Ark Server API (ASA) - Wiki
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Here is a list of all file members with links to the files they belong to:
- s -
SA_ATTRIBUTE :
StructuredArchiveNameHelpers.h
SA_FIELD_NAME :
StructuredArchiveNameHelpers.h
SA_OPTIONAL_ATTRIBUTE :
StructuredArchiveNameHelpers.h
SA_VALUE :
StructuredArchiveNameHelpers.h
SAFE_GETSTACK :
AutomationTest.h
SAFE_RELEASE :
WindowsSystemIncludes.h
SaveCompactBinary() :
CompactBinarySerialization.h
SAVING_COMPRESSION_CHUNK_SIZE :
Compression.h
ScalableAllocationResult :
Enums.h
ScalarMax :
ScalarRegister.h
ScalarMin :
ScalarRegister.h
ScalarOne :
ScalarRegister.h
ScalarReciprocal :
ScalarRegister.h
ScalarRegister :
ScalarRegister.h
ScalarZero :
ScalarRegister.h
SCOPE_TIME_GUARD :
TimeGuard.h
SCOPE_TIME_GUARD_MS :
TimeGuard.h
SCOPE_TIME_GUARD_NAMED :
TimeGuard.h
SCOPE_TIME_GUARD_NAMED_MS :
TimeGuard.h
SCOPED_BOOT_TIMING :
CoreGlobals.h
SCOPED_ENTER_BACKGROUND_EVENT :
PlatformMisc.h
SCOPED_NAMED_EVENT :
PlatformMisc.h
SCOPED_NAMED_EVENT_F :
PlatformMisc.h
SCOPED_NAMED_EVENT_FSTRING :
PlatformMisc.h
SCOPED_NAMED_EVENT_TCHAR :
PlatformMisc.h
SCOPED_NAMED_EVENT_TCHAR_CONDITIONAL :
PlatformMisc.h
SCOPED_NAMED_EVENT_TEXT :
PlatformMisc.h
SCOPED_PROFILER_COLOR :
PlatformMisc.h
SCRIPT_AUDIT_ROUTINES :
CoreMisc.h
ScriptNameToName() :
NameTypes.h
SECTION :
LowLevelTestAdapter.h
sentry_level_e :
Enums.h
SerializeVarInt() :
VarInt.h
SerializeVarUInt() :
VarInt.h
SERVERDATA_sent :
Enums.h
ServerSortingTypeType :
Enums.h
SET_WARN_COLOR :
OutputDevice.h
SET_WARN_COLOR_AND_BACKGROUND :
OutputDevice.h
SET_WINDOW_GROUP_OPTIONS :
Enums.h
SetEmitDrawEvents() :
CoreGlobals.h
SetEnsureHandler :
AssertionMacros.h
SetIsServerForOnlineSubsystemsDelegate() :
App.h
SetNativeBitField() :
Fields.h
SHGetBasisIndex() :
SHMath.h
SHGFP_TYPE :
Enums.h
SHIPPING_PC_GAME :
Build.h
ShouldReplicateAsInteger() :
UnrealNames.h
ShowHarvestingElementOption :
Enums.h
SHUTDOWN_IF_EXIT_REQUESTED :
CoreMiscDefines.h
SI :
Text.h
SIG :
GeneratedTypeName.h
SIG_ENDCHAR :
GeneratedTypeName.h
SIG_STARTCHAR :
GeneratedTypeName.h
SIMD_ALIGNMENT :
VectorRegister.h
SIZE_T :
Platform.h
SIZE_T_FMT :
WindowsPlatformString.h
SIZE_T_X_FMT :
WindowsPlatformString.h
SIZE_T_x_FMT :
WindowsPlatformString.h
SkeletalMeshOptimizationImportance :
Enums.h
SkeletalMeshOptimizationType :
Enums.h
SkeletalMeshTerminationCriterion :
Enums.h
SLOW_INTERP_TO_OLD_CAMERA :
Enums.h
SLT_ReadOnly :
ScopeRWLock.h
SLT_Write :
ScopeRWLock.h
SlugStringForValidName() :
UnrealString.h
,
String.cpp
SMALL_NUMBER :
UnrealMathUtility.h
Sort() :
Sorting.h
SPATIAL_INPUT_ACTIVATION_POLICY :
Enums.h
SPDLOG_CONSTEXPR :
common.h
SPDLOG_DEBUG :
spdlog.h
SPDLOG_DEPRECATED :
common.h
SPDLOG_EOL :
os.h
SPDLOG_FILENAME_T :
os.h
SPDLOG_FINAL :
common.h
SPDLOG_LEVEL_NAMES :
common.h
SPDLOG_NOEXCEPT :
common.h
SPDLOG_TRACE :
spdlog.h
SPDLOG_VERSION :
spdlog.h
SRC_ERR :
Enums.h
SRC_MODE :
Enums.h
SSIZE_T :
Platform.h
SSIZE_T_FMT :
WindowsPlatformString.h
SSIZE_T_X_FMT :
WindowsPlatformString.h
SSIZE_T_x_FMT :
WindowsPlatformString.h
StableSort() :
Sorting.h
StableSortInternal() :
Sorting.h
STANDALONE_SEEKFREE_SUFFIX :
CoreDefines.h
START_NETWORK_AUTOMATION_COMMAND :
AutomationTest.h
STARTING_BUFFER_SIZE :
String.cpp
STATIC_FUNCTION_FNAME :
Delegate.h
StaticCast() :
UnrealTemplate.h
StaticCastSharedPtr() :
SharedPointer.h
StaticCastSharedRef() :
SharedPointer.h
StaticCastWeakPtr() :
SharedPointer.h
StaticGetTypeLayoutDesc() :
MemoryLayout.h
STATS :
Build.h
STDCALL :
Platform.h
,
WindowsPlatform.h
strerror_r() :
format.cc
strerror_s() :
format.cc
STRICT :
MinimalWindowsApi.h
StringCast() :
StringConv.h
StringHasBadDashes() :
CoreMisc.h
StringMemoryPassthru() :
StringConv.h
StringToArray() :
StringConv.h
StringToBytes() :
UnrealString.h
StripNegativeZero() :
String.cpp
STRUCT_AR :
ITransaction.h
STRUCT_DC :
ITransaction.h
STRUCT_DTOR :
ITransaction.h
STRUCT_OFFSET :
UnrealTemplate.h
STRUCTCPP :
CoreDefines.h
STUBBED :
CoreDefines.h
SUBOBJECT_DELIMITER :
NameTypes.h
SUBOBJECT_DELIMITER_ANSI :
NameTypes.h
SUBOBJECT_DELIMITER_CHAR :
NameTypes.h
SUPPORT_DOUBLE_TO_FLOAT_VECTOR_CONVERSION :
VectorRegister.h
SuspendAsyncLoading :
CoreGlobals.h
SuspendTextureStreamingRenderTasks :
CoreGlobals.h
Swap() :
UnrealTemplate.h
,
ObjectPtr.h
SYM_TYPE :
Enums.h
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