| __vftableField() | UObjectBase | inline |
| ActorHasBegunPlay() | AActor | inline |
| ActorHasTag(FName Tag) | AActor | inline |
| ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline |
| ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline |
| ActorUsingQuickActionField() | UPrimalActor | inline |
| AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline |
| AddComponentForReplication(UActorComponent *Component) | AActor | inline |
| AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| AddInstanceComponent(UActorComponent *Component) | AActor | inline |
| AdditionalFoundationSupportDistanceForLinkedStructuresField() | APrimalStructure | inline |
| AddOwnedComponent(UActorComponent *Component) | AActor | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| AdjustPlacementOnCollision(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode) | APrimalStructure | inline |
| AdvancedRotationPlacementOffsetField() | APrimalStructure | inline |
| AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline |
| AllowColoringBy(APlayerController *ForPC, UObject *anItem) | APrimalStructure | inline |
| AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline |
| AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline |
| AllowPickupForItem(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| AllowPlacingOnFloorClassesField() | APrimalStructure | inline |
| AllowPlacingOnSaddleParentClass(APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC) | APrimalStructure | inline |
| AllowRadialDamageWithoutVisiblityTrace(const FHitResult *Hit) | APrimalTargetableActor | inline |
| AllowRegisterComponentWithWorld(UActorComponent *MyComponent) | APrimalStructure | inline |
| AllowReplacementByStructureClassTypeField() | APrimalStructure | inline |
| AllowSaddleDinoClassesField() | APrimalStructure | inline |
| AllowSaving() | UPrimalActor | inline |
| AllowSeamlessTravel() | UPrimalActor | inline |
| AllowSnapByClassAndTags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint) | APrimalStructure | inline |
| AllowSnapByTypeFlags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex) | APrimalStructure | inline |
| AllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
| AllowSnappingWithClass(APrimalStructure *OtherStructure) | APrimalStructure | inline |
| AllowSnapRotationForStructure(int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) | APrimalStructure | inline |
| AllowSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
| AllowStructureAccess(APlayerController *ForPC) | APrimalStructure | inline |
| AllowStructureColorSetsField() | APrimalStructure | inline |
| AnimNotifyCustomEvent(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) | APrimalStructure | inline |
| ApplyLinkedIDs(bool bRelinkParents) | APrimalStructure | inline |
| ApplyScale(bool bOnlyInitPhysics) | APrimalStructure | inline |
| ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AssetVersePathTagName() | UObject | inlinestatic |
| AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline |
| AttachedToDinoID1Field() | APrimalStructure | inline |
| AttachedToField() | APrimalStructure | inline |
| AttachmentReplicationField() | AActor | inline |
| AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
| AttachToStaticMeshSocketMinScaleDefaultField() | APrimalStructure | inline |
| AttachToStaticMeshSocketMinScaleOverridesField() | APrimalStructure | inline |
| AttachToStaticMeshSocketNameBaseField() | APrimalStructure | inline |
| AutoReceiveInputField() | AActor | inline |
| bAbsoluteTakeAnythingAsGround() | APrimalStructure | inline |
| bActorBeginningPlayFromLevelStreaming() | AActor | inline |
| bActorEnableCollision() | AActor | inline |
| bActorInitialized() | AActor | inline |
| bActorIsBeingConstructed() | AActor | inline |
| bActorIsBeingDestroyed() | AActor | inline |
| bActorPreventPhysicsSceneRegistration() | AActor | inline |
| bActorSeamlessTraveled() | AActor | inline |
| bActorWantsDestroyDuringBeginPlay() | AActor | inline |
| bAddedPerformanceThrottledTick() | UPrimalActor | inline |
| bAddedRealtimeThrottledTick() | UPrimalActor | inline |
| bAddedServerThrottledTick() | UPrimalActor | inline |
| bAddedTagsList() | UPrimalActor | inline |
| bAdjustPlacementIfCollide() | APrimalStructure | inline |
| bAlignToSaddleWhenPlacing() | APrimalStructure | inline |
| bAllowAttachToPawn() | APrimalStructure | inline |
| bAllowAttachToSaddle() | APrimalStructure | inline |
| bAllowDamageByFriendlyDinos() | APrimalTargetableActor | inline |
| bAllowEnemyDemolish() | APrimalStructure | inline |
| bAllowInRegularStructurePreventionZones() | APrimalStructure | inline |
| bAllowLoadBearing() | APrimalStructure | inline |
| bAllowMultiplePrimarySnappedStructures() | APrimalStructure | inline |
| bAllowPickingUpStructureAfterPlacement() | APrimalStructure | inline |
| bAllowPlacingOnOtherTeamStructures() | APrimalStructure | inline |
| bAllowPlacingOnOtherTeamStructuresPvPOnly() | APrimalStructure | inline |
| bAllowPublicRetraction() | APrimalStructureLadder | inline |
| bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
| bAllowRegisterSkeletalMeshesOnDedicatedServer() | APrimalStructure | inline |
| bAllowSnapOntoSameLocation() | APrimalStructure | inline |
| bAllowSnapRotation() | APrimalStructure | inline |
| bAllowStructureColors() | APrimalStructure | inline |
| bAllowTargetingByCorruptDinos() | APrimalStructure | inline |
| bAllowTickBeforeBeginPlay() | AActor | inline |
| bAllowUseFromRidingDino() | APrimalStructure | inline |
| bAlwaysCreatePhysicsState() | UPrimalActor | inline |
| bAlwaysRelevant() | AActor | inline |
| bAlwaysRelevantPrimalStructure() | UPrimalActor | inline |
| bAsyncPhysicsTickEnabled() | AActor | inline |
| bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline |
| bAttachToStaticMeshSocket() | APrimalStructure | inline |
| bAttachToStaticMeshSocketRotation() | APrimalStructure | inline |
| bAutoDestroyWhenFinished() | AActor | inline |
| bAutoStasis() | UPrimalActor | inline |
| bBedUsesDefaultDestination() | APrimalStructure | inline |
| bBeginPlayIgnoreApplyScale() | APrimalStructure | inline |
| bBlockInput() | AActor | inline |
| bBlueprintDrawHUD() | APrimalStructure | inline |
| bBlueprintDrawPreviewHUD() | APrimalStructure | inline |
| bBlueprintMultiUseEntries() | UPrimalActor | inline |
| bBPCheckItemRequiementsToBuild() | APrimalStructure | inline |
| bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline |
| bBPOverideDemolish() | APrimalStructure | inline |
| bBPOverrideAllowSnappingWith() | APrimalStructure | inline |
| bBPOverrideAllowSnappingWithButAlsoCallSuper() | APrimalStructure | inline |
| bBPOverrideAllowStructureAccess() | APrimalStructure | inline |
| bBPOverridePlacementRotation() | APrimalStructure | inline |
| bBPOverrideSnappedFromTransform() | APrimalStructure | inline |
| bBPOverrideSnappedToTransform() | APrimalStructure | inline |
| bBPPostInitializeComponents() | UPrimalActor | inline |
| bBPPostSetStructureCollisionChannels() | APrimalStructure | inline |
| bBPPreInitializeComponents() | UPrimalActor | inline |
| bCallPreReplication() | AActor | inline |
| bCallPreReplicationForReplay() | AActor | inline |
| bCanAttachToExosuit() | APrimalStructure | inline |
| bCanBeDamaged() | AActor | inline |
| bCanBeInCluster() | AActor | inline |
| bCanBeRepaired() | APrimalStructure | inline |
| bCanBeStoredByExosuit() | APrimalStructure | inline |
| bCanBuildUpon() | APrimalStructure | inline |
| bCanDemolish() | APrimalStructure | inline |
| bCanRetract() | APrimalStructureLadder | inline |
| bCanRetractFromBottom() | APrimalStructureLadder | inline |
| bCarriedByDino() | APrimalStructure | inline |
| bCenterOffscreenFloatingHUDWidgets() | APrimalStructure | inline |
| bClientAddPlacedOnFloorStructures() | APrimalStructure | inline |
| bClientReceivedStructuresPlacedOnFloor() | APrimalStructure | inline |
| bClimbable() | UPrimalActor | inline |
| bCollideWhenPlacing() | AActor | inline |
| bCreatedDynamicMaterials() | APrimalStructure | inline |
| bDamageNotifyTeamAggroAI() | APrimalTargetableActor | inline |
| bDebug() | APrimalStructure | inline |
| bDeferredBeginPlay() | AActor | inline |
| bDemolished() | APrimalStructure | inline |
| bDemolishJustDestroy() | APrimalStructure | inline |
| bDeprecateStructure() | APrimalStructure | inline |
| bDestroyedMeshUseSkeletalMeshComponent() | APrimalTargetableActor | inline |
| bDestroyOnStasis() | APrimalStructure | inline |
| bDestroyOnStasisUnlessPrevented() | APrimalStructure | inline |
| bDestroyStructureIfFloorDestroyed() | APrimalStructure | inline |
| bDestructionActorTemplateServerOnly() | APrimalTargetableActor | inline |
| bDidHideGrass() | APrimalStructure | inline |
| bDidSpawnEffects() | APrimalStructure | inline |
| bDisablePickingUpStructureAfterPlacementOnTryMultiUse() | APrimalStructure | inline |
| bDisablePlacementOnDynamicsFoliageAndDoors() | APrimalStructure | inline |
| bDisablePlacementOnStructureFloors() | APrimalStructure | inline |
| bDisableRigidBodyAnimNodes() | AActor | inline |
| bDisableSnapStructure() | APrimalStructure | inline |
| bDisableStructureOnElectricStorm() | APrimalStructure | inline |
| bDisallowPreventCropsBiomes() | APrimalStructure | inline |
| bDoAllowRadialDamageWithoutVisiblityTrace() | APrimalTargetableActor | inline |
| bDoForceCreateDynamicMaterials() | APrimalStructure | inline |
| bDontActuallySnapJustPlacement() | APrimalStructure | inline |
| bDontCheckSnapsForObstruction() | APrimalStructure | inline |
| bDontOverrideCollisionProfile() | APrimalStructure | inline |
| bDontSetDamageParameters() | APrimalStructure | inline |
| bDontSetDynamicObstacle() | APrimalStructure | inline |
| bDontSetStructureCollisionChannels() | APrimalStructure | inline |
| bDormantNetMulticastForceFullReplication() | UPrimalActor | inline |
| BecomeViewTarget(APlayerController *PC) | AActor | inline |
| BedIDField() | APrimalStructure | inline |
| BeginDestroy() | AActor | inline |
| BeginPlay() | APrimalStructure | inline |
| bEnableAutoLODGeneration() | AActor | inline |
| bEnableMultiUse() | UPrimalActor | inline |
| bEnforceStructureLinkExactRotation() | APrimalStructure | inline |
| bExchangedRoles() | AActor | inline |
| bFinalPlacementDontAdjustForMaxRange() | APrimalStructure | inline |
| bFindCameraComponentWhenViewTarget() | AActor | inline |
| bFlipByScale() | APrimalStructure | inline |
| bFlipInvertLocOffset() | APrimalStructure | inline |
| bForceAllowInPreventionVolumes() | APrimalStructure | inline |
| bForceAllowNearSupplyCrateSpawns() | APrimalStructure | inline |
| bForceAllowNetMulticast() | UPrimalActor | inline |
| bForceAllowWallAttachments() | APrimalStructure | inline |
| bForceBlockIK() | APrimalStructure | inline |
| bForceBlockStationaryTraces() | APrimalStructure | inline |
| bForceCheckNearbyEnemyFoundation() | APrimalStructure | inline |
| bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline |
| bForceDisableFootSound() | APrimalStructure | inline |
| bForceFloatingDamageNumbers() | APrimalTargetableActor | inline |
| bForceFloorCollisionGroup() | APrimalStructure | inline |
| bForceGroundForFoundation() | APrimalStructure | inline |
| bForceHiddenReplication() | UPrimalActor | inline |
| bForceHideObstructedSnaps() | APrimalStructure | inline |
| bForceHighQualityViewerReplication() | AActor | inline |
| bForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bForceIgnoreStationaryObjectTrace() | APrimalStructure | inline |
| bForceInfiniteDrawDistance() | UPrimalActor | inline |
| bForceNetAddressable() | AActor | inline |
| bForceNetworkSpatialization() | UPrimalActor | inline |
| bForcePersonalStructureOwnership() | APrimalStructure | inline |
| bForcePlacingOnGround() | APrimalStructure | inline |
| bForcePlacingOnVerticalGround() | APrimalStructure | inline |
| bForcePreventEnemyStructuresNearby() | APrimalStructure | inline |
| bForcePreventSeamlessTravel() | UPrimalActor | inline |
| bForcePushTroughWallCheck() | APrimalStructure | inline |
| bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline |
| bForceSnappedStructureToGround() | APrimalStructure | inline |
| bForceUseSkeletalMeshComponent() | APrimalStructure | inline |
| bForceZeroDamageProcessing() | APrimalTargetableActor | inline |
| bFoundationRequiresGroundTrace() | APrimalStructure | inline |
| bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline |
| bHasAnyStructuresPlacedOnFloor() | APrimalStructure | inline |
| bHasBeenAttachedToDinoField() | APrimalStructure | inline |
| bHasDeferredComponentRegistration() | AActor | inline |
| bHasFinishedSpawning() | AActor | inline |
| bHasHighVolumeRPCs() | UPrimalActor | inline |
| bHasLowerLaddersRetracted() | APrimalStructureLadder | inline |
| bHasRegisteredAllComponents() | AActor | inline |
| bHasResetDecayTime() | APrimalStructure | inline |
| bHasWindSourceComponentsToInteractWithVolumetricDispatcher() | APrimalStructure | inline |
| bHibernateChange() | UPrimalActor | inline |
| bHidden() | AActor | inline |
| bHighPriorityDemolish() | APrimalStructure | inline |
| bIgnoreDamageRepairCooldown() | APrimalTargetableActor | inline |
| bIgnoredByCharacterEncroachment() | UPrimalActor | inline |
| bIgnoredByTargeting() | APrimalStructure | inline |
| bIgnoreDestructionEffects() | APrimalTargetableActor | inline |
| bIgnoreDyingWhenDemolished() | APrimalStructure | inline |
| bIgnoreMaxStructuresInRange() | APrimalStructure | inline |
| bIgnoreMaxStructuresInSmallRadius() | APrimalStructure | inline |
| bIgnoreNetworkRangeScaling() | UPrimalActor | inline |
| bIgnorePawns() | APrimalStructure | inline |
| bIgnoreSnappedToOtherFloorStructures() | APrimalStructure | inline |
| bIgnoresOriginShifting() | AActor | inline |
| bImmuneToAutoDemolish() | APrimalStructure | inline |
| bInitializedMaterials() | APrimalStructure | inline |
| bIsBed() | APrimalStructure | inline |
| bIsBeingReplaced() | APrimalStructure | inline |
| bIsCoreStructure() | APrimalStructure | inline |
| bIsDead() | APrimalTargetableActor | inline |
| bIsDestroyedFromChildActorComponent() | UPrimalActor | inline |
| bIsDoorframe() | APrimalStructure | inline |
| bIsDrawingHUDPickupTimer() | APrimalStructure | inline |
| bIsEditorOnlyActor() | AActor | inline |
| bIsEnvironmentStructure() | APrimalStructure | inline |
| bIsFenceFoundation() | APrimalStructure | inline |
| bIsFlippable() | APrimalStructure | inline |
| bIsFlipped() | APrimalStructure | inline |
| bIsFloor() | APrimalStructure | inline |
| bIsFoundation() | APrimalStructure | inline |
| bIsFromChildActorComponent() | UPrimalActor | inline |
| bIsInstancedFoliage() | UPrimalActor | inline |
| bIsMapActor() | UPrimalActor | inline |
| bIsPlacingPlayerStructure() | APrimalStructure | inline |
| bIsPreviewStructure() | APrimalStructure | inline |
| bIsPrimalCharacter() | UPrimalActor | inline |
| bIsPrimalDino() | UPrimalActor | inline |
| bIsPrimalStructure() | UPrimalActor | inline |
| bIsPrimalStructureExplosive() | UPrimalActor | inline |
| bIsPvE() | APrimalStructure | inline |
| bIsRepairing() | APrimalStructure | inline |
| bIsRetracted() | APrimalStructureLadder | inline |
| bIsShooterCharacter() | UPrimalActor | inline |
| bIsShooterPlayerController() | UPrimalActor | inline |
| bIsTeleporter() | APrimalStructure | inline |
| bIsValidUnstasisCaster() | UPrimalActor | inline |
| bIsWall() | APrimalStructure | inline |
| bLoadedFromSaveGame() | UPrimalActor | inline |
| BlueprintCreatedComponentsField() | AActor | inline |
| bMultiUseCenterHUD() | UPrimalActor | inline |
| bNetCheckedInitialPhysicsState() | AActor | inline |
| bNetCritical() | UPrimalActor | inline |
| bNetLoadOnClient() | AActor | inline |
| bNetMulticasting() | UPrimalActor | inline |
| bNetStartup() | AActor | inline |
| bNetTemporary() | AActor | inline |
| bNetUseClientRelevancy() | UPrimalActor | inline |
| bNetUseOwnerRelevancy() | AActor | inline |
| bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline |
| bNoCollision() | APrimalStructure | inline |
| BoneDamageAdjustersField() | APrimalTargetableActor | inline |
| bOnlyAllowPlacementInWater() | APrimalStructure | inline |
| bOnlyFoundationIfSnappedToFoundation() | APrimalStructure | inline |
| bOnlyInitialReplication() | UPrimalActor | inline |
| bOnlyRelevantToOwner() | AActor | inline |
| bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline |
| bOverrideFoundationSupportDistance() | APrimalStructure | inline |
| bPaintingUseSkeletalMesh() | APrimalStructure | inline |
| BPAllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
| BPAllowSwitchToVariant(FName VariantTag) | APrimalStructure | inline |
| BPApplyCustomDurabilityOnPickup(UPrimalItem *pickedup) | APrimalStructure | inline |
| BPAttachedRootComponent() | UPrimalActor | inline |
| BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline |
| BPDefaultProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox) | APrimalStructure | inline |
| bPendingRemoval() | APrimalStructure | inline |
| bPendingUnstasis() | UPrimalActor | inline |
| bPerInstanceSnapPoints() | APrimalStructure | inline |
| bPickupGiveItemRequiresAccess() | APrimalStructure | inline |
| BPIsAllowedToBuild(const FPlacementData *OutPlacementData, int CurrentAllowedReason) | APrimalStructure | inline |
| BPIsAllowedToBuildEx(const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) | APrimalStructure | inline |
| bPlacementAdjustHeight() | APrimalStructure | inline |
| bPlacementChooseRotation() | APrimalStructure | inline |
| bPlacementIgnoreChooseRotation() | APrimalStructure | inline |
| bPlacementShouldNotBeHorizontal() | APrimalStructure | inline |
| bPlacementTraceIgnorePawns() | APrimalStructure | inline |
| bPlacementUsesWeaponClipAmmo() | APrimalStructure | inline |
| bPlacingOnGroundRequiresNoStructure() | APrimalStructure | inline |
| BPNetRefreshStructureColors_Implementation(bool bUseColors) | APrimalStructure | inline |
| BPNotifyAmmoBoxReloadedStructure(APrimalStructure *ReloadedStructure) | APrimalStructure | inline |
| BPOnStructurePickup(APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) | APrimalStructure | inline |
| bPostSpawnInitialized() | APrimalStructureLadder | inline |
| BPOverrideAllowStructureAccess(AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly) | APrimalStructure | inline |
| BPOverrideDemolish(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| BPOverrideDestroyedMeshTextures() | APrimalTargetableActor | inline |
| BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline |
| BPPreventPlacingStructureOntoMe(APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult) | APrimalStructure | inline |
| BPPreventSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
| BPRefreshedStructureColors() | APrimalStructure | inline |
| bPreventActorStasis() | UPrimalActor | inline |
| bPreventAttachedChildStructures() | APrimalStructure | inline |
| bPreventAttachToSaddle() | APrimalStructure | inline |
| bPreventCharacterBasing() | UPrimalActor | inline |
| bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline |
| bPreventCliffPlatforms() | UPrimalActor | inline |
| bPreventCreationOfDynamicMaterials() | APrimalStructure | inline |
| bPreventDefaultVariant() | APrimalStructure | inline |
| bPreventDinoPlacementDistanceIncrease() | APrimalStructure | inline |
| bPreventLevelBoundsRelevant() | UPrimalActor | inline |
| bPreventNPCSpawnFloor() | UPrimalActor | inline |
| bPreventOnDedicatedServer() | UPrimalActor | inline |
| bPreventPlacementInWater() | APrimalStructure | inline |
| bPreventPreviewIfWeaponPlaced() | APrimalStructure | inline |
| bPreventRegularForceNetUpdate() | UPrimalActor | inline |
| bPreventSaving() | UPrimalActor | inline |
| bPreventStasis() | APrimalStructure | inline |
| bPreventZeroDamageInstigatorSelfDamage() | APrimalTargetableActor | inline |
| bPreviewApplyColorToChildComponents() | APrimalStructure | inline |
| bPrimalDeferredConstruction() | AActor | inline |
| BPUseCountStructureInRange() | APrimalStructure | inline |
| bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline |
| bRelevantForLevelBounds() | AActor | inline |
| bRelevantForNetworkReplays() | AActor | inline |
| bReplayRewindable() | AActor | inline |
| bReplicateHidden() | UPrimalActor | inline |
| bReplicateMovement() | AActor | inline |
| bReplicates() | AActor | inline |
| bReplicateUsingRegisteredSubObjectList() | AActor | inline |
| bRequireFreePrimarySnappedStructure() | APrimalStructure | inline |
| bRequiresGroundedPlacement() | APrimalStructure | inline |
| bRequiresPlacementOnStructureFloors() | APrimalStructure | inline |
| bRequiresPlacingOnWall() | APrimalStructure | inline |
| bRequiresSnapping() | APrimalStructure | inline |
| bRequiresToBeInsideZoneVolume() | APrimalStructure | inline |
| bReturnDamageOnHitFromPawn() | APrimalStructure | inline |
| bRootFoundationLimitBuildArea() | APrimalStructure | inline |
| bRunningUserConstructionScript() | AActor | inline |
| bSavedWhenStasised() | UPrimalActor | inline |
| bSeatedDisableCollisionCheck() | APrimalStructure | inline |
| bSetPrimitiveColor() | APrimalStructure | inline |
| bSetPrimitiveHealth() | APrimalStructure | inline |
| bSetStaticMobility() | APrimalStructure | inline |
| bSetWithinPreventionVolume() | APrimalTargetableActor | inline |
| bShowInPlaceableList() | APrimalStructure | inline |
| bSnappingRequiresNearbyFoundation() | APrimalStructure | inline |
| bSnapRequiresPlacementOnGround() | APrimalStructure | inline |
| bSnapToWaterSurface() | APrimalStructure | inline |
| bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline |
| bStasised() | UPrimalActor | inline |
| bStationaryStructure() | APrimalStructure | inline |
| bStructureIgnoreDying() | APrimalStructure | inline |
| bStructuresInRangeTypeFlagUseAltCollisionChannel() | APrimalStructure | inline |
| bStructureUseAltCollisionChannel() | APrimalStructure | inline |
| bTakeAnythingAsGround() | APrimalStructure | inline |
| bTakeGroundNormal() | APrimalStructure | inline |
| bTakeGroundNormalDirectly() | APrimalStructure | inline |
| bTearOff() | AActor | inline |
| bTickFunctionsRegistered() | AActor | inline |
| bTraceCheckOnlyUseStructuresWithTypeFlagsField() | APrimalStructure | inline |
| bTraceThruEncroachmentPoints() | APrimalStructure | inline |
| bTriggerBPStasis() | APrimalStructure | inline |
| bTriggerBPUnstasis() | APrimalStructure | inline |
| BuildingIconField() | APrimalStructure | inline |
| BuildReplicatedComponentsInfo() | AActor | inline |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline |
| bUseAdvancedRotationPlacement() | APrimalStructure | inline |
| bUseAttachmentReplication() | UPrimalActor | inline |
| bUseBlueprintAnimNotifyCustomEvent() | APrimalStructure | inline |
| bUseBPAdjustDamage() | APrimalTargetableActor | inline |
| bUseBPAllowActorSpawn() | UPrimalActor | inline |
| bUseBPAllowPickupGiveItem() | APrimalStructure | inline |
| bUseBPAllowSnapRotationForStructure() | APrimalStructure | inline |
| bUseBPChangedActorTeam() | UPrimalActor | inline |
| bUseBPCheckForErrors() | UPrimalActor | inline |
| bUseBPCustomIsRelevantForClient() | UPrimalActor | inline |
| bUseBPDied() | APrimalTargetableActor | inline |
| bUseBPDrawEntry() | UPrimalActor | inline |
| bUseBPFilterMultiUseEntries() | UPrimalActor | inline |
| bUseBPForceAllowsInventoryUse() | UPrimalActor | inline |
| bUseBPGetAggroDinoOnDamageSettings() | APrimalStructure | inline |
| bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline |
| bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline |
| bUseBPGetInfoFromConsumedItemForPlacedStructure() | APrimalStructure | inline |
| bUseBPGetMultiUseCenterText() | UPrimalActor | inline |
| bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline |
| bUseBPHandleStructureEnabled() | APrimalStructure | inline |
| bUseBPInventoryItemDropped() | UPrimalActor | inline |
| bUseBPInventoryItemUsed() | UPrimalActor | inline |
| bUseBPIsAllowedToBuildEx() | APrimalStructure | inline |
| bUseBPOnDemolish() | APrimalStructure | inline |
| bUseBPOnLinkedStructureDestroyed() | APrimalStructure | inline |
| bUseBPOnStructurePickup() | APrimalStructure | inline |
| bUseBPOnVariantSwitch() | APrimalStructure | inline |
| bUseBPOverrideDescriptiveName() | APrimalStructure | inline |
| bUseBPOverrideDescriptiveNameForPreview() | APrimalStructure | inline |
| bUseBPOverrideTargetingLocation() | UPrimalActor | inline |
| bUseBPOverrideUILocation() | UPrimalActor | inline |
| bUseBPPostLoadedFromSaveGame() | APrimalStructure | inline |
| bUseBPPreventAttachments() | UPrimalActor | inline |
| bUseBPPreventCharacterBasing() | APrimalStructure | inline |
| bUseBPPreventStasis() | APrimalStructure | inline |
| bUseBPRefreshedStructureColors() | APrimalStructure | inline |
| bUseBPTreatAsFoundationForSnappedStructure() | APrimalStructure | inline |
| bUseBPUpdatedHealth() | APrimalStructure | inline |
| bUseCanMoveThroughActor() | UPrimalActor | inline |
| bUseFadeInEffect() | APrimalStructure | inline |
| bUseFenceFoundation() | APrimalStructure | inline |
| bUseHarvestingComponent() | APrimalTargetableActor | inline |
| bUseInfiniteStaticMeshDrawDistance() | APrimalStructure | inline |
| bUseLenientWorldGeoObstructionCheck() | APrimalStructure | inline |
| bUseMeshOverlapInsteadOfEncroachmentPoints() | APrimalStructure | inline |
| bUseNetworkSpatialization() | UPrimalActor | inline |
| bUseOnlyBlockSelfTraceChannel() | APrimalStructure | inline |
| bUseOnlyPointForLevelBounds() | UPrimalActor | inline |
| bUsePlacementCollisionCheck() | APrimalStructure | inline |
| bUsesHealth() | APrimalStructure | inline |
| bUseSnapFromPlacementOverrideEvenWhenNotSnapped() | APrimalStructure | inline |
| bUsesPaintingComponent() | APrimalStructure | inline |
| bUseStasisGrid() | UPrimalActor | inline |
| bUsesWorldSpaceMaterial() | APrimalStructure | inline |
| bUseTribeGroupStructureRank() | APrimalStructure | inline |
| bUsingStructureColors() | APrimalStructure | inline |
| bWantsPerformanceThrottledTick() | UPrimalActor | inline |
| bWantsRealtimeThrottledTick() | UPrimalActor | inline |
| bWantsServerThrottledTick() | UPrimalActor | inline |
| bWasAttachedToPawn() | APrimalStructure | inline |
| bWasForceIgnoreSpatialComponent() | UPrimalActor | inline |
| bWasLowerLaddersRetracted() | APrimalStructureLadder | inline |
| bWasPickedUp() | APrimalStructure | inline |
| bWasPlacementSnapped() | APrimalStructure | inline |
| bWasRetracted() | APrimalStructureLadder | inline |
| bWillStasisAfterSpawn() | UPrimalActor | inline |
| bWithinPreventionVolume() | APrimalTargetableActor | inline |
| CachedStasisGridIndexField() | AActor | inline |
| CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallPreReplication(UNetDriver *NetDriver) | AActor | inline |
| CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline |
| CanAttachToExosuit_Implementation(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| CanAutoDemolish() | APrimalStructure | inline |
| CanBeBaseForCharacter(APawn *Pawn) | APrimalStructure | inline |
| CanBeDamaged() | AActor | inline |
| CanBeInCluster() | AActor | inline |
| CanBePainted() | APrimalStructure | inline |
| CanBeStoredByExosuit_Implementation(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| CanPickupStructureFromRecentPlacement() | APrimalStructure | inline |
| CantRepairIconField() | APrimalStructure | inline |
| ChangeActorTeam(int NewTeam) | APrimalStructure | inline |
| CheckActorComponents() | AActor | inline |
| CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline |
| CheckComponentInstanceName(const FName InName) | AActor | inline |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | AActor | inline |
| CheckForAnyGround(FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace) | APrimalStructure | inline |
| CheckForEndClimbing(AShooterCharacter *theCharacter) | APrimalStructureLadder | inline |
| CheckForWallParent(APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit) | APrimalStructure | inline |
| CheckNotEncroaching(UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly) | APrimalStructure | inline |
| CheckStillInWorld() | AActor | inline |
| ChildrenField() | AActor | inline |
| ClaimIconField() | APrimalStructure | inline |
| ClampBuildLocation(UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement) | APrimalStructure | inline |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| CleanUpTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo) | APrimalStructure | inlinestatic |
| ClearBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalStructure | inline |
| ClearComponentOverlaps() | AActor | inline |
| ClearCrossLevelReferences() | AActor | inline |
| ClearCustomColors() | APrimalStructure | inline |
| ClearCustomColors_Implementation() | APrimalStructure | inline |
| ClearNetworkSpatializationParent() | AActor | inline |
| ClearPinCodeIconField() | APrimalStructure | inline |
| ClearStructureLinks(APlayerController *ForPC) | APrimalStructure | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalStructureLadder | inline |
| ClientReplicationSendNowThresholdField() | UPrimalActor | inline |
| ClientUpdateLinkedStructures(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) | APrimalStructure | inline |
| ClientUpdateLinkedStructures_Implementation(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) | APrimalStructure | inline |
| ClimbDownIconField() | APrimalStructureLadder | inline |
| ClimbUpIconField() | APrimalStructureLadder | inline |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ColorizeIconField() | APrimalStructure | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| ConsumesPrimalItemField() | APrimalStructure | inline |
| ControllingMatineeActorsField() | UPrimalActor | inline |
| ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | UPrimalActor | inline |
| CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline |
| CosmeticVariantStaticMeshField() | APrimalStructure | inline |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline |
| CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| CreateDynamicMaterials(UMeshComponent *ForceCreateForComponent) | APrimalStructure | inline |
| CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline |
| CreationTimeField() | AActor | inline |
| CullAgainstFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
| CullAgainstFoundations(APrimalStructure **StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
| CurrentVariantTagField() | APrimalStructure | inline |
| CustomActorFlagsField() | UPrimalActor | inline |
| CustomDataField() | UPrimalActor | inline |
| CustomDataModifiedOnStructurePickupField() | APrimalStructure | inline |
| CustomTagField() | UPrimalActor | inline |
| CustomTimeDilationField() | AActor | inline |
| DamageNotifyTeamAggroMultiplierField() | APrimalTargetableActor | inline |
| DamageNotifyTeamAggroRangeFalloffField() | APrimalTargetableActor | inline |
| DamageNotifyTeamAggroRangeField() | APrimalTargetableActor | inline |
| DamageTypeAdjustersField() | APrimalTargetableActor | inline |
| DeathSoundField() | APrimalTargetableActor | inline |
| DecayDestructionPeriodField() | APrimalStructure | inline |
| DecayDestructionPeriodMultiplierField() | APrimalStructure | inline |
| DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline |
| DefaultStasisedOctreeFlagsField() | UPrimalActor | inline |
| DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline |
| DefaultVariantIconField() | APrimalStructure | inline |
| DeferredMovementComponentField() | UPrimalActor | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DelayedCleanUpTree() | APrimalStructure | inline |
| DelayedDisableSnapParent() | APrimalStructure | inline |
| Demolish(APlayerController *ForPC, AActor *DamageCauser) | APrimalStructure | inline |
| DemolishActivationTimeField() | APrimalStructure | inline |
| DemolishGiveItemCraftingResourcePercentageField() | APrimalStructure | inline |
| DemolishIconField() | APrimalStructure | inline |
| DescriptiveNameField() | APrimalTargetableActor | inline |
| DesiredRepGraphBehaviorField() | UPrimalActor | inline |
| Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
| DestroyByMeshing() | APrimalStructure | inline |
| DestroyConstructedComponents() | AActor | inline |
| Destroyed() | APrimalStructureLadder | inline |
| DestroyStructuresPlacedOnFloor() | APrimalStructure | inline |
| DestructibleMeshDeathImpulseScaleField() | APrimalTargetableActor | inline |
| DestructibleMeshLocationOffsetField() | APrimalTargetableActor | inline |
| DestructibleMeshRotationOffsetField() | APrimalTargetableActor | inline |
| DestructibleMeshScaleOverrideField() | APrimalTargetableActor | inline |
| DestructionActorTemplateField() | APrimalTargetableActor | inline |
| DestructionEmitterField() | APrimalStructure | inline |
| DetachFenceField() | AActor | inline |
| DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
| Die(float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalStructure | inline |
| DisableAdminOnlyAccessField() | APrimalStructure | inline |
| DisableComponentsSimulatePhysics() | AActor | inline |
| DisableInput(APlayerController *PlayerController) | AActor | inline |
| DisablePublicRetractionIconField() | APrimalStructureLadder | inline |
| DisableStructurePickup() | APrimalStructure | inline |
| DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline |
| DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline |
| DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline |
| DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | AActor | inline |
| DoAnyTribePermissionsRestrict(AShooterPlayerController *ForPC) | APrimalStructure | inline |
| DoDie(UPrimalHarvestingComponent *fromComponent) | APrimalStructure | inline |
| DoesGameModeShowDemolishTimer() | APrimalStructure | inline |
| DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline |
| DrawHUD(AShooterHUD *HUD) | APrimalStructure | inline |
| DrawStructureTooltip(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructure | inline |
| DrawStructureTooltipAction(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructure | inline |
| EnableAdminOnlyAccessField() | APrimalStructure | inline |
| EnableInput(APlayerController *PlayerController) | AActor | inline |
| EnablePublicRetractionIconField() | APrimalStructureLadder | inline |
| EncroachmentCheckIgnoreStructureTypeTagsField() | APrimalStructure | inline |
| EndClimbingLadder(AShooterCharacter *theCharacter, bool bServerClimbOver, const UE::Math::TVector< double > *ServerClimbOverLoc, bool bIsFromJump) | APrimalStructureLadder | inlinestatic |
| EndPlay(const EEndPlayReason::Type EndPlayReason) | APrimalStructure | inline |
| EndViewTarget(APlayerController *PC) | AActor | inline |
| EnterPinCodeIconField() | APrimalStructure | inline |
| ExcludeInStructuresRadiusClassesField() | APrimalStructure | inline |
| ExcludeInStructuresRadiusField() | APrimalStructure | inline |
| ExcludeInStructuresRadiusTagsField() | APrimalStructure | inline |
| ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| ExpandEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
| ExtendLadderIconField() | APrimalStructureLadder | inline |
| ExtraStructureSnapTypeFlagsField() | APrimalStructure | inline |
| FadeInEffectTick() | APrimalStructure | inline |
| FastDecayLinkedStructureClassesField() | APrimalStructure | inline |
| FellOutOfWorld(const UDamageType *dmgType) | APrimalTargetableActor | inline |
| FillVolumetricDispatchesForFluidInteraction(bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher) | APrimalStructure | inline |
| FillVolumetricDispatchesForFoliageInteraction(bool bDebugb, UActorComponent *interactionComponent) | APrimalStructure | inline |
| FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | UPrimalActor | inline |
| FinalLoadedFromSaveGame() | APrimalStructure | inline |
| FinalStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData) | APrimalStructure | inline |
| FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline |
| FindFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
| FindFoundations(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindProperty(FName name) | UObject | |
| FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline |
| FinishDestroy() | UObject | inline |
| FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
| FlagConnectionsLessThan(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures, int Connections, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresToDestroy) | APrimalStructure | inlinestatic |
| FlagReachable(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
| FlagReachable(APrimalStructure *StartingStructure) | APrimalStructure | inlinestatic |
| FlipByScaleDirectionField() | APrimalStructure | inline |
| FloatingHudLocTextOffsetField() | APrimalStructure | inline |
| FloorHideGrassTraceToGroundDistanceNonFoundationField() | APrimalStructure | inline |
| FlushNetDormancy() | AActor | inline |
| ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline |
| ForceAllowWallAttachmentClassesField() | APrimalStructure | inline |
| ForceDestroy() | AActor | inline |
| ForceImmediateReplicationFrameField() | UPrimalActor | inline |
| ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | APrimalStructure | inline |
| ForceLimitStructuresInRangeField() | APrimalStructure | inline |
| ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline |
| ForceNetRelevant() | AActor | inline |
| ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
| ForcePreventPlacingInOfflineRaidStructuresRadiusField() | APrimalStructure | inline |
| ForcePropertyCompare() | AActor | inline |
| ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline |
| ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline |
| GatherCurrentMovement() | AActor | inline |
| GatherStructuresPlacedOnFloor(APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors) | APrimalStructure | inline |
| GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline |
| GetActorForwardVector() | ActorExtensions | |
| GetActorNameOrLabel(FString *result) | AActor | inline |
| GetActorTimeDilation() | AActor | inline |
| GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline |
| GetAllLinkedStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass) | APrimalStructure | inline |
| GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline |
| GetApproachRadius() | UPrimalActor | inline |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline |
| GetAttachedToStaticMeshTransform(APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure) | APrimalStructure | inline |
| GetAttachParentActor() | AActor | inline |
| GetBasedOnDinoAsActor(bool bUseReplicatedData, bool bOnlyConsciousDino) | APrimalStructure | inline |
| GetBedFilterClass_Implementation(TSubclassOf< APrimalStructure > *result) | APrimalStructure | inline |
| GetBottomLadder() | APrimalStructureLadder | inline |
| GetCantBuildReasonString(int ReasonVal, FString *reasonString) | APrimalStructure | inline |
| GetClosestStructureToPoint(UWorld *ForWorld, UE::Math::TVector< double > *AtPoint, float OverlapRadius) | APrimalStructure | inlinestatic |
| GetClosestTargetOverride(const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos) | APrimalStructure | inline |
| GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| GetComponentByCustomTag(FName TheTag) | AActor | inline |
| GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline |
| GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline |
| GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline |
| GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline |
| GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
| GetDebugInfoString(FString *result) | APrimalStructure | inline |
| GetDefaultAttachComponent() | AActor | inline |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultDestinationID() | APrimalStructure | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDefaultVariant(FStructureVariant *result) | APrimalStructure | inline |
| GetDescriptiveName(FString *result) | APrimalStructure | inline |
| GetDestructionEffectTransform(UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) | APrimalTargetableActor | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDistanceTo(const AActor *OtherActor) | AActor | inline |
| GetEntryDescription(FString *result) | APrimalStructure | inline |
| GetEntryIcon(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
| GetEntryIconMaterial(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
| GetEntryString(FString *result) | APrimalStructure | inline |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetForceDemolishTime() | APrimalStructure | inline |
| GetFromID(UWorld *World, unsigned int TheStructureID) | APrimalStructure | inlinestatic |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline |
| GetGameInstance() | AActor | inline |
| GetHealth() | APrimalTargetableActor | inline |
| GetHealthPercentage() | APrimalTargetableActor | inline |
| GetHitPawnCollisionGroup() | APrimalStructure | inline |
| GetInputAxisValue(const FName InputAxisName) | AActor | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetIsMapActor() | UPrimalActor | inline |
| GetLastGameplayRelevantTime() | AActor | inline |
| GetLastRenderTime(bool IgnoreShadow) | AActor | inline |
| GetLifeSpan() | AActor | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | APrimalStructureLadder | inline |
| GetLinkedDoor() | APrimalStructure | inline |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetLocation() | ActorExtensions | |
| GetMaxHealth() | APrimalTargetableActor | inline |
| GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline |
| GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) | APrimalStructureLadder | inline |
| GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | UPrimalActor | inline |
| GetNearbyFoundation(FPlacementData *PlacementData, APlayerController *ForPC) | APrimalStructure | inline |
| GetNearbyStructuresOfClass(UWorld *World, TSubclassOf< APrimalStructure > StructureClass, const UE::Math::TVector< double > *Location, float Range, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures) | APrimalStructure | inlinestatic |
| GetNetConnection() | AActor | inline |
| GetNetDriver() | AActor | inline |
| GetNetOwningPlayer() | AActor | inline |
| GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
| GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | UPrimalActor | inline |
| GetNetworkRangeMultiplier() | UPrimalActor | inline |
| GetNextLadder(bool Up) | APrimalStructureLadder | inline |
| GetNumStructuresInRange(UE::Math::TVector< double > *AtLocation, float WithinRange) | APrimalStructure | inline |
| GetNumStructuresInRangeStructureTypeFlag(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, int TypeFlag, TArray< FName, TSizedDefaultAllocator< 32 > > *StructureTags, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel, APrimalDinoCharacter *OnSaddleDino, int ForTeam) | APrimalStructure | inlinestatic |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
| GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline |
| GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline |
| GetOverlayTooltipTemplate(TSubclassOf< UToolTipWidget > *result) | APrimalTargetableActor | inline |
| GetOwnerController() | AActor | inline |
| GetPackage() | UObjectBaseUtility | inline |
| GetPaintingStaticMesh() | APrimalStructure | inline |
| GetPaintingStaticMesh_Implementation() | APrimalStructure | inline |
| GetPaintingTexture() | APrimalStructure | inline |
| GetParentComponent() | AActor | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPhysicsVolume() | AActor | inline |
| GetPlacingGroundLocation(AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData) | APrimalStructure | inline |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrimaryHitComponent() | APrimalStructure | inline |
| GetPrivateStaticClass() | APrimalStructureLadder | inlinestatic |
| GetRayTracingGroupId() | AActor | inline |
| GetRepGraphRelevantDistanceSq() | AActor | inline |
| GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline |
| GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | AActor | inline |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetRootSelectionParent() | AActor | inline |
| GetSelectionParent() | AActor | inline |
| GetShortName(FString *result) | APrimalTargetableActor | inline |
| GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
| GetSkeletalMeshComponent() | APrimalStructure | inline |
| GetSnappedLocAndRot(int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform) | APrimalStructure | inline |
| GetSnapPlacementMeshOverride(const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset) | APrimalStructure | inline |
| GetSnapToLocation(UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) | APrimalStructure | inline |
| GetSnapToParentStructures(UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC) | APrimalStructure | inline |
| GetSpawnPointInfo(FSpawnPointInfo *result) | APrimalStructure | inline |
| GetStructureColor(FLinearColor *result, int ColorRegionIndex) | APrimalStructure | inline |
| GetStructureColorForID(FLinearColor *result, int SetNum, int ID) | APrimalStructure | inline |
| GetStructureDemolishTime() | APrimalStructure | inline |
| GetStructureMeshAndTransform(FName VariantTag, UE::Math::TTransform< double > *MeshTransform) | APrimalStructure | inline |
| GetStructuresInRange(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure) | APrimalStructure | inlinestatic |
| GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline |
| GetTopLadder() | APrimalStructureLadder | inline |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetUsablePriority() | UPrimalActor | inline |
| GetUsablePriority_Implementation() | APrimalStructure | inline |
| GetVariantByTag(FName VariantTag) | APrimalStructure | inline |
| GetVariantNum() | APrimalStructure | inline |
| GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
| GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline |
| GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
| GetWindSourceComponents(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) | APrimalStructure | inline |
| GetWorld() | AActor | inline |
| GetWorldSettings() | AActor | inline |
| GetWorldTimerManager() | AActor | inline |
| GroundEncroachmentCheckLocationOffsetField() | APrimalStructure | inline |
| HarvestingDepleted(UPrimalHarvestingComponent *fromComponent) | APrimalTargetableActor | inline |
| HasActiveCameraComponent() | AActor | inline |
| HasActivePawnControlCameraComponent() | AActor | inline |
| HasLocalNetOwner() | AActor | inline |
| HasNetOwner() | AActor | inline |
| HealthField() | APrimalTargetableActor | inline |
| HideGrass() | APrimalStructure | inline |
| HideRangeIconField() | APrimalStructure | inline |
| HurtFXField() | APrimalTargetableActor | inline |
| IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline |
| IncrementalUnregisterComponents() | AActor | inline |
| InitializeComponents() | AActor | inline |
| InitializeDefaults() | AActor | inline |
| InitialLifeSpanField() | AActor | inline |
| InputComponentField() | AActor | inline |
| InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline |
| InputPriorityField() | AActor | inline |
| InstanceComponentsField() | AActor | inline |
| InstigatorField() | AActor | inline |
| Internal_IsInSnapChain(APrimalStructure *theStructure) | APrimalStructure | inline |
| InternalGetNetMode() | AActor | inline |
| InternalIndexField() | UObjectBase | inline |
| InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
| InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline |
| InventoryItemUsed(UObject *InventoryItemObject) | UPrimalActor | inline |
| IsA(UClass *SomeBase) | ActorExtensions | |
| IsActorOrSelectionParentSelected() | AActor | inline |
| IsAlive() | APrimalTargetableActor | inline |
| IsAllowedToBuild(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData) | APrimalStructure | inline |
| IsAsset() | AActor | inline |
| IsAttachedTo(const AActor *Other) | AActor | inline |
| IsBasedOnActor(const AActor *Other) | AActor | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsChildActor() | AActor | inline |
| IsComponentRelevantForNavigation(UActorComponent *Component) | APrimalStructure | inline |
| IsDead() | APrimalTargetableActor | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsEditorOnly() | AActor | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsHidden() | AActor | inline |
| IsHLODRelevant() | AActor | inline |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsInstancedFoliage() | UPrimalActor | inline |
| IsInvincible() | APrimalTargetableActor | inline |
| IsLevelBoundsRelevant() | AActor | inline |
| IsLocalizedResource() | UObject | inline |
| IsLocationClearForCharacter(AShooterCharacter *ForCharacter, const UE::Math::TVector< double > *MountLoc) | APrimalStructureLadder | inline |
| IsMatineeControlled() | UPrimalActor | inline |
| IsNameStableForNetworking() | AActor | inline |
| IsNearTopOfLadder(AShooterCharacter *theCharacter) | APrimalStructureLadder | inline |
| IsNetRelevantFor(const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation) | APrimalStructure | inline |
| IsNetStartupActor() | AActor | inline |
| IsObstructedByTerrainOrWorldGeo(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale) | APrimalStructure | inline |
| IsOfTribe(int ID) | APrimalTargetableActor | inline |
| IsOnlyLinkedToFastDecayStructures() | APrimalStructure | inline |
| IsOnlyLinkedToFastDecayStructuresInternal(TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) | APrimalStructure | inline |
| IsOverlappingActor(const AActor *Other) | AActor | inline |
| IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline |
| IsPointNearSupplyCrateSpawn(UWorld *theWorld, UE::Math::TVector< double > *AtPoint) | APrimalStructure | inlinestatic |
| IsPointObstructedByWorldGeometry(UWorld *ForWorld, UE::Math::TVector< double > *ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST) | APrimalStructure | inlinestatic |
| IsPrimalCharacter() | UPrimalActor | inline |
| IsPrimalCharacterOrStructure() | UPrimalActor | inline |
| IsPrimalDino() | UPrimalActor | inline |
| IsPrimalStructure() | UPrimalActor | inline |
| IsReadyForDynamicBasing() | APrimalStructure | inline |
| IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline |
| IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline |
| IsRootComponentCollisionRegistered() | AActor | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelectionChild() | AActor | inline |
| IsShooterCharacter() | UPrimalActor | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsTargetable() | APrimalStructure | inline |
| IsTargetableDead() | APrimalTargetableActor | inline |
| IsValidEncroachment(const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure) | APrimalStructure | inline |
| IsValidEncroachment(AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure) | APrimalStructure | inline |
| IsValidForSnappingFrom(APrimalStructure *OtherStructure) | APrimalStructure | inline |
| IsValidForSnappingFrom_Implementation(APrimalStructure *OtherStructure) | APrimalStructureLadder | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsValidSnapParent(APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation) | APrimalStructure | inline |
| IsValidSnapPointFrom(APrimalStructure *ParentStructure, int MySnapPointFromIndex) | APrimalStructure | inline |
| IsValidSnapPointTo(APrimalStructure *ChildStructure, int MySnapPointToIndex) | APrimalStructure | inline |
| IsValidStructureReplacement(APrimalStructure *OtherStructure) | APrimalStructure | inline |
| IsValidUnStasisCaster() | UPrimalActor | inline |
| IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
| ItemsUseAlternateActorClassAttachmentField() | APrimalStructure | inline |
| JumpIconField() | APrimalStructureLadder | inline |
| K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
| K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline |
| LadderBottomPointField() | APrimalStructureLadder | inline |
| LadderClimbRotationOffsetField() | APrimalStructureLadder | inline |
| LadderRetractionSoundField() | APrimalStructureLadder | inline |
| LadderTopPointField() | APrimalStructureLadder | inline |
| LadderUnretractionSoundField() | APrimalStructureLadder | inline |
| LastActorForceReplicationFrameField() | UPrimalActor | inline |
| LastActorForceReplicationTimeField() | UPrimalActor | inline |
| LastActorUnstasisedCycleField() | UPrimalActor | inline |
| LastBumpedDamageTimeField() | APrimalStructure | inline |
| LastColorizationTimeField() | APrimalStructure | inline |
| LastEnterStasisTimeField() | UPrimalActor | inline |
| LastExitStasisTimeField() | UPrimalActor | inline |
| LastFadeOpacityField() | APrimalStructure | inline |
| LastFailedPinTimeField() | APrimalStructure | inline |
| LastForceNetUpdateFrameField() | AActor | inline |
| LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline |
| LastFrameUnStasisField() | UPrimalActor | inline |
| LastHealthBeforeTakeDamageField() | APrimalTargetableActor | inline |
| LastHealthPercentageField() | APrimalStructure | inline |
| LastInAllyRangeTimeField() | APrimalStructure | inline |
| LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline |
| LastPostProcessVolumeSoundField() | UPrimalActor | inline |
| LastPreBlueprintAdjustmentActualDamageField() | APrimalTargetableActor | inline |
| LastPreReplicationTimeField() | UPrimalActor | inline |
| LastRenderTimeField() | AActor | inline |
| LastRenderTimeIgnoreShadowField() | AActor | inline |
| LastRenderTimeOnScreenField() | AActor | inline |
| LastReplicatedHealthField() | APrimalTargetableActor | inline |
| LastReplicatedHealthValueField() | APrimalTargetableActor | inline |
| LastSelectedWindSourceComponentNameField() | UPrimalActor | inline |
| LastStructureStasisTimeField() | APrimalStructure | inline |
| LastThrottledTickTimeField() | UPrimalActor | inline |
| LastUnstasisFrameCounterField() | UPrimalActor | inline |
| LatchedDinosField() | APrimalStructure | inline |
| LayersField() | AActor | inline |
| LifeSpanAfterDeathField() | APrimalTargetableActor | inline |
| LimitMaxStructuresInRangeRadiusField() | APrimalStructure | inline |
| LimitMaxStructuresInRangeTypeFlagField() | APrimalStructure | inline |
| LinkedStructuresField() | APrimalStructure | inline |
| LinkedStructuresIDField() | APrimalStructure | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| LockIconField() | APrimalStructure | inline |
| LowHealthPercentageField() | APrimalTargetableActor | inline |
| MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline |
| MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic |
| MarkComponentsAsPendingKill(__int64 a2) | AActor | inline |
| MarkComponentsRenderStateDirty() | AActor | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MatineeUpdated() | UPrimalActor | inline |
| MaxHealthField() | APrimalTargetableActor | inline |
| MaximumFoundationSupport2DBuildDistanceField() | APrimalStructure | inline |
| MaximumHeightAboveWorldGroundField() | APrimalStructure | inline |
| MaximumHeightUnderWorldMaxKillZField() | APrimalStructure | inline |
| MaxSnapLocRangeField() | APrimalStructure | inline |
| MaxTooltipPawnSpeedField() | APrimalStructure | inline |
| MinNetUpdateFrequencyField() | AActor | inline |
| ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline |
| MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline |
| MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline |
| MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline |
| MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline |
| MultiSetPickupAllowedBeforeNetworkTime(long double NewTime) | APrimalStructure | inline |
| MultiSetPickupAllowedBeforeNetworkTime_Implementation(long double NewTime) | APrimalStructure | inline |
| MyBiomeZoneVolumeField() | APrimalStructure | inline |
| MyDestructionActorField() | APrimalTargetableActor | inline |
| MyHarvestingComponentField() | APrimalTargetableActor | inline |
| MyHarvestingElementField() | APrimalTargetableActor | inline |
| MyRootTransformField() | APrimalStructure | inline |
| MySKCompField() | APrimalStructure | inline |
| MyStaticMeshField() | APrimalStructure | inline |
| MyStructureHarvestingComponentField() | APrimalStructure | inline |
| MyStructureHarvestingElementField() | APrimalStructure | inline |
| MyStructureSettingsCDOField() | APrimalTargetableActor | inline |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NeedsLoadForClient() | UObject | inline |
| NeedsLoadForServer() | UObject | inline |
| NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
| NetCriticalPriorityAdjustmentField() | UPrimalActor | inline |
| NetCullDistanceSquaredDormantField() | UPrimalActor | inline |
| NetCullDistanceSquaredField() | AActor | inline |
| NetDormancyField() | AActor | inline |
| NetDoSpawnEffects_Implementation() | APrimalStructure | inline |
| NetDriverNameField() | AActor | inline |
| NetExecCommand(FName CommandName, const FNetExecParams *ExecParams) | APrimalTargetableActor | inline |
| NetPriorityField() | AActor | inline |
| NetResetClientReceivedStructuersPlacedOnFloors_Implementation() | APrimalStructure | inline |
| NetSetIgnoreDestructionEffects_Implementation(bool bNewIgnoreDestructionEffects) | APrimalStructure | inline |
| NetSpawnCoreStructureDeathActor_Implementation() | APrimalStructure | inline |
| NetTagField() | AActor | inline |
| NetUpdatedHealth_Implementation(int NewHealth) | APrimalTargetableActor | inline |
| NetUpdateFrequencyField() | AActor | inline |
| NetUpdateOriginalOwnerNameAndID_Implementation(int NewOriginalOwnerID, const FString *NewOriginalOwnerName) | APrimalStructure | inline |
| NetUpdateTeamAndOwnerName(int NewTeam, const FString *NewOwnerName) | APrimalStructure | inline |
| NetUpdateTeamAndOwnerName_Implementation(int NewTeam, const FString *NewOwnerName) | APrimalStructure | inline |
| NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline |
| NetworkDormantChildrenOpIdxField() | UPrimalActor | inline |
| NetworkRangeMultiplierField() | UPrimalActor | inline |
| NetworkSpatializationChildrenDormantField() | UPrimalActor | inline |
| NetworkSpatializationChildrenField() | UPrimalActor | inline |
| NetworkSpatializationParentField() | UPrimalActor | inline |
| NextAllowRepairTimeField() | APrimalTargetableActor | inline |
| NonPlayerFinalStructurePlacement(int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) | APrimalStructure | inline |
| NotifyActorBeginCursorOver() | AActor | inline |
| NotifyActorBeginOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorEndCursorOver() | AActor | inline |
| NotifyActorEndOverlap(AActor *OtherActor) | AActor | inline |
| NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline |
| NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline |
| NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline |
| NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline |
| OnActorBeginOverlapField() | AActor | inline |
| OnActorCustomEventField() | UPrimalActor | inline |
| OnActorHitField() | AActor | inline |
| OnBeginCursorOverField() | AActor | inline |
| OnClickedField() | AActor | inline |
| OnClientBlockedUserIdsRecievedDelegateHandleField() | APrimalStructure | inline |
| OnEndPlayField() | AActor | inline |
| OnInputTouchBeginField() | AActor | inline |
| OnInputTouchEnterField() | AActor | inline |
| OnlyAllowStructureClassesFromAttachField() | APrimalStructure | inline |
| OnlyAllowStructureClassesToAttachField() | APrimalStructure | inline |
| OnMatineeUpdatedField() | UPrimalActor | inline |
| OnMatineeUpdatedRawField() | UPrimalActor | inline |
| OnPaintingComponentInitialized(const UStructurePaintingComponent *PaintingComp) | APrimalStructure | inline |
| OnRep_AttachmentReplication() | APrimalStructure | inline |
| OnRep_ReplicatedMovement() | AActor | inline |
| OnSemaphoreTakenField() | UPrimalActor | inline |
| OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
| OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline |
| OnTakePointDamageField() | AActor | inline |
| OnTargetingTeamChangedField() | UPrimalActor | inline |
| OnTeamChangedForActorField | UPrimalActor | inline |
| OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline |
| OpenContainerIconField() | APrimalStructure | inline |
| OriginalCreationTimeField() | UPrimalActor | inline |
| OuterPrivateField() | UObjectBase | inline |
| OutsideWorldBounds() | AActor | inline |
| OverlayMultiUseTooltipPaddingField() | APrimalTargetableActor | inline |
| OverlayMultiUseTooltipScaleField() | APrimalTargetableActor | inline |
| OverlayTooltipPaddingField() | APrimalStructure | inline |
| OverlayTooltipScaleField() | APrimalStructure | inline |
| OverlayToolTipWidgetField() | APrimalTargetableActor | inline |
| OverrideApproachRadiusField() | APrimalStructure | inline |
| OverrideEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
| OverridePVPEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
| OverrideStasisComponentRadiusField() | UPrimalActor | inline |
| OverrideTargetComponentsField() | APrimalStructure | inline |
| OwnedComponentsField() | AActor | inline |
| OwnerField() | AActor | inline |
| OwnerMissionField() | APrimalStructure | inline |
| OwnerNameField() | APrimalStructure | inline |
| OwningPlayerIDField() | APrimalStructure | inline |
| OwningPlayerNameField() | APrimalStructure | inline |
| PaintingComponentField() | APrimalStructure | inline |
| ParentComponentField() | AActor | inline |
| PassiveDamageHealthReplicationPercentIntervalField() | APrimalTargetableActor | inline |
| PickupAllowedBeforeNetworkTimeField() | APrimalStructure | inline |
| PickupGivesItemField() | APrimalStructure | inline |
| PickupIconField() | APrimalStructure | inline |
| PickupStructure(bool bIsQuickPickup, AShooterPlayerController *pc) | APrimalStructure | inline |
| PickupStructureAndDependingLinkedStructures(APlayerController *ForPC, bool IsFirstPickup) | APrimalStructure | inline |
| PlacedOnFloorStructureField() | APrimalStructure | inline |
| PlacedStructure(AShooterPlayerController *PC) | APrimalStructure | inline |
| PlacementAdjustHeightLimitDownField() | APrimalStructure | inline |
| PlacementAdjustHeightLimitUpField() | APrimalStructure | inline |
| PlacementChooseRotationMaxRangeOverrideField() | APrimalStructure | inline |
| PlacementCollisionAdjustmentBufferField() | APrimalStructure | inline |
| PlacementEncroachmentBoxExtentField() | APrimalStructure | inline |
| PlacementEncroachmentCheckOffsetField() | APrimalStructure | inline |
| PlacementFloorCheckZExtentField() | APrimalStructure | inline |
| PlacementFloorCheckZExtentUpField() | APrimalStructure | inline |
| PlacementHitLocOffsetField() | APrimalStructure | inline |
| PlacementInitialTracePointOffsetForVerticalGroundField() | APrimalStructure | inline |
| PlacementMaterialForwardDirIndexField() | APrimalStructure | inline |
| PlacementMaxRangeField() | APrimalStructure | inline |
| PlacementMaxZAbovePlayerHeightField() | APrimalStructure | inline |
| PlacementMaxZDeltaField() | APrimalStructure | inline |
| PlacementOffsetForVerticalGroundField() | APrimalStructure | inline |
| PlacementRotOffsetField() | APrimalStructure | inline |
| PlacementTraceRotOffsetField() | APrimalStructure | inline |
| PlacementTraceScaleField() | APrimalStructure | inline |
| PlacementYawOffsetField() | APrimalStructure | inline |
| PlacementYawOffsetIncrementField() | APrimalStructure | inline |
| PlaceOnWallUseStaticMeshTagField() | APrimalStructure | inline |
| PlaceUsingItemIDField() | APrimalStructure | inline |
| PlayDying(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalStructure | inline |
| PlayDyingGeneric_Implementation(float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayDyingRadial_Implementation(float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffect(float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) | APrimalTargetableActor | inline |
| PlayHitEffectPoint_Implementation(float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlayHitEffectRadial_Implementation(float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline |
| PostActorConstruction() | AActor | inline |
| PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline |
| PostInitializeComponents() | APrimalStructure | inline |
| PostInitProperties() | APrimalStructure | inline |
| PostLoad() | AActor | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
| PostNetInit() | AActor | inline |
| PostNetReceive() | AActor | inline |
| PostNetReceiveLocationAndRotation() | AActor | inline |
| PostNetReceivePhysicState() | AActor | inline |
| PostRegisterAllComponents() | AActor | inline |
| PostSpawnInitialize() | APrimalStructureLadder | inline |
| APrimalStructure::PostSpawnInitialize(const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | APrimalStructure | inline |
| PreInitializeComponents() | APrimalStructure | inline |
| PreNetReceive() | AActor | inline |
| PrepareAsPlacementPreview() | APrimalStructure | inline |
| PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | APrimalTargetableActor | inline |
| PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
| PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
| PreventBuildStructureReasonStringOverridesField() | APrimalStructure | inline |
| PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | APrimalStructure | inline |
| PreventPlacingOnFloorClass(TSubclassOf< APrimalStructure > FloorClass) | APrimalStructure | inline |
| PreventPlacingOnFloorClassesField() | APrimalStructure | inline |
| PreventReplacementOfStructureClassTypeField() | APrimalStructure | inline |
| PreventReplacementOfStructureClassTypesField() | APrimalStructure | inline |
| PreventSaddleDinoClassesField() | APrimalStructure | inline |
| PreviewCameraDefaultZoomMultiplierField() | APrimalStructure | inline |
| PreviewCameraDistanceScaleFactorField() | APrimalStructure | inline |
| PreviewCameraMaxZoomMultiplierField() | APrimalStructure | inline |
| PreviewCameraPivotOffsetField() | APrimalStructure | inline |
| PreviewCameraRotationField() | APrimalStructure | inline |
| PreviewCleanUpTree(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures) | APrimalStructure | inline |
| PreviewCulledStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors) | APrimalStructure | inline |
| PreviewMaterialColorParamNameField() | APrimalStructure | inline |
| PreviewMaterialField() | APrimalStructure | inline |
| PreviewMaterialInstancesField() | APrimalStructure | inline |
| PreviewMaterialMaskedField() | APrimalStructure | inline |
| PreviewSnapOverrideField() | APrimalStructure | inline |
| PrimaryActorTickField() | AActor | inline |
| PrimaryMeshComponentField() | APrimalStructure | inline |
| PrimarySnappedStructureChildField() | APrimalStructure | inline |
| PrimarySnappedStructureParentField() | APrimalStructure | inline |
| ProcessBulkCleanUpTreeKills() | APrimalStructure | inlinestatic |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox) | APrimalStructure | inline |
| ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ProcessTreeTagField() | APrimalStructure | inline |
| ProcessUserConstructionScript() | AActor | inline |
| PushSelectionToProxies() | AActor | inline |
| RandomStartByteField() | UPrimalActor | inline |
| RayTracingGroupIdField() | AActor | inline |
| RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline |
| ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
| RefreshStructureColors(UMeshComponent *ForceRefreshComponent) | APrimalStructure | inline |
| RefreshStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructure | inline |
| RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
| RegisterAllComponents() | AActor | inline |
| RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
| RemoveLinkedStructure(APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inline |
| RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
| RenameIconField() | APrimalStructure | inline |
| RepairAmountRemainingField() | APrimalStructure | inline |
| RepairCheckIntervalField() | APrimalStructure | inline |
| RepairCheckTimer() | APrimalStructure | inline |
| RepairCheckTimerHandleField() | APrimalStructure | inline |
| RepairIconField() | APrimalStructure | inline |
| RepairPercentPerIntervalField() | APrimalStructure | inline |
| ReplacementCheckOffsetField() | APrimalStructure | inline |
| ReplicatedComponentsField() | AActor | inline |
| ReplicatedHealthField() | APrimalTargetableActor | inline |
| ReplicatedMovementField() | AActor | inline |
| ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline |
| ReplicationIntervalMultiplierField() | UPrimalActor | inline |
| ReprocessTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo) | APrimalStructure | inlinestatic |
| ReregisterAllComponents(bool a2) | AActor | inline |
| Reset() | AActor | inline |
| ResetOwnedComponents() | AActor | inline |
| ResetSpatialComponent() | AActor | inline |
| RetractLadderIconField() | APrimalStructureLadder | inline |
| ReturnDamageAmountField() | APrimalStructure | inline |
| ReturnDamageExcludeIncomingTypesField() | APrimalStructure | inline |
| ReturnDamageImpulseField() | APrimalStructure | inline |
| ReturnDamageOnlyForIncomingTypesField() | APrimalStructure | inline |
| ReturnDamageTypeField() | APrimalStructure | inline |
| RootComponentField() | AActor | inline |
| RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
| SaddleDinoField() | APrimalStructure | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| SavedStructureMinAllowedVersionField() | APrimalStructure | inline |
| ScaleFactorField() | APrimalStructure | inline |
| ScreenDoorFadeAway(const FDamageEvent *DamageEvent, APawn *InstigatingPawn) | APrimalStructure | inline |
| SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
| Serialize(FArchive *Ar) | AActor | inline |
| UPrimalActor::Serialize(FStructuredArchiveRecord Record) | UObject | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerEndClimbing(AShooterCharacter *theCharacter, bool bIsClimbOver, UE::Math::TVector< double > *ClimbOverLoc, UE::Math::TVector< double > *JumpDir) | APrimalStructureLadder | inlinestatic |
| ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline |
| ServerRequestUseItemWithActor(APlayerController *ForPC, UObject *anItem, int AdditionalData) | APrimalStructure | inline |
| ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
| SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
| SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
| SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline |
| SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline |
| SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline |
| SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
| SetAutoDestroyWhenFinished(bool bVal) | AActor | inline |
| SetBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalStructure | inline |
| SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline |
| SetDefaultDestinationStructure(APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC) | APrimalStructure | inline |
| SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline |
| SetDinoSaddleAttachment(APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition) | APrimalStructure | inline |
| SetDynamicMobility() | APrimalStructure | inline |
| SetEnabled(bool bEnabled) | APrimalStructure | inline |
| SetEnabledPrimarySnappedStructureParent(bool bEnabled) | APrimalStructure | inline |
| SetEnabledPrimarySnappedStructureParent_Implementation(bool bEnabled) | APrimalStructure | inline |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetHarvestingActive(bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) | APrimalStructure | inline |
| SetHealth(float newHealth) | APrimalTargetableActor | inline |
| SetLaddersRetracted(bool bRetract, TArray< APrimalStructureLadder *, TSizedDefaultAllocator< 32 > > *TestedLadders) | APrimalStructureLadder | inline |
| SetLifeSpan(float InLifespan) | AActor | inline |
| SetLinkedIDs() | APrimalStructure | inline |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline |
| SetMaxHealth(float newMaxHealth) | APrimalTargetableActor | inline |
| SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline |
| SetNetDriverName(FName NewNetDriverName) | AActor | inline |
| SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
| SetOwner(AActor *NewOwner) | AActor | inline |
| SetPinCodeIconField() | APrimalStructure | inline |
| SetPinCodeInRangeIconField() | APrimalStructure | inline |
| SetReplicateMovement(bool bInReplicateMovement) | AActor | inline |
| SetReplicates(bool bInReplicates) | AActor | inline |
| SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
| SetSnapPreviewOverride(const FPlacementData *PlacementData) | APrimalStructure | inline |
| SetStaticMobility() | APrimalStructure | inline |
| SetStructureCollisionChannels() | APrimalStructure | inline |
| SetupDynamicMeshMaterials(UMeshComponent *meshComp) | APrimalStructure | inline |
| SetVariant(FName VariantTag, bool bForceSet) | APrimalStructure | inline |
| ShouldPerformMeshingCheck(bool bIsFinalPlacement) | APrimalStructure | inline |
| ShowRangeIconField() | APrimalStructure | inline |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SnapAlternatePlacementTraceScaleField() | APrimalStructure | inline |
| SnapFromStructureTagsToExcludeField() | APrimalStructure | inline |
| SnapFromStructureTypesToExcludeField() | APrimalStructure | inline |
| SnapOverlapCheckRadiusField() | APrimalStructure | inline |
| SnappingRotationOffsetField() | APrimalStructure | inline |
| SnapPointsField() | APrimalStructure | inline |
| SnapsAreOptional() | APrimalStructure | inline |
| SnapStructureClassField() | APrimalStructure | inline |
| SnapToStructureTagsToExcludeField() | APrimalStructure | inline |
| SnapToStructureTypesToExcludeField() | APrimalStructure | inline |
| SpawnDestroyedMesh(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
| SpawnEmitterField() | APrimalStructure | inline |
| SpawnEmitterLocationOffsetField() | APrimalStructure | inline |
| SpawnEmitterRotationOffsetField() | APrimalStructure | inline |
| SpawnZiplineActors(APrimalStructure *ziplineAnchor0, APrimalStructure *ziplineAnchor1) | APrimalStructure | inlinestatic |
| StartClimbingLadder(AShooterCharacter *theCharacter) | APrimalStructureLadder | inline |
| StartRepair() | APrimalStructure | inline |
| Stasis() | APrimalStructure | inline |
| StasisCheckComponentField() | UPrimalActor | inline |
| StasisUnRegisteredComponentsField() | UPrimalActor | inline |
| StaticClass() | AActor | inlinestatic |
| StaticRegisterNativesAActor() | AActor | inlinestatic |
| StaticRegisterNativesAPrimalStructure() | APrimalStructure | inlinestatic |
| StaticRegisterNativesAPrimalStructureLadder() | APrimalStructureLadder | inlinestatic |
| StaticRegisterNativesAPrimalTargetableActor() | APrimalTargetableActor | inlinestatic |
| StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic |
| StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
| StructureColorsField() | APrimalStructure | inline |
| StructureHarvestingComponentField() | APrimalStructure | inline |
| StructureIconMaterialField() | APrimalStructure | inline |
| StructureIDField() | APrimalStructure | inline |
| StructureMinAllowedVersionField() | APrimalStructure | inline |
| StructureRangeTagsField() | APrimalStructure | inline |
| StructureRangeTypeFlagField() | APrimalStructure | inline |
| StructuresAllowedToBeVerticalGroundField() | APrimalStructure | inline |
| StructureSettingsClassField() | APrimalTargetableActor | inline |
| StructureSnapTypeFlagsField() | APrimalStructure | inline |
| StructuresPlacedOnFloorField() | APrimalStructure | inline |
| StructureTagField() | APrimalStructure | inline |
| Suicide() | APrimalTargetableActor | inline |
| SwapRoles() | AActor | inline |
| SyncReplicatedPhysicsSimulation() | AActor | inline |
| TaggedIndexField() | APrimalStructure | inline |
| TaggedIndexTwoField() | APrimalStructure | inline |
| TagsField() | AActor | inline |
| TakeDamage(float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructure | inline |
| TakeGroundNormalRotationOffsetField() | APrimalStructure | inline |
| TargetingTeamChanged() | UPrimalActor | inline |
| TargetingTeamField() | UPrimalActor | inline |
| TearOff() | AActor | inline |
| TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | AActor | inline |
| TestAdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
| Tick(float DeltaSeconds) | AActor | inline |
| TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline |
| TickPlacingStructure(APrimalStructurePlacer *PlacerActor, float DeltaTime) | APrimalStructure | inline |
| TimerHandle_LifeSpanExpiredField() | AActor | inline |
| TimerStasisStoreField() | UPrimalActor | inline |
| ToggleCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp) | APrimalStructure | inline |
| TraceDistanceFromActorToWallVerticalGroundField() | APrimalStructure | inline |
| TraceIgnoreStructuresWithTypeFlagsField() | APrimalStructure | inline |
| TribeActivationRankSelectionIconsField() | APrimalStructure | inline |
| TribeRankHUDYOffsetField() | APrimalStructure | inline |
| TribeRankSettingsIconField() | APrimalStructure | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalStructureLadder | inline |
| UnhideGrass() | APrimalStructure | inline |
| UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline |
| UnlockIconField() | APrimalStructure | inline |
| UnregisterAllComponents(bool bForReregister) | AActor | inline |
| Unstasis() | APrimalStructure | inline |
| UnstasisAutoDestroyAfterTimeField() | APrimalStructure | inline |
| UnstasisLastInRangeTimeField() | UPrimalActor | inline |
| UpdateAllReplicatedComponents() | AActor | inline |
| UpdateComponentTransforms() | AActor | inline |
| UpdateCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh) | APrimalStructure | inline |
| UpdatedHealth(bool bDoReplication) | APrimalStructure | inline |
| UpdateOverlaps(bool bDoNotifies) | AActor | inline |
| UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline |
| UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline |
| UpdateRetraction() | APrimalStructureLadder | inline |
| UpdateStencilValues() | APrimalStructure | inline |
| UpdateStencilValuesWithStenilDepth(EStencilAlliance::Type InAlliance) | APrimalStructure | inline |
| UpdateStructureMesh() | APrimalStructure | inline |
| UpdateTribeGroupStructureRank_Implementation(unsigned __int8 NewRank) | APrimalStructure | inline |
| UsablePriorityField() | APrimalStructure | inline |
| UseBPOverrideTargetLocation() | APrimalStructure | inline |
| UseDynamicMobility() | APrimalStructure | inline |
| UseNetworkRangeScaling() | UPrimalActor | inline |
| UseSoapIconField() | APrimalStructure | inline |
| ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | APrimalStructureLadder | inline |
| VariantsField() | APrimalStructure | inline |
| VariantsFolderIconField() | APrimalStructure | inline |
| WasRecentlyRendered(float Tolerance) | AActor | inline |
| WaterPlacementMinimumWaterHeightField() | APrimalStructure | inline |
| WaterVolumeCheckPointOffsetField() | APrimalStructure | inline |
| WorldGeoCheckExtraBoxExtentField() | APrimalStructure | inline |