__vftableField() | UObjectBase | inline |
ActorHasBegunPlay() | AActor | inline |
ActorHasTag(FName Tag) | AActor | inline |
ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline |
ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline |
ActorUsingQuickActionField() | UPrimalActor | inline |
AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline |
AddComponentForReplication(UActorComponent *Component) | AActor | inline |
AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
AddInstanceComponent(UActorComponent *Component) | AActor | inline |
AdditionalFoundationSupportDistanceForLinkedStructuresField() | APrimalStructure | inline |
AddOwnedComponent(UActorComponent *Component) | AActor | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
AdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
AdjustPlacementOnCollision(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode) | APrimalStructure | inline |
AdvancedRotationPlacementOffsetField() | APrimalStructure | inline |
AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline |
AllowColoringBy(APlayerController *ForPC, UObject *anItem) | APrimalStructure | inline |
AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline |
AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline |
AllowPickupForItem(AShooterPlayerController *ForPC) | APrimalStructure | inline |
AllowPlacingOnFloorClassesField() | APrimalStructure | inline |
AllowPlacingOnSaddleParentClass(APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC) | APrimalStructure | inline |
AllowRadialDamageWithoutVisiblityTrace(const FHitResult *Hit) | APrimalTargetableActor | inline |
AllowRegisterComponentWithWorld(UActorComponent *MyComponent) | APrimalStructure | inline |
AllowReplacementByStructureClassTypeField() | APrimalStructure | inline |
AllowSaddleDinoClassesField() | APrimalStructure | inline |
AllowSaving() | UPrimalActor | inline |
AllowSeamlessTravel() | UPrimalActor | inline |
AllowSnapByClassAndTags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint) | APrimalStructure | inline |
AllowSnapByTypeFlags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex) | APrimalStructure | inline |
AllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
AllowSnappingWithClass(APrimalStructure *OtherStructure) | APrimalStructure | inline |
AllowSnapRotationForStructure(int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) | APrimalStructure | inline |
AllowSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
AllowStructureAccess(APlayerController *ForPC) | APrimalStructure | inline |
AllowStructureColorSetsField() | APrimalStructure | inline |
AnimNotifyCustomEvent(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) | APrimalStructure | inline |
AnimTimerHandleField() | APrimalStructurePortableLadder | inline |
ApplyLinkedIDs(bool bRelinkParents) | APrimalStructure | inline |
ApplyScale(bool bOnlyInitPhysics) | APrimalStructure | inline |
ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline |
AreAllOuterObjectsValid() | UObject | inline |
AssetVersePathTagName() | UObject | inlinestatic |
AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline |
AttachedToDinoID1Field() | APrimalStructure | inline |
AttachedToField() | APrimalStructure | inline |
AttachmentReplicationField() | AActor | inline |
AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline |
AttachToStaticMeshSocketMinScaleDefaultField() | APrimalStructure | inline |
AttachToStaticMeshSocketMinScaleOverridesField() | APrimalStructure | inline |
AttachToStaticMeshSocketNameBaseField() | APrimalStructure | inline |
AutoReceiveInputField() | AActor | inline |
bAbsoluteTakeAnythingAsGround() | APrimalStructure | inline |
bActorBeginningPlayFromLevelStreaming() | AActor | inline |
bActorEnableCollision() | AActor | inline |
bActorInitialized() | AActor | inline |
bActorIsBeingConstructed() | AActor | inline |
bActorIsBeingDestroyed() | AActor | inline |
bActorPreventPhysicsSceneRegistration() | AActor | inline |
bActorSeamlessTraveled() | AActor | inline |
bActorWantsDestroyDuringBeginPlay() | AActor | inline |
bAddedPerformanceThrottledTick() | UPrimalActor | inline |
bAddedRealtimeThrottledTick() | UPrimalActor | inline |
bAddedServerThrottledTick() | UPrimalActor | inline |
bAddedTagsList() | UPrimalActor | inline |
bAdjustPlacementIfCollide() | APrimalStructure | inline |
bAlignToSaddleWhenPlacing() | APrimalStructure | inline |
bAllowAttachToPawn() | APrimalStructure | inline |
bAllowAttachToSaddle() | APrimalStructure | inline |
bAllowDamageByFriendlyDinos() | APrimalTargetableActor | inline |
bAllowEnemyDemolish() | APrimalStructure | inline |
bAllowInRegularStructurePreventionZones() | APrimalStructure | inline |
bAllowLoadBearing() | APrimalStructure | inline |
bAllowMultiplePrimarySnappedStructures() | APrimalStructure | inline |
bAllowPickingUpStructureAfterPlacement() | APrimalStructure | inline |
bAllowPlacingOnOtherTeamStructures() | APrimalStructure | inline |
bAllowPlacingOnOtherTeamStructuresPvPOnly() | APrimalStructure | inline |
bAllowPublicRetraction() | APrimalStructureLadder | inline |
bAllowReceiveTickEventOnDedicatedServer() | AActor | inline |
bAllowRegisterSkeletalMeshesOnDedicatedServer() | APrimalStructure | inline |
bAllowSnapOntoSameLocation() | APrimalStructure | inline |
bAllowSnapRotation() | APrimalStructure | inline |
bAllowStructureColors() | APrimalStructure | inline |
bAllowTargetingByCorruptDinos() | APrimalStructure | inline |
bAllowTickBeforeBeginPlay() | AActor | inline |
bAllowUseFromRidingDino() | APrimalStructure | inline |
bAlwaysCreatePhysicsState() | UPrimalActor | inline |
bAlwaysRelevant() | AActor | inline |
bAlwaysRelevantPrimalStructure() | UPrimalActor | inline |
bAsyncPhysicsTickEnabled() | AActor | inline |
bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline |
bAttachToStaticMeshSocket() | APrimalStructure | inline |
bAttachToStaticMeshSocketRotation() | APrimalStructure | inline |
bAutoDestroyWhenFinished() | AActor | inline |
bAutoStasis() | UPrimalActor | inline |
bBedUsesDefaultDestination() | APrimalStructure | inline |
bBeginPlayIgnoreApplyScale() | APrimalStructure | inline |
bBlockInput() | AActor | inline |
bBlueprintDrawHUD() | APrimalStructure | inline |
bBlueprintDrawPreviewHUD() | APrimalStructure | inline |
bBlueprintMultiUseEntries() | UPrimalActor | inline |
bBPCheckItemRequiementsToBuild() | APrimalStructure | inline |
bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline |
bBPOverideDemolish() | APrimalStructure | inline |
bBPOverrideAllowSnappingWith() | APrimalStructure | inline |
bBPOverrideAllowSnappingWithButAlsoCallSuper() | APrimalStructure | inline |
bBPOverrideAllowStructureAccess() | APrimalStructure | inline |
bBPOverridePlacementRotation() | APrimalStructure | inline |
bBPOverrideSnappedFromTransform() | APrimalStructure | inline |
bBPOverrideSnappedToTransform() | APrimalStructure | inline |
bBPPostInitializeComponents() | UPrimalActor | inline |
bBPPostSetStructureCollisionChannels() | APrimalStructure | inline |
bBPPreInitializeComponents() | UPrimalActor | inline |
bCallPreReplication() | AActor | inline |
bCallPreReplicationForReplay() | AActor | inline |
bCanAttachToExosuit() | APrimalStructure | inline |
bCanBeDamaged() | AActor | inline |
bCanBeInCluster() | AActor | inline |
bCanBeRepaired() | APrimalStructure | inline |
bCanBeStoredByExosuit() | APrimalStructure | inline |
bCanBuildUpon() | APrimalStructure | inline |
bCanDemolish() | APrimalStructure | inline |
bCanRetract() | APrimalStructureLadder | inline |
bCanRetractFromBottom() | APrimalStructureLadder | inline |
bCarriedByDino() | APrimalStructure | inline |
bCenterOffscreenFloatingHUDWidgets() | APrimalStructure | inline |
bClientAddPlacedOnFloorStructures() | APrimalStructure | inline |
bClientReceivedStructuresPlacedOnFloor() | APrimalStructure | inline |
bClimbable() | UPrimalActor | inline |
bCollideWhenPlacing() | AActor | inline |
bCreatedDynamicMaterials() | APrimalStructure | inline |
bDamageNotifyTeamAggroAI() | APrimalTargetableActor | inline |
bDebug() | APrimalStructure | inline |
bDeferredBeginPlay() | AActor | inline |
bDemolished() | APrimalStructure | inline |
bDemolishJustDestroy() | APrimalStructure | inline |
bDeprecateStructure() | APrimalStructure | inline |
bDestroyedMeshUseSkeletalMeshComponent() | APrimalTargetableActor | inline |
bDestroyOnStasis() | APrimalStructure | inline |
bDestroyOnStasisUnlessPrevented() | APrimalStructure | inline |
bDestroyStructureIfFloorDestroyed() | APrimalStructure | inline |
bDestructionActorTemplateServerOnly() | APrimalTargetableActor | inline |
bDidHideGrass() | APrimalStructure | inline |
bDidSpawnEffects() | APrimalStructure | inline |
bDisablePickingUpStructureAfterPlacementOnTryMultiUse() | APrimalStructure | inline |
bDisablePlacementOnDynamicsFoliageAndDoors() | APrimalStructure | inline |
bDisablePlacementOnStructureFloors() | APrimalStructure | inline |
bDisableRigidBodyAnimNodes() | AActor | inline |
bDisableSnapStructure() | APrimalStructure | inline |
bDisableStructureOnElectricStorm() | APrimalStructure | inline |
bDisallowPreventCropsBiomes() | APrimalStructure | inline |
bDoAllowRadialDamageWithoutVisiblityTrace() | APrimalTargetableActor | inline |
bDoForceCreateDynamicMaterials() | APrimalStructure | inline |
bDontActuallySnapJustPlacement() | APrimalStructure | inline |
bDontCheckSnapsForObstruction() | APrimalStructure | inline |
bDontOverrideCollisionProfile() | APrimalStructure | inline |
bDontSetDamageParameters() | APrimalStructure | inline |
bDontSetDynamicObstacle() | APrimalStructure | inline |
bDontSetStructureCollisionChannels() | APrimalStructure | inline |
bDormantNetMulticastForceFullReplication() | UPrimalActor | inline |
BecomeViewTarget(APlayerController *PC) | AActor | inline |
BedIDField() | APrimalStructure | inline |
BeginDestroy() | AActor | inline |
BeginPlay() | APrimalStructurePortableLadder | inline |
bEnableAutoLODGeneration() | AActor | inline |
bEnableMultiUse() | UPrimalActor | inline |
bEnforceStructureLinkExactRotation() | APrimalStructure | inline |
bExchangedRoles() | AActor | inline |
bFinalPlacementDontAdjustForMaxRange() | APrimalStructure | inline |
bFindCameraComponentWhenViewTarget() | AActor | inline |
bFlipByScale() | APrimalStructure | inline |
bFlipInvertLocOffset() | APrimalStructure | inline |
bForceAllowInPreventionVolumes() | APrimalStructure | inline |
bForceAllowNearSupplyCrateSpawns() | APrimalStructure | inline |
bForceAllowNetMulticast() | UPrimalActor | inline |
bForceAllowWallAttachments() | APrimalStructure | inline |
bForceBlockIK() | APrimalStructure | inline |
bForceBlockStationaryTraces() | APrimalStructure | inline |
bForceCheckNearbyEnemyFoundation() | APrimalStructure | inline |
bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline |
bForceDisableFootSound() | APrimalStructure | inline |
bForceFloatingDamageNumbers() | APrimalTargetableActor | inline |
bForceFloorCollisionGroup() | APrimalStructure | inline |
bForceGroundForFoundation() | APrimalStructure | inline |
bForceHiddenReplication() | UPrimalActor | inline |
bForceHideObstructedSnaps() | APrimalStructure | inline |
bForceHighQualityViewerReplication() | AActor | inline |
bForceIgnoreSpatialComponent() | UPrimalActor | inline |
bForceIgnoreStationaryObjectTrace() | APrimalStructure | inline |
bForceInfiniteDrawDistance() | UPrimalActor | inline |
bForceNetAddressable() | AActor | inline |
bForceNetworkSpatialization() | UPrimalActor | inline |
bForcePersonalStructureOwnership() | APrimalStructure | inline |
bForcePlacingOnGround() | APrimalStructure | inline |
bForcePlacingOnVerticalGround() | APrimalStructure | inline |
bForcePreventEnemyStructuresNearby() | APrimalStructure | inline |
bForcePreventSeamlessTravel() | UPrimalActor | inline |
bForcePushTroughWallCheck() | APrimalStructure | inline |
bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline |
bForceSnappedStructureToGround() | APrimalStructure | inline |
bForceUseSkeletalMeshComponent() | APrimalStructure | inline |
bForceZeroDamageProcessing() | APrimalTargetableActor | inline |
bFoundationRequiresGroundTrace() | APrimalStructure | inline |
bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline |
bHasAnyStructuresPlacedOnFloor() | APrimalStructure | inline |
bHasBeenAttachedToDinoField() | APrimalStructure | inline |
bHasDeferredComponentRegistration() | AActor | inline |
bHasFinishedSpawning() | AActor | inline |
bHasHighVolumeRPCs() | UPrimalActor | inline |
bHasLowerLaddersRetracted() | APrimalStructureLadder | inline |
bHasRegisteredAllComponents() | AActor | inline |
bHasResetDecayTime() | APrimalStructure | inline |
bHasWindSourceComponentsToInteractWithVolumetricDispatcher() | APrimalStructure | inline |
bHibernateChange() | UPrimalActor | inline |
bHidden() | AActor | inline |
bHighPriorityDemolish() | APrimalStructure | inline |
bIgnoreDamageRepairCooldown() | APrimalTargetableActor | inline |
bIgnoredByCharacterEncroachment() | UPrimalActor | inline |
bIgnoredByTargeting() | APrimalStructure | inline |
bIgnoreDestructionEffects() | APrimalTargetableActor | inline |
bIgnoreDyingWhenDemolished() | APrimalStructure | inline |
bIgnoreMaxStructuresInRange() | APrimalStructure | inline |
bIgnoreMaxStructuresInSmallRadius() | APrimalStructure | inline |
bIgnoreNetworkRangeScaling() | UPrimalActor | inline |
bIgnorePawns() | APrimalStructure | inline |
bIgnoreSnappedToOtherFloorStructures() | APrimalStructure | inline |
bIgnoresOriginShifting() | AActor | inline |
bImmuneToAutoDemolish() | APrimalStructure | inline |
bInitializedMaterials() | APrimalStructure | inline |
bIsBed() | APrimalStructure | inline |
bIsBeingReplaced() | APrimalStructure | inline |
bIsCoreStructure() | APrimalStructure | inline |
bIsDead() | APrimalTargetableActor | inline |
bIsDestroyedFromChildActorComponent() | UPrimalActor | inline |
bisDonePlacing() | APrimalStructurePortableLadder | inline |
bIsDoorframe() | APrimalStructure | inline |
bIsDrawingHUDPickupTimer() | APrimalStructure | inline |
bIsEditorOnlyActor() | AActor | inline |
bIsEnvironmentStructure() | APrimalStructure | inline |
bIsFenceFoundation() | APrimalStructure | inline |
bIsFlippable() | APrimalStructure | inline |
bIsFlipped() | APrimalStructure | inline |
bIsFloor() | APrimalStructure | inline |
bIsFoundation() | APrimalStructure | inline |
bIsFromChildActorComponent() | UPrimalActor | inline |
bIsInstancedFoliage() | UPrimalActor | inline |
bIsMapActor() | UPrimalActor | inline |
bIsPlacingPlayerStructure() | APrimalStructure | inline |
bIsPreviewStructure() | APrimalStructure | inline |
bIsPrimalCharacter() | UPrimalActor | inline |
bIsPrimalDino() | UPrimalActor | inline |
bIsPrimalStructure() | UPrimalActor | inline |
bIsPrimalStructureExplosive() | UPrimalActor | inline |
bIsPvE() | APrimalStructure | inline |
bIsRepairing() | APrimalStructure | inline |
bIsRetracted() | APrimalStructureLadder | inline |
bIsShooterCharacter() | UPrimalActor | inline |
bIsShooterPlayerController() | UPrimalActor | inline |
bIsTeleporter() | APrimalStructure | inline |
bIsValidUnstasisCaster() | UPrimalActor | inline |
bIsWall() | APrimalStructure | inline |
bLoadedFromSaveGame() | UPrimalActor | inline |
BlueprintCreatedComponentsField() | AActor | inline |
bMultiUseCenterHUD() | UPrimalActor | inline |
bNetCheckedInitialPhysicsState() | AActor | inline |
bNetCritical() | UPrimalActor | inline |
bNetLoadOnClient() | AActor | inline |
bNetMulticasting() | UPrimalActor | inline |
bNetStartup() | AActor | inline |
bNetTemporary() | AActor | inline |
bNetUseClientRelevancy() | UPrimalActor | inline |
bNetUseOwnerRelevancy() | AActor | inline |
bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline |
bNoCollision() | APrimalStructure | inline |
BoneDamageAdjustersField() | APrimalTargetableActor | inline |
bOnlyAllowPlacementInWater() | APrimalStructure | inline |
bOnlyFoundationIfSnappedToFoundation() | APrimalStructure | inline |
bOnlyInitialReplication() | UPrimalActor | inline |
bOnlyRelevantToOwner() | AActor | inline |
bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline |
BottomAnimMontageBlueprintField() | APrimalStructurePortableLadder | inline |
BottomAnimMontageExtendedBlueprintField() | APrimalStructurePortableLadder | inline |
BottomLadderSkeletalMeshField() | APrimalStructurePortableLadder | inline |
BottomRetractedAnimMontageBlueprintField() | APrimalStructurePortableLadder | inline |
bOverrideFoundationSupportDistance() | APrimalStructure | inline |
bPaintingUseSkeletalMesh() | APrimalStructure | inline |
BPAllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline |
BPAllowSwitchToVariant(FName VariantTag) | APrimalStructure | inline |
BPApplyCustomDurabilityOnPickup(UPrimalItem *pickedup) | APrimalStructure | inline |
BPAttachedRootComponent() | UPrimalActor | inline |
BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline |
BPDefaultProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox) | APrimalStructure | inline |
bPendingRemoval() | APrimalStructure | inline |
bPendingUnstasis() | UPrimalActor | inline |
bPerInstanceSnapPoints() | APrimalStructure | inline |
bPickupGiveItemRequiresAccess() | APrimalStructure | inline |
BPIsAllowedToBuild(const FPlacementData *OutPlacementData, int CurrentAllowedReason) | APrimalStructure | inline |
BPIsAllowedToBuildEx(const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) | APrimalStructure | inline |
bPlacementAdjustHeight() | APrimalStructure | inline |
bPlacementChooseRotation() | APrimalStructure | inline |
bPlacementIgnoreChooseRotation() | APrimalStructure | inline |
bPlacementShouldNotBeHorizontal() | APrimalStructure | inline |
bPlacementTraceIgnorePawns() | APrimalStructure | inline |
bPlacementUsesWeaponClipAmmo() | APrimalStructure | inline |
bPlacingOnGroundRequiresNoStructure() | APrimalStructure | inline |
BPNetRefreshStructureColors_Implementation(bool bUseColors) | APrimalStructure | inline |
BPNotifyAmmoBoxReloadedStructure(APrimalStructure *ReloadedStructure) | APrimalStructure | inline |
BPOnStructurePickup(APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) | APrimalStructure | inline |
bPostSpawnInitialized() | APrimalStructureLadder | inline |
BPOverrideAllowStructureAccess(AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly) | APrimalStructure | inline |
BPOverrideDemolish(AShooterPlayerController *ForPC) | APrimalStructure | inline |
BPOverrideDestroyedMeshTextures() | APrimalTargetableActor | inline |
BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline |
BPPreventPlacingStructureOntoMe(APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult) | APrimalStructure | inline |
BPPreventSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline |
BPRefreshedStructureColors() | APrimalStructure | inline |
bPreventActorStasis() | UPrimalActor | inline |
bPreventAttachedChildStructures() | APrimalStructure | inline |
bPreventAttachToSaddle() | APrimalStructure | inline |
bPreventCharacterBasing() | UPrimalActor | inline |
bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline |
bPreventCliffPlatforms() | UPrimalActor | inline |
bPreventCreationOfDynamicMaterials() | APrimalStructure | inline |
bPreventDefaultVariant() | APrimalStructure | inline |
bPreventDinoPlacementDistanceIncrease() | APrimalStructure | inline |
bPreventLevelBoundsRelevant() | UPrimalActor | inline |
bPreventNPCSpawnFloor() | UPrimalActor | inline |
bPreventOnDedicatedServer() | UPrimalActor | inline |
bPreventPlacementInWater() | APrimalStructure | inline |
bPreventPreviewIfWeaponPlaced() | APrimalStructure | inline |
bPreventRegularForceNetUpdate() | UPrimalActor | inline |
bPreventSaving() | UPrimalActor | inline |
bPreventStasis() | APrimalStructure | inline |
bPreventZeroDamageInstigatorSelfDamage() | APrimalTargetableActor | inline |
bPreviewApplyColorToChildComponents() | APrimalStructure | inline |
bPrimalDeferredConstruction() | AActor | inline |
BPUseCountStructureInRange() | APrimalStructure | inline |
bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline |
bRelevantForLevelBounds() | AActor | inline |
bRelevantForNetworkReplays() | AActor | inline |
bReplayRewindable() | AActor | inline |
bReplicateHidden() | UPrimalActor | inline |
bReplicateMovement() | AActor | inline |
bReplicates() | AActor | inline |
bReplicateUsingRegisteredSubObjectList() | AActor | inline |
bRequireFreePrimarySnappedStructure() | APrimalStructure | inline |
bRequiresGroundedPlacement() | APrimalStructure | inline |
bRequiresPlacementOnStructureFloors() | APrimalStructure | inline |
bRequiresPlacingOnWall() | APrimalStructure | inline |
bRequiresSnapping() | APrimalStructure | inline |
bRequiresToBeInsideZoneVolume() | APrimalStructure | inline |
bReturnDamageOnHitFromPawn() | APrimalStructure | inline |
bRootFoundationLimitBuildArea() | APrimalStructure | inline |
bRunningUserConstructionScript() | AActor | inline |
bSavedWhenStasised() | UPrimalActor | inline |
bSeatedDisableCollisionCheck() | APrimalStructure | inline |
bSetPrimitiveColor() | APrimalStructure | inline |
bSetPrimitiveHealth() | APrimalStructure | inline |
bSetStaticMobility() | APrimalStructure | inline |
bSetWithinPreventionVolume() | APrimalTargetableActor | inline |
bShowInPlaceableList() | APrimalStructure | inline |
bSnappingRequiresNearbyFoundation() | APrimalStructure | inline |
bSnapRequiresPlacementOnGround() | APrimalStructure | inline |
bSnapToWaterSurface() | APrimalStructure | inline |
bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline |
bStasised() | UPrimalActor | inline |
bStationaryStructure() | APrimalStructure | inline |
bStructureIgnoreDying() | APrimalStructure | inline |
bStructuresInRangeTypeFlagUseAltCollisionChannel() | APrimalStructure | inline |
bStructureUseAltCollisionChannel() | APrimalStructure | inline |
bTakeAnythingAsGround() | APrimalStructure | inline |
bTakeGroundNormal() | APrimalStructure | inline |
bTakeGroundNormalDirectly() | APrimalStructure | inline |
bTearOff() | AActor | inline |
bTickFunctionsRegistered() | AActor | inline |
bTraceCheckOnlyUseStructuresWithTypeFlagsField() | APrimalStructure | inline |
bTraceThruEncroachmentPoints() | APrimalStructure | inline |
bTriggerBPStasis() | APrimalStructure | inline |
bTriggerBPUnstasis() | APrimalStructure | inline |
BuildingIconField() | APrimalStructure | inline |
BuildReplicatedComponentsInfo() | AActor | inline |
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline |
bUseAdvancedRotationPlacement() | APrimalStructure | inline |
bUseAttachmentReplication() | UPrimalActor | inline |
bUseBlueprintAnimNotifyCustomEvent() | APrimalStructure | inline |
bUseBPAdjustDamage() | APrimalTargetableActor | inline |
bUseBPAllowActorSpawn() | UPrimalActor | inline |
bUseBPAllowPickupGiveItem() | APrimalStructure | inline |
bUseBPAllowSnapRotationForStructure() | APrimalStructure | inline |
bUseBPChangedActorTeam() | UPrimalActor | inline |
bUseBPCheckForErrors() | UPrimalActor | inline |
bUseBPCustomIsRelevantForClient() | UPrimalActor | inline |
bUseBPDied() | APrimalTargetableActor | inline |
bUseBPDrawEntry() | UPrimalActor | inline |
bUseBPFilterMultiUseEntries() | UPrimalActor | inline |
bUseBPForceAllowsInventoryUse() | UPrimalActor | inline |
bUseBPGetAggroDinoOnDamageSettings() | APrimalStructure | inline |
bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline |
bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline |
bUseBPGetInfoFromConsumedItemForPlacedStructure() | APrimalStructure | inline |
bUseBPGetMultiUseCenterText() | UPrimalActor | inline |
bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline |
bUseBPHandleStructureEnabled() | APrimalStructure | inline |
bUseBPInventoryItemDropped() | UPrimalActor | inline |
bUseBPInventoryItemUsed() | UPrimalActor | inline |
bUseBPIsAllowedToBuildEx() | APrimalStructure | inline |
bUseBPOnDemolish() | APrimalStructure | inline |
bUseBPOnLinkedStructureDestroyed() | APrimalStructure | inline |
bUseBPOnStructurePickup() | APrimalStructure | inline |
bUseBPOnVariantSwitch() | APrimalStructure | inline |
bUseBPOverrideDescriptiveName() | APrimalStructure | inline |
bUseBPOverrideDescriptiveNameForPreview() | APrimalStructure | inline |
bUseBPOverrideTargetingLocation() | UPrimalActor | inline |
bUseBPOverrideUILocation() | UPrimalActor | inline |
bUseBPPostLoadedFromSaveGame() | APrimalStructure | inline |
bUseBPPreventAttachments() | UPrimalActor | inline |
bUseBPPreventCharacterBasing() | APrimalStructure | inline |
bUseBPPreventStasis() | APrimalStructure | inline |
bUseBPRefreshedStructureColors() | APrimalStructure | inline |
bUseBPTreatAsFoundationForSnappedStructure() | APrimalStructure | inline |
bUseBPUpdatedHealth() | APrimalStructure | inline |
bUseCanMoveThroughActor() | UPrimalActor | inline |
bUseFadeInEffect() | APrimalStructure | inline |
bUseFenceFoundation() | APrimalStructure | inline |
bUseHarvestingComponent() | APrimalTargetableActor | inline |
bUseInfiniteStaticMeshDrawDistance() | APrimalStructure | inline |
bUseLenientWorldGeoObstructionCheck() | APrimalStructure | inline |
bUseMeshOverlapInsteadOfEncroachmentPoints() | APrimalStructure | inline |
bUseNetworkSpatialization() | UPrimalActor | inline |
bUseOnlyBlockSelfTraceChannel() | APrimalStructure | inline |
bUseOnlyPointForLevelBounds() | UPrimalActor | inline |
bUsePlacementCollisionCheck() | APrimalStructure | inline |
bUsesHealth() | APrimalStructure | inline |
bUseSnapFromPlacementOverrideEvenWhenNotSnapped() | APrimalStructure | inline |
bUsesPaintingComponent() | APrimalStructure | inline |
bUseStasisGrid() | UPrimalActor | inline |
bUsesWorldSpaceMaterial() | APrimalStructure | inline |
bUseTribeGroupStructureRank() | APrimalStructure | inline |
bUsingStructureColors() | APrimalStructure | inline |
bWantsPerformanceThrottledTick() | UPrimalActor | inline |
bWantsRealtimeThrottledTick() | UPrimalActor | inline |
bWantsServerThrottledTick() | UPrimalActor | inline |
bWasAttachedToPawn() | APrimalStructure | inline |
bWasForceIgnoreSpatialComponent() | UPrimalActor | inline |
bWasLowerLaddersRetracted() | APrimalStructureLadder | inline |
bWasPickedUp() | APrimalStructure | inline |
bWasPlacementSnapped() | APrimalStructure | inline |
bWasRetracted() | APrimalStructureLadder | inline |
bWillStasisAfterSpawn() | UPrimalActor | inline |
bWithinPreventionVolume() | APrimalTargetableActor | inline |
CachedStasisGridIndexField() | AActor | inline |
CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline |
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
CallPreReplication(UNetDriver *NetDriver) | AActor | inline |
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline |
CanAttachToExosuit_Implementation(AShooterPlayerController *ForPC) | APrimalStructure | inline |
CanAutoDemolish() | APrimalStructure | inline |
CanBeBaseForCharacter(APawn *Pawn) | APrimalStructure | inline |
CanBeDamaged() | AActor | inline |
CanBeInCluster() | AActor | inline |
CanBePainted() | APrimalStructure | inline |
CanBeStoredByExosuit_Implementation(AShooterPlayerController *ForPC) | APrimalStructure | inline |
CanPickupStructureFromRecentPlacement() | APrimalStructure | inline |
CantRepairIconField() | APrimalStructure | inline |
ChangeActorTeam(int NewTeam) | APrimalStructure | inline |
CheckActorComponents() | AActor | inline |
CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline |
CheckComponentInstanceName(const FName InName) | AActor | inline |
CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
CheckDefaultSubobjectsInternal() | AActor | inline |
CheckForAnyGround(FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace) | APrimalStructure | inline |
CheckForEndClimbing(AShooterCharacter *theCharacter) | APrimalStructureLadder | inline |
CheckForWallParent(APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit) | APrimalStructure | inline |
CheckNotEncroaching(UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly) | APrimalStructure | inline |
CheckStillInWorld() | AActor | inline |
ChildrenField() | AActor | inline |
ClaimIconField() | APrimalStructure | inline |
ClampBuildLocation(UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement) | APrimalStructure | inline |
ClassField() | UObjectBase | inline |
ClassPrivateField() | UObjectBase | inline |
CleanUpTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo) | APrimalStructure | inlinestatic |
ClearBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalStructure | inline |
ClearComponentOverlaps() | AActor | inline |
ClearCrossLevelReferences() | AActor | inline |
ClearCustomColors() | APrimalStructure | inline |
ClearCustomColors_Implementation() | APrimalStructure | inline |
ClearNetworkSpatializationParent() | AActor | inline |
ClearPinCodeIconField() | APrimalStructure | inline |
ClearStructureLinks(APlayerController *ForPC) | APrimalStructure | inline |
ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalStructureLadder | inline |
ClientReplicationSendNowThresholdField() | UPrimalActor | inline |
ClientUpdateLinkedStructures(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) | APrimalStructure | inline |
ClientUpdateLinkedStructures_Implementation(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) | APrimalStructure | inline |
ClimbDownIconField() | APrimalStructureLadder | inline |
ClimbUpIconField() | APrimalStructureLadder | inline |
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
CollisionBoxComponentField() | APrimalStructurePortableLadder | inline |
ColorizeIconField() | APrimalStructure | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
ConsumesPrimalItemField() | APrimalStructure | inline |
ControllingMatineeActorsField() | UPrimalActor | inline |
ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | UPrimalActor | inline |
CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline |
CosmeticVariantStaticMeshField() | APrimalStructure | inline |
CreateCluster() | UObjectBaseUtility | inline |
CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline |
CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline |
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
CreateDynamicMaterials(UMeshComponent *ForceCreateForComponent) | APrimalStructure | inline |
CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline |
CreationTimeField() | AActor | inline |
CullAgainstFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
CullAgainstFoundations(APrimalStructure **StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
CurrentVariantTagField() | APrimalStructure | inline |
CustomActorFlagsField() | UPrimalActor | inline |
CustomDataField() | UPrimalActor | inline |
CustomDataModifiedOnStructurePickupField() | APrimalStructure | inline |
CustomTagField() | UPrimalActor | inline |
CustomTimeDilationField() | AActor | inline |
DamageNotifyTeamAggroMultiplierField() | APrimalTargetableActor | inline |
DamageNotifyTeamAggroRangeFalloffField() | APrimalTargetableActor | inline |
DamageNotifyTeamAggroRangeField() | APrimalTargetableActor | inline |
DamageTypeAdjustersField() | APrimalTargetableActor | inline |
DeathSoundField() | APrimalTargetableActor | inline |
DecayDestructionPeriodField() | APrimalStructure | inline |
DecayDestructionPeriodMultiplierField() | APrimalStructure | inline |
DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline |
DefaultStasisedOctreeFlagsField() | UPrimalActor | inline |
DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline |
DefaultVariantIconField() | APrimalStructure | inline |
DeferredMovementComponentField() | UPrimalActor | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DelayedCleanUpTree() | APrimalStructure | inline |
DelayedDisableSnapParent() | APrimalStructure | inline |
Demolish(APlayerController *ForPC, AActor *DamageCauser) | APrimalStructure | inline |
DemolishActivationTimeField() | APrimalStructure | inline |
DemolishGiveItemCraftingResourcePercentageField() | APrimalStructure | inline |
DemolishIconField() | APrimalStructure | inline |
DescriptiveNameField() | APrimalTargetableActor | inline |
DesiredRepGraphBehaviorField() | UPrimalActor | inline |
Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline |
DestroyByMeshing() | APrimalStructure | inline |
DestroyConstructedComponents() | AActor | inline |
Destroyed() | APrimalStructureLadder | inline |
DestroyStructuresPlacedOnFloor() | APrimalStructure | inline |
DestructibleMeshDeathImpulseScaleField() | APrimalTargetableActor | inline |
DestructibleMeshLocationOffsetField() | APrimalTargetableActor | inline |
DestructibleMeshRotationOffsetField() | APrimalTargetableActor | inline |
DestructibleMeshScaleOverrideField() | APrimalTargetableActor | inline |
DestructionActorTemplateField() | APrimalTargetableActor | inline |
DestructionEmitterField() | APrimalStructure | inline |
DetachFenceField() | AActor | inline |
DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline |
Die(float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalStructure | inline |
DisableAdminOnlyAccessField() | APrimalStructure | inline |
DisableComponentsSimulatePhysics() | AActor | inline |
DisableInput(APlayerController *PlayerController) | AActor | inline |
DisablePublicRetractionIconField() | APrimalStructureLadder | inline |
DisableStructurePickup() | APrimalStructure | inline |
DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline |
DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline |
DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline |
DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | AActor | inline |
DoAnyTribePermissionsRestrict(AShooterPlayerController *ForPC) | APrimalStructure | inline |
DoDie(UPrimalHarvestingComponent *fromComponent) | APrimalStructure | inline |
DoesGameModeShowDemolishTimer() | APrimalStructure | inline |
DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline |
DrawHUD(AShooterHUD *HUD) | APrimalStructure | inline |
DrawStructureTooltip(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructure | inline |
DrawStructureTooltipAction(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructure | inline |
EnableAdminOnlyAccessField() | APrimalStructure | inline |
EnableInput(APlayerController *PlayerController) | AActor | inline |
EnablePublicRetractionIconField() | APrimalStructureLadder | inline |
EncroachmentCheckIgnoreStructureTypeTagsField() | APrimalStructure | inline |
EndClimbingLadder(AShooterCharacter *theCharacter, bool bServerClimbOver, const UE::Math::TVector< double > *ServerClimbOverLoc, bool bIsFromJump) | APrimalStructureLadder | inlinestatic |
EndPlay(const EEndPlayReason::Type EndPlayReason) | APrimalStructure | inline |
EndViewTarget(APlayerController *PC) | AActor | inline |
EnterPinCodeIconField() | APrimalStructure | inline |
ExcludeInStructuresRadiusClassesField() | APrimalStructure | inline |
ExcludeInStructuresRadiusField() | APrimalStructure | inline |
ExcludeInStructuresRadiusTagsField() | APrimalStructure | inline |
ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
ExpandEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
ExtendLadderIconField() | APrimalStructureLadder | inline |
ExtraStructureSnapTypeFlagsField() | APrimalStructure | inline |
FadeInEffectTick() | APrimalStructure | inline |
FastDecayLinkedStructureClassesField() | APrimalStructure | inline |
FellOutOfWorld(const UDamageType *dmgType) | APrimalTargetableActor | inline |
FillVolumetricDispatchesForFluidInteraction(bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher) | APrimalStructure | inline |
FillVolumetricDispatchesForFoliageInteraction(bool bDebugb, UActorComponent *interactionComponent) | APrimalStructure | inline |
FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | UPrimalActor | inline |
FinalLoadedFromSaveGame() | APrimalStructure | inline |
FinalStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData) | APrimalStructure | inline |
FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline |
FindFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
FindFoundations(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
FindProperty(FName name) | UObject | |
FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline |
FinishDestroy() | UObject | inline |
FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline |
FlagConnectionsLessThan(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures, int Connections, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresToDestroy) | APrimalStructure | inlinestatic |
FlagReachable(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic |
FlagReachable(APrimalStructure *StartingStructure) | APrimalStructure | inlinestatic |
FlipByScaleDirectionField() | APrimalStructure | inline |
FloatingHudLocTextOffsetField() | APrimalStructure | inline |
FloorHideGrassTraceToGroundDistanceNonFoundationField() | APrimalStructure | inline |
FlushNetDormancy() | AActor | inline |
ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline |
ForceAllowWallAttachmentClassesField() | APrimalStructure | inline |
ForceDestroy() | AActor | inline |
ForceImmediateReplicationFrameField() | UPrimalActor | inline |
ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | APrimalStructure | inline |
ForceLimitStructuresInRangeField() | APrimalStructure | inline |
ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline |
ForceNetRelevant() | AActor | inline |
ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline |
ForcePreventPlacingInOfflineRaidStructuresRadiusField() | APrimalStructure | inline |
ForcePropertyCompare() | AActor | inline |
ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline |
ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline |
GatherCurrentMovement() | AActor | inline |
GatherStructuresPlacedOnFloor(APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors) | APrimalStructure | inline |
GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline |
GetActorForwardVector() | ActorExtensions | |
GetActorNameOrLabel(FString *result) | AActor | inline |
GetActorTimeDilation() | AActor | inline |
GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline |
GetAllLinkedStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass) | APrimalStructure | inline |
GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline |
GetApproachRadius() | UPrimalActor | inline |
GetArchetype() | UObject | inline |
GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline |
GetAttachedToStaticMeshTransform(APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure) | APrimalStructure | inline |
GetAttachParentActor() | AActor | inline |
GetBasedOnDinoAsActor(bool bUseReplicatedData, bool bOnlyConsciousDino) | APrimalStructure | inline |
GetBedFilterClass_Implementation(TSubclassOf< APrimalStructure > *result) | APrimalStructure | inline |
GetBottomLadder() | APrimalStructureLadder | inline |
GetCantBuildReasonString(int ReasonVal, FString *reasonString) | APrimalStructure | inline |
GetClosestStructureToPoint(UWorld *ForWorld, UE::Math::TVector< double > *AtPoint, float OverlapRadius) | APrimalStructure | inlinestatic |
GetClosestTargetOverride(const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos) | APrimalStructure | inline |
GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
GetComponentByCustomTag(FName TheTag) | AActor | inline |
GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline |
GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline |
GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline |
GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline |
GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline |
GetDebugInfoString(FString *result) | APrimalStructure | inline |
GetDefaultAttachComponent() | AActor | inline |
GetDefaultConfigFilename(FString *result) | UObject | inline |
GetDefaultDestinationID() | APrimalStructure | inline |
GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
GetDefaultVariant(FStructureVariant *result) | APrimalStructure | inline |
GetDescriptiveName(FString *result) | APrimalStructure | inline |
GetDestructionEffectTransform(UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) | APrimalTargetableActor | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetDistanceTo(const AActor *OtherActor) | AActor | inline |
GetEntryDescription(FString *result) | APrimalStructure | inline |
GetEntryIcon(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
GetEntryIconMaterial(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline |
GetEntryString(FString *result) | APrimalStructure | inline |
GetExternalPackageInternal() | UObjectBase | inline |
GetForceDemolishTime() | APrimalStructure | inline |
GetFromID(UWorld *World, unsigned int TheStructureID) | APrimalStructure | inlinestatic |
GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline |
GetGameInstance() | AActor | inline |
GetHealth() | APrimalTargetableActor | inline |
GetHealthPercentage() | APrimalTargetableActor | inline |
GetHitPawnCollisionGroup() | APrimalStructure | inline |
GetInputAxisValue(const FName InputAxisName) | AActor | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetIsMapActor() | UPrimalActor | inline |
GetLastGameplayRelevantTime() | AActor | inline |
GetLastRenderTime(bool IgnoreShadow) | AActor | inline |
GetLifeSpan() | AActor | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | APrimalStructurePortableLadder | inline |
GetLinkedDoor() | APrimalStructure | inline |
GetLinker() | UObjectBaseUtility | inline |
GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
GetLocation() | ActorExtensions | |
GetMaxHealth() | APrimalTargetableActor | inline |
GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline |
GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) | APrimalStructurePortableLadder | inline |
GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | UPrimalActor | inline |
GetNearbyFoundation(FPlacementData *PlacementData, APlayerController *ForPC) | APrimalStructure | inline |
GetNearbyStructuresOfClass(UWorld *World, TSubclassOf< APrimalStructure > StructureClass, const UE::Math::TVector< double > *Location, float Range, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures) | APrimalStructure | inlinestatic |
GetNetConnection() | AActor | inline |
GetNetDriver() | AActor | inline |
GetNetOwningPlayer() | AActor | inline |
GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline |
GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | UPrimalActor | inline |
GetNetworkRangeMultiplier() | UPrimalActor | inline |
GetNextLadder(bool Up) | APrimalStructureLadder | inline |
GetNumStructuresInRange(UE::Math::TVector< double > *AtLocation, float WithinRange) | APrimalStructure | inline |
GetNumStructuresInRangeStructureTypeFlag(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, int TypeFlag, TArray< FName, TSizedDefaultAllocator< 32 > > *StructureTags, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel, APrimalDinoCharacter *OnSaddleDino, int ForTeam) | APrimalStructure | inlinestatic |
GetOutermostObject() | UObjectBaseUtility | inline |
GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline |
GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline |
GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline |
GetOverlayTooltipTemplate(TSubclassOf< UToolTipWidget > *result) | APrimalTargetableActor | inline |
GetOwnerController() | AActor | inline |
GetPackage() | UObjectBaseUtility | inline |
GetPaintingStaticMesh() | APrimalStructure | inline |
GetPaintingStaticMesh_Implementation() | APrimalStructure | inline |
GetPaintingTexture() | APrimalStructure | inline |
GetParentComponent() | AActor | inline |
GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
GetPhysicsVolume() | AActor | inline |
GetPlacingGroundLocation(AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData) | APrimalStructure | inline |
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
GetPrimaryHitComponent() | APrimalStructure | inline |
GetPrivateStaticClass() | APrimalStructurePortableLadder | inlinestatic |
GetRayTracingGroupId() | AActor | inline |
GetRepGraphRelevantDistanceSq() | AActor | inline |
GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline |
GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | AActor | inline |
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
GetRootSelectionParent() | AActor | inline |
GetSelectionParent() | AActor | inline |
GetShortName(FString *result) | APrimalTargetableActor | inline |
GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline |
GetSkeletalMeshComponent() | APrimalStructure | inline |
GetSnappedLocAndRot(int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform) | APrimalStructure | inline |
GetSnapPlacementMeshOverride(const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset) | APrimalStructure | inline |
GetSnapToLocation(UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) | APrimalStructure | inline |
GetSnapToParentStructures(UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC) | APrimalStructure | inline |
GetSpawnPointInfo(FSpawnPointInfo *result) | APrimalStructure | inline |
GetStructureColor(FLinearColor *result, int ColorRegionIndex) | APrimalStructure | inline |
GetStructureColorForID(FLinearColor *result, int SetNum, int ID) | APrimalStructure | inline |
GetStructureDemolishTime() | APrimalStructure | inline |
GetStructureMeshAndTransform(FName VariantTag, UE::Math::TTransform< double > *MeshTransform) | APrimalStructure | inline |
GetStructuresInRange(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure) | APrimalStructure | inlinestatic |
GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline |
GetTopLadder() | APrimalStructureLadder | inline |
GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
GetUsablePriority() | UPrimalActor | inline |
GetUsablePriority_Implementation() | APrimalStructure | inline |
GetVariantByTag(FName VariantTag) | APrimalStructure | inline |
GetVariantNum() | APrimalStructure | inline |
GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline |
GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline |
GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline |
GetWindSourceComponents(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) | APrimalStructure | inline |
GetWorld() | AActor | inline |
GetWorldSettings() | AActor | inline |
GetWorldTimerManager() | AActor | inline |
GroundEncroachmentCheckLocationOffsetField() | APrimalStructure | inline |
HarvestingDepleted(UPrimalHarvestingComponent *fromComponent) | APrimalTargetableActor | inline |
HasActiveCameraComponent() | AActor | inline |
HasActivePawnControlCameraComponent() | AActor | inline |
HasLocalNetOwner() | AActor | inline |
HasNetOwner() | AActor | inline |
HealthField() | APrimalTargetableActor | inline |
HideGrass() | APrimalStructure | inline |
HideRangeIconField() | APrimalStructure | inline |
HurtFXField() | APrimalTargetableActor | inline |
IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline |
IncrementalUnregisterComponents() | AActor | inline |
InitializeComponents() | AActor | inline |
InitializeDefaults() | AActor | inline |
InitialLifeSpanField() | AActor | inline |
InputComponentField() | AActor | inline |
InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline |
InputPriorityField() | AActor | inline |
InstanceComponentsField() | AActor | inline |
InstigatorField() | AActor | inline |
Internal_IsInSnapChain(APrimalStructure *theStructure) | APrimalStructure | inline |
InternalGetNetMode() | AActor | inline |
InternalIndexField() | UObjectBase | inline |
InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline |
InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline |
InventoryItemUsed(UObject *InventoryItemObject) | UPrimalActor | inline |
IsA(UClass *SomeBase) | ActorExtensions | |
IsActorOrSelectionParentSelected() | AActor | inline |
IsAlive() | APrimalTargetableActor | inline |
IsAllowedToBuild(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData) | APrimalStructure | inline |
IsAsset() | AActor | inline |
IsAttachedTo(const AActor *Other) | AActor | inline |
IsBasedOnActor(const AActor *Other) | AActor | inline |
IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
IsChildActor() | AActor | inline |
IsComponentRelevantForNavigation(UActorComponent *Component) | APrimalStructure | inline |
IsDead() | APrimalTargetableActor | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsEditorOnly() | AActor | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsHidden() | AActor | inline |
IsHLODRelevant() | AActor | inline |
IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline |
IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
IsInstancedFoliage() | UPrimalActor | inline |
IsInvincible() | APrimalTargetableActor | inline |
IsLevelBoundsRelevant() | AActor | inline |
IsLocalizedResource() | UObject | inline |
IsLocationClearForCharacter(AShooterCharacter *ForCharacter, const UE::Math::TVector< double > *MountLoc) | APrimalStructureLadder | inline |
IsMatineeControlled() | UPrimalActor | inline |
IsNameStableForNetworking() | AActor | inline |
IsNearTopOfLadder(AShooterCharacter *theCharacter) | APrimalStructureLadder | inline |
IsNetRelevantFor(const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation) | APrimalStructure | inline |
IsNetStartupActor() | AActor | inline |
IsObstructedByTerrainOrWorldGeo(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale) | APrimalStructure | inline |
IsOfTribe(int ID) | APrimalTargetableActor | inline |
IsOnlyLinkedToFastDecayStructures() | APrimalStructure | inline |
IsOnlyLinkedToFastDecayStructuresInternal(TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) | APrimalStructure | inline |
IsOverlappingActor(const AActor *Other) | AActor | inline |
IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline |
IsPointNearSupplyCrateSpawn(UWorld *theWorld, UE::Math::TVector< double > *AtPoint) | APrimalStructure | inlinestatic |
IsPointObstructedByWorldGeometry(UWorld *ForWorld, UE::Math::TVector< double > *ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST) | APrimalStructure | inlinestatic |
IsPrimalCharacter() | UPrimalActor | inline |
IsPrimalCharacterOrStructure() | UPrimalActor | inline |
IsPrimalDino() | UPrimalActor | inline |
IsPrimalStructure() | UPrimalActor | inline |
IsReadyForDynamicBasing() | APrimalStructure | inline |
IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline |
IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline |
IsRootComponentCollisionRegistered() | AActor | inline |
IsSafeForRootSet() | UObject | inline |
IsSelectionChild() | AActor | inline |
IsShooterCharacter() | UPrimalActor | inline |
IsSupportedForNetworking() | UObject | inline |
IsTargetable() | APrimalStructure | inline |
IsTargetableDead() | APrimalTargetableActor | inline |
IsValidEncroachment(const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure) | APrimalStructure | inline |
IsValidEncroachment(AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure) | APrimalStructure | inline |
IsValidForSnappingFrom(APrimalStructure *OtherStructure) | APrimalStructure | inline |
IsValidForSnappingFrom_Implementation(APrimalStructure *OtherStructure) | APrimalStructureLadder | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
IsValidSnapParent(APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation) | APrimalStructure | inline |
IsValidSnapPointFrom(APrimalStructure *ParentStructure, int MySnapPointFromIndex) | APrimalStructure | inline |
IsValidSnapPointTo(APrimalStructure *ChildStructure, int MySnapPointToIndex) | APrimalStructure | inline |
IsValidStructureReplacement(APrimalStructure *OtherStructure) | APrimalStructure | inline |
IsValidUnStasisCaster() | UPrimalActor | inline |
IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline |
ItemsUseAlternateActorClassAttachmentField() | APrimalStructure | inline |
JumpIconField() | APrimalStructureLadder | inline |
K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline |
K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline |
LadderBottomPointField() | APrimalStructureLadder | inline |
LadderClimbRotationOffsetField() | APrimalStructureLadder | inline |
LadderRetractionSoundField() | APrimalStructureLadder | inline |
LadderTopPointField() | APrimalStructureLadder | inline |
LadderUnretractionSoundField() | APrimalStructureLadder | inline |
LastActorForceReplicationFrameField() | UPrimalActor | inline |
LastActorForceReplicationTimeField() | UPrimalActor | inline |
LastActorUnstasisedCycleField() | UPrimalActor | inline |
LastBumpedDamageTimeField() | APrimalStructure | inline |
LastColorizationTimeField() | APrimalStructure | inline |
LastEnterStasisTimeField() | UPrimalActor | inline |
LastExitStasisTimeField() | UPrimalActor | inline |
LastFadeOpacityField() | APrimalStructure | inline |
LastFailedPinTimeField() | APrimalStructure | inline |
LastForceNetUpdateFrameField() | AActor | inline |
LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline |
LastFrameUnStasisField() | UPrimalActor | inline |
LastHealthBeforeTakeDamageField() | APrimalTargetableActor | inline |
LastHealthPercentageField() | APrimalStructure | inline |
LastInAllyRangeTimeField() | APrimalStructure | inline |
LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline |
LastPostProcessVolumeSoundField() | UPrimalActor | inline |
LastPreBlueprintAdjustmentActualDamageField() | APrimalTargetableActor | inline |
LastPreReplicationTimeField() | UPrimalActor | inline |
LastRenderTimeField() | AActor | inline |
LastRenderTimeIgnoreShadowField() | AActor | inline |
LastRenderTimeOnScreenField() | AActor | inline |
LastReplicatedHealthField() | APrimalTargetableActor | inline |
LastReplicatedHealthValueField() | APrimalTargetableActor | inline |
LastSelectedWindSourceComponentNameField() | UPrimalActor | inline |
LastStructureStasisTimeField() | APrimalStructure | inline |
LastThrottledTickTimeField() | UPrimalActor | inline |
LastUnstasisFrameCounterField() | UPrimalActor | inline |
LatchedDinosField() | APrimalStructure | inline |
LayersField() | AActor | inline |
LifeSpanAfterDeathField() | APrimalTargetableActor | inline |
LimitMaxStructuresInRangeRadiusField() | APrimalStructure | inline |
LimitMaxStructuresInRangeTypeFlagField() | APrimalStructure | inline |
LinkedStructuresField() | APrimalStructure | inline |
LinkedStructuresIDField() | APrimalStructure | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
LockIconField() | APrimalStructure | inline |
LowHealthPercentageField() | APrimalTargetableActor | inline |
MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline |
MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic |
MarkComponentsAsPendingKill(__int64 a2) | AActor | inline |
MarkComponentsRenderStateDirty() | AActor | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MatineeUpdated() | UPrimalActor | inline |
MaxHealthField() | APrimalTargetableActor | inline |
MaximumFoundationSupport2DBuildDistanceField() | APrimalStructure | inline |
MaximumHeightAboveWorldGroundField() | APrimalStructure | inline |
MaximumHeightAllowedForLadderField() | APrimalStructurePortableLadder | inline |
MaximumHeightUnderWorldMaxKillZField() | APrimalStructure | inline |
MaxSnapLocRangeField() | APrimalStructure | inline |
MaxTooltipPawnSpeedField() | APrimalStructure | inline |
MidAnimMontageBlueprintField() | APrimalStructurePortableLadder | inline |
MidAnimMontageExtendedBlueprintField() | APrimalStructurePortableLadder | inline |
MidLadderSkeletalMeshsField() | APrimalStructurePortableLadder | inline |
MidRetractedAnimMontageBlueprintField() | APrimalStructurePortableLadder | inline |
MidSkeletalMeshField() | APrimalStructurePortableLadder | inline |
MinNetUpdateFrequencyField() | AActor | inline |
ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline |
ModifyHudMultiUseLoc_Implementation(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | APrimalStructurePortableLadder | inline |
MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline |
MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline |
MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline |
MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline |
MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline |
MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline |
MultiSetPickupAllowedBeforeNetworkTime(long double NewTime) | APrimalStructure | inline |
MultiSetPickupAllowedBeforeNetworkTime_Implementation(long double NewTime) | APrimalStructure | inline |
MyBiomeZoneVolumeField() | APrimalStructure | inline |
MyBottomSkeletalMeshField() | APrimalStructurePortableLadder | inline |
MyDestructionActorField() | APrimalTargetableActor | inline |
MyHarvestingComponentField() | APrimalTargetableActor | inline |
MyHarvestingElementField() | APrimalTargetableActor | inline |
MyRootTransformField() | APrimalStructure | inline |
MySKCompField() | APrimalStructure | inline |
MyStaticMeshField() | APrimalStructure | inline |
MyStructureHarvestingComponentField() | APrimalStructure | inline |
MyStructureHarvestingElementField() | APrimalStructure | inline |
MyStructureSettingsCDOField() | APrimalTargetableActor | inline |
NameField() | UObjectBase | inline |
NamePrivateField() | UObjectBase | inline |
NeedsLoadForClient() | UObject | inline |
NeedsLoadForServer() | UObject | inline |
NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline |
NetCriticalPriorityAdjustmentField() | UPrimalActor | inline |
NetCullDistanceSquaredDormantField() | UPrimalActor | inline |
NetCullDistanceSquaredField() | AActor | inline |
NetDormancyField() | AActor | inline |
NetDoSpawnEffects_Implementation() | APrimalStructure | inline |
NetDriverNameField() | AActor | inline |
NetExecCommand(FName CommandName, const FNetExecParams *ExecParams) | APrimalTargetableActor | inline |
NetPriorityField() | AActor | inline |
NetResetClientReceivedStructuersPlacedOnFloors_Implementation() | APrimalStructure | inline |
NetSetIgnoreDestructionEffects_Implementation(bool bNewIgnoreDestructionEffects) | APrimalStructure | inline |
NetSpawnCoreStructureDeathActor_Implementation() | APrimalStructure | inline |
NetTagField() | AActor | inline |
NetUpdatedHealth_Implementation(int NewHealth) | APrimalTargetableActor | inline |
NetUpdateFrequencyField() | AActor | inline |
NetUpdateOriginalOwnerNameAndID_Implementation(int NewOriginalOwnerID, const FString *NewOriginalOwnerName) | APrimalStructure | inline |
NetUpdateTeamAndOwnerName(int NewTeam, const FString *NewOwnerName) | APrimalStructure | inline |
NetUpdateTeamAndOwnerName_Implementation(int NewTeam, const FString *NewOwnerName) | APrimalStructure | inline |
NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline |
NetworkDormantChildrenOpIdxField() | UPrimalActor | inline |
NetworkRangeMultiplierField() | UPrimalActor | inline |
NetworkSpatializationChildrenDormantField() | UPrimalActor | inline |
NetworkSpatializationChildrenField() | UPrimalActor | inline |
NetworkSpatializationParentField() | UPrimalActor | inline |
NextAllowRepairTimeField() | APrimalTargetableActor | inline |
NonPlayerFinalStructurePlacement(int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) | APrimalStructure | inline |
NotifyActorBeginCursorOver() | AActor | inline |
NotifyActorBeginOverlap(AActor *OtherActor) | AActor | inline |
NotifyActorEndCursorOver() | AActor | inline |
NotifyActorEndOverlap(AActor *OtherActor) | AActor | inline |
NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline |
NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline |
NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline |
NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
ObjectFlagsField() | UObjectBase | inline |
OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline |
OnActorBeginOverlapField() | AActor | inline |
OnActorCustomEventField() | UPrimalActor | inline |
OnActorHitField() | AActor | inline |
OnBeginCursorOverField() | AActor | inline |
OnClickedField() | AActor | inline |
OnClientBlockedUserIdsRecievedDelegateHandleField() | APrimalStructure | inline |
OnEndPlayField() | AActor | inline |
OnInputTouchBeginField() | AActor | inline |
OnInputTouchEnterField() | AActor | inline |
OnlyAllowStructureClassesFromAttachField() | APrimalStructure | inline |
OnlyAllowStructureClassesToAttachField() | APrimalStructure | inline |
OnMatineeUpdatedField() | UPrimalActor | inline |
OnMatineeUpdatedRawField() | UPrimalActor | inline |
OnPaintingComponentInitialized(const UStructurePaintingComponent *PaintingComp) | APrimalStructure | inline |
OnRep_AttachmentReplication() | APrimalStructure | inline |
OnRep_ReplicatedMovement() | AActor | inline |
OnSemaphoreTakenField() | UPrimalActor | inline |
OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline |
OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline |
OnTakePointDamageField() | AActor | inline |
OnTargetingTeamChangedField() | UPrimalActor | inline |
OnTeamChangedForActorField | UPrimalActor | inline |
OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline |
OpenContainerIconField() | APrimalStructure | inline |
OriginalCreationTimeField() | UPrimalActor | inline |
OuterPrivateField() | UObjectBase | inline |
OutsideWorldBounds() | AActor | inline |
OverlayMultiUseTooltipPaddingField() | APrimalTargetableActor | inline |
OverlayMultiUseTooltipScaleField() | APrimalTargetableActor | inline |
OverlayTooltipPaddingField() | APrimalStructure | inline |
OverlayTooltipScaleField() | APrimalStructure | inline |
OverlayToolTipWidgetField() | APrimalTargetableActor | inline |
OverrideApproachRadiusField() | APrimalStructure | inline |
OverrideEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
OverridePVPEnemyFoundationPreventionRadiusField() | APrimalStructure | inline |
OverrideStasisComponentRadiusField() | UPrimalActor | inline |
OverrideTargetComponentsField() | APrimalStructure | inline |
OwnedComponentsField() | AActor | inline |
OwnerField() | AActor | inline |
OwnerMissionField() | APrimalStructure | inline |
OwnerNameField() | APrimalStructure | inline |
OwningPlayerIDField() | APrimalStructure | inline |
OwningPlayerNameField() | APrimalStructure | inline |
PaintingComponentField() | APrimalStructure | inline |
ParentComponentField() | AActor | inline |
PassiveDamageHealthReplicationPercentIntervalField() | APrimalTargetableActor | inline |
PickupAllowedBeforeNetworkTimeField() | APrimalStructure | inline |
PickupGivesItemField() | APrimalStructure | inline |
PickupIconField() | APrimalStructure | inline |
PickupStructure(bool bIsQuickPickup, AShooterPlayerController *pc) | APrimalStructure | inline |
PickupStructureAndDependingLinkedStructures(APlayerController *ForPC, bool IsFirstPickup) | APrimalStructure | inline |
PlacedOnFloorStructureField() | APrimalStructure | inline |
PlacedStructure(AShooterPlayerController *PC) | APrimalStructure | inline |
PlacedStructureLocation() | APrimalStructurePortableLadder | inline |
PlacementAdjustHeightLimitDownField() | APrimalStructure | inline |
PlacementAdjustHeightLimitUpField() | APrimalStructure | inline |
PlacementChooseRotationMaxRangeOverrideField() | APrimalStructure | inline |
PlacementCollisionAdjustmentBufferField() | APrimalStructure | inline |
PlacementEncroachmentBoxExtentField() | APrimalStructure | inline |
PlacementEncroachmentCheckOffsetField() | APrimalStructure | inline |
PlacementFloorCheckZExtentField() | APrimalStructure | inline |
PlacementFloorCheckZExtentUpField() | APrimalStructure | inline |
PlacementHitLocOffsetField() | APrimalStructure | inline |
PlacementInitialTracePointOffsetForVerticalGroundField() | APrimalStructure | inline |
PlacementMaterialForwardDirIndexField() | APrimalStructure | inline |
PlacementMaxRangeField() | APrimalStructure | inline |
PlacementMaxZAbovePlayerHeightField() | APrimalStructure | inline |
PlacementMaxZDeltaField() | APrimalStructure | inline |
PlacementOffsetForVerticalGroundField() | APrimalStructure | inline |
PlacementRotOffsetField() | APrimalStructure | inline |
PlacementTraceRotOffsetField() | APrimalStructure | inline |
PlacementTraceScaleField() | APrimalStructure | inline |
PlacementYawOffsetField() | APrimalStructure | inline |
PlacementYawOffsetIncrementField() | APrimalStructure | inline |
PlaceOnWallUseStaticMeshTagField() | APrimalStructure | inline |
PlaceUsingItemIDField() | APrimalStructure | inline |
PlayDying(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalStructure | inline |
PlayDyingGeneric_Implementation(float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
PlayDyingRadial_Implementation(float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
PlayHitEffect(float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) | APrimalTargetableActor | inline |
PlayHitEffectPoint_Implementation(float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
PlayHitEffectRadial_Implementation(float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
PlaySetupAnimationHandleField() | APrimalStructurePortableLadder | inline |
PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline |
PostActorConstruction() | AActor | inline |
PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline |
PostInitializeComponents() | APrimalStructure | inline |
PostInitProperties() | APrimalStructure | inline |
PostLoad() | AActor | inline |
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline |
PostNetInit() | AActor | inline |
PostNetReceive() | AActor | inline |
PostNetReceiveLocationAndRotation() | AActor | inline |
PostNetReceivePhysicState() | AActor | inline |
PostRegisterAllComponents() | AActor | inline |
PostSpawnInitialize() | APrimalStructureLadder | inline |
APrimalStructure::PostSpawnInitialize(const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | APrimalStructure | inline |
PreInitializeComponents() | APrimalStructure | inline |
PreNetReceive() | AActor | inline |
PrepareAsPlacementPreview() | APrimalStructure | inline |
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | APrimalTargetableActor | inline |
PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline |
PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline |
PreventBuildStructureReasonStringOverridesField() | APrimalStructure | inline |
PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | APrimalStructure | inline |
PreventPlacingOnFloorClass(TSubclassOf< APrimalStructure > FloorClass) | APrimalStructure | inline |
PreventPlacingOnFloorClassesField() | APrimalStructure | inline |
PreventReplacementOfStructureClassTypeField() | APrimalStructure | inline |
PreventReplacementOfStructureClassTypesField() | APrimalStructure | inline |
PreventSaddleDinoClassesField() | APrimalStructure | inline |
PreviewCameraDefaultZoomMultiplierField() | APrimalStructure | inline |
PreviewCameraDistanceScaleFactorField() | APrimalStructure | inline |
PreviewCameraMaxZoomMultiplierField() | APrimalStructure | inline |
PreviewCameraPivotOffsetField() | APrimalStructure | inline |
PreviewCameraRotationField() | APrimalStructure | inline |
PreviewCleanUpTree(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures) | APrimalStructure | inline |
PreviewCulledStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors) | APrimalStructure | inline |
PreviewMaterialColorParamNameField() | APrimalStructure | inline |
PreviewMaterialField() | APrimalStructure | inline |
PreviewMaterialInstancesField() | APrimalStructure | inline |
PreviewMaterialMaskedField() | APrimalStructure | inline |
PreviewSnapOverrideField() | APrimalStructure | inline |
PrimaryActorTickField() | AActor | inline |
PrimaryMeshComponentField() | APrimalStructure | inline |
PrimarySnappedStructureChildField() | APrimalStructure | inline |
PrimarySnappedStructureParentField() | APrimalStructure | inline |
ProcessBulkCleanUpTreeKills() | APrimalStructure | inlinestatic |
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
ProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox) | APrimalStructure | inline |
ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline |
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
ProcessTreeTagField() | APrimalStructure | inline |
ProcessUserConstructionScript() | AActor | inline |
PushSelectionToProxies() | AActor | inline |
RandomStartByteField() | UPrimalActor | inline |
RayTracingGroupIdField() | AActor | inline |
RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline |
ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline |
RefreshStructureColors(UMeshComponent *ForceRefreshComponent) | APrimalStructure | inline |
RefreshStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructure | inline |
RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline |
RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline |
RegisterAllComponents() | AActor | inline |
RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline |
RemoveLinkedStructure(APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inline |
RemoveOwnedComponent(UActorComponent *Component) | AActor | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline |
RenameIconField() | APrimalStructure | inline |
RepairAmountRemainingField() | APrimalStructure | inline |
RepairCheckIntervalField() | APrimalStructure | inline |
RepairCheckTimer() | APrimalStructure | inline |
RepairCheckTimerHandleField() | APrimalStructure | inline |
RepairIconField() | APrimalStructure | inline |
RepairPercentPerIntervalField() | APrimalStructure | inline |
ReplacementCheckOffsetField() | APrimalStructure | inline |
ReplicatedComponentsField() | AActor | inline |
ReplicatedHealthField() | APrimalTargetableActor | inline |
ReplicatedMovementField() | AActor | inline |
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline |
ReplicationIntervalMultiplierField() | UPrimalActor | inline |
ReprocessTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo) | APrimalStructure | inlinestatic |
ReregisterAllComponents(bool a2) | AActor | inline |
Reset() | AActor | inline |
ResetOwnedComponents() | AActor | inline |
ResetSpatialComponent() | AActor | inline |
RetractLadderIconField() | APrimalStructureLadder | inline |
ReturnDamageAmountField() | APrimalStructure | inline |
ReturnDamageExcludeIncomingTypesField() | APrimalStructure | inline |
ReturnDamageImpulseField() | APrimalStructure | inline |
ReturnDamageOnlyForIncomingTypesField() | APrimalStructure | inline |
ReturnDamageTypeField() | APrimalStructure | inline |
RootComponentField() | AActor | inline |
RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline |
SaddleDinoField() | APrimalStructure | inline |
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
SavedStructureMinAllowedVersionField() | APrimalStructure | inline |
ScaleFactorField() | APrimalStructure | inline |
ScreenDoorFadeAway(const FDamageEvent *DamageEvent, APawn *InstigatingPawn) | APrimalStructure | inline |
SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline |
Serialize(FArchive *Ar) | AActor | inline |
UPrimalActor::Serialize(FStructuredArchiveRecord Record) | UObject | inline |
SerializeScriptProperties(FArchive *Ar) | UObject | inline |
SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
ServerEndClimbing(AShooterCharacter *theCharacter, bool bIsClimbOver, UE::Math::TVector< double > *ClimbOverLoc, UE::Math::TVector< double > *JumpDir) | APrimalStructureLadder | inlinestatic |
ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline |
ServerRequestUseItemWithActor(APlayerController *ForPC, UObject *anItem, int AdditionalData) | APrimalStructure | inline |
ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline |
SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline |
SetActorHiddenInGame(bool bNewHidden) | AActor | inline |
SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline |
SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline |
SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline |
SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline |
SetAutoDestroyWhenFinished(bool bVal) | AActor | inline |
SetBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalStructure | inline |
SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline |
SetDefaultDestinationStructure(APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC) | APrimalStructure | inline |
SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline |
SetDinoSaddleAttachment(APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition) | APrimalStructure | inline |
SetDynamicMobility() | APrimalStructure | inline |
SetEnabled(bool bEnabled) | APrimalStructure | inline |
SetEnabledPrimarySnappedStructureParent(bool bEnabled) | APrimalStructure | inline |
SetEnabledPrimarySnappedStructureParent_Implementation(bool bEnabled) | APrimalStructure | inline |
SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
SetHarvestingActive(bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) | APrimalStructure | inline |
SetHealth(float newHealth) | APrimalTargetableActor | inline |
SetLaddersRetracted(bool bRetract, TArray< APrimalStructureLadder *, TSizedDefaultAllocator< 32 > > *TestedLadders) | APrimalStructurePortableLadder | inline |
SetLifeSpan(float InLifespan) | AActor | inline |
SetLinkedIDs() | APrimalStructure | inline |
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline |
SetMaxHealth(float newMaxHealth) | APrimalTargetableActor | inline |
SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline |
SetNetDriverName(FName NewNetDriverName) | AActor | inline |
SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline |
SetOwner(AActor *NewOwner) | AActor | inline |
SetPinCodeIconField() | APrimalStructure | inline |
SetPinCodeInRangeIconField() | APrimalStructure | inline |
SetReplicateMovement(bool bInReplicateMovement) | AActor | inline |
SetReplicates(bool bInReplicates) | AActor | inline |
SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline |
SetSnapPreviewOverride(const FPlacementData *PlacementData) | APrimalStructure | inline |
SetStaticMobility() | APrimalStructure | inline |
SetStructureCollisionChannels() | APrimalStructure | inline |
SetupDynamicMeshMaterials(UMeshComponent *meshComp) | APrimalStructure | inline |
SetVariant(FName VariantTag, bool bForceSet) | APrimalStructure | inline |
ShouldPerformMeshingCheck(bool bIsFinalPlacement) | APrimalStructure | inline |
ShowRangeIconField() | APrimalStructure | inline |
SkeletalMeshsForAnimationField() | APrimalStructurePortableLadder | inline |
SkeletalMeshThatIsInAnimationField() | APrimalStructurePortableLadder | inline |
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
SnapAlternatePlacementTraceScaleField() | APrimalStructure | inline |
SnapFromStructureTagsToExcludeField() | APrimalStructure | inline |
SnapFromStructureTypesToExcludeField() | APrimalStructure | inline |
SnapOverlapCheckRadiusField() | APrimalStructure | inline |
SnappingRotationOffsetField() | APrimalStructure | inline |
SnapPointsField() | APrimalStructure | inline |
SnapsAreOptional() | APrimalStructure | inline |
SnapStructureClassField() | APrimalStructure | inline |
SnapToStructureTagsToExcludeField() | APrimalStructure | inline |
SnapToStructureTypesToExcludeField() | APrimalStructure | inline |
SpawnDestroyedMesh(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline |
SpawnEmitterField() | APrimalStructure | inline |
SpawnEmitterLocationOffsetField() | APrimalStructure | inline |
SpawnEmitterRotationOffsetField() | APrimalStructure | inline |
SpawnZiplineActors(APrimalStructure *ziplineAnchor0, APrimalStructure *ziplineAnchor1) | APrimalStructure | inlinestatic |
StartClimbingLadder(AShooterCharacter *theCharacter) | APrimalStructureLadder | inline |
StartRepair() | APrimalStructure | inline |
Stasis() | APrimalStructure | inline |
StasisCheckComponentField() | UPrimalActor | inline |
StasisUnRegisteredComponentsField() | UPrimalActor | inline |
StaticClass() | AActor | inlinestatic |
StaticRegisterNativesAActor() | AActor | inlinestatic |
StaticRegisterNativesAPrimalStructure() | APrimalStructure | inlinestatic |
StaticRegisterNativesAPrimalStructureLadder() | APrimalStructureLadder | inlinestatic |
StaticRegisterNativesAPrimalStructurePortableLadder() | APrimalStructurePortableLadder | inlinestatic |
StaticRegisterNativesAPrimalTargetableActor() | APrimalTargetableActor | inlinestatic |
StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic |
StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline |
StructureColorsField() | APrimalStructure | inline |
StructureHarvestingComponentField() | APrimalStructure | inline |
StructureIconMaterialField() | APrimalStructure | inline |
StructureIDField() | APrimalStructure | inline |
StructureMinAllowedVersionField() | APrimalStructure | inline |
StructureRangeTagsField() | APrimalStructure | inline |
StructureRangeTypeFlagField() | APrimalStructure | inline |
StructuresAllowedToBeVerticalGroundField() | APrimalStructure | inline |
StructureSettingsClassField() | APrimalTargetableActor | inline |
StructureSnapTypeFlagsField() | APrimalStructure | inline |
StructuresPlacedOnFloorField() | APrimalStructure | inline |
StructureTagField() | APrimalStructure | inline |
Suicide() | APrimalTargetableActor | inline |
SwapRoles() | AActor | inline |
SyncReplicatedPhysicsSimulation() | AActor | inline |
TaggedIndexField() | APrimalStructure | inline |
TaggedIndexTwoField() | APrimalStructure | inline |
TagsField() | AActor | inline |
TakeDamage(float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructure | inline |
TakeGroundNormalRotationOffsetField() | APrimalStructure | inline |
TargetingTeamChanged() | UPrimalActor | inline |
TargetingTeamField() | UPrimalActor | inline |
TearOff() | AActor | inline |
TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | AActor | inline |
TestAdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline |
Tick(float DeltaSeconds) | AActor | inline |
TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline |
TickPlacingStructure(APrimalStructurePlacer *PlacerActor, float DeltaTime) | APrimalStructure | inline |
TimerHandle_LifeSpanExpiredField() | AActor | inline |
TimerStasisStoreField() | UPrimalActor | inline |
ToggleCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp) | APrimalStructure | inline |
TraceDistanceFromActorToWallVerticalGroundField() | APrimalStructure | inline |
TraceIgnoreStructuresWithTypeFlagsField() | APrimalStructure | inline |
TribeActivationRankSelectionIconsField() | APrimalStructure | inline |
TribeRankHUDYOffsetField() | APrimalStructure | inline |
TribeRankSettingsIconField() | APrimalStructure | inline |
TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalStructurePortableLadder | inline |
UnhideGrass() | APrimalStructure | inline |
UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline |
UnlockIconField() | APrimalStructure | inline |
UnregisterAllComponents(bool bForReregister) | AActor | inline |
Unstasis() | APrimalStructure | inline |
UnstasisAutoDestroyAfterTimeField() | APrimalStructure | inline |
UnstasisLastInRangeTimeField() | UPrimalActor | inline |
UpdateAllReplicatedComponents() | AActor | inline |
UpdateComponentTransforms() | AActor | inline |
UpdateCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh) | APrimalStructure | inline |
UpdatedHealth(bool bDoReplication) | APrimalStructure | inline |
UpdateLadder() | APrimalStructurePortableLadder | inline |
UpdateOverlaps(bool bDoNotifies) | AActor | inline |
UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline |
UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline |
UpdateRetraction() | APrimalStructurePortableLadder | inline |
UpdateStencilValues() | APrimalStructure | inline |
UpdateStencilValuesWithStenilDepth(EStencilAlliance::Type InAlliance) | APrimalStructure | inline |
UpdateStructureMesh() | APrimalStructure | inline |
UpdateTribeGroupStructureRank_Implementation(unsigned __int8 NewRank) | APrimalStructure | inline |
UsablePriorityField() | APrimalStructure | inline |
UseBPOverrideTargetLocation() | APrimalStructure | inline |
UseDynamicMobility() | APrimalStructure | inline |
UseNetworkRangeScaling() | UPrimalActor | inline |
UseSoapIconField() | APrimalStructure | inline |
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | APrimalStructurePortableLadder | inline |
VariantsField() | APrimalStructure | inline |
VariantsFolderIconField() | APrimalStructure | inline |
WasRecentlyRendered(float Tolerance) | AActor | inline |
WaterPlacementMinimumWaterHeightField() | APrimalStructure | inline |
WaterVolumeCheckPointOffsetField() | APrimalStructure | inline |
WorldGeoCheckExtraBoxExtentField() | APrimalStructure | inline |