#include <Actor.h>
Definition at line 383 of file Actor.h.
 
◆ AnEntryName
      
        
          | FString FNPCSpawnEntry::AnEntryName | 
      
 
 
◆ bAddLevelOffsetBeforeMultiplier
      
        
          | unsigned __int32 FNPCSpawnEntry::bAddLevelOffsetBeforeMultiplier | 
      
 
 
◆ bForcePreventSpawnOnOcean
      
        
          | unsigned __int32 FNPCSpawnEntry::bForcePreventSpawnOnOcean | 
      
 
 
◆ EntryWeight
      
        
          | float FNPCSpawnEntry::EntryWeight | 
      
 
 
◆ ExtentCheck
      
        
          | FVector FNPCSpawnEntry::ExtentCheck | 
      
 
 
◆ GroupSpawnOffset
      
        
          | FVector FNPCSpawnEntry::GroupSpawnOffset | 
      
 
 
◆ LevelDifficultyTestOverride
      
        
          | float FNPCSpawnEntry::LevelDifficultyTestOverride | 
      
 
 
◆ ManualSpawnPointSpreadRadius
      
        
          | float FNPCSpawnEntry::ManualSpawnPointSpreadRadius | 
      
 
 
◆ MaximumWaterHeight
      
        
          | float FNPCSpawnEntry::MaximumWaterHeight | 
      
 
 
◆ NPCDifficultyLevelRanges
◆ NPCMaxLevelMultiplier
      
        
          | TArray< float > FNPCSpawnEntry::NPCMaxLevelMultiplier | 
      
 
 
◆ NPCMaxLevelOffset
      
        
          | TArray< float > FNPCSpawnEntry::NPCMaxLevelOffset | 
      
 
 
◆ NPCMinLevelMultiplier
      
        
          | TArray< float > FNPCSpawnEntry::NPCMinLevelMultiplier | 
      
 
 
◆ NPCMinLevelOffset
      
        
          | TArray< float > FNPCSpawnEntry::NPCMinLevelOffset | 
      
 
 
◆ NPCOverrideLevel
      
        
          | TArray< unsigned char > FNPCSpawnEntry::NPCOverrideLevel | 
      
 
 
◆ NPCRandomSpawnClassWeights
◆ NPCsSpawnOffsets
◆ NPCsToSpawn
◆ NPCsToSpawnPercentageChance
      
        
          | TArray< float > FNPCSpawnEntry::NPCsToSpawnPercentageChance | 
      
 
 
◆ NPCsToSpawnStrings
◆ OverrideYaw
      
        
          | float FNPCSpawnEntry::OverrideYaw | 
      
 
 
◆ RandGroupSpawnOffsetZMax
      
        
          | float FNPCSpawnEntry::RandGroupSpawnOffsetZMax | 
      
 
 
◆ RandGroupSpawnOffsetZMin
      
        
          | float FNPCSpawnEntry::RandGroupSpawnOffsetZMin | 
      
 
 
◆ SpawnMinDistanceFromPlayersMultiplier
      
        
          | float FNPCSpawnEntry::SpawnMinDistanceFromPlayersMultiplier | 
      
 
 
◆ SpawnMinDistanceFromStructuresMultiplier
      
        
          | float FNPCSpawnEntry::SpawnMinDistanceFromStructuresMultiplier | 
      
 
 
◆ SpawnMinDistanceFromTamedDinosMultiplier
      
        
          | float FNPCSpawnEntry::SpawnMinDistanceFromTamedDinosMultiplier | 
      
 
 
◆ WaterOnlySpawnMinimumWaterHeight
      
        
          | float FNPCSpawnEntry::WaterOnlySpawnMinimumWaterHeight | 
      
 
 
The documentation for this struct was generated from the following files:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h