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FNPCSpawnEntry Struct Reference

#include <Actor.h>

+ Collaboration diagram for FNPCSpawnEntry:

Public Attributes

FString AnEntryName
 
TArray< TSubclassOf< APrimalDinoCharacter > > NPCsToSpawn
 
TArray< FStringNPCsToSpawnStrings
 
TArray< FClassRemappingWeightNPCRandomSpawnClassWeights
 
TArray< FVectorNPCsSpawnOffsets
 
TArray< float > NPCsToSpawnPercentageChance
 
TArray< float > NPCMinLevelOffset
 
TArray< float > NPCMaxLevelOffset
 
TArray< float > NPCMinLevelMultiplier
 
TArray< float > NPCMaxLevelMultiplier
 
unsigned __int32 bAddLevelOffsetBeforeMultiplier: 1
 
unsigned __int32 bForcePreventSpawnOnOcean: 1
 
TArray< unsigned char > NPCOverrideLevel
 
FVector ExtentCheck
 
FVector GroupSpawnOffset
 
float EntryWeight
 
float ManualSpawnPointSpreadRadius
 
float WaterOnlySpawnMinimumWaterHeight
 
float MaximumWaterHeight
 
TArray< FNPCDifficultyLevelRangeNPCDifficultyLevelRanges
 
float LevelDifficultyTestOverride
 
float SpawnMinDistanceFromStructuresMultiplier
 
float SpawnMinDistanceFromPlayersMultiplier
 
float SpawnMinDistanceFromTamedDinosMultiplier
 
float RandGroupSpawnOffsetZMin
 
float RandGroupSpawnOffsetZMax
 
float OverrideYaw
 

Detailed Description

Definition at line 383 of file Actor.h.

Member Data Documentation

◆ AnEntryName

FString FNPCSpawnEntry::AnEntryName

Definition at line 385 of file Actor.h.

◆ bAddLevelOffsetBeforeMultiplier

unsigned __int32 FNPCSpawnEntry::bAddLevelOffsetBeforeMultiplier

Definition at line 395 of file Actor.h.

◆ bForcePreventSpawnOnOcean

unsigned __int32 FNPCSpawnEntry::bForcePreventSpawnOnOcean

Definition at line 396 of file Actor.h.

◆ EntryWeight

float FNPCSpawnEntry::EntryWeight

Definition at line 400 of file Actor.h.

◆ ExtentCheck

FVector FNPCSpawnEntry::ExtentCheck

Definition at line 398 of file Actor.h.

◆ GroupSpawnOffset

FVector FNPCSpawnEntry::GroupSpawnOffset

Definition at line 399 of file Actor.h.

◆ LevelDifficultyTestOverride

float FNPCSpawnEntry::LevelDifficultyTestOverride

Definition at line 405 of file Actor.h.

◆ ManualSpawnPointSpreadRadius

float FNPCSpawnEntry::ManualSpawnPointSpreadRadius

Definition at line 401 of file Actor.h.

◆ MaximumWaterHeight

float FNPCSpawnEntry::MaximumWaterHeight

Definition at line 403 of file Actor.h.

◆ NPCDifficultyLevelRanges

TArray< FNPCDifficultyLevelRange > FNPCSpawnEntry::NPCDifficultyLevelRanges

Definition at line 404 of file Actor.h.

◆ NPCMaxLevelMultiplier

TArray< float > FNPCSpawnEntry::NPCMaxLevelMultiplier

Definition at line 394 of file Actor.h.

◆ NPCMaxLevelOffset

TArray< float > FNPCSpawnEntry::NPCMaxLevelOffset

Definition at line 392 of file Actor.h.

◆ NPCMinLevelMultiplier

TArray< float > FNPCSpawnEntry::NPCMinLevelMultiplier

Definition at line 393 of file Actor.h.

◆ NPCMinLevelOffset

TArray< float > FNPCSpawnEntry::NPCMinLevelOffset

Definition at line 391 of file Actor.h.

◆ NPCOverrideLevel

TArray< unsigned char > FNPCSpawnEntry::NPCOverrideLevel

Definition at line 397 of file Actor.h.

◆ NPCRandomSpawnClassWeights

TArray< FClassRemappingWeight > FNPCSpawnEntry::NPCRandomSpawnClassWeights

Definition at line 388 of file Actor.h.

◆ NPCsSpawnOffsets

TArray< FVector > FNPCSpawnEntry::NPCsSpawnOffsets

Definition at line 389 of file Actor.h.

◆ NPCsToSpawn

TArray< TSubclassOf< APrimalDinoCharacter > > FNPCSpawnEntry::NPCsToSpawn

Definition at line 386 of file Actor.h.

◆ NPCsToSpawnPercentageChance

TArray< float > FNPCSpawnEntry::NPCsToSpawnPercentageChance

Definition at line 390 of file Actor.h.

◆ NPCsToSpawnStrings

TArray< FString > FNPCSpawnEntry::NPCsToSpawnStrings

Definition at line 387 of file Actor.h.

◆ OverrideYaw

float FNPCSpawnEntry::OverrideYaw

Definition at line 411 of file Actor.h.

◆ RandGroupSpawnOffsetZMax

float FNPCSpawnEntry::RandGroupSpawnOffsetZMax

Definition at line 410 of file Actor.h.

◆ RandGroupSpawnOffsetZMin

float FNPCSpawnEntry::RandGroupSpawnOffsetZMin

Definition at line 409 of file Actor.h.

◆ SpawnMinDistanceFromPlayersMultiplier

float FNPCSpawnEntry::SpawnMinDistanceFromPlayersMultiplier

Definition at line 407 of file Actor.h.

◆ SpawnMinDistanceFromStructuresMultiplier

float FNPCSpawnEntry::SpawnMinDistanceFromStructuresMultiplier

Definition at line 406 of file Actor.h.

◆ SpawnMinDistanceFromTamedDinosMultiplier

float FNPCSpawnEntry::SpawnMinDistanceFromTamedDinosMultiplier

Definition at line 408 of file Actor.h.

◆ WaterOnlySpawnMinimumWaterHeight

float FNPCSpawnEntry::WaterOnlySpawnMinimumWaterHeight

Definition at line 402 of file Actor.h.


The documentation for this struct was generated from the following files: