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static float | BPPointPlaneDist (FVector *Point, FVector *PlaneBase, FVector *PlaneNormal) |
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static void | ApplyDamage (AActor *DamagedActor, float BaseDamage, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > DamageTypeClass, float Impulse) |
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static void | ApplyPointDamage (AActor *DamagedActor, float BaseDamage, FVector *HitFromDirection, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > DamageTypeClass, float Impulse, bool bForceCollisionCheck, ECollisionChannel ForceCollisionCheckTraceChannel) |
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static bool | ApplyRadialDamage (UObject *WorldContextObject, float BaseDamage, FVector *Origin, float DamageRadius, TSubclassOf< UDamageType > DamageTypeClass, TArray< AActor * > *IgnoreActors, AActor *DamageCauser, AController *InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel, float Impulse) |
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static bool | ApplyRadialDamageIgnoreDamageActors (UObject *WorldContextObject, float BaseDamage, FVector *Origin, float DamageRadius, TSubclassOf< UDamageType > DamageTypeClass, TArray< AActor * > *IgnoreActors, TArray< AActor * > *IgnoreDamageActors, AActor *DamageCauser, AController *InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel, float Impulse) |
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static bool | ApplyRadialDamageWithFalloff (UObject *WorldContextObject, float BaseDamage, float MinimumDamage, FVector *Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf< UDamageType > DamageTypeClass, TArray< AActor * > *IgnoreActors, AActor *DamageCauser, AController *InstigatedByController, ECollisionChannel DamagePreventionChannel, float Impulse, TArray< AActor * > *IgnoreDamageActors, int NumAdditionalAttempts) |
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static bool | AreAnyListenersWithinRange (FVector Location, float MaximumRange) |
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static FVector * | BPPointPlaneProject (FVector *result, FVector *Point, FVector *PlaneBase, FVector *PlaneNorm) |
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static AActor * | BeginSpawningActorFromBlueprint (UObject *WorldContextObject, UBlueprint *Blueprint, FTransform *SpawnTransform, bool bNoCollisionFail) |
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static AActor * | BeginSpawningActorFromClass (UObject *WorldContextObject, TSubclassOf< AActor > ActorClass, FTransform *SpawnTransform, bool bNoCollisionFail) |
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static void | BreakHitResult (FHitResult *Hit, FVector *Location, FVector *Normal, FVector *ImpactPoint, FVector *ImpactNormal, UPhysicalMaterial **PhysMat, AActor **HitActor, UPrimitiveComponent **HitComponent, FName *HitBoneName, int *HitItem, bool *BlockingHit) |
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static void | BreakHitResult_OLD (FHitResult *Hit, FVector *Location, FVector *Normal, FVector *ImpactPoint, FVector *ImpactNormal, UPhysicalMaterial **PhysMat, AActor **HitActor, UPrimitiveComponent **HitComponent, FName *HitBoneName, int *HitItem) |
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static APlayerController * | CreatePlayer (UObject *WorldContextObject, int ControllerId, bool bSpawnPawn) |
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static void | DeactivateReverbEffect (FName TagName) |
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static bool | DeleteGameInSlot (FString *SlotName, const int UserIndex) |
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static bool | DoesSaveGameExist (FString *SlotName, const int UserIndex) |
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static void | EnableLiveStreaming (bool Enable) |
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static AActor * | FinishSpawningActor (AActor *Actor, FTransform *SpawnTransform) |
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static void | GetAccurateRealTime (UObject *WorldContextObject, int *Seconds, float *PartialSeconds) |
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static FVector * | GetActorArrayAverageLocation (FVector *result, TArray< AActor * > *Actors) |
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static void | GetActorArrayBounds (TArray< AActor * > *Actors, bool bOnlyCollidingComponents, FVector *Center, FVector *BoxExtent) |
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static void | GetAllActorsOfClass (UObject *WorldContextObject, TSubclassOf< AActor > ActorClass, TArray< AActor * > *OutActors) |
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static void | GetAllActorsWithInterface (UObject *WorldContextObject, TSubclassOf< UInterface > Interface, TArray< AActor * > *OutActors) |
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static float | GetAudioTimeSeconds (UObject *WorldContextObject) |
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static UGameInstance * | GetGameInstance (UObject *WorldContextObject) |
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static AGameMode * | GetGameMode (UObject *WorldContextObject) |
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static AGameState * | GetGameState (UObject *WorldContextObject) |
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static float | GetGlobalTimeDilation (UObject *WorldContextObject) |
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static UClass * | GetObjectClass (UObject *Object) |
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static FString * | GetPlatformName (FString *result) |
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static APlayerCameraManager * | GetPlayerCameraManager (UObject *WorldContextObject, int PlayerIndex) |
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static ACharacter * | GetPlayerCharacter (UObject *WorldContextObject, int PlayerIndex) |
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static APlayerController * | GetPlayerController (UObject *WorldContextObject, int PlayerIndex) |
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static APawn * | GetPlayerPawn (UObject *WorldContextObject, int PlayerIndex) |
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static float | GetRealTimeSeconds (UObject *WorldContextObject) |
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static EPhysicalSurface | GetSurfaceType (FHitResult *Hit) |
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static float | GetWorldDeltaSeconds (UObject *WorldContextObject) |
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static FIntVector * | GetWorldOriginLocation (FIntVector *result, UObject *WorldContextObject) |
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static bool | IsGamePaused (UObject *WorldContextObject) |
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static bool | IsGameWorld (UObject *WorldContextObject) |
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static void | LoadStreamLevel (UObject *WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo) |
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static void | OpenLevel (UObject *WorldContextObject, FName LevelName, bool bAbsolute, FString Options) |
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static void | PlayDialogueAtLocation (UObject *WorldContextObject, UDialogueWave *Dialogue, FDialogueContext *Context, FVector Location, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation *AttenuationSettings) |
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static UAudioComponent * | PlayDialogueAttached (UDialogueWave *Dialogue, FDialogueContext *Context, USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation *AttenuationSettings) |
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static void | PlaySound (UObject *WorldContextObject, USoundCue *InSoundCue, USceneComponent *AttachComponent, FName AttachName, bool bFollow, float VolumeMultiplier, float PitchMultiplier) |
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static void | PlaySoundAtLocation (UObject *WorldContextObject, USoundBase *Sound, FVector Location, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation *AttenuationSettings, bool bAlwaysPlay) |
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static UAudioComponent * | PlaySoundAttached (USoundBase *Sound, USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation *AttenuationSettings, bool bAlwaysPlay) |
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static void | PopSoundMixModifier (USoundMix *InSoundMixModifier) |
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static void | PushSoundMixModifier (USoundMix *InSoundMixModifier) |
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static void | SetBaseSoundMix (USoundMix *InSoundMix) |
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static bool | SetGamePaused (UObject *WorldContextObject, bool bPaused) |
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static void | SetGlobalTimeDilation (UObject *WorldContextObject, float TimeDilation) |
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static void | SetWorldOriginLocation (UObject *WorldContextObject, FIntVector NewLocation) |
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static void | UnloadStreamLevel (UObject *WorldContextObject, FName LevelName, FLatentActionInfo LatentInfo) |
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static UClass * | GetPrivateStaticClass (const wchar_t *Package) |
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static void | StaticRegisterNativesUGameplayStatics () |
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static APlayerController * | GetPlayerController (UObject *WorldContextObject, int PlayerIndex) |
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static APlayerController * | CreatePlayer (UObject *WorldContextObject, int ControllerId, bool bSpawnPawn) |
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static void | SetGlobalTimeDilation (UObject *WorldContextObject, float TimeDilation) |
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static bool | SetGamePaused (UObject *WorldContextObject, bool bPaused) |
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static bool | ApplyRadialDamage (UObject *WorldContextObject, float BaseDamage, FVector *Origin, float DamageRadius, TSubclassOf< UDamageType > DamageTypeClass, TArray< AActor * > *IgnoreActors, AActor *DamageCauser, AController *InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel, float Impulse) |
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static bool | ApplyRadialDamageIgnoreDamageActors (UObject *WorldContextObject, float BaseDamage, FVector *Origin, float DamageRadius, TSubclassOf< UDamageType > DamageTypeClass, TArray< AActor * > *IgnoreActors, TArray< AActor * > *IgnoreDamageActors, AActor *DamageCauser, AController *InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel, float Impulse) |
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static bool | ApplyRadialDamageWithFalloff (UObject *WorldContextObject, float BaseDamage, float MinimumDamage, FVector *Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf< UDamageType > DamageTypeClass, TArray< AActor * > *IgnoreActors, AActor *DamageCauser, AController *InstigatedByController, ECollisionChannel DamagePreventionChannel, float Impulse, TArray< AActor * > *IgnoreDamageActors, int NumAdditionalAttempts) |
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static void | ApplyPointDamage (AActor *DamagedActor, float BaseDamage, FVector *HitFromDirection, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > DamageTypeClass, float Impulse, bool bForceCollisionCheck, ECollisionChannel ForceCollisionCheckTraceChannel) |
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static void | ApplyDamage (AActor *DamagedActor, float BaseDamage, AController *EventInstigator, AActor *DamageCauser) |
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static AActor * | BeginSpawningActorFromBlueprint (UObject *WorldContextObject, UBlueprint *Blueprint, FTransform *SpawnTransform, bool bNoCollisionFail) |
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static AActor * | BeginSpawningActorFromClass (UObject *WorldContextObject, TSubclassOf< AActor > ActorClass, FTransform *SpawnTransform, bool bNoCollisionFail) |
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static AActor * | FinishSpawningActor (AActor *Actor, FTransform *SpawnTransform) |
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static void | LoadStreamLevel (UObject *WorldContextObject, FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, FLatentActionInfo LatentInfo) |
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static void | UnloadStreamLevel (UObject *WorldContextObject, FName LevelName, FLatentActionInfo LatentInfo) |
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static void | OpenLevel (UObject *WorldContextObject, FName LevelName, bool bAbsolute, FString Options) |
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static FVector * | GetActorArrayAverageLocation (FVector *result, TArray< AActor * > *Actors) |
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static void | GetActorArrayBounds (TArray< AActor * > *Actors, bool bOnlyCollidingComponents, FVector *Center, FVector *BoxExtent) |
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static void | GetAllActorsOfClass (UObject *WorldContextObject, TSubclassOf< AActor > ActorClass, TArray< AActor * > *OutActors) |
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static void | GetAllActorsWithInterface (UObject *WorldContextObject, TSubclassOf< UInterface > Interface, TArray< AActor * > *OutActors) |
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static void | BreakHitResult (FHitResult *Hit, FVector *Location, FVector *Normal, FVector *ImpactPoint, FVector *ImpactNormal, UPhysicalMaterial **PhysMat, AActor **HitActor, UPrimitiveComponent **HitComponent, FName *HitBoneName, int *HitItem, bool *BlockingHit) |
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static void | BreakHitResult_OLD (FHitResult *Hit, FVector *Location, FVector *Normal, FVector *ImpactPoint, FVector *ImpactNormal, UPhysicalMaterial **PhysMat, AActor **HitActor, UPrimitiveComponent **HitComponent, FName *HitBoneName, int *HitItem) |
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static EPhysicalSurface | GetSurfaceType (FHitResult *Hit) |
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static bool | AreAnyListenersWithinRange (FVector Location, float MaximumRange) |
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static void | PlayDialogueAtLocation (UObject *WorldContextObject, UDialogueWave *Dialogue, FDialogueContext *Context, FVector Location, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation *AttenuationSettings) |
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static UAudioComponent * | PlayDialogueAttached (UDialogueWave *Dialogue, FDialogueContext *Context, USceneComponent *AttachToComponent, FName AttachPointName, FVector Location, EAttachLocation::Type LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, USoundAttenuation *AttenuationSettings) |
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static void | PlaySound (UObject *WorldContextObject, USoundCue *InSoundCue, USceneComponent *AttachComponent, FName AttachName, bool bFollow, float VolumeMultiplier, float PitchMultiplier) |
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static void | GetAccurateRealTime (UObject *WorldContextObject, int *Seconds, float *PartialSeconds) |
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static FString * | GetPlatformName (FString *result) |
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static void | StaticRegisterNativesUGameplayStatics () |
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