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static FDebugFloatHistory * | AddFloatHistorySample (FDebugFloatHistory *result, float Value, FDebugFloatHistory *FloatHistory) |
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static bool | BoxOverlapActors_NEW (UObject *WorldContextObject, FVector BoxPos, FVector BoxExtent, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | BoxOverlapComponents_NEW (UObject *WorldContextObject, FVector BoxPos, FVector BoxExtent, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | BoxTraceMulti (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | BoxTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | BoxTraceSingle (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | BoxTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | CapsuleOverlapActors_NEW (UObject *WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | CapsuleOverlapComponents_NEW (UObject *WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | CapsuleTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | CapsuleTraceMulti_NEW (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | CapsuleTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | CapsuleTraceSingle_NEW (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | ComponentOverlapActors_NEW (UPrimitiveComponent *Component, FTransform *ComponentTransform, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | ComponentOverlapComponents_NEW (UPrimitiveComponent *Component, FTransform *ComponentTransform, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static char | MakeLiteralByte (char Value) |
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static void | CreateCopyForUndoBuffer (UObject *ObjectToModify) |
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static void | Delay (UObject *WorldContextObject, float Duration, FLatentActionInfo LatentInfo) |
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static bool | DoesImplementInterface (UObject *TestObject, TSubclassOf< UInterface > Interface) |
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static void | DrawDebugArrow (UObject *WorldContextObject, FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor Color, float LifeTime) |
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static void | DrawDebugBox (UObject *WorldContextObject, FVector Center, FVector Extent, FLinearColor Color, FRotator Rotation, float LifeTime) |
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static void | DrawDebugCapsule (UObject *WorldContextObject, FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor Color, float LifeTime) |
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static void | DrawDebugCone (UObject *WorldContextObject, FVector Origin, FVector Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, FLinearColor Color) |
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static void | DrawDebugConeInDegrees (UObject *WorldContextObject, FVector Origin, FVector Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, FLinearColor Color, float LifeTime) |
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static void | DrawDebugCoordinateSystem (UObject *WorldContextObject, FVector AxisLoc, FRotator AxisRot, float Scale, float LifeTime) |
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static void | DrawDebugCylinder (UObject *WorldContextObject, FVector Start, FVector End, float Radius, int Segments, FLinearColor Color, float LifeTime) |
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static void | DrawDebugFloatHistoryLocation (UObject *WorldContextObject, FDebugFloatHistory *FloatHistory, FVector DrawLocation, FVector2D DrawSize, FLinearColor DrawColor, float LifeTime) |
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static void | DrawDebugFloatHistoryTransform (UObject *WorldContextObject, FDebugFloatHistory *FloatHistory, FTransform *DrawTransform, FVector2D DrawSize, FLinearColor DrawColor, float LifeTime) |
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static void | DrawDebugFrustum (UObject *WorldContextObject, FTransform *FrustumTransform, FLinearColor FrustumColor, float Duration) |
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static void | DrawDebugLine (UObject *WorldContextObject, FVector LineStart, FVector LineEnd, FLinearColor Color, float LifeTime, float Thickness) |
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static void | DrawDebugLineTraceHitResult (UObject *WorldContextObject, FHitResult *Hit, FVector *TraceStart, FVector *TraceEnd, FLinearColor StartColor, FLinearColor HitColor, float LineThickness, float HitSize, bool bDrawHitNormal, FLinearColor HitNormalColor, float HitNormalLength, float Duration) |
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static void | DrawDebugPlane (UObject *WorldContextObject, FPlane *P, FVector Loc, float Size, FLinearColor Color, float LifeTime) |
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static void | DrawDebugPoint (UObject *WorldContextObject, FVector Position, float Size, FLinearColor PointColor, float LifeTime) |
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static void | DrawDebugSphere (UObject *WorldContextObject, FVector Center, float Radius, int Segments, FLinearColor Color, float LifeTime) |
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static void | DrawDebugString (UObject *WorldContextObject, FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration) |
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static void | ExecuteConsoleCommand (UObject *WorldContextObject, FString *Command, APlayerController *Player) |
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static void | FlushDebugStrings (UObject *WorldContextObject) |
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static void | FlushPersistentDebugLines (UObject *WorldContextObject) |
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static void | Generic_SetStructurePropertyByName (UObject *OwnerObject, FName StructPropertyName, const void *SrcStructAddr) |
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static void | GetActorBounds (AActor *Actor, FVector *Origin, FVector *BoxExtent) |
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static void | GetActorListFromComponentList (TArray< UPrimitiveComponent * > *ComponentList, UClass *ActorClassFilter, TArray< AActor * > *OutActorList) |
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static void | GetComponentBounds (USceneComponent *Component, FVector *Origin, FVector *BoxExtent, float *SphereRadius) |
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static FString * | GetDisplayName (FString *result, UObject *Object) |
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static FString * | GetEngineVersion (FString *result) |
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static FString * | GetGameName (FString *result) |
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static long double | GetGameTimeInSeconds (UObject *WorldContextObject) |
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static FString * | GetPlatformUserName (FString *result) |
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static int | GetRenderingDetailMode () |
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static int | GetRenderingMaterialQualityLevel () |
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static FString * | GetUniqueDeviceId (FString *result) |
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static bool | IsClient (UObject *WorldContextObject) |
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static bool | IsDedicatedServer (UObject *WorldContextObject) |
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static bool | IsListenServer (UObject *WorldContextObject) |
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static bool | IsServer (UObject *WorldContextObject) |
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static bool | IsStandalone (UObject *WorldContextObject) |
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static bool | IsValid (UObject *Object) |
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static void | K2_ClearTimer (UObject *Object, FString FunctionName) |
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static float | K2_GetTimerElapsedTime (UObject *Object, FString FunctionName) |
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static float | K2_GetTimerRemainingTime (UObject *Object, FString FunctionName) |
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static bool | K2_IsTimerActive (UObject *Object, FString FunctionName) |
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static bool | K2_IsTimerPaused (UObject *Object, FString FunctionName) |
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static void | K2_PauseTimer (UObject *Object, FString FunctionName) |
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static void | K2_SetTimer (UObject *Object, FString FunctionName, float Time, bool bLooping) |
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static void | K2_SetTimerDelegate (FBlueprintTimerDynamicDelegate Delegate, float Time, bool bLooping) |
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static void | K2_SetTimerForNextTick (UObject *Object, FString FunctionName, bool bLooping) |
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static void | K2_SetTimerForNextTickDelegate (FBlueprintTimerDynamicDelegate Delegate, bool bLooping) |
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static bool | K2_TimerExists (UObject *Object, FString FunctionName) |
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static void | K2_UnPauseTimer (UObject *Object, FString FunctionName) |
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static void | LaunchURL (FString *URL) |
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static bool | LineTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | LineTraceMulti_NEW (UObject *WorldContextObject, FVector Start, FVector End, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | LineTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | LineTraceSingle_NEW (UObject *WorldContextObject, FVector Start, FVector End, ECollisionChannel TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static FName * | MakeLiteralName (FName *result, FName Value) |
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static FText * | MakeLiteralText (FText *result, FText Value) |
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static void | RetriggerableDelay (UObject *WorldContextObject, float Duration, FLatentActionInfo LatentInfo) |
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static void | SetBoolPropertyByName (UObject *Object, FName PropertyName, bool Value) |
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static void | SetBytePropertyByName (UObject *Object, FName PropertyName, char Value) |
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static void | SetClassPropertyByName (UObject *Object, FName PropertyName, TSubclassOf< UObject > Value) |
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static void | SetDoublePropertyByName (UObject *Object, FName PropertyName, long double Value) |
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static void | SetFloatPropertyByName (UObject *Object, FName PropertyName, float Value) |
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static void | SetIntPropertyByName (UObject *Object, FName PropertyName, int Value) |
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static void | SetLinearColorPropertyByName (UObject *Object, FName PropertyName, FLinearColor *Value) |
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static void | SetNamePropertyByName (UObject *Object, FName PropertyName, FName *Value) |
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static void | SetObjectPropertyByName (UObject *Object, FName PropertyName, UObject *Value) |
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static void | SetRotatorPropertyByName (UObject *Object, FName PropertyName, FRotator *Value) |
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static void | SetStringPropertyByName (UObject *Object, FName PropertyName, FString *Value) |
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static void | SetSupressViewportTransitionMessage (UObject *WorldContextObject, bool bState) |
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static void | SetTextPropertyByName (UObject *Object, FName PropertyName, FText *Value) |
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static void | SetTransformPropertyByName (UObject *Object, FName PropertyName, FTransform *Value) |
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static void | SetVectorPropertyByName (UObject *Object, FName PropertyName, FVector *Value) |
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static void | ShowAdBanner (bool bShowOnBottomOfScreen) |
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static void | ShowPlatformSpecificAchievementsScreen (APlayerController *SpecificPlayer) |
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static void | ShowPlatformSpecificLeaderboardScreen (FString *CategoryName) |
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static bool | SphereOverlapActorsSimple (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TEnumAsByte< enum EObjectTypeQuery > ObjectType, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | SphereOverlapActors_NEW (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | SphereOverlapComponents_NEW (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | SphereTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | SphereTraceMulti_NEW (UObject *WorldContextObject, FVector Start, FVector End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | SphereTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | SphereTraceSingle_NEW (UObject *WorldContextObject, FVector Start, FVector End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static UClass * | GetPrivateStaticClass (const wchar_t *Package) |
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static void | StaticRegisterNativesUKismetSystemLibrary () |
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static EPrimalCharacterStatusValue::Type | MakeLiteralInt (int InInteger) |
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static FString * | MakeLiteralString (FString *result, FString *Value) |
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static FString * | GetDisplayName (FString *result, UObject *Object) |
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static FString * | GetClassDisplayName (FString *result, UClass *Class) |
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static FString * | GetEngineVersion (FString *result) |
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static FString * | GetGameName (FString *result) |
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static FString * | GetPlatformUserName (FString *result) |
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static bool | DoesImplementInterface (UObject *TestObject, TSubclassOf< UInterface > Interface) |
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static FString * | GetUniqueDeviceId (FString *result) |
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static void | K2_SetTimer (UObject *Object, FString FunctionName, float Time, bool bLooping) |
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static void | K2_SetTimerForNextTick (UObject *Object, FString FunctionName, bool bLooping) |
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static void | K2_SetTimerDelegate (FBlueprintTimerDynamicDelegate Delegate, float Time, bool bLooping) |
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static void | K2_SetTimerForNextTickDelegate (FBlueprintTimerDynamicDelegate Delegate, bool bLooping) |
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static void | K2_ClearTimer (UObject *Object, FString FunctionName) |
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static void | K2_PauseTimer (UObject *Object, FString FunctionName) |
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static void | K2_UnPauseTimer (UObject *Object, FString FunctionName) |
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static bool | K2_IsTimerActive (UObject *Object, FString FunctionName) |
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static bool | K2_IsTimerPaused (UObject *Object, FString FunctionName) |
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static bool | K2_TimerExists (UObject *Object, FString FunctionName) |
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static float | K2_GetTimerElapsedTime (UObject *Object, FString FunctionName) |
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static float | K2_GetTimerRemainingTime (UObject *Object, FString FunctionName) |
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static void | SetClassPropertyByName (UObject *Object, FName PropertyName, TSubclassOf< UObject > Value) |
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static void | SetVectorPropertyByName (UObject *Object, FName PropertyName, FVector *Value) |
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static void | SetRotatorPropertyByName (UObject *Object, FName PropertyName, FRotator *Value) |
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static void | SetLinearColorPropertyByName (UObject *Object, FName PropertyName, FLinearColor *Value) |
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static void | SetTransformPropertyByName (UObject *Object, FName PropertyName, FTransform *Value) |
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static void | GetActorListFromComponentList (TArray< UPrimitiveComponent * > *ComponentList, UClass *ActorClassFilter, TArray< AActor * > *OutActorList) |
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static bool | SphereOverlapActors_NEW (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | SphereOverlapActorsSimple (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TEnumAsByte< enum EObjectTypeQuery > ObjectType, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | SphereOverlapComponents_NEW (UObject *WorldContextObject, FVector SpherePos, float SphereRadius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | BoxOverlapActors_NEW (UObject *WorldContextObject, FVector BoxPos, FVector BoxExtent, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | BoxOverlapComponents_NEW (UObject *WorldContextObject, FVector BoxPos, FVector BoxExtent, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | CapsuleOverlapActors_NEW (UObject *WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | CapsuleOverlapComponents_NEW (UObject *WorldContextObject, FVector CapsulePos, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | ComponentOverlapActors_NEW (UPrimitiveComponent *Component, FTransform *ComponentTransform, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ActorClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< AActor * > *OutActors) |
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static bool | ComponentOverlapComponents_NEW (UPrimitiveComponent *Component, FTransform *ComponentTransform, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, UClass *ComponentClassFilter, TArray< AActor * > *ActorsToIgnore, TArray< UPrimitiveComponent * > *OutComponents) |
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static bool | BoxTraceSingle (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | BoxTraceMulti (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | LineTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | LineTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | SphereTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | SphereTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | BoxTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | BoxTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, FVector HalfSize, FRotator Orientation, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static bool | CapsuleTraceSingleForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, FHitResult *OutHit, bool bIgnoreSelf) |
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static bool | CapsuleTraceMultiForObjects (UObject *WorldContextObject, FVector Start, FVector End, float Radius, float HalfHeight, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, TArray< AActor * > *ActorsToIgnore, EDrawDebugTrace::Type DrawDebugType, TArray< FHitResult > *OutHits, bool bIgnoreSelf) |
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static void | DrawDebugFrustum (UObject *WorldContextObject, FTransform *FrustumTransform, FLinearColor FrustumColor, float Duration) |
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static void | DrawDebugFloatHistoryLocation (UObject *WorldContextObject, FDebugFloatHistory *FloatHistory, FVector DrawLocation, FVector2D DrawSize, FLinearColor DrawColor, float LifeTime) |
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static FDebugFloatHistory * | AddFloatHistorySample (FDebugFloatHistory *result, float Value, FDebugFloatHistory *FloatHistory) |
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static void | GetActorBounds (AActor *Actor, FVector *Origin, FVector *BoxExtent) |
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static void | Delay (UObject *WorldContextObject, float Duration, FLatentActionInfo LatentInfo) |
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static void | RetriggerableDelay (UObject *WorldContextObject, float Duration, FLatentActionInfo LatentInfo) |
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static int | GetRenderingDetailMode () |
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static int | GetRenderingMaterialQualityLevel () |
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static void | ShowPlatformSpecificAchievementsScreen (APlayerController *SpecificPlayer) |
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static void | StaticRegisterNativesUKismetSystemLibrary () |
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