| __vftableField() | UObjectBase | inline | 
  | ActivateContainerIconField() | APrimalStructureItemContainer | inline | 
  | ActivateContainerStringField() | APrimalStructureItemContainer | inline | 
  | ActivatedIconColorField() | APrimalStructureItemContainer | inline | 
  | ActivateMaterialsField() | APrimalStructureItemContainer | inline | 
  | ActivationCooldownTimeField() | APrimalStructureItemContainer | inline | 
  | ActiveRequiresFuelItemsField() | APrimalStructureItemContainer | inline | 
  | ActorHasBegunPlay() | AActor | inline | 
  | ActorHasTag(FName Tag) | AActor | inline | 
  | ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) | AActor | inline | 
  | ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) | AActor | inline | 
  | ActorUsingQuickActionField() | UPrimalActor | inline | 
  | AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) | AActor | inline | 
  | AddComponentForReplication(UActorComponent *Component) | AActor | inline | 
  | AddControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline | 
  | AddInstanceComponent(UActorComponent *Component) | AActor | inline | 
  | AdditionalFoundationSupportDistanceForLinkedStructuresField() | APrimalStructure | inline | 
  | AddOwnedComponent(UActorComponent *Component) | AActor | inline | 
  | AddPowerJunctionLinkParticle(APrimalStructure *MyOutlet) | APrimalStructureItemContainer | inline | 
  | AddTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline | 
  | AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline | 
  | AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline | 
  | AdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructureItemContainer | inline | 
  | AdjustNetDestructionTime(float Delta) | APrimalStructureItemContainer | inline | 
  | AdjustNetDestructionTimeHandleField() | APrimalStructureItemContainer | inline | 
  | AdjustPlacementOnCollision(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode) | APrimalStructure | inline | 
  | AdvancedRotationPlacementOffsetField() | APrimalStructure | inline | 
  | AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate) | AActor | inline | 
  | AllowColoringBy(APlayerController *ForPC, UObject *anItem) | APrimalStructure | inline | 
  | AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | UPrimalActor | inline | 
  | AllowManualMultiUseActivation(APlayerController *ForPC) | UPrimalActor | inline | 
  | AllowPickupForItem(AShooterPlayerController *ForPC) | APrimalStructure | inline | 
  | AllowPlacingOnFloorClassesField() | APrimalStructure | inline | 
  | AllowPlacingOnSaddleParentClass(APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC) | APrimalStructure | inline | 
  | AllowRadialDamageWithoutVisiblityTrace(const FHitResult *Hit) | APrimalTargetableActor | inline | 
  | AllowRegisterComponentWithWorld(UActorComponent *MyComponent) | APrimalStructure | inline | 
  | AllowReplacementByStructureClassTypeField() | APrimalStructure | inline | 
  | AllowSaddleDinoClassesField() | APrimalStructure | inline | 
  | AllowSaving() | UPrimalActor | inline | 
  | AllowSeamlessTravel() | UPrimalActor | inline | 
  | AllowSnapByClassAndTags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint) | APrimalStructure | inline | 
  | AllowSnapByTypeFlags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex) | APrimalStructure | inline | 
  | AllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline | 
  | AllowSnappingWithClass(APrimalStructure *OtherStructure) | APrimalStructure | inline | 
  | AllowSnapRotationForStructure(int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex) | APrimalStructure | inline | 
  | AllowSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline | 
  | AllowStructureAccess(APlayerController *ForPC) | APrimalStructure | inline | 
  | AllowStructureColorSetsField() | APrimalStructure | inline | 
  | AllowToggleActivation(AShooterPlayerController *ForPC) | APrimalStructureItemContainer | inline | 
  | AllowWirelessCraftingIconField() | APrimalStructureItemContainer | inline | 
  | AnimNotifyCustomEvent(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject) | APrimalStructure | inline | 
  | ApplyLinkedIDs(bool bRelinkParents) | APrimalStructure | inline | 
  | ApplyPinCode(AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | APrimalStructureItemContainer | inline | 
  | ApplyScale(bool bOnlyInitPhysics) | APrimalStructure | inline | 
  | ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift) | AActor | inline | 
  | AreAllOuterObjectsValid() | UObject | inline | 
  | AssetVersePathTagName() | UObject | inlinestatic | 
  | AsyncPhysicsTickActor(float DeltaTime, float SimTime) | AActor | inline | 
  | AttachedToDinoID1Field() | APrimalStructure | inline | 
  | AttachedToField() | APrimalStructure | inline | 
  | AttachmentReplicationField() | AActor | inline | 
  | AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline | 
  | AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) | AActor | inline | 
  | AttachToStaticMeshSocketMinScaleDefaultField() | APrimalStructure | inline | 
  | AttachToStaticMeshSocketMinScaleOverridesField() | APrimalStructure | inline | 
  | AttachToStaticMeshSocketNameBaseField() | APrimalStructure | inline | 
  | AutoReceiveInputField() | AActor | inline | 
  | bAbsoluteTakeAnythingAsGround() | APrimalStructure | inline | 
  | bActiveRequiresPower() | APrimalStructureItemContainer | inline | 
  | bActorBeginningPlayFromLevelStreaming() | AActor | inline | 
  | bActorEnableCollision() | AActor | inline | 
  | bActorInitialized() | AActor | inline | 
  | bActorIsBeingConstructed() | AActor | inline | 
  | bActorIsBeingDestroyed() | AActor | inline | 
  | bActorPreventPhysicsSceneRegistration() | AActor | inline | 
  | bActorSeamlessTraveled() | AActor | inline | 
  | bActorWantsDestroyDuringBeginPlay() | AActor | inline | 
  | bAddedPerformanceThrottledTick() | UPrimalActor | inline | 
  | bAddedRealtimeThrottledTick() | UPrimalActor | inline | 
  | bAddedServerThrottledTick() | UPrimalActor | inline | 
  | bAddedTagsList() | UPrimalActor | inline | 
  | bAdjustDamageAsPlayerWithEquipment() | APrimalStructureItemContainer | inline | 
  | bAdjustPlacementIfCollide() | APrimalStructure | inline | 
  | bAlignToSaddleWhenPlacing() | APrimalStructure | inline | 
  | bAllowAttachToPawn() | APrimalStructure | inline | 
  | bAllowAttachToSaddle() | APrimalStructure | inline | 
  | bAllowAutoActivateWhenNoPower() | APrimalStructureItemContainer | inline | 
  | bAllowCustomName() | APrimalStructureItemContainer | inline | 
  | bAllowDamageByFriendlyDinos() | APrimalTargetableActor | inline | 
  | bAllowEnemyDemolish() | APrimalStructure | inline | 
  | bAllowInRegularStructurePreventionZones() | APrimalStructure | inline | 
  | bAllowLoadBearing() | APrimalStructure | inline | 
  | bAllowMultiplePrimarySnappedStructures() | APrimalStructure | inline | 
  | bAllowPickingUpStructureAfterPlacement() | APrimalStructure | inline | 
  | bAllowPlacingOnOtherTeamStructures() | APrimalStructure | inline | 
  | bAllowPlacingOnOtherTeamStructuresPvPOnly() | APrimalStructure | inline | 
  | bAllowReceiveTickEventOnDedicatedServer() | AActor | inline | 
  | bAllowRegisterSkeletalMeshesOnDedicatedServer() | APrimalStructure | inline | 
  | bAllowSnapOntoSameLocation() | APrimalStructure | inline | 
  | bAllowSnapRotation() | APrimalStructure | inline | 
  | bAllowStructureColors() | APrimalStructure | inline | 
  | bAllowTargetingByCorruptDinos() | APrimalStructure | inline | 
  | bAllowTickBeforeBeginPlay() | AActor | inline | 
  | bAllowUseFromRidingDino() | APrimalStructure | inline | 
  | bAlwaysCreatePhysicsState() | UPrimalActor | inline | 
  | bAlwaysRelevant() | AActor | inline | 
  | bAlwaysRelevantPrimalStructure() | UPrimalActor | inline | 
  | BasedCharacterDamageAmountField() | APrimalStructureItemContainer | inline | 
  | BasedCharacterDamageIntervalField() | APrimalStructureItemContainer | inline | 
  | BasedCharacterDamageTypeField() | APrimalStructureItemContainer | inline | 
  | bAsyncPhysicsTickEnabled() | AActor | inline | 
  | bAttachmentReplicationUseNetworkParent() | UPrimalActor | inline | 
  | bAttachToStaticMeshSocket() | APrimalStructure | inline | 
  | bAttachToStaticMeshSocketRotation() | APrimalStructure | inline | 
  | BatteryClassOverrideField() | APrimalStructureItemContainer | inline | 
  | bAutoActivateContainer() | APrimalStructureItemContainer | inline | 
  | bAutoActivateIfPowered() | APrimalStructureItemContainer | inline | 
  | bAutoActivateWhenFueled() | APrimalStructureItemContainer | inline | 
  | bAutoActivateWhenNoPower() | APrimalStructureItemContainer | inline | 
  | bAutoDestroyWhenFinished() | AActor | inline | 
  | bAutoStasis() | UPrimalActor | inline | 
  | bBedUsesDefaultDestination() | APrimalStructure | inline | 
  | bBeginPlayIgnoreApplyScale() | APrimalStructure | inline | 
  | bBlockInput() | AActor | inline | 
  | bBlueprintDrawHUD() | APrimalStructure | inline | 
  | bBlueprintDrawPreviewHUD() | APrimalStructure | inline | 
  | bBlueprintMultiUseEntries() | UPrimalActor | inline | 
  | bBPCheckItemRequiementsToBuild() | APrimalStructure | inline | 
  | bBPInventoryItemUsedHandlesDurability() | UPrimalActor | inline | 
  | bBPIsValidWaterSourceForPipe() | APrimalStructureItemContainer | inline | 
  | bBPNotifyRemoteViewerChange() | APrimalStructureItemContainer | inline | 
  | bBPOnContainerActiveHealthDecrease() | APrimalStructureItemContainer | inline | 
  | bBPOverideDemolish() | APrimalStructure | inline | 
  | bBPOverrideAllowSnappingWith() | APrimalStructure | inline | 
  | bBPOverrideAllowSnappingWithButAlsoCallSuper() | APrimalStructure | inline | 
  | bBPOverrideAllowStructureAccess() | APrimalStructure | inline | 
  | bBPOverridePlacementRotation() | APrimalStructure | inline | 
  | bBPOverrideSnappedFromTransform() | APrimalStructure | inline | 
  | bBPOverrideSnappedToTransform() | APrimalStructure | inline | 
  | bBPPostInitializeComponents() | UPrimalActor | inline | 
  | bBPPostSetStructureCollisionChannels() | APrimalStructure | inline | 
  | bBPPreInitializeComponents() | UPrimalActor | inline | 
  | bCallPreReplication() | AActor | inline | 
  | bCallPreReplicationForReplay() | AActor | inline | 
  | bCanAttachToExosuit() | APrimalStructure | inline | 
  | bCanBeDamaged() | AActor | inline | 
  | bCanBeInCluster() | AActor | inline | 
  | bCanBeRepaired() | APrimalStructure | inline | 
  | bCanBeStoredByExosuit() | APrimalStructure | inline | 
  | bCanBuildUpon() | APrimalStructure | inline | 
  | bCanDemolish() | APrimalStructure | inline | 
  | bCanToggleActivation() | APrimalStructureItemContainer | inline | 
  | bCarriedByDino() | APrimalStructure | inline | 
  | bCenterOffscreenFloatingHUDWidgets() | APrimalStructure | inline | 
  | bCheckStartedUnderwater() | APrimalStructureItemContainer | inline | 
  | bClientAddPlacedOnFloorStructures() | APrimalStructure | inline | 
  | bClientBPNotifyInventoryItemChanges() | APrimalStructureItemContainer | inline | 
  | bClientReceivedStructuresPlacedOnFloor() | APrimalStructure | inline | 
  | bClimbable() | UPrimalActor | inline | 
  | bCollideWhenPlacing() | AActor | inline | 
  | bContainerActivated() | APrimalStructureItemContainer | inline | 
  | bCraftingSubstractConnectedWater() | APrimalStructureItemContainer | inline | 
  | bCreatedDynamicMaterials() | APrimalStructure | inline | 
  | bDamageNotifyTeamAggroAI() | APrimalTargetableActor | inline | 
  | bDebug() | APrimalStructure | inline | 
  | bDeferredBeginPlay() | AActor | inline | 
  | bDemolished() | APrimalStructure | inline | 
  | bDemolishJustDestroy() | APrimalStructure | inline | 
  | bDeprecateStructure() | APrimalStructure | inline | 
  | bDestroyedMeshUseSkeletalMeshComponent() | APrimalTargetableActor | inline | 
  | bDestroyOnStasis() | APrimalStructure | inline | 
  | bDestroyOnStasisUnlessPrevented() | APrimalStructure | inline | 
  | bDestroyStructureIfFloorDestroyed() | APrimalStructure | inline | 
  | bDestroyWhenAllItemsRemoved() | APrimalStructureItemContainer | inline | 
  | bDestroyWhenAllItemsRemovedExceptDefaults() | APrimalStructureItemContainer | inline | 
  | bDestructionActorTemplateServerOnly() | APrimalTargetableActor | inline | 
  | bDidHideGrass() | APrimalStructure | inline | 
  | bDidSetContainerActive() | APrimalStructureItemContainer | inline | 
  | bDidSpawnEffects() | APrimalStructure | inline | 
  | bDisableActivationUnderwater() | APrimalStructureItemContainer | inline | 
  | bDisablePickingUpStructureAfterPlacementOnTryMultiUse() | APrimalStructure | inline | 
  | bDisablePlacementOnDynamicsFoliageAndDoors() | APrimalStructure | inline | 
  | bDisablePlacementOnStructureFloors() | APrimalStructure | inline | 
  | bDisableRigidBodyAnimNodes() | AActor | inline | 
  | bDisableSnapStructure() | APrimalStructure | inline | 
  | bDisableStructureOnElectricStorm() | APrimalStructure | inline | 
  | bDisallowPreventCropsBiomes() | APrimalStructure | inline | 
  | bDisplayActivationOnInventoryUI() | APrimalStructureItemContainer | inline | 
  | bDisplayActivationOnInventoryUISecondary() | APrimalStructureItemContainer | inline | 
  | bDisplayActivationOnInventoryUITertiary() | APrimalStructureItemContainer | inline | 
  | bDoAllowRadialDamageWithoutVisiblityTrace() | APrimalTargetableActor | inline | 
  | bDoForceCreateDynamicMaterials() | APrimalStructure | inline | 
  | bDoItemVisuals() | APrimalStructureItemContainer_VisualItems | inline | 
  | bDontActuallySnapJustPlacement() | APrimalStructure | inline | 
  | bDontCheckSnapsForObstruction() | APrimalStructure | inline | 
  | bDontOverrideCollisionProfile() | APrimalStructure | inline | 
  | bDontSetDamageParameters() | APrimalStructure | inline | 
  | bDontSetDynamicObstacle() | APrimalStructure | inline | 
  | bDontSetStructureCollisionChannels() | APrimalStructure | inline | 
  | bDormantNetMulticastForceFullReplication() | UPrimalActor | inline | 
  | bDrawFuelRemaining() | APrimalStructureItemContainer | inline | 
  | bDrinkingWater() | APrimalStructureItemContainer | inline | 
  | bDropInventoryOnDestruction() | APrimalStructureItemContainer | inline | 
  | BecomeViewTarget(APlayerController *PC) | AActor | inline | 
  | BedIDField() | APrimalStructure | inline | 
  | BeginDestroy() | AActor | inline | 
  | BeginPlay() | APrimalStructureItemContainer_VisualItems | inline | 
  | bEnableAutoLODGeneration() | AActor | inline | 
  | bEnableMultiUse() | UPrimalActor | inline | 
  | bEnforceStructureLinkExactRotation() | APrimalStructure | inline | 
  | bExchangedRoles() | AActor | inline | 
  | bFinalPlacementDontAdjustForMaxRange() | APrimalStructure | inline | 
  | bFindCameraComponentWhenViewTarget() | AActor | inline | 
  | bFlipByScale() | APrimalStructure | inline | 
  | bFlipInvertLocOffset() | APrimalStructure | inline | 
  | bForceAllowInPreventionVolumes() | APrimalStructure | inline | 
  | bForceAllowNearSupplyCrateSpawns() | APrimalStructure | inline | 
  | bForceAllowNetMulticast() | UPrimalActor | inline | 
  | bForceAllowWallAttachments() | APrimalStructure | inline | 
  | bForceBlockIK() | APrimalStructure | inline | 
  | bForceBlockStationaryTraces() | APrimalStructure | inline | 
  | bForceCheckNearbyEnemyFoundation() | APrimalStructure | inline | 
  | bForcedHudDrawingRequiresSameTeam() | UPrimalActor | inline | 
  | bForceDisableFootSound() | APrimalStructure | inline | 
  | bForceFloatingDamageNumbers() | APrimalTargetableActor | inline | 
  | bForceFloorCollisionGroup() | APrimalStructure | inline | 
  | bForceGroundForFoundation() | APrimalStructure | inline | 
  | bForceHiddenReplication() | UPrimalActor | inline | 
  | bForceHideObstructedSnaps() | APrimalStructure | inline | 
  | bForceHighQualityViewerReplication() | AActor | inline | 
  | bForceIgnoreSpatialComponent() | UPrimalActor | inline | 
  | bForceIgnoreStationaryObjectTrace() | APrimalStructure | inline | 
  | bForceInfiniteDrawDistance() | UPrimalActor | inline | 
  | bForceNetAddressable() | AActor | inline | 
  | bForceNetworkSpatialization() | UPrimalActor | inline | 
  | bForceNoPinLocking() | APrimalStructureItemContainer | inline | 
  | bForcePersonalStructureOwnership() | APrimalStructure | inline | 
  | bForcePlacingOnGround() | APrimalStructure | inline | 
  | bForcePlacingOnVerticalGround() | APrimalStructure | inline | 
  | bForcePreventAutoActivateWhenConnectedToWater() | APrimalStructureItemContainer | inline | 
  | bForcePreventEnemyStructuresNearby() | APrimalStructure | inline | 
  | bForcePreventSeamlessTravel() | UPrimalActor | inline | 
  | bForcePushTroughWallCheck() | APrimalStructure | inline | 
  | bForceReplicateDormantChildrenWithoutSpatialRelevancy() | UPrimalActor | inline | 
  | bForceSnappedStructureToGround() | APrimalStructure | inline | 
  | bForceUseSkeletalMeshComponent() | APrimalStructure | inline | 
  | bForceZeroDamageProcessing() | APrimalTargetableActor | inline | 
  | bFoundationRequiresGroundTrace() | APrimalStructure | inline | 
  | bFuelAllowActivationWhenNoPower() | APrimalStructureItemContainer | inline | 
  | bGenerateOverlapEventsDuringLevelStreaming() | AActor | inline | 
  | bHandledDestruction() | APrimalStructureItemContainer | inline | 
  | bHasAnyStructuresPlacedOnFloor() | APrimalStructure | inline | 
  | bHasBeenAttachedToDinoField() | APrimalStructure | inline | 
  | bHasDeferredComponentRegistration() | AActor | inline | 
  | bHasFinishedSpawning() | AActor | inline | 
  | bHasFuel() | APrimalStructureItemContainer | inline | 
  | bHasHighVolumeRPCs() | UPrimalActor | inline | 
  | bHasItems() | APrimalStructureItemContainer_VisualItems | inline | 
  | bHasRegisteredAllComponents() | AActor | inline | 
  | bHasResetDecayTime() | APrimalStructure | inline | 
  | bHasWindSourceComponentsToInteractWithVolumetricDispatcher() | APrimalStructure | inline | 
  | bHibernateChange() | UPrimalActor | inline | 
  | bHidden() | AActor | inline | 
  | bHideAutoActivateToggle() | APrimalStructureItemContainer | inline | 
  | bHidePowerJunctionConnection() | APrimalStructureItemContainer | inline | 
  | bHideUnusedParticleTypesOnRefreshActiveEffectsField() | APrimalStructureItemContainer | inline | 
  | bHighPriorityDemolish() | APrimalStructure | inline | 
  | bIgnoreDamageRepairCooldown() | APrimalTargetableActor | inline | 
  | bIgnoredByCharacterEncroachment() | UPrimalActor | inline | 
  | bIgnoredByTargeting() | APrimalStructure | inline | 
  | bIgnoreDestructionEffects() | APrimalTargetableActor | inline | 
  | bIgnoreDyingWhenDemolished() | APrimalStructure | inline | 
  | bIgnoreEngramsField() | APrimalStructureItemContainer_VisualItems | inline | 
  | bIgnoreMaxStructuresInRange() | APrimalStructure | inline | 
  | bIgnoreMaxStructuresInSmallRadius() | APrimalStructure | inline | 
  | bIgnoreNetworkRangeScaling() | UPrimalActor | inline | 
  | bIgnorePawns() | APrimalStructure | inline | 
  | bIgnoreSnappedToOtherFloorStructures() | APrimalStructure | inline | 
  | bIgnoresOriginShifting() | AActor | inline | 
  | bImmuneToAutoDemolish() | APrimalStructure | inline | 
  | bInitializedMaterials() | APrimalStructure | inline | 
  | bInventoryForcePreventItemAppends() | APrimalStructureItemContainer | inline | 
  | bInventoryForcePreventRemoteAddItems() | APrimalStructureItemContainer | inline | 
  | bIsAmmoContainer() | APrimalStructureItemContainer | inline | 
  | bIsBed() | APrimalStructure | inline | 
  | bIsBeingReplaced() | APrimalStructure | inline | 
  | bIsCoreStructure() | APrimalStructure | inline | 
  | bIsDead() | APrimalTargetableActor | inline | 
  | bIsDestroyedFromChildActorComponent() | UPrimalActor | inline | 
  | bIsDoorframe() | APrimalStructure | inline | 
  | bIsDrawingHUDPickupTimer() | APrimalStructure | inline | 
  | bIsEditorOnlyActor() | AActor | inline | 
  | bIsEnvironmentStructure() | APrimalStructure | inline | 
  | bIsFenceFoundation() | APrimalStructure | inline | 
  | bIsFlippable() | APrimalStructure | inline | 
  | bIsFlipped() | APrimalStructure | inline | 
  | bIsFloor() | APrimalStructure | inline | 
  | bIsFoundation() | APrimalStructure | inline | 
  | bIsFromChildActorComponent() | UPrimalActor | inline | 
  | bIsInstancedFoliage() | UPrimalActor | inline | 
  | bIsLocked() | APrimalStructureItemContainer | inline | 
  | bIsMapActor() | UPrimalActor | inline | 
  | bIsPinLocked() | APrimalStructureItemContainer | inline | 
  | bIsPlacingPlayerStructure() | APrimalStructure | inline | 
  | bIsPowered() | APrimalStructureItemContainer | inline | 
  | bIsPowerJunction() | APrimalStructureItemContainer | inline | 
  | bIsPreviewStructure() | APrimalStructure | inline | 
  | bIsPrimalCharacter() | UPrimalActor | inline | 
  | bIsPrimalDino() | UPrimalActor | inline | 
  | bIsPrimalStructure() | UPrimalActor | inline | 
  | bIsPrimalStructureExplosive() | UPrimalActor | inline | 
  | bIsPvE() | APrimalStructure | inline | 
  | bIsRepairing() | APrimalStructure | inline | 
  | bIsShooterCharacter() | UPrimalActor | inline | 
  | bIsShooterPlayerController() | UPrimalActor | inline | 
  | bIsTeleporter() | APrimalStructure | inline | 
  | bIsUnderwater() | APrimalStructureItemContainer | inline | 
  | bIsValidUnstasisCaster() | UPrimalActor | inline | 
  | bIsWall() | APrimalStructure | inline | 
  | BlacklistedItemCountField() | APrimalStructureItemContainer | inline | 
  | bLastToggleActivated() | APrimalStructureItemContainer | inline | 
  | bLoadedFromSaveGame() | UPrimalActor | inline | 
  | BlueprintCreatedComponentsField() | AActor | inline | 
  | bMultiUseCenterHUD() | UPrimalActor | inline | 
  | bNetCheckedInitialPhysicsState() | AActor | inline | 
  | bNetCritical() | UPrimalActor | inline | 
  | bNetLoadOnClient() | AActor | inline | 
  | bNetMulticasting() | UPrimalActor | inline | 
  | bNetStartup() | AActor | inline | 
  | bNetTemporary() | AActor | inline | 
  | bNetUseClientRelevancy() | UPrimalActor | inline | 
  | bNetUseOwnerRelevancy() | AActor | inline | 
  | bNetworkSpatializationForceRelevancyCheck() | UPrimalActor | inline | 
  | bNoCollision() | APrimalStructure | inline | 
  | BoneDamageAdjustersField() | APrimalTargetableActor | inline | 
  | bOnlyAllowPlacementInWater() | APrimalStructure | inline | 
  | bOnlyAllowTeamActivation() | APrimalStructureItemContainer | inline | 
  | bOnlyConsumeDurabilityOnEquipmentForEnemies() | APrimalStructureItemContainer | inline | 
  | bOnlyFoundationIfSnappedToFoundation() | APrimalStructure | inline | 
  | bOnlyInitialReplication() | UPrimalActor | inline | 
  | bOnlyRelevantToOwner() | AActor | inline | 
  | bOnlyReplicateOnNetForcedUpdate() | UPrimalActor | inline | 
  | bOnlyUseSpoilingMultipliersIfActivated() | APrimalStructureItemContainer | inline | 
  | bOverrideFoundationSupportDistance() | APrimalStructure | inline | 
  | BoxNameField() | APrimalStructureItemContainer | inline | 
  | BoxNamePrefaceStringField() | APrimalStructureItemContainer | inline | 
  | bPaintingUseSkeletalMesh() | APrimalStructure | inline | 
  | BPAllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC) | APrimalStructure | inline | 
  | BPAllowSwitchToVariant(FName VariantTag) | APrimalStructure | inline | 
  | BPApplyCustomDurabilityOnPickup(UPrimalItem *pickedup) | APrimalStructure | inline | 
  | BPApplyPinCode(AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | APrimalStructureItemContainer | inline | 
  | BPAttachedRootComponent() | UPrimalActor | inline | 
  | BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) | AActor | inline | 
  | BPDefaultProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox) | APrimalStructure | inline | 
  | bPendingRemoval() | APrimalStructure | inline | 
  | bPendingUnstasis() | UPrimalActor | inline | 
  | bPerInstanceSnapPoints() | APrimalStructure | inline | 
  | bPickupGiveItemRequiresAccess() | APrimalStructure | inline | 
  | BPIsAllowedToBuild(const FPlacementData *OutPlacementData, int CurrentAllowedReason) | APrimalStructure | inline | 
  | BPIsAllowedToBuildEx(const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation) | APrimalStructure | inline | 
  | bPlacementAdjustHeight() | APrimalStructure | inline | 
  | bPlacementChooseRotation() | APrimalStructure | inline | 
  | bPlacementIgnoreChooseRotation() | APrimalStructure | inline | 
  | bPlacementShouldNotBeHorizontal() | APrimalStructure | inline | 
  | bPlacementTraceIgnorePawns() | APrimalStructure | inline | 
  | bPlacementUsesWeaponClipAmmo() | APrimalStructure | inline | 
  | bPlacingOnGroundRequiresNoStructure() | APrimalStructure | inline | 
  | BPNetRefreshStructureColors_Implementation(bool bUseColors) | APrimalStructure | inline | 
  | BPNotifyAmmoBoxReloadedStructure(APrimalStructure *ReloadedStructure) | APrimalStructure | inline | 
  | BPOnStructurePickup(APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup) | APrimalStructure | inline | 
  | BPOverrideAllowStructureAccess(AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly) | APrimalStructure | inline | 
  | BPOverrideDemolish(AShooterPlayerController *ForPC) | APrimalStructure | inline | 
  | BPOverrideDestroyedMeshTextures() | APrimalTargetableActor | inline | 
  | BPOverrideServerMultiUseAcceptRange_Implementation() | UPrimalActor | inline | 
  | bPoweredAllowBattery() | APrimalStructureItemContainer | inline | 
  | bPoweredAllowSolar() | APrimalStructureItemContainer | inline | 
  | bPoweredHasBattery() | APrimalStructureItemContainer | inline | 
  | bPoweredUsingBattery() | APrimalStructureItemContainer | inline | 
  | bPoweredUsingSolar() | APrimalStructureItemContainer | inline | 
  | bPoweredWaterSourceWhenActive() | APrimalStructureItemContainer | inline | 
  | BPPreventPlacingStructureOntoMe(APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult) | APrimalStructure | inline | 
  | BPPreventSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure) | APrimalStructure | inline | 
  | BPRefreshedStructureColors() | APrimalStructure | inline | 
  | bPreventActorStasis() | UPrimalActor | inline | 
  | bPreventAttachedChildStructures() | APrimalStructure | inline | 
  | bPreventAttachToSaddle() | APrimalStructure | inline | 
  | bPreventCharacterBasing() | UPrimalActor | inline | 
  | bPreventCharacterBasingAllowSteppingUp() | UPrimalActor | inline | 
  | bPreventCliffPlatforms() | UPrimalActor | inline | 
  | bPreventCreationOfDynamicMaterials() | APrimalStructure | inline | 
  | bPreventDefaultVariant() | APrimalStructure | inline | 
  | bPreventDinoPlacementDistanceIncrease() | APrimalStructure | inline | 
  | bPreventLevelBoundsRelevant() | UPrimalActor | inline | 
  | bPreventNPCSpawnFloor() | UPrimalActor | inline | 
  | bPreventOnDedicatedServer() | UPrimalActor | inline | 
  | bPreventPlacementInWater() | APrimalStructure | inline | 
  | bPreventPreviewIfWeaponPlaced() | APrimalStructure | inline | 
  | bPreventRegularForceNetUpdate() | UPrimalActor | inline | 
  | bPreventSaving() | UPrimalActor | inline | 
  | bPreventStasis() | APrimalStructure | inline | 
  | bPreventToggleActivation() | APrimalStructureItemContainer | inline | 
  | bPreventUsingAsWirelessCraftingSource() | APrimalStructureItemContainer | inline | 
  | bPreventZeroDamageInstigatorSelfDamage() | APrimalTargetableActor | inline | 
  | bPreviewApplyColorToChildComponents() | APrimalStructure | inline | 
  | bPreviousHasItems() | APrimalStructureItemContainer_VisualItems | inline | 
  | bPrimalDeferredConstruction() | AActor | inline | 
  | BPUseCountStructureInRange() | APrimalStructure | inline | 
  | bRealtimeThrottledTickUseNativeTick() | UPrimalActor | inline | 
  | bRelevantForLevelBounds() | AActor | inline | 
  | bRelevantForNetworkReplays() | AActor | inline | 
  | bReplayRewindable() | AActor | inline | 
  | bReplicateHidden() | UPrimalActor | inline | 
  | bReplicateItemFuelClass() | APrimalStructureItemContainer | inline | 
  | bReplicateLastActivatedTime() | APrimalStructureItemContainer | inline | 
  | bReplicateMovement() | AActor | inline | 
  | bReplicates() | AActor | inline | 
  | bReplicateUsingRegisteredSubObjectList() | AActor | inline | 
  | bRequireFreePrimarySnappedStructure() | APrimalStructure | inline | 
  | bRequiresGroundedPlacement() | APrimalStructure | inline | 
  | bRequiresItemExactClass() | APrimalStructureItemContainer | inline | 
  | bRequiresPlacementOnStructureFloors() | APrimalStructure | inline | 
  | bRequiresPlacingOnWall() | APrimalStructure | inline | 
  | bRequiresSnapping() | APrimalStructure | inline | 
  | bRequiresToBeInsideZoneVolume() | APrimalStructure | inline | 
  | bReturnDamageOnHitFromPawn() | APrimalStructure | inline | 
  | bRootFoundationLimitBuildArea() | APrimalStructure | inline | 
  | bRunningUserConstructionScript() | AActor | inline | 
  | bSavedWhenStasised() | UPrimalActor | inline | 
  | bSeatedDisableCollisionCheck() | APrimalStructure | inline | 
  | bServerBPNotifyInventoryItemChanges() | APrimalStructureItemContainer | inline | 
  | bServerBPNotifyInventoryItemChangesUseQuantity() | APrimalStructureItemContainer | inline | 
  | bServerBPNotifyInventoryItemChangesUseSwapped() | APrimalStructureItemContainer | inline | 
  | bSetPrimitiveColor() | APrimalStructure | inline | 
  | bSetPrimitiveHealth() | APrimalStructure | inline | 
  | bSetStaticMobility() | APrimalStructure | inline | 
  | bSetWithinPreventionVolume() | APrimalTargetableActor | inline | 
  | bShowInPlaceableList() | APrimalStructure | inline | 
  | bSnappingRequiresNearbyFoundation() | APrimalStructure | inline | 
  | bSnapRequiresPlacementOnGround() | APrimalStructure | inline | 
  | bSnapToWaterSurface() | APrimalStructure | inline | 
  | bStartedUnderwater() | APrimalStructureItemContainer | inline | 
  | bStasisComponentRadiusForceDistanceCheck() | UPrimalActor | inline | 
  | bStasised() | UPrimalActor | inline | 
  | bStationaryStructure() | APrimalStructure | inline | 
  | bStructureIgnoreDying() | APrimalStructure | inline | 
  | bStructuresInRangeTypeFlagUseAltCollisionChannel() | APrimalStructure | inline | 
  | bStructureUseAltCollisionChannel() | APrimalStructure | inline | 
  | bSupportsLocking() | APrimalStructureItemContainer | inline | 
  | bSupportsPinActivation() | APrimalStructureItemContainer | inline | 
  | bSupportsPinLocking() | APrimalStructureItemContainer | inline | 
  | bTakeAnythingAsGround() | APrimalStructure | inline | 
  | bTakeGroundNormal() | APrimalStructure | inline | 
  | bTakeGroundNormalDirectly() | APrimalStructure | inline | 
  | bTearOff() | AActor | inline | 
  | bTickFunctionsRegistered() | AActor | inline | 
  | bTraceCheckOnlyUseStructuresWithTypeFlagsField() | APrimalStructure | inline | 
  | bTraceThruEncroachmentPoints() | APrimalStructure | inline | 
  | bTriggerBPStasis() | APrimalStructure | inline | 
  | bTriggerBPUnstasis() | APrimalStructure | inline | 
  | BuildingIconField() | APrimalStructure | inline | 
  | BuildReplicatedComponentsInfo() | AActor | inline | 
  | BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline | 
  | bUnstreamComponentsUseEndOverlap() | UPrimalActor | inline | 
  | bUseAdvancedRotationPlacement() | APrimalStructure | inline | 
  | bUseAmmoContainerBuff() | APrimalStructureItemContainer | inline | 
  | bUseAttachmentReplication() | UPrimalActor | inline | 
  | bUseBlueprintAnimNotifyCustomEvent() | APrimalStructure | inline | 
  | bUseBPActivated() | APrimalStructureItemContainer | inline | 
  | bUseBPAdjustDamage() | APrimalTargetableActor | inline | 
  | bUseBPAllowActorSpawn() | UPrimalActor | inline | 
  | bUseBPAllowPickupGiveItem() | APrimalStructure | inline | 
  | bUseBPAllowSnapRotationForStructure() | APrimalStructure | inline | 
  | bUseBPCanBeActivated() | APrimalStructureItemContainer | inline | 
  | bUseBPCanBeActivatedByPlayer() | APrimalStructureItemContainer | inline | 
  | bUseBPChangedActorTeam() | UPrimalActor | inline | 
  | bUseBPCheckForErrors() | UPrimalActor | inline | 
  | bUseBPCustomIsRelevantForClient() | UPrimalActor | inline | 
  | bUseBPDied() | APrimalTargetableActor | inline | 
  | bUseBPDrawEntry() | UPrimalActor | inline | 
  | bUseBPFilterMultiUseEntries() | UPrimalActor | inline | 
  | bUseBPForceAllowsInventoryUse() | UPrimalActor | inline | 
  | bUseBPGetAggroDinoOnDamageSettings() | APrimalStructure | inline | 
  | bUseBPGetBonesToHideOnAllocation() | UPrimalActor | inline | 
  | bUseBPGetFuelConsumptionMultiplier() | APrimalStructureItemContainer | inline | 
  | bUseBPGetHUDDrawLocationOffset() | UPrimalActor | inline | 
  | bUseBPGetInfoFromConsumedItemForPlacedStructure() | APrimalStructure | inline | 
  | bUseBPGetMultiUseCenterText() | UPrimalActor | inline | 
  | bUseBPGetQuantityOfItemWithoutCheckingInventory() | APrimalStructureItemContainer | inline | 
  | bUseBPGetShowDebugAnimationComponents() | UPrimalActor | inline | 
  | bUseBPHandleStructureEnabled() | APrimalStructure | inline | 
  | bUseBPInventoryItemDropped() | UPrimalActor | inline | 
  | bUseBPInventoryItemUsed() | UPrimalActor | inline | 
  | bUseBPIsAllowedToBuildEx() | APrimalStructure | inline | 
  | bUseBPOnDemolish() | APrimalStructure | inline | 
  | bUseBPOnLinkedStructureDestroyed() | APrimalStructure | inline | 
  | bUseBPOnStructurePickup() | APrimalStructure | inline | 
  | bUseBPOnVariantSwitch() | APrimalStructure | inline | 
  | bUseBPOverrideDescriptiveName() | APrimalStructure | inline | 
  | bUseBPOverrideDescriptiveNameForPreview() | APrimalStructure | inline | 
  | bUseBPOverrideTargetingLocation() | UPrimalActor | inline | 
  | bUseBPOverrideUILocation() | UPrimalActor | inline | 
  | bUseBPPostLoadedFromSaveGame() | APrimalStructure | inline | 
  | bUseBPPreventAttachments() | UPrimalActor | inline | 
  | bUseBPPreventCharacterBasing() | APrimalStructure | inline | 
  | bUseBPPreventStasis() | APrimalStructure | inline | 
  | bUseBPRefreshedStructureColors() | APrimalStructure | inline | 
  | bUseBPSetPlayerConstructor() | APrimalStructureItemContainer | inline | 
  | bUseBPTreatAsFoundationForSnappedStructure() | APrimalStructure | inline | 
  | bUseBPUpdatedHealth() | APrimalStructure | inline | 
  | bUseCanMoveThroughActor() | UPrimalActor | inline | 
  | bUseCollisionCompsForFloatingDPS() | APrimalStructureItemContainer | inline | 
  | bUseColorRegionForEmitterColor() | APrimalStructureItemContainer | inline | 
  | bUseCooldownOnTransferAll() | APrimalStructureItemContainer | inline | 
  | bUseDeathCacheCharacterID() | APrimalStructureItemContainer | inline | 
  | bUseFadeInEffect() | APrimalStructure | inline | 
  | bUseFenceFoundation() | APrimalStructure | inline | 
  | bUseHarvestingComponent() | APrimalTargetableActor | inline | 
  | bUseInfiniteStaticMeshDrawDistance() | APrimalStructure | inline | 
  | bUseLenientWorldGeoObstructionCheck() | APrimalStructure | inline | 
  | bUseMeshOriginForInventoryAccessTrace() | APrimalStructureItemContainer | inline | 
  | bUseMeshOverlapInsteadOfEncroachmentPoints() | APrimalStructure | inline | 
  | bUseNetworkSpatialization() | UPrimalActor | inline | 
  | bUseOnlyBlockSelfTraceChannel() | APrimalStructure | inline | 
  | bUseOnlyPointForLevelBounds() | UPrimalActor | inline | 
  | bUseOpenSceneAction() | APrimalStructureItemContainer | inline | 
  | bUsePlacementCollisionCheck() | APrimalStructure | inline | 
  | bUsesHealth() | APrimalStructure | inline | 
  | bUseSnapFromPlacementOverrideEvenWhenNotSnapped() | APrimalStructure | inline | 
  | bUsesPaintingComponent() | APrimalStructure | inline | 
  | bUseStasisGrid() | UPrimalActor | inline | 
  | bUsesWorldSpaceMaterial() | APrimalStructure | inline | 
  | bUseTribeGroupStructureRank() | APrimalStructure | inline | 
  | bUsingStructureColors() | APrimalStructure | inline | 
  | bWantsPerformanceThrottledTick() | UPrimalActor | inline | 
  | bWantsRealtimeThrottledTick() | UPrimalActor | inline | 
  | bWantsServerThrottledTick() | UPrimalActor | inline | 
  | bWasAttachedToPawn() | APrimalStructure | inline | 
  | bWasForceIgnoreSpatialComponent() | UPrimalActor | inline | 
  | bWasPickedUp() | APrimalStructure | inline | 
  | bWasPlacementSnapped() | APrimalStructure | inline | 
  | bWillStasisAfterSpawn() | UPrimalActor | inline | 
  | bWithinPreventionVolume() | APrimalTargetableActor | inline | 
  | CachedStasisGridIndexField() | AActor | inline | 
  | CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult) | AActor | inline | 
  | CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline | 
  | CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline | 
  | CallPreReplication(UNetDriver *NetDriver) | AActor | inline | 
  | CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) | AActor | inline | 
  | CanAttachToExosuit_Implementation(AShooterPlayerController *ForPC) | APrimalStructure | inline | 
  | CanAutoDemolish() | APrimalStructure | inline | 
  | CanBeActivated() | APrimalStructureItemContainer | inline | 
  | CanBeBaseForCharacter(APawn *Pawn) | APrimalStructure | inline | 
  | CanBeDamaged() | AActor | inline | 
  | CanBeInCluster() | AActor | inline | 
  | CanBePainted() | APrimalStructure | inline | 
  | CanBeStoredByExosuit_Implementation(AShooterPlayerController *ForPC) | APrimalStructure | inline | 
  | CanDrawFuelRemaining() | APrimalStructureItemContainer | inline | 
  | CanOpen(APlayerController *ForPC) | APrimalStructureItemContainer | inline | 
  | CanPickupStructureFromRecentPlacement() | APrimalStructure | inline | 
  | CantRepairIconField() | APrimalStructure | inline | 
  | ChangeActorTeam(int NewTeam) | APrimalStructure | inline | 
  | CharacterBasedOnUpdate(AActor *characterBasedOnMe, float DeltaSeconds) | APrimalStructureItemContainer | inline | 
  | CheckActorComponents() | AActor | inline | 
  | CheckAutoReactivate() | APrimalStructureItemContainer | inline | 
  | CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) | UPrimalActor | inline | 
  | CheckComponentInstanceName(const FName InName) | AActor | inline | 
  | CheckDefaultSubobjects(bool bForceCheck) | UObject | inline | 
  | CheckDefaultSubobjectsInternal() | AActor | inline | 
  | CheckForAnyGround(FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace) | APrimalStructure | inline | 
  | CheckForDeathCacheEmitter() | APrimalStructureItemContainer | inline | 
  | CheckForWallParent(APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit) | APrimalStructure | inline | 
  | CheckForWirelessWater(APrimalStructureItemContainer *ForStructure, bool IncrementTagger) | APrimalStructureItemContainer | inline | 
  | CheckFuelSetActive() | APrimalStructureItemContainer | inline | 
  | CheckNotEncroaching(UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly) | APrimalStructure | inline | 
  | CheckStillInWorld() | AActor | inline | 
  | ChildrenField() | AActor | inline | 
  | ClaimIconField() | APrimalStructure | inline | 
  | ClampBuildLocation(UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement) | APrimalStructure | inline | 
  | ClassField() | UObjectBase | inline | 
  | ClassPrivateField() | UObjectBase | inline | 
  | CleanUpTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo) | APrimalStructure | inlinestatic | 
  | ClearBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalStructure | inline | 
  | ClearComponentOverlaps() | AActor | inline | 
  | ClearCrossLevelReferences() | AActor | inline | 
  | ClearCustomColors() | APrimalStructure | inline | 
  | ClearCustomColors_Implementation() | APrimalStructure | inline | 
  | ClearNetworkSpatializationParent() | AActor | inline | 
  | ClearPinCodeIconField() | APrimalStructure | inline | 
  | ClearStructureLinks(APlayerController *ForPC) | APrimalStructure | inline | 
  | ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalStructureItemContainer | inline | 
  | ClientNotifyInventoryItemChange(bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem) | APrimalStructureItemContainer | inline | 
  | ClientReplicationSendNowThresholdField() | UPrimalActor | inline | 
  | ClientUpdateLinkedStructures(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) | APrimalStructure | inline | 
  | ClientUpdateLinkedStructures_Implementation(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures) | APrimalStructure | inline | 
  | CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline | 
  | ColorizeIconField() | APrimalStructure | inline | 
  | ConditionalBeginDestroy() | UObject | inline | 
  | ConditionalFinishDestroy() | UObject | inline | 
  | ConditionalPostLoad() | UObject | inline | 
  | ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline | 
  | ConsumeFuel(bool bGiveItem) | APrimalStructureItemContainer | inline | 
  | ConsumesPrimalItemField() | APrimalStructure | inline | 
  | ContainerActivatedSoundField() | APrimalStructureItemContainer | inline | 
  | ContainerActiveDecreaseHealthSpeedField() | APrimalStructureItemContainer | inline | 
  | ContainerActiveHealthDecreaseDamageTypePassiveField() | APrimalStructureItemContainer | inline | 
  | ContainerDeactivatedSoundField() | APrimalStructureItemContainer | inline | 
  | ControllingMatineeActorsField() | UPrimalActor | inline | 
  | ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) | UPrimalActor | inline | 
  | CopyRemoteRoleFrom(const AActor *CopyFromActor) | AActor | inline | 
  | CopyStructureValuesFrom(APrimalStructureItemContainer *otherItemContainer) | APrimalStructureItemContainer | inline | 
  | CosmeticVariantStaticMeshField() | APrimalStructure | inline | 
  | CreateCluster() | UObjectBaseUtility | inline | 
  | CreateComponentFromTemplate(UActorComponent *Template, const FName InName) | AActor | inline | 
  | CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) | AActor | inline | 
  | CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline | 
  | CreateDynamicMaterials(UMeshComponent *ForceCreateForComponent) | APrimalStructure | inline | 
  | CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate) | AActor | inline | 
  | CreationTimeField() | AActor | inline | 
  | CullAgainstFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic | 
  | CullAgainstFoundations(APrimalStructure **StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic | 
  | CurrentFuelQuantityField() | APrimalStructureItemContainer | inline | 
  | CurrentFuelTimeCacheField() | APrimalStructureItemContainer | inline | 
  | CurrentItemCountField() | APrimalStructureItemContainer | inline | 
  | CurrentPinCodeField() | APrimalStructureItemContainer | inline | 
  | CurrentVariantTagField() | APrimalStructure | inline | 
  | CustomActorFlagsField() | UPrimalActor | inline | 
  | CustomDataField() | UPrimalActor | inline | 
  | CustomDataModifiedOnStructurePickupField() | APrimalStructure | inline | 
  | CustomTagField() | UPrimalActor | inline | 
  | CustomTimeDilationField() | AActor | inline | 
  | DamageNotifyTeamAggroMultiplierField() | APrimalTargetableActor | inline | 
  | DamageNotifyTeamAggroRangeFalloffField() | APrimalTargetableActor | inline | 
  | DamageNotifyTeamAggroRangeField() | APrimalTargetableActor | inline | 
  | DamageTypeAdjustersField() | APrimalTargetableActor | inline | 
  | DeactivateContainerIconField() | APrimalStructureItemContainer | inline | 
  | DeactivateContainerStringField() | APrimalStructureItemContainer | inline | 
  | DeactivatedIconColorField() | APrimalStructureItemContainer | inline | 
  | DeathCacheCharacterIDField() | APrimalStructureItemContainer | inline | 
  | DeathCacheCreationTimeField() | APrimalStructureItemContainer | inline | 
  | DeathSoundField() | APrimalTargetableActor | inline | 
  | DecayDestructionPeriodField() | APrimalStructure | inline | 
  | DecayDestructionPeriodMultiplierField() | APrimalStructure | inline | 
  | DefaultAudioTemplateField() | APrimalStructureItemContainer | inline | 
  | DefaultParticleLightColorField() | APrimalStructureItemContainer | inline | 
  | DefaultStasisComponentOctreeFlagsField() | UPrimalActor | inline | 
  | DefaultStasisedOctreeFlagsField() | UPrimalActor | inline | 
  | DefaultUnstasisedOctreeFlagsField() | UPrimalActor | inline | 
  | DefaultVariantIconField() | APrimalStructure | inline | 
  | DeferredMovementComponentField() | UPrimalActor | inline | 
  | DeferredNotifyItemAdded() | APrimalStructureItemContainer | inline | 
  | DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline | 
  | DelayedCleanUpTree() | APrimalStructure | inline | 
  | DelayedDisableSnapParent() | APrimalStructure | inline | 
  | Demolish(APlayerController *ForPC, AActor *DamageCauser) | APrimalStructure | inline | 
  | DemolishActivationTimeField() | APrimalStructure | inline | 
  | DemolishGiveItemCraftingResourcePercentageField() | APrimalStructure | inline | 
  | DemolishIconField() | APrimalStructure | inline | 
  | DemolishInventoryDepositClassField() | APrimalStructureItemContainer | inline | 
  | DescriptiveNameField() | APrimalTargetableActor | inline | 
  | DesiredRepGraphBehaviorField() | UPrimalActor | inline | 
  | Destroy(bool bNetForce, bool bShouldModifyLevel) | AActor | inline | 
  | DestroyByMeshing() | APrimalStructure | inline | 
  | DestroyConstructedComponents() | AActor | inline | 
  | Destroyed() | APrimalStructure | inline | 
  | DestroyStructuresPlacedOnFloor() | APrimalStructure | inline | 
  | DestructibleMeshDeathImpulseScaleField() | APrimalTargetableActor | inline | 
  | DestructibleMeshLocationOffsetField() | APrimalTargetableActor | inline | 
  | DestructibleMeshRotationOffsetField() | APrimalTargetableActor | inline | 
  | DestructibleMeshScaleOverrideField() | APrimalTargetableActor | inline | 
  | DestructionActorTemplateField() | APrimalTargetableActor | inline | 
  | DestructionEmitterField() | APrimalStructure | inline | 
  | DetachFenceField() | AActor | inline | 
  | DetachRootComponentFromParent(bool bMaintainWorldPosition) | AActor | inline | 
  | Die(float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) | APrimalStructure | inline | 
  | DisableAdminOnlyAccessField() | APrimalStructure | inline | 
  | DisableAutoCraftIconField() | APrimalStructureItemContainer | inline | 
  | DisableComponentsSimulatePhysics() | AActor | inline | 
  | DisabledOpenSceneActionIconField() | APrimalStructureItemContainer | inline | 
  | DisabledOpenSceneActionNameField() | APrimalStructureItemContainer | inline | 
  | DisableInput(APlayerController *PlayerController) | AActor | inline | 
  | DisableStructurePickup() | APrimalStructure | inline | 
  | DisableUnpoweredAutoActivationIconField() | APrimalStructureItemContainer | inline | 
  | DispatchBeginPlay(bool bFromLevelStreaming) | AActor | inline | 
  | DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) | AActor | inline | 
  | DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) | AActor | inline | 
  | DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) | AActor | inline | 
  | DoAnyTribePermissionsRestrict(AShooterPlayerController *ForPC) | APrimalStructure | inline | 
  | DoDie(UPrimalHarvestingComponent *fromComponent) | APrimalStructure | inline | 
  | DoesGameModeShowDemolishTimer() | APrimalStructure | inline | 
  | DrawBasicFloatingHUD(AHUD *ForHUD) | UPrimalActor | inline | 
  | DrawFuelRemainingOffsetField() | APrimalStructureItemContainer | inline | 
  | DrawHUD(AShooterHUD *HUD) | APrimalStructure | inline | 
  | DrawStructureTooltip(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructureItemContainer | inline | 
  | DrawStructureTooltipAction(AShooterHUD *HUD, bool bForMultiUseSelector) | APrimalStructure | inline | 
  | DrinkWaterIconField() | APrimalStructureItemContainer | inline | 
  | DropInventoryDepositTraceDistanceField() | APrimalStructureItemContainer | inline | 
  | DropInventoryOnDestructionLifespanField() | APrimalStructureItemContainer | inline | 
  | EmitterColorRegionIndexField() | APrimalStructureItemContainer | inline | 
  | EnableActive(bool a2) | APrimalStructureItemContainer | inline | 
  | EnableAdminOnlyAccessField() | APrimalStructure | inline | 
  | EnableAutoCraftIconField() | APrimalStructureItemContainer | inline | 
  | EnableInput(APlayerController *PlayerController) | AActor | inline | 
  | EnableUnpoweredAutoActivationIconField() | APrimalStructureItemContainer | inline | 
  | EncroachmentCheckIgnoreStructureTypeTagsField() | APrimalStructure | inline | 
  | EndPlay(const EEndPlayReason::Type EndPlayReason) | APrimalStructure | inline | 
  | EndViewTarget(APlayerController *PC) | AActor | inline | 
  | EngramRequirementClassOverrideField() | APrimalStructureItemContainer | inline | 
  | EnterPinCodeIconField() | APrimalStructure | inline | 
  | ExcludeInStructuresRadiusClassesField() | APrimalStructure | inline | 
  | ExcludeInStructuresRadiusField() | APrimalStructure | inline | 
  | ExcludeInStructuresRadiusTagsField() | APrimalStructure | inline | 
  | ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline | 
  | ExpandEnemyFoundationPreventionRadiusField() | APrimalStructure | inline | 
  | ExtraStaticMesh_HasItemsField() | APrimalStructureItemContainer_VisualItems | inline | 
  | ExtraStaticMesh_NoItemsField() | APrimalStructureItemContainer_VisualItems | inline | 
  | ExtraStructureSnapTypeFlagsField() | APrimalStructure | inline | 
  | FadeInEffectTick() | APrimalStructure | inline | 
  | FastDecayLinkedStructureClassesField() | APrimalStructure | inline | 
  | FellOutOfWorld(const UDamageType *dmgType) | APrimalTargetableActor | inline | 
  | FillVolumetricDispatchesForFluidInteraction(bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher) | APrimalStructure | inline | 
  | FillVolumetricDispatchesForFoliageInteraction(bool bDebugb, UActorComponent *interactionComponent) | APrimalStructure | inline | 
  | FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) | UPrimalActor | inline | 
  | FinalLoadedFromSaveGame() | APrimalStructure | inline | 
  | FinalStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData) | APrimalStructure | inline | 
  | FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass) | AActor | inline | 
  | FindComponentByInterface(const TSubclassOf< UInterface > Interface) | AActor | inline | 
  | FindFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic | 
  | FindFoundations(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic | 
  | FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline | 
  | FindProperty(FName name) | UObject |  | 
  | FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) | AActor | inline | 
  | FinishDestroy() | UObject | inline | 
  | FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) | AActor | inline | 
  | FlagConnectionsLessThan(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures, int Connections, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresToDestroy) | APrimalStructure | inlinestatic | 
  | FlagReachable(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations) | APrimalStructure | inlinestatic | 
  | FlagReachable(APrimalStructure *StartingStructure) | APrimalStructure | inlinestatic | 
  | FlipByScaleDirectionField() | APrimalStructure | inline | 
  | FloatingHudLocTextOffsetField() | APrimalStructure | inline | 
  | FloorHideGrassTraceToGroundDistanceNonFoundationField() | APrimalStructure | inline | 
  | FlushNetDormancy() | AActor | inline | 
  | ForceAllowsInventoryUse(const UObject *InventoryItemObject) | UPrimalActor | inline | 
  | ForceAllowWallAttachmentClassesField() | APrimalStructure | inline | 
  | ForceDestroy() | AActor | inline | 
  | ForceImmediateReplicationFrameField() | UPrimalActor | inline | 
  | ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent) | APrimalStructure | inline | 
  | ForceLimitStructuresInRangeField() | APrimalStructure | inline | 
  | ForceMaximumReplicationRateUntilTimeField() | UPrimalActor | inline | 
  | ForceNetRelevant() | AActor | inline | 
  | ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | AActor | inline | 
  | ForcePreventPlacingInOfflineRaidStructuresRadiusField() | APrimalStructure | inline | 
  | ForcePropertyCompare() | AActor | inline | 
  | ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) | UPrimalActor | inline | 
  | ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor) | AActor | inline | 
  | FuelConsumeDecreaseDurabilityAmountsField() | APrimalStructureItemContainer | inline | 
  | FuelConsumptionIntervalsMultiplierField() | APrimalStructureItemContainer | inline | 
  | FuelItemsConsumedGiveItemsField() | APrimalStructureItemContainer | inline | 
  | FuelItemsConsumeIntervalField() | APrimalStructureItemContainer | inline | 
  | FuelItemTrueClassField() | APrimalStructureItemContainer | inline | 
  | GatherCurrentMovement() | AActor | inline | 
  | GatherStructuresPlacedOnFloor(APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors) | APrimalStructure | inline | 
  | GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) | AActor | inline | 
  | GetActorForwardVector() | ActorExtensions |  | 
  | GetActorNameOrLabel(FString *result) | AActor | inline | 
  | GetActorTimeDilation() | AActor | inline | 
  | GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) | AActor | inline | 
  | GetAllLinkedStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass) | APrimalStructure | inline | 
  | GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) | UPrimalActor | inline | 
  | GetApproachRadius() | UPrimalActor | inline | 
  | GetArchetype() | UObject | inline | 
  | GetAssetRegistryTags(FAssetData *Out) | UObject | inline | 
  | GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) | AActor | inline | 
  | GetAttachedToStaticMeshTransform(APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure) | APrimalStructure | inline | 
  | GetAttachParentActor() | AActor | inline | 
  | GetBasedOnDinoAsActor(bool bUseReplicatedData, bool bOnlyConsciousDino) | APrimalStructure | inline | 
  | GetBedFilterClass_Implementation(TSubclassOf< APrimalStructure > *result) | APrimalStructure | inline | 
  | GetBestWirelessWaterSource(APrimalStructureItemContainer *ForStructure, APrimalStructureItemContainer **OutBestSource, bool IncrementTagger) | APrimalStructureItemContainer | inline | 
  | GetBlueprintSpawnActorTransform(UE::Math::TVector< double > *spawnLoc, UE::Math::TRotator< double > *spawnRot) | APrimalStructureItemContainer | inline | 
  | GetCantBuildReasonString(int ReasonVal, FString *reasonString) | APrimalStructure | inline | 
  | GetClosestStructureToPoint(UWorld *ForWorld, UE::Math::TVector< double > *AtPoint, float OverlapRadius) | APrimalStructure | inlinestatic | 
  | GetClosestTargetOverride(const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos) | APrimalStructure | inline | 
  | GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass) | AActor | inline | 
  | GetComponentByCustomTag(FName TheTag) | AActor | inline | 
  | GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) | AActor | inline | 
  | GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) | AActor | inline | 
  | GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) | AActor | inline | 
  | GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) | AActor | inline | 
  | GetComponentsCollisionResponseToChannel(ECollisionChannel Channel) | AActor | inline | 
  | GetDebugInfoString(FString *result) | APrimalStructureItemContainer | inline | 
  | GetDefaultAttachComponent() | AActor | inline | 
  | GetDefaultBlacklistedItemCount() | APrimalStructureItemContainer | inline | 
  | GetDefaultConfigFilename(FString *result) | UObject | inline | 
  | GetDefaultDestinationID() | APrimalStructure | inline | 
  | GetDefaultSubobjectByName(FName ToFind) | UObject | inline | 
  | GetDefaultVariant(FStructureVariant *result) | APrimalStructure | inline | 
  | GetDescriptiveName(FString *result) | APrimalStructureItemContainer | inline | 
  | GetDestructionEffectTransform(UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation) | APrimalTargetableActor | inline | 
  | GetDetailedInfo(FString *result) | UObject | inline | 
  | GetDetailedInfoInternal(FString *result) | UObject | inline | 
  | GetDistanceTo(const AActor *OtherActor) | AActor | inline | 
  | GetEntryDescription(FString *result) | APrimalStructure | inline | 
  | GetEntryIcon(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline | 
  | GetEntryIconMaterial(UObject *AssociatedDataObject, bool bIsEnabled) | APrimalStructure | inline | 
  | GetEntryString(FString *result) | APrimalStructure | inline | 
  | GetExternalPackageInternal() | UObjectBase | inline | 
  | GetForceDemolishTime() | APrimalStructure | inline | 
  | GetFromID(UWorld *World, unsigned int TheStructureID) | APrimalStructure | inlinestatic | 
  | GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline | 
  | GetFunctionCallspace(UFunction *Function, FFrame *Stack) | AActor | inline | 
  | GetGameInstance() | AActor | inline | 
  | GetHealth() | APrimalTargetableActor | inline | 
  | GetHealthPercentage() | APrimalTargetableActor | inline | 
  | GetHitPawnCollisionGroup() | APrimalStructure | inline | 
  | GetInputAxisValue(const FName InputAxisName) | AActor | inline | 
  | GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline | 
  | GetIsMapActor() | UPrimalActor | inline | 
  | GetLastGameplayRelevantTime() | AActor | inline | 
  | GetLastRenderTime(bool IgnoreShadow) | AActor | inline | 
  | GetLifeSpan() | AActor | inline | 
  | GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) | APrimalStructureItemContainer_VisualItems | inline | 
  | GetLinkedDoor() | APrimalStructure | inline | 
  | GetLinker() | UObjectBaseUtility | inline | 
  | GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic | 
  | GetLinkerIndex() | UObjectBaseUtility | inline | 
  | GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline | 
  | GetLocation() | ActorExtensions |  | 
  | GetMaxHealth() | APrimalTargetableActor | inline | 
  | GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | UPrimalActor | inline | 
  | GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex) | APrimalStructureItemContainer | inline | 
  | GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) | UPrimalActor | inline | 
  | GetNearbyFoundation(FPlacementData *PlacementData, APlayerController *ForPC) | APrimalStructure | inline | 
  | GetNearbyStructuresOfClass(UWorld *World, TSubclassOf< APrimalStructure > StructureClass, const UE::Math::TVector< double > *Location, float Range, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures) | APrimalStructure | inlinestatic | 
  | GetNearbyWirelessStructures(TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > *result, UPrimalWirelessExchangeData *myExchange) | APrimalStructureItemContainer | inline | 
  | GetNetConnection() | AActor | inline | 
  | GetNetDriver() | AActor | inline | 
  | GetNetOwningPlayer() | AActor | inline | 
  | GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) | AActor | inline | 
  | GetNetStasisAndRangeMultiplier(bool bIsForNetworking) | UPrimalActor | inline | 
  | GetNetworkRangeMultiplier() | UPrimalActor | inline | 
  | GetNumStructuresInRange(UE::Math::TVector< double > *AtLocation, float WithinRange) | APrimalStructure | inline | 
  | GetNumStructuresInRangeStructureTypeFlag(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, int TypeFlag, TArray< FName, TSizedDefaultAllocator< 32 > > *StructureTags, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel, APrimalDinoCharacter *OnSaddleDino, int ForTeam) | APrimalStructure | inlinestatic | 
  | GetOutermostObject() | UObjectBaseUtility | inline | 
  | GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline | 
  | GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) | AActor | inline | 
  | GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) | AActor | inline | 
  | GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) | AActor | inline | 
  | GetOverlayTooltipTemplate(TSubclassOf< UToolTipWidget > *result) | APrimalTargetableActor | inline | 
  | GetOverrideAudioTemplate() | APrimalStructureItemContainer | inline | 
  | GetOverrideParticleLightColor(FLinearColor *result) | APrimalStructureItemContainer | inline | 
  | GetOwnerController() | AActor | inline | 
  | GetPackage() | UObjectBaseUtility | inline | 
  | GetPaintingStaticMesh() | APrimalStructure | inline | 
  | GetPaintingStaticMesh_Implementation() | APrimalStructure | inline | 
  | GetPaintingTexture() | APrimalStructure | inline | 
  | GetParentComponent() | AActor | inline | 
  | GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline | 
  | GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline | 
  | GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline | 
  | GetPhysicsVolume() | AActor | inline | 
  | GetPinCode() | APrimalStructureItemContainer | inline | 
  | GetPlacingGroundLocation(AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData) | APrimalStructure | inline | 
  | GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline | 
  | GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline | 
  | GetPrimaryHitComponent() | APrimalStructure | inline | 
  | GetPrivateStaticClass() | APrimalStructure | inlinestatic | 
  | GetRayTracingGroupId() | AActor | inline | 
  | GetRepGraphRelevantDistanceSq() | AActor | inline | 
  | GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) | AActor | inline | 
  | GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState) | AActor | inline | 
  | GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline | 
  | GetRootSelectionParent() | AActor | inline | 
  | GetSelectionParent() | AActor | inline | 
  | GetShortName(FString *result) | APrimalTargetableActor | inline | 
  | GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight) | AActor | inline | 
  | GetSkeletalMeshComponent() | APrimalStructure | inline | 
  | GetSnappedLocAndRot(int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform) | APrimalStructure | inline | 
  | GetSnapPlacementMeshOverride(const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset) | APrimalStructure | inline | 
  | GetSnapToLocation(UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle) | APrimalStructure | inline | 
  | GetSnapToParentStructures(UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC) | APrimalStructure | inline | 
  | GetSpawnPointInfo(FSpawnPointInfo *result) | APrimalStructureItemContainer | inline | 
  | GetStructureColor(FLinearColor *result, int ColorRegionIndex) | APrimalStructure | inline | 
  | GetStructureColorForID(FLinearColor *result, int SetNum, int ID) | APrimalStructure | inline | 
  | GetStructureDemolishTime() | APrimalStructure | inline | 
  | GetStructureMeshAndTransform(FName VariantTag, UE::Math::TTransform< double > *MeshTransform) | APrimalStructure | inline | 
  | GetStructuresInRange(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure) | APrimalStructure | inlinestatic | 
  | GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) | AActor | inline | 
  | GetTimeFuelRemaining() | APrimalStructureItemContainer | inline | 
  | GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline | 
  | GetUsablePriority() | UPrimalActor | inline | 
  | GetUsablePriority_Implementation() | APrimalStructure | inline | 
  | GetVariantByTag(FName VariantTag) | APrimalStructure | inline | 
  | GetVariantNum() | APrimalStructure | inline | 
  | GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline | 
  | GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass) | AActor | inline | 
  | GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index) | UPrimalActor | inline | 
  | GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline | 
  | GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) | UPrimalActor | inline | 
  | GetWindSourceComponents(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson) | APrimalStructure | inline | 
  | GetWorld() | AActor | inline | 
  | GetWorldSettings() | AActor | inline | 
  | GetWorldTimerManager() | AActor | inline | 
  | GroundEncroachmentCheckLocationOffsetField() | APrimalStructure | inline | 
  | HarvestingDepleted(UPrimalHarvestingComponent *fromComponent) | APrimalTargetableActor | inline | 
  | HasActiveCameraComponent() | AActor | inline | 
  | HasActivePawnControlCameraComponent() | AActor | inline | 
  | HasLocalNetOwner() | AActor | inline | 
  | HasNetOwner() | AActor | inline | 
  | HealthField() | APrimalTargetableActor | inline | 
  | HideGrass() | APrimalStructure | inline | 
  | HideRangeIconField() | APrimalStructure | inline | 
  | HurtFXField() | APrimalTargetableActor | inline | 
  | HyperThermiaInsulationField() | APrimalStructureItemContainer | inline | 
  | HypoThermiaInsulationField() | APrimalStructureItemContainer | inline | 
  | InActivateMaterialsField() | APrimalStructureItemContainer | inline | 
  | IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context) | AActor | inline | 
  | IncrementalUnregisterComponents() | AActor | inline | 
  | InitializeComponents() | AActor | inline | 
  | InitializeDefaults() | AActor | inline | 
  | InitialLifeSpanField() | AActor | inline | 
  | InputComponentField() | AActor | inline | 
  | InputDismissPOI(APlayerController *ForPC, int Index) | UPrimalActor | inline | 
  | InputPriorityField() | AActor | inline | 
  | InstanceComponentsField() | AActor | inline | 
  | InstigatorField() | AActor | inline | 
  | InsulationRangeField() | APrimalStructureItemContainer | inline | 
  | Internal_IsInSnapChain(APrimalStructure *theStructure) | APrimalStructure | inline | 
  | InternalGetNetMode() | AActor | inline | 
  | InternalIndexField() | UObjectBase | inline | 
  | InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | AActor | inline | 
  | InventoryItemDropped(UObject *InventoryItemObject) | UPrimalActor | inline | 
  | InventoryItemUsed(UObject *InventoryItemObject) | UPrimalActor | inline | 
  | IsA(UClass *SomeBase) | ActorExtensions |  | 
  | IsActorOrSelectionParentSelected() | AActor | inline | 
  | IsAlive() | APrimalTargetableActor | inline | 
  | IsAllowedToBuild(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData) | APrimalStructure | inline | 
  | IsAsset() | AActor | inline | 
  | IsAttachedTo(const AActor *Other) | AActor | inline | 
  | IsBasedOnActor(const AActor *Other) | AActor | inline | 
  | IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline | 
  | IsChildActor() | AActor | inline | 
  | IsComponentRelevantForNavigation(UActorComponent *Component) | APrimalStructure | inline | 
  | IsDead() | APrimalTargetableActor | inline | 
  | IsDefaultSubobject() | UObjectBaseUtility | inline | 
  | IsEditorOnly() | AActor | inline | 
  | IsFullNameStableForNetworking() | UObject | inline | 
  | IsHidden() | AActor | inline | 
  | IsHLODRelevant() | AActor | inline | 
  | IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline | 
  | IsInBlueprint() | UObject | inline | 
  | IsInOrOwnedBy(const UObject *SomeOuter) | AActor | inline | 
  | IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline | 
  | IsInstancedFoliage() | UPrimalActor | inline | 
  | IsInvincible() | APrimalTargetableActor | inline | 
  | IsLevelBoundsRelevant() | AActor | inline | 
  | IsLocalizedResource() | UObject | inline | 
  | IsMatineeControlled() | UPrimalActor | inline | 
  | IsNameStableForNetworking() | AActor | inline | 
  | IsNetRelevantFor(const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation) | APrimalStructure | inline | 
  | IsNetStartupActor() | AActor | inline | 
  | IsObstructedByTerrainOrWorldGeo(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale) | APrimalStructure | inline | 
  | IsOfTribe(int ID) | APrimalTargetableActor | inline | 
  | IsOnlyLinkedToFastDecayStructures() | APrimalStructure | inline | 
  | IsOnlyLinkedToFastDecayStructuresInternal(TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures) | APrimalStructure | inline | 
  | IsOverlappingActor(const AActor *Other) | AActor | inline | 
  | IsOwnedOrControlledBy(const AActor *TestOwner) | AActor | inline | 
  | IsPinLocked() | APrimalStructureItemContainer | inline | 
  | IsPointNearSupplyCrateSpawn(UWorld *theWorld, UE::Math::TVector< double > *AtPoint) | APrimalStructure | inlinestatic | 
  | IsPointObstructedByWorldGeometry(UWorld *ForWorld, UE::Math::TVector< double > *ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST) | APrimalStructure | inlinestatic | 
  | IsPowered() | APrimalStructureItemContainer | inline | 
  | IsPrimalCharacter() | UPrimalActor | inline | 
  | IsPrimalCharacterOrStructure() | UPrimalActor | inline | 
  | IsPrimalDino() | UPrimalActor | inline | 
  | IsPrimalStructure() | UPrimalActor | inline | 
  | IsReadyForDynamicBasing() | APrimalStructure | inline | 
  | IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) | AActor | inline | 
  | IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) | AActor | inline | 
  | IsRootComponentCollisionRegistered() | AActor | inline | 
  | IsSafeForRootSet() | UObject | inline | 
  | IsSelectionChild() | AActor | inline | 
  | IsShooterCharacter() | UPrimalActor | inline | 
  | IsSupportedForNetworking() | UObject | inline | 
  | IsTargetable() | APrimalStructure | inline | 
  | IsTargetableDead() | APrimalTargetableActor | inline | 
  | IsValidEncroachment(const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure) | APrimalStructure | inline | 
  | IsValidEncroachment(AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure) | APrimalStructure | inline | 
  | IsValidForSnappingFrom(APrimalStructure *OtherStructure) | APrimalStructure | inline | 
  | IsValidLowLevel() | UObjectBase | inline | 
  | IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline | 
  | IsValidSnapParent(APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation) | APrimalStructure | inline | 
  | IsValidSnapPointFrom(APrimalStructure *ParentStructure, int MySnapPointFromIndex) | APrimalStructure | inline | 
  | IsValidSnapPointTo(APrimalStructure *ChildStructure, int MySnapPointToIndex) | APrimalStructure | inline | 
  | IsValidStructureReplacement(APrimalStructure *OtherStructure) | APrimalStructure | inline | 
  | IsValidUnStasisCaster() | UPrimalActor | inline | 
  | IsValidWaterSourceForPipe(APrimalStructureWaterPipe *ForWaterPipe) | APrimalStructureItemContainer | inline | 
  | IsValidWirelessWaterSource(APrimalStructureItemContainer *ForStructure) | APrimalStructureItemContainer | inline | 
  | IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation) | AActor | inline | 
  | ItemClassesToCheckField() | APrimalStructureItemContainer_VisualItems | inline | 
  | ItemsUseAlternateActorClassAttachmentField() | APrimalStructure | inline | 
  | JunctionCableBeamOffsetEndField() | APrimalStructureItemContainer | inline | 
  | JunctionCableBeamOffsetStartField() | APrimalStructureItemContainer | inline | 
  | JunctionLinkCableParticleField() | APrimalStructureItemContainer | inline | 
  | JunctionLinkParticleTemplateField() | APrimalStructureItemContainer | inline | 
  | K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) | AActor | inline | 
  | K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) | AActor | inline | 
  | LastActivatedTimeField() | APrimalStructureItemContainer | inline | 
  | LastActiveStateChangeTimeField() | APrimalStructureItemContainer | inline | 
  | LastActorForceReplicationFrameField() | UPrimalActor | inline | 
  | LastActorForceReplicationTimeField() | UPrimalActor | inline | 
  | LastActorUnstasisedCycleField() | UPrimalActor | inline | 
  | LastBasedCharacterDamageFrameField() | APrimalStructureItemContainer | inline | 
  | LastBasedCharacterDamageTimeField() | APrimalStructureItemContainer | inline | 
  | LastBumpedDamageTimeField() | APrimalStructure | inline | 
  | LastCheckedFuelTimeField() | APrimalStructureItemContainer | inline | 
  | LastColorizationTimeField() | APrimalStructure | inline | 
  | LastDeactivatedTimeField() | APrimalStructureItemContainer | inline | 
  | LastEnterStasisTimeField() | UPrimalActor | inline | 
  | LastExitStasisTimeField() | UPrimalActor | inline | 
  | LastFadeOpacityField() | APrimalStructure | inline | 
  | LastFailedPinTimeField() | APrimalStructure | inline | 
  | LastForceNetUpdateFrameField() | AActor | inline | 
  | LastFrameCalculatedNetworkRangeMultiplierField() | UPrimalActor | inline | 
  | LastFrameUnStasisField() | UPrimalActor | inline | 
  | LastHealthBeforeTakeDamageField() | APrimalTargetableActor | inline | 
  | LastHealthPercentageField() | APrimalStructure | inline | 
  | LastInAllyRangeTimeField() | APrimalStructure | inline | 
  | LastLockStateChangeTimeField() | APrimalStructureItemContainer | inline | 
  | LastOnlyInitialReplicationPreReplicationFrameField() | UPrimalActor | inline | 
  | LastPostProcessVolumeSoundField() | UPrimalActor | inline | 
  | LastPowerJunctionLinkIDField() | APrimalStructureItemContainer | inline | 
  | LastPreBlueprintAdjustmentActualDamageField() | APrimalTargetableActor | inline | 
  | LastPreReplicationTimeField() | UPrimalActor | inline | 
  | LastRenderTimeField() | AActor | inline | 
  | LastRenderTimeIgnoreShadowField() | AActor | inline | 
  | LastRenderTimeOnScreenField() | AActor | inline | 
  | LastReplicatedHealthField() | APrimalTargetableActor | inline | 
  | LastReplicatedHealthValueField() | APrimalTargetableActor | inline | 
  | LastSelectedWindSourceComponentNameField() | UPrimalActor | inline | 
  | LastSignNamingTimeField() | APrimalStructureItemContainer | inline | 
  | LastSolarRefreshTimeField() | APrimalStructureItemContainer | inline | 
  | LastStructureStasisTimeField() | APrimalStructure | inline | 
  | LastThrottledTickTimeField() | UPrimalActor | inline | 
  | LastUnstasisFrameCounterField() | UPrimalActor | inline | 
  | LatchedDinosField() | APrimalStructure | inline | 
  | LayersField() | AActor | inline | 
  | LifeSpanAfterDeathField() | APrimalTargetableActor | inline | 
  | LimitMaxStructuresInRangeRadiusField() | APrimalStructure | inline | 
  | LimitMaxStructuresInRangeTypeFlagField() | APrimalStructure | inline | 
  | LinkedBlueprintSpawnActorPointField() | APrimalStructureItemContainer | inline | 
  | LinkedPowerJunctionStructureField() | APrimalStructureItemContainer | inline | 
  | LinkedPowerJunctionStructureIDField() | APrimalStructureItemContainer | inline | 
  | LinkedStructuresField() | APrimalStructure | inline | 
  | LinkedStructuresIDField() | APrimalStructure | inline | 
  | LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline | 
  | LocalCorpseEmitterField() | APrimalStructureItemContainer | inline | 
  | LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline | 
  | LockIconField() | APrimalStructure | inline | 
  | LowHealthPercentageField() | APrimalTargetableActor | inline | 
  | MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inline | 
  | MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) | AActor | inlinestatic | 
  | MapMarkerLocationInfoField() | APrimalStructureItemContainer | inline | 
  | MarkComponentsAsPendingKill(__int64 a2) | AActor | inline | 
  | MarkComponentsRenderStateDirty() | AActor | inline | 
  | MarkPackageDirty() | UObjectBaseUtility | inline | 
  | MatineeUpdated() | UPrimalActor | inline | 
  | MaxActivationDistanceField() | APrimalStructureItemContainer | inline | 
  | MaxBoxNameLengthField() | APrimalStructureItemContainer | inline | 
  | MaxHealthField() | APrimalTargetableActor | inline | 
  | MaximumFoundationSupport2DBuildDistanceField() | APrimalStructure | inline | 
  | MaximumHeightAboveWorldGroundField() | APrimalStructure | inline | 
  | MaximumHeightUnderWorldMaxKillZField() | APrimalStructure | inline | 
  | MaxItemCountField() | APrimalStructureItemContainer | inline | 
  | MaxSnapLocRangeField() | APrimalStructure | inline | 
  | MaxTooltipPawnSpeedField() | APrimalStructure | inline | 
  | MinNetUpdateFrequencyField() | AActor | inline | 
  | ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) | UPrimalActor | inline | 
  | MovePowerJunctionLink() | APrimalStructureItemContainer | inline | 
  | MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) | AActor | inline | 
  | MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) | AActor | inline | 
  | MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) | AActor | inline | 
  | MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) | AActor | inline | 
  | MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) | AActor | inline | 
  | MulticastProperty(FName PropertyName, bool bUnreliable) | UPrimalActor | inline | 
  | MultiSetPickupAllowedBeforeNetworkTime(long double NewTime) | APrimalStructure | inline | 
  | MultiSetPickupAllowedBeforeNetworkTime_Implementation(long double NewTime) | APrimalStructure | inline | 
  | MyBiomeZoneVolumeField() | APrimalStructure | inline | 
  | MyChildEmitterSpawnableField() | APrimalStructureItemContainer | inline | 
  | MyDestructionActorField() | APrimalTargetableActor | inline | 
  | MyExtraStaticMeshField() | APrimalStructureItemContainer_VisualItems | inline | 
  | MyHarvestingComponentField() | APrimalTargetableActor | inline | 
  | MyHarvestingElementField() | APrimalTargetableActor | inline | 
  | MyInventoryComponentField() | APrimalStructureItemContainer | inline | 
  | MyRootTransformField() | APrimalStructure | inline | 
  | MySKCompField() | APrimalStructure | inline | 
  | MyStaticMeshField() | APrimalStructure | inline | 
  | MyStructureHarvestingComponentField() | APrimalStructure | inline | 
  | MyStructureHarvestingElementField() | APrimalStructure | inline | 
  | MyStructureSettingsCDOField() | APrimalTargetableActor | inline | 
  | NameField() | UObjectBase | inline | 
  | NamePrivateField() | UObjectBase | inline | 
  | NeedsLoadForClient() | UObject | inline | 
  | NeedsLoadForServer() | UObject | inline | 
  | NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline | 
  | NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | AActor | inline | 
  | NetCriticalPriorityAdjustmentField() | UPrimalActor | inline | 
  | NetCullDistanceSquaredDormantField() | UPrimalActor | inline | 
  | NetCullDistanceSquaredField() | AActor | inline | 
  | NetDestructionTimeField() | APrimalStructureItemContainer | inline | 
  | NetDormancyField() | AActor | inline | 
  | NetDoSpawnEffects_Implementation() | APrimalStructure | inline | 
  | NetDriverNameField() | AActor | inline | 
  | NetExecCommand(FName CommandName, const FNetExecParams *ExecParams) | APrimalTargetableActor | inline | 
  | NetPriorityField() | AActor | inline | 
  | NetRefreshActiveEffects_Implementation() | APrimalStructureItemContainer | inline | 
  | NetResetClientReceivedStructuersPlacedOnFloors_Implementation() | APrimalStructure | inline | 
  | NetSetContainerActive_Implementation(bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex) | APrimalStructureItemContainer | inline | 
  | NetSetIgnoreDestructionEffects_Implementation(bool bNewIgnoreDestructionEffects) | APrimalStructure | inline | 
  | NetSpawnCoreStructureDeathActor_Implementation() | APrimalStructure | inline | 
  | NetTagField() | AActor | inline | 
  | NetUpdateBoxName(const FString *NewName) | APrimalStructureItemContainer | inline | 
  | NetUpdateBoxName_Implementation(const FString *NewName) | APrimalStructureItemContainer | inline | 
  | NetUpdatedHealth_Implementation(int NewHealth) | APrimalTargetableActor | inline | 
  | NetUpdateFrequencyField() | AActor | inline | 
  | NetUpdateLocation_Implementation(UE::Math::TVector< double > *NewLocation) | APrimalStructureItemContainer | inline | 
  | NetUpdateOriginalOwnerNameAndID_Implementation(int NewOriginalOwnerID, const FString *NewOriginalOwnerName) | APrimalStructure | inline | 
  | NetUpdateTeamAndOwnerName(int NewTeam, const FString *NewOwnerName) | APrimalStructure | inline | 
  | NetUpdateTeamAndOwnerName_Implementation(int NewTeam, const FString *NewOwnerName) | APrimalStructure | inline | 
  | NetworkAndStasisRangeMultiplierField() | UPrimalActor | inline | 
  | NetworkDormantChildrenOpIdxField() | UPrimalActor | inline | 
  | NetworkRangeMultiplierField() | UPrimalActor | inline | 
  | NetworkSpatializationChildrenDormantField() | UPrimalActor | inline | 
  | NetworkSpatializationChildrenField() | UPrimalActor | inline | 
  | NetworkSpatializationParentField() | UPrimalActor | inline | 
  | NextAllowRepairTimeField() | APrimalTargetableActor | inline | 
  | NextConsumeFuelGiveItemTypeField() | APrimalStructureItemContainer | inline | 
  | NonPlayerFinalStructurePlacement(int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent) | APrimalStructure | inline | 
  | NotifyActorBeginCursorOver() | AActor | inline | 
  | NotifyActorBeginOverlap(AActor *OtherActor) | AActor | inline | 
  | NotifyActorEndCursorOver() | AActor | inline | 
  | NotifyActorEndOverlap(AActor *OtherActor) | AActor | inline | 
  | NotifyActorOnClicked(FKey *ButtonPressed) | AActor | inline | 
  | NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex) | AActor | inline | 
  | NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex) | AActor | inline | 
  | NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex) | AActor | inline | 
  | NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex) | AActor | inline | 
  | NotifyActorOnReleased(FKey *ButtonReleased) | AActor | inline | 
  | NotifyCraftedItem(UPrimalItem *anItem) | APrimalStructureItemContainer | inline | 
  | NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline | 
  | NotifyInventoryItemsSwapped(UPrimalItem *anItem1, UPrimalItem *anItem2) | APrimalStructureItemContainer | inline | 
  | NotifyItemAdded(UPrimalItem *anItem, bool bEquipItem) | APrimalStructureItemContainer_VisualItems | inline | 
  | NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | APrimalStructureItemContainer | inline | 
  | NotifyItemRemoved(UPrimalItem *anItem) | APrimalStructureItemContainer_VisualItems | inline | 
  | ObjectFlagsField() | UObjectBase | inline | 
  | OffsetHUDFromCenterScreenY_Implementation() | UPrimalActor | inline | 
  | OnActorBeginOverlapField() | AActor | inline | 
  | OnActorCustomEventField() | UPrimalActor | inline | 
  | OnActorHitField() | AActor | inline | 
  | OnBeginCursorOverField() | AActor | inline | 
  | OnClickedField() | AActor | inline | 
  | OnClientBlockedUserIdsRecievedDelegateHandleField() | APrimalStructure | inline | 
  | OnContainerRenamed() | APrimalStructureItemContainer | inline | 
  | OnEndPlayField() | AActor | inline | 
  | OnInputTouchBeginField() | AActor | inline | 
  | OnInputTouchEnterField() | AActor | inline | 
  | OnlyAllowStructureClassesFromAttachField() | APrimalStructure | inline | 
  | OnlyAllowStructureClassesToAttachField() | APrimalStructure | inline | 
  | OnMatineeUpdatedField() | UPrimalActor | inline | 
  | OnMatineeUpdatedRawField() | UPrimalActor | inline | 
  | OnPaintingComponentInitialized(const UStructurePaintingComponent *PaintingComp) | APrimalStructure | inline | 
  | OnRep_AttachmentReplication() | APrimalStructure | inline | 
  | OnRep_ReplicatedMovement() | AActor | inline | 
  | OnSemaphoreTakenField() | UPrimalActor | inline | 
  | OnSubobjectCreatedFromReplication(UObject *NewSubobject) | AActor | inline | 
  | OnSubobjectDestroyFromReplication(UObject *Subobject) | AActor | inline | 
  | OnTakePointDamageField() | AActor | inline | 
  | OnTargetingTeamChangedField() | UPrimalActor | inline | 
  | OnTeamChangedForActorField | UPrimalActor | inline | 
  | OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) | UPrimalActor | inline | 
  | OpenContainerIconField() | APrimalStructure | inline | 
  | OpenSceneActionIconField() | APrimalStructureItemContainer | inline | 
  | OpenSceneActionNameField() | APrimalStructureItemContainer | inline | 
  | OriginalCreationTimeField() | UPrimalActor | inline | 
  | OuterPrivateField() | UObjectBase | inline | 
  | OutsideWorldBounds() | AActor | inline | 
  | OverlayMultiUseTooltipPaddingField() | APrimalTargetableActor | inline | 
  | OverlayMultiUseTooltipScaleField() | APrimalTargetableActor | inline | 
  | OverlayTooltipPaddingField() | APrimalStructure | inline | 
  | OverlayTooltipScaleField() | APrimalStructure | inline | 
  | OverlayToolTipWidgetField() | APrimalTargetableActor | inline | 
  | OverrideApproachRadiusField() | APrimalStructure | inline | 
  | OverrideAudioTemplatesField() | APrimalStructureItemContainer | inline | 
  | OverrideEnemyFoundationPreventionRadiusField() | APrimalStructure | inline | 
  | OverrideHasWaterSource() | APrimalStructureItemContainer | inline | 
  | OverrideParticleLightColorField() | APrimalStructureItemContainer | inline | 
  | OverrideParticleTemplateItemClassesField() | APrimalStructureItemContainer | inline | 
  | OverridePVPEnemyFoundationPreventionRadiusField() | APrimalStructure | inline | 
  | OverrideStasisComponentRadiusField() | UPrimalActor | inline | 
  | OverrideTargetComponentsField() | APrimalStructure | inline | 
  | OwnedComponentsField() | AActor | inline | 
  | OwnerField() | AActor | inline | 
  | OwnerMissionField() | APrimalStructure | inline | 
  | OwnerNameField() | APrimalStructure | inline | 
  | OwningPlayerIDField() | APrimalStructure | inline | 
  | OwningPlayerNameField() | APrimalStructure | inline | 
  | PaintingComponentField() | APrimalStructure | inline | 
  | ParentComponentField() | AActor | inline | 
  | PassiveDamageHealthReplicationPercentIntervalField() | APrimalTargetableActor | inline | 
  | PickupAllowedBeforeNetworkTimeField() | APrimalStructure | inline | 
  | PickupGivesItemField() | APrimalStructure | inline | 
  | PickupIconField() | APrimalStructure | inline | 
  | PickupStructure(bool bIsQuickPickup, AShooterPlayerController *pc) | APrimalStructure | inline | 
  | PickupStructureAndDependingLinkedStructures(APlayerController *ForPC, bool IsFirstPickup) | APrimalStructure | inline | 
  | PlacedOnFloorStructureField() | APrimalStructure | inline | 
  | PlacedStructure(AShooterPlayerController *PC) | APrimalStructureItemContainer | inline | 
  | PlacedStructureLocation() | APrimalStructureItemContainer | inline | 
  | PlacementAdjustHeightLimitDownField() | APrimalStructure | inline | 
  | PlacementAdjustHeightLimitUpField() | APrimalStructure | inline | 
  | PlacementChooseRotationMaxRangeOverrideField() | APrimalStructure | inline | 
  | PlacementCollisionAdjustmentBufferField() | APrimalStructure | inline | 
  | PlacementEncroachmentBoxExtentField() | APrimalStructure | inline | 
  | PlacementEncroachmentCheckOffsetField() | APrimalStructure | inline | 
  | PlacementFloorCheckZExtentField() | APrimalStructure | inline | 
  | PlacementFloorCheckZExtentUpField() | APrimalStructure | inline | 
  | PlacementHitLocOffsetField() | APrimalStructure | inline | 
  | PlacementInitialTracePointOffsetForVerticalGroundField() | APrimalStructure | inline | 
  | PlacementMaterialForwardDirIndexField() | APrimalStructure | inline | 
  | PlacementMaxRangeField() | APrimalStructure | inline | 
  | PlacementMaxZAbovePlayerHeightField() | APrimalStructure | inline | 
  | PlacementMaxZDeltaField() | APrimalStructure | inline | 
  | PlacementOffsetForVerticalGroundField() | APrimalStructure | inline | 
  | PlacementRotOffsetField() | APrimalStructure | inline | 
  | PlacementTraceRotOffsetField() | APrimalStructure | inline | 
  | PlacementTraceScaleField() | APrimalStructure | inline | 
  | PlacementYawOffsetField() | APrimalStructure | inline | 
  | PlacementYawOffsetIncrementField() | APrimalStructure | inline | 
  | PlaceOnWallUseStaticMeshTagField() | APrimalStructure | inline | 
  | PlaceUsingItemIDField() | APrimalStructure | inline | 
  | PlayDying(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalStructureItemContainer | inline | 
  | PlayDyingGeneric_Implementation(float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline | 
  | PlayDyingRadial_Implementation(float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline | 
  | PlayHitEffect(float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound) | APrimalTargetableActor | inline | 
  | PlayHitEffectPoint_Implementation(float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline | 
  | PlayHitEffectRadial_Implementation(float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline | 
  | PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | UPrimalActor | inline | 
  | PostActorConstruction() | AActor | inline | 
  | PostCreateBlueprintComponent(UActorComponent *NewActorComp) | AActor | inline | 
  | PostInitializeComponents() | APrimalStructure | inline | 
  | PostInitProperties() | APrimalStructure | inline | 
  | PostLoad() | AActor | inline | 
  | PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | AActor | inline | 
  | PostNetInit() | AActor | inline | 
  | PostNetReceive() | AActor | inline | 
  | PostNetReceiveLocationAndRotation() | AActor | inline | 
  | PostNetReceivePhysicState() | AActor | inline | 
  | PostRegisterAllComponents() | AActor | inline | 
  | PostSpawnInitialize() | APrimalStructureItemContainer | inline | 
  | APrimalStructure::PostSpawnInitialize(const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) | APrimalStructure | inline | 
  | PoweredBatteryDurabilityToDecreasePerSecondField() | APrimalStructureItemContainer | inline | 
  | PoweredNearbyStructureRangeField() | APrimalStructureItemContainer | inline | 
  | PoweredNearbyStructureTemplateField() | APrimalStructureItemContainer | inline | 
  | PoweredOverrideCounterField() | APrimalStructureItemContainer | inline | 
  | PreInitializeComponents() | APrimalStructureItemContainer | inline | 
  | PreNetReceive() | AActor | inline | 
  | PrepareAsPlacementPreview() | APrimalStructure | inline | 
  | PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker) | APrimalTargetableActor | inline | 
  | PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker) | AActor | inline | 
  | PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | AActor | inline | 
  | PreventBuildStructureReasonStringOverridesField() | APrimalStructure | inline | 
  | PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | APrimalStructure | inline | 
  | PreventPlacingOnFloorClass(TSubclassOf< APrimalStructure > FloorClass) | APrimalStructure | inline | 
  | PreventPlacingOnFloorClassesField() | APrimalStructure | inline | 
  | PreventReplacementOfStructureClassTypeField() | APrimalStructure | inline | 
  | PreventReplacementOfStructureClassTypesField() | APrimalStructure | inline | 
  | PreventSaddleDinoClassesField() | APrimalStructure | inline | 
  | PreventWirelessCraftingIconField() | APrimalStructureItemContainer | inline | 
  | PreviewCameraDefaultZoomMultiplierField() | APrimalStructure | inline | 
  | PreviewCameraDistanceScaleFactorField() | APrimalStructure | inline | 
  | PreviewCameraMaxZoomMultiplierField() | APrimalStructure | inline | 
  | PreviewCameraPivotOffsetField() | APrimalStructure | inline | 
  | PreviewCameraRotationField() | APrimalStructure | inline | 
  | PreviewCleanUpTree(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures) | APrimalStructure | inline | 
  | PreviewClosestWirelessSources(APrimalDinoCharacter *PlacingOnSaddleDino) | APrimalStructureItemContainer | inline | 
  | PreviewCulledStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors) | APrimalStructure | inline | 
  | PreviewMaterialColorParamNameField() | APrimalStructure | inline | 
  | PreviewMaterialField() | APrimalStructure | inline | 
  | PreviewMaterialInstancesField() | APrimalStructure | inline | 
  | PreviewMaterialMaskedField() | APrimalStructure | inline | 
  | PreviewSnapOverrideField() | APrimalStructure | inline | 
  | PrimaryActorTickField() | AActor | inline | 
  | PrimaryMeshComponentField() | APrimalStructure | inline | 
  | PrimarySnappedStructureChildField() | APrimalStructure | inline | 
  | PrimarySnappedStructureParentField() | APrimalStructure | inline | 
  | ProcessBulkCleanUpTreeKills() | APrimalStructure | inlinestatic | 
  | ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline | 
  | ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline | 
  | ProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox) | APrimalStructureItemContainer | inline | 
  | ProcessEvent(UFunction *Function, void *Parameters) | AActor | inline | 
  | ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic | 
  | ProcessTreeTagField() | APrimalStructure | inline | 
  | ProcessUserConstructionScript() | AActor | inline | 
  | PushSelectionToProxies() | AActor | inline | 
  | RandomFuelUpdateTimeMaxField() | APrimalStructureItemContainer | inline | 
  | RandomFuelUpdateTimeMinField() | APrimalStructureItemContainer | inline | 
  | RandomStartByteField() | UPrimalActor | inline | 
  | RayTracingGroupIdField() | AActor | inline | 
  | RealtimeThrottledTick_Implementation(long double DeltaTime) | AActor | inline | 
  | ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) | AActor | inline | 
  | RefreshActiveEffects() | APrimalStructureItemContainer | inline | 
  | RefreshFuelState() | APrimalStructureItemContainer | inline | 
  | RefreshInventoryItemCounts() | APrimalStructureItemContainer | inline | 
  | RefreshPowered(APrimalStructureItemContainer *InDirectPower) | APrimalStructureItemContainer | inline | 
  | RefreshPowerJunctionLink(__int16 a2) | APrimalStructureItemContainer | inline | 
  | RefreshStructureColors(UMeshComponent *ForceRefreshComponent) | APrimalStructureItemContainer | inline | 
  | RefreshStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped) | APrimalStructure | inline | 
  | RefreshWatered() | APrimalStructureItemContainer | inline | 
  | RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState) | AActor | inline | 
  | RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | AActor | inline | 
  | RegisterAllComponents() | AActor | inline | 
  | RemoteInventoryAllowActivation(AShooterPlayerController *ForPC) | APrimalStructureItemContainer | inline | 
  | RemoteInventoryAllowViewing(APlayerController *ForPC) | APrimalStructureItemContainer | inline | 
  | RemoveControllingMatineeActor(AMatineeActor *InMatineeActor) | UPrimalActor | inline | 
  | RemoveLinkedStructure(APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser) | APrimalStructure | inline | 
  | RemoveOwnedComponent(UActorComponent *Component) | AActor | inline | 
  | RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | AActor | inline | 
  | RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | AActor | inline | 
  | RemoveWirelessConnections(__int64 a2) | APrimalStructureItemContainer | inline | 
  | Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | AActor | inline | 
  | RenameIconField() | APrimalStructure | inline | 
  | RepairAmountRemainingField() | APrimalStructure | inline | 
  | RepairCheckIntervalField() | APrimalStructure | inline | 
  | RepairCheckTimer() | APrimalStructure | inline | 
  | RepairCheckTimerHandleField() | APrimalStructure | inline | 
  | RepairIconField() | APrimalStructure | inline | 
  | RepairPercentPerIntervalField() | APrimalStructure | inline | 
  | ReplacementCheckOffsetField() | APrimalStructure | inline | 
  | ReplicatedComponentsField() | AActor | inline | 
  | ReplicatedFuelItemClassField() | APrimalStructureItemContainer | inline | 
  | ReplicatedFuelItemColorIndexField() | APrimalStructureItemContainer | inline | 
  | ReplicatedHealthField() | APrimalTargetableActor | inline | 
  | ReplicatedMovementField() | AActor | inline | 
  | ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) | AActor | inline | 
  | ReplicationIntervalMultiplierField() | UPrimalActor | inline | 
  | ReprocessTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo) | APrimalStructure | inlinestatic | 
  | RequiresItemForOpenSceneActionField() | APrimalStructureItemContainer | inline | 
  | ReregisterAllComponents(bool a2) | AActor | inline | 
  | Reset() | AActor | inline | 
  | ResetOwnedComponents() | AActor | inline | 
  | ResetSpatialComponent() | AActor | inline | 
  | ReturnDamageAmountField() | APrimalStructure | inline | 
  | ReturnDamageExcludeIncomingTypesField() | APrimalStructure | inline | 
  | ReturnDamageImpulseField() | APrimalStructure | inline | 
  | ReturnDamageOnlyForIncomingTypesField() | APrimalStructure | inline | 
  | ReturnDamageTypeField() | APrimalStructure | inline | 
  | RootComponentField() | AActor | inline | 
  | RouteEndPlay(const EEndPlayReason::Type EndPlayReason) | AActor | inline | 
  | SaddleDinoField() | APrimalStructure | inline | 
  | SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline | 
  | SavedStructureMinAllowedVersionField() | APrimalStructure | inline | 
  | ScaleFactorField() | APrimalStructure | inline | 
  | ScreenDoorFadeAway(const FDamageEvent *DamageEvent, APawn *InstigatingPawn) | APrimalStructure | inline | 
  | SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) | AActor | inline | 
  | Serialize(FArchive *Ar) | AActor | inline | 
  | UPrimalActor::Serialize(FStructuredArchiveRecord Record) | UObject | inline | 
  | SerializeScriptProperties(FArchive *Ar) | UObject | inline | 
  | SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline | 
  | ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) | AActor | inline | 
  | ServerRequestUseItemWithActor(APlayerController *ForPC, UObject *anItem, int AdditionalData) | APrimalStructure | inline | 
  | ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline | 
  | ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline | 
  | ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | AActor | inline | 
  | SetActorEnableCollision(bool bNewActorEnableCollision) | AActor | inline | 
  | SetActorHiddenInGame(bool bNewHidden) | AActor | inline | 
  | SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline | 
  | SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline | 
  | SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) | AActor | inline | 
  | SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline | 
  | SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline | 
  | SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale) | AActor | inline | 
  | SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline | 
  | SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) | AActor | inline | 
  | SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) | AActor | inline | 
  | SetAutoDestroyWhenFinished(bool bVal) | AActor | inline | 
  | SetBiomeZoneVolume(ABiomeZoneVolume *theVolume) | APrimalStructure | inline | 
  | SetCanBeDamaged(bool bInCanBeDamaged) | AActor | inline | 
  | SetContainerActive(bool bNewActive) | APrimalStructureItemContainer | inline | 
  | SetDefaultBlacklistedItemCount(int BlacklistedCount) | APrimalStructureItemContainer | inline | 
  | SetDefaultDestinationStructure(APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC) | APrimalStructure | inline | 
  | SetDelayedActivation() | APrimalStructureItemContainer | inline | 
  | SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior) | UPrimalActor | inline | 
  | SetDinoSaddleAttachment(APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition) | APrimalStructure | inline | 
  | SetDisabledTimer(float DisabledTime) | APrimalStructureItemContainer | inline | 
  | SetDynamicMobility() | APrimalStructure | inline | 
  | SetEnabled(bool bEnabled) | APrimalStructure | inline | 
  | SetEnabledPrimarySnappedStructureParent(bool bEnabled) | APrimalStructure | inline | 
  | SetEnabledPrimarySnappedStructureParent_Implementation(bool bEnabled) | APrimalStructure | inline | 
  | SetExternalPackage(UPackage *InPackage) | UObjectBase | inline | 
  | SetHarvestingActive(bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID) | APrimalStructure | inline | 
  | SetHealth(float newHealth) | APrimalTargetableActor | inline | 
  | SetLifeSpan(float InLifespan) | AActor | inline | 
  | SetLinkedIDs() | APrimalStructure | inline | 
  | SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline | 
  | SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance) | AActor | inline | 
  | SetMaxHealth(float newMaxHealth) | APrimalTargetableActor | inline | 
  | SetNetDormancy(ENetDormancy NewDormancy) | AActor | inline | 
  | SetNetDriverName(FName NewNetDriverName) | AActor | inline | 
  | SetNetworkSpatializationParent(AActor *NewParent) | AActor | inline | 
  | SetOwner(AActor *NewOwner) | AActor | inline | 
  | SetPinCodeIconField() | APrimalStructure | inline | 
  | SetPinCodeInRangeIconField() | APrimalStructure | inline | 
  | SetPlayerConstructor(APlayerController *PC) | APrimalStructureItemContainer | inline | 
  | SetReplicateMovement(bool bInReplicateMovement) | AActor | inline | 
  | SetReplicates(bool bInReplicates) | AActor | inline | 
  | SetRootComponent(USceneComponent *NewRootComponent) | AActor | inline | 
  | SetSnapPreviewOverride(const FPlacementData *PlacementData) | APrimalStructure | inline | 
  | SetStaticMobility() | APrimalStructure | inline | 
  | SetStructureCollisionChannels() | APrimalStructure | inline | 
  | SetupDynamicMeshMaterials(UMeshComponent *meshComp) | APrimalStructure | inline | 
  | SetVariant(FName VariantTag, bool bForceSet) | APrimalStructure | inline | 
  | SetWaterState(bool bValue) | APrimalStructureItemContainer | inline | 
  | ShouldPerformMeshingCheck(bool bIsFinalPlacement) | APrimalStructure | inline | 
  | ShowRangeIconField() | APrimalStructure | inline | 
  | SinglePlayerFuelConsumptionIntervalsMultiplierField() | APrimalStructureItemContainer | inline | 
  | SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline | 
  | SnapAlternatePlacementTraceScaleField() | APrimalStructure | inline | 
  | SnapFromStructureTagsToExcludeField() | APrimalStructure | inline | 
  | SnapFromStructureTypesToExcludeField() | APrimalStructure | inline | 
  | SnapOverlapCheckRadiusField() | APrimalStructure | inline | 
  | SnappingRotationOffsetField() | APrimalStructure | inline | 
  | SnapPointsField() | APrimalStructure | inline | 
  | SnapsAreOptional() | APrimalStructure | inline | 
  | SnapStructureClassField() | APrimalStructure | inline | 
  | SnapToStructureTagsToExcludeField() | APrimalStructure | inline | 
  | SnapToStructureTypesToExcludeField() | APrimalStructure | inline | 
  | SolarRefreshIntervalField() | APrimalStructureItemContainer | inline | 
  | SolarRefreshIntervalMaxField() | APrimalStructureItemContainer | inline | 
  | SolarRefreshIntervalMinField() | APrimalStructureItemContainer | inline | 
  | SpawnDestroyedMesh(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) | APrimalTargetableActor | inline | 
  | SpawnEmitterField() | APrimalStructure | inline | 
  | SpawnEmitterLocationOffsetField() | APrimalStructure | inline | 
  | SpawnEmitterRotationOffsetField() | APrimalStructure | inline | 
  | SpawnZiplineActors(APrimalStructure *ziplineAnchor0, APrimalStructure *ziplineAnchor1) | APrimalStructure | inlinestatic | 
  | StartRepair() | APrimalStructure | inline | 
  | Stasis() | APrimalStructureItemContainer | inline | 
  | StasisCheckComponentField() | UPrimalActor | inline | 
  | StasisUnRegisteredComponentsField() | UPrimalActor | inline | 
  | StaticClass() | APrimalStructureItemContainer_VisualItems | inlinestatic | 
  | StaticRegisterNativesAActor() | AActor | inlinestatic | 
  | StaticRegisterNativesAPrimalStructure() | APrimalStructure | inlinestatic | 
  | StaticRegisterNativesAPrimalStructureItemContainer() | APrimalStructureItemContainer | inlinestatic | 
  | StaticRegisterNativesAPrimalStructureItemContainer_VisualItems() | APrimalStructureItemContainer_VisualItems | inlinestatic | 
  | StaticRegisterNativesAPrimalTargetableActor() | APrimalTargetableActor | inlinestatic | 
  | StaticRegisterNativesUPrimalActor() | UPrimalActor | inlinestatic | 
  | StopActorSound(USoundBase *SoundAsset, float FadeOutTime) | AActor | inline | 
  | StructureColorsField() | APrimalStructure | inline | 
  | StructureHarvestingComponentField() | APrimalStructure | inline | 
  | StructureIconMaterialField() | APrimalStructure | inline | 
  | StructureIDField() | APrimalStructure | inline | 
  | StructureMinAllowedVersionField() | APrimalStructure | inline | 
  | StructureRangeTagsField() | APrimalStructure | inline | 
  | StructureRangeTypeFlagField() | APrimalStructure | inline | 
  | StructuresAllowedToBeVerticalGroundField() | APrimalStructure | inline | 
  | StructureSettingsClassField() | APrimalTargetableActor | inline | 
  | StructureSnapTypeFlagsField() | APrimalStructure | inline | 
  | StructuresPlacedOnFloorField() | APrimalStructure | inline | 
  | StructureTagField() | APrimalStructure | inline | 
  | SubtractWaterFromConnections(float Amount, bool bAllowNetworking) | APrimalStructureItemContainer | inline | 
  | SubtractWaterFromPipes(float Amount, bool bAllowNetworking) | APrimalStructureItemContainer | inline | 
  | SubtractWaterFromWireless(float Amount, float *AmountRemoved, bool bAllowNetworking) | APrimalStructureItemContainer | inline | 
  | Suicide() | APrimalTargetableActor | inline | 
  | SwapRoles() | AActor | inline | 
  | SyncReplicatedPhysicsSimulation() | AActor | inline | 
  | TaggedIndexField() | APrimalStructure | inline | 
  | TaggedIndexTwoField() | APrimalStructure | inline | 
  | TagsField() | AActor | inline | 
  | TakeDamage(float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalStructure | inline | 
  | TakeGroundNormalRotationOffsetField() | APrimalStructure | inline | 
  | TargetingTeamChanged() | APrimalStructureItemContainer | inline | 
  | TargetingTeamField() | UPrimalActor | inline | 
  | TearOff() | AActor | inline | 
  | TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) | AActor | inline | 
  | TestAdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | APrimalTargetableActor | inline | 
  | Tick(float DeltaSeconds) | AActor | inline | 
  | TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) | AActor | inline | 
  | TickPlacingStructure(APrimalStructurePlacer *PlacerActor, float DeltaTime) | APrimalStructure | inline | 
  | TimeCooldownRequestFuelRemainingField() | APrimalStructureItemContainer | inline | 
  | TimerHandle_LifeSpanExpiredField() | AActor | inline | 
  | TimerStasisStoreField() | UPrimalActor | inline | 
  | ToggleCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp) | APrimalStructure | inline | 
  | TraceDistanceFromActorToWallVerticalGroundField() | APrimalStructure | inline | 
  | TraceIgnoreStructuresWithTypeFlagsField() | APrimalStructure | inline | 
  | TribeActivationRankSelectionIconsField() | APrimalStructure | inline | 
  | TribeRankHUDYOffsetField() | APrimalStructure | inline | 
  | TribeRankSettingsIconField() | APrimalStructure | inline | 
  | TryActivation() | APrimalStructureItemContainer | inline | 
  | TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | APrimalStructureItemContainer | inline | 
  | UISceneTemplateField() | APrimalStructureItemContainer | inline | 
  | UnhideGrass() | APrimalStructure | inline | 
  | UninitializeComponents(const EEndPlayReason::Type *EndPlayReason) | AActor | inline | 
  | UnlockIconField() | APrimalStructure | inline | 
  | UnregisterAllComponents(bool bForReregister) | AActor | inline | 
  | Unstasis() | APrimalStructureItemContainer | inline | 
  | UnstasisAutoDestroyAfterTimeField() | APrimalStructure | inline | 
  | UnstasisLastInRangeTimeField() | UPrimalActor | inline | 
  | UpdateAllReplicatedComponents() | AActor | inline | 
  | UpdateComponentTransforms() | AActor | inline | 
  | UpdateContainerActiveHealthDecrease(__int64 a2) | APrimalStructureItemContainer | inline | 
  | UpdateContainerActiveHealthDecreaseHandleField() | APrimalStructureItemContainer | inline | 
  | UpdateCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh) | APrimalStructure | inline | 
  | UpdatedHealth(bool bDoReplication) | APrimalStructure | inline | 
  | UpdateOverlaps(bool bDoNotifies) | AActor | inline | 
  | UpdateOverlapsMethodDuringLevelStreamingField() | AActor | inline | 
  | UpdateReplicatedComponent(UActorComponent *Component) | AActor | inline | 
  | UpdateSolarPower() | APrimalStructureItemContainer | inline | 
  | UpdateStencilValues() | APrimalStructure | inline | 
  | UpdateStencilValuesWithStenilDepth(EStencilAlliance::Type InAlliance) | APrimalStructure | inline | 
  | UpdateStructureMesh() | APrimalStructure | inline | 
  | UpdateTribeGroupInventoryRank_Implementation(unsigned __int8 NewRank) | APrimalStructureItemContainer | inline | 
  | UpdateTribeGroupStructureRank_Implementation(unsigned __int8 NewRank) | APrimalStructure | inline | 
  | UpdateVisuals() | APrimalStructureItemContainer_VisualItems | inline | 
  | UpdateWirelessExchange(UPrimalWirelessExchangeData *myExchange) | APrimalStructureItemContainer | inline | 
  | UpdateWirelessExchanges() | APrimalStructureItemContainer | inline | 
  | UsablePriorityField() | APrimalStructure | inline | 
  | UseBPApplyPinCode() | APrimalStructureItemContainer | inline | 
  | UseBPOverrideTargetLocation() | APrimalStructure | inline | 
  | UseDynamicMobility() | APrimalStructure | inline | 
  | UseItemSpoilingTimeMultipliers() | APrimalStructureItemContainer | inline | 
  | UseNetworkRangeScaling() | UPrimalActor | inline | 
  | UseSoapIconField() | APrimalStructure | inline | 
  | ValidatedByPinCodePlayerControllersField() | APrimalStructureItemContainer | inline | 
  | ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) | APrimalStructureItemContainer_VisualItems | inline | 
  | ValidCraftingResourceMaxDurabilityField() | APrimalStructureItemContainer | inline | 
  | VariantsField() | APrimalStructure | inline | 
  | VariantsFolderIconField() | APrimalStructure | inline | 
  | WasRecentlyRendered(float Tolerance) | AActor | inline | 
  | WaterPlacementMinimumWaterHeightField() | APrimalStructure | inline | 
  | WaterVolumeCheckPointOffsetField() | APrimalStructure | inline | 
  | WirelessExchangeRefsField() | APrimalStructureItemContainer | inline | 
  | WorldGeoCheckExtraBoxExtentField() | APrimalStructure | inline |