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APrimalStructureTurretPlant Member List

This is the complete list of members for APrimalStructureTurretPlant, including all inherited members.

__vftableField()UObjectBaseinline
ActivateContainerIconField()APrimalStructureItemContainerinline
ActivateContainerStringField()APrimalStructureItemContainerinline
ActivatedIconColorField()APrimalStructureItemContainerinline
ActivateMaterialsField()APrimalStructureItemContainerinline
ActivationCooldownTimeField()APrimalStructureItemContainerinline
ActiveRequiresFuelItemsField()APrimalStructureItemContainerinline
ActorHasBegunPlay()AActorinline
ActorHasTag(FName Tag)AActorinline
ActorLineTraceSingle(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)AActorinline
ActorPlaySound_Implementation(USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)AActorinline
ActorUsingQuickActionField()UPrimalActorinline
AddComponent(FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)AActorinline
AddComponentForReplication(UActorComponent *Component)AActorinline
AddControllingMatineeActor(AMatineeActor *InMatineeActor)UPrimalActorinline
AddCreatureToExclusionListIconField()APrimalStructureTurretinline
AddCreatureToInclusionListIconField()APrimalStructureTurretinline
AddInstanceComponent(UActorComponent *Component)AActorinline
AdditionalFoundationSupportDistanceForLinkedStructuresField()APrimalStructureinline
AddOwnedComponent(UActorComponent *Component)AActorinline
AddPowerJunctionLinkParticle(APrimalStructure *MyOutlet)APrimalStructureItemContainerinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)AActorinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)AActorinline
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)UObjectBaseUtilityinline
AdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)APrimalStructureItemContainerinline
AdjustNetDestructionTime(float Delta)APrimalStructureItemContainerinline
AdjustNetDestructionTimeHandleField()APrimalStructureItemContainerinline
AdjustPlacementOnCollision(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, int AlignmentMode)APrimalStructureinline
AdvancedRotationPlacementOffsetField()APrimalStructureinline
AimSpreadField()APrimalStructureTurretinline
AimTargetLocOffsetField()APrimalStructureTurretinline
AISettingField()APrimalStructureTurretinline
AISettingIconsField()APrimalStructureTurretinline
AllowActorComponentToReplicate(const UActorComponent *ComponentToReplicate)AActorinline
AllowColoringBy(APlayerController *ForPC, UObject *anItem)APrimalStructureinline
AllowIgnoreCharacterEncroachment(UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)UPrimalActorinline
AllowManualMultiUseActivation(APlayerController *ForPC)UPrimalActorinline
AllowPickupForItem(AShooterPlayerController *ForPC)APrimalStructureinline
AllowPlacingOnFloorClassesField()APrimalStructureinline
AllowPlacingOnSaddleParentClass(APrimalDinoCharacter *theDino, bool bForcePrevent, int *overrideReturnCode, AShooterPlayerController *PC)APrimalStructureinline
AllowRadialDamageWithoutVisiblityTrace(const FHitResult *Hit)APrimalTargetableActorinline
AllowRegisterComponentWithWorld(UActorComponent *MyComponent)APrimalStructureinline
AllowReplacementByStructureClassTypeField()APrimalStructureinline
AllowSaddleDinoClassesField()APrimalStructureinline
AllowSaving()UPrimalActorinline
AllowSeamlessTravel()UPrimalActorinline
AllowSnapByClassAndTags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, const FPrimalStructureSnapPoint *OtherSnapPoint)APrimalStructureinline
AllowSnapByTypeFlags(const FPrimalStructureSnapPoint *MySnapPoint, APrimalStructure *OtherStructure, int OtherSnapIndex)APrimalStructureinline
AllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC)APrimalStructureinline
AllowSnappingWithClass(APrimalStructure *OtherStructure)APrimalStructureinline
AllowSnapRotationForStructure(int ThisSnapPointIndex, APrimalStructure *OtherStructure, int OtherStructureSnapPointIndex)APrimalStructureinline
AllowSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)APrimalStructureinline
AllowStructureAccess(APlayerController *ForPC)APrimalStructureinline
AllowStructureColorSetsField()APrimalStructureinline
AllowToggleActivation(AShooterPlayerController *ForPC)APrimalStructureItemContainerinline
AllowWirelessCraftingIconField()APrimalStructureItemContainerinline
AlwaysEnableFastTurretTargetingOverVelocityField()APrimalStructureTurretinline
AmmoBoxReloadCooldownField()APrimalStructureTurretinline
AmmoItemTemplateField()APrimalStructureTurretinline
AmountOfFertilizerToUsePerShotField()APrimalStructureTurretPlantinline
AnimNotifyCustomEvent(FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)APrimalStructureinline
ApplyLinkedIDs(bool bRelinkParents)APrimalStructureinline
ApplyPinCode(AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)APrimalStructureTurretinline
ApplyScale(bool bOnlyInitPhysics)APrimalStructureinline
ApplyWorldOffset(const UE::Math::TVector< double > *InOffset, bool bWorldShift)AActorinline
AreAllOuterObjectsValid()UObjectinline
AssetVersePathTagName()UObjectinlinestatic
AsyncPhysicsTickActor(float DeltaTime, float SimTime)AActorinline
AttachedToDinoID1Field()APrimalStructureinline
AttachedToField()APrimalStructureinline
AttachmentReplicationField()AActorinline
AttachToActor(AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)AActorinline
AttachToComponent(USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)AActorinline
AttachToStaticMeshSocketMinScaleDefaultField()APrimalStructureinline
AttachToStaticMeshSocketMinScaleOverridesField()APrimalStructureinline
AttachToStaticMeshSocketNameBaseField()APrimalStructureinline
AttackOriginLocationField()APrimalStructureTurretPlantinline
AttackOriginRotationField()APrimalStructureTurretPlantinline
AttackOriginSocketField()APrimalStructureTurretPlantinline
AutoReceiveInputField()AActorinline
bAbsoluteTakeAnythingAsGround()APrimalStructureinline
bActiveRequiresPower()APrimalStructureItemContainerinline
bActorBeginningPlayFromLevelStreaming()AActorinline
bActorEnableCollision()AActorinline
bActorInitialized()AActorinline
bActorIsBeingConstructed()AActorinline
bActorIsBeingDestroyed()AActorinline
bActorPreventPhysicsSceneRegistration()AActorinline
bActorSeamlessTraveled()AActorinline
bActorWantsDestroyDuringBeginPlay()AActorinline
bAddedPerformanceThrottledTick()UPrimalActorinline
bAddedRealtimeThrottledTick()UPrimalActorinline
bAddedServerThrottledTick()UPrimalActorinline
bAddedTagsList()UPrimalActorinline
bAdjustDamageAsPlayerWithEquipment()APrimalStructureItemContainerinline
bAdjustPlacementIfCollide()APrimalStructureinline
bAimIgnoreSockets()APrimalStructureTurretinline
bAlignToSaddleWhenPlacing()APrimalStructureinline
bAllowAttachToPawn()APrimalStructureinline
bAllowAttachToSaddle()APrimalStructureinline
bAllowAutoActivateWhenNoPower()APrimalStructureItemContainerinline
bAllowCustomName()APrimalStructureItemContainerinline
bAllowDamageByFriendlyDinos()APrimalTargetableActorinline
bAllowEnemyDemolish()APrimalStructureinline
bAllowInRegularStructurePreventionZones()APrimalStructureinline
bAllowLoadBearing()APrimalStructureinline
bAllowMultiplePrimarySnappedStructures()APrimalStructureinline
bAllowPickingUpStructureAfterPlacement()APrimalStructureinline
bAllowPlacingOnOtherTeamStructures()APrimalStructureinline
bAllowPlacingOnOtherTeamStructuresPvPOnly()APrimalStructureinline
bAllowReceiveTickEventOnDedicatedServer()AActorinline
bAllowRegisterSkeletalMeshesOnDedicatedServer()APrimalStructureinline
bAllowSnapOntoSameLocation()APrimalStructureinline
bAllowSnapRotation()APrimalStructureinline
bAllowStructureColors()APrimalStructureinline
bAllowTargetingByCorruptDinos()APrimalStructureinline
bAllowTickBeforeBeginPlay()AActorinline
bAllowUseFromRidingDino()APrimalStructureinline
bAlwaysCreatePhysicsState()UPrimalActorinline
bAlwaysRelevant()AActorinline
bAlwaysRelevantPrimalStructure()UPrimalActorinline
BasedCharacterDamageAmountField()APrimalStructureItemContainerinline
BasedCharacterDamageIntervalField()APrimalStructureItemContainerinline
BasedCharacterDamageTypeField()APrimalStructureItemContainerinline
bAsyncPhysicsTickEnabled()AActorinline
bAttachmentReplicationUseNetworkParent()UPrimalActorinline
bAttachToStaticMeshSocket()APrimalStructureinline
bAttachToStaticMeshSocketRotation()APrimalStructureinline
BatteryClassOverrideField()APrimalStructureItemContainerinline
BatteryIntervalFromActivationBeforeFiringField()APrimalStructureTurretinline
bAutoActivateContainer()APrimalStructureItemContainerinline
bAutoActivateIfPowered()APrimalStructureItemContainerinline
bAutoActivateWhenFueled()APrimalStructureItemContainerinline
bAutoActivateWhenNoPower()APrimalStructureItemContainerinline
bAutoDestroyWhenFinished()AActorinline
bAutoStasis()UPrimalActorinline
bBedUsesDefaultDestination()APrimalStructureinline
bBeginPlayIgnoreApplyScale()APrimalStructureinline
bBlockInput()AActorinline
bBlueprintDrawHUD()APrimalStructureinline
bBlueprintDrawPreviewHUD()APrimalStructureinline
bBlueprintMultiUseEntries()UPrimalActorinline
bBPCheckItemRequiementsToBuild()APrimalStructureinline
bBPInventoryItemUsedHandlesDurability()UPrimalActorinline
bBPIsValidWaterSourceForPipe()APrimalStructureItemContainerinline
bBPNotifyRemoteViewerChange()APrimalStructureItemContainerinline
bBPOnContainerActiveHealthDecrease()APrimalStructureItemContainerinline
bBPOverideDemolish()APrimalStructureinline
bBPOverrideAllowSnappingWith()APrimalStructureinline
bBPOverrideAllowSnappingWithButAlsoCallSuper()APrimalStructureinline
bBPOverrideAllowStructureAccess()APrimalStructureinline
bBPOverridePlacementRotation()APrimalStructureinline
bBPOverrideSnappedFromTransform()APrimalStructureinline
bBPOverrideSnappedToTransform()APrimalStructureinline
bBPPostInitializeComponents()UPrimalActorinline
bBPPostSetStructureCollisionChannels()APrimalStructureinline
bBPPreInitializeComponents()UPrimalActorinline
bCallPreReplication()AActorinline
bCallPreReplicationForReplay()AActorinline
bCanAttachToExosuit()APrimalStructureinline
bCanBeDamaged()AActorinline
bCanBeInCluster()AActorinline
bCanBeRepaired()APrimalStructureinline
bCanBeStoredByExosuit()APrimalStructureinline
bCanBuildUpon()APrimalStructureinline
bCanDemolish()APrimalStructureinline
bCanToggleActivation()APrimalStructureItemContainerinline
bCarriedByDino()APrimalStructureinline
bCenterOffscreenFloatingHUDWidgets()APrimalStructureinline
bCheckStartedUnderwater()APrimalStructureItemContainerinline
bClientAddPlacedOnFloorStructures()APrimalStructureinline
bClientBPNotifyInventoryItemChanges()APrimalStructureItemContainerinline
bClientFireProjectile()APrimalStructureTurretinline
bClientReceivedStructuresPlacedOnFloor()APrimalStructureinline
bClimbable()UPrimalActorinline
bCollideWhenPlacing()AActorinline
bContainerActivated()APrimalStructureItemContainerinline
bCraftingSubstractConnectedWater()APrimalStructureItemContainerinline
bCreatedDynamicMaterials()APrimalStructureinline
bDamageNotifyTeamAggroAI()APrimalTargetableActorinline
bDebug()APrimalStructureinline
bDeferredBeginPlay()AActorinline
bDemolished()APrimalStructureinline
bDemolishJustDestroy()APrimalStructureinline
bDeprecateStructure()APrimalStructureinline
bDestroyedMeshUseSkeletalMeshComponent()APrimalTargetableActorinline
bDestroyOnStasis()APrimalStructureinline
bDestroyOnStasisUnlessPrevented()APrimalStructureinline
bDestroyStructureIfFloorDestroyed()APrimalStructureinline
bDestroyWhenAllItemsRemoved()APrimalStructureItemContainerinline
bDestroyWhenAllItemsRemovedExceptDefaults()APrimalStructureItemContainerinline
bDestructionActorTemplateServerOnly()APrimalTargetableActorinline
bDidHideGrass()APrimalStructureinline
bDidSetContainerActive()APrimalStructureItemContainerinline
bDidSpawnEffects()APrimalStructureinline
bDisableActivationUnderwater()APrimalStructureItemContainerinline
bDisablePickingUpStructureAfterPlacementOnTryMultiUse()APrimalStructureinline
bDisablePlacementOnDynamicsFoliageAndDoors()APrimalStructureinline
bDisablePlacementOnStructureFloors()APrimalStructureinline
bDisableRigidBodyAnimNodes()AActorinline
bDisableSnapStructure()APrimalStructureinline
bDisableStructureOnElectricStorm()APrimalStructureinline
bDisallowPreventCropsBiomes()APrimalStructureinline
bDisplayActivationOnInventoryUI()APrimalStructureItemContainerinline
bDisplayActivationOnInventoryUISecondary()APrimalStructureItemContainerinline
bDisplayActivationOnInventoryUITertiary()APrimalStructureItemContainerinline
bDoAllowRadialDamageWithoutVisiblityTrace()APrimalTargetableActorinline
bDoForceCreateDynamicMaterials()APrimalStructureinline
bDontActuallySnapJustPlacement()APrimalStructureinline
bDontCheckSnapsForObstruction()APrimalStructureinline
bDontOverrideCollisionProfile()APrimalStructureinline
bDontSetDamageParameters()APrimalStructureinline
bDontSetDynamicObstacle()APrimalStructureinline
bDontSetStructureCollisionChannels()APrimalStructureinline
bDormantNetMulticastForceFullReplication()UPrimalActorinline
bDrawFuelRemaining()APrimalStructureItemContainerinline
bDrinkingWater()APrimalStructureItemContainerinline
bDropInventoryOnDestruction()APrimalStructureItemContainerinline
BecomeViewTarget(APlayerController *PC)AActorinline
BedIDField()APrimalStructureinline
BeginDestroy()AActorinline
BeginPlay()APrimalStructureTurretPlantinline
bEnableAutoLODGeneration()AActorinline
bEnableMultiUse()UPrimalActorinline
bEnforceStructureLinkExactRotation()APrimalStructureinline
bExchangedRoles()AActorinline
bFinalPlacementDontAdjustForMaxRange()APrimalStructureinline
bFindCameraComponentWhenViewTarget()AActorinline
bFireProjectiles()APrimalStructureTurretinline
bFlipByScale()APrimalStructureinline
bFlipInvertLocOffset()APrimalStructureinline
bForceAllowInPreventionVolumes()APrimalStructureinline
bForceAllowNearSupplyCrateSpawns()APrimalStructureinline
bForceAllowNetMulticast()UPrimalActorinline
bForceAllowWallAttachments()APrimalStructureinline
bForceBlockIK()APrimalStructureinline
bForceBlockStationaryTraces()APrimalStructureinline
bForceCheckNearbyEnemyFoundation()APrimalStructureinline
bForcedHudDrawingRequiresSameTeam()UPrimalActorinline
bForceDisableFootSound()APrimalStructureinline
bForceFloatingDamageNumbers()APrimalTargetableActorinline
bForceFloorCollisionGroup()APrimalStructureinline
bForceGroundForFoundation()APrimalStructureinline
bForceHiddenReplication()UPrimalActorinline
bForceHideObstructedSnaps()APrimalStructureinline
bForceHighQualityViewerReplication()AActorinline
bForceIgnoreSpatialComponent()UPrimalActorinline
bForceIgnoreStationaryObjectTrace()APrimalStructureinline
bForceInfiniteDrawDistance()UPrimalActorinline
bForceNetAddressable()AActorinline
bForceNetworkSpatialization()UPrimalActorinline
bForceNoPinLocking()APrimalStructureItemContainerinline
bForcePersonalStructureOwnership()APrimalStructureinline
bForcePlacingOnGround()APrimalStructureinline
bForcePlacingOnVerticalGround()APrimalStructureinline
bForcePreventAutoActivateWhenConnectedToWater()APrimalStructureItemContainerinline
bForcePreventEnemyStructuresNearby()APrimalStructureinline
bForcePreventSeamlessTravel()UPrimalActorinline
bForcePushTroughWallCheck()APrimalStructureinline
bForceReplicateDormantChildrenWithoutSpatialRelevancy()UPrimalActorinline
bForceSnappedStructureToGround()APrimalStructureinline
bForceUseSkeletalMeshComponent()APrimalStructureinline
bForceZeroDamageProcessing()APrimalTargetableActorinline
bFoundationRequiresGroundTrace()APrimalStructureinline
bFuelAllowActivationWhenNoPower()APrimalStructureItemContainerinline
bGenerateOverlapEventsDuringLevelStreaming()AActorinline
bHandledDestruction()APrimalStructureItemContainerinline
bHasAnyStructuresPlacedOnFloor()APrimalStructureinline
bHasBeenAttachedToDinoField()APrimalStructureinline
bHasDeferredComponentRegistration()AActorinline
bHasFinishedSpawning()AActorinline
bHasFuel()APrimalStructureItemContainerinline
bHasHighVolumeRPCs()UPrimalActorinline
bHasOmniDirectionalFire()APrimalStructureTurretinline
bHasRegisteredAllComponents()AActorinline
bHasResetDecayTime()APrimalStructureinline
bHasWindSourceComponentsToInteractWithVolumetricDispatcher()APrimalStructureinline
bHibernateChange()UPrimalActorinline
bHidden()AActorinline
bHideAutoActivateToggle()APrimalStructureItemContainerinline
bHidePowerJunctionConnection()APrimalStructureItemContainerinline
bHideUnusedParticleTypesOnRefreshActiveEffectsField()APrimalStructureItemContainerinline
bHighPriorityDemolish()APrimalStructureinline
bIgnoreDamageRepairCooldown()APrimalTargetableActorinline
bIgnoredByCharacterEncroachment()UPrimalActorinline
bIgnoredByTargeting()APrimalStructureinline
bIgnoreDestructionEffects()APrimalTargetableActorinline
bIgnoreDyingWhenDemolished()APrimalStructureinline
bIgnoreMaxStructuresInRange()APrimalStructureinline
bIgnoreMaxStructuresInSmallRadius()APrimalStructureinline
bIgnoreNetworkRangeScaling()UPrimalActorinline
bIgnorePawns()APrimalStructureinline
bIgnoreSnappedToOtherFloorStructures()APrimalStructureinline
bIgnoresOriginShifting()AActorinline
bImmuneToAutoDemolish()APrimalStructureinline
bInitializedMaterials()APrimalStructureinline
bInventoryForcePreventItemAppends()APrimalStructureItemContainerinline
bInventoryForcePreventRemoteAddItems()APrimalStructureItemContainerinline
bInWaterOnlyTargetWater()APrimalStructureTurretinline
bIsAmmoContainer()APrimalStructureItemContainerinline
bIsBed()APrimalStructureinline
bIsBeingReplaced()APrimalStructureinline
bIsCoreStructure()APrimalStructureinline
bIsDead()APrimalTargetableActorinline
bIsDestroyedFromChildActorComponent()UPrimalActorinline
bIsDoorframe()APrimalStructureinline
bIsDrawingHUDPickupTimer()APrimalStructureinline
bIsEditorOnlyActor()AActorinline
bIsEnvironmentStructure()APrimalStructureinline
bIsFenceFoundation()APrimalStructureinline
bIsFlippable()APrimalStructureinline
bIsFlipped()APrimalStructureinline
bIsFloor()APrimalStructureinline
bIsFoundation()APrimalStructureinline
bIsFromChildActorComponent()UPrimalActorinline
bIsInstancedFoliage()UPrimalActorinline
bIsLocked()APrimalStructureItemContainerinline
bIsMapActor()UPrimalActorinline
bIsPinLocked()APrimalStructureItemContainerinline
bIsPlacingPlayerStructure()APrimalStructureinline
bIsPowered()APrimalStructureItemContainerinline
bIsPowerJunction()APrimalStructureItemContainerinline
bIsPreviewStructure()APrimalStructureinline
bIsPrimalCharacter()UPrimalActorinline
bIsPrimalDino()UPrimalActorinline
bIsPrimalStructure()UPrimalActorinline
bIsPrimalStructureExplosive()UPrimalActorinline
bIsPvE()APrimalStructureinline
bIsRepairing()APrimalStructureinline
bIsShooterCharacter()UPrimalActorinline
bIsShooterPlayerController()UPrimalActorinline
bIsTargeting()APrimalStructureTurretinline
bIsTargetListInclusion()APrimalStructureTurretinline
bIsTeleporter()APrimalStructureinline
bIsUnderwater()APrimalStructureItemContainerinline
bIsValidUnstasisCaster()UPrimalActorinline
bIsWall()APrimalStructureinline
BlacklistedItemCountField()APrimalStructureItemContainerinline
bLastToggleActivated()APrimalStructureItemContainerinline
bLoadedFromSaveGame()UPrimalActorinline
BlueprintCreatedComponentsField()AActorinline
bMultiUseCenterHUD()UPrimalActorinline
bNetCheckedInitialPhysicsState()AActorinline
bNetCritical()UPrimalActorinline
bNetLoadOnClient()AActorinline
bNetMulticasting()UPrimalActorinline
bNetStartup()AActorinline
bNetTemporary()AActorinline
bNetUseClientRelevancy()UPrimalActorinline
bNetUseOwnerRelevancy()AActorinline
bNetworkSpatializationForceRelevancyCheck()UPrimalActorinline
bNoCollision()APrimalStructureinline
BoneDamageAdjustersField()APrimalTargetableActorinline
bOnlyAllowPlacementInWater()APrimalStructureinline
bOnlyAllowTeamActivation()APrimalStructureItemContainerinline
bOnlyConsumeDurabilityOnEquipmentForEnemies()APrimalStructureItemContainerinline
bOnlyFoundationIfSnappedToFoundation()APrimalStructureinline
bOnlyInitialReplication()UPrimalActorinline
bOnlyRelevantToOwner()AActorinline
bOnlyReplicateOnNetForcedUpdate()UPrimalActorinline
bOnlyUseAmmoOnDamage()APrimalStructureTurretinline
bOnlyUseSpoilingMultipliersIfActivated()APrimalStructureItemContainerinline
bOverrideFoundationSupportDistance()APrimalStructureinline
BoxNameField()APrimalStructureItemContainerinline
BoxNamePrefaceStringField()APrimalStructureItemContainerinline
bPaintingUseSkeletalMesh()APrimalStructureinline
BPAllowSnappingWith(APrimalStructure *OtherStructure, APlayerController *ForPC)APrimalStructureinline
BPAllowSwitchToVariant(FName VariantTag)APrimalStructureinline
BPApplyCustomDurabilityOnPickup(UPrimalItem *pickedup)APrimalStructureinline
BPApplyPinCode(AShooterPlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)APrimalStructureItemContainerinline
BPAttachedRootComponent()UPrimalActorinline
BPClientHandleNetExecCommand(FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)AActorinline
BPDefaultProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox)APrimalStructureinline
bPendingRemoval()APrimalStructureinline
bPendingUnstasis()UPrimalActorinline
bPerInstanceSnapPoints()APrimalStructureinline
bPickupGiveItemRequiresAccess()APrimalStructureinline
BPIsAllowedToBuild(const FPlacementData *OutPlacementData, int CurrentAllowedReason)APrimalStructureinline
BPIsAllowedToBuildEx(const FPlacementData *OutPlacementData, int CurrentAllowedReason, APlayerController *PC, bool bFinalPlacement, bool bChoosingRotation)APrimalStructureinline
bPlacementAdjustHeight()APrimalStructureinline
bPlacementChooseRotation()APrimalStructureinline
bPlacementIgnoreChooseRotation()APrimalStructureinline
bPlacementShouldNotBeHorizontal()APrimalStructureinline
bPlacementTraceIgnorePawns()APrimalStructureinline
bPlacementUsesWeaponClipAmmo()APrimalStructureinline
bPlacingOnGroundRequiresNoStructure()APrimalStructureinline
BPNetRefreshStructureColors_Implementation(bool bUseColors)APrimalStructureinline
BPNotifyAmmoBoxReloadedStructure(APrimalStructure *ReloadedStructure)APrimalStructureinline
BPOnStructurePickup(APlayerController *PlayerController, TSubclassOf< UPrimalItem > ItemType, UPrimalItem *NewlyPickedUpItem, bool bIsQuickPickup)APrimalStructureinline
BPOverrideAllowStructureAccess(AShooterPlayerController *ForPC, bool bIsAccessAllowed, bool bForInventoryOnly)APrimalStructureinline
BPOverrideDemolish(AShooterPlayerController *ForPC)APrimalStructureinline
BPOverrideDestroyedMeshTextures()APrimalTargetableActorinline
BPOverrideServerMultiUseAcceptRange_Implementation()UPrimalActorinline
bPoweredAllowBattery()APrimalStructureItemContainerinline
bPoweredAllowSolar()APrimalStructureItemContainerinline
bPoweredHasBattery()APrimalStructureItemContainerinline
bPoweredUsingBattery()APrimalStructureItemContainerinline
bPoweredUsingSolar()APrimalStructureItemContainerinline
bPoweredWaterSourceWhenActive()APrimalStructureItemContainerinline
BPPreventPlacingStructureOntoMe(APlayerController *PC, APrimalStructure *ForNewStructure, const FHitResult *ForHitResult)APrimalStructureinline
BPPreventSpawnForPlayer(AShooterPlayerController *PC, bool bCheckCooldownTime, APrimalStructure *FromStructure)APrimalStructureinline
BPRefreshedStructureColors()APrimalStructureinline
bPreventActorStasis()UPrimalActorinline
bPreventAttachedChildStructures()APrimalStructureinline
bPreventAttachToSaddle()APrimalStructureinline
bPreventCharacterBasing()UPrimalActorinline
bPreventCharacterBasingAllowSteppingUp()UPrimalActorinline
bPreventCliffPlatforms()UPrimalActorinline
bPreventCreationOfDynamicMaterials()APrimalStructureinline
bPreventDefaultVariant()APrimalStructureinline
bPreventDinoPlacementDistanceIncrease()APrimalStructureinline
bPreventLevelBoundsRelevant()UPrimalActorinline
bPreventNPCSpawnFloor()UPrimalActorinline
bPreventOnDedicatedServer()UPrimalActorinline
bPreventPlacementInWater()APrimalStructureinline
bPreventPreviewIfWeaponPlaced()APrimalStructureinline
bPreventRegularForceNetUpdate()UPrimalActorinline
bPreventSaving()UPrimalActorinline
bPreventStasis()APrimalStructureinline
bPreventToggleActivation()APrimalStructureItemContainerinline
bPreventUsingAsWirelessCraftingSource()APrimalStructureItemContainerinline
bPreventZeroDamageInstigatorSelfDamage()APrimalTargetableActorinline
bPreviewApplyColorToChildComponents()APrimalStructureinline
bPrimalDeferredConstruction()AActorinline
BPUseCountStructureInRange()APrimalStructureinline
bRealtimeThrottledTickUseNativeTick()UPrimalActorinline
bRelevantForLevelBounds()AActorinline
bRelevantForNetworkReplays()AActorinline
bReplayRewindable()AActorinline
bReplicateHidden()UPrimalActorinline
bReplicateItemFuelClass()APrimalStructureItemContainerinline
bReplicateLastActivatedTime()APrimalStructureItemContainerinline
bReplicateMovement()AActorinline
bReplicates()AActorinline
bReplicateUsingRegisteredSubObjectList()AActorinline
bRequireFreePrimarySnappedStructure()APrimalStructureinline
bRequiresGroundedPlacement()APrimalStructureinline
bRequiresItemExactClass()APrimalStructureItemContainerinline
bRequiresPlacementOnStructureFloors()APrimalStructureinline
bRequiresPlacingOnWall()APrimalStructureinline
bRequiresSnapping()APrimalStructureinline
bRequiresToBeInsideZoneVolume()APrimalStructureinline
bReturnDamageOnHitFromPawn()APrimalStructureinline
bRootFoundationLimitBuildArea()APrimalStructureinline
bRunningUserConstructionScript()AActorinline
bSavedWhenStasised()UPrimalActorinline
bSeatedDisableCollisionCheck()APrimalStructureinline
bServerBPNotifyInventoryItemChanges()APrimalStructureItemContainerinline
bServerBPNotifyInventoryItemChangesUseQuantity()APrimalStructureItemContainerinline
bServerBPNotifyInventoryItemChangesUseSwapped()APrimalStructureItemContainerinline
bSetPrimitiveColor()APrimalStructureinline
bSetPrimitiveHealth()APrimalStructureinline
bSetStaticMobility()APrimalStructureinline
bSetWithinPreventionVolume()APrimalTargetableActorinline
bShowInPlaceableList()APrimalStructureinline
bSnappingRequiresNearbyFoundation()APrimalStructureinline
bSnapRequiresPlacementOnGround()APrimalStructureinline
bSnapToWaterSurface()APrimalStructureinline
bStartedUnderwater()APrimalStructureItemContainerinline
bStasisComponentRadiusForceDistanceCheck()UPrimalActorinline
bStasised()UPrimalActorinline
bStationaryStructure()APrimalStructureinline
bStructureIgnoreDying()APrimalStructureinline
bStructuresInRangeTypeFlagUseAltCollisionChannel()APrimalStructureinline
bStructureUseAltCollisionChannel()APrimalStructureinline
bSupportsLocking()APrimalStructureItemContainerinline
bSupportsPinActivation()APrimalStructureItemContainerinline
bSupportsPinLocking()APrimalStructureItemContainerinline
bTakeAnythingAsGround()APrimalStructureinline
bTakeGroundNormal()APrimalStructureinline
bTakeGroundNormalDirectly()APrimalStructureinline
bTearOff()AActorinline
bTickFunctionsRegistered()AActorinline
bTraceCheckOnlyUseStructuresWithTypeFlagsField()APrimalStructureinline
bTraceThruEncroachmentPoints()APrimalStructureinline
bTriggerBPStasis()APrimalStructureinline
bTriggerBPUnstasis()APrimalStructureinline
bTurretIgnoreProjectiles()APrimalStructureTurretinline
bTurretIsDisabledTooManyNearbyTurrets()APrimalStructureTurretinline
BuildingIconField()APrimalStructureinline
BuildReplicatedComponentsInfo()AActorinline
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)UObjectinline
bUnstreamComponentsUseEndOverlap()UPrimalActorinline
bUseAdvancedRotationPlacement()APrimalStructureinline
bUseAmmoContainerBuff()APrimalStructureItemContainerinline
bUseAmmoFromNearbyContainer()APrimalStructureTurretinline
bUseAttachmentReplication()UPrimalActorinline
bUseBlueprintAnimNotifyCustomEvent()APrimalStructureinline
bUseBPActivated()APrimalStructureItemContainerinline
bUseBPAdjustDamage()APrimalTargetableActorinline
bUseBPAllowActorSpawn()UPrimalActorinline
bUseBPAllowPickupGiveItem()APrimalStructureinline
bUseBPAllowSnapRotationForStructure()APrimalStructureinline
bUseBPCanBeActivated()APrimalStructureItemContainerinline
bUseBPCanBeActivatedByPlayer()APrimalStructureItemContainerinline
bUseBPChangedActorTeam()UPrimalActorinline
bUseBPCheckForErrors()UPrimalActorinline
bUseBPCustomIsRelevantForClient()UPrimalActorinline
bUseBPDied()APrimalTargetableActorinline
bUseBPDrawEntry()UPrimalActorinline
bUseBPFilterMultiUseEntries()UPrimalActorinline
bUseBPForceAllowsInventoryUse()UPrimalActorinline
bUseBPGetAggroDinoOnDamageSettings()APrimalStructureinline
bUseBPGetBonesToHideOnAllocation()UPrimalActorinline
bUseBPGetFuelConsumptionMultiplier()APrimalStructureItemContainerinline
bUseBPGetHUDDrawLocationOffset()UPrimalActorinline
bUseBPGetInfoFromConsumedItemForPlacedStructure()APrimalStructureinline
bUseBPGetMultiUseCenterText()UPrimalActorinline
bUseBPGetQuantityOfItemWithoutCheckingInventory()APrimalStructureItemContainerinline
bUseBPGetShowDebugAnimationComponents()UPrimalActorinline
bUseBPHandleStructureEnabled()APrimalStructureinline
bUseBPInventoryItemDropped()UPrimalActorinline
bUseBPInventoryItemUsed()UPrimalActorinline
bUseBPIsAllowedToBuildEx()APrimalStructureinline
bUseBPOnDemolish()APrimalStructureinline
bUseBPOnLinkedStructureDestroyed()APrimalStructureinline
bUseBPOnStructurePickup()APrimalStructureinline
bUseBPOnVariantSwitch()APrimalStructureinline
bUseBPOverrideDescriptiveName()APrimalStructureinline
bUseBPOverrideDescriptiveNameForPreview()APrimalStructureinline
bUseBPOverrideTargetingLocation()UPrimalActorinline
bUseBPOverrideUILocation()UPrimalActorinline
bUseBPPostLoadedFromSaveGame()APrimalStructureinline
bUseBPPreventAttachments()UPrimalActorinline
bUseBPPreventCharacterBasing()APrimalStructureinline
bUseBPPreventStasis()APrimalStructureinline
bUseBPRefreshedStructureColors()APrimalStructureinline
bUseBPSetPlayerConstructor()APrimalStructureItemContainerinline
bUseBPTreatAsFoundationForSnappedStructure()APrimalStructureinline
bUseBPTurretPreventsTargeting()APrimalStructureTurretinline
bUseBPUpdatedHealth()APrimalStructureinline
bUseCanMoveThroughActor()UPrimalActorinline
bUseCollisionCompsForFloatingDPS()APrimalStructureItemContainerinline
bUseColorRegionForEmitterColor()APrimalStructureItemContainerinline
bUseCooldownOnTransferAll()APrimalStructureItemContainerinline
bUseDeathCacheCharacterID()APrimalStructureItemContainerinline
bUseFadeInEffect()APrimalStructureinline
bUseFenceFoundation()APrimalStructureinline
bUseHarvestingComponent()APrimalTargetableActorinline
bUseInclusionListTargeting()APrimalStructureTurretinline
bUseInfiniteStaticMeshDrawDistance()APrimalStructureinline
bUseLenientWorldGeoObstructionCheck()APrimalStructureinline
bUseLevelLimitsForTargeting()APrimalStructureTurretinline
bUseMaxInventoryForAmmoContainerReload()APrimalStructureTurretinline
bUseMeshOriginForInventoryAccessTrace()APrimalStructureItemContainerinline
bUseMeshOverlapInsteadOfEncroachmentPoints()APrimalStructureinline
bUseNetworkSpatialization()UPrimalActorinline
bUseNoAmmo()APrimalStructureTurretinline
bUseNoWarning()APrimalStructureTurretinline
bUseOnlyBlockSelfTraceChannel()APrimalStructureinline
bUseOnlyPointForLevelBounds()UPrimalActorinline
bUseOpenSceneAction()APrimalStructureItemContainerinline
bUsePlacementCollisionCheck()APrimalStructureinline
bUsesHealth()APrimalStructureinline
bUseSnapFromPlacementOverrideEvenWhenNotSnapped()APrimalStructureinline
bUsesPaintingComponent()APrimalStructureinline
bUseStasisGrid()UPrimalActorinline
bUsesWorldSpaceMaterial()APrimalStructureinline
bUseTribeGroupStructureRank()APrimalStructureinline
bUsingStructureColors()APrimalStructureinline
bWantsPerformanceThrottledTick()UPrimalActorinline
bWantsRealtimeThrottledTick()UPrimalActorinline
bWantsServerThrottledTick()UPrimalActorinline
bWasAttachedToPawn()APrimalStructureinline
bWasForceIgnoreSpatialComponent()UPrimalActorinline
bWasPickedUp()APrimalStructureinline
bWasPlacementSnapped()APrimalStructureinline
bWillStasisAfterSpawn()UPrimalActorinline
bWithinPreventionVolume()APrimalTargetableActorinline
CachedStasisGridIndexField()AActorinline
CalcCamera(float DeltaTime, FMinimalViewInfo *OutResult)AActorinline
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)UObjectinline
CallPreReplication(UNetDriver *NetDriver)AActorinline
CallRemoteFunction(UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)AActorinline
CanAttachToExosuit_Implementation(AShooterPlayerController *ForPC)APrimalStructureinline
CanAutoDemolish()APrimalStructureinline
CanBeActivated()APrimalStructureItemContainerinline
CanBeBaseForCharacter(APawn *Pawn)APrimalStructureinline
CanBeDamaged()AActorinline
CanBeInCluster()AActorinline
CanBePainted()APrimalStructureinline
CanBeStoredByExosuit_Implementation(AShooterPlayerController *ForPC)APrimalStructureinline
CanDrawFuelRemaining()APrimalStructureItemContainerinline
CanFire()APrimalStructureTurretPlantinline
CanOpen(APlayerController *ForPC)APrimalStructureItemContainerinline
CanPickupStructureFromRecentPlacement()APrimalStructureinline
CantRepairIconField()APrimalStructureinline
ChangeActorTeam(int NewTeam)APrimalStructureinline
CharacterBasedOnUpdate(AActor *characterBasedOnMe, float DeltaSeconds)APrimalStructureItemContainerinline
CheckActorComponents()AActorinline
CheckAutoReactivate()APrimalStructureItemContainerinline
CheckBPAllowActorSpawn(UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)UPrimalActorinline
CheckComponentInstanceName(const FName InName)AActorinline
CheckDefaultSubobjects(bool bForceCheck)UObjectinline
CheckDefaultSubobjectsInternal()AActorinline
CheckForAnyGround(FHitResult *result, APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, bool *OutHit, bool IgnoreDownTrace)APrimalStructureinline
CheckForDeathCacheEmitter()APrimalStructureItemContainerinline
CheckForWallParent(APlayerController *PC, UE::Math::TVector< double > *PlacementLoc, UE::Math::TRotator< double > *PlacementRot, FHitResult *OutHit)APrimalStructureinline
CheckForWirelessWater(APrimalStructureItemContainer *ForStructure, bool IncrementTagger)APrimalStructureItemContainerinline
CheckFuelSetActive()APrimalStructureItemContainerinline
CheckNotEncroaching(UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, AActor *DinoCharacter, APrimalStructure *SnappedToParentStructure, APrimalStructure *ReplacesStructure, bool bUseAlternatePlacementTraceScale, bool bFirstOnly)APrimalStructureinline
CheckStillInWorld()AActorinline
ChildrenField()AActorinline
ClaimIconField()APrimalStructureinline
ClampBuildLocation(UE::Math::TVector< double > *FromLocation, AActor **OutHitActor, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, APlayerController *PC, bool bFinalPlacement)APrimalStructureinline
ClassField()UObjectBaseinline
ClassPrivateField()UObjectBaseinline
CleanUpTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo)APrimalStructureinlinestatic
ClearBiomeZoneVolume(ABiomeZoneVolume *theVolume)APrimalStructureinline
ClearComponentOverlaps()AActorinline
ClearCrossLevelReferences()AActorinline
ClearCustomColors()APrimalStructureinline
ClearCustomColors_Implementation()APrimalStructureinline
ClearNetworkSpatializationParent()AActorinline
ClearPinCodeIconField()APrimalStructureinline
ClearStructureLinks(APlayerController *ForPC)APrimalStructureinline
ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex)APrimalStructureTurretinline
ClientNotifyInventoryItemChange(bool bIsItemAdd, UPrimalItem *theItem, bool bEquipItem)APrimalStructureItemContainerinline
ClientReplicationSendNowThresholdField()UPrimalActorinline
ClientsFireProjectile_Implementation(UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir)APrimalStructureTurretinline
ClientUpdateLinkedStructures(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures)APrimalStructureinline
ClientUpdateLinkedStructures_Implementation(const TArray< unsigned int, TSizedDefaultAllocator< 32 > > *NewLinkedStructures)APrimalStructureinline
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ColorizeIconField()APrimalStructureinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
ConsumeAmmo()APrimalStructureTurretinline
ConsumeFuel(bool bGiveItem)APrimalStructureItemContainerinline
ConsumesPrimalItemField()APrimalStructureinline
ContainerActivatedSoundField()APrimalStructureItemContainerinline
ContainerActiveDecreaseHealthSpeedField()APrimalStructureItemContainerinline
ContainerActiveHealthDecreaseDamageTypePassiveField()APrimalStructureItemContainerinline
ContainerDeactivatedSoundField()APrimalStructureItemContainerinline
ControllingMatineeActorsField()UPrimalActorinline
ControlRigNotify(FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)UPrimalActorinline
CopyRemoteRoleFrom(const AActor *CopyFromActor)AActorinline
CopySettingsIconField()APrimalStructureTurretinline
CopySettingsInRangeIconField()APrimalStructureTurretinline
CopySettingsInRangeWithPinCodeIconField()APrimalStructureTurretinline
CopySettingsRangeMeshField()APrimalStructureTurretinline
CopySettingsToTurrentsInRange(APlayerController *ForPC, int PinCode)APrimalStructureTurretinline
CopyStructureValuesFrom(APrimalStructureItemContainer *otherItemContainer)APrimalStructureItemContainerinline
CosmeticVariantStaticMeshField()APrimalStructureinline
CreateCluster()UObjectBaseUtilityinline
CreateComponentFromTemplate(UActorComponent *Template, const FName InName)AActorinline
CreateComponentFromTemplateData(const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)AActorinline
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObjectinline
CreateDynamicMaterials(UMeshComponent *ForceCreateForComponent)APrimalStructureinline
CreateInputComponent(TSubclassOf< UInputComponent > InputComponentToCreate)AActorinline
CreationTimeField()AActorinline
CullAgainstFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)APrimalStructureinlinestatic
CullAgainstFoundations(APrimalStructure **StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)APrimalStructureinlinestatic
CurrentFuelQuantityField()APrimalStructureItemContainerinline
CurrentFuelTimeCacheField()APrimalStructureItemContainerinline
CurrentItemCountField()APrimalStructureItemContainerinline
CurrentPinCodeField()APrimalStructureItemContainerinline
CurrentVariantTagField()APrimalStructureinline
CustomActorFlagsField()UPrimalActorinline
CustomDataField()UPrimalActorinline
CustomDataModifiedOnStructurePickupField()APrimalStructureinline
CustomTagField()UPrimalActorinline
CustomTimeDilationField()AActorinline
DamageNotifyTeamAggroMultiplierField()APrimalTargetableActorinline
DamageNotifyTeamAggroRangeFalloffField()APrimalTargetableActorinline
DamageNotifyTeamAggroRangeField()APrimalTargetableActorinline
DamageTypeAdjustersField()APrimalTargetableActorinline
DeactivateContainerIconField()APrimalStructureItemContainerinline
DeactivateContainerStringField()APrimalStructureItemContainerinline
DeactivatedIconColorField()APrimalStructureItemContainerinline
DealDamage(const FHitResult *Impact, const UE::Math::TVector< double > *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse)APrimalStructureTurretinline
DeathCacheCharacterIDField()APrimalStructureItemContainerinline
DeathCacheCreationTimeField()APrimalStructureItemContainerinline
DeathSoundField()APrimalTargetableActorinline
DecayDestructionPeriodField()APrimalStructureinline
DecayDestructionPeriodMultiplierField()APrimalStructureinline
DefaultAudioTemplateField()APrimalStructureItemContainerinline
DefaultParticleLightColorField()APrimalStructureItemContainerinline
DefaultStasisComponentOctreeFlagsField()UPrimalActorinline
DefaultStasisedOctreeFlagsField()UPrimalActorinline
DefaultTurretAimRotOffsetField()APrimalStructureTurretinline
DefaultUnstasisedOctreeFlagsField()UPrimalActorinline
DefaultVariantIconField()APrimalStructureinline
DeferredMovementComponentField()UPrimalActorinline
DeferredNotifyItemAdded()APrimalStructureItemContainerinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DelayedCleanUpTree()APrimalStructureinline
DelayedDisableSnapParent()APrimalStructureinline
Demolish(APlayerController *ForPC, AActor *DamageCauser)APrimalStructureTurretPlantinline
DemolishActivationTimeField()APrimalStructureinline
DemolishGiveItemCraftingResourcePercentageField()APrimalStructureinline
DemolishIconField()APrimalStructureinline
DemolishInventoryDepositClassField()APrimalStructureItemContainerinline
DescriptiveNameField()APrimalTargetableActorinline
DesiredRepGraphBehaviorField()UPrimalActorinline
Destroy(bool bNetForce, bool bShouldModifyLevel)AActorinline
DestroyByMeshing()APrimalStructureinline
DestroyConstructedComponents()AActorinline
Destroyed()APrimalStructureinline
DestroyStructuresPlacedOnFloor()APrimalStructureinline
DestructibleMeshDeathImpulseScaleField()APrimalTargetableActorinline
DestructibleMeshLocationOffsetField()APrimalTargetableActorinline
DestructibleMeshRotationOffsetField()APrimalTargetableActorinline
DestructibleMeshScaleOverrideField()APrimalTargetableActorinline
DestructionActorTemplateField()APrimalTargetableActorinline
DestructionEmitterField()APrimalStructureinline
DetachFenceField()AActorinline
DetachRootComponentFromParent(bool bMaintainWorldPosition)AActorinline
Die(float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)APrimalStructureinline
DinoTargetListField()APrimalStructureTurretinline
DisableAdminOnlyAccessField()APrimalStructureinline
DisableAutoCraftIconField()APrimalStructureItemContainerinline
DisableComponentsSimulatePhysics()AActorinline
DisabledOpenSceneActionIconField()APrimalStructureItemContainerinline
DisabledOpenSceneActionNameField()APrimalStructureItemContainerinline
DisableInput(APlayerController *PlayerController)AActorinline
DisableStructurePickup()APrimalStructureinline
DisableUnpoweredAutoActivationIconField()APrimalStructureItemContainerinline
DispatchBeginPlay(bool bFromLevelStreaming)AActorinline
DispatchBlockingHit(UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)AActorinline
DispatchPhysicsCollisionHit(const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)AActorinline
DisplayDebug(UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)AActorinline
DoAnyTribePermissionsRestrict(AShooterPlayerController *ForPC)APrimalStructureinline
DoDie(UPrimalHarvestingComponent *fromComponent)APrimalStructureinline
DoesGameModeShowDemolishTimer()APrimalStructureinline
DoFire(int RandomSeed)APrimalStructureTurretinline
DoFireProjectile(UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *ShootDir)APrimalStructureTurretinline
DrawBasicFloatingHUD(AHUD *ForHUD)UPrimalActorinline
DrawFuelRemainingOffsetField()APrimalStructureItemContainerinline
DrawHUD(AShooterHUD *HUD)APrimalStructureTurretinline
DrawStructureTooltip(AShooterHUD *HUD, bool bForMultiUseSelector)APrimalStructureItemContainerinline
DrawStructureTooltipAction(AShooterHUD *HUD, bool bForMultiUseSelector)APrimalStructureinline
DrinkWaterIconField()APrimalStructureItemContainerinline
DropInventoryDepositTraceDistanceField()APrimalStructureItemContainerinline
DropInventoryOnDestructionLifespanField()APrimalStructureItemContainerinline
EmitterColorRegionIndexField()APrimalStructureItemContainerinline
EnableActive(bool a2)APrimalStructureItemContainerinline
EnableAdminOnlyAccessField()APrimalStructureinline
EnableAutoCraftIconField()APrimalStructureItemContainerinline
EnableInput(APlayerController *PlayerController)AActorinline
EnableUnpoweredAutoActivationIconField()APrimalStructureItemContainerinline
EncroachmentCheckIgnoreStructureTypeTagsField()APrimalStructureinline
EndPlay(const EEndPlayReason::Type EndPlayReason)APrimalStructureinline
EndViewTarget(APlayerController *PC)AActorinline
EngramRequirementClassOverrideField()APrimalStructureItemContainerinline
EnterPinCodeIconField()APrimalStructureinline
ExcludeInStructuresRadiusClassesField()APrimalStructureinline
ExcludeInStructuresRadiusField()APrimalStructureinline
ExcludeInStructuresRadiusTagsField()APrimalStructureinline
ExclusionListIconField()APrimalStructureTurretinline
ExecuteConstruction(const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)AActorinline
ExpandEnemyFoundationPreventionRadiusField()APrimalStructureinline
ExtraStructureSnapTypeFlagsField()APrimalStructureinline
FadeInEffectTick()APrimalStructureinline
FastDecayLinkedStructureClassesField()APrimalStructureinline
FellOutOfWorld(const UDamageType *dmgType)APrimalTargetableActorinline
FillVolumetricDispatchesForFluidInteraction(bool bDebugb, bool bTriggerEvents, UActorComponent *interactionComponent, AActor *dispatcher)APrimalStructureinline
FillVolumetricDispatchesForFoliageInteraction(bool bDebugb, UActorComponent *interactionComponent)APrimalStructureinline
FilterMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)UPrimalActorinline
FinalLoadedFromSaveGame()APrimalStructureinline
FinalStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped, FPlacementData *PlacementData)APrimalStructureinline
FindComponentByClass(const TSubclassOf< UActorComponent > ComponentClass)AActorinline
FindComponentByInterface(const TSubclassOf< UInterface > Interface)AActorinline
FindFoundations(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)APrimalStructureinlinestatic
FindFoundations(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)APrimalStructureinlinestatic
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)UObjectinline
FindProperty(FName name)UObject
FindTarget(bool *bTargetsInRange)APrimalStructureTurretinline
FinishAddComponent(UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)AActorinline
FinishDestroy()UObjectinline
FinishSpawning(const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)AActorinline
FinishWarning()APrimalStructureTurretinline
FinishWarningHandleField()APrimalStructureTurretinline
FireDamageAmountField()APrimalStructureTurretinline
FireDamageImpulseField()APrimalStructureTurretinline
FireDamageTypeField()APrimalStructureTurretinline
FireIntervalField()APrimalStructureTurretinline
FlagConnectionsLessThan(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures, int Connections, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresToDestroy)APrimalStructureinlinestatic
FlagReachable(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Foundations)APrimalStructureinlinestatic
FlagReachable(APrimalStructure *StartingStructure)APrimalStructureinlinestatic
FlipByScaleDirectionField()APrimalStructureinline
FloatingHudLocTextOffsetField()APrimalStructureinline
FloorHideGrassTraceToGroundDistanceNonFoundationField()APrimalStructureinline
FluidSimSplashStrengthField()APrimalStructureTurretinline
FluidSimSplashTemplateOverrideField()APrimalStructureTurretinline
FlushNetDormancy()AActorinline
ForceAllowsInventoryUse(const UObject *InventoryItemObject)UPrimalActorinline
ForceAllowWallAttachmentClassesField()APrimalStructureinline
ForceDestroy()AActorinline
ForceImmediateReplicationFrameField()UPrimalActorinline
ForceInfiniteDrawDistanceOnComponent(const UPrimitiveComponent *OnComponent)APrimalStructureinline
ForceLimitStructuresInRangeField()APrimalStructureinline
ForceMaximumReplicationRateUntilTimeField()UPrimalActorinline
ForceNetRelevant()AActorinline
ForceNetUpdate(bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)AActorinline
ForcePreventPlacingInOfflineRaidStructuresRadiusField()APrimalStructureinline
ForcePropertyCompare()AActorinline
ForceReplicateNow(bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)UPrimalActorinline
ForEachAttachedActors(TFunctionRef< bool __cdecl(AActor *)> *Functor)AActorinline
FuelConsumeDecreaseDurabilityAmountsField()APrimalStructureItemContainerinline
FuelConsumptionIntervalsMultiplierField()APrimalStructureItemContainerinline
FuelItemsConsumedGiveItemsField()APrimalStructureItemContainerinline
FuelItemsConsumeIntervalField()APrimalStructureItemContainerinline
FuelItemTrueClassField()APrimalStructureItemContainerinline
GatherCurrentMovement()AActorinline
GatherStructuresPlacedOnFloor(APrimalStructure *ForStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOnFloors)APrimalStructureinline
GetActorBounds(bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)AActorinline
GetActorForwardVector()ActorExtensions
GetActorNameOrLabel(FString *result)AActorinline
GetActorTimeDilation()AActorinline
GetAllChildActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)AActorinline
GetAllLinkedStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutLinkedStructures, TSubclassOf< APrimalStructure > ChildOfClass)APrimalStructureinline
GetAllSceneComponents(TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)UPrimalActorinline
GetAmmoNearby(UClass **FoundAmmoItemType, bool bAlreadyTriedFindTargetThisFrame)APrimalStructureTurretinline
GetApproachRadius()UPrimalActorinline
GetArchetype()UObjectinline
GetAssetRegistryTags(FAssetData *Out)UObjectinline
GetAttachedActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)AActorinline
GetAttachedToStaticMeshTransform(APlayerController *PC, UStaticMeshComponent *onComponent, UE::Math::TVector< double > *AtLocation, UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation, FHitResult *HitResult, APrimalStructure **OutReplaceStructure)APrimalStructureinline
GetAttachParentActor()AActorinline
GetBasedOnDinoAsActor(bool bUseReplicatedData, bool bOnlyConsciousDino)APrimalStructureinline
GetBedFilterClass_Implementation(TSubclassOf< APrimalStructure > *result)APrimalStructureinline
GetBestWirelessWaterSource(APrimalStructureItemContainer *ForStructure, APrimalStructureItemContainer **OutBestSource, bool IncrementTagger)APrimalStructureItemContainerinline
GetBlueprintSpawnActorTransform(UE::Math::TVector< double > *spawnLoc, UE::Math::TRotator< double > *spawnRot)APrimalStructureItemContainerinline
GetCantBuildReasonString(int ReasonVal, FString *reasonString)APrimalStructureinline
GetClosestStructureToPoint(UWorld *ForWorld, UE::Math::TVector< double > *AtPoint, float OverlapRadius)APrimalStructureinlinestatic
GetClosestTargetOverride(const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos)APrimalStructureinline
GetComponentByClass(TSubclassOf< UActorComponent > ComponentClass)AActorinline
GetComponentByCustomTag(FName TheTag)AActorinline
GetComponentsBoundingCylinder(float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)AActorinline
GetComponentsByCustomTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)AActorinline
GetComponentsByInterface(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)AActorinline
GetComponentsByTag(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)AActorinline
GetComponentsCollisionResponseToChannel(ECollisionChannel Channel)AActorinline
GetDebugInfoString(FString *result)APrimalStructureItemContainerinline
GetDefaultAttachComponent()AActorinline
GetDefaultBlacklistedItemCount()APrimalStructureItemContainerinline
GetDefaultConfigFilename(FString *result)UObjectinline
GetDefaultDestinationID()APrimalStructureinline
GetDefaultSubobjectByName(FName ToFind)UObjectinline
GetDefaultVariant(FStructureVariant *result)APrimalStructureinline
GetDescriptiveName(FString *result)APrimalStructureItemContainerinline
GetDestructionEffectTransform(UE::Math::TVector< double > *OutLocation, UE::Math::TRotator< double > *OutRotation)APrimalTargetableActorinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetDistanceTo(const AActor *OtherActor)AActorinline
GetEntryDescription(FString *result)APrimalStructureinline
GetEntryIcon(UObject *AssociatedDataObject, bool bIsEnabled)APrimalStructureinline
GetEntryIconMaterial(UObject *AssociatedDataObject, bool bIsEnabled)APrimalStructureinline
GetEntryString(FString *result)APrimalStructureinline
GetExternalPackageInternal()UObjectBaseinline
GetForceDemolishTime()APrimalStructureinline
GetFromID(UWorld *World, unsigned int TheStructureID)APrimalStructureinlinestatic
GetFullGroupName(FString *result, bool bStartWithOuter)UObjectBaseUtilityinline
GetFunctionCallspace(UFunction *Function, FFrame *Stack)AActorinline
GetGameInstance()AActorinline
GetHasNearbyAmmoContainer()APrimalStructureTurretinline
GetHealth()APrimalTargetableActorinline
GetHealthPercentage()APrimalTargetableActorinline
GetHitPawnCollisionGroup()APrimalStructureinline
GetInputAxisValue(const FName InputAxisName)AActorinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetIsMapActor()UPrimalActorinline
GetLastGameplayRelevantTime()AActorinline
GetLastRenderTime(bool IgnoreShadow)AActorinline
GetLifeSpan()AActorinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)APrimalStructureTurretinline
GetLinkedDoor()APrimalStructureinline
GetLinker()UObjectBaseUtilityinline
GetLinkerCustomVersion()UObjectBaseUtilityinlinestatic
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerUEVersion(FPackageFileVersion *result)UObjectBaseUtilityinline
GetLocation()ActorExtensions
GetMaxHealth()APrimalTargetableActorinline
GetMultiUseCenterText(APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)UPrimalActorinline
GetMultiUseEntries(APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)APrimalStructureTurretPlantinline
GetMultiUseIcon(APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)UPrimalActorinline
GetMuzzleFlashSocketName(FName *result)APrimalStructureTurretPlantinline
GetNearbyFoundation(FPlacementData *PlacementData, APlayerController *ForPC)APrimalStructureinline
GetNearbyStructuresOfClass(UWorld *World, TSubclassOf< APrimalStructure > StructureClass, const UE::Math::TVector< double > *Location, float Range, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *Structures)APrimalStructureinlinestatic
GetNearbyWirelessStructures(TMap< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< APrimalStructureItemContainer *, UPrimalWirelessExchangeData *, 0 > > *result, UPrimalWirelessExchangeData *myExchange)APrimalStructureItemContainerinline
GetNetConnection()AActorinline
GetNetDriver()AActorinline
GetNetOwningPlayer()AActorinline
GetNetPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)AActorinline
GetNetStasisAndRangeMultiplier(bool bIsForNetworking)UPrimalActorinline
GetNetworkRangeMultiplier()UPrimalActorinline
GetNumStructuresInRange(UE::Math::TVector< double > *AtLocation, float WithinRange)APrimalStructureinline
GetNumStructuresInRangeStructureTypeFlag(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, int TypeFlag, TArray< FName, TSizedDefaultAllocator< 32 > > *StructureTags, float WithinRange, bool bCheckBPCountStructureInRange, bool bUseInternalOctree, APrimalStructure *IgnoreStructure, bool bCheckWithAltCollisionChannel, APrimalDinoCharacter *OnSaddleDino, int ForTeam)APrimalStructureinlinestatic
GetOutermostObject()UObjectBaseUtilityinline
GetOverlappingActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)AActorinline
GetOverlappingActors(TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)AActorinline
GetOverlappingComponents(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)AActorinline
GetOverlappingComponents(TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)AActorinline
GetOverlayTooltipTemplate(TSubclassOf< UToolTipWidget > *result)APrimalTargetableActorinline
GetOverrideAudioTemplate()APrimalStructureItemContainerinline
GetOverrideParticleLightColor(FLinearColor *result)APrimalStructureItemContainerinline
GetOwnerController()AActorinline
GetPackage()UObjectBaseUtilityinline
GetPaintingStaticMesh()APrimalStructureinline
GetPaintingStaticMesh_Implementation()APrimalStructureinline
GetPaintingTexture()APrimalStructureinline
GetParentComponent()AActorinline
GetPathName(FString *result, const UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)UObjectBaseUtilityinline
GetPhysicsVolume()AActorinline
GetPinCode()APrimalStructureItemContainerinline
GetPlacingGroundLocation(AActor **OutHitActor, FPlacementData *OutPlacementData, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle, UPrimitiveComponent **OutComponent, bool bUseOriginalOutPlacementData)APrimalStructureinline
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)UObjectinline
GetPrimaryAssetId(FPrimaryAssetId *result)UObjectinline
GetPrimaryHitComponent()APrimalStructureinline
GetPrivateStaticClass()APrimalStructureTurretPlantinlinestatic
GetRayTracingGroupId()AActorinline
GetRepGraphRelevantDistanceSq()AActorinline
GetReplayPriority(const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)AActorinline
GetReplicatedCustomConditionState(FCustomPropertyConditionState *OutActiveState)AActorinline
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize)UObjectinline
GetRootSelectionParent()AActorinline
GetSelectionParent()AActorinline
GetShortName(FString *result)APrimalTargetableActorinline
GetSimpleCollisionCylinder(float *CollisionRadius, float *CollisionHalfHeight)AActorinline
GetSkeletalMeshComponent()APrimalStructureTurretinline
GetSnappedLocAndRot(int MySnapIndex, APrimalStructure *OtherStructure, int OtherSnapIndex, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, UE::Math::TTransform< double > *OutTransform)APrimalStructureinline
GetSnapPlacementMeshOverride(const FPlacementData *PlacementData, UStaticMesh **OutStaticMesh, UClass **OutReplacementClass, UE::Math::TVector< double > *PreviewLocOffset, UE::Math::TRotator< double > *PreviewRotOffset, UE::Math::TVector< double > *PreviewScaleOffset)APrimalStructureinline
GetSnapToLocation(UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, APrimalStructure **OutParentStructure, int *OutSnapToIndex, APlayerController *PC, bool bFinalPlacement, int SnapPointCycle)APrimalStructureinline
GetSnapToParentStructures(UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *SnapToParentStructures, APlayerController *PC)APrimalStructureinline
GetSpawnPointInfo(FSpawnPointInfo *result)APrimalStructureItemContainerinline
GetStructureColor(FLinearColor *result, int ColorRegionIndex)APrimalStructureinline
GetStructureColorForID(FLinearColor *result, int SetNum, int ID)APrimalStructureinline
GetStructureDemolishTime()APrimalStructureinline
GetStructureMeshAndTransform(FName VariantTag, UE::Math::TTransform< double > *MeshTransform)APrimalStructureinline
GetStructuresInRange(UWorld *theWorld, UE::Math::TVector< double > *AtLocation, float WithinRange, TSubclassOf< APrimalStructure > StructureClass, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StructuresOut, bool bUseInternalOctree, APrimalStructure *IgnoreStructure)APrimalStructureinlinestatic
GetSubobjectsWithStableNamesForNetworking(TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)AActorinline
GetTarget()APrimalStructureTurretinline
GetTargetAltAimSocket(FName *result, APrimalCharacter *ForTarget)APrimalStructureTurretinline
GetTimeFuelRemaining()APrimalStructureItemContainerinline
GetTypedOuter(UClass *Target)UObjectBaseUtilityinline
GetUsablePriority()UPrimalActorinline
GetUsablePriority_Implementation()APrimalStructureinline
GetVariantByTag(FName VariantTag)APrimalStructureinline
GetVariantNum()APrimalStructureinline
GetVisibleComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass)AActorinline
GetVisibleUnhiddenComponentByClass(TSubclassOf< UPrimitiveComponent > ComponentClass)AActorinline
GetWheelOptionByUseIndex(FMultiUseWheelOption *result, APlayerController *ForPC, int Index)UPrimalActorinline
GetWheelOptionInfo(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)UPrimalActorinline
GetWheelOptionInfoBP(FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)UPrimalActorinline
GetWindSourceComponents(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson)APrimalStructureinline
GetWorld()AActorinline
GetWorldSettings()AActorinline
GetWorldTimerManager()AActorinline
GroundEncroachmentCheckLocationOffsetField()APrimalStructureinline
HarvestingDepleted(UPrimalHarvestingComponent *fromComponent)APrimalTargetableActorinline
HasActiveCameraComponent()AActorinline
HasActivePawnControlCameraComponent()AActorinline
HasLocalNetOwner()AActorinline
HasNetOwner()AActorinline
HealthField()APrimalTargetableActorinline
HealthRecoverPerSecField()APrimalStructureTurretPlantinline
HideCopySettingsVisualIconField()APrimalStructureTurretinline
HideGrass()APrimalStructureinline
HideRangeIconField()APrimalStructureinline
HurtFXField()APrimalTargetableActorinline
HyperThermiaInsulationField()APrimalStructureItemContainerinline
HypoThermiaInsulationField()APrimalStructureItemContainerinline
InActivateMaterialsField()APrimalStructureItemContainerinline
InclusionListIconField()APrimalStructureTurretinline
IncrementalRegisterComponents(int NumComponentsToRegister, FRegisterComponentContext *Context)AActorinline
IncrementalUnregisterComponents()AActorinline
InitializeComponents()AActorinline
InitializeDefaults()AActorinline
InitialLifeSpanField()AActorinline
InputComponentField()AActorinline
InputDismissPOI(APlayerController *ForPC, int Index)UPrimalActorinline
InputPriorityField()AActorinline
InstanceComponentsField()AActorinline
InstigatorField()AActorinline
InsulationRangeField()APrimalStructureItemContainerinline
Internal_IsInSnapChain(APrimalStructure *theStructure)APrimalStructureinline
InternalGetNetMode()AActorinline
InternalIndexField()UObjectBaseinline
InternalTakeRadialDamage(float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)AActorinline
InventoryItemDropped(UObject *InventoryItemObject)UPrimalActorinline
InventoryItemUsed(UObject *InventoryItemObject)UPrimalActorinline
IsA(UClass *SomeBase)ActorExtensions
IsActorOrSelectionParentSelected()AActorinline
IsAlive()APrimalTargetableActorinline
IsAllowedToBuild(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, FPlacementData *OutPlacementData, bool bDontAdjustForMaxRange, UE::Math::TRotator< double > *PlayerViewRotation, bool bFinalPlacement, bool bUseOriginalOutPlacementData)APrimalStructureinline
IsAsset()AActorinline
IsAttachedTo(const AActor *Other)AActorinline
IsBasedOnActor(const AActor *Other)AActorinline
IsBasedOnArchetype(const UObject *const SomeObject)UObjectinline
IsChildActor()AActorinline
IsComponentRelevantForNavigation(UActorComponent *Component)APrimalStructureinline
IsDead()APrimalTargetableActorinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsEditorOnly()AActorinline
IsFullNameStableForNetworking()UObjectinline
IsHidden()AActorinline
IsHLODRelevant()AActorinline
IsIn(const UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInOrOwnedBy(const UObject *SomeOuter)AActorinline
IsInPackage(const UPackage *SomePackage)UObjectBaseUtilityinline
IsInstancedFoliage()UPrimalActorinline
IsInvincible()APrimalTargetableActorinline
IsLevelBoundsRelevant()AActorinline
IsLocalizedResource()UObjectinline
IsMatineeControlled()UPrimalActorinline
IsNameStableForNetworking()AActorinline
IsNetRelevantFor(const AActor *RealViewer, const AActor *Viewer, const UE::Math::TVector< double > *SrcLocation)APrimalStructureinline
IsNetStartupActor()AActorinline
IsObstructedByTerrainOrWorldGeo(APlayerController *PC, UE::Math::TVector< double > *PlacementLocation, UE::Math::TRotator< double > *PlacementRotation, bool bUseAlternatePlacementTraceScale)APrimalStructureinline
IsOfTribe(int ID)APrimalTargetableActorinline
IsOnlyLinkedToFastDecayStructures()APrimalStructureinline
IsOnlyLinkedToFastDecayStructuresInternal(TSet< APrimalStructure *, DefaultKeyFuncs< APrimalStructure *, 0 >, FDefaultSetAllocator > *TestedStructures)APrimalStructureinline
IsOverlappingActor(const AActor *Other)AActorinline
IsOwnedOrControlledBy(const AActor *TestOwner)AActorinline
IsPinLocked()APrimalStructureItemContainerinline
IsPointNearSupplyCrateSpawn(UWorld *theWorld, UE::Math::TVector< double > *AtPoint)APrimalStructureinlinestatic
IsPointObstructedByWorldGeometry(UWorld *ForWorld, UE::Math::TVector< double > *ThePoint, bool bIgnoreTerrain, bool bOnlyCheckTerrain, bool bIgnoreFoliage, float OBSTRUCTION_CHECK_DIST)APrimalStructureinlinestatic
IsPowered()APrimalStructureItemContainerinline
IsPrimalCharacter()UPrimalActorinline
IsPrimalCharacterOrStructure()UPrimalActorinline
IsPrimalDino()UPrimalActorinline
IsPrimalStructure()UPrimalActorinline
IsReadyForDynamicBasing()APrimalStructureinline
IsRelevancyOwnerFor(const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)AActorinline
IsReplayRelevantFor(const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)AActorinline
IsRootComponentCollisionRegistered()AActorinline
IsSafeForRootSet()UObjectinline
IsSelectionChild()AActorinline
IsShooterCharacter()UPrimalActorinline
IsSupportedForNetworking()UObjectinline
IsTargetable()APrimalStructureinline
IsTargetableDead()APrimalTargetableActorinline
IsValidEncroachment(const TArray< FOverlapResult, TSizedDefaultAllocator< 32 > > *Overlaps, APrimalStructure *ReplacingStructure)APrimalStructureinline
IsValidEncroachment(AActor *OverlapActor, UPrimitiveComponent *OverlapComp, APrimalStructure *ReplacingStructure)APrimalStructureinline
IsValidForSnappingFrom(APrimalStructure *OtherStructure)APrimalStructureinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
IsValidSnapParent(APrimalStructure *OtherStructure, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation)APrimalStructureinline
IsValidSnapPointFrom(APrimalStructure *ParentStructure, int MySnapPointFromIndex)APrimalStructureinline
IsValidSnapPointTo(APrimalStructure *ChildStructure, int MySnapPointToIndex)APrimalStructureinline
IsValidStructureReplacement(APrimalStructure *OtherStructure)APrimalStructureinline
IsValidToFire()APrimalStructureTurretinline
IsValidUnStasisCaster()UPrimalActorinline
IsValidWaterSourceForPipe(APrimalStructureWaterPipe *ForWaterPipe)APrimalStructureItemContainerinline
IsValidWirelessWaterSource(APrimalStructureItemContainer *ForStructure)APrimalStructureItemContainerinline
IsWithinNetRelevancyDistance(const UE::Math::TVector< double > *SrcLocation)AActorinline
ItemsUseAlternateActorClassAttachmentField()APrimalStructureinline
JunctionCableBeamOffsetEndField()APrimalStructureItemContainerinline
JunctionCableBeamOffsetStartField()APrimalStructureItemContainerinline
JunctionLinkCableParticleField()APrimalStructureItemContainerinline
JunctionLinkParticleTemplateField()APrimalStructureItemContainerinline
K2_GetComponentsByClass(TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)AActorinline
K2_TeleportTo(UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)AActorinline
LastActivatedTimeField()APrimalStructureItemContainerinline
LastActiveStateChangeTimeField()APrimalStructureItemContainerinline
LastActorForceReplicationFrameField()UPrimalActorinline
LastActorForceReplicationTimeField()UPrimalActorinline
LastActorUnstasisedCycleField()UPrimalActorinline
LastBasedCharacterDamageFrameField()APrimalStructureItemContainerinline
LastBasedCharacterDamageTimeField()APrimalStructureItemContainerinline
LastBumpedDamageTimeField()APrimalStructureinline
LastCheckedFuelTimeField()APrimalStructureItemContainerinline
LastCheckNearbyAmmoContainerTimeField()APrimalStructureTurretinline
LastColorizationTimeField()APrimalStructureinline
LastDeactivatedTimeField()APrimalStructureItemContainerinline
LastEnterStasisTimeField()UPrimalActorinline
LastExitStasisTimeField()UPrimalActorinline
LastFadeOpacityField()APrimalStructureinline
LastFailedPinTimeField()APrimalStructureinline
LastFireTimeField()APrimalStructureTurretinline
LastForceNetUpdateFrameField()AActorinline
LastFrameCalculatedNetworkRangeMultiplierField()UPrimalActorinline
LastFrameUnStasisField()UPrimalActorinline
LastHealthBeforeTakeDamageField()APrimalTargetableActorinline
LastHealthPercentageField()APrimalStructureinline
LastInAllyRangeTimeField()APrimalStructureinline
LastLockStateChangeTimeField()APrimalStructureItemContainerinline
LastLongReloadStartTimeField()APrimalStructureTurretinline
LastOnlyInitialReplicationPreReplicationFrameField()UPrimalActorinline
LastPostProcessVolumeSoundField()UPrimalActorinline
LastPowerJunctionLinkIDField()APrimalStructureItemContainerinline
LastPreBlueprintAdjustmentActualDamageField()APrimalTargetableActorinline
LastPreReplicationTimeField()UPrimalActorinline
LastRenderTimeField()AActorinline
LastRenderTimeIgnoreShadowField()AActorinline
LastRenderTimeOnScreenField()AActorinline
LastReplicatedHealthField()APrimalTargetableActorinline
LastReplicatedHealthValueField()APrimalTargetableActorinline
LastSelectedWindSourceComponentNameField()UPrimalActorinline
LastSignNamingTimeField()APrimalStructureItemContainerinline
LastSolarRefreshTimeField()APrimalStructureItemContainerinline
LastStructureStasisTimeField()APrimalStructureinline
LastThrottledTickTimeField()UPrimalActorinline
LastUnstasisFrameCounterField()UPrimalActorinline
LastWarningTimeField()APrimalStructureTurretinline
LatchedDinosField()APrimalStructureinline
LayersField()AActorinline
LifeSpanAfterDeathField()APrimalTargetableActorinline
LimitMaxStructuresInRangeRadiusField()APrimalStructureinline
LimitMaxStructuresInRangeTypeFlagField()APrimalStructureinline
LinkedBlueprintSpawnActorPointField()APrimalStructureItemContainerinline
LinkedPowerJunctionStructureField()APrimalStructureItemContainerinline
LinkedPowerJunctionStructureIDField()APrimalStructureItemContainerinline
LinkedStructuresField()APrimalStructureinline
LinkedStructuresIDField()APrimalStructureinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)UObjectinline
LocalCorpseEmitterField()APrimalStructureItemContainerinline
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)UObjectinline
LockIconField()APrimalStructureinline
LongAmmoReloadCDField()APrimalStructureTurretinline
LowHealthPercentageField()APrimalTargetableActorinline
MagazineSizeField()APrimalStructureTurretinline
MakeNoise(float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)AActorinline
MakeNoiseImpl(AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)AActorinlinestatic
MapMarkerLocationInfoField()APrimalStructureItemContainerinline
MarkComponentsAsPendingKill(__int64 a2)AActorinline
MarkComponentsRenderStateDirty()AActorinline
MarkPackageDirty()UObjectBaseUtilityinline
MatineeUpdated()UPrimalActorinline
MaxActivationDistanceField()APrimalStructureItemContainerinline
MaxAmmoContainerReloadPercentField()APrimalStructureTurretinline
MaxBoxNameLengthField()APrimalStructureItemContainerinline
MaxFirePitchDeltaField()APrimalStructureTurretinline
MaxFireYawDeltaField()APrimalStructureTurretinline
MaxHealthField()APrimalTargetableActorinline
MaximumFoundationSupport2DBuildDistanceField()APrimalStructureinline
MaximumHeightAboveWorldGroundField()APrimalStructureinline
MaximumHeightUnderWorldMaxKillZField()APrimalStructureinline
MaxItemCountField()APrimalStructureItemContainerinline
MaxSnapLocRangeField()APrimalStructureinline
MaxTargetLevelField()APrimalStructureTurretinline
MaxTooltipPawnSpeedField()APrimalStructureinline
MinNetUpdateFrequencyField()AActorinline
MinTargetLevelField()APrimalStructureTurretinline
ModifyHudMultiUseLoc(UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)UPrimalActorinline
MovePowerJunctionLink()APrimalStructureItemContainerinline
MulticastDrawDebugLine(const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)AActorinline
MulticastDrawDebugLine_Implementation(const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)AActorinline
MulticastDrawDebugLineTraceHitResult_Implementation(const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)AActorinline
MulticastDrawDebugPoint(const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)AActorinline
MulticastDrawDebugSphere(const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)AActorinline
MulticastProperty(FName PropertyName, bool bUnreliable)UPrimalActorinline
MultiSetPickupAllowedBeforeNetworkTime(long double NewTime)APrimalStructureinline
MultiSetPickupAllowedBeforeNetworkTime_Implementation(long double NewTime)APrimalStructureinline
MuzzleFlashEmitterField()APrimalStructureTurretinline
MuzzleLocOffsetField()APrimalStructureTurretinline
MyBiomeZoneVolumeField()APrimalStructureinline
MyChildEmitterSpawnableField()APrimalStructureItemContainerinline
MyChildEmitterTargetingEffectField()APrimalStructureTurretinline
MyDestructionActorField()APrimalTargetableActorinline
MyHarvestingComponentField()APrimalTargetableActorinline
MyHarvestingElementField()APrimalTargetableActorinline
MyInventoryComponentField()APrimalStructureItemContainerinline
MyRootTransformField()APrimalStructureinline
MySKCompField()APrimalStructureinline
MySkeletalMeshCompField()APrimalStructureTurretinline
MyStaticMeshField()APrimalStructureinline
MyStructureHarvestingComponentField()APrimalStructureinline
MyStructureHarvestingElementField()APrimalStructureinline
MyStructureSettingsCDOField()APrimalTargetableActorinline
NameField()UObjectBaseinline
NamePrivateField()UObjectBaseinline
NeedsLoadForClient()UObjectinline
NeedsLoadForServer()UObjectinline
NetActorSpawnActor_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)AActorinline
NetActorSpawnActorUnreliable_Implementation(TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)AActorinline
NetCriticalPriorityAdjustmentField()UPrimalActorinline
NetCullDistanceSquaredDormantField()UPrimalActorinline
NetCullDistanceSquaredField()AActorinline
NetDestructionTimeField()APrimalStructureItemContainerinline
NetDormancyField()AActorinline
NetDoSpawnEffects_Implementation()APrimalStructureinline
NetDriverNameField()AActorinline
NetExecCommand(FName CommandName, const FNetExecParams *ExecParams)APrimalStructureTurretinline
NetMultiUpdateTarget_Implementation(AActor *pNewTarget, long double NewLastFireTime)APrimalStructureTurretinline
NetPriorityField()AActorinline
NetRefreshActiveEffects_Implementation()APrimalStructureItemContainerinline
NetResetClientReceivedStructuersPlacedOnFloors_Implementation()APrimalStructureinline
NetSetContainerActive_Implementation(bool bSetActive, TSubclassOf< UPrimalItem > NetReplicatedFuelItemClass, __int16 NetReplicatedFuelItemColorIndex)APrimalStructureItemContainerinline
NetSetIgnoreDestructionEffects_Implementation(bool bNewIgnoreDestructionEffects)APrimalStructureinline
NetSpawnCoreStructureDeathActor_Implementation()APrimalStructureinline
NetTagField()AActorinline
NetUpdateBoxName(const FString *NewName)APrimalStructureItemContainerinline
NetUpdateBoxName_Implementation(const FString *NewName)APrimalStructureItemContainerinline
NetUpdatedHealth_Implementation(int NewHealth)APrimalTargetableActorinline
NetUpdateFrequencyField()AActorinline
NetUpdateLocation_Implementation(UE::Math::TVector< double > *NewLocation)APrimalStructureItemContainerinline
NetUpdateOriginalOwnerNameAndID_Implementation(int NewOriginalOwnerID, const FString *NewOriginalOwnerName)APrimalStructureinline
NetUpdateTeamAndOwnerName(int NewTeam, const FString *NewOwnerName)APrimalStructureinline
NetUpdateTeamAndOwnerName_Implementation(int NewTeam, const FString *NewOwnerName)APrimalStructureinline
NetworkAndStasisRangeMultiplierField()UPrimalActorinline
NetworkDormantChildrenOpIdxField()UPrimalActorinline
NetworkRangeMultiplierField()UPrimalActorinline
NetworkSpatializationChildrenDormantField()UPrimalActorinline
NetworkSpatializationChildrenField()UPrimalActorinline
NetworkSpatializationParentField()UPrimalActorinline
NextAllowRepairTimeField()APrimalTargetableActorinline
NextConsumeFuelGiveItemTypeField()APrimalStructureItemContainerinline
NonPlayerFinalStructurePlacement(int PlacementTargetingTeam, int PlacementOwningPlayerID, const FString *PlacementOwningPlayerName, APrimalStructure *ForcePrimaryParent)APrimalStructureinline
NonTargetingRotationInterpSpeedField()APrimalStructureTurretinline
NotifyActorBeginCursorOver()AActorinline
NotifyActorBeginOverlap(AActor *OtherActor)AActorinline
NotifyActorEndCursorOver()AActorinline
NotifyActorEndOverlap(AActor *OtherActor)AActorinline
NotifyActorOnClicked(FKey *ButtonPressed)AActorinline
NotifyActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnInputTouchEnd(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnInputTouchEnter(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnInputTouchLeave(const ETouchIndex::Type FingerIndex)AActorinline
NotifyActorOnReleased(FKey *ButtonReleased)AActorinline
NotifyCraftedItem(UPrimalItem *anItem)APrimalStructureItemContainerinline
NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)AActorinline
NotifyInventoryItemsSwapped(UPrimalItem *anItem1, UPrimalItem *anItem2)APrimalStructureItemContainerinline
NotifyItemAdded(UPrimalItem *anItem, bool bEquipItem)APrimalStructureTurretinline
NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount)APrimalStructureTurretinline
NotifyItemRemoved(UPrimalItem *anItem)APrimalStructureTurretinline
NumBulletsField()APrimalStructureTurretinline
NumBulletsPerShotField()APrimalStructureTurretinline
ObjectFlagsField()UObjectBaseinline
OffsetHUDFromCenterScreenY_Implementation()UPrimalActorinline
OnActorBeginOverlapField()AActorinline
OnActorCustomEventField()UPrimalActorinline
OnActorHitField()AActorinline
OnBeginCursorOverField()AActorinline
OnClickedField()AActorinline
OnClientBlockedUserIdsRecievedDelegateHandleField()APrimalStructureinline
OnContainerRenamed()APrimalStructureItemContainerinline
OnEndPlayField()AActorinline
OnInputTouchBeginField()AActorinline
OnInputTouchEnterField()AActorinline
OnlyAllowStructureClassesFromAttachField()APrimalStructureinline
OnlyAllowStructureClassesToAttachField()APrimalStructureinline
OnMatineeUpdatedField()UPrimalActorinline
OnMatineeUpdatedRawField()UPrimalActorinline
OnPaintingComponentInitialized(const UStructurePaintingComponent *PaintingComp)APrimalStructureinline
OnRep_AttachmentReplication()APrimalStructureinline
OnRep_ReplicatedMovement()AActorinline
OnSemaphoreTakenField()UPrimalActorinline
OnSubobjectCreatedFromReplication(UObject *NewSubobject)AActorinline
OnSubobjectDestroyFromReplication(UObject *Subobject)AActorinline
OnTakePointDamageField()AActorinline
OnTargetingTeamChangedField()UPrimalActorinline
OnTeamChangedForActorFieldUPrimalActorinline
OnUROPostInterpolation_AnyThread(float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)UPrimalActorinline
OpenContainerIconField()APrimalStructureinline
OpenSceneActionIconField()APrimalStructureItemContainerinline
OpenSceneActionNameField()APrimalStructureItemContainerinline
OriginalCreationTimeField()UPrimalActorinline
OuterPrivateField()UObjectBaseinline
OutsideWorldBounds()AActorinline
OverlayMultiUseTooltipPaddingField()APrimalTargetableActorinline
OverlayMultiUseTooltipScaleField()APrimalTargetableActorinline
OverlayTooltipPaddingField()APrimalStructureinline
OverlayTooltipScaleField()APrimalStructureinline
OverlayToolTipWidgetField()APrimalTargetableActorinline
OverrideApproachRadiusField()APrimalStructureinline
OverrideAudioTemplatesField()APrimalStructureItemContainerinline
OverrideEnemyFoundationPreventionRadiusField()APrimalStructureinline
OverrideHasWaterSource()APrimalStructureItemContainerinline
OverrideParticleLightColorField()APrimalStructureItemContainerinline
OverrideParticleTemplateItemClassesField()APrimalStructureItemContainerinline
OverridePVPEnemyFoundationPreventionRadiusField()APrimalStructureinline
OverrideStasisComponentRadiusField()UPrimalActorinline
OverrideTargetComponentsField()APrimalStructureinline
OwnedComponentsField()AActorinline
OwnerCropPlotField()APrimalStructureTurretPlantinline
OwnerField()AActorinline
OwnerMissionField()APrimalStructureinline
OwnerNameField()APrimalStructureinline
OwningPlayerIDField()APrimalStructureinline
OwningPlayerNameField()APrimalStructureinline
PaintingComponentField()APrimalStructureinline
ParentComponentField()AActorinline
PassiveDamageHealthReplicationPercentIntervalField()APrimalTargetableActorinline
PickupAllowedBeforeNetworkTimeField()APrimalStructureinline
PickupGivesItemField()APrimalStructureinline
PickupIconField()APrimalStructureinline
PickupStructure(bool bIsQuickPickup, AShooterPlayerController *pc)APrimalStructureinline
PickupStructureAndDependingLinkedStructures(APlayerController *ForPC, bool IsFirstPickup)APrimalStructureinline
PlacedOnFloorStructureField()APrimalStructureinline
PlacedStructure(AShooterPlayerController *PC)APrimalStructureItemContainerinline
PlacedStructureLocation()APrimalStructureItemContainerinline
PlacementAdjustHeightLimitDownField()APrimalStructureinline
PlacementAdjustHeightLimitUpField()APrimalStructureinline
PlacementChooseRotationMaxRangeOverrideField()APrimalStructureinline
PlacementCollisionAdjustmentBufferField()APrimalStructureinline
PlacementEncroachmentBoxExtentField()APrimalStructureinline
PlacementEncroachmentCheckOffsetField()APrimalStructureinline
PlacementFloorCheckZExtentField()APrimalStructureinline
PlacementFloorCheckZExtentUpField()APrimalStructureinline
PlacementHitLocOffsetField()APrimalStructureinline
PlacementInitialTracePointOffsetForVerticalGroundField()APrimalStructureinline
PlacementMaterialForwardDirIndexField()APrimalStructureinline
PlacementMaxRangeField()APrimalStructureinline
PlacementMaxZAbovePlayerHeightField()APrimalStructureinline
PlacementMaxZDeltaField()APrimalStructureinline
PlacementOffsetForVerticalGroundField()APrimalStructureinline
PlacementRotOffsetField()APrimalStructureinline
PlacementTraceRotOffsetField()APrimalStructureinline
PlacementTraceScaleField()APrimalStructureinline
PlacementYawOffsetField()APrimalStructureinline
PlacementYawOffsetIncrementField()APrimalStructureinline
PlaceOnWallUseStaticMeshTagField()APrimalStructureinline
PlaceUsingItemIDField()APrimalStructureinline
PlantAttackAnimsField()APrimalStructureTurretPlantinline
PlantHealthRecoverPerSecField()APrimalStructureTurretPlantinline
PlantMuzzleSocketsField()APrimalStructureTurretPlantinline
PlayDying(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)APrimalStructureTurretPlantinline
PlayDyingGeneric_Implementation(float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)APrimalTargetableActorinline
PlayDyingRadial_Implementation(float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)APrimalTargetableActorinline
PlayerProneTargetOffsetField()APrimalStructureTurretinline
PlayHitEffect(float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound)APrimalTargetableActorinline
PlayHitEffectPoint_Implementation(float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)APrimalTargetableActorinline
PlayHitEffectRadial_Implementation(float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)APrimalTargetableActorinline
PlayShootAnim()APrimalStructureTurretPlantinline
PlaySoundOnActor(USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)UPrimalActorinline
PostActorConstruction()AActorinline
PostCreateBlueprintComponent(UActorComponent *NewActorComp)AActorinline
PostInitializeComponents()APrimalStructureinline
PostInitProperties()APrimalStructureinline
PostLoad()AActorinline
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)AActorinline
PostNetInit()AActorinline
PostNetReceive()AActorinline
PostNetReceiveLocationAndRotation()AActorinline
PostNetReceivePhysicState()AActorinline
PostRegisterAllComponents()AActorinline
PostSpawnInitialize()APrimalStructureItemContainerinline
APrimalStructure::PostSpawnInitialize(const UE::Math::TTransform< double > *SpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)APrimalStructureinline
PoweredBatteryDurabilityToDecreasePerSecondField()APrimalStructureItemContainerinline
PoweredNearbyStructureRangeField()APrimalStructureItemContainerinline
PoweredNearbyStructureTemplateField()APrimalStructureItemContainerinline
PoweredOverrideCounterField()APrimalStructureItemContainerinline
PreInitializeComponents()APrimalStructureTurretinline
PreNetReceive()AActorinline
PrepareAsPlacementPreview()APrimalStructureinline
PreReplication(IRepChangedPropertyTracker *ChangedPropertyTracker)APrimalTargetableActorinline
PreReplicationForReplay(IRepChangedPropertyTracker *ChangedPropertyTracker)AActorinline
PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups)AActorinline
PreventBuildStructureReasonStringOverridesField()APrimalStructureinline
PreventCharacterBasing(AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)APrimalStructureinline
PreventPlacingOnFloorClass(TSubclassOf< APrimalStructure > FloorClass)APrimalStructureinline
PreventPlacingOnFloorClassesField()APrimalStructureinline
PreventReplacementOfStructureClassTypeField()APrimalStructureinline
PreventReplacementOfStructureClassTypesField()APrimalStructureinline
PreventSaddleDinoClassesField()APrimalStructureinline
PreventWirelessCraftingIconField()APrimalStructureItemContainerinline
PreviewCameraDefaultZoomMultiplierField()APrimalStructureinline
PreviewCameraDistanceScaleFactorField()APrimalStructureinline
PreviewCameraMaxZoomMultiplierField()APrimalStructureinline
PreviewCameraPivotOffsetField()APrimalStructureinline
PreviewCameraRotationField()APrimalStructureinline
PreviewCleanUpTree(APrimalStructure *StartingStructure, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *OutRemovedStructures)APrimalStructureinline
PreviewClosestWirelessSources(APrimalDinoCharacter *PlacingOnSaddleDino)APrimalStructureItemContainerinline
PreviewCulledStructures(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *result, TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *InOutStructuresOnFloors)APrimalStructureinline
PreviewMaterialColorParamNameField()APrimalStructureinline
PreviewMaterialField()APrimalStructureinline
PreviewMaterialInstancesField()APrimalStructureinline
PreviewMaterialMaskedField()APrimalStructureinline
PreviewSnapOverrideField()APrimalStructureinline
PrimaryActorTickField()AActorinline
PrimaryMeshComponentField()APrimalStructureinline
PrimarySnappedStructureChildField()APrimalStructureinline
PrimarySnappedStructureParentField()APrimalStructureinline
ProcessBulkCleanUpTreeKills()APrimalStructureinlinestatic
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)UObjectinline
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)UObjectinline
ProcessEditText(AShooterPlayerController *ForPC, const FString *TextToUse, bool bCheckedBox)APrimalStructureItemContainerinline
ProcessEvent(UFunction *Function, void *Parameters)AActorinline
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result)UObjectinlinestatic
ProcessTreeTagField()APrimalStructureinline
ProcessUserConstructionScript()AActorinline
ProjectileClassField()APrimalStructureTurretinline
PushSelectionToProxies()AActorinline
RandomFuelUpdateTimeMaxField()APrimalStructureItemContainerinline
RandomFuelUpdateTimeMinField()APrimalStructureItemContainerinline
RandomStartByteField()UPrimalActorinline
RangeSettingField()APrimalStructureTurretinline
RangeSettingIconsField()APrimalStructureTurretinline
RangeToCheckForAmmoField()APrimalStructureTurretinline
RayTracingGroupIdField()AActorinline
RealtimeThrottledTick_Implementation(long double DeltaTime)AActorinline
ReceiveHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)AActorinline
RecoverHealthTimer()APrimalStructureTurretPlantinline
RecoverHealthTimerHandleField()APrimalStructureTurretPlantinline
RefreshActiveEffects()APrimalStructureItemContainerinline
RefreshFuelState()APrimalStructureItemContainerinline
RefreshInventoryItemCounts()APrimalStructureItemContainerinline
RefreshPowered(APrimalStructureItemContainer *InDirectPower)APrimalStructureItemContainerinline
RefreshPowerJunctionLink(__int16 a2)APrimalStructureItemContainerinline
RefreshStructureColors(UMeshComponent *ForceRefreshComponent)APrimalStructureItemContainerinline
RefreshStructurePlacement(APlayerController *PC, UE::Math::TVector< double > *AtLocation, UE::Math::TRotator< double > *AtRotation, UE::Math::TRotator< double > *PlayerViewRotation, APawn *AttachToPawn, FName BoneName, bool bFlipped)APrimalStructureinline
RefreshWatered()APrimalStructureItemContainerinline
RegisterActorTickFunctions(bool bRegister, bool bSaveAndRestoreTickState)AActorinline
RegisterAllActorTickFunctions(bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)AActorinline
RegisterAllComponents()AActorinline
RemoteInventoryAllowActivation(AShooterPlayerController *ForPC)APrimalStructureItemContainerinline
RemoteInventoryAllowViewing(APlayerController *ForPC)APrimalStructureItemContainerinline
RemoveControllingMatineeActor(AMatineeActor *InMatineeActor)UPrimalActorinline
RemoveCreatureFromExclusionListIconField()APrimalStructureTurretinline
RemoveCreatureFromInclusionListIconField()APrimalStructureTurretinline
RemoveLinkedStructure(APrimalStructure *Structure, AController *InstigatorController, AActor *DamageCauser)APrimalStructureinline
RemoveOwnedComponent(UActorComponent *Component)AActorinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)AActorinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)AActorinline
RemoveWirelessConnections(__int64 a2)APrimalStructureItemContainerinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)AActorinline
RenameIconField()APrimalStructureinline
RepairAmountRemainingField()APrimalStructureinline
RepairCheckIntervalField()APrimalStructureinline
RepairCheckTimer()APrimalStructureinline
RepairCheckTimerHandleField()APrimalStructureinline
RepairIconField()APrimalStructureinline
RepairPercentPerIntervalField()APrimalStructureinline
ReplacementCheckOffsetField()APrimalStructureinline
ReplicatedComponentsField()AActorinline
ReplicatedFuelItemClassField()APrimalStructureItemContainerinline
ReplicatedFuelItemColorIndexField()APrimalStructureItemContainerinline
ReplicatedHealthField()APrimalTargetableActorinline
ReplicatedMovementField()AActorinline
ReplicateSubobjects(UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)AActorinline
ReplicationIntervalMultiplierField()UPrimalActorinline
ReprocessTree(TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > *StartingStructures, AController *InstigatorController, AActor *DamageCauser, bool bPickup, bool bDemo)APrimalStructureinlinestatic
RequiresItemForOpenSceneActionField()APrimalStructureItemContainerinline
ReregisterAllComponents(bool a2)AActorinline
Reset()AActorinline
ResetOwnedComponents()AActorinline
ResetSpatialComponent()AActorinline
ReturnDamageAmountField()APrimalStructureinline
ReturnDamageExcludeIncomingTypesField()APrimalStructureinline
ReturnDamageImpulseField()APrimalStructureinline
ReturnDamageOnlyForIncomingTypesField()APrimalStructureinline
ReturnDamageTypeField()APrimalStructureinline
RootComponentField()AActorinline
RouteEndPlay(const EEndPlayReason::Type EndPlayReason)AActorinline
SaddleDinoField()APrimalStructureinline
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)UObjectinline
SavedStructureMinAllowedVersionField()APrimalStructureinline
ScaleFactorField()APrimalStructureinline
ScreenDoorFadeAway(const FDamageEvent *DamageEvent, APawn *InstigatingPawn)APrimalStructureinline
SelectAttackOrigin(const UE::Math::TVector< double > *TargetPosition)APrimalStructureTurretPlantinline
SelectedAttackOriginField()APrimalStructureTurretPlantinline
SendExecCommand(FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)AActorinline
Serialize(FArchive *Ar)AActorinline
UPrimalActor::Serialize(FStructuredArchiveRecord Record)UObjectinline
SerializeScriptProperties(FArchive *Ar)UObjectinline
SerializeScriptProperties(FStructuredArchiveSlot Slot)UObjectinline
ServerHandleNetExecCommand(APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)AActorinline
ServerRequestUseItemWithActor(APlayerController *ForPC, UObject *anItem, int AdditionalData)APrimalStructureinline
ServerSendExecCommandToEveryone(FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)AActorinline
ServerSendExecCommandToPlayer(APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)AActorinline
ServerSendSimpleExecCommandToEveryone(FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)AActorinline
SetActorEnableCollision(bool bNewActorEnableCollision)AActorinline
SetActorHiddenInGame(bool bNewHidden)AActorinline
SetActorLocation(const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorLocationAndRotation(UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)AActorinline
SetActorRelativeLocation(UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorRelativeRotation(UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorRelativeScale3D(UE::Math::TVector< double > *NewRelativeScale)AActorinline
SetActorRelativeTransform(const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetActorRotation(UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)AActorinline
SetActorTransform(const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)AActorinline
SetAutoDestroyWhenFinished(bool bVal)AActorinline
SetBiomeZoneVolume(ABiomeZoneVolume *theVolume)APrimalStructureinline
SetCanBeDamaged(bool bInCanBeDamaged)AActorinline
SetContainerActive(bool bNewActive)APrimalStructureItemContainerinline
SetDefaultBlacklistedItemCount(int BlacklistedCount)APrimalStructureItemContainerinline
SetDefaultDestinationStructure(APrimalStructure *DestinationStructure, AShooterPlayerController *ForPC)APrimalStructureinline
SetDelayedActivation()APrimalStructureItemContainerinline
SetDesiredRepGraphBehavior(EReplicationGraphBehavior NewBehavior)UPrimalActorinline
SetDinoSaddleAttachment(APrimalDinoCharacter *myDino, FName BoneName, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, bool bMaintainWorldPosition)APrimalStructureinline
SetDisabledTimer(float DisabledTime)APrimalStructureItemContainerinline
SetDynamicMobility()APrimalStructureinline
SetEnabled(bool bEnabled)APrimalStructureinline
SetEnabledPrimarySnappedStructureParent(bool bEnabled)APrimalStructureinline
SetEnabledPrimarySnappedStructureParent_Implementation(bool bEnabled)APrimalStructureinline
SetExternalPackage(UPackage *InPackage)UObjectBaseinline
SetHarvestingActive(bool bActive, bool bOverrideBaseHealth, float BaseHarvestHealthMult, bool bAssignToTribe, int AssignedToTribeID)APrimalStructureinline
SetHealth(float newHealth)APrimalTargetableActorinline
SetHealthRecoveryTimer()APrimalStructureTurretPlantinline
SetLifeSpan(float InLifespan)AActorinline
SetLinkedIDs()APrimalStructureinline
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)UObjectinline
SetLODParent(UPrimitiveComponent *InLODParent, float InParentDrawDistance)AActorinline
SetMaxHealth(float newMaxHealth)APrimalTargetableActorinline
SetNetDormancy(ENetDormancy NewDormancy)AActorinline
SetNetDriverName(FName NewNetDriverName)AActorinline
SetNetworkSpatializationParent(AActor *NewParent)AActorinline
SetOwner(AActor *NewOwner)AActorinline
SetPinCodeIconField()APrimalStructureinline
SetPinCodeInRangeIconField()APrimalStructureinline
SetPinToTurrentsInRange(APlayerController *ForPC, int PinCode)APrimalStructureTurretinline
SetPlayerConstructor(APlayerController *PC)APrimalStructureItemContainerinline
SetReplicateMovement(bool bInReplicateMovement)AActorinline
SetReplicates(bool bInReplicates)AActorinline
SetRootComponent(USceneComponent *NewRootComponent)AActorinline
SetSnapPreviewOverride(const FPlacementData *PlacementData)APrimalStructureinline
SetStaticMobility()APrimalStructureinline
SetStructureCollisionChannels()APrimalStructureinline
SetTarget(AActor *aTarget)APrimalStructureTurretinline
SetupDynamicMeshMaterials(UMeshComponent *meshComp)APrimalStructureinline
SetVariant(FName VariantTag, bool bForceSet)APrimalStructureinline
SetWaterState(bool bValue)APrimalStructureItemContainerinline
ShouldDealDamage(AActor *TestActor)APrimalStructureTurretinline
ShouldPerformMeshingCheck(bool bIsFinalPlacement)APrimalStructureinline
ShowCopySettingsVisualIconField()APrimalStructureTurretinline
ShowRangeIconField()APrimalStructureinline
SinglePlayerFuelConsumptionIntervalsMultiplierField()APrimalStructureItemContainerinline
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
SnapAlternatePlacementTraceScaleField()APrimalStructureinline
SnapFromStructureTagsToExcludeField()APrimalStructureinline
SnapFromStructureTypesToExcludeField()APrimalStructureinline
SnapOverlapCheckRadiusField()APrimalStructureinline
SnappingRotationOffsetField()APrimalStructureinline
SnapPointsField()APrimalStructureinline
SnapsAreOptional()APrimalStructureinline
SnapStructureClassField()APrimalStructureinline
SnapToStructureTagsToExcludeField()APrimalStructureinline
SnapToStructureTypesToExcludeField()APrimalStructureinline
SolarRefreshIntervalField()APrimalStructureItemContainerinline
SolarRefreshIntervalMaxField()APrimalStructureItemContainerinline
SolarRefreshIntervalMinField()APrimalStructureItemContainerinline
SpawnDestroyedMesh(float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)APrimalTargetableActorinline
SpawnEmitterField()APrimalStructureinline
SpawnEmitterLocationOffsetField()APrimalStructureinline
SpawnEmitterRotationOffsetField()APrimalStructureinline
SpawnTrailEffect(const UE::Math::TVector< double > *EndPoint)APrimalStructureTurretinline
SpawnZiplineActors(APrimalStructure *ziplineAnchor0, APrimalStructure *ziplineAnchor1)APrimalStructureinlinestatic
StartRepair()APrimalStructureinline
StartWarning()APrimalStructureTurretinline
Stasis()APrimalStructureTurretPlantinline
StasisCheckComponentField()UPrimalActorinline
StasisUnRegisteredComponentsField()UPrimalActorinline
StaticClass()APrimalStructureTurretinlinestatic
StaticRegisterNativesAActor()AActorinlinestatic
StaticRegisterNativesAPrimalStructure()APrimalStructureinlinestatic
StaticRegisterNativesAPrimalStructureItemContainer()APrimalStructureItemContainerinlinestatic
StaticRegisterNativesAPrimalStructureTurret()APrimalStructureTurretinlinestatic
StaticRegisterNativesAPrimalStructureTurretPlant()APrimalStructureTurretPlantinlinestatic
StaticRegisterNativesAPrimalTargetableActor()APrimalTargetableActorinlinestatic
StaticRegisterNativesUPrimalActor()UPrimalActorinlinestatic
StopActorSound(USoundBase *SoundAsset, float FadeOutTime)AActorinline
StructureColorsField()APrimalStructureinline
StructureHarvestingComponentField()APrimalStructureinline
StructureIconMaterialField()APrimalStructureinline
StructureIDField()APrimalStructureinline
StructureMinAllowedVersionField()APrimalStructureinline
StructureRangeTagsField()APrimalStructureinline
StructureRangeTypeFlagField()APrimalStructureinline
StructuresAllowedToBeVerticalGroundField()APrimalStructureinline
StructureSettingsClassField()APrimalTargetableActorinline
StructureSnapTypeFlagsField()APrimalStructureinline
StructuresPlacedOnFloorField()APrimalStructureinline
StructureTagField()APrimalStructureinline
SubtractWaterFromConnections(float Amount, bool bAllowNetworking)APrimalStructureItemContainerinline
SubtractWaterFromPipes(float Amount, bool bAllowNetworking)APrimalStructureItemContainerinline
SubtractWaterFromWireless(float Amount, float *AmountRemoved, bool bAllowNetworking)APrimalStructureItemContainerinline
Suicide()APrimalTargetableActorinline
SwapRoles()AActorinline
SyncReplicatedPhysicsSimulation()AActorinline
TaggedIndexField()APrimalStructureinline
TaggedIndexTwoField()APrimalStructureinline
TagsField()AActorinline
TakeDamage(float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)APrimalStructureinline
TakeGroundNormalRotationOffsetField()APrimalStructureinline
TargetingLocOffsetField()APrimalStructureTurretinline
TargetingOptionsIconField()APrimalStructureTurretinline
TargetingRangesField()APrimalStructureTurretinline
TargetingRotationInterpSpeedField()APrimalStructureTurretinline
TargetingTeamChanged()APrimalStructureItemContainerinline
TargetingTeamField()UPrimalActorinline
TargetingTraceOffsetField()APrimalStructureTurretinline
TearOff()AActorinline
TeleportTo(const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)AActorinline
TestAdjustDamage(float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)APrimalTargetableActorinline
Tick(float DeltaSeconds)APrimalStructureTurretinline
TickActor(float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)AActorinline
TickPlacingStructure(APrimalStructurePlacer *PlacerActor, float DeltaTime)APrimalStructureinline
TimeCooldownRequestFuelRemainingField()APrimalStructureItemContainerinline
TimerHandle_LifeSpanExpiredField()AActorinline
TimerStasisStoreField()UPrimalActorinline
ToggleCopySettingsVisualRange()APrimalStructureTurretinline
ToggleCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMeshComponent **CosmeticMeshComp, UStaticMesh *CosmeticMesh, UStaticMeshComponent *MyMeshComp)APrimalStructureinline
TraceDistanceFromActorToWallVerticalGroundField()APrimalStructureinline
TraceIgnoreStructuresWithTypeFlagsField()APrimalStructureinline
TrailFXField()APrimalStructureTurretinline
TribeActivationRankSelectionIconsField()APrimalStructureinline
TribeRankHUDYOffsetField()APrimalStructureinline
TribeRankSettingsIconField()APrimalStructureinline
TryActivation()APrimalStructureItemContainerinline
TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex)APrimalStructureTurretPlantinline
TurretAimRotOffsetField()APrimalStructureTurretinline
UISceneTemplateField()APrimalStructureItemContainerinline
UnhideGrass()APrimalStructureinline
UninitializeComponents(const EEndPlayReason::Type *EndPlayReason)AActorinline
UnlockIconField()APrimalStructureinline
UnregisterAllComponents(bool bForReregister)AActorinline
Unstasis()APrimalStructureTurretPlantinline
UnstasisAutoDestroyAfterTimeField()APrimalStructureinline
UnstasisLastInRangeTimeField()UPrimalActorinline
UpdateAllReplicatedComponents()AActorinline
UpdateComponentTransforms()AActorinline
UpdateContainerActiveHealthDecrease(__int64 a2)APrimalStructureItemContainerinline
UpdateContainerActiveHealthDecreaseHandleField()APrimalStructureItemContainerinline
UpdateCosmeticMeshComp(UE::Math::TTransform< double > *CosmeticMeshTransform, UStaticMesh *CosmeticMesh)APrimalStructureinline
UpdatedHealth(bool bDoReplication)APrimalStructureinline
UpdatedTargeting()APrimalStructureTurretinline
UpdateNumBullets()APrimalStructureTurretinline
UpdateOverlaps(bool bDoNotifies)AActorinline
UpdateOverlapsMethodDuringLevelStreamingField()AActorinline
UpdateReplicatedComponent(UActorComponent *Component)AActorinline
UpdateSolarPower()APrimalStructureItemContainerinline
UpdateStencilValues()APrimalStructureinline
UpdateStencilValuesWithStenilDepth(EStencilAlliance::Type InAlliance)APrimalStructureinline
UpdateStructureMesh()APrimalStructureinline
UpdateTribeGroupInventoryRank_Implementation(unsigned __int8 NewRank)APrimalStructureItemContainerinline
UpdateTribeGroupStructureRank_Implementation(unsigned __int8 NewRank)APrimalStructureinline
UpdateWirelessExchange(UPrimalWirelessExchangeData *myExchange)APrimalStructureItemContainerinline
UpdateWirelessExchanges()APrimalStructureItemContainerinline
UsablePriorityField()APrimalStructureinline
UseBPApplyPinCode()APrimalStructureItemContainerinline
UseBPOverrideTargetLocation()APrimalStructureinline
UseDynamicMobility()APrimalStructureinline
UseItemSpoilingTimeMultipliers()APrimalStructureItemContainerinline
UseNetworkRangeScaling()UPrimalActorinline
UseSoapIconField()APrimalStructureinline
UseTurretFastTargeting(bool bCheckFastTargetingAutoEnabled)APrimalStructureTurretinline
ValidatedByPinCodePlayerControllersField()APrimalStructureItemContainerinline
ValidateGeneratedRepEnums(const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)APrimalStructureTurretinline
ValidCraftingResourceMaxDurabilityField()APrimalStructureItemContainerinline
VariantsField()APrimalStructureinline
VariantsFolderIconField()APrimalStructureinline
WarningEmitterLongField()APrimalStructureTurretinline
WarningEmitterShortField()APrimalStructureTurretinline
WarningExpirationTimeField()APrimalStructureTurretinline
WarningSettingField()APrimalStructureTurretinline
WarningSettingIconsField()APrimalStructureTurretinline
WasRecentlyRendered(float Tolerance)AActorinline
WaterPlacementMinimumWaterHeightField()APrimalStructureinline
WaterVolumeCheckPointOffsetField()APrimalStructureinline
WeakTargetField()APrimalStructureTurretinline
WeaponTraceHits(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *HitResults, const UE::Math::TVector< double > *StartTrace, const UE::Math::TVector< double > *EndTrace)APrimalStructureTurretinline
WirelessExchangeRefsField()APrimalStructureItemContainerinline
WorldGeoCheckExtraBoxExtentField()APrimalStructureinline