|
TWeakObjectPtr< AMatineeActor > & | ActiveMatineeField () |
|
TArray< FString > & | AdditionalFontNamesField () |
|
TSubclassOf< UConsole > & | ConsoleClassField () |
|
TSubclassOf< ULocalPlayer > & | LocalPlayerClassField () |
|
TSubclassOf< AWorldSettings > & | WorldSettingsClassField () |
|
TSubclassOf< UGameUserSettings > & | GameUserSettingsClassField () |
|
UGameUserSettings * | GameUserSettingsField () |
|
TSubclassOf< ALevelScriptActor > & | LevelScriptActorClassField () |
|
UPrimalGlobals * | GameSingletonField () |
|
UTireType * | DefaultTireTypeField () |
|
TSubclassOf< APawn > & | DefaultPreviewPawnClassField () |
|
FString & | PlayOnConsoleSaveDirField () |
|
UTexture2D * | DefaultTextureField () |
|
UTexture * | DefaultDiffuseTextureField () |
|
UTexture2D * | DefaultBSPVertexTextureField () |
|
UTexture2D * | HighFrequencyNoiseTextureField () |
|
UTexture2D * | DefaultBokehTextureField () |
|
UMaterial * | WireframeMaterialField () |
|
UMaterial * | DebugMeshMaterialField () |
|
UMaterial * | LevelColorationLitMaterialField () |
|
UMaterial * | LevelColorationUnlitMaterialField () |
|
UMaterial * | LightingTexelDensityMaterialField () |
|
UMaterial * | ShadedLevelColorationLitMaterialField () |
|
UMaterial * | ShadedLevelColorationUnlitMaterialField () |
|
UMaterial * | RemoveSurfaceMaterialField () |
|
UMaterial * | VertexColorMaterialField () |
|
UMaterial * | VertexColorViewModeMaterial_ColorOnlyField () |
|
UMaterial * | VertexColorViewModeMaterial_AlphaAsColorField () |
|
UMaterial * | VertexColorViewModeMaterial_RedOnlyField () |
|
UMaterial * | VertexColorViewModeMaterial_GreenOnlyField () |
|
UMaterial * | VertexColorViewModeMaterial_BlueOnlyField () |
|
UMaterial * | ConstraintLimitMaterialField () |
|
UMaterial * | InvalidLightmapSettingsMaterialField () |
|
UMaterial * | PreviewShadowsIndicatorMaterialField () |
|
UMaterial * | ArrowMaterialField () |
|
FLinearColor & | LightingOnlyBrightnessField () |
|
TArray< FColor > & | LightComplexityColorsField () |
|
TArray< FLinearColor > & | ShaderComplexityColorsField () |
|
TArray< FLinearColor > & | StationaryLightOverlapColorsField () |
|
float & | MaxPixelShaderAdditiveComplexityCountField () |
|
float & | MaxES2PixelShaderAdditiveComplexityCountField () |
|
float & | MinLightMapDensityField () |
|
float & | IdealLightMapDensityField () |
|
float & | MaxLightMapDensityField () |
|
float & | RenderLightMapDensityGrayscaleScaleField () |
|
float & | RenderLightMapDensityColorScaleField () |
|
FLinearColor & | LightMapDensityVertexMappedColorField () |
|
FLinearColor & | LightMapDensitySelectedColorField () |
|
TArray< FStatColorMapping > & | StatColorMappingsField () |
|
UPhysicalMaterial * | DefaultPhysMaterialField () |
|
TArray< FGameNameRedirect > & | ActiveGameNameRedirectsField () |
|
TArray< FClassRedirect > & | ActiveClassRedirectsField () |
|
TArray< FPluginRedirect > & | ActivePluginRedirectsField () |
|
TArray< FStructRedirect > & | ActiveStructRedirectsField () |
|
UTexture2D * | PreIntegratedSkinBRDFTextureField () |
|
UTexture2D * | MiniFontTextureField () |
|
UTexture * | WeightMapPlaceholderTextureField () |
|
UTexture2D * | LightMapDensityTextureField () |
|
IEngineLoop * | EngineLoopField () |
|
TArray< FString > & | DeferredCommandsField () |
|
int & | TickCyclesField () |
|
int & | GameCyclesField () |
|
int & | ClientCyclesField () |
|
float & | NearClipPlaneField () |
|
float & | TimeBetweenPurgingPendingKillObjectsField () |
|
float & | AsyncLoadingTimeLimitField () |
|
float & | PriorityAsyncLoadingExtraTimeField () |
|
float & | LevelStreamingActorsUpdateTimeLimitField () |
|
int & | LevelStreamingComponentsRegistrationGranularityField () |
|
int & | MaximumLoopIterationCountField () |
|
int & | NumPawnsAllowedToBeSpawnedInAFrameField () |
|
FColor & | C_WorldBoxField () |
|
FColor & | C_BrushWireField () |
|
FColor & | C_AddWireField () |
|
FColor & | C_SubtractWireField () |
|
FColor & | C_SemiSolidWireField () |
|
FColor & | C_NonSolidWireField () |
|
FColor & | C_WireBackgroundField () |
|
FColor & | C_ScaleBoxHiField () |
|
FColor & | C_VolumeCollisionField () |
|
FColor & | C_BSPCollisionField () |
|
FColor & | C_OrthoBackgroundField () |
|
FColor & | C_VolumeField () |
|
FColor & | C_BrushShapeField () |
|
float & | StreamingDistanceFactorField () |
|
TEnumAsByte< enum ETransitionType > & | TransitionTypeField () |
|
FString & | TransitionDescriptionField () |
|
FString & | TransitionGameModeField () |
|
float & | MeshLODRangeField () |
|
float & | CameraRotationThresholdField () |
|
float & | CameraTranslationThresholdField () |
|
float & | PrimitiveProbablyVisibleTimeField () |
|
float & | MaxOcclusionPixelsFractionField () |
|
int & | MaxParticleResizeField () |
|
int & | MaxParticleResizeWarnField () |
|
TArray< FDropNoteInfo > & | PendingDroppedNotesField () |
|
FRigidBodyErrorCorrection & | PhysicErrorCorrectionField () |
|
float & | NetClientTicksPerSecondField () |
|
float & | DisplayGammaField () |
|
float & | MinDesiredFrameRateField () |
|
FLinearColor & | DefaultSelectedMaterialColorField () |
|
FLinearColor & | SelectedMaterialColorField () |
|
FLinearColor & | SelectionOutlineColorField () |
|
FLinearColor & | SelectedMaterialColorOverrideField () |
|
bool & | bIsOverridingSelectedColorField () |
|
unsigned int & | bEnableVisualLogRecordingOnStartField () |
|
UDeviceProfileManager * | DeviceProfileManagerField () |
|
int & | ScreenSaverInhibitorSemaphoreField () |
|
FString & | MatineeCaptureNameField () |
|
FString & | MatineePackageCaptureNameField () |
|
int & | MatineeCaptureFPSField () |
|
TEnumAsByte< enum EMatineeCaptureType::Type > & | MatineeCaptureTypeField () |
|
bool & | bNoTextureStreamingField () |
|
FString & | ParticleEventManagerClassPathField () |
|
TArray< FScreenMessageString > & | PriorityScreenMessagesField () |
|
float & | SelectionHighlightIntensityField () |
|
float & | BSPSelectionHighlightIntensityField () |
|
float & | HoverHighlightIntensityField () |
|
float & | SelectionHighlightIntensityBillboardsField () |
|
FString & | LastModDownloadTextField () |
|
FString & | PrimalNetAuth_MyIPStrField () |
|
FString & | PrimalNetAuth_TokenField () |
|
UEngine::FOnTravelFailure & | TravelFailureEventField () |
|
UEngine::FOnNetworkFailure & | NetworkFailureEventField () |
|
bool & | bIsInitializedField () |
|
TMap< int, FScreenMessageString, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FScreenMessageString, 0 > > & | ScreenMessagesField () |
|
FAudioDevice * | AudioDeviceField () |
|
TSharedPtr< IStereoRendering, 1 > & | StereoRenderingDeviceField () |
|
TSharedPtr< IHeadMountedDisplay, 1 > & | HMDDeviceField () |
|
UEngine::FWorldAddedEvent & | WorldAddedEventField () |
|
UEngine::FWorldDestroyedEvent & | WorldDestroyedEventField () |
|
FRunnableThread * | ScreenSaverInhibitorField () |
|
FScreenSaverInhibitor * | ScreenSaverInhibitorRunnableField () |
|
bool & | bPendingHardwareSurveyResultsField () |
|
TArray< FNetDriverDefinition > & | NetDriverDefinitionsField () |
|
TArray< FString > & | ServerActorsField () |
|
TArray< FWorldContext > & | WorldListField () |
|
int & | NextWorldContextHandleField () |
|
FAudioDevice * | GetAudioDevice () |
|
FString * | GetLastModDownloadText (FString *result) |
|
bool | IsInitialized () |
|
void | FEngineStatFuncs () |
|
void | DumpFPSChart (FString *InMapName, bool bForceDump) |
|
void | DumpFPSChartToLog (float TotalTime, float DeltaTime, int NumFrames, FString *InMapName) |
|
void | StartFPSChart () |
|
void | StopFPSChart () |
|
void | TickFPSChart (float DeltaSeconds) |
|
FString * | GetCurrentModPath (FString *result) |
|
void | Tick (float DeltaSeconds, bool bIdleMode) |
|
void | BrowseToDefaultMap (FWorldContext *Context) |
|
void | CancelAllPending () |
|
void | CancelPending (FWorldContext *Context) |
|
void | CancelPending (UWorld *InWorld, UPendingNetGame *NewPendingNetGame) |
|
void | CancelPendingMapChange (FWorldContext *Context) |
|
void | CleanupPackagesToFullyLoad (FWorldContext *Context, EFullyLoadPackageType FullyLoadType, FString *Tag) |
|
void | ClearDebugDisplayProperties () |
|
bool | CommitMapChange (FWorldContext *Context) |
|
void | ConditionalCommitMapChange (FWorldContext *Context) |
|
void | CreateGameUserSettings () |
|
bool | CreateNamedNetDriver (UPendingNetGame *PendingNetGame, FName NetDriverName, FName NetDriverDefinition) |
|
bool | CreateNamedNetDriver (UWorld *InWorld, FName NetDriverName, FName NetDriverDefinition) |
|
FWorldContext * | CreateNewWorldContext (EWorldType::Type WorldType) |
|
void | DestroyNamedNetDriver (UPendingNetGame *PendingNetGame, FName NetDriverName) |
|
void | DestroyNamedNetDriver (UWorld *InWorld, FName NetDriverName) |
|
void | DestroyWorldContext (UWorld *InWorld) |
|
void | EnableScreenSaver (bool bEnable) |
|
ULocalPlayer * | FindFirstLocalPlayerFromControllerId (int ControllerId) |
|
void | FinishDestroy () |
|
void | GetAllLocalPlayerControllers (TArray< APlayerController * > *PlayerList) |
|
ULocalPlayer * | GetFirstGamePlayer (UPendingNetGame *PendingNetGame) |
|
ULocalPlayer * | GetFirstGamePlayer (UWorld *InWorld) |
|
APlayerController * | GetFirstLocalPlayerController (UWorld *InWorld) |
|
TArray< ULocalPlayer * > * | GetGamePlayers (UWorld *World) |
|
UGameUserSettings * | GetGameUserSettings () |
|
ULocalPlayer * | GetLocalPlayerFromControllerId (UWorld *InWorld, int ControllerId) |
|
TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * | GetLocalPlayerIterator (TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > *result, UWorld *World) |
|
float | GetMaxTickRate (float DeltaTime, bool bAllowFrameRateSmoothing) |
|
int | GetNumGamePlayers (UWorld *InWorld) |
|
FWorldContext * | GetWorldContextFromHandleChecked (FName WorldContextHandle) |
|
FWorldContext * | GetWorldContextFromWorld (UWorld *InWorld) |
|
FWorldContext * | GetWorldContextFromWorldChecked (UWorld *InWorld) |
|
UWorld * | GetWorldFromContextObject (UObject *Object, bool bChecked) |
|
void | HandleTravelFailure (UWorld *InWorld, ETravelFailure::Type FailureType, FString *ErrorString) |
|
void | Init (IEngineLoop *InEngineLoop) |
|
void | InitHardwareSurvey () |
|
bool | InitializeAudioDevice () |
|
bool | InitializeHMDDevice () |
|
void | InitializeObjectReferences () |
|
bool | IsEngineStat (FString *InName) |
|
bool | IsPreparingMapChange (FWorldContext *Context) |
|
bool | IsSplitScreen (UWorld *InWorld) |
|
bool | IsStereoscopic3D (FViewport *InViewport) |
|
void | LoadPackagesFully (UWorld *InWorld, EFullyLoadPackageType FullyLoadType, FString *Tag) |
|
bool | MakeSureMapNameIsValid (FString *InOutMapName) |
|
void | MovePendingLevel (FWorldContext *Context) |
|
void | OnExternalUIChange (bool bInIsOpening) |
|
void | OnHardwareSurveyComplete (FHardwareSurveyResults *SurveyResults) |
|
void | OnLostFocusPause (bool EnablePause) |
|
void | ParseCommandline () |
|
UPendingNetGame * | PendingNetGameFromWorld (UWorld *InWorld) |
|
void | PerformanceCapture (FString *CaptureName) |
|
void | PreExit () |
|
bool | PrepareMapChange (FWorldContext *Context, TArray< FName > *LevelNames) |
|
void | RecordHMDAnalytics () |
|
void | RenderEngineStats (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int LHSX, int *InOutLHSY, int RHSX, int *InOutRHSY, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatAI (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatColorList (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatFPS (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatHitches (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatLevels (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatNamedEvents (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatSounds (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatSummary (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatTexture (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
int | RenderStatUnit (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
|
void | RequestAuthTokenThenNotifyPendingNetGame (UPendingNetGame *PendingNetGameToNotify) |
|
FSeamlessTravelHandler * | SeamlessTravelHandlerForWorld (UWorld *World) |
|
void | SetShouldCommitPendingMapChange (UWorld *InWorld, bool NewShouldCommitPendingMapChange) |
|
bool | ShouldAbsorbAuthorityOnlyEvent () |
|
bool | ShouldAbsorbCosmeticOnlyEvent () |
|
bool | ShouldCommitPendingMapChange (UWorld *InWorld) |
|
void | ShutdownAudioDevice () |
|
void | ShutdownWorldNetDriver (UWorld *World) |
|
void | SpawnServerActors (UWorld *World) |
|
void | SwapControllerId (ULocalPlayer *NewPlayer, int CurrentControllerId, int NewControllerID) |
|
void | TickDeferredCommands () |
|
void | TickHardwareSurvey () |
|
bool | TickWorldTravel (FWorldContext *Context, float DeltaSeconds) |
|
void | TriggerPostLoadMapEvents () |
|
void | UpdateTimeAndHandleMaxTickRate () |
|
void | UpdateTransitionType (UWorld *CurrentWorld) |
|
bool | UseSound () |
|
void | VerifyLoadMapWorldCleanup () |
|
void | WorldAdded (UWorld *InWorld) |
|
void | WorldDestroyed (UWorld *InWorld) |
|
bool | IsHardwareSurveyRequired () |
|
UFont * | TinyFontField () |
|
UFont * | SmallFontField () |
|
UFont * | MediumFontField () |
|
UFont * | LargeFontField () |
|
UFont * | SubtitleFontField () |
|
TArray< UFont * > | AdditionalFontsField () |
|
TWeakObjectPtr< AMatineeActor > & | ActiveMatineeField () |
|
TArray< FString > & | AdditionalFontNamesField () |
|
TSubclassOf< UConsole > & | ConsoleClassField () |
|
TSubclassOf< UGameViewportClient > & | GameViewportClientClassField () |
|
TSubclassOf< ULocalPlayer > & | LocalPlayerClassField () |
|
TSubclassOf< AWorldSettings > & | WorldSettingsClassField () |
|
TSubclassOf< UGameUserSettings > & | GameUserSettingsClassField () |
|
UGameUserSettings * | GameUserSettingsField () |
|
TSubclassOf< ALevelScriptActor > & | LevelScriptActorClassField () |
|
UObject * | GameSingletonField () |
|
UTireType * | DefaultTireTypeField () |
|
TSubclassOf< APawn > & | DefaultPreviewPawnClassField () |
|
FString & | PlayOnConsoleSaveDirField () |
|
UTexture2D * | DefaultTextureField () |
|
UTexture * | DefaultDiffuseTextureField () |
|
UTexture2D * | DefaultBSPVertexTextureField () |
|
UTexture2D * | HighFrequencyNoiseTextureField () |
|
UTexture2D * | DefaultBokehTextureField () |
|
UMaterial * | WireframeMaterialField () |
|
UMaterial * | DebugMeshMaterialField () |
|
UMaterial * | LevelColorationLitMaterialField () |
|
UMaterial * | LevelColorationUnlitMaterialField () |
|
UMaterial * | LightingTexelDensityMaterialField () |
|
UMaterial * | ShadedLevelColorationLitMaterialField () |
|
UMaterial * | ShadedLevelColorationUnlitMaterialField () |
|
UMaterial * | RemoveSurfaceMaterialField () |
|
UMaterial * | VertexColorMaterialField () |
|
UMaterial * | VertexColorViewModeMaterial_ColorOnlyField () |
|
UMaterial * | VertexColorViewModeMaterial_AlphaAsColorField () |
|
UMaterial * | VertexColorViewModeMaterial_RedOnlyField () |
|
UMaterial * | VertexColorViewModeMaterial_GreenOnlyField () |
|
UMaterial * | VertexColorViewModeMaterial_BlueOnlyField () |
|
UMaterial * | ConstraintLimitMaterialField () |
|
UMaterial * | InvalidLightmapSettingsMaterialField () |
|
UMaterial * | PreviewShadowsIndicatorMaterialField () |
|
UMaterial * | ArrowMaterialField () |
|
FLinearColor & | LightingOnlyBrightnessField () |
|
TArray< FColor > & | LightComplexityColorsField () |
|
TArray< FLinearColor > & | ShaderComplexityColorsField () |
|
TArray< FLinearColor > & | StationaryLightOverlapColorsField () |
|
float & | MaxPixelShaderAdditiveComplexityCountField () |
|
float & | MaxES2PixelShaderAdditiveComplexityCountField () |
|
float & | MinLightMapDensityField () |
|
float & | IdealLightMapDensityField () |
|
float & | MaxLightMapDensityField () |
|
float & | RenderLightMapDensityGrayscaleScaleField () |
|
float & | RenderLightMapDensityColorScaleField () |
|
FLinearColor & | LightMapDensityVertexMappedColorField () |
|
FLinearColor & | LightMapDensitySelectedColorField () |
|
TArray< FStatColorMapping > & | StatColorMappingsField () |
|
UPhysicalMaterial * | DefaultPhysMaterialField () |
|
TArray< FGameNameRedirect > & | ActiveGameNameRedirectsField () |
|
TArray< FClassRedirect > & | ActiveClassRedirectsField () |
|
TArray< FPluginRedirect > & | ActivePluginRedirectsField () |
|
TArray< FStructRedirect > & | ActiveStructRedirectsField () |
|
UTexture2D * | PreIntegratedSkinBRDFTextureField () |
|
UTexture2D * | MiniFontTextureField () |
|
UTexture * | WeightMapPlaceholderTextureField () |
|
UTexture2D * | LightMapDensityTextureField () |
|
IEngineLoop * | EngineLoopField () |
|
UGameViewportClient * | GameViewportField () |
|
TArray< FString > & | DeferredCommandsField () |
|
int & | TickCyclesField () |
|
int & | GameCyclesField () |
|
int & | ClientCyclesField () |
|
float & | NearClipPlaneField () |
|
float & | TimeBetweenPurgingPendingKillObjectsField () |
|
float & | AsyncLoadingTimeLimitField () |
|
float & | PriorityAsyncLoadingExtraTimeField () |
|
float & | LevelStreamingActorsUpdateTimeLimitField () |
|
int & | LevelStreamingComponentsRegistrationGranularityField () |
|
int & | MaximumLoopIterationCountField () |
|
int & | NumPawnsAllowedToBeSpawnedInAFrameField () |
|
FColor & | C_WorldBoxField () |
|
FColor & | C_BrushWireField () |
|
FColor & | C_AddWireField () |
|
FColor & | C_SubtractWireField () |
|
FColor & | C_SemiSolidWireField () |
|
FColor & | C_NonSolidWireField () |
|
FColor & | C_WireBackgroundField () |
|
FColor & | C_ScaleBoxHiField () |
|
FColor & | C_VolumeCollisionField () |
|
FColor & | C_BSPCollisionField () |
|
FColor & | C_OrthoBackgroundField () |
|
FColor & | C_VolumeField () |
|
FColor & | C_BrushShapeField () |
|
float & | StreamingDistanceFactorField () |
|
TEnumAsByte< enum ETransitionType > & | TransitionTypeField () |
|
FString & | TransitionDescriptionField () |
|
FString & | TransitionGameModeField () |
|
float & | MeshLODRangeField () |
|
float & | CameraRotationThresholdField () |
|
float & | CameraTranslationThresholdField () |
|
float & | PrimitiveProbablyVisibleTimeField () |
|
float & | MaxOcclusionPixelsFractionField () |
|
int & | MaxParticleResizeField () |
|
int & | MaxParticleResizeWarnField () |
|
TArray< FDropNoteInfo > & | PendingDroppedNotesField () |
|
FRigidBodyErrorCorrection & | PhysicErrorCorrectionField () |
|
float & | NetClientTicksPerSecondField () |
|
float & | DisplayGammaField () |
|
float & | MinDesiredFrameRateField () |
|
FLinearColor & | DefaultSelectedMaterialColorField () |
|
FLinearColor & | SelectedMaterialColorField () |
|
FLinearColor & | SelectionOutlineColorField () |
|
FLinearColor & | SelectedMaterialColorOverrideField () |
|
bool & | bIsOverridingSelectedColorField () |
|
unsigned int & | bEnableVisualLogRecordingOnStartField () |
|
UDeviceProfileManager * | DeviceProfileManagerField () |
|
int & | ScreenSaverInhibitorSemaphoreField () |
|
FString & | MatineeCaptureNameField () |
|
FString & | MatineePackageCaptureNameField () |
|
int & | MatineeCaptureFPSField () |
|
bool & | bNoTextureStreamingField () |
|
FString & | ParticleEventManagerClassPathField () |
|
TArray< FScreenMessageString > & | PriorityScreenMessagesField () |
|
float & | SelectionHighlightIntensityField () |
|
float & | BSPSelectionHighlightIntensityField () |
|
float & | HoverHighlightIntensityField () |
|
float & | SelectionHighlightIntensityBillboardsField () |
|
FString & | LastModDownloadTextField () |
|
FString & | PrimalNetAuth_MyIPStrField () |
|
FString & | PrimalNetAuth_TokenField () |
|
bool & | bIsInitializedField () |
|
TMap< int, FScreenMessageString, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FScreenMessageString, 0 > > & | ScreenMessagesField () |
|
FAudioDevice * | AudioDeviceField () |
|
TSharedPtr< IStereoRendering, 1 > & | StereoRenderingDeviceField () |
|
TSharedPtr< IHeadMountedDisplay, 1 > & | HMDDeviceField () |
|
FRunnableThread * | ScreenSaverInhibitorField () |
|
FScreenSaverInhibitor * | ScreenSaverInhibitorRunnableField () |
|
bool & | bPendingHardwareSurveyResultsField () |
|
TArray< FNetDriverDefinition > & | NetDriverDefinitionsField () |
|
TArray< FString > & | ServerActorsField () |
|
int & | NextWorldContextHandleField () |
|
void | FEngineStatFuncs () |
|
FAudioDevice * | GetAudioDevice () |
|
bool | IsInitialized () |
|
FString * | GetLastModDownloadText (FString *result) |
|
void | TickFPSChart (float DeltaSeconds) |
|
void | StartFPSChart () |
|
void | StopFPSChart () |
|
void | DumpFPSChartToLog (float TotalTime, float DeltaTime, int NumFrames, FString *InMapName) |
|
void | DumpFPSChart (FString *InMapName, bool bForceDump) |
|
void | LoadMapRedrawViewports () |
|
void | Tick (float DeltaSeconds, bool bIdleMode) |
|
bool | IsHardwareSurveyRequired (int LocalUserNum) |
|
void | Init (IEngineLoop *InEngineLoop) |
|
void | RequestAuthTokenThenNotifyPendingNetGame (UPendingNetGame *PendingNetGameToNotify) |
|
void | OnExternalUIChange (bool bInIsOpening) |
|
void | ShutdownAudioDevice () |
|
void | PreExit () |
|
void | TickDeferredCommands () |
|
void | UpdateTimeAndHandleMaxTickRate () |
|
void | ParseCommandline () |
|
void | InitializeObjectReferences () |
|
void | Serialize (FArchive *Ar) |
|
bool | InitializeAudioDevice () |
|
bool | UseSound () |
|
bool | InitializeHMDDevice () |
|
void | RecordHMDAnalytics () |
|
bool | IsSplitScreen (UWorld *InWorld) |
|
ULocalPlayer * | GetLocalPlayerFromControllerId (UGameViewportClient *InViewport, int ControllerId) |
|
ULocalPlayer * | GetLocalPlayerFromControllerId (UWorld *InWorld, int ControllerId) |
|
void | SwapControllerId (ULocalPlayer *NewPlayer, int CurrentControllerId, int NewControllerID) |
|
APlayerController * | GetFirstLocalPlayerController (UWorld *InWorld) |
|
void | GetAllLocalPlayerControllers (TArray< APlayerController * > *PlayerList) |
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void | OnLostFocusPause (bool EnablePause) |
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void | TickHardwareSurvey () |
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void | OnHardwareSurveyComplete (FHardwareSurveyResults *SurveyResults) |
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float | GetMaxTickRate (float DeltaTime, bool bAllowFrameRateSmoothing) |
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void | EnableScreenSaver (bool bEnable) |
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void | PerformanceCapture (FString *CaptureName) |
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void | WorldAdded (UWorld *InWorld) |
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void | WorldDestroyed (UWorld *InWorld) |
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UWorld * | GetWorldFromContextObject (UObject *Object, bool bChecked) |
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TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * | GetLocalPlayerIterator (TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > *result, UWorld *World) |
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TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * | GetLocalPlayerIterator (TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > *result, UGameViewportClient *Viewport) |
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TArray< ULocalPlayer * > * | GetGamePlayers (UWorld *World) |
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TArray< ULocalPlayer * > * | GetGamePlayers (UGameViewportClient *Viewport) |
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ULocalPlayer * | FindFirstLocalPlayerFromControllerId (int ControllerId) |
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int | GetNumGamePlayers (UWorld *InWorld) |
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ULocalPlayer * | GetFirstGamePlayer (UWorld *InWorld) |
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ULocalPlayer * | GetFirstGamePlayer (UPendingNetGame *PendingNetGame) |
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ULocalPlayer * | GetDebugLocalPlayer () |
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bool | CreateNamedNetDriver (UWorld *InWorld, FName NetDriverName, FName NetDriverDefinition) |
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void | DestroyNamedNetDriver (UWorld *InWorld, FName NetDriverName) |
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void | SpawnServerActors (UWorld *World) |
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bool | MakeSureMapNameIsValid (FString *InOutMapName) |
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void | CancelPending (FWorldContext *Context) |
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void | CancelPending (UWorld *InWorld, UPendingNetGame *NewPendingNetGame) |
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void | CancelAllPending () |
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void | BrowseToDefaultMap (FWorldContext *Context) |
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bool | TickWorldTravel (FWorldContext *Context, float DeltaSeconds) |
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void | TriggerPostLoadMapEvents () |
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void | CancelPendingMapChange (FWorldContext *Context) |
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void | ClearDebugDisplayProperties () |
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void | MovePendingLevel (FWorldContext *Context) |
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void | UpdateTransitionType (UWorld *CurrentWorld) |
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FWorldContext * | CreateNewWorldContext (EWorldType::Type WorldType) |
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FWorldContext * | GetWorldContextFromHandleChecked (FName WorldContextHandle) |
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FWorldContext * | GetWorldContextFromWorld (UWorld *InWorld) |
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FWorldContext * | GetWorldContextFromWorldChecked (UWorld *InWorld) |
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void | DestroyWorldContext (UWorld *InWorld) |
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void | VerifyLoadMapWorldCleanup () |
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bool | PrepareMapChange (FWorldContext *Context, TArray< FName > *LevelNames) |
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void | ConditionalCommitMapChange (FWorldContext *Context) |
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bool | CommitMapChange (FWorldContext *Context) |
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FSeamlessTravelHandler * | SeamlessTravelHandlerForWorld (UWorld *World) |
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void | CreateGameUserSettings () |
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UGameUserSettings * | GetGameUserSettings () |
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bool | ShouldAbsorbAuthorityOnlyEvent () |
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bool | ShouldAbsorbCosmeticOnlyEvent () |
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bool | IsEngineStat (FString *InName) |
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void | RenderEngineStats (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int LHSX, int *InOutLHSY, int RHSX, int *InOutRHSY, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatFPS (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatTexture (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatHitches (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatSummary (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatNamedEvents (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatColorList (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatLevels (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatUnit (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatSounds (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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int | RenderStatAI (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation) |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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