Ark Server API (ASE) - Wiki
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UEngine Struct Reference

#include <GameMode.h>

+ Inheritance diagram for UEngine:
+ Collaboration diagram for UEngine:

Classes

struct  FCopyPropertiesForUnrelatedObjectsParams
 

Public Member Functions

TWeakObjectPtr< AMatineeActor > & ActiveMatineeField ()
 
TArray< FString > & AdditionalFontNamesField ()
 
TSubclassOf< UConsole > & ConsoleClassField ()
 
TSubclassOf< ULocalPlayer > & LocalPlayerClassField ()
 
TSubclassOf< AWorldSettings > & WorldSettingsClassField ()
 
TSubclassOf< UGameUserSettings > & GameUserSettingsClassField ()
 
UGameUserSettings * GameUserSettingsField ()
 
TSubclassOf< ALevelScriptActor > & LevelScriptActorClassField ()
 
UPrimalGlobalsGameSingletonField ()
 
UTireType * DefaultTireTypeField ()
 
TSubclassOf< APawn > & DefaultPreviewPawnClassField ()
 
FStringPlayOnConsoleSaveDirField ()
 
UTexture2DDefaultTextureField ()
 
UTextureDefaultDiffuseTextureField ()
 
UTexture2DDefaultBSPVertexTextureField ()
 
UTexture2DHighFrequencyNoiseTextureField ()
 
UTexture2DDefaultBokehTextureField ()
 
UMaterial * WireframeMaterialField ()
 
UMaterial * DebugMeshMaterialField ()
 
UMaterial * LevelColorationLitMaterialField ()
 
UMaterial * LevelColorationUnlitMaterialField ()
 
UMaterial * LightingTexelDensityMaterialField ()
 
UMaterial * ShadedLevelColorationLitMaterialField ()
 
UMaterial * ShadedLevelColorationUnlitMaterialField ()
 
UMaterial * RemoveSurfaceMaterialField ()
 
UMaterial * VertexColorMaterialField ()
 
UMaterial * VertexColorViewModeMaterial_ColorOnlyField ()
 
UMaterial * VertexColorViewModeMaterial_AlphaAsColorField ()
 
UMaterial * VertexColorViewModeMaterial_RedOnlyField ()
 
UMaterial * VertexColorViewModeMaterial_GreenOnlyField ()
 
UMaterial * VertexColorViewModeMaterial_BlueOnlyField ()
 
UMaterial * ConstraintLimitMaterialField ()
 
UMaterial * InvalidLightmapSettingsMaterialField ()
 
UMaterial * PreviewShadowsIndicatorMaterialField ()
 
UMaterial * ArrowMaterialField ()
 
FLinearColorLightingOnlyBrightnessField ()
 
TArray< FColor > & LightComplexityColorsField ()
 
TArray< FLinearColor > & ShaderComplexityColorsField ()
 
TArray< FLinearColor > & StationaryLightOverlapColorsField ()
 
float & MaxPixelShaderAdditiveComplexityCountField ()
 
float & MaxES2PixelShaderAdditiveComplexityCountField ()
 
float & MinLightMapDensityField ()
 
float & IdealLightMapDensityField ()
 
float & MaxLightMapDensityField ()
 
float & RenderLightMapDensityGrayscaleScaleField ()
 
float & RenderLightMapDensityColorScaleField ()
 
FLinearColorLightMapDensityVertexMappedColorField ()
 
FLinearColorLightMapDensitySelectedColorField ()
 
TArray< FStatColorMapping > & StatColorMappingsField ()
 
UPhysicalMaterialDefaultPhysMaterialField ()
 
TArray< FGameNameRedirect > & ActiveGameNameRedirectsField ()
 
TArray< FClassRedirect > & ActiveClassRedirectsField ()
 
TArray< FPluginRedirect > & ActivePluginRedirectsField ()
 
TArray< FStructRedirect > & ActiveStructRedirectsField ()
 
UTexture2DPreIntegratedSkinBRDFTextureField ()
 
UTexture2DMiniFontTextureField ()
 
UTextureWeightMapPlaceholderTextureField ()
 
UTexture2DLightMapDensityTextureField ()
 
IEngineLoop * EngineLoopField ()
 
TArray< FString > & DeferredCommandsField ()
 
int & TickCyclesField ()
 
int & GameCyclesField ()
 
int & ClientCyclesField ()
 
float & NearClipPlaneField ()
 
float & TimeBetweenPurgingPendingKillObjectsField ()
 
float & AsyncLoadingTimeLimitField ()
 
float & PriorityAsyncLoadingExtraTimeField ()
 
float & LevelStreamingActorsUpdateTimeLimitField ()
 
int & LevelStreamingComponentsRegistrationGranularityField ()
 
int & MaximumLoopIterationCountField ()
 
int & NumPawnsAllowedToBeSpawnedInAFrameField ()
 
FColorC_WorldBoxField ()
 
FColorC_BrushWireField ()
 
FColorC_AddWireField ()
 
FColorC_SubtractWireField ()
 
FColorC_SemiSolidWireField ()
 
FColorC_NonSolidWireField ()
 
FColorC_WireBackgroundField ()
 
FColorC_ScaleBoxHiField ()
 
FColorC_VolumeCollisionField ()
 
FColorC_BSPCollisionField ()
 
FColorC_OrthoBackgroundField ()
 
FColorC_VolumeField ()
 
FColorC_BrushShapeField ()
 
float & StreamingDistanceFactorField ()
 
TEnumAsByte< enum ETransitionType > & TransitionTypeField ()
 
FStringTransitionDescriptionField ()
 
FStringTransitionGameModeField ()
 
float & MeshLODRangeField ()
 
float & CameraRotationThresholdField ()
 
float & CameraTranslationThresholdField ()
 
float & PrimitiveProbablyVisibleTimeField ()
 
float & MaxOcclusionPixelsFractionField ()
 
int & MaxParticleResizeField ()
 
int & MaxParticleResizeWarnField ()
 
TArray< FDropNoteInfo > & PendingDroppedNotesField ()
 
FRigidBodyErrorCorrection & PhysicErrorCorrectionField ()
 
float & NetClientTicksPerSecondField ()
 
float & DisplayGammaField ()
 
float & MinDesiredFrameRateField ()
 
FLinearColorDefaultSelectedMaterialColorField ()
 
FLinearColorSelectedMaterialColorField ()
 
FLinearColorSelectionOutlineColorField ()
 
FLinearColorSelectedMaterialColorOverrideField ()
 
bool & bIsOverridingSelectedColorField ()
 
unsigned int & bEnableVisualLogRecordingOnStartField ()
 
UDeviceProfileManager * DeviceProfileManagerField ()
 
int & ScreenSaverInhibitorSemaphoreField ()
 
FStringMatineeCaptureNameField ()
 
FStringMatineePackageCaptureNameField ()
 
int & MatineeCaptureFPSField ()
 
TEnumAsByte< enum EMatineeCaptureType::Type > & MatineeCaptureTypeField ()
 
bool & bNoTextureStreamingField ()
 
FStringParticleEventManagerClassPathField ()
 
TArray< FScreenMessageString > & PriorityScreenMessagesField ()
 
float & SelectionHighlightIntensityField ()
 
float & BSPSelectionHighlightIntensityField ()
 
float & HoverHighlightIntensityField ()
 
float & SelectionHighlightIntensityBillboardsField ()
 
FStringLastModDownloadTextField ()
 
FStringPrimalNetAuth_MyIPStrField ()
 
FStringPrimalNetAuth_TokenField ()
 
UEngine::FOnTravelFailure & TravelFailureEventField ()
 
UEngine::FOnNetworkFailure & NetworkFailureEventField ()
 
bool & bIsInitializedField ()
 
TMap< int, FScreenMessageString, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FScreenMessageString, 0 > > & ScreenMessagesField ()
 
FAudioDevice * AudioDeviceField ()
 
TSharedPtr< IStereoRendering, 1 > & StereoRenderingDeviceField ()
 
TSharedPtr< IHeadMountedDisplay, 1 > & HMDDeviceField ()
 
UEngine::FWorldAddedEvent & WorldAddedEventField ()
 
UEngine::FWorldDestroyedEvent & WorldDestroyedEventField ()
 
FRunnableThread * ScreenSaverInhibitorField ()
 
FScreenSaverInhibitor * ScreenSaverInhibitorRunnableField ()
 
bool & bPendingHardwareSurveyResultsField ()
 
TArray< FNetDriverDefinition > & NetDriverDefinitionsField ()
 
TArray< FString > & ServerActorsField ()
 
TArray< FWorldContext > & WorldListField ()
 
int & NextWorldContextHandleField ()
 
FAudioDevice * GetAudioDevice ()
 
FStringGetLastModDownloadText (FString *result)
 
bool IsInitialized ()
 
void FEngineStatFuncs ()
 
void DumpFPSChart (FString *InMapName, bool bForceDump)
 
void DumpFPSChartToLog (float TotalTime, float DeltaTime, int NumFrames, FString *InMapName)
 
void StartFPSChart ()
 
void StopFPSChart ()
 
void TickFPSChart (float DeltaSeconds)
 
FStringGetCurrentModPath (FString *result)
 
void Tick (float DeltaSeconds, bool bIdleMode)
 
void BrowseToDefaultMap (FWorldContext *Context)
 
void CancelAllPending ()
 
void CancelPending (FWorldContext *Context)
 
void CancelPending (UWorld *InWorld, UPendingNetGame *NewPendingNetGame)
 
void CancelPendingMapChange (FWorldContext *Context)
 
void CleanupPackagesToFullyLoad (FWorldContext *Context, EFullyLoadPackageType FullyLoadType, FString *Tag)
 
void ClearDebugDisplayProperties ()
 
bool CommitMapChange (FWorldContext *Context)
 
void ConditionalCommitMapChange (FWorldContext *Context)
 
void CreateGameUserSettings ()
 
bool CreateNamedNetDriver (UPendingNetGame *PendingNetGame, FName NetDriverName, FName NetDriverDefinition)
 
bool CreateNamedNetDriver (UWorld *InWorld, FName NetDriverName, FName NetDriverDefinition)
 
FWorldContext * CreateNewWorldContext (EWorldType::Type WorldType)
 
void DestroyNamedNetDriver (UPendingNetGame *PendingNetGame, FName NetDriverName)
 
void DestroyNamedNetDriver (UWorld *InWorld, FName NetDriverName)
 
void DestroyWorldContext (UWorld *InWorld)
 
void EnableScreenSaver (bool bEnable)
 
ULocalPlayer * FindFirstLocalPlayerFromControllerId (int ControllerId)
 
void FinishDestroy ()
 
void GetAllLocalPlayerControllers (TArray< APlayerController * > *PlayerList)
 
ULocalPlayer * GetFirstGamePlayer (UPendingNetGame *PendingNetGame)
 
ULocalPlayer * GetFirstGamePlayer (UWorld *InWorld)
 
APlayerControllerGetFirstLocalPlayerController (UWorld *InWorld)
 
TArray< ULocalPlayer * > * GetGamePlayers (UWorld *World)
 
UGameUserSettings * GetGameUserSettings ()
 
ULocalPlayer * GetLocalPlayerFromControllerId (UWorld *InWorld, int ControllerId)
 
TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * GetLocalPlayerIterator (TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > *result, UWorld *World)
 
float GetMaxTickRate (float DeltaTime, bool bAllowFrameRateSmoothing)
 
int GetNumGamePlayers (UWorld *InWorld)
 
FWorldContext * GetWorldContextFromHandleChecked (FName WorldContextHandle)
 
FWorldContext * GetWorldContextFromWorld (UWorld *InWorld)
 
FWorldContext * GetWorldContextFromWorldChecked (UWorld *InWorld)
 
UWorldGetWorldFromContextObject (UObject *Object, bool bChecked)
 
void HandleTravelFailure (UWorld *InWorld, ETravelFailure::Type FailureType, FString *ErrorString)
 
void Init (IEngineLoop *InEngineLoop)
 
void InitHardwareSurvey ()
 
bool InitializeAudioDevice ()
 
bool InitializeHMDDevice ()
 
void InitializeObjectReferences ()
 
bool IsEngineStat (FString *InName)
 
bool IsPreparingMapChange (FWorldContext *Context)
 
bool IsSplitScreen (UWorld *InWorld)
 
bool IsStereoscopic3D (FViewport *InViewport)
 
void LoadPackagesFully (UWorld *InWorld, EFullyLoadPackageType FullyLoadType, FString *Tag)
 
bool MakeSureMapNameIsValid (FString *InOutMapName)
 
void MovePendingLevel (FWorldContext *Context)
 
void OnExternalUIChange (bool bInIsOpening)
 
void OnHardwareSurveyComplete (FHardwareSurveyResults *SurveyResults)
 
void OnLostFocusPause (bool EnablePause)
 
void ParseCommandline ()
 
UPendingNetGame * PendingNetGameFromWorld (UWorld *InWorld)
 
void PerformanceCapture (FString *CaptureName)
 
void PreExit ()
 
bool PrepareMapChange (FWorldContext *Context, TArray< FName > *LevelNames)
 
void RecordHMDAnalytics ()
 
void RenderEngineStats (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int LHSX, int *InOutLHSY, int RHSX, int *InOutRHSY, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatAI (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatColorList (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatFPS (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatHitches (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatLevels (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatNamedEvents (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatSounds (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatSummary (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatTexture (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatUnit (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
void RequestAuthTokenThenNotifyPendingNetGame (UPendingNetGame *PendingNetGameToNotify)
 
FSeamlessTravelHandler * SeamlessTravelHandlerForWorld (UWorld *World)
 
void SetShouldCommitPendingMapChange (UWorld *InWorld, bool NewShouldCommitPendingMapChange)
 
bool ShouldAbsorbAuthorityOnlyEvent ()
 
bool ShouldAbsorbCosmeticOnlyEvent ()
 
bool ShouldCommitPendingMapChange (UWorld *InWorld)
 
void ShutdownAudioDevice ()
 
void ShutdownWorldNetDriver (UWorld *World)
 
void SpawnServerActors (UWorld *World)
 
void SwapControllerId (ULocalPlayer *NewPlayer, int CurrentControllerId, int NewControllerID)
 
void TickDeferredCommands ()
 
void TickHardwareSurvey ()
 
bool TickWorldTravel (FWorldContext *Context, float DeltaSeconds)
 
void TriggerPostLoadMapEvents ()
 
void UpdateTimeAndHandleMaxTickRate ()
 
void UpdateTransitionType (UWorld *CurrentWorld)
 
bool UseSound ()
 
void VerifyLoadMapWorldCleanup ()
 
void WorldAdded (UWorld *InWorld)
 
void WorldDestroyed (UWorld *InWorld)
 
bool IsHardwareSurveyRequired ()
 
UFontTinyFontField ()
 
UFontSmallFontField ()
 
UFontMediumFontField ()
 
UFontLargeFontField ()
 
UFontSubtitleFontField ()
 
TArray< UFont * > AdditionalFontsField ()
 
TWeakObjectPtr< AMatineeActor > & ActiveMatineeField ()
 
TArray< FString > & AdditionalFontNamesField ()
 
TSubclassOf< UConsole > & ConsoleClassField ()
 
TSubclassOf< UGameViewportClient > & GameViewportClientClassField ()
 
TSubclassOf< ULocalPlayer > & LocalPlayerClassField ()
 
TSubclassOf< AWorldSettings > & WorldSettingsClassField ()
 
TSubclassOf< UGameUserSettings > & GameUserSettingsClassField ()
 
UGameUserSettings * GameUserSettingsField ()
 
TSubclassOf< ALevelScriptActor > & LevelScriptActorClassField ()
 
UObjectGameSingletonField ()
 
UTireType * DefaultTireTypeField ()
 
TSubclassOf< APawn > & DefaultPreviewPawnClassField ()
 
FStringPlayOnConsoleSaveDirField ()
 
UTexture2DDefaultTextureField ()
 
UTextureDefaultDiffuseTextureField ()
 
UTexture2DDefaultBSPVertexTextureField ()
 
UTexture2DHighFrequencyNoiseTextureField ()
 
UTexture2DDefaultBokehTextureField ()
 
UMaterial * WireframeMaterialField ()
 
UMaterial * DebugMeshMaterialField ()
 
UMaterial * LevelColorationLitMaterialField ()
 
UMaterial * LevelColorationUnlitMaterialField ()
 
UMaterial * LightingTexelDensityMaterialField ()
 
UMaterial * ShadedLevelColorationLitMaterialField ()
 
UMaterial * ShadedLevelColorationUnlitMaterialField ()
 
UMaterial * RemoveSurfaceMaterialField ()
 
UMaterial * VertexColorMaterialField ()
 
UMaterial * VertexColorViewModeMaterial_ColorOnlyField ()
 
UMaterial * VertexColorViewModeMaterial_AlphaAsColorField ()
 
UMaterial * VertexColorViewModeMaterial_RedOnlyField ()
 
UMaterial * VertexColorViewModeMaterial_GreenOnlyField ()
 
UMaterial * VertexColorViewModeMaterial_BlueOnlyField ()
 
UMaterial * ConstraintLimitMaterialField ()
 
UMaterial * InvalidLightmapSettingsMaterialField ()
 
UMaterial * PreviewShadowsIndicatorMaterialField ()
 
UMaterial * ArrowMaterialField ()
 
FLinearColorLightingOnlyBrightnessField ()
 
TArray< FColor > & LightComplexityColorsField ()
 
TArray< FLinearColor > & ShaderComplexityColorsField ()
 
TArray< FLinearColor > & StationaryLightOverlapColorsField ()
 
float & MaxPixelShaderAdditiveComplexityCountField ()
 
float & MaxES2PixelShaderAdditiveComplexityCountField ()
 
float & MinLightMapDensityField ()
 
float & IdealLightMapDensityField ()
 
float & MaxLightMapDensityField ()
 
float & RenderLightMapDensityGrayscaleScaleField ()
 
float & RenderLightMapDensityColorScaleField ()
 
FLinearColorLightMapDensityVertexMappedColorField ()
 
FLinearColorLightMapDensitySelectedColorField ()
 
TArray< FStatColorMapping > & StatColorMappingsField ()
 
UPhysicalMaterialDefaultPhysMaterialField ()
 
TArray< FGameNameRedirect > & ActiveGameNameRedirectsField ()
 
TArray< FClassRedirect > & ActiveClassRedirectsField ()
 
TArray< FPluginRedirect > & ActivePluginRedirectsField ()
 
TArray< FStructRedirect > & ActiveStructRedirectsField ()
 
UTexture2DPreIntegratedSkinBRDFTextureField ()
 
UTexture2DMiniFontTextureField ()
 
UTextureWeightMapPlaceholderTextureField ()
 
UTexture2DLightMapDensityTextureField ()
 
IEngineLoop * EngineLoopField ()
 
UGameViewportClientGameViewportField ()
 
TArray< FString > & DeferredCommandsField ()
 
int & TickCyclesField ()
 
int & GameCyclesField ()
 
int & ClientCyclesField ()
 
float & NearClipPlaneField ()
 
float & TimeBetweenPurgingPendingKillObjectsField ()
 
float & AsyncLoadingTimeLimitField ()
 
float & PriorityAsyncLoadingExtraTimeField ()
 
float & LevelStreamingActorsUpdateTimeLimitField ()
 
int & LevelStreamingComponentsRegistrationGranularityField ()
 
int & MaximumLoopIterationCountField ()
 
int & NumPawnsAllowedToBeSpawnedInAFrameField ()
 
FColorC_WorldBoxField ()
 
FColorC_BrushWireField ()
 
FColorC_AddWireField ()
 
FColorC_SubtractWireField ()
 
FColorC_SemiSolidWireField ()
 
FColorC_NonSolidWireField ()
 
FColorC_WireBackgroundField ()
 
FColorC_ScaleBoxHiField ()
 
FColorC_VolumeCollisionField ()
 
FColorC_BSPCollisionField ()
 
FColorC_OrthoBackgroundField ()
 
FColorC_VolumeField ()
 
FColorC_BrushShapeField ()
 
float & StreamingDistanceFactorField ()
 
TEnumAsByte< enum ETransitionType > & TransitionTypeField ()
 
FStringTransitionDescriptionField ()
 
FStringTransitionGameModeField ()
 
float & MeshLODRangeField ()
 
float & CameraRotationThresholdField ()
 
float & CameraTranslationThresholdField ()
 
float & PrimitiveProbablyVisibleTimeField ()
 
float & MaxOcclusionPixelsFractionField ()
 
int & MaxParticleResizeField ()
 
int & MaxParticleResizeWarnField ()
 
TArray< FDropNoteInfo > & PendingDroppedNotesField ()
 
FRigidBodyErrorCorrection & PhysicErrorCorrectionField ()
 
float & NetClientTicksPerSecondField ()
 
float & DisplayGammaField ()
 
float & MinDesiredFrameRateField ()
 
FLinearColorDefaultSelectedMaterialColorField ()
 
FLinearColorSelectedMaterialColorField ()
 
FLinearColorSelectionOutlineColorField ()
 
FLinearColorSelectedMaterialColorOverrideField ()
 
bool & bIsOverridingSelectedColorField ()
 
unsigned int & bEnableVisualLogRecordingOnStartField ()
 
UDeviceProfileManager * DeviceProfileManagerField ()
 
int & ScreenSaverInhibitorSemaphoreField ()
 
FStringMatineeCaptureNameField ()
 
FStringMatineePackageCaptureNameField ()
 
int & MatineeCaptureFPSField ()
 
bool & bNoTextureStreamingField ()
 
FStringParticleEventManagerClassPathField ()
 
TArray< FScreenMessageString > & PriorityScreenMessagesField ()
 
float & SelectionHighlightIntensityField ()
 
float & BSPSelectionHighlightIntensityField ()
 
float & HoverHighlightIntensityField ()
 
float & SelectionHighlightIntensityBillboardsField ()
 
FStringLastModDownloadTextField ()
 
FStringPrimalNetAuth_MyIPStrField ()
 
FStringPrimalNetAuth_TokenField ()
 
bool & bIsInitializedField ()
 
TMap< int, FScreenMessageString, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FScreenMessageString, 0 > > & ScreenMessagesField ()
 
FAudioDevice * AudioDeviceField ()
 
TSharedPtr< IStereoRendering, 1 > & StereoRenderingDeviceField ()
 
TSharedPtr< IHeadMountedDisplay, 1 > & HMDDeviceField ()
 
FRunnableThread * ScreenSaverInhibitorField ()
 
FScreenSaverInhibitor * ScreenSaverInhibitorRunnableField ()
 
bool & bPendingHardwareSurveyResultsField ()
 
TArray< FNetDriverDefinition > & NetDriverDefinitionsField ()
 
TArray< FString > & ServerActorsField ()
 
int & NextWorldContextHandleField ()
 
void FEngineStatFuncs ()
 
FAudioDevice * GetAudioDevice ()
 
bool IsInitialized ()
 
FStringGetLastModDownloadText (FString *result)
 
void TickFPSChart (float DeltaSeconds)
 
void StartFPSChart ()
 
void StopFPSChart ()
 
void DumpFPSChartToLog (float TotalTime, float DeltaTime, int NumFrames, FString *InMapName)
 
void DumpFPSChart (FString *InMapName, bool bForceDump)
 
void LoadMapRedrawViewports ()
 
void Tick (float DeltaSeconds, bool bIdleMode)
 
bool IsHardwareSurveyRequired (int LocalUserNum)
 
void Init (IEngineLoop *InEngineLoop)
 
void RequestAuthTokenThenNotifyPendingNetGame (UPendingNetGame *PendingNetGameToNotify)
 
void OnExternalUIChange (bool bInIsOpening)
 
void ShutdownAudioDevice ()
 
void PreExit ()
 
void TickDeferredCommands ()
 
void UpdateTimeAndHandleMaxTickRate ()
 
void ParseCommandline ()
 
void InitializeObjectReferences ()
 
void Serialize (FArchive *Ar)
 
bool InitializeAudioDevice ()
 
bool UseSound ()
 
bool InitializeHMDDevice ()
 
void RecordHMDAnalytics ()
 
bool IsSplitScreen (UWorld *InWorld)
 
ULocalPlayer * GetLocalPlayerFromControllerId (UGameViewportClient *InViewport, int ControllerId)
 
ULocalPlayer * GetLocalPlayerFromControllerId (UWorld *InWorld, int ControllerId)
 
void SwapControllerId (ULocalPlayer *NewPlayer, int CurrentControllerId, int NewControllerID)
 
APlayerControllerGetFirstLocalPlayerController (UWorld *InWorld)
 
void GetAllLocalPlayerControllers (TArray< APlayerController * > *PlayerList)
 
void OnLostFocusPause (bool EnablePause)
 
void TickHardwareSurvey ()
 
void OnHardwareSurveyComplete (FHardwareSurveyResults *SurveyResults)
 
float GetMaxTickRate (float DeltaTime, bool bAllowFrameRateSmoothing)
 
void EnableScreenSaver (bool bEnable)
 
void PerformanceCapture (FString *CaptureName)
 
void WorldAdded (UWorld *InWorld)
 
void WorldDestroyed (UWorld *InWorld)
 
UWorldGetWorldFromContextObject (UObject *Object, bool bChecked)
 
TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * GetLocalPlayerIterator (TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > *result, UWorld *World)
 
TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * GetLocalPlayerIterator (TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > *result, UGameViewportClient *Viewport)
 
TArray< ULocalPlayer * > * GetGamePlayers (UWorld *World)
 
TArray< ULocalPlayer * > * GetGamePlayers (UGameViewportClient *Viewport)
 
ULocalPlayer * FindFirstLocalPlayerFromControllerId (int ControllerId)
 
int GetNumGamePlayers (UWorld *InWorld)
 
ULocalPlayer * GetFirstGamePlayer (UWorld *InWorld)
 
ULocalPlayer * GetFirstGamePlayer (UPendingNetGame *PendingNetGame)
 
ULocalPlayer * GetDebugLocalPlayer ()
 
bool CreateNamedNetDriver (UWorld *InWorld, FName NetDriverName, FName NetDriverDefinition)
 
void DestroyNamedNetDriver (UWorld *InWorld, FName NetDriverName)
 
void SpawnServerActors (UWorld *World)
 
bool MakeSureMapNameIsValid (FString *InOutMapName)
 
void CancelPending (FWorldContext *Context)
 
void CancelPending (UWorld *InWorld, UPendingNetGame *NewPendingNetGame)
 
void CancelAllPending ()
 
void BrowseToDefaultMap (FWorldContext *Context)
 
bool TickWorldTravel (FWorldContext *Context, float DeltaSeconds)
 
void TriggerPostLoadMapEvents ()
 
void CancelPendingMapChange (FWorldContext *Context)
 
void ClearDebugDisplayProperties ()
 
void MovePendingLevel (FWorldContext *Context)
 
void UpdateTransitionType (UWorld *CurrentWorld)
 
FWorldContext * CreateNewWorldContext (EWorldType::Type WorldType)
 
FWorldContext * GetWorldContextFromHandleChecked (FName WorldContextHandle)
 
FWorldContext * GetWorldContextFromWorld (UWorld *InWorld)
 
FWorldContext * GetWorldContextFromWorldChecked (UWorld *InWorld)
 
void DestroyWorldContext (UWorld *InWorld)
 
void VerifyLoadMapWorldCleanup ()
 
bool PrepareMapChange (FWorldContext *Context, TArray< FName > *LevelNames)
 
void ConditionalCommitMapChange (FWorldContext *Context)
 
bool CommitMapChange (FWorldContext *Context)
 
FSeamlessTravelHandler * SeamlessTravelHandlerForWorld (UWorld *World)
 
void CreateGameUserSettings ()
 
UGameUserSettings * GetGameUserSettings ()
 
bool ShouldAbsorbAuthorityOnlyEvent ()
 
bool ShouldAbsorbCosmeticOnlyEvent ()
 
bool IsEngineStat (FString *InName)
 
void RenderEngineStats (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int LHSX, int *InOutLHSY, int RHSX, int *InOutRHSY, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatFPS (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatTexture (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatHitches (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatSummary (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatNamedEvents (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatColorList (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatLevels (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatUnit (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatSounds (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
int RenderStatAI (UWorld *World, FViewport *Viewport, FCanvas *Canvas, int X, int Y, FVector *ViewLocation, FRotator *ViewRotation)
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static void CopyPropertiesForUnrelatedObjects (UObject *OldObject, UObject *NewObject, UEngine::FCopyPropertiesForUnrelatedObjectsParams Params)
 
static FGuidGetPackageGuid (FGuid *result, FName PackageName)
 
static FStringHardwareSurveyBucketRAM (FString *result, unsigned int MemoryMB)
 
static FStringHardwareSurveyBucketResolution (FString *result, unsigned int DisplayWidth, unsigned int DisplayHeight)
 
static FStringHardwareSurveyBucketVRAM (FString *result, unsigned int VidMemoryMB)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static UFontGetSmallFont ()
 
static FStringHardwareSurveyBucketRAM (FString *result, unsigned int MemoryMB)
 
static FStringHardwareSurveyBucketVRAM (FString *result, unsigned int VidMemoryMB)
 
static FStringHardwareSurveyBucketResolution (FString *result, unsigned int DisplayWidth, unsigned int DisplayHeight)
 
static FGuidGetPackageGuid (FGuid *result, FName PackageName)
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 614 of file GameMode.h.

Member Function Documentation

◆ ActiveClassRedirectsField() [1/2]

TArray< FClassRedirect > & UEngine::ActiveClassRedirectsField ( )
inline

Definition at line 327 of file GameMode.h.

◆ ActiveClassRedirectsField() [2/2]

TArray< FClassRedirect > & UEngine::ActiveClassRedirectsField ( )
inline

Definition at line 672 of file GameMode.h.

◆ ActiveGameNameRedirectsField() [1/2]

TArray< FGameNameRedirect > & UEngine::ActiveGameNameRedirectsField ( )
inline

Definition at line 326 of file GameMode.h.

◆ ActiveGameNameRedirectsField() [2/2]

TArray< FGameNameRedirect > & UEngine::ActiveGameNameRedirectsField ( )
inline

Definition at line 671 of file GameMode.h.

◆ ActiveMatineeField() [1/2]

TWeakObjectPtr< AMatineeActor > & UEngine::ActiveMatineeField ( )
inline

Definition at line 275 of file GameMode.h.

◆ ActiveMatineeField() [2/2]

TWeakObjectPtr< AMatineeActor > & UEngine::ActiveMatineeField ( )
inline

Definition at line 621 of file GameMode.h.

◆ ActivePluginRedirectsField() [1/2]

TArray< FPluginRedirect > & UEngine::ActivePluginRedirectsField ( )
inline

Definition at line 328 of file GameMode.h.

◆ ActivePluginRedirectsField() [2/2]

TArray< FPluginRedirect > & UEngine::ActivePluginRedirectsField ( )
inline

Definition at line 673 of file GameMode.h.

◆ ActiveStructRedirectsField() [1/2]

TArray< FStructRedirect > & UEngine::ActiveStructRedirectsField ( )
inline

Definition at line 329 of file GameMode.h.

◆ ActiveStructRedirectsField() [2/2]

TArray< FStructRedirect > & UEngine::ActiveStructRedirectsField ( )
inline

Definition at line 674 of file GameMode.h.

◆ AdditionalFontNamesField() [1/2]

TArray< FString > & UEngine::AdditionalFontNamesField ( )
inline

Definition at line 276 of file GameMode.h.

◆ AdditionalFontNamesField() [2/2]

TArray< FString > & UEngine::AdditionalFontNamesField ( )
inline

Definition at line 622 of file GameMode.h.

◆ AdditionalFontsField()

TArray< UFont * > UEngine::AdditionalFontsField ( )
inline

Definition at line 274 of file GameMode.h.

◆ ArrowMaterialField() [1/2]

UMaterial * UEngine::ArrowMaterialField ( )
inline

Definition at line 310 of file GameMode.h.

◆ ArrowMaterialField() [2/2]

UMaterial * UEngine::ArrowMaterialField ( )
inline

Definition at line 655 of file GameMode.h.

◆ AsyncLoadingTimeLimitField() [1/2]

float & UEngine::AsyncLoadingTimeLimitField ( )
inline

Definition at line 342 of file GameMode.h.

◆ AsyncLoadingTimeLimitField() [2/2]

float & UEngine::AsyncLoadingTimeLimitField ( )
inline

Definition at line 686 of file GameMode.h.

◆ AudioDeviceField() [1/2]

FAudioDevice * UEngine::AudioDeviceField ( )
inline

Definition at line 400 of file GameMode.h.

◆ AudioDeviceField() [2/2]

FAudioDevice * UEngine::AudioDeviceField ( )
inline

Definition at line 748 of file GameMode.h.

◆ bEnableVisualLogRecordingOnStartField() [1/2]

unsigned int & UEngine::bEnableVisualLogRecordingOnStartField ( )
inline

Definition at line 382 of file GameMode.h.

◆ bEnableVisualLogRecordingOnStartField() [2/2]

unsigned int & UEngine::bEnableVisualLogRecordingOnStartField ( )
inline

Definition at line 727 of file GameMode.h.

◆ bIsInitializedField() [1/2]

bool & UEngine::bIsInitializedField ( )
inline

Definition at line 398 of file GameMode.h.

◆ bIsInitializedField() [2/2]

bool & UEngine::bIsInitializedField ( )
inline

Definition at line 746 of file GameMode.h.

◆ bIsOverridingSelectedColorField() [1/2]

bool & UEngine::bIsOverridingSelectedColorField ( )
inline

Definition at line 381 of file GameMode.h.

◆ bIsOverridingSelectedColorField() [2/2]

bool & UEngine::bIsOverridingSelectedColorField ( )
inline

Definition at line 726 of file GameMode.h.

◆ bNoTextureStreamingField() [1/2]

bool & UEngine::bNoTextureStreamingField ( )
inline

Definition at line 388 of file GameMode.h.

◆ bNoTextureStreamingField() [2/2]

bool & UEngine::bNoTextureStreamingField ( )
inline

Definition at line 734 of file GameMode.h.

◆ bPendingHardwareSurveyResultsField() [1/2]

bool & UEngine::bPendingHardwareSurveyResultsField ( )
inline

Definition at line 405 of file GameMode.h.

◆ bPendingHardwareSurveyResultsField() [2/2]

bool & UEngine::bPendingHardwareSurveyResultsField ( )
inline

Definition at line 755 of file GameMode.h.

◆ BrowseToDefaultMap() [1/2]

void UEngine::BrowseToDefaultMap ( FWorldContext * Context)
inline

Definition at line 474 of file GameMode.h.

◆ BrowseToDefaultMap() [2/2]

void UEngine::BrowseToDefaultMap ( FWorldContext * Context)
inline

Definition at line 775 of file GameMode.h.

◆ BSPSelectionHighlightIntensityField() [1/2]

float & UEngine::BSPSelectionHighlightIntensityField ( )
inline

Definition at line 392 of file GameMode.h.

◆ BSPSelectionHighlightIntensityField() [2/2]

float & UEngine::BSPSelectionHighlightIntensityField ( )
inline

Definition at line 738 of file GameMode.h.

◆ C_AddWireField() [1/2]

FColor & UEngine::C_AddWireField ( )
inline

Definition at line 350 of file GameMode.h.

◆ C_AddWireField() [2/2]

FColor & UEngine::C_AddWireField ( )
inline

Definition at line 695 of file GameMode.h.

◆ C_BrushShapeField() [1/2]

FColor & UEngine::C_BrushShapeField ( )
inline

Definition at line 360 of file GameMode.h.

◆ C_BrushShapeField() [2/2]

FColor & UEngine::C_BrushShapeField ( )
inline

Definition at line 705 of file GameMode.h.

◆ C_BrushWireField() [1/2]

FColor & UEngine::C_BrushWireField ( )
inline

Definition at line 349 of file GameMode.h.

◆ C_BrushWireField() [2/2]

FColor & UEngine::C_BrushWireField ( )
inline

Definition at line 694 of file GameMode.h.

◆ C_BSPCollisionField() [1/2]

FColor & UEngine::C_BSPCollisionField ( )
inline

Definition at line 357 of file GameMode.h.

◆ C_BSPCollisionField() [2/2]

FColor & UEngine::C_BSPCollisionField ( )
inline

Definition at line 702 of file GameMode.h.

◆ C_NonSolidWireField() [1/2]

FColor & UEngine::C_NonSolidWireField ( )
inline

Definition at line 353 of file GameMode.h.

◆ C_NonSolidWireField() [2/2]

FColor & UEngine::C_NonSolidWireField ( )
inline

Definition at line 698 of file GameMode.h.

◆ C_OrthoBackgroundField() [1/2]

FColor & UEngine::C_OrthoBackgroundField ( )
inline

Definition at line 358 of file GameMode.h.

◆ C_OrthoBackgroundField() [2/2]

FColor & UEngine::C_OrthoBackgroundField ( )
inline

Definition at line 703 of file GameMode.h.

◆ C_ScaleBoxHiField() [1/2]

FColor & UEngine::C_ScaleBoxHiField ( )
inline

Definition at line 355 of file GameMode.h.

◆ C_ScaleBoxHiField() [2/2]

FColor & UEngine::C_ScaleBoxHiField ( )
inline

Definition at line 700 of file GameMode.h.

◆ C_SemiSolidWireField() [1/2]

FColor & UEngine::C_SemiSolidWireField ( )
inline

Definition at line 352 of file GameMode.h.

◆ C_SemiSolidWireField() [2/2]

FColor & UEngine::C_SemiSolidWireField ( )
inline

Definition at line 697 of file GameMode.h.

◆ C_SubtractWireField() [1/2]

FColor & UEngine::C_SubtractWireField ( )
inline

Definition at line 351 of file GameMode.h.

◆ C_SubtractWireField() [2/2]

FColor & UEngine::C_SubtractWireField ( )
inline

Definition at line 696 of file GameMode.h.

◆ C_VolumeCollisionField() [1/2]

FColor & UEngine::C_VolumeCollisionField ( )
inline

Definition at line 356 of file GameMode.h.

◆ C_VolumeCollisionField() [2/2]

FColor & UEngine::C_VolumeCollisionField ( )
inline

Definition at line 701 of file GameMode.h.

◆ C_VolumeField() [1/2]

FColor & UEngine::C_VolumeField ( )
inline

Definition at line 359 of file GameMode.h.

◆ C_VolumeField() [2/2]

FColor & UEngine::C_VolumeField ( )
inline

Definition at line 704 of file GameMode.h.

◆ C_WireBackgroundField() [1/2]

FColor & UEngine::C_WireBackgroundField ( )
inline

Definition at line 354 of file GameMode.h.

◆ C_WireBackgroundField() [2/2]

FColor & UEngine::C_WireBackgroundField ( )
inline

Definition at line 699 of file GameMode.h.

◆ C_WorldBoxField() [1/2]

FColor & UEngine::C_WorldBoxField ( )
inline

Definition at line 348 of file GameMode.h.

◆ C_WorldBoxField() [2/2]

FColor & UEngine::C_WorldBoxField ( )
inline

Definition at line 693 of file GameMode.h.

◆ CameraRotationThresholdField() [1/2]

float & UEngine::CameraRotationThresholdField ( )
inline

Definition at line 366 of file GameMode.h.

◆ CameraRotationThresholdField() [2/2]

float & UEngine::CameraRotationThresholdField ( )
inline

Definition at line 711 of file GameMode.h.

◆ CameraTranslationThresholdField() [1/2]

float & UEngine::CameraTranslationThresholdField ( )
inline

Definition at line 367 of file GameMode.h.

◆ CameraTranslationThresholdField() [2/2]

float & UEngine::CameraTranslationThresholdField ( )
inline

Definition at line 712 of file GameMode.h.

◆ CancelAllPending() [1/2]

void UEngine::CancelAllPending ( )
inline

Definition at line 473 of file GameMode.h.

◆ CancelAllPending() [2/2]

void UEngine::CancelAllPending ( )
inline

Definition at line 776 of file GameMode.h.

◆ CancelPending() [1/4]

void UEngine::CancelPending ( FWorldContext * Context)
inline

Definition at line 471 of file GameMode.h.

◆ CancelPending() [2/4]

void UEngine::CancelPending ( FWorldContext * Context)
inline

Definition at line 777 of file GameMode.h.

◆ CancelPending() [3/4]

void UEngine::CancelPending ( UWorld * InWorld,
UPendingNetGame * NewPendingNetGame )
inline

Definition at line 472 of file GameMode.h.

◆ CancelPending() [4/4]

void UEngine::CancelPending ( UWorld * InWorld,
UPendingNetGame * NewPendingNetGame )
inline

Definition at line 778 of file GameMode.h.

◆ CancelPendingMapChange() [1/2]

void UEngine::CancelPendingMapChange ( FWorldContext * Context)
inline

Definition at line 477 of file GameMode.h.

◆ CancelPendingMapChange() [2/2]

void UEngine::CancelPendingMapChange ( FWorldContext * Context)
inline

Definition at line 779 of file GameMode.h.

◆ CleanupPackagesToFullyLoad()

void UEngine::CleanupPackagesToFullyLoad ( FWorldContext * Context,
EFullyLoadPackageType FullyLoadType,
FString * Tag )
inline

Definition at line 780 of file GameMode.h.

◆ ClearDebugDisplayProperties() [1/2]

void UEngine::ClearDebugDisplayProperties ( )
inline

Definition at line 478 of file GameMode.h.

◆ ClearDebugDisplayProperties() [2/2]

void UEngine::ClearDebugDisplayProperties ( )
inline

Definition at line 781 of file GameMode.h.

◆ ClientCyclesField() [1/2]

int & UEngine::ClientCyclesField ( )
inline

Definition at line 339 of file GameMode.h.

◆ ClientCyclesField() [2/2]

int & UEngine::ClientCyclesField ( )
inline

Definition at line 683 of file GameMode.h.

◆ CommitMapChange() [1/2]

bool UEngine::CommitMapChange ( FWorldContext * Context)
inline

Definition at line 489 of file GameMode.h.

◆ CommitMapChange() [2/2]

bool UEngine::CommitMapChange ( FWorldContext * Context)
inline

Definition at line 782 of file GameMode.h.

◆ ConditionalCommitMapChange() [1/2]

void UEngine::ConditionalCommitMapChange ( FWorldContext * Context)
inline

Definition at line 488 of file GameMode.h.

◆ ConditionalCommitMapChange() [2/2]

void UEngine::ConditionalCommitMapChange ( FWorldContext * Context)
inline

Definition at line 783 of file GameMode.h.

◆ ConsoleClassField() [1/2]

TSubclassOf< UConsole > & UEngine::ConsoleClassField ( )
inline

Definition at line 277 of file GameMode.h.

◆ ConsoleClassField() [2/2]

TSubclassOf< UConsole > & UEngine::ConsoleClassField ( )
inline

Definition at line 623 of file GameMode.h.

◆ ConstraintLimitMaterialField() [1/2]

UMaterial * UEngine::ConstraintLimitMaterialField ( )
inline

Definition at line 307 of file GameMode.h.

◆ ConstraintLimitMaterialField() [2/2]

UMaterial * UEngine::ConstraintLimitMaterialField ( )
inline

Definition at line 652 of file GameMode.h.

◆ CopyPropertiesForUnrelatedObjects()

static void UEngine::CopyPropertiesForUnrelatedObjects ( UObject * OldObject,
UObject * NewObject,
UEngine::FCopyPropertiesForUnrelatedObjectsParams Params )
inlinestatic

Definition at line 784 of file GameMode.h.

◆ CreateGameUserSettings() [1/2]

void UEngine::CreateGameUserSettings ( )
inline

Definition at line 491 of file GameMode.h.

◆ CreateGameUserSettings() [2/2]

void UEngine::CreateGameUserSettings ( )
inline

Definition at line 785 of file GameMode.h.

◆ CreateNamedNetDriver() [1/3]

bool UEngine::CreateNamedNetDriver ( UPendingNetGame * PendingNetGame,
FName NetDriverName,
FName NetDriverDefinition )
inline

Definition at line 786 of file GameMode.h.

◆ CreateNamedNetDriver() [2/3]

bool UEngine::CreateNamedNetDriver ( UWorld * InWorld,
FName NetDriverName,
FName NetDriverDefinition )
inline

Definition at line 467 of file GameMode.h.

◆ CreateNamedNetDriver() [3/3]

bool UEngine::CreateNamedNetDriver ( UWorld * InWorld,
FName NetDriverName,
FName NetDriverDefinition )
inline

Definition at line 787 of file GameMode.h.

◆ CreateNewWorldContext() [1/2]

FWorldContext * UEngine::CreateNewWorldContext ( EWorldType::Type WorldType)
inline

Definition at line 481 of file GameMode.h.

◆ CreateNewWorldContext() [2/2]

FWorldContext * UEngine::CreateNewWorldContext ( EWorldType::Type WorldType)
inline

Definition at line 788 of file GameMode.h.

◆ DebugMeshMaterialField() [1/2]

UMaterial * UEngine::DebugMeshMaterialField ( )
inline

Definition at line 294 of file GameMode.h.

◆ DebugMeshMaterialField() [2/2]

UMaterial * UEngine::DebugMeshMaterialField ( )
inline

Definition at line 639 of file GameMode.h.

◆ DefaultBokehTextureField() [1/2]

UTexture2D * UEngine::DefaultBokehTextureField ( )
inline

Definition at line 292 of file GameMode.h.

◆ DefaultBokehTextureField() [2/2]

UTexture2D * UEngine::DefaultBokehTextureField ( )
inline

Definition at line 637 of file GameMode.h.

◆ DefaultBSPVertexTextureField() [1/2]

UTexture2D * UEngine::DefaultBSPVertexTextureField ( )
inline

Definition at line 290 of file GameMode.h.

◆ DefaultBSPVertexTextureField() [2/2]

UTexture2D * UEngine::DefaultBSPVertexTextureField ( )
inline

Definition at line 635 of file GameMode.h.

◆ DefaultDiffuseTextureField() [1/2]

UTexture * UEngine::DefaultDiffuseTextureField ( )
inline

Definition at line 289 of file GameMode.h.

◆ DefaultDiffuseTextureField() [2/2]

UTexture * UEngine::DefaultDiffuseTextureField ( )
inline

Definition at line 634 of file GameMode.h.

◆ DefaultPhysMaterialField() [1/2]

UPhysicalMaterial * UEngine::DefaultPhysMaterialField ( )
inline

Definition at line 325 of file GameMode.h.

◆ DefaultPhysMaterialField() [2/2]

UPhysicalMaterial * UEngine::DefaultPhysMaterialField ( )
inline

Definition at line 670 of file GameMode.h.

◆ DefaultPreviewPawnClassField() [1/2]

TSubclassOf< APawn > & UEngine::DefaultPreviewPawnClassField ( )
inline

Definition at line 286 of file GameMode.h.

◆ DefaultPreviewPawnClassField() [2/2]

TSubclassOf< APawn > & UEngine::DefaultPreviewPawnClassField ( )
inline

Definition at line 631 of file GameMode.h.

◆ DefaultSelectedMaterialColorField() [1/2]

FLinearColor & UEngine::DefaultSelectedMaterialColorField ( )
inline

Definition at line 377 of file GameMode.h.

◆ DefaultSelectedMaterialColorField() [2/2]

FLinearColor & UEngine::DefaultSelectedMaterialColorField ( )
inline

Definition at line 722 of file GameMode.h.

◆ DefaultTextureField() [1/2]

UTexture2D * UEngine::DefaultTextureField ( )
inline

Definition at line 288 of file GameMode.h.

◆ DefaultTextureField() [2/2]

UTexture2D * UEngine::DefaultTextureField ( )
inline

Definition at line 633 of file GameMode.h.

◆ DefaultTireTypeField() [1/2]

UTireType * UEngine::DefaultTireTypeField ( )
inline

Definition at line 285 of file GameMode.h.

◆ DefaultTireTypeField() [2/2]

UTireType * UEngine::DefaultTireTypeField ( )
inline

Definition at line 630 of file GameMode.h.

◆ DeferredCommandsField() [1/2]

TArray< FString > & UEngine::DeferredCommandsField ( )
inline

Definition at line 336 of file GameMode.h.

◆ DeferredCommandsField() [2/2]

TArray< FString > & UEngine::DeferredCommandsField ( )
inline

Definition at line 680 of file GameMode.h.

◆ DestroyNamedNetDriver() [1/3]

void UEngine::DestroyNamedNetDriver ( UPendingNetGame * PendingNetGame,
FName NetDriverName )
inline

Definition at line 789 of file GameMode.h.

◆ DestroyNamedNetDriver() [2/3]

void UEngine::DestroyNamedNetDriver ( UWorld * InWorld,
FName NetDriverName )
inline

Definition at line 468 of file GameMode.h.

◆ DestroyNamedNetDriver() [3/3]

void UEngine::DestroyNamedNetDriver ( UWorld * InWorld,
FName NetDriverName )
inline

Definition at line 790 of file GameMode.h.

◆ DestroyWorldContext() [1/2]

void UEngine::DestroyWorldContext ( UWorld * InWorld)
inline

Definition at line 485 of file GameMode.h.

◆ DestroyWorldContext() [2/2]

void UEngine::DestroyWorldContext ( UWorld * InWorld)
inline

Definition at line 791 of file GameMode.h.

◆ DeviceProfileManagerField() [1/2]

UDeviceProfileManager * UEngine::DeviceProfileManagerField ( )
inline

Definition at line 383 of file GameMode.h.

◆ DeviceProfileManagerField() [2/2]

UDeviceProfileManager * UEngine::DeviceProfileManagerField ( )
inline

Definition at line 728 of file GameMode.h.

◆ DisplayGammaField() [1/2]

float & UEngine::DisplayGammaField ( )
inline

Definition at line 375 of file GameMode.h.

◆ DisplayGammaField() [2/2]

float & UEngine::DisplayGammaField ( )
inline

Definition at line 720 of file GameMode.h.

◆ DumpFPSChart() [1/2]

void UEngine::DumpFPSChart ( FString * InMapName,
bool bForceDump )
inline

Definition at line 420 of file GameMode.h.

◆ DumpFPSChart() [2/2]

void UEngine::DumpFPSChart ( FString * InMapName,
bool bForceDump )
inline

Definition at line 768 of file GameMode.h.

◆ DumpFPSChartToLog() [1/2]

void UEngine::DumpFPSChartToLog ( float TotalTime,
float DeltaTime,
int NumFrames,
FString * InMapName )
inline

Definition at line 419 of file GameMode.h.

◆ DumpFPSChartToLog() [2/2]

void UEngine::DumpFPSChartToLog ( float TotalTime,
float DeltaTime,
int NumFrames,
FString * InMapName )
inline

Definition at line 769 of file GameMode.h.

◆ EnableScreenSaver() [1/2]

void UEngine::EnableScreenSaver ( bool bEnable)
inline

Definition at line 452 of file GameMode.h.

◆ EnableScreenSaver() [2/2]

void UEngine::EnableScreenSaver ( bool bEnable)
inline

Definition at line 792 of file GameMode.h.

◆ EngineLoopField() [1/2]

IEngineLoop * UEngine::EngineLoopField ( )
inline

Definition at line 334 of file GameMode.h.

◆ EngineLoopField() [2/2]

IEngineLoop * UEngine::EngineLoopField ( )
inline

Definition at line 679 of file GameMode.h.

◆ FEngineStatFuncs() [1/2]

void UEngine::FEngineStatFuncs ( )
inline

Definition at line 412 of file GameMode.h.

◆ FEngineStatFuncs() [2/2]

void UEngine::FEngineStatFuncs ( )
inline

Definition at line 767 of file GameMode.h.

◆ FindFirstLocalPlayerFromControllerId() [1/2]

ULocalPlayer * UEngine::FindFirstLocalPlayerFromControllerId ( int ControllerId)
inline

Definition at line 462 of file GameMode.h.

◆ FindFirstLocalPlayerFromControllerId() [2/2]

ULocalPlayer * UEngine::FindFirstLocalPlayerFromControllerId ( int ControllerId)
inline

Definition at line 793 of file GameMode.h.

◆ FinishDestroy()

void UEngine::FinishDestroy ( )
inline

Definition at line 794 of file GameMode.h.

◆ GameCyclesField() [1/2]

int & UEngine::GameCyclesField ( )
inline

Definition at line 338 of file GameMode.h.

◆ GameCyclesField() [2/2]

int & UEngine::GameCyclesField ( )
inline

Definition at line 682 of file GameMode.h.

◆ GameSingletonField() [1/2]

UObject * UEngine::GameSingletonField ( )
inline

Definition at line 284 of file GameMode.h.

◆ GameSingletonField() [2/2]

UPrimalGlobals * UEngine::GameSingletonField ( )
inline

Definition at line 629 of file GameMode.h.

◆ GameUserSettingsClassField() [1/2]

TSubclassOf< UGameUserSettings > & UEngine::GameUserSettingsClassField ( )
inline

Definition at line 281 of file GameMode.h.

◆ GameUserSettingsClassField() [2/2]

TSubclassOf< UGameUserSettings > & UEngine::GameUserSettingsClassField ( )
inline

Definition at line 626 of file GameMode.h.

◆ GameUserSettingsField() [1/2]

UGameUserSettings * UEngine::GameUserSettingsField ( )
inline

Definition at line 282 of file GameMode.h.

◆ GameUserSettingsField() [2/2]

UGameUserSettings * UEngine::GameUserSettingsField ( )
inline

Definition at line 627 of file GameMode.h.

◆ GameViewportClientClassField()

TSubclassOf< UGameViewportClient > & UEngine::GameViewportClientClassField ( )
inline

Definition at line 278 of file GameMode.h.

◆ GameViewportField()

UGameViewportClient * UEngine::GameViewportField ( )
inline

Definition at line 335 of file GameMode.h.

◆ GetAllLocalPlayerControllers() [1/2]

void UEngine::GetAllLocalPlayerControllers ( TArray< APlayerController * > * PlayerList)
inline

Definition at line 444 of file GameMode.h.

◆ GetAllLocalPlayerControllers() [2/2]

void UEngine::GetAllLocalPlayerControllers ( TArray< APlayerController * > * PlayerList)
inline

Definition at line 795 of file GameMode.h.

◆ GetAudioDevice() [1/2]

FAudioDevice * UEngine::GetAudioDevice ( )
inline

Definition at line 413 of file GameMode.h.

◆ GetAudioDevice() [2/2]

FAudioDevice * UEngine::GetAudioDevice ( )
inline

Definition at line 764 of file GameMode.h.

◆ GetCurrentModPath()

FString * UEngine::GetCurrentModPath ( FString * result)
inline

Definition at line 773 of file GameMode.h.

◆ GetDebugLocalPlayer()

ULocalPlayer * UEngine::GetDebugLocalPlayer ( )
inline

Definition at line 466 of file GameMode.h.

◆ GetFirstGamePlayer() [1/4]

ULocalPlayer * UEngine::GetFirstGamePlayer ( UPendingNetGame * PendingNetGame)
inline

Definition at line 465 of file GameMode.h.

◆ GetFirstGamePlayer() [2/4]

ULocalPlayer * UEngine::GetFirstGamePlayer ( UPendingNetGame * PendingNetGame)
inline

Definition at line 796 of file GameMode.h.

◆ GetFirstGamePlayer() [3/4]

ULocalPlayer * UEngine::GetFirstGamePlayer ( UWorld * InWorld)
inline

Definition at line 464 of file GameMode.h.

◆ GetFirstGamePlayer() [4/4]

ULocalPlayer * UEngine::GetFirstGamePlayer ( UWorld * InWorld)
inline

Definition at line 797 of file GameMode.h.

◆ GetFirstLocalPlayerController() [1/2]

APlayerController * UEngine::GetFirstLocalPlayerController ( UWorld * InWorld)
inline

Definition at line 443 of file GameMode.h.

◆ GetFirstLocalPlayerController() [2/2]

APlayerController * UEngine::GetFirstLocalPlayerController ( UWorld * InWorld)
inline

Definition at line 798 of file GameMode.h.

◆ GetGamePlayers() [1/3]

TArray< ULocalPlayer * > * UEngine::GetGamePlayers ( UGameViewportClient * Viewport)
inline

Definition at line 461 of file GameMode.h.

◆ GetGamePlayers() [2/3]

TArray< ULocalPlayer * > * UEngine::GetGamePlayers ( UWorld * World)
inline

Definition at line 460 of file GameMode.h.

◆ GetGamePlayers() [3/3]

TArray< ULocalPlayer * > * UEngine::GetGamePlayers ( UWorld * World)
inline

Definition at line 799 of file GameMode.h.

◆ GetGameUserSettings() [1/2]

UGameUserSettings * UEngine::GetGameUserSettings ( )
inline

Definition at line 492 of file GameMode.h.

◆ GetGameUserSettings() [2/2]

UGameUserSettings * UEngine::GetGameUserSettings ( )
inline

Definition at line 800 of file GameMode.h.

◆ GetLastModDownloadText() [1/2]

FString * UEngine::GetLastModDownloadText ( FString * result)
inline

Definition at line 415 of file GameMode.h.

◆ GetLastModDownloadText() [2/2]

FString * UEngine::GetLastModDownloadText ( FString * result)
inline

Definition at line 765 of file GameMode.h.

◆ GetLocalPlayerFromControllerId() [1/3]

ULocalPlayer * UEngine::GetLocalPlayerFromControllerId ( UGameViewportClient * InViewport,
int ControllerId )
inline

Definition at line 440 of file GameMode.h.

◆ GetLocalPlayerFromControllerId() [2/3]

ULocalPlayer * UEngine::GetLocalPlayerFromControllerId ( UWorld * InWorld,
int ControllerId )
inline

Definition at line 441 of file GameMode.h.

◆ GetLocalPlayerFromControllerId() [3/3]

ULocalPlayer * UEngine::GetLocalPlayerFromControllerId ( UWorld * InWorld,
int ControllerId )
inline

Definition at line 801 of file GameMode.h.

◆ GetLocalPlayerIterator() [1/3]

TIndexedContainerIterator< TArray< ULocalPlayer * > const,ULocalPlayer *const, int > * UEngine::GetLocalPlayerIterator ( TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * result,
UGameViewportClient * Viewport )
inline

Definition at line 459 of file GameMode.h.

◆ GetLocalPlayerIterator() [2/3]

TIndexedContainerIterator< TArray< ULocalPlayer * > const,ULocalPlayer *const, int > * UEngine::GetLocalPlayerIterator ( TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * result,
UWorld * World )
inline

Definition at line 458 of file GameMode.h.

◆ GetLocalPlayerIterator() [3/3]

TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * UEngine::GetLocalPlayerIterator ( TIndexedContainerIterator< TArray< ULocalPlayer * > const, ULocalPlayer *const, int > * result,
UWorld * World )
inline

Definition at line 802 of file GameMode.h.

◆ GetMaxTickRate() [1/2]

float UEngine::GetMaxTickRate ( float DeltaTime,
bool bAllowFrameRateSmoothing )
inline

Definition at line 451 of file GameMode.h.

◆ GetMaxTickRate() [2/2]

float UEngine::GetMaxTickRate ( float DeltaTime,
bool bAllowFrameRateSmoothing )
inline

Definition at line 803 of file GameMode.h.

◆ GetNumGamePlayers() [1/2]

int UEngine::GetNumGamePlayers ( UWorld * InWorld)
inline

Definition at line 463 of file GameMode.h.

◆ GetNumGamePlayers() [2/2]

int UEngine::GetNumGamePlayers ( UWorld * InWorld)
inline

Definition at line 804 of file GameMode.h.

◆ GetPackageGuid() [1/2]

static FGuid * UEngine::GetPackageGuid ( FGuid * result,
FName PackageName )
inlinestatic

Definition at line 453 of file GameMode.h.

◆ GetPackageGuid() [2/2]

static FGuid * UEngine::GetPackageGuid ( FGuid * result,
FName PackageName )
inlinestatic

Definition at line 805 of file GameMode.h.

◆ GetPrivateStaticClass()

static UClass * UEngine::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 867 of file GameMode.h.

◆ GetSmallFont()

static UFont * UEngine::GetSmallFont ( )
inlinestatic

Definition at line 434 of file GameMode.h.

◆ GetWorldContextFromHandleChecked() [1/2]

FWorldContext * UEngine::GetWorldContextFromHandleChecked ( FName WorldContextHandle)
inline

Definition at line 482 of file GameMode.h.

◆ GetWorldContextFromHandleChecked() [2/2]

FWorldContext * UEngine::GetWorldContextFromHandleChecked ( FName WorldContextHandle)
inline

Definition at line 806 of file GameMode.h.

◆ GetWorldContextFromWorld() [1/2]

FWorldContext * UEngine::GetWorldContextFromWorld ( UWorld * InWorld)
inline

Definition at line 483 of file GameMode.h.

◆ GetWorldContextFromWorld() [2/2]

FWorldContext * UEngine::GetWorldContextFromWorld ( UWorld * InWorld)
inline

Definition at line 807 of file GameMode.h.

◆ GetWorldContextFromWorldChecked() [1/2]

FWorldContext * UEngine::GetWorldContextFromWorldChecked ( UWorld * InWorld)
inline

Definition at line 484 of file GameMode.h.

◆ GetWorldContextFromWorldChecked() [2/2]

FWorldContext * UEngine::GetWorldContextFromWorldChecked ( UWorld * InWorld)
inline

Definition at line 808 of file GameMode.h.

◆ GetWorldFromContextObject() [1/2]

UWorld * UEngine::GetWorldFromContextObject ( UObject * Object,
bool bChecked )
inline

Definition at line 457 of file GameMode.h.

◆ GetWorldFromContextObject() [2/2]

UWorld * UEngine::GetWorldFromContextObject ( UObject * Object,
bool bChecked )
inline

Definition at line 809 of file GameMode.h.

◆ HandleTravelFailure()

void UEngine::HandleTravelFailure ( UWorld * InWorld,
ETravelFailure::Type FailureType,
FString * ErrorString )
inline

Definition at line 810 of file GameMode.h.

◆ HardwareSurveyBucketRAM() [1/2]

static FString * UEngine::HardwareSurveyBucketRAM ( FString * result,
unsigned int MemoryMB )
inlinestatic

Definition at line 447 of file GameMode.h.

◆ HardwareSurveyBucketRAM() [2/2]

static FString * UEngine::HardwareSurveyBucketRAM ( FString * result,
unsigned int MemoryMB )
inlinestatic

Definition at line 811 of file GameMode.h.

◆ HardwareSurveyBucketResolution() [1/2]

static FString * UEngine::HardwareSurveyBucketResolution ( FString * result,
unsigned int DisplayWidth,
unsigned int DisplayHeight )
inlinestatic

Definition at line 449 of file GameMode.h.

◆ HardwareSurveyBucketResolution() [2/2]

static FString * UEngine::HardwareSurveyBucketResolution ( FString * result,
unsigned int DisplayWidth,
unsigned int DisplayHeight )
inlinestatic

Definition at line 812 of file GameMode.h.

◆ HardwareSurveyBucketVRAM() [1/2]

static FString * UEngine::HardwareSurveyBucketVRAM ( FString * result,
unsigned int VidMemoryMB )
inlinestatic

Definition at line 448 of file GameMode.h.

◆ HardwareSurveyBucketVRAM() [2/2]

static FString * UEngine::HardwareSurveyBucketVRAM ( FString * result,
unsigned int VidMemoryMB )
inlinestatic

Definition at line 813 of file GameMode.h.

◆ HighFrequencyNoiseTextureField() [1/2]

UTexture2D * UEngine::HighFrequencyNoiseTextureField ( )
inline

Definition at line 291 of file GameMode.h.

◆ HighFrequencyNoiseTextureField() [2/2]

UTexture2D * UEngine::HighFrequencyNoiseTextureField ( )
inline

Definition at line 636 of file GameMode.h.

◆ HMDDeviceField() [1/2]

TSharedPtr< IHeadMountedDisplay, 1 > & UEngine::HMDDeviceField ( )
inline

Definition at line 402 of file GameMode.h.

◆ HMDDeviceField() [2/2]

TSharedPtr< IHeadMountedDisplay, 1 > & UEngine::HMDDeviceField ( )
inline

Definition at line 750 of file GameMode.h.

◆ HoverHighlightIntensityField() [1/2]

float & UEngine::HoverHighlightIntensityField ( )
inline

Definition at line 393 of file GameMode.h.

◆ HoverHighlightIntensityField() [2/2]

float & UEngine::HoverHighlightIntensityField ( )
inline

Definition at line 739 of file GameMode.h.

◆ IdealLightMapDensityField() [1/2]

float & UEngine::IdealLightMapDensityField ( )
inline

Definition at line 318 of file GameMode.h.

◆ IdealLightMapDensityField() [2/2]

float & UEngine::IdealLightMapDensityField ( )
inline

Definition at line 663 of file GameMode.h.

◆ Init() [1/2]

void UEngine::Init ( IEngineLoop * InEngineLoop)
inline

Definition at line 424 of file GameMode.h.

◆ Init() [2/2]

void UEngine::Init ( IEngineLoop * InEngineLoop)
inline

Definition at line 814 of file GameMode.h.

◆ InitHardwareSurvey()

void UEngine::InitHardwareSurvey ( )
inline

Definition at line 815 of file GameMode.h.

◆ InitializeAudioDevice() [1/2]

bool UEngine::InitializeAudioDevice ( )
inline

Definition at line 435 of file GameMode.h.

◆ InitializeAudioDevice() [2/2]

bool UEngine::InitializeAudioDevice ( )
inline

Definition at line 816 of file GameMode.h.

◆ InitializeHMDDevice() [1/2]

bool UEngine::InitializeHMDDevice ( )
inline

Definition at line 437 of file GameMode.h.

◆ InitializeHMDDevice() [2/2]

bool UEngine::InitializeHMDDevice ( )
inline

Definition at line 817 of file GameMode.h.

◆ InitializeObjectReferences() [1/2]

void UEngine::InitializeObjectReferences ( )
inline

Definition at line 432 of file GameMode.h.

◆ InitializeObjectReferences() [2/2]

void UEngine::InitializeObjectReferences ( )
inline

Definition at line 818 of file GameMode.h.

◆ InvalidLightmapSettingsMaterialField() [1/2]

UMaterial * UEngine::InvalidLightmapSettingsMaterialField ( )
inline

Definition at line 308 of file GameMode.h.

◆ InvalidLightmapSettingsMaterialField() [2/2]

UMaterial * UEngine::InvalidLightmapSettingsMaterialField ( )
inline

Definition at line 653 of file GameMode.h.

◆ IsEngineStat() [1/2]

bool UEngine::IsEngineStat ( FString * InName)
inline

Definition at line 495 of file GameMode.h.

◆ IsEngineStat() [2/2]

bool UEngine::IsEngineStat ( FString * InName)
inline

Definition at line 819 of file GameMode.h.

◆ IsHardwareSurveyRequired() [1/2]

bool UEngine::IsHardwareSurveyRequired ( )
inline

Definition at line 866 of file GameMode.h.

◆ IsHardwareSurveyRequired() [2/2]

bool UEngine::IsHardwareSurveyRequired ( int LocalUserNum)
inline

Definition at line 423 of file GameMode.h.

◆ IsInitialized() [1/2]

bool UEngine::IsInitialized ( )
inline

Definition at line 414 of file GameMode.h.

◆ IsInitialized() [2/2]

bool UEngine::IsInitialized ( )
inline

Definition at line 766 of file GameMode.h.

◆ IsPreparingMapChange()

bool UEngine::IsPreparingMapChange ( FWorldContext * Context)
inline

Definition at line 820 of file GameMode.h.

◆ IsSplitScreen() [1/2]

bool UEngine::IsSplitScreen ( UWorld * InWorld)
inline

Definition at line 439 of file GameMode.h.

◆ IsSplitScreen() [2/2]

bool UEngine::IsSplitScreen ( UWorld * InWorld)
inline

Definition at line 821 of file GameMode.h.

◆ IsStereoscopic3D()

bool UEngine::IsStereoscopic3D ( FViewport * InViewport)
inline

Definition at line 822 of file GameMode.h.

◆ LargeFontField()

UFont * UEngine::LargeFontField ( )
inline

Definition at line 272 of file GameMode.h.

◆ LastModDownloadTextField() [1/2]

FString & UEngine::LastModDownloadTextField ( )
inline

Definition at line 395 of file GameMode.h.

◆ LastModDownloadTextField() [2/2]

FString & UEngine::LastModDownloadTextField ( )
inline

Definition at line 741 of file GameMode.h.

◆ LevelColorationLitMaterialField() [1/2]

UMaterial * UEngine::LevelColorationLitMaterialField ( )
inline

Definition at line 295 of file GameMode.h.

◆ LevelColorationLitMaterialField() [2/2]

UMaterial * UEngine::LevelColorationLitMaterialField ( )
inline

Definition at line 640 of file GameMode.h.

◆ LevelColorationUnlitMaterialField() [1/2]

UMaterial * UEngine::LevelColorationUnlitMaterialField ( )
inline

Definition at line 296 of file GameMode.h.

◆ LevelColorationUnlitMaterialField() [2/2]

UMaterial * UEngine::LevelColorationUnlitMaterialField ( )
inline

Definition at line 641 of file GameMode.h.

◆ LevelScriptActorClassField() [1/2]

TSubclassOf< ALevelScriptActor > & UEngine::LevelScriptActorClassField ( )
inline

Definition at line 283 of file GameMode.h.

◆ LevelScriptActorClassField() [2/2]

TSubclassOf< ALevelScriptActor > & UEngine::LevelScriptActorClassField ( )
inline

Definition at line 628 of file GameMode.h.

◆ LevelStreamingActorsUpdateTimeLimitField() [1/2]

float & UEngine::LevelStreamingActorsUpdateTimeLimitField ( )
inline

Definition at line 344 of file GameMode.h.

◆ LevelStreamingActorsUpdateTimeLimitField() [2/2]

float & UEngine::LevelStreamingActorsUpdateTimeLimitField ( )
inline

Definition at line 688 of file GameMode.h.

◆ LevelStreamingComponentsRegistrationGranularityField() [1/2]

int & UEngine::LevelStreamingComponentsRegistrationGranularityField ( )
inline

Definition at line 345 of file GameMode.h.

◆ LevelStreamingComponentsRegistrationGranularityField() [2/2]

int & UEngine::LevelStreamingComponentsRegistrationGranularityField ( )
inline

Definition at line 689 of file GameMode.h.

◆ LightComplexityColorsField() [1/2]

TArray< FColor > & UEngine::LightComplexityColorsField ( )
inline

Definition at line 312 of file GameMode.h.

◆ LightComplexityColorsField() [2/2]

TArray< FColor > & UEngine::LightComplexityColorsField ( )
inline

Definition at line 657 of file GameMode.h.

◆ LightingOnlyBrightnessField() [1/2]

FLinearColor & UEngine::LightingOnlyBrightnessField ( )
inline

Definition at line 311 of file GameMode.h.

◆ LightingOnlyBrightnessField() [2/2]

FLinearColor & UEngine::LightingOnlyBrightnessField ( )
inline

Definition at line 656 of file GameMode.h.

◆ LightingTexelDensityMaterialField() [1/2]

UMaterial * UEngine::LightingTexelDensityMaterialField ( )
inline

Definition at line 297 of file GameMode.h.

◆ LightingTexelDensityMaterialField() [2/2]

UMaterial * UEngine::LightingTexelDensityMaterialField ( )
inline

Definition at line 642 of file GameMode.h.

◆ LightMapDensitySelectedColorField() [1/2]

FLinearColor & UEngine::LightMapDensitySelectedColorField ( )
inline

Definition at line 323 of file GameMode.h.

◆ LightMapDensitySelectedColorField() [2/2]

FLinearColor & UEngine::LightMapDensitySelectedColorField ( )
inline

Definition at line 668 of file GameMode.h.

◆ LightMapDensityTextureField() [1/2]

UTexture2D * UEngine::LightMapDensityTextureField ( )
inline

Definition at line 333 of file GameMode.h.

◆ LightMapDensityTextureField() [2/2]

UTexture2D * UEngine::LightMapDensityTextureField ( )
inline

Definition at line 678 of file GameMode.h.

◆ LightMapDensityVertexMappedColorField() [1/2]

FLinearColor & UEngine::LightMapDensityVertexMappedColorField ( )
inline

Definition at line 322 of file GameMode.h.

◆ LightMapDensityVertexMappedColorField() [2/2]

FLinearColor & UEngine::LightMapDensityVertexMappedColorField ( )
inline

Definition at line 667 of file GameMode.h.

◆ LoadMapRedrawViewports()

void UEngine::LoadMapRedrawViewports ( )
inline

Definition at line 421 of file GameMode.h.

◆ LoadPackagesFully()

void UEngine::LoadPackagesFully ( UWorld * InWorld,
EFullyLoadPackageType FullyLoadType,
FString * Tag )
inline

Definition at line 823 of file GameMode.h.

◆ LocalPlayerClassField() [1/2]

TSubclassOf< ULocalPlayer > & UEngine::LocalPlayerClassField ( )
inline

Definition at line 279 of file GameMode.h.

◆ LocalPlayerClassField() [2/2]

TSubclassOf< ULocalPlayer > & UEngine::LocalPlayerClassField ( )
inline

Definition at line 624 of file GameMode.h.

◆ MakeSureMapNameIsValid() [1/2]

bool UEngine::MakeSureMapNameIsValid ( FString * InOutMapName)
inline

Definition at line 470 of file GameMode.h.

◆ MakeSureMapNameIsValid() [2/2]

bool UEngine::MakeSureMapNameIsValid ( FString * InOutMapName)
inline

Definition at line 824 of file GameMode.h.

◆ MatineeCaptureFPSField() [1/2]

int & UEngine::MatineeCaptureFPSField ( )
inline

Definition at line 387 of file GameMode.h.

◆ MatineeCaptureFPSField() [2/2]

int & UEngine::MatineeCaptureFPSField ( )
inline

Definition at line 732 of file GameMode.h.

◆ MatineeCaptureNameField() [1/2]

FString & UEngine::MatineeCaptureNameField ( )
inline

Definition at line 385 of file GameMode.h.

◆ MatineeCaptureNameField() [2/2]

FString & UEngine::MatineeCaptureNameField ( )
inline

Definition at line 730 of file GameMode.h.

◆ MatineeCaptureTypeField()

TEnumAsByte< enum EMatineeCaptureType::Type > & UEngine::MatineeCaptureTypeField ( )
inline

Definition at line 733 of file GameMode.h.

◆ MatineePackageCaptureNameField() [1/2]

FString & UEngine::MatineePackageCaptureNameField ( )
inline

Definition at line 386 of file GameMode.h.

◆ MatineePackageCaptureNameField() [2/2]

FString & UEngine::MatineePackageCaptureNameField ( )
inline

Definition at line 731 of file GameMode.h.

◆ MaxES2PixelShaderAdditiveComplexityCountField() [1/2]

float & UEngine::MaxES2PixelShaderAdditiveComplexityCountField ( )
inline

Definition at line 316 of file GameMode.h.

◆ MaxES2PixelShaderAdditiveComplexityCountField() [2/2]

float & UEngine::MaxES2PixelShaderAdditiveComplexityCountField ( )
inline

Definition at line 661 of file GameMode.h.

◆ MaximumLoopIterationCountField() [1/2]

int & UEngine::MaximumLoopIterationCountField ( )
inline

Definition at line 346 of file GameMode.h.

◆ MaximumLoopIterationCountField() [2/2]

int & UEngine::MaximumLoopIterationCountField ( )
inline

Definition at line 690 of file GameMode.h.

◆ MaxLightMapDensityField() [1/2]

float & UEngine::MaxLightMapDensityField ( )
inline

Definition at line 319 of file GameMode.h.

◆ MaxLightMapDensityField() [2/2]

float & UEngine::MaxLightMapDensityField ( )
inline

Definition at line 664 of file GameMode.h.

◆ MaxOcclusionPixelsFractionField() [1/2]

float & UEngine::MaxOcclusionPixelsFractionField ( )
inline

Definition at line 369 of file GameMode.h.

◆ MaxOcclusionPixelsFractionField() [2/2]

float & UEngine::MaxOcclusionPixelsFractionField ( )
inline

Definition at line 714 of file GameMode.h.

◆ MaxParticleResizeField() [1/2]

int & UEngine::MaxParticleResizeField ( )
inline

Definition at line 370 of file GameMode.h.

◆ MaxParticleResizeField() [2/2]

int & UEngine::MaxParticleResizeField ( )
inline

Definition at line 715 of file GameMode.h.

◆ MaxParticleResizeWarnField() [1/2]

int & UEngine::MaxParticleResizeWarnField ( )
inline

Definition at line 371 of file GameMode.h.

◆ MaxParticleResizeWarnField() [2/2]

int & UEngine::MaxParticleResizeWarnField ( )
inline

Definition at line 716 of file GameMode.h.

◆ MaxPixelShaderAdditiveComplexityCountField() [1/2]

float & UEngine::MaxPixelShaderAdditiveComplexityCountField ( )
inline

Definition at line 315 of file GameMode.h.

◆ MaxPixelShaderAdditiveComplexityCountField() [2/2]

float & UEngine::MaxPixelShaderAdditiveComplexityCountField ( )
inline

Definition at line 660 of file GameMode.h.

◆ MediumFontField()

UFont * UEngine::MediumFontField ( )
inline

Definition at line 271 of file GameMode.h.

◆ MeshLODRangeField() [1/2]

float & UEngine::MeshLODRangeField ( )
inline

Definition at line 365 of file GameMode.h.

◆ MeshLODRangeField() [2/2]

float & UEngine::MeshLODRangeField ( )
inline

Definition at line 710 of file GameMode.h.

◆ MinDesiredFrameRateField() [1/2]

float & UEngine::MinDesiredFrameRateField ( )
inline

Definition at line 376 of file GameMode.h.

◆ MinDesiredFrameRateField() [2/2]

float & UEngine::MinDesiredFrameRateField ( )
inline

Definition at line 721 of file GameMode.h.

◆ MiniFontTextureField() [1/2]

UTexture2D * UEngine::MiniFontTextureField ( )
inline

Definition at line 331 of file GameMode.h.

◆ MiniFontTextureField() [2/2]

UTexture2D * UEngine::MiniFontTextureField ( )
inline

Definition at line 676 of file GameMode.h.

◆ MinLightMapDensityField() [1/2]

float & UEngine::MinLightMapDensityField ( )
inline

Definition at line 317 of file GameMode.h.

◆ MinLightMapDensityField() [2/2]

float & UEngine::MinLightMapDensityField ( )
inline

Definition at line 662 of file GameMode.h.

◆ MovePendingLevel() [1/2]

void UEngine::MovePendingLevel ( FWorldContext * Context)
inline

Definition at line 479 of file GameMode.h.

◆ MovePendingLevel() [2/2]

void UEngine::MovePendingLevel ( FWorldContext * Context)
inline

Definition at line 825 of file GameMode.h.

◆ NearClipPlaneField() [1/2]

float & UEngine::NearClipPlaneField ( )
inline

Definition at line 340 of file GameMode.h.

◆ NearClipPlaneField() [2/2]

float & UEngine::NearClipPlaneField ( )
inline

Definition at line 684 of file GameMode.h.

◆ NetClientTicksPerSecondField() [1/2]

float & UEngine::NetClientTicksPerSecondField ( )
inline

Definition at line 374 of file GameMode.h.

◆ NetClientTicksPerSecondField() [2/2]

float & UEngine::NetClientTicksPerSecondField ( )
inline

Definition at line 719 of file GameMode.h.

◆ NetDriverDefinitionsField() [1/2]

TArray< FNetDriverDefinition > & UEngine::NetDriverDefinitionsField ( )
inline

Definition at line 406 of file GameMode.h.

◆ NetDriverDefinitionsField() [2/2]

TArray< FNetDriverDefinition > & UEngine::NetDriverDefinitionsField ( )
inline

Definition at line 756 of file GameMode.h.

◆ NetworkFailureEventField()

UEngine::FOnNetworkFailure & UEngine::NetworkFailureEventField ( )
inline

Definition at line 745 of file GameMode.h.

◆ NextWorldContextHandleField() [1/2]

int & UEngine::NextWorldContextHandleField ( )
inline

Definition at line 408 of file GameMode.h.

◆ NextWorldContextHandleField() [2/2]

int & UEngine::NextWorldContextHandleField ( )
inline

Definition at line 759 of file GameMode.h.

◆ NumPawnsAllowedToBeSpawnedInAFrameField() [1/2]

int & UEngine::NumPawnsAllowedToBeSpawnedInAFrameField ( )
inline

Definition at line 347 of file GameMode.h.

◆ NumPawnsAllowedToBeSpawnedInAFrameField() [2/2]

int & UEngine::NumPawnsAllowedToBeSpawnedInAFrameField ( )
inline

Definition at line 692 of file GameMode.h.

◆ OnExternalUIChange() [1/2]

void UEngine::OnExternalUIChange ( bool bInIsOpening)
inline

Definition at line 426 of file GameMode.h.

◆ OnExternalUIChange() [2/2]

void UEngine::OnExternalUIChange ( bool bInIsOpening)
inline

Definition at line 826 of file GameMode.h.

◆ OnHardwareSurveyComplete() [1/2]

void UEngine::OnHardwareSurveyComplete ( FHardwareSurveyResults * SurveyResults)
inline

Definition at line 450 of file GameMode.h.

◆ OnHardwareSurveyComplete() [2/2]

void UEngine::OnHardwareSurveyComplete ( FHardwareSurveyResults * SurveyResults)
inline

Definition at line 827 of file GameMode.h.

◆ OnLostFocusPause() [1/2]

void UEngine::OnLostFocusPause ( bool EnablePause)
inline

Definition at line 445 of file GameMode.h.

◆ OnLostFocusPause() [2/2]

void UEngine::OnLostFocusPause ( bool EnablePause)
inline

Definition at line 828 of file GameMode.h.

◆ ParseCommandline() [1/2]

void UEngine::ParseCommandline ( )
inline

Definition at line 431 of file GameMode.h.

◆ ParseCommandline() [2/2]

void UEngine::ParseCommandline ( )
inline

Definition at line 829 of file GameMode.h.

◆ ParticleEventManagerClassPathField() [1/2]

FString & UEngine::ParticleEventManagerClassPathField ( )
inline

Definition at line 389 of file GameMode.h.

◆ ParticleEventManagerClassPathField() [2/2]

FString & UEngine::ParticleEventManagerClassPathField ( )
inline

Definition at line 735 of file GameMode.h.

◆ PendingDroppedNotesField() [1/2]

TArray< FDropNoteInfo > & UEngine::PendingDroppedNotesField ( )
inline

Definition at line 372 of file GameMode.h.

◆ PendingDroppedNotesField() [2/2]

TArray< FDropNoteInfo > & UEngine::PendingDroppedNotesField ( )
inline

Definition at line 717 of file GameMode.h.

◆ PendingNetGameFromWorld()

UPendingNetGame * UEngine::PendingNetGameFromWorld ( UWorld * InWorld)
inline

Definition at line 830 of file GameMode.h.

◆ PerformanceCapture() [1/2]

void UEngine::PerformanceCapture ( FString * CaptureName)
inline

Definition at line 454 of file GameMode.h.

◆ PerformanceCapture() [2/2]

void UEngine::PerformanceCapture ( FString * CaptureName)
inline

Definition at line 831 of file GameMode.h.

◆ PhysicErrorCorrectionField() [1/2]

FRigidBodyErrorCorrection & UEngine::PhysicErrorCorrectionField ( )
inline

Definition at line 373 of file GameMode.h.

◆ PhysicErrorCorrectionField() [2/2]

FRigidBodyErrorCorrection & UEngine::PhysicErrorCorrectionField ( )
inline

Definition at line 718 of file GameMode.h.

◆ PlayOnConsoleSaveDirField() [1/2]

FString & UEngine::PlayOnConsoleSaveDirField ( )
inline

Definition at line 287 of file GameMode.h.

◆ PlayOnConsoleSaveDirField() [2/2]

FString & UEngine::PlayOnConsoleSaveDirField ( )
inline

Definition at line 632 of file GameMode.h.

◆ PreExit() [1/2]

void UEngine::PreExit ( )
inline

Definition at line 428 of file GameMode.h.

◆ PreExit() [2/2]

void UEngine::PreExit ( )
inline

Definition at line 832 of file GameMode.h.

◆ PreIntegratedSkinBRDFTextureField() [1/2]

UTexture2D * UEngine::PreIntegratedSkinBRDFTextureField ( )
inline

Definition at line 330 of file GameMode.h.

◆ PreIntegratedSkinBRDFTextureField() [2/2]

UTexture2D * UEngine::PreIntegratedSkinBRDFTextureField ( )
inline

Definition at line 675 of file GameMode.h.

◆ PrepareMapChange() [1/2]

bool UEngine::PrepareMapChange ( FWorldContext * Context,
TArray< FName > * LevelNames )
inline

Definition at line 487 of file GameMode.h.

◆ PrepareMapChange() [2/2]

bool UEngine::PrepareMapChange ( FWorldContext * Context,
TArray< FName > * LevelNames )
inline

Definition at line 833 of file GameMode.h.

◆ PreviewShadowsIndicatorMaterialField() [1/2]

UMaterial * UEngine::PreviewShadowsIndicatorMaterialField ( )
inline

Definition at line 309 of file GameMode.h.

◆ PreviewShadowsIndicatorMaterialField() [2/2]

UMaterial * UEngine::PreviewShadowsIndicatorMaterialField ( )
inline

Definition at line 654 of file GameMode.h.

◆ PrimalNetAuth_MyIPStrField() [1/2]

FString & UEngine::PrimalNetAuth_MyIPStrField ( )
inline

Definition at line 396 of file GameMode.h.

◆ PrimalNetAuth_MyIPStrField() [2/2]

FString & UEngine::PrimalNetAuth_MyIPStrField ( )
inline

Definition at line 742 of file GameMode.h.

◆ PrimalNetAuth_TokenField() [1/2]

FString & UEngine::PrimalNetAuth_TokenField ( )
inline

Definition at line 397 of file GameMode.h.

◆ PrimalNetAuth_TokenField() [2/2]

FString & UEngine::PrimalNetAuth_TokenField ( )
inline

Definition at line 743 of file GameMode.h.

◆ PrimitiveProbablyVisibleTimeField() [1/2]

float & UEngine::PrimitiveProbablyVisibleTimeField ( )
inline

Definition at line 368 of file GameMode.h.

◆ PrimitiveProbablyVisibleTimeField() [2/2]

float & UEngine::PrimitiveProbablyVisibleTimeField ( )
inline

Definition at line 713 of file GameMode.h.

◆ PriorityAsyncLoadingExtraTimeField() [1/2]

float & UEngine::PriorityAsyncLoadingExtraTimeField ( )
inline

Definition at line 343 of file GameMode.h.

◆ PriorityAsyncLoadingExtraTimeField() [2/2]

float & UEngine::PriorityAsyncLoadingExtraTimeField ( )
inline

Definition at line 687 of file GameMode.h.

◆ PriorityScreenMessagesField() [1/2]

TArray< FScreenMessageString > & UEngine::PriorityScreenMessagesField ( )
inline

Definition at line 390 of file GameMode.h.

◆ PriorityScreenMessagesField() [2/2]

TArray< FScreenMessageString > & UEngine::PriorityScreenMessagesField ( )
inline

Definition at line 736 of file GameMode.h.

◆ RecordHMDAnalytics() [1/2]

void UEngine::RecordHMDAnalytics ( )
inline

Definition at line 438 of file GameMode.h.

◆ RecordHMDAnalytics() [2/2]

void UEngine::RecordHMDAnalytics ( )
inline

Definition at line 834 of file GameMode.h.

◆ RemoveSurfaceMaterialField() [1/2]

UMaterial * UEngine::RemoveSurfaceMaterialField ( )
inline

Definition at line 300 of file GameMode.h.

◆ RemoveSurfaceMaterialField() [2/2]

UMaterial * UEngine::RemoveSurfaceMaterialField ( )
inline

Definition at line 645 of file GameMode.h.

◆ RenderEngineStats() [1/2]

void UEngine::RenderEngineStats ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int LHSX,
int * InOutLHSY,
int RHSX,
int * InOutRHSY,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 496 of file GameMode.h.

◆ RenderEngineStats() [2/2]

void UEngine::RenderEngineStats ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int LHSX,
int * InOutLHSY,
int RHSX,
int * InOutRHSY,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 835 of file GameMode.h.

◆ RenderLightMapDensityColorScaleField() [1/2]

float & UEngine::RenderLightMapDensityColorScaleField ( )
inline

Definition at line 321 of file GameMode.h.

◆ RenderLightMapDensityColorScaleField() [2/2]

float & UEngine::RenderLightMapDensityColorScaleField ( )
inline

Definition at line 666 of file GameMode.h.

◆ RenderLightMapDensityGrayscaleScaleField() [1/2]

float & UEngine::RenderLightMapDensityGrayscaleScaleField ( )
inline

Definition at line 320 of file GameMode.h.

◆ RenderLightMapDensityGrayscaleScaleField() [2/2]

float & UEngine::RenderLightMapDensityGrayscaleScaleField ( )
inline

Definition at line 665 of file GameMode.h.

◆ RenderStatAI() [1/2]

int UEngine::RenderStatAI ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 506 of file GameMode.h.

◆ RenderStatAI() [2/2]

int UEngine::RenderStatAI ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 836 of file GameMode.h.

◆ RenderStatColorList() [1/2]

int UEngine::RenderStatColorList ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 502 of file GameMode.h.

◆ RenderStatColorList() [2/2]

int UEngine::RenderStatColorList ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 837 of file GameMode.h.

◆ RenderStatFPS() [1/2]

int UEngine::RenderStatFPS ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 497 of file GameMode.h.

◆ RenderStatFPS() [2/2]

int UEngine::RenderStatFPS ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 838 of file GameMode.h.

◆ RenderStatHitches() [1/2]

int UEngine::RenderStatHitches ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 499 of file GameMode.h.

◆ RenderStatHitches() [2/2]

int UEngine::RenderStatHitches ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 839 of file GameMode.h.

◆ RenderStatLevels() [1/2]

int UEngine::RenderStatLevels ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 503 of file GameMode.h.

◆ RenderStatLevels() [2/2]

int UEngine::RenderStatLevels ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 840 of file GameMode.h.

◆ RenderStatNamedEvents() [1/2]

int UEngine::RenderStatNamedEvents ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 501 of file GameMode.h.

◆ RenderStatNamedEvents() [2/2]

int UEngine::RenderStatNamedEvents ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 841 of file GameMode.h.

◆ RenderStatSounds() [1/2]

int UEngine::RenderStatSounds ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 505 of file GameMode.h.

◆ RenderStatSounds() [2/2]

int UEngine::RenderStatSounds ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 842 of file GameMode.h.

◆ RenderStatSummary() [1/2]

int UEngine::RenderStatSummary ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 500 of file GameMode.h.

◆ RenderStatSummary() [2/2]

int UEngine::RenderStatSummary ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 843 of file GameMode.h.

◆ RenderStatTexture() [1/2]

int UEngine::RenderStatTexture ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 498 of file GameMode.h.

◆ RenderStatTexture() [2/2]

int UEngine::RenderStatTexture ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 844 of file GameMode.h.

◆ RenderStatUnit() [1/2]

int UEngine::RenderStatUnit ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 504 of file GameMode.h.

◆ RenderStatUnit() [2/2]

int UEngine::RenderStatUnit ( UWorld * World,
FViewport * Viewport,
FCanvas * Canvas,
int X,
int Y,
FVector * ViewLocation,
FRotator * ViewRotation )
inline

Definition at line 845 of file GameMode.h.

◆ RequestAuthTokenThenNotifyPendingNetGame() [1/2]

void UEngine::RequestAuthTokenThenNotifyPendingNetGame ( UPendingNetGame * PendingNetGameToNotify)
inline

Definition at line 425 of file GameMode.h.

◆ RequestAuthTokenThenNotifyPendingNetGame() [2/2]

void UEngine::RequestAuthTokenThenNotifyPendingNetGame ( UPendingNetGame * PendingNetGameToNotify)
inline

Definition at line 846 of file GameMode.h.

◆ ScreenMessagesField() [1/2]

TMap< int, FScreenMessageString, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FScreenMessageString, 0 > > & UEngine::ScreenMessagesField ( )
inline

Definition at line 399 of file GameMode.h.

◆ ScreenMessagesField() [2/2]

TMap< int, FScreenMessageString, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FScreenMessageString, 0 > > & UEngine::ScreenMessagesField ( )
inline

Definition at line 747 of file GameMode.h.

◆ ScreenSaverInhibitorField() [1/2]

FRunnableThread * UEngine::ScreenSaverInhibitorField ( )
inline

Definition at line 403 of file GameMode.h.

◆ ScreenSaverInhibitorField() [2/2]

FRunnableThread * UEngine::ScreenSaverInhibitorField ( )
inline

Definition at line 753 of file GameMode.h.

◆ ScreenSaverInhibitorRunnableField() [1/2]

FScreenSaverInhibitor * UEngine::ScreenSaverInhibitorRunnableField ( )
inline

Definition at line 404 of file GameMode.h.

◆ ScreenSaverInhibitorRunnableField() [2/2]

FScreenSaverInhibitor * UEngine::ScreenSaverInhibitorRunnableField ( )
inline

Definition at line 754 of file GameMode.h.

◆ ScreenSaverInhibitorSemaphoreField() [1/2]

int & UEngine::ScreenSaverInhibitorSemaphoreField ( )
inline

Definition at line 384 of file GameMode.h.

◆ ScreenSaverInhibitorSemaphoreField() [2/2]

int & UEngine::ScreenSaverInhibitorSemaphoreField ( )
inline

Definition at line 729 of file GameMode.h.

◆ SeamlessTravelHandlerForWorld() [1/2]

FSeamlessTravelHandler * UEngine::SeamlessTravelHandlerForWorld ( UWorld * World)
inline

Definition at line 490 of file GameMode.h.

◆ SeamlessTravelHandlerForWorld() [2/2]

FSeamlessTravelHandler * UEngine::SeamlessTravelHandlerForWorld ( UWorld * World)
inline

Definition at line 847 of file GameMode.h.

◆ SelectedMaterialColorField() [1/2]

FLinearColor & UEngine::SelectedMaterialColorField ( )
inline

Definition at line 378 of file GameMode.h.

◆ SelectedMaterialColorField() [2/2]

FLinearColor & UEngine::SelectedMaterialColorField ( )
inline

Definition at line 723 of file GameMode.h.

◆ SelectedMaterialColorOverrideField() [1/2]

FLinearColor & UEngine::SelectedMaterialColorOverrideField ( )
inline

Definition at line 380 of file GameMode.h.

◆ SelectedMaterialColorOverrideField() [2/2]

FLinearColor & UEngine::SelectedMaterialColorOverrideField ( )
inline

Definition at line 725 of file GameMode.h.

◆ SelectionHighlightIntensityBillboardsField() [1/2]

float & UEngine::SelectionHighlightIntensityBillboardsField ( )
inline

Definition at line 394 of file GameMode.h.

◆ SelectionHighlightIntensityBillboardsField() [2/2]

float & UEngine::SelectionHighlightIntensityBillboardsField ( )
inline

Definition at line 740 of file GameMode.h.

◆ SelectionHighlightIntensityField() [1/2]

float & UEngine::SelectionHighlightIntensityField ( )
inline

Definition at line 391 of file GameMode.h.

◆ SelectionHighlightIntensityField() [2/2]

float & UEngine::SelectionHighlightIntensityField ( )
inline

Definition at line 737 of file GameMode.h.

◆ SelectionOutlineColorField() [1/2]

FLinearColor & UEngine::SelectionOutlineColorField ( )
inline

Definition at line 379 of file GameMode.h.

◆ SelectionOutlineColorField() [2/2]

FLinearColor & UEngine::SelectionOutlineColorField ( )
inline

Definition at line 724 of file GameMode.h.

◆ Serialize()

void UEngine::Serialize ( FArchive * Ar)
inline

Definition at line 433 of file GameMode.h.

◆ ServerActorsField() [1/2]

TArray< FString > & UEngine::ServerActorsField ( )
inline

Definition at line 407 of file GameMode.h.

◆ ServerActorsField() [2/2]

TArray< FString > & UEngine::ServerActorsField ( )
inline

Definition at line 757 of file GameMode.h.

◆ SetShouldCommitPendingMapChange()

void UEngine::SetShouldCommitPendingMapChange ( UWorld * InWorld,
bool NewShouldCommitPendingMapChange )
inline

Definition at line 848 of file GameMode.h.

◆ ShadedLevelColorationLitMaterialField() [1/2]

UMaterial * UEngine::ShadedLevelColorationLitMaterialField ( )
inline

Definition at line 298 of file GameMode.h.

◆ ShadedLevelColorationLitMaterialField() [2/2]

UMaterial * UEngine::ShadedLevelColorationLitMaterialField ( )
inline

Definition at line 643 of file GameMode.h.

◆ ShadedLevelColorationUnlitMaterialField() [1/2]

UMaterial * UEngine::ShadedLevelColorationUnlitMaterialField ( )
inline

Definition at line 299 of file GameMode.h.

◆ ShadedLevelColorationUnlitMaterialField() [2/2]

UMaterial * UEngine::ShadedLevelColorationUnlitMaterialField ( )
inline

Definition at line 644 of file GameMode.h.

◆ ShaderComplexityColorsField() [1/2]

TArray< FLinearColor > & UEngine::ShaderComplexityColorsField ( )
inline

Definition at line 313 of file GameMode.h.

◆ ShaderComplexityColorsField() [2/2]

TArray< FLinearColor > & UEngine::ShaderComplexityColorsField ( )
inline

Definition at line 658 of file GameMode.h.

◆ ShouldAbsorbAuthorityOnlyEvent() [1/2]

bool UEngine::ShouldAbsorbAuthorityOnlyEvent ( )
inline

Definition at line 493 of file GameMode.h.

◆ ShouldAbsorbAuthorityOnlyEvent() [2/2]

bool UEngine::ShouldAbsorbAuthorityOnlyEvent ( )
inline

Definition at line 849 of file GameMode.h.

◆ ShouldAbsorbCosmeticOnlyEvent() [1/2]

bool UEngine::ShouldAbsorbCosmeticOnlyEvent ( )
inline

Definition at line 494 of file GameMode.h.

◆ ShouldAbsorbCosmeticOnlyEvent() [2/2]

bool UEngine::ShouldAbsorbCosmeticOnlyEvent ( )
inline

Definition at line 850 of file GameMode.h.

◆ ShouldCommitPendingMapChange()

bool UEngine::ShouldCommitPendingMapChange ( UWorld * InWorld)
inline

Definition at line 851 of file GameMode.h.

◆ ShutdownAudioDevice() [1/2]

void UEngine::ShutdownAudioDevice ( )
inline

Definition at line 427 of file GameMode.h.

◆ ShutdownAudioDevice() [2/2]

void UEngine::ShutdownAudioDevice ( )
inline

Definition at line 852 of file GameMode.h.

◆ ShutdownWorldNetDriver()

void UEngine::ShutdownWorldNetDriver ( UWorld * World)
inline

Definition at line 853 of file GameMode.h.

◆ SmallFontField()

UFont * UEngine::SmallFontField ( )
inline

Definition at line 270 of file GameMode.h.

◆ SpawnServerActors() [1/2]

void UEngine::SpawnServerActors ( UWorld * World)
inline

Definition at line 469 of file GameMode.h.

◆ SpawnServerActors() [2/2]

void UEngine::SpawnServerActors ( UWorld * World)
inline

Definition at line 854 of file GameMode.h.

◆ StartFPSChart() [1/2]

void UEngine::StartFPSChart ( )
inline

Definition at line 417 of file GameMode.h.

◆ StartFPSChart() [2/2]

void UEngine::StartFPSChart ( )
inline

Definition at line 770 of file GameMode.h.

◆ StatColorMappingsField() [1/2]

TArray< FStatColorMapping > & UEngine::StatColorMappingsField ( )
inline

Definition at line 324 of file GameMode.h.

◆ StatColorMappingsField() [2/2]

TArray< FStatColorMapping > & UEngine::StatColorMappingsField ( )
inline

Definition at line 669 of file GameMode.h.

◆ StationaryLightOverlapColorsField() [1/2]

TArray< FLinearColor > & UEngine::StationaryLightOverlapColorsField ( )
inline

Definition at line 314 of file GameMode.h.

◆ StationaryLightOverlapColorsField() [2/2]

TArray< FLinearColor > & UEngine::StationaryLightOverlapColorsField ( )
inline

Definition at line 659 of file GameMode.h.

◆ StereoRenderingDeviceField() [1/2]

TSharedPtr< IStereoRendering, 1 > & UEngine::StereoRenderingDeviceField ( )
inline

Definition at line 401 of file GameMode.h.

◆ StereoRenderingDeviceField() [2/2]

TSharedPtr< IStereoRendering, 1 > & UEngine::StereoRenderingDeviceField ( )
inline

Definition at line 749 of file GameMode.h.

◆ StopFPSChart() [1/2]

void UEngine::StopFPSChart ( )
inline

Definition at line 418 of file GameMode.h.

◆ StopFPSChart() [2/2]

void UEngine::StopFPSChart ( )
inline

Definition at line 771 of file GameMode.h.

◆ StreamingDistanceFactorField() [1/2]

float & UEngine::StreamingDistanceFactorField ( )
inline

Definition at line 361 of file GameMode.h.

◆ StreamingDistanceFactorField() [2/2]

float & UEngine::StreamingDistanceFactorField ( )
inline

Definition at line 706 of file GameMode.h.

◆ SubtitleFontField()

UFont * UEngine::SubtitleFontField ( )
inline

Definition at line 273 of file GameMode.h.

◆ SwapControllerId() [1/2]

void UEngine::SwapControllerId ( ULocalPlayer * NewPlayer,
int CurrentControllerId,
int NewControllerID )
inline

Definition at line 442 of file GameMode.h.

◆ SwapControllerId() [2/2]

void UEngine::SwapControllerId ( ULocalPlayer * NewPlayer,
int CurrentControllerId,
int NewControllerID )
inline

Definition at line 855 of file GameMode.h.

◆ Tick() [1/2]

void UEngine::Tick ( float DeltaSeconds,
bool bIdleMode )
inline

Definition at line 422 of file GameMode.h.

◆ Tick() [2/2]

void UEngine::Tick ( float DeltaSeconds,
bool bIdleMode )
inline

Definition at line 774 of file GameMode.h.

◆ TickCyclesField() [1/2]

int & UEngine::TickCyclesField ( )
inline

Definition at line 337 of file GameMode.h.

◆ TickCyclesField() [2/2]

int & UEngine::TickCyclesField ( )
inline

Definition at line 681 of file GameMode.h.

◆ TickDeferredCommands() [1/2]

void UEngine::TickDeferredCommands ( )
inline

Definition at line 429 of file GameMode.h.

◆ TickDeferredCommands() [2/2]

void UEngine::TickDeferredCommands ( )
inline

Definition at line 856 of file GameMode.h.

◆ TickFPSChart() [1/2]

void UEngine::TickFPSChart ( float DeltaSeconds)
inline

Definition at line 416 of file GameMode.h.

◆ TickFPSChart() [2/2]

void UEngine::TickFPSChart ( float DeltaSeconds)
inline

Definition at line 772 of file GameMode.h.

◆ TickHardwareSurvey() [1/2]

void UEngine::TickHardwareSurvey ( )
inline

Definition at line 446 of file GameMode.h.

◆ TickHardwareSurvey() [2/2]

void UEngine::TickHardwareSurvey ( )
inline

Definition at line 857 of file GameMode.h.

◆ TickWorldTravel() [1/2]

bool UEngine::TickWorldTravel ( FWorldContext * Context,
float DeltaSeconds )
inline

Definition at line 475 of file GameMode.h.

◆ TickWorldTravel() [2/2]

bool UEngine::TickWorldTravel ( FWorldContext * Context,
float DeltaSeconds )
inline

Definition at line 858 of file GameMode.h.

◆ TimeBetweenPurgingPendingKillObjectsField() [1/2]

float & UEngine::TimeBetweenPurgingPendingKillObjectsField ( )
inline

Definition at line 341 of file GameMode.h.

◆ TimeBetweenPurgingPendingKillObjectsField() [2/2]

float & UEngine::TimeBetweenPurgingPendingKillObjectsField ( )
inline

Definition at line 685 of file GameMode.h.

◆ TinyFontField()

UFont * UEngine::TinyFontField ( )
inline

Definition at line 269 of file GameMode.h.

◆ TransitionDescriptionField() [1/2]

FString & UEngine::TransitionDescriptionField ( )
inline

Definition at line 363 of file GameMode.h.

◆ TransitionDescriptionField() [2/2]

FString & UEngine::TransitionDescriptionField ( )
inline

Definition at line 708 of file GameMode.h.

◆ TransitionGameModeField() [1/2]

FString & UEngine::TransitionGameModeField ( )
inline

Definition at line 364 of file GameMode.h.

◆ TransitionGameModeField() [2/2]

FString & UEngine::TransitionGameModeField ( )
inline

Definition at line 709 of file GameMode.h.

◆ TransitionTypeField() [1/2]

TEnumAsByte< enum ETransitionType > & UEngine::TransitionTypeField ( )
inline

Definition at line 362 of file GameMode.h.

◆ TransitionTypeField() [2/2]

TEnumAsByte< enum ETransitionType > & UEngine::TransitionTypeField ( )
inline

Definition at line 707 of file GameMode.h.

◆ TravelFailureEventField()

UEngine::FOnTravelFailure & UEngine::TravelFailureEventField ( )
inline

Definition at line 744 of file GameMode.h.

◆ TriggerPostLoadMapEvents() [1/2]

void UEngine::TriggerPostLoadMapEvents ( )
inline

Definition at line 476 of file GameMode.h.

◆ TriggerPostLoadMapEvents() [2/2]

void UEngine::TriggerPostLoadMapEvents ( )
inline

Definition at line 859 of file GameMode.h.

◆ UpdateTimeAndHandleMaxTickRate() [1/2]

void UEngine::UpdateTimeAndHandleMaxTickRate ( )
inline

Definition at line 430 of file GameMode.h.

◆ UpdateTimeAndHandleMaxTickRate() [2/2]

void UEngine::UpdateTimeAndHandleMaxTickRate ( )
inline

Definition at line 860 of file GameMode.h.

◆ UpdateTransitionType() [1/2]

void UEngine::UpdateTransitionType ( UWorld * CurrentWorld)
inline

Definition at line 480 of file GameMode.h.

◆ UpdateTransitionType() [2/2]

void UEngine::UpdateTransitionType ( UWorld * CurrentWorld)
inline

Definition at line 861 of file GameMode.h.

◆ UseSound() [1/2]

bool UEngine::UseSound ( )
inline

Definition at line 436 of file GameMode.h.

◆ UseSound() [2/2]

bool UEngine::UseSound ( )
inline

Definition at line 862 of file GameMode.h.

◆ VerifyLoadMapWorldCleanup() [1/2]

void UEngine::VerifyLoadMapWorldCleanup ( )
inline

Definition at line 486 of file GameMode.h.

◆ VerifyLoadMapWorldCleanup() [2/2]

void UEngine::VerifyLoadMapWorldCleanup ( )
inline

Definition at line 863 of file GameMode.h.

◆ VertexColorMaterialField() [1/2]

UMaterial * UEngine::VertexColorMaterialField ( )
inline

Definition at line 301 of file GameMode.h.

◆ VertexColorMaterialField() [2/2]

UMaterial * UEngine::VertexColorMaterialField ( )
inline

Definition at line 646 of file GameMode.h.

◆ VertexColorViewModeMaterial_AlphaAsColorField() [1/2]

UMaterial * UEngine::VertexColorViewModeMaterial_AlphaAsColorField ( )
inline

Definition at line 303 of file GameMode.h.

◆ VertexColorViewModeMaterial_AlphaAsColorField() [2/2]

UMaterial * UEngine::VertexColorViewModeMaterial_AlphaAsColorField ( )
inline

Definition at line 648 of file GameMode.h.

◆ VertexColorViewModeMaterial_BlueOnlyField() [1/2]

UMaterial * UEngine::VertexColorViewModeMaterial_BlueOnlyField ( )
inline

Definition at line 306 of file GameMode.h.

◆ VertexColorViewModeMaterial_BlueOnlyField() [2/2]

UMaterial * UEngine::VertexColorViewModeMaterial_BlueOnlyField ( )
inline

Definition at line 651 of file GameMode.h.

◆ VertexColorViewModeMaterial_ColorOnlyField() [1/2]

UMaterial * UEngine::VertexColorViewModeMaterial_ColorOnlyField ( )
inline

Definition at line 302 of file GameMode.h.

◆ VertexColorViewModeMaterial_ColorOnlyField() [2/2]

UMaterial * UEngine::VertexColorViewModeMaterial_ColorOnlyField ( )
inline

Definition at line 647 of file GameMode.h.

◆ VertexColorViewModeMaterial_GreenOnlyField() [1/2]

UMaterial * UEngine::VertexColorViewModeMaterial_GreenOnlyField ( )
inline

Definition at line 305 of file GameMode.h.

◆ VertexColorViewModeMaterial_GreenOnlyField() [2/2]

UMaterial * UEngine::VertexColorViewModeMaterial_GreenOnlyField ( )
inline

Definition at line 650 of file GameMode.h.

◆ VertexColorViewModeMaterial_RedOnlyField() [1/2]

UMaterial * UEngine::VertexColorViewModeMaterial_RedOnlyField ( )
inline

Definition at line 304 of file GameMode.h.

◆ VertexColorViewModeMaterial_RedOnlyField() [2/2]

UMaterial * UEngine::VertexColorViewModeMaterial_RedOnlyField ( )
inline

Definition at line 649 of file GameMode.h.

◆ WeightMapPlaceholderTextureField() [1/2]

UTexture * UEngine::WeightMapPlaceholderTextureField ( )
inline

Definition at line 332 of file GameMode.h.

◆ WeightMapPlaceholderTextureField() [2/2]

UTexture * UEngine::WeightMapPlaceholderTextureField ( )
inline

Definition at line 677 of file GameMode.h.

◆ WireframeMaterialField() [1/2]

UMaterial * UEngine::WireframeMaterialField ( )
inline

Definition at line 293 of file GameMode.h.

◆ WireframeMaterialField() [2/2]

UMaterial * UEngine::WireframeMaterialField ( )
inline

Definition at line 638 of file GameMode.h.

◆ WorldAdded() [1/2]

void UEngine::WorldAdded ( UWorld * InWorld)
inline

Definition at line 455 of file GameMode.h.

◆ WorldAdded() [2/2]

void UEngine::WorldAdded ( UWorld * InWorld)
inline

Definition at line 864 of file GameMode.h.

◆ WorldAddedEventField()

UEngine::FWorldAddedEvent & UEngine::WorldAddedEventField ( )
inline

Definition at line 751 of file GameMode.h.

◆ WorldDestroyed() [1/2]

void UEngine::WorldDestroyed ( UWorld * InWorld)
inline

Definition at line 456 of file GameMode.h.

◆ WorldDestroyed() [2/2]

void UEngine::WorldDestroyed ( UWorld * InWorld)
inline

Definition at line 865 of file GameMode.h.

◆ WorldDestroyedEventField()

UEngine::FWorldDestroyedEvent & UEngine::WorldDestroyedEventField ( )
inline

Definition at line 752 of file GameMode.h.

◆ WorldListField()

TArray< FWorldContext > & UEngine::WorldListField ( )
inline

Definition at line 758 of file GameMode.h.

◆ WorldSettingsClassField() [1/2]

TSubclassOf< AWorldSettings > & UEngine::WorldSettingsClassField ( )
inline

Definition at line 280 of file GameMode.h.

◆ WorldSettingsClassField() [2/2]

TSubclassOf< AWorldSettings > & UEngine::WorldSettingsClassField ( )
inline

Definition at line 625 of file GameMode.h.


The documentation for this struct was generated from the following files: