4#include "../Commands.h"
6#include "../PluginManager/PluginManager.h"
7#include "../IBaseApi.h"
8#include <../Private/Ark/Globals.h>
10#include <Logger/Logger.h>
33 auto& hooks = API::game_api->GetHooks();
35 hooks->SetHook(
"UEngine.Init", &Hook_UEngine_Init, &UEngine_Init_original);
36 hooks->SetHook(
"UWorld.InitWorld", &Hook_UWorld_InitWorld, &UWorld_InitWorld_original);
37 hooks->SetHook(
"UWorld.Tick", &Hook_UWorld_Tick, &UWorld_Tick_original);
38 hooks->SetHook(
"AShooterGameMode.InitGame", &Hook_AShooterGameMode_InitGame,
39 &AShooterGameMode_InitGame_original);
40 hooks->SetHook(
"AShooterPlayerController.ServerSendChatMessage_Implementation",
41 &Hook_AShooterPlayerController_ServerSendChatMessage_Impl,
42 &AShooterPlayerController_ServerSendChatMessage_Impl_original);
43 hooks->SetHook(
"APlayerController.ConsoleCommand", &Hook_APlayerController_ConsoleCommand,
44 &APlayerController_ConsoleCommand_original);
45 hooks->SetHook(
"AShooterPlayerController.ConsoleCommand", &Hook_AShooterPlayerController_ConsoleCommand,
46 &AShooterPlayerController_ConsoleCommand_original);
47 hooks->SetHook(
"RCONClientConnection.ProcessRCONPacket", &Hook_RCONClientConnection_ProcessRCONPacket,
48 &RCONClientConnection_ProcessRCONPacket_original);
49 hooks->SetHook(
"AGameState.DefaultTimer", &Hook_AGameState_DefaultTimer, &AGameState_DefaultTimer_original);
50 hooks->SetHook(
"AShooterGameMode.BeginPlay", &Hook_AShooterGameMode_BeginPlay,
51 &AShooterGameMode_BeginPlay_original);
52 hooks->SetHook(
"URCONServer.Init", &Hook_URCONServer_Init, &URCONServer_Init_original);
53 hooks->SetHook(
"APlayerController.ServerReceivedPlayerControllerAck_Implementation", &Hook_APlayerController_ServerReceivedPlayerControllerAck_Implementation,
54 &APlayerController_ServerReceivedPlayerControllerAck_Implementation_original);
55 hooks->SetHook(
"AShooterPlayerController.Possess", &Hook_AShooterPlayerController_Possess,
56 &AShooterPlayerController_Possess_original);
57 hooks->SetHook(
"AShooterGameMode.Logout", &Hook_AShooterGameMode_Logout, &AShooterGameMode_Logout_original);
66 UEngine_Init_original(_this, InEngineLoop);
73 dynamic_cast<API::IBaseApi&>(*API::game_api).RegisterCommands();
80 dynamic_cast<ApiUtils&>(*API::game_api->GetApiUtils()).SetWorld(world);
82 UWorld_InitWorld_original(world, ivs);
87 Commands* command =
dynamic_cast<Commands*>(API::game_api->GetCommands().get());
93 UWorld_Tick_original(world, tick_type, delta_seconds);
99 dynamic_cast<ApiUtils&>(*API::game_api->GetApiUtils()).SetShooterGameMode(a_shooter_game_mode);
101 AShooterGameMode_InitGame_original(a_shooter_game_mode, map_name, options, error_message);
110 const auto spam_check = now_time - last_chat_time < 1.0;
111 if (last_chat_time > 0 && spam_check)
118 const auto command_executed =
dynamic_cast<ArkApi::Commands&>(*API::game_api->GetCommands()).
119 CheckChatCommands(player_controller, message, mode);
121 const auto prevent_default =
dynamic_cast<ArkApi::Commands&>(*API::game_api->GetCommands()).
122 CheckOnChatMessageCallbacks(player_controller, message, mode, spam_check, command_executed);
124 if (command_executed || prevent_default)
129 AShooterPlayerController_ServerSendChatMessage_Impl_original(player_controller, message, mode);
133 FString* cmd,
bool write_to_log)
135 dynamic_cast<Commands&>(*API::game_api->GetCommands()).CheckConsoleCommands(
136 a_player_controller, cmd, write_to_log);
138 return APlayerController_ConsoleCommand_original(a_player_controller, result, cmd, write_to_log);
146 return AShooterPlayerController_ConsoleCommand_original(_this, result, Command, bWriteToLog);
154 dynamic_cast<Commands&>(*API::game_api->GetCommands()).CheckRconCommands(_this, packet, in_world);
157 RCONClientConnection_ProcessRCONPacket_original(_this, packet, in_world);
162 Commands* command =
dynamic_cast<Commands*>(API::game_api->GetCommands().get());
170 AGameState_DefaultTimer_original(_this);
175 AShooterGameMode_BeginPlay_original(_AShooterGameMode);
177 dynamic_cast<ApiUtils&>(*API::game_api->GetApiUtils()).SetStatus(ServerStatus::Ready);
182 dynamic_cast<ApiUtils&>(*API::game_api->GetApiUtils()).SetCheatManager(SCheatManager);
184 return URCONServer_Init_original(_this, Password, InPort, SCheatManager);
189 APlayerController_ServerReceivedPlayerControllerAck_Implementation_original(_this);
194 dynamic_cast<ApiUtils&>(*API::game_api->GetApiUtils()).SetPlayerController(ASPC);
200 dynamic_cast<ApiUtils&>(*API::game_api->GetApiUtils()).SetPlayerController(_this);
202 AShooterPlayerController_Possess_original(_this, inPawn);
208 dynamic_cast<ApiUtils&>(*API::game_api->GetApiUtils()).RemovePlayerController(Exiting_SPC);
210 AShooterGameMode_Logout_original(_this, Exiting);
#define DECLARE_HOOK(name, returnType,...)
void LoadAllPlugins()
Find and load all plugins.
static PluginManager & Get()
static void DetectPluginChangesTimerCallback()
Checks for auto plugin reloads.
void CheckOnTimerCallbacks()
void CheckOnTickCallbacks(float delta_seconds)
virtual UWorld * GetWorld() const =0
Returns a pointer to UWorld.
static std::shared_ptr< spdlog::logger > & GetLog()
void Hook_AShooterGameMode_BeginPlay(AShooterGameMode *_AShooterGameMode)
void Hook_APlayerController_ServerReceivedPlayerControllerAck_Implementation(APlayerController *_this)
void Hook_AShooterPlayerController_Possess(AShooterPlayerController *_this, APawn *inPawn)
IApiUtils & GetApiUtils()
FString * Hook_AShooterPlayerController_ConsoleCommand(AShooterPlayerController *_this, FString *result, FString *Command, bool bWriteToLog)
void Hook_AShooterPlayerController_ServerSendChatMessage_Impl(AShooterPlayerController *player_controller, FString *message, EChatSendMode::Type mode)
void Hook_AShooterGameMode_InitGame(AShooterGameMode *a_shooter_game_mode, FString *map_name, FString *options, FString *error_message)
void Hook_UEngine_Init(DWORD64 _this, DWORD64 InEngineLoop)
FString * Hook_APlayerController_ConsoleCommand(APlayerController *a_player_controller, FString *result, FString *cmd, bool write_to_log)
void Hook_UWorld_Tick(DWORD64 world, DWORD64 tick_type, float delta_seconds)
void Hook_RCONClientConnection_ProcessRCONPacket(RCONClientConnection *_this, RCONPacket *packet, UWorld *in_world)
void Hook_AGameState_DefaultTimer(AGameState *_this)
bool Hook_URCONServer_Init(URCONServer *_this, FString Password, int InPort, UShooterCheatManager *SCheatManager)
void Hook_AShooterGameMode_Logout(AShooterGameMode *_this, AController *Exiting)
void Hook_UWorld_InitWorld(UWorld *world, DWORD64 ivs)
FString * ConsoleCommand(FString *result, FString *Cmd, bool bWriteToLog)
long double & LastChatMessageTimeField()
bool & IsAuthenticatedField()
long double & TimeSecondsField()