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Here is a list of all functions with links to the files they belong to:
- u -
- UE_DECLARE_LWC_TYPE() : Rotator.h, Vector2D.h, Transform.h, Quat.h, Matrix.h, Vector4.h, Plane.h, Matrix.inl, Box.h, Box2D.h, CapsuleShape.h, ClipProjectionMatrix.h, DualQuat.h, InverseRotationMatrix.h, MirrorMatrix.h, OrthoMatrix.h, PerspectiveMatrix.h, QuatRotationTranslationMatrix.h, Ray.h, RotationAboutPointMatrix.h, RotationMatrix.h, RotationTranslationMatrix.h, ScaleMatrix.h, ScaleRotationTranslationMatrix.h, Sphere.h, TranslationMatrix.h
- UE_DECLARE_MATRIX_TYPE_TRAITS() : Matrix.h
- UE_DEPRECATED() : UnrealTypeTraits.h, EngineNetworkCustomVersion.h, EnumAsByte.h, CoreGlobals.h, AreTypesEqual.h
- UEArrayCountHelper() : UnrealTemplate.h
- UnfreezeMemoryImageObject() : MemoryImage.h