|  | 
| TSubobjectPtr< UShapeComponent > & | CollisionComponentField () | 
|  | 
| float & | CustomTimeDilationField () | 
|  | 
| float & | ClientReplicationSendNowThresholdField () | 
|  | 
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () | 
|  | 
| AActor * | OwnerField () | 
|  | 
| long double & | LastReplicatedMovementField () | 
|  | 
| int & | LastFrameForceNetUpdateField () | 
|  | 
| TEnumAsByte< enum ENetRole > & | RoleField () | 
|  | 
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () | 
|  | 
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () | 
|  | 
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () | 
|  | 
| int & | DefaultStasisComponentOctreeFlagsField () | 
|  | 
| int & | DefaultStasisedOctreeFlagsField () | 
|  | 
| int & | DefaultUnstasisedOctreeFlagsField () | 
|  | 
| UPrimitiveComponent * | StasisCheckComponentField () | 
|  | 
| TArray< AActor * > | NetworkSpatializationChildrenField () | 
|  | 
| TArray< AActor * > | NetworkSpatializationChildrenDormantField () | 
|  | 
| AActor * | NetworkSpatializationParentField () | 
|  | 
| float & | NetworkAndStasisRangeMultiplierField () | 
|  | 
| float & | NetworkRangeMultiplierField () | 
|  | 
| long double & | UnstasisLastInRangeTimeField () | 
|  | 
| long double & | LastPreReplicationTimeField () | 
|  | 
| long double & | LastEnterStasisTimeField () | 
|  | 
| long double & | LastExitStasisTimeField () | 
|  | 
| FName & | CustomTagField () | 
|  | 
| int & | CustomDataField () | 
|  | 
| float & | ReplicationIntervalMultiplierField () | 
|  | 
| int & | ForceImmediateReplicationFrameField () | 
|  | 
| char & | StasisSetIndexField () | 
|  | 
| char & | RandomStartByteField () | 
|  | 
| unsigned __int64 & | LastFrameUnStasisField () | 
|  | 
| volatile int & | LastUnstasisFrameCounterField () | 
|  | 
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () | 
|  | 
| float & | NetCullDistanceSquaredField () | 
|  | 
| float & | NetCullDistanceSquaredDormantField () | 
|  | 
| int & | NetTagField () | 
|  | 
| long double & | NetUpdateTimeField () | 
|  | 
| float & | NetUpdateFrequencyField () | 
|  | 
| float & | NetPriorityField () | 
|  | 
| long double & | LastNetUpdateTimeField () | 
|  | 
| FName & | NetDriverNameField () | 
|  | 
| unsigned int & | UniqueActorIdField () | 
|  | 
| int & | TargetingTeamField () | 
|  | 
| float & | OverrideStasisComponentRadiusField () | 
|  | 
| APawn * | InstigatorField () | 
|  | 
| long double & | CreationTimeField () | 
|  | 
| long double & | OriginalCreationTimeField () | 
|  | 
| int & | CustomActorFlagsField () | 
|  | 
| TArray< AActor * > | ChildrenField () | 
|  | 
| unsigned int & | AnimUpdateRateShiftTagField () | 
|  | 
| unsigned int & | AnimUpdateRateFrameCountField () | 
|  | 
| USceneComponent * | RootComponentField () | 
|  | 
| TArray< AMatineeActor * > | ControllingMatineeActorsField () | 
|  | 
| float & | InitialLifeSpanField () | 
|  | 
| TArray< FName > & | LayersField () | 
|  | 
| TWeakObjectPtr< AActor > & | ParentComponentActorField () | 
|  | 
| long double & | LastRenderTimeField () | 
|  | 
| long double & | LastRenderTimeIgnoreShadowField () | 
|  | 
| TArray< FName > & | TagsField () | 
|  | 
| unsigned __int64 & | HiddenEditorViewsField () | 
|  | 
| FVector & | DefaultActorLocationField () | 
|  | 
| float & | ForceMaximumReplicationRateUntilTimeField () | 
|  | 
| long double & | LastActorForceReplicationTimeField () | 
|  | 
| TArray< UActorComponent * > | OwnedComponentsField () | 
|  | 
| TArray< UActorComponent * > | SerializedComponentsField () | 
|  | 
| __int64 & | LastActorUnstasisedCycleField () | 
|  | 
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () | 
|  | 
| int & | NetworkDormantChildrenOpIdxField () | 
|  | 
| bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHidden () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bClimbable () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventShovel () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bTearOff () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bStasised () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicates () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () | 
|  | 
| bool | AllowSeamlessTravel () | 
|  | 
| FString * | GetDescriptiveName (FString *result) | 
|  | 
| FVector * | GetTargetingLocation (FVector *result) | 
|  | 
| bool | IsMarkedForSeamlessTravel () | 
|  | 
| void | UnmarkAbortedForSeamlessTravel () | 
|  | 
| bool | IsLevelBoundsRelevant () | 
|  | 
| bool | HasAuthority () | 
|  | 
| bool | IsPendingKillPending () | 
|  | 
| void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) | 
|  | 
| bool | ActorHasTag (FName Tag) | 
|  | 
| void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) | 
|  | 
| void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) | 
|  | 
| void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) | 
|  | 
| void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) | 
|  | 
| void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) | 
|  | 
| void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) | 
|  | 
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) | 
|  | 
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) | 
|  | 
| void | AddOwnedComponent (UActorComponent *Component) | 
|  | 
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) | 
|  | 
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) | 
|  | 
| bool | AllowSaving () | 
|  | 
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) | 
|  | 
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) | 
|  | 
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | 
|  | 
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | 
|  | 
| bool | BPIsA (TSubclassOf< AActor > anActorClass) | 
|  | 
| bool | BPIsMarkedForSeamlessTravel () | 
|  | 
| float | BPOverrideServerMultiUseAcceptRange_Implementation () | 
|  | 
| void | BecomeViewTarget (APlayerController *PC) | 
|  | 
| void | BeginDestroy () | 
|  | 
| void | BeginPlay () | 
|  | 
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) | 
|  | 
| void | ChangeActorTeam (int NewTeam) | 
|  | 
| bool | CheckActorComponents () | 
|  | 
| bool | CheckDefaultSubobjectsInternal () | 
|  | 
| bool | CheckStillInWorld () | 
|  | 
| void | ClearCrossLevelReferences () | 
|  | 
| void | ClearNetworkSpatializationParent () | 
|  | 
| void | ClientIsAboutToSeamlessTravel () | 
|  | 
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) | 
|  | 
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) | 
|  | 
| void | CreateChildActors () | 
|  | 
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) | 
|  | 
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) | 
|  | 
| void | DestroyChildActors () | 
|  | 
| void | DestroyConstructedComponents () | 
|  | 
| void | DestroyInput (APlayerController *PlayerController) | 
|  | 
| void | DestroyMeNextFrame () | 
|  | 
| void | Destroyed () | 
|  | 
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) | 
|  | 
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) | 
|  | 
| void | DisableComponentsSimulatePhysics () | 
|  | 
| void | DisableInput (APlayerController *PlayerController) | 
|  | 
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) | 
|  | 
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) | 
|  | 
| void | EnableInput (APlayerController *PlayerController) | 
|  | 
| void | EndPlay (EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | EndViewTarget (APlayerController *PC) | 
|  | 
| void | ExchangeNetRoles (bool bRemoteOwned) | 
|  | 
| void | FellOutOfWorld (UDamageType *dmgType) | 
|  | 
| void | FinalSeamlessTravelled () | 
|  | 
| void | FinishAndRegisterComponent (UActorComponent *Component) | 
|  | 
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) | 
|  | 
| void | FlushNetDormancy () | 
|  | 
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) | 
|  | 
| void | ForceNetRelevant () | 
|  | 
| void | ForceReplicateNowWithChannel () | 
|  | 
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) | 
|  | 
| bool | GetActorEnableCollision () | 
|  | 
| FVector * | GetActorForwardVector (FVector *result) | 
|  | 
| FVector * | GetActorRelativeScale3D (FVector *result) | 
|  | 
| FVector * | GetActorRightVector (FVector *result) | 
|  | 
| FVector * | GetActorScale3D (FVector *result) | 
|  | 
| float | GetActorTimeDilation () | 
|  | 
| FVector * | GetActorUpVector (FVector *result) | 
|  | 
| FString * | GetAimedTutorialHintString_Implementation (FString *result) | 
|  | 
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) | 
|  | 
| AActor * | GetAttachParentActor () | 
|  | 
| FName * | GetAttachParentSocketName (FName *result) | 
|  | 
| void | GetAttachedActors (TArray< AActor * > *OutActors) | 
|  | 
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) | 
|  | 
| UActorComponent * | GetComponentByCustomTag (FName TheTag) | 
|  | 
| void | GetComponents (TArray< UActorComponent * > *OutComponents) | 
|  | 
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) | 
|  | 
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) | 
|  | 
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) | 
|  | 
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) | 
|  | 
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) | 
|  | 
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) | 
|  | 
| float | GetDistanceTo (AActor *OtherActor) | 
|  | 
| float | GetDotProductTo (AActor *OtherActor) | 
|  | 
| FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) | 
|  | 
| float | GetHorizontalDistanceTo (AActor *OtherActor) | 
|  | 
| float | GetHorizontalDotProductTo (AActor *OtherActor) | 
|  | 
| FString * | GetHumanReadableName (FString *result) | 
|  | 
| float | GetInputAxisKeyValue (FKey InputAxisKey) | 
|  | 
| float | GetInputAxisValue (FName InputAxisName) | 
|  | 
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) | 
|  | 
| APawn * | GetInstigator () | 
|  | 
| AController * | GetInstigatorController () | 
|  | 
| FVector * | GetTargetPathfindingLocation (FVector *result) | 
|  | 
| FVector * | GetInterpolatedVelocity (FVector *result) | 
|  | 
| bool | GetIsMapActor () | 
|  | 
| long double | GetLastRenderTime (bool ignoreShadow) | 
|  | 
| float | GetLifeSpan () | 
|  | 
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) | 
|  | 
| UNetConnection * | GetNetConnection () | 
|  | 
| UPlayer * | GetNetOwningPlayer () | 
|  | 
| float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) | 
|  | 
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) | 
|  | 
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) | 
|  | 
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) | 
|  | 
| APlayerController * | GetOwnerController () | 
|  | 
| ENetRole | GetRemoteRole () | 
|  | 
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) | 
|  | 
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) | 
|  | 
| FTransform * | GetTransform (FTransform *result) | 
|  | 
| FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) | 
|  | 
| float | GetVerticalDistanceTo (AActor *OtherActor) | 
|  | 
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) | 
|  | 
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) | 
|  | 
| UWorld * | GetWorld () | 
|  | 
| AWorldSettings * | GetWorldSettings () | 
|  | 
| bool | HasNetOwner () | 
|  | 
| void | InitializeComponents () | 
|  | 
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) | 
|  | 
| void | InventoryItemDropped (UObject *InventoryItemObject) | 
|  | 
| void | InventoryItemUsed (UObject *InventoryItemObject) | 
|  | 
| bool | IsAttachedTo (AActor *Other) | 
|  | 
| bool | IsBasedOnActor (AActor *Other) | 
|  | 
| bool | IsInGameplayWorld () | 
|  | 
| bool | IsInOrOwnedBy (UObject *SomeOuter) | 
|  | 
| bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) | 
|  | 
| bool | IsMatineeControlled () | 
|  | 
| bool | IsNameStableForNetworking () | 
|  | 
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) | 
|  | 
| bool | IsNetStartupActor () | 
|  | 
| bool | IsOwnedOrControlledBy (AActor *TestOwner) | 
|  | 
| bool | IsReadyForFinishDestroy () | 
|  | 
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) | 
|  | 
| bool | IsRootComponentCollisionRegistered () | 
|  | 
| bool | IsRootComponentMovable () | 
|  | 
| bool | IsRootComponentStatic () | 
|  | 
| bool | IsRootComponentStationary () | 
|  | 
| void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | 
|  | 
| void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | 
|  | 
| void | K2_DestroyComponent (UActorComponent *Component) | 
|  | 
| FRotator * | K2_GetActorRotation (FRotator *result) | 
|  | 
| USceneComponent * | K2_GetRootComponent () | 
|  | 
| UWorld * | K2_GetWorld () | 
|  | 
| bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) | 
|  | 
| bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) | 
|  | 
| void | OutsideWorldBounds () | 
|  | 
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) | 
|  | 
| void | MarkComponentsAsPendingKill () | 
|  | 
| void | MarkComponentsRenderStateDirty () | 
|  | 
| void | MatineeUpdated () | 
|  | 
| bool | Modify (bool bAlwaysMarkDirty) | 
|  | 
| void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | 
|  | 
| void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | 
|  | 
| void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | MulticastProperty (FName PropertyName, bool bUnreliable) | 
|  | 
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) | 
|  | 
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | 
|  | 
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | 
|  | 
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | 
|  | 
| void | NetDetachRootComponentFromAny_Implementation () | 
|  | 
| void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | 
|  | 
| void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | 
|  | 
| void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | OnRep_AttachmentReplication () | 
|  | 
| void | OnRep_ReplicatedMovement () | 
|  | 
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) | 
|  | 
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) | 
|  | 
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) | 
|  | 
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | 
|  | 
| void | PostActorConstruction () | 
|  | 
| void | PostInitProperties () | 
|  | 
| void | PostInitializeComponents () | 
|  | 
| void | PostLoad () | 
|  | 
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) | 
|  | 
| void | PostNetInit () | 
|  | 
| void | PostNetReceive () | 
|  | 
| void | PostNetReceiveLocationAndRotation () | 
|  | 
| void | PostNetReceivePhysicState () | 
|  | 
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) | 
|  | 
| void | PreInitializeComponents () | 
|  | 
| void | PreNetReceive () | 
|  | 
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | 
|  | 
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | 
|  | 
| void | ProcessEvent (UFunction *Function, void *Parameters) | 
|  | 
| void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | 
|  | 
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | 
|  | 
| void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) | 
|  | 
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) | 
|  | 
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | 
|  | 
| void | RegisterAllComponents () | 
|  | 
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) | 
|  | 
| void | RemoveOwnedComponent (UActorComponent *Component) | 
|  | 
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) | 
|  | 
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) | 
|  | 
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | 
|  | 
| void | ReregisterAllComponents () | 
|  | 
| void | RerunConstructionScripts () | 
|  | 
| void | ResetOwnedComponents () | 
|  | 
| void | ResetPropertiesForConstruction () | 
|  | 
| void | ResetSpatialComponent () | 
|  | 
| void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) | 
|  | 
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | 
|  | 
| void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) | 
|  | 
| void | SetActorHiddenInGame (bool bNewHidden) | 
|  | 
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) | 
|  | 
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) | 
|  | 
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) | 
|  | 
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) | 
|  | 
| void | SetActorRelativeScale3D (FVector NewRelativeScale) | 
|  | 
| void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) | 
|  | 
| bool | SetActorRotation (FQuat *NewRotation) | 
|  | 
| bool | SetActorRotation (FRotator NewRotation) | 
|  | 
| void | SetActorScale3D (FVector *NewScale3D) | 
|  | 
| void | SetActorTickEnabled (bool bEnabled) | 
|  | 
| bool | SetActorTransform (FTransform *NewTransform, bool bSweep) | 
|  | 
| void | SetAutonomousProxy (bool bInAutonomousProxy) | 
|  | 
| void | SetLifeSpan (float InLifespan) | 
|  | 
| void | SetNetUpdateTime (long double NewUpdateTime) | 
|  | 
| void | SetNetworkSpatializationParent (AActor *NewParent) | 
|  | 
| void | SetOwner (AActor *NewOwner) | 
|  | 
| void | SetReplicates (bool bInReplicates) | 
|  | 
| bool | SetRootComponent (USceneComponent *NewRootComponent) | 
|  | 
| void | SetTickFunctionEnabled (bool bEnableTick) | 
|  | 
| void | SetTickableWhenPaused (bool bTickableWhenPaused) | 
|  | 
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) | 
|  | 
| void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) | 
|  | 
| void | Stasis () | 
|  | 
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) | 
|  | 
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) | 
|  | 
| void | Tick (float DeltaSeconds) | 
|  | 
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) | 
|  | 
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | UnregisterAllComponents (bool bDetachFromOtherParent) | 
|  | 
| void | Unstasis () | 
|  | 
| void | UpdateOverlaps (bool bDoNotifies) | 
|  | 
| void | GatherCurrentMovement () | 
|  | 
| AActor * | GetOwner () | 
|  | 
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | 
|  | 
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) | 
|  | 
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | 
|  | 
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | 
|  | 
| bool | AllowGrappling () | 
|  | 
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | 
|  | 
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) | 
|  | 
| void | BPAttachedRootComponent () | 
|  | 
| void | BPChangedActorTeam () | 
|  | 
| void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) | 
|  | 
| void | BPClientIsAboutToSeamlessTravel () | 
|  | 
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | 
|  | 
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) | 
|  | 
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) | 
|  | 
| void | BPInventoryItemDropped (UObject *InventoryItemObject) | 
|  | 
| void | BPInventoryItemUsed (UObject *InventoryItemObject) | 
|  | 
| FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) | 
|  | 
| float | BPOverrideServerMultiUseAcceptRange () | 
|  | 
| void | BPPostInitializeComponents () | 
|  | 
| void | BPPostLoadedFromSeamlessTravel () | 
|  | 
| void | BPPreInitializeComponents () | 
|  | 
| bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) | 
|  | 
| void | ClientPrepareForSeamlessTravel () | 
|  | 
| void | ClientSeamlessTravelled () | 
|  | 
| void | DrawActorFloatingHUD (AHUD *ForHUD) | 
|  | 
| void | DrawBasicFloatingHUD (AHUD *ForHUD) | 
|  | 
| FString * | GetAimedTutorialHintString (FString *result) | 
|  | 
| FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) | 
|  | 
| void | InitializedSeamlessGridInfo () | 
|  | 
| bool | IsValidLockOnTarget (APawn *AttackerPawn) | 
|  | 
| void | K2_OnBecomeViewTarget (APlayerController *PC) | 
|  | 
| void | K2_OnEndViewTarget (APlayerController *PC) | 
|  | 
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) | 
|  | 
| void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | 
|  | 
| void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) | 
|  | 
| void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) | 
|  | 
| void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) | 
|  | 
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | 
|  | 
| void | NetSpawnedActor (AActor *SpawnedActor) | 
|  | 
| float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) | 
|  | 
| float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) | 
|  | 
| void | PrepareClientMapActorForSeamlessTravel () | 
|  | 
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | 
|  | 
| void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | 
|  | 
| void | ReceiveActorBeginCursorOver () | 
|  | 
| void | ReceiveActorBeginOverlap (AActor *OtherActor) | 
|  | 
| void | ReceiveActorEndCursorOver () | 
|  | 
| void | ReceiveActorEndOverlap (AActor *OtherActor) | 
|  | 
| void | ReceiveActorOnClicked () | 
|  | 
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnReleased () | 
|  | 
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) | 
|  | 
| void | ReceiveBeginPlay () | 
|  | 
| void | ReceiveDestroyed () | 
|  | 
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) | 
|  | 
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) | 
|  | 
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) | 
|  | 
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) | 
|  | 
| void | ReceiveTick (float DeltaSeconds) | 
|  | 
| void | RecieveMatineeUpdated () | 
|  | 
| void | ServerPrepareForSeamlessTravel () | 
|  | 
| void | ThrottledTick () | 
|  | 
| void | UserConstructionScript () | 
|  | 
| float & | CustomTimeDilationField () | 
|  | 
| float & | ClientReplicationSendNowThresholdField () | 
|  | 
| bool & | bForceAllowNetMulticastField () | 
|  | 
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () | 
|  | 
| AActor * | OwnerField () | 
|  | 
| long double & | LastReplicatedMovementField () | 
|  | 
| int & | LastFrameForceNetUpdateField () | 
|  | 
| TEnumAsByte< enum ENetRole > & | RoleField () | 
|  | 
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () | 
|  | 
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () | 
|  | 
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () | 
|  | 
| int & | DefaultStasisComponentOctreeFlagsField () | 
|  | 
| UPrimitiveComponent * | StasisCheckComponentField () | 
|  | 
| TArray< AActor * > | NetworkSpatializationChildrenField () | 
|  | 
| AActor * | NetworkSpatializationParentField () | 
|  | 
| float & | NetworkAndStasisRangeMultiplierField () | 
|  | 
| long double & | UnstasisLastInRangeTimeField () | 
|  | 
| long double & | LastPreReplicationTimeField () | 
|  | 
| long double & | LastEnterStasisTimeField () | 
|  | 
| long double & | LastExitStasisTimeField () | 
|  | 
| FName & | CustomTagField () | 
|  | 
| int & | CustomDataField () | 
|  | 
| float & | ReplicationIntervalMultiplierField () | 
|  | 
| int & | ForceImmediateReplicationFrameField () | 
|  | 
| char & | StasisSetIndexField () | 
|  | 
| char & | RandomStartByteField () | 
|  | 
| unsigned __int64 & | LastFrameUnStasisField () | 
|  | 
| volatile int & | LastUnstasisFrameCounterField () | 
|  | 
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () | 
|  | 
| float & | NetCullDistanceSquaredField () | 
|  | 
| float & | NetCullDistanceSquaredDormantField () | 
|  | 
| int & | NetTagField () | 
|  | 
| long double & | NetUpdateTimeField () | 
|  | 
| float & | NetUpdateFrequencyField () | 
|  | 
| float & | NetPriorityField () | 
|  | 
| long double & | LastNetUpdateTimeField () | 
|  | 
| FName & | NetDriverNameField () | 
|  | 
| int & | TargetingTeamField () | 
|  | 
| float & | OverrideStasisComponentRadiusField () | 
|  | 
| APawn * | InstigatorField () | 
|  | 
| long double & | CreationTimeField () | 
|  | 
| long double & | OriginalCreationTimeField () | 
|  | 
| TArray< AActor * > | ChildrenField () | 
|  | 
| unsigned int & | AnimUpdateRateShiftTagField () | 
|  | 
| unsigned int & | AnimUpdateRateFrameCountField () | 
|  | 
| USceneComponent * | RootComponentField () | 
|  | 
| TArray< AMatineeActor * > | ControllingMatineeActorsField () | 
|  | 
| float & | InitialLifeSpanField () | 
|  | 
| TArray< FName > & | LayersField () | 
|  | 
| TWeakObjectPtr< AActor > & | ParentComponentActorField () | 
|  | 
| long double & | LastRenderTimeField () | 
|  | 
| long double & | LastRenderTimeIgnoreShadowField () | 
|  | 
| TArray< FName > & | TagsField () | 
|  | 
| unsigned __int64 & | HiddenEditorViewsField () | 
|  | 
| FTargetingTeamChanged & | OnTargetingTeamChangedField () | 
|  | 
| FVector & | DefaultActorLocationField () | 
|  | 
| FGuid & | UniqueGuidIdField () | 
|  | 
| float & | ForceMaximumReplicationRateUntilTimeField () | 
|  | 
| long double & | LastActorForceReplicationTimeField () | 
|  | 
| TArray< UActorComponent * > | OwnedComponentsField () | 
|  | 
| TArray< UActorComponent * > | SerializedComponentsField () | 
|  | 
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHidden () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bClimbable () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bTearOff () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bStasised () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicates () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () | 
|  | 
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () | 
|  | 
| FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) | 
|  | 
| bool | IsLevelBoundsRelevant () | 
|  | 
| bool | IsPendingKillPending () | 
|  | 
| bool | IsOwnedBy (AActor *TestOwner) | 
|  | 
| void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) | 
|  | 
| FString * | GetHumanReadableName (FString *result) | 
|  | 
| UGameInstance * | GetOwner () | 
|  | 
| bool | CheckDefaultSubobjectsInternal () | 
|  | 
| bool | CheckActorComponents () | 
|  | 
| void | ResetOwnedComponents () | 
|  | 
| void | PostInitProperties () | 
|  | 
| UWorld * | GetWorld () | 
|  | 
| bool | IsInGameplayWorld () | 
|  | 
| UGameInstance * | GetGameInstance () | 
|  | 
| bool | IsNetStartupActor () | 
|  | 
| void | ClearCrossLevelReferences () | 
|  | 
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) | 
|  | 
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) | 
|  | 
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) | 
|  | 
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) | 
|  | 
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) | 
|  | 
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) | 
|  | 
| void | BeginDestroy () | 
|  | 
| bool | IsReadyForFinishDestroy () | 
|  | 
| void | PostLoad () | 
|  | 
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) | 
|  | 
| void | ProcessEvent (UFunction *Function, void *Parameters) | 
|  | 
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) | 
|  | 
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) | 
|  | 
| void | SetActorTickEnabled (bool bEnabled) | 
|  | 
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | 
|  | 
| UNetConnection * | GetNetConnection () | 
|  | 
| UPlayer * | GetNetOwningPlayer () | 
|  | 
| void | Tick (float DeltaSeconds) | 
|  | 
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) | 
|  | 
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) | 
|  | 
| float | GetApproachRadius () | 
|  | 
| bool | IsRootComponentCollisionRegistered () | 
|  | 
| bool | IsAttachedTo (AActor *Other) | 
|  | 
| bool | IsBasedOnActor (AActor *Other) | 
|  | 
| bool | Modify (bool bAlwaysMarkDirty) | 
|  | 
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) | 
|  | 
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) | 
|  | 
| bool | CheckStillInWorld () | 
|  | 
| void | UpdateOverlaps (bool bDoNotifies) | 
|  | 
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) | 
|  | 
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) | 
|  | 
| long double | GetLastRenderTime (bool ignoreShadow) | 
|  | 
| void | SetOwner (AActor *NewOwner) | 
|  | 
| bool | HasNetOwner () | 
|  | 
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | 
|  | 
| void | OnRep_AttachmentReplication () | 
|  | 
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) | 
|  | 
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) | 
|  | 
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) | 
|  | 
| AActor * | GetAttachParentActor () | 
|  | 
| FName * | GetAttachParentSocketName (FName *result) | 
|  | 
| void | GetAttachedActors (TArray< AActor * > *OutActors) | 
|  | 
| bool | ActorHasTag (FName Tag) | 
|  | 
| bool | IsMatineeControlled () | 
|  | 
| bool | IsRootComponentStatic () | 
|  | 
| bool | IsRootComponentStationary () | 
|  | 
| bool | IsRootComponentMovable () | 
|  | 
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) | 
|  | 
| void | FlushNetDormancy () | 
|  | 
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) | 
|  | 
| void | EndPlay (EEndPlayReason::Type EndPlayReason) | 
|  | 
| FTransform * | ActorToWorld (FTransform *result) | 
|  | 
| FTransform * | GetTransform (FTransform *result) | 
|  | 
| void | ClearNetworkSpatializationParent () | 
|  | 
| void | SetNetworkSpatializationParent (AActor *NewParent) | 
|  | 
| void | Destroyed () | 
|  | 
| void | FellOutOfWorld (UDamageType *dmgType) | 
|  | 
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) | 
|  | 
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) | 
|  | 
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) | 
|  | 
| void | OutsideWorldBounds () | 
|  | 
| void | BecomeViewTarget (APlayerController *PC) | 
|  | 
| void | EndViewTarget (APlayerController *PC) | 
|  | 
| AController * | GetInstigatorController () | 
|  | 
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) | 
|  | 
| void | ForceNetRelevant () | 
|  | 
| void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) | 
|  | 
| FVector * | GetActorViewDirection (FVector *result) | 
|  | 
| void | InventoryItemUsed (UObject *InventoryItemObject) | 
|  | 
| void | InventoryItemDropped (UObject *InventoryItemObject) | 
|  | 
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) | 
|  | 
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) | 
|  | 
| void | AddOwnedComponent (UActorComponent *Component) | 
|  | 
| void | RemoveOwnedComponent (UActorComponent *Component) | 
|  | 
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) | 
|  | 
| FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) | 
|  | 
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) | 
|  | 
| UActorComponent * | GetComponentByCustomTag (FName TheTag) | 
|  | 
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) | 
|  | 
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) | 
|  | 
| void | DisableComponentsSimulatePhysics () | 
|  | 
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) | 
|  | 
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) | 
|  | 
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) | 
|  | 
| void | PreSave () | 
|  | 
| void | PostActorConstruction () | 
|  | 
| void | SetReplicates (bool bInReplicates) | 
|  | 
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) | 
|  | 
| void | PostNetInit () | 
|  | 
| void | BeginPlay () | 
|  | 
| void | MatineeUpdated () | 
|  | 
| void | ForceReplicateNowWithChannel () | 
|  | 
| void | EnableInput (APlayerController *PlayerController) | 
|  | 
| void | DisableInput (APlayerController *PlayerController) | 
|  | 
| float | GetInputAxisValue (FName InputAxisName) | 
|  | 
| float | GetInputAxisKeyValue (FKey InputAxisKey) | 
|  | 
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) | 
|  | 
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) | 
|  | 
| bool | SetActorRotation (FRotator NewRotation) | 
|  | 
| bool | SetActorRotation (FQuat *NewRotation) | 
|  | 
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) | 
|  | 
| void | SetActorScale3D (FVector *NewScale3D) | 
|  | 
| FVector * | GetActorScale3D (FVector *result) | 
|  | 
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) | 
|  | 
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) | 
|  | 
| void | SetActorRelativeScale3D (FVector NewRelativeScale) | 
|  | 
| void | SetActorHiddenInGame (bool bNewHidden) | 
|  | 
| void | SetActorEnableCollision (bool bNewActorEnableCollision) | 
|  | 
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) | 
|  | 
| bool | HasAuthority () | 
|  | 
| bool | SetRootComponent (USceneComponent *NewRootComponent) | 
|  | 
| FVector * | GetActorForwardVector (FVector *result) | 
|  | 
| FVector * | GetActorUpVector (FVector *result) | 
|  | 
| FVector * | GetActorRightVector (FVector *result) | 
|  | 
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) | 
|  | 
| AWorldSettings * | GetWorldSettings () | 
|  | 
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) | 
|  | 
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) | 
|  | 
| void | UnregisterAllComponents (bool bDetachFromOtherParent) | 
|  | 
| void | RegisterAllComponents () | 
|  | 
| void | MarkComponentsAsPendingKill () | 
|  | 
| void | ReregisterAllComponents () | 
|  | 
| void | MarkComponentsRenderStateDirty () | 
|  | 
| void | InitializeComponents () | 
|  | 
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) | 
|  | 
| bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) | 
|  | 
| void | SetLifeSpan (float InLifespan) | 
|  | 
| float | GetLifeSpan () | 
|  | 
| void | PostInitializeComponents () | 
|  | 
| void | Stasis () | 
|  | 
| void | Unstasis () | 
|  | 
| void | PreInitializeComponents () | 
|  | 
| UWorld * | K2_GetWorld () | 
|  | 
| float | GetDistanceTo (AActor *OtherActor) | 
|  | 
| float | GetHorizontalDistanceTo (AActor *OtherActor) | 
|  | 
| float | GetVerticalDistanceTo (AActor *OtherActor) | 
|  | 
| float | GetDotProductTo (AActor *OtherActor) | 
|  | 
| float | GetHorizontalDotProductTo (AActor *OtherActor) | 
|  | 
| FTransform * | GetInterpolatedTransform (FTransform *result) | 
|  | 
| APlayerController * | GetOwnerController () | 
|  | 
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) | 
|  | 
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) | 
|  | 
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) | 
|  | 
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | 
|  | 
| bool | AllowSaving () | 
|  | 
| void | ChangeActorTeam (int NewTeam) | 
|  | 
| void | TargetingTeamChanged () | 
|  | 
| void | ForceDestroy () | 
|  | 
| bool | GetIsMapActor () | 
|  | 
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) | 
|  | 
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) | 
|  | 
| bool | IsPrimalCharacterOrStructure () | 
|  | 
| void | SetTickFunctionEnabled (bool bEnableTick) | 
|  | 
| bool | IsOwnedOrControlledBy (AActor *TestOwner) | 
|  | 
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) | 
|  | 
| bool | BPIsA (TSubclassOf< AActor > anActorClass) | 
|  | 
| void | MulticastProperty (FName PropertyName) | 
|  | 
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) | 
|  | 
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | 
|  | 
| float | GetNetStasisAndRangeMultiplier () | 
|  | 
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) | 
|  | 
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) | 
|  | 
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | 
|  | 
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | 
|  | 
| void | NetDetachRootComponentFromAny_Implementation () | 
|  | 
| FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) | 
|  | 
| void | ResetPropertiesForConstruction () | 
|  | 
| void | DestroyConstructedComponents () | 
|  | 
| void | RerunConstructionScripts () | 
|  | 
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) | 
|  | 
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) | 
|  | 
| void | PreNetReceive () | 
|  | 
| void | PostNetReceive () | 
|  | 
| void | OnRep_ReplicatedMovement () | 
|  | 
| void | PostNetReceiveLocationAndRotation () | 
|  | 
| void | PostNetReceivePhysicState () | 
|  | 
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) | 
|  | 
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) | 
|  | 
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) | 
|  | 
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) | 
|  | 
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) | 
|  | 
| bool | IsNameStableForNetworking () | 
|  | 
| void | GetComponents (TArray< UActorComponent * > *OutComponents) | 
|  | 
| void | GatherCurrentMovement () | 
|  | 
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) | 
|  | 
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) | 
|  | 
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | 
|  | 
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) | 
|  | 
| bool | AllowGrappling () | 
|  | 
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) | 
|  | 
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) | 
|  | 
| FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) | 
|  | 
| FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) | 
|  | 
| void | BPAttachedRootComponent () | 
|  | 
| void | BPChangedActorTeam () | 
|  | 
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) | 
|  | 
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) | 
|  | 
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) | 
|  | 
| int | BPGetExtraSpecialBlueprintInt () | 
|  | 
| bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) | 
|  | 
| void | BPInventoryItemDropped (UObject *InventoryItemObject) | 
|  | 
| void | BPInventoryItemUsed (UObject *InventoryItemObject) | 
|  | 
| FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) | 
|  | 
| void | DrawBasicFloatingHUD (AHUD *ForHUD) | 
|  | 
| float | GetUsablePriority () | 
|  | 
| void | K2_OnBecomeViewTarget (APlayerController *PC) | 
|  | 
| void | K2_OnEndViewTarget (APlayerController *PC) | 
|  | 
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) | 
|  | 
| void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) | 
|  | 
| void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) | 
|  | 
| void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) | 
|  | 
| void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) | 
|  | 
| void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) | 
|  | 
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) | 
|  | 
| void | OnInventoryItemGrind () | 
|  | 
| void | PerformanceThrottledTick () | 
|  | 
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) | 
|  | 
| void | ReceiveActorBeginCursorOver () | 
|  | 
| void | ReceiveActorBeginOverlap (AActor *OtherActor) | 
|  | 
| void | ReceiveActorEndCursorOver () | 
|  | 
| void | ReceiveActorEndOverlap (AActor *OtherActor) | 
|  | 
| void | ReceiveActorOnClicked () | 
|  | 
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) | 
|  | 
| void | ReceiveActorOnReleased () | 
|  | 
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) | 
|  | 
| void | ReceiveBeginPlay () | 
|  | 
| void | ReceiveDestroyed () | 
|  | 
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) | 
|  | 
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) | 
|  | 
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) | 
|  | 
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) | 
|  | 
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) | 
|  | 
| void | ReceiveTick (float DeltaSeconds) | 
|  | 
| void | RecieveMatineeUpdated () | 
|  | 
| void | ThrottledTick () | 
|  | 
| void | UserConstructionScript () | 
|  | 
| void | ExecuteUbergraph (int EntryPoint) | 
|  | 
| bool | AreAllOuterObjectsValid () | 
|  | 
| FName * | GetExporterName (FName *result) | 
|  | 
| FString * | GetDetailedInfoInternal (FString *result) | 
|  | 
| UObject * | GetArchetype () | 
|  | 
| bool | IsBasedOnArchetype (UObject *const SomeObject) | 
|  | 
| bool | IsInBlueprint () | 
|  | 
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | 
|  | 
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) | 
|  | 
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | 
|  | 
| void | BeginDestroy () | 
|  | 
| void | FinishDestroy () | 
|  | 
| FString * | GetDetailedInfo (FString *result) | 
|  | 
| bool | ConditionalBeginDestroy () | 
|  | 
| bool | ConditionalFinishDestroy () | 
|  | 
| void | ConditionalPostLoad () | 
|  | 
| bool | Modify (bool bAlwaysMarkDirty) | 
|  | 
| bool | IsSelected () | 
|  | 
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | 
|  | 
| bool | CheckDefaultSubobjectsInternal () | 
|  | 
| bool | IsAsset () | 
|  | 
| bool | IsSafeForRootSet () | 
|  | 
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | 
|  | 
| void | ConditionalShutdownAfterError () | 
|  | 
| bool | IsNameStableForNetworking () | 
|  | 
| bool | IsFullNameStableForNetworking () | 
|  | 
| bool | IsSupportedForNetworking () | 
|  | 
| UFunction * | FindFunctionChecked (FName InName) | 
|  | 
| void | ProcessEvent (UFunction *Function, void *Parms) | 
|  | 
|  | __declspec (dllexport) UProperty *FindProperty(FName name) | 
|  | 
| int | GetLinkerUE4Version () | 
|  | 
| int | GetLinkerLicenseeUE4Version () | 
|  | 
| FString * | GetPathName (FString *result, UObject *StopOuter) | 
|  | 
| void | GetPathName (UObject *StopOuter, FString *ResultString) | 
|  | 
| FString * | GetFullName (FString *result, UObject *StopOuter) | 
|  | 
| void | MarkPackageDirty () | 
|  | 
| bool | IsIn (UObject *SomeOuter) | 
|  | 
| bool | IsA (UClass *SomeBase) | 
|  | 
| void * | GetInterfaceAddress (UClass *InterfaceClass) | 
|  | 
| bool | IsDefaultSubobject () | 
|  | 
| int | GetLinkerIndex () | 
|  | 
| EObjectFlags & | ObjectFlagsField () | 
|  | 
| int & | InternalIndexField () | 
|  | 
| UClass * | ClassField () | 
|  | 
| FName & | NameField () | 
|  | 
| UObject * | OuterField () | 
|  | 
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | 
|  | 
| bool | IsValidLowLevel () | 
|  | 
| bool | IsValidLowLevelFast (bool bRecursive) | 
|  | 
| void | Register (const wchar_t *PackageName, const wchar_t *InName) | 
|  |