|
| FVector & | InterpolatedRootLocationField () |
| |
| FRotator & | InterpolatedRootRotationField () |
| |
| FVector & | CurrentSkeletonUpDirField () |
| |
| TArray< float > & | OriginalBonesOffsetsField () |
| |
| float & | IkRootAdjustmentHeightCSField () |
| |
| float & | IkRootOffsetInterpSpeedField () |
| |
| float & | IkRootOffsetInterpSpeedUpField () |
| |
| float & | IkRootWorldOffsetInterpSpeedField () |
| |
| float & | IkRootWorldOffsetInterpSpeedUpField () |
| |
| float & | IkInterpSpeedField () |
| |
| float & | IkInterpSpeedUpField () |
| |
| float & | IkFabrikInterpSpeedField () |
| |
| float & | IkFeetAlignmentInterpSpeedField () |
| |
| float & | IkGroundPlaneInterpSpeedField () |
| |
| float & | MinHitNormalZForFeetAlignmentField () |
| |
| float & | FeetAlignmentLimitField () |
| |
| float & | LegLimitRatioFromCylinderHeightField () |
| |
| FRotator & | IkRootRotationOffsetField () |
| |
| FVector & | IkRootLocationOffsetField () |
| |
| float & | DinoIKDelayedTraceFreezeDurationMultiplierField () |
| |
| float & | DinoIKSlopeMatchingRootHeightOffsetField () |
| |
| float & | DinoIKAnimationLegZOffsetingMultiplierField () |
| |
| FVector & | TwoLegVirtualHitLocationWSField () |
| |
| FVector & | TwoLegVirtualHitLocationWSTargetField () |
| |
| FVector & | TwoLegVirtualHitLocationCSField () |
| |
| float & | DistanceFromGroundToStartIKField () |
| |
| float & | DistanceFromGroundToStartIKBiasField () |
| |
| int & | MaxIterationsField () |
| |
| float & | MatchSlopeRotationSpeedField () |
| |
| float & | RootPitchRotationLimitField () |
| |
| float & | RootRollRotationLimitField () |
| |
| float & | ForceUpdateValuesTimeLimitField () |
| |
| float & | RootOffsetField () |
| |
| FRotator & | RootRotationOffsetField () |
| |
| long double & | LastIkUpdateTimeField () |
| |
| int & | LastIKCalculationFrameField () |
| |
| long double & | ForceIkUpdateTimeField () |
| |
| long double & | IKFirstFrozenUpdatedTimeField () |
| |
| long double & | LastIKFrozenStartTimeField () |
| |
| float & | LastRootZField () |
| |
| FQuat & | CurrentGroundSlopeField () |
| |
| bool & | bMovedLastFrameField () |
| |
| bool & | bNeedsUpdateToCachedLegInfosField () |
| |
| bool & | bUsingFrozenIKField () |
| |
| long double & | TimeToStopUpdatingLegCachesField () |
| |
| FVector & | CachedTwoLegVirtualHitLocationWSField () |
| |
| FVector & | CachedTwoLegVirtualHitLocationCSField () |
| |
| FVector & | LastIKPositionField () |
| |
| float & | BoneModifiersLegLengthPercentageField () |
| |
| TArray< FTransform > & | LocalAtomsField () |
| |
| long double & | LastMeshGameplayRelevantTimeField () |
| |
| TArray< FTransform > & | CachedLocalAtomsField () |
| |
| TArray< FTransform > & | CachedSpaceBasesField () |
| |
| float & | GlobalAnimRateScaleField () |
| |
| float & | ComponentMassScaleField () |
| |
| float & | MinLinearDampingField () |
| |
| float & | MinAngularDampingField () |
| |
| float & | TeleportDistanceThresholdField () |
| |
| float & | TeleportRotationThresholdField () |
| |
| float & | ClothBlendWeightField () |
| |
| FVector & | RootBoneTranslationField () |
| |
| int & | NumNonZeroLODsField () |
| |
| TEnumAsByte< enum ECollisionEnabled::Type > & | PreSleepingKinematicsCollisionTypeField () |
| |
| FVector & | LineCheckBoundsScaleField () |
| |
| TArray< unsigned short > & | RequiredBonesField () |
| |
| int & | RootBodyIndexField () |
| |
| TArray< FBodyInstance * > & | BodiesField () |
| |
| TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & | MorphTargetCurvesField () |
| |
| float & | ForcedBlueprintBlendCurrentWeightField () |
| |
| float & | ForcedBlueprintBlendDurationField () |
| |
| TArray< FTransform > & | ForcedBlueprintBlendCachedBonesField () |
| |
| UAnimSequence * | SequenceToPlay_DEPRECATEDField () |
| |
| float & | DefaultPosition_DEPRECATEDField () |
| |
| float & | DefaultPlayRate_DEPRECATEDField () |
| |
| int & | TickingModulusField () |
| |
| int & | LowQualityTickingModulusField () |
| |
| int & | LastKinematicWorldUpdateFrameField () |
| |
| long double & | LastTickTimeField () |
| |
| long double & | PreventSoundCuesTimeField () |
| |
| long double & | DisableParallelAnimationsTimeField () |
| |
| bool & | IgnoreStaggeredUpdatesThisTickField () |
| |
| int & | StaggeredUIDField () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | OnRegister () |
| |
| void | OnUnregister () |
| |
| void | RemoveBasedPawns (USceneComponent *BasedOnComponent) |
| |
| bool | IsPlayingAnimationMontagesOnSlotName (FName SlotName) |
| |
| void | InitAnim (bool bForceReinit) |
| |
| void | InitializeAnimScriptInstance (bool bForceReinit) |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | InitializeComponent () |
| |
| void | TickAnimation (float DeltaTime) |
| |
| bool | UpdateLODStatus () |
| |
| bool | ShouldUpdateTransform (bool bLODHasChanged) |
| |
| bool | ShouldTickPose () |
| |
| void | TickPose (float DeltaTime) |
| |
| void | RecalcRequiredBones (int LODIndex) |
| |
| void | UpdateSlaveComponent () |
| |
| void | UpdateBounds () |
| |
| FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
| |
| FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
| |
| FVector * | GetMeshScaleMultiplier (FVector *result) |
| |
| bool | AllocateTransformData () |
| |
| void | DeallocateTransformData () |
| |
| void | SetAnimInstanceClass (UClass *NewClass) |
| |
| void | UnHideBone (int BoneIndex) |
| |
| bool | IsAnySimulatingPhysics () |
| |
| float | GetOverrideWalkableZ (AActor *ForActor) |
| |
| void | SetMorphTarget (FName MorphTargetName, float Value) |
| |
| bool | IsPlayingMontage (UAnimMontage *Montage, float TimeFromEndToConsiderFinished) |
| |
| void | SetPosition (float InPos, bool bFireNotifies) |
| |
| FTransform * | ConvertLocalRootMotionToWorld (FTransform *result, FTransform *InTransform) |
| |
| float | CalculateMass (FName BoneName) |
| |
| bool | IsPlayingRootMotion () |
| |
| void | SetCollisionObjectType (ECollisionChannel Channel) |
| |
| void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
| |
| void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
| |
| void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
| |
| void | SkippedTickPose () |
| |
| bool | HandleExistingParallelEvaluationTask (bool bBlockOnTask, bool bPerformPostAnimEvaluation) |
| |
| void | FlushMorphTargets () |
| |
| void | CreateBodySetup () |
| |
| bool | ContainsPhysicsTriMeshData (bool InUseAllTriData) |
| |
| bool | CanEditSimulatePhysics () |
| |
| void | SetSimulatePhysics (bool bSimulate) |
| |
| void | OnComponentCollisionSettingsChanged () |
| |
| void | AddRadialImpulse (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
| |
| void | AddRadialForce (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff) |
| |
| void | WakeAllRigidBodies () |
| |
| void | PutAllRigidBodiesToSleep () |
| |
| bool | IsAnyRigidBodyAwake () |
| |
| void | SetAllPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent) |
| |
| void | SetAllPhysicsAngularVelocity (FVector *NewAngVel, bool bAddToCurrent) |
| |
| void | SetAllPhysicsPosition (FVector NewPos) |
| |
| void | SetAllPhysicsRotation (FRotator NewRot) |
| |
| void | ApplyDeltaToAllPhysicsTransforms (FVector *DeltaLocation, FQuat *DeltaRotation) |
| |
| void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
| |
| void | TermArticulated () |
| |
| void | TermBodiesBelow (FName ParentBoneName) |
| |
| void | SetAllBodiesSimulatePhysics (bool bNewSimulate) |
| |
| void | SetAllBodiesSleepThreshold (float SleepThresh) |
| |
| void | SetAllBodiesBelowSimulatePhysics (FName *InBoneName, bool bNewSimulate) |
| |
| void | ResetAllBodiesSimulatePhysics () |
| |
| void | SetPhysicsBlendWeight (float PhysicsBlendWeight) |
| |
| void | SetAllBodiesPhysicsBlendWeight (float PhysicsBlendWeight, bool bSkipCustomPhysicsType) |
| |
| void | SetAllBodiesBelowPhysicsBlendWeight (FName *InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType) |
| |
| void | AccumulateAllBodiesBelowPhysicsBlendWeight (FName *InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType) |
| |
| void | OnUpdateTransform (bool bSkipPhysicsMove) |
| |
| void | CreatePhysicsState () |
| |
| void | DestroyPhysicsState () |
| |
| FBodyInstance * | GetBodyInstance (FName BoneName, bool __formal) |
| |
| void | GetWeldedBodies (TArray< FBodyInstance * > *OutWeldedBodies, TArray< FName > *OutLabels) |
| |
| void | UpdateHasValidBodies () |
| |
| void | UpdatePhysicsToRBChannels () |
| |
| FVector * | GetSkinnedVertexPosition (FVector *result, int VertexIndex) |
| |
| bool | LineTraceComponent (FHitResult *OutHit, FVector Start, FVector End, FCollisionQueryParams *Params) |
| |
| bool | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, FVector Pos, FQuat *Quat, FCollisionQueryParams *Params) |
| |
| float | GetMass () |
| |
| void | CompleteParallelAnimationEvaluation (bool bDoPostAnimEvaluation) |
| |
| void | ParallelAnimationEvaluation () |
| |
| void | UpdateKinematicBonesToPhysics (bool bTeleport, bool bNeedsSkinning, bool bForceUpdate, bool bAbsoluteForceUpdate, bool bOnlyDisableKinematicCollisions) |
| |
| void | UpdateRBJointMotors () |
| |
| TArray< FTransform > & | SpaceBasesField () |
| |
| TArray< int > & | MasterBoneMapField () |
| |
| int & | ForcedLodModelField () |
| |
| int & | MinLodModelField () |
| |
| int & | PredictedLODLevelField () |
| |
| int & | OldPredictedLODLevelField () |
| |
| float & | MaxDistanceFactorField () |
| |
| float & | ShadowedRecentlyRenderedBoundsScaleMultiplierField () |
| |
| float & | StreamingDistanceMultiplierField () |
| |
| FColor & | WireframeColorField () |
| |
| float & | ForceTickPoseWithinRangeSquaredField () |
| |
| TArray< unsigned char > & | BoneVisibilityStatesField () |
| |
| float & | ProgressiveDrawingFractionField () |
| |
| char & | CustomSortAlternateIndexModeField () |
| |
| FBoxSphereBounds & | CachedLocalBoundsField () |
| |
| bool & | bCachedLocalBoundsUpToDateField () |
| |
| bool & | bEnableUpdateRateOptimizationsField () |
| |
| bool & | bDisplayDebugUpdateRateOptimizationsField () |
| |
| float & | SkippedTickDeltaTimeField () |
| |
| bool & | bPoseTickedField () |
| |
| FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | OnRegister () |
| |
| void | OnUnregister () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| void | SendRenderDynamicData_Concurrent () |
| |
| void | InitLODInfos () |
| |
| bool | ShouldTickPose () |
| |
| bool | ShouldUpdateTransform (bool bLODHasChanged) |
| |
| void | TickUpdateRate () |
| |
| int | GetNumMaterials () |
| |
| bool | ShouldUpdateBoneVisibility () |
| |
| void | RebuildVisibilityArray () |
| |
| FBoxSphereBounds * | CalcMeshBound (FBoxSphereBounds *result, FVector *RootOffset, bool UsePhysicsAsset, FTransform *LocalToWorld) |
| |
| FTransform * | GetBoneTransform (FTransform *result, int BoneIdx) |
| |
| int | GetBoneIndex (FName BoneName) |
| |
| FName * | GetBoneName (FName *result, int BoneIndex) |
| |
| bool | AllocateTransformData () |
| |
| void | DeallocateTransformData () |
| |
| void | SetMasterPoseComponent (USkinnedMeshComponent *NewMasterBoneComponent) |
| |
| void | InvalidateCachedBounds () |
| |
| void | RefreshSlaveComponents () |
| |
| void | UpdateMasterBoneMap () |
| |
| TArray< FName > * | GetAllSocketNames (TArray< FName > *result) |
| |
| FTransform * | GetSocketTransform (FTransform *result, FName InSocketName, ERelativeTransformSpace TransformSpace) |
| |
| bool | DoesSocketExist (FName InSocketName) |
| |
| FQuat * | GetBoneQuaternion (FQuat *result, FName BoneName, int Space) |
| |
| FVector * | GetBoneLocation (FVector *result, FName BoneName, int Space) |
| |
| bool | HasAnySockets () |
| |
| void | UpdateOverlaps (TArray< FOverlapInfo > *PendingOverlaps, bool bDoNotifies, TArray< FOverlapInfo > *OverlapsAtEndLocation) |
| |
| void | TransformToBoneSpace (FName BoneName, FVector InPosition, FRotator InRotation, FVector *OutPosition, FRotator *OutRotation) |
| |
| void | TransformFromBoneSpace (FName BoneName, FVector InPosition, FRotator InRotation, FVector *OutPosition, FRotator *OutRotation) |
| |
| FName * | FindClosestBone (FName *result, FVector TestLocation, FVector *BoneLocation, float IgnoreScale) |
| |
| void | GetUsedMaterials (TArray< UMaterialInterface * > *OutMaterials) |
| |
| FVector * | GetSkinnedVertexPosition (FVector *result, int VertexIndex) |
| |
| void | ComputeSkinnedPositions (TArray< FVector > *OutPositions) |
| |
| FColor * | GetVertexColor (FColor *result, int VertexIndex) |
| |
| void | UnHideBone (int BoneIndex) |
| |
| bool | IsBoneHidden (int BoneIndex) |
| |
| bool | IsBoneHiddenByName (FName BoneName) |
| |
| void | UnHideBoneByName (FName BoneName) |
| |
| bool | UpdateLODStatus () |
| |
| void | AnimUpdateRateTick () |
| |
| void | AnimUpdateRateSetParams (const bool *bRecentlyRendered, const float *MaxDistanceFactor, const bool *bPlayingRootMotion) |
| |
| TArray< UMaterialInterface * > & | MaterialsField () |
| |
| TArray< UMaterialInterface * > & | DefaultMaterialsOverrideField () |
| |
| TSubclassOf< AActor > & | DamageFXActorToSpawnField () |
| |
| FieldArray< char, 8 > | MaterialsField () |
| |
| void | BeginDestroy () |
| |
| void | SetMaterial (int ElementIndex, UMaterialInterface *Material) |
| |
| void | GetUsedMaterials (TArray< UMaterialInterface * > *OutMaterials) |
| |
| void | PrestreamTextures (float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups) |
| |
| void | SetTextureForceResidentFlag (bool bForceMiplevelsToBeResident) |
| |
| float & | MinDrawDistanceField () |
| |
| float & | MassiveLODSizeOnScreenField () |
| |
| float & | LDMaxDrawDistanceField () |
| |
| float & | CachedMaxDrawDistanceField () |
| |
| TEnumAsByte< enum ESceneDepthPriorityGroup > & | DepthPriorityGroupField () |
| |
| TEnumAsByte< enum ESceneDepthPriorityGroup > & | ViewOwnerDepthPriorityGroupField () |
| |
| float & | InterpRootLocationSpeedField () |
| |
| float & | InterpRootRotationSpeedField () |
| |
| float & | InterpRootPhysThresholdField () |
| |
| FVector & | InterpolatedRootLocationField () |
| |
| FRotator & | InterpolatedRootRotationField () |
| |
| int & | CustomDepthStencilValueField () |
| |
| int & | ObjectLayerField () |
| |
| TEnumAsByte< enum EIndirectLightingCacheQuality > & | IndirectLightingCacheQualityField () |
| |
| FieldArray< char, 2 > | RBSyncModuloField () |
| |
| FieldArray< char, 2 > | RBSyncOffsetField () |
| |
| bool & | bHasCachedStaticLightingField () |
| |
| bool & | bStaticLightingBuildEnqueuedField () |
| |
| int & | TranslucencySortPriorityField () |
| |
| int & | VisibilityIdField () |
| |
| float & | LastPhysxSleepTimeField () |
| |
| unsigned int & | GameThread_OverlapIncrementorField () |
| |
| unsigned int & | GameThread_OverlapIndexMaskField () |
| |
| int & | InternalOctreeMaskField () |
| |
| float & | LpvBiasMultiplierField () |
| |
| float & | OverrideStepHeightField () |
| |
| FBodyInstance & | BodyInstanceField () |
| |
| float & | LastCheckedAllCollideableDescendantsTimeField () |
| |
| long double & | LastBasedPhysComponentOnTimeField () |
| |
| float & | BoundsScaleField () |
| |
| long double & | LastSubmitTimeField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TEnumAsByte< enum ECanBeCharacterBase > & | CanCharacterStepUpOnField () |
| |
| TArray< TWeakObjectPtr< AActor > > & | MoveIgnoreActorsField () |
| |
| FComponentBeginOverlapSignature & | OnComponentBeginOverlapField () |
| |
| FComponentEndOverlapSignature & | OnComponentEndOverlapField () |
| |
| FComponentBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FComponentEndCursorOverSignature & | OnEndCursorOverField () |
| |
| FComponentOnClickedSignature & | OnClickedField () |
| |
| FComponentOnReleasedSignature & | OnReleasedField () |
| |
| FComponentOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FComponentOnInputTouchEndSignature & | OnInputTouchEndField () |
| |
| FComponentBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FComponentEndTouchOverSignature & | OnInputTouchLeaveField () |
| |
| unsigned int & | ProxyMeshIDField () |
| |
| bool & | bIsProxyMeshParentField () |
| |
| bool & | bHasActiveProxyMeshChildrenField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAbsoluteMaxDrawDisatance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIncludeBoundsRadiusInDrawDistances () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExcludeFromLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowBasedCharacters () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNoEncroachCheck_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceExcludeFromGlobalDistanceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInterpolateRootPhys () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventBlockingProjectiles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAbstractBasingComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableAllRigidBody_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceDynamicPhysics () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOverlapEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiBodyOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckAsyncSceneOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTraceComplexOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReturnMaterialOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseViewOwnerDepthPriorityGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCullDistanceVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasMotionBlurVelocityMeshes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderCustomDepth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderInMainPass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInForeground () |
| |
| BitFieldValue< bool, unsigned __int32 > | HiddenGame_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | DrawInGame_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivesDecals () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOwnerNoSee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyOwnerSee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTreatAsBackgroundForOcclusion () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAsOccluder () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSelectable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceMipStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasPerInstanceHitProxies () |
| |
| BitFieldValue< bool, unsigned __int32 > | CastShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAffectDynamicIndirectLighting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAffectDistanceFieldLighting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastDynamicShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastStaticShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | IgnoreDuringPlanarReflectionPass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastVolumetricTranslucentShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastFarShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastInsetShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastShadowAsTwoSided () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLightAsIfStatic () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLightAttachmentsAsGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInternalOctree () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInternalOctreeOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegisteredInternalOctree () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTimeSlicedRBSyncPhysx () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventTimeSlicedRBSyncPhysx () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialImpulse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialForce () |
| |
| BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseEditorCompositing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMovableUseDynamicDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCachedAllCollideableDescendantsRelative () |
| |
| bool | AreSymmetricRotations (FQuat *A, FQuat *B, FVector *Scale3D) |
| |
| bool | CanBeBaseForCharacter (APawn *Pawn) |
| |
| char | GetStaticDepthPriorityGroup () |
| |
| bool | HasValidSettingsForStaticLighting () |
| |
| void | GetLightAndShadowMapMemoryUsage (int *NumInstances, float *BoundsSurfaceArea) |
| |
| bool | AreAllCollideableDescendantsRelative (bool bAllowCachedValue) |
| |
| void | BeginDestroy () |
| |
| bool | CanCharacterStepUp (APawn *Pawn) |
| |
| bool | CanEditSimulatePhysics () |
| |
| void | ClearMoveIgnoreActors () |
| |
| bool | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, FVector Pos, FQuat *Quat, FCollisionQueryParams *Params) |
| |
| void | CreatePhysicsState () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | DestroyPhysicsState () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | DispatchBlockingHit (AActor *Owner, FHitResult *BlockingHit) |
| |
| void | DispatchOnClicked () |
| |
| void | DispatchOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | DispatchOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | DispatchOnReleased () |
| |
| void | EnsurePhysicsStateCreated () |
| |
| void | FinishDestroy () |
| |
| ECollisionChannel | GetCollisionObjectType () |
| |
| TArray< TWeakObjectPtr< AActor > > * | GetMoveIgnoreActors () |
| |
| FBox * | GetNavigationBounds (FBox *result) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OutOverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| bool | HasStaticLighting () |
| |
| bool | HasValidPhysicsState () |
| |
| void | IgnoreActorWhenMoving (AActor *Actor, bool bShouldIgnore) |
| |
| void | InitSweepCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
| |
| void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
| |
| bool | IsEditorOnly () |
| |
| bool | IsIgnoringActorWhileMoving (AActor *ForActor) |
| |
| bool | IsNavigationRelevant () |
| |
| bool | IsOverlappingActor (AActor *Other) |
| |
| bool | IsReadyForFinishDestroy () |
| |
| bool | IsWorldGeometry () |
| |
| bool | LineTraceComponent (FHitResult *OutHit, FVector Start, FVector End, FCollisionQueryParams *Params) |
| |
| bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotationQuat, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | OnAttachmentChanged () |
| |
| void | OnRegister () |
| |
| void | OnUnregister () |
| |
| void | OnUpdateTransform (bool bSkipPhysicsMove) |
| |
| void | PostDuplicate (bool bDuplicateForPIE) |
| |
| void | PostLoad () |
| |
| bool | PrimitiveContainsPoint (FVector *Point) |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | SendPhysicsTransform (bool bTeleport) |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | SetAbsoluteMaxDrawScale (bool bInValue) |
| |
| void | SetCanEverAffectNavigation (bool bRelevant) |
| |
| void | SetCastShadow (bool NewCastShadow) |
| |
| void | SetCullDistance (float NewCullDistance) |
| |
| void | SetCustomDepthStencilValue (int Value) |
| |
| void | SetDepthPriorityGroup (ESceneDepthPriorityGroup NewDepthPriorityGroup) |
| |
| void | SetOnlyOwnerSee (bool bNewOnlyOwnerSee) |
| |
| void | SetOwnerNoSee (bool bNewOwnerNoSee) |
| |
| void | SetRenderCustomDepth (bool bValue) |
| |
| void | SetTranslucentSortPriority (int NewTranslucentSortPriority) |
| |
| bool | ShouldComponentAddToScene () |
| |
| bool | ShouldCreatePhysicsState () |
| |
| bool | ShouldRenderSelected () |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| void | UpdateTimeSlicing () |
| |
| bool | WasRecentlyVisible () |
| |
| void | AddForce (FVector Force, FName BoneName, bool bAllowSubstepping) |
| |
| void | AddForceAtLocation (FVector Force, FVector Location, FName BoneName, bool bAllowSubstepping) |
| |
| void | AddImpulse (FVector Impulse, FName BoneName, bool bVelChange) |
| |
| void | AddImpulseAtLocation (FVector Impulse, FVector Location, FName BoneName) |
| |
| void | AddRadialForce (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff) |
| |
| void | AddRadialImpulse (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
| |
| void | AddTorque (FVector Torque, FName BoneName, bool bAllowSubstepping) |
| |
| float | CalculateMass (FName __formal) |
| |
| float | GetAngularDamping () |
| |
| FBodyInstance * | GetBodyInstance (FName BoneName, bool bGetWelded) |
| |
| FVector * | GetCenterOfMass (FVector *result, FName BoneName) |
| |
| ECollisionEnabled::Type | GetCollisionEnabled () |
| |
| FName * | GetCollisionProfileName (FName *result) |
| |
| ECollisionResponse | GetCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| FCollisionResponseContainer * | GetCollisionResponseToChannels () |
| |
| FVector * | GetComponentVelocity (FVector *result) |
| |
| float | GetDistanceToCollision (FVector *Point, FVector *ClosestPointOnCollision) |
| |
| float | GetLinearDamping () |
| |
| float | GetMass () |
| |
| FVector * | GetPhysicsAngularVelocity (FVector *result, FName BoneName) |
| |
| FVector * | GetPhysicsLinearVelocity (FVector *result, FName BoneName) |
| |
| FVector * | GetPhysicsLinearVelocityAtPoint (FVector *result, FVector Point, FName BoneName) |
| |
| FWalkableSlopeOverride * | GetWalkableSlopeOverride () |
| |
| void | GetWeldedBodies (TArray< FBodyInstance * > *OutWeldedBodies, TArray< FName > *OutLabels) |
| |
| bool | IsAnyRigidBodyAwake () |
| |
| bool | IsGravityEnabled () |
| |
| bool | IsSimulatingPhysics (FName BoneName) |
| |
| bool | K2_LineTraceComponent (FVector TraceStart, FVector TraceEnd, bool bTraceComplex, bool bShowTrace, FVector *HitLocation, FVector *HitNormal, FName *BoneName) |
| |
| void | OnActorEnableCollisionChanged (bool bCheckRecreatePhysicsState) |
| |
| void | OnComponentCollisionSettingsChanged () |
| |
| void | PutAllRigidBodiesToSleep () |
| |
| void | PutRigidBodyToSleep (FName BoneName) |
| |
| bool | RigidBodyIsAwake (FName BoneName) |
| |
| void | SetAllPhysicsAngularVelocity (FVector *NewAngVel, bool bAddToCurrent) |
| |
| void | SetAllPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent) |
| |
| void | SetAllPhysicsPosition (FVector NewPos) |
| |
| void | SetAllPhysicsRotation (FRotator NewRot) |
| |
| void | SetAngularDamping (float InDamping) |
| |
| void | SetCenterOfMass (FVector CenterOfMassOffset, FName BoneName) |
| |
| void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
| |
| void | SetCollisionObjectType (ECollisionChannel Channel) |
| |
| void | SetCollisionProfileName (FName InCollisionProfileName) |
| |
| void | SetCollisionResponseToAllChannels (ECollisionResponse NewResponse) |
| |
| void | SetCollisionResponseToChannel (ECollisionChannel Channel, ECollisionResponse NewResponse) |
| |
| void | SetEnableGravity (bool bGravityEnabled) |
| |
| void | SetLinearDamping (float InDamping) |
| |
| void | SetNotifyRigidBodyCollision (bool bNewNotifyRigidBodyCollision) |
| |
| void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
| |
| void | SetPhysicsAngularVelocity (FVector NewAngVel, bool bAddToCurrent, FName BoneName) |
| |
| void | SetPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent, FName BoneName) |
| |
| void | SetPhysicsMaxAngularVelocity (float NewMaxAngVel, bool bAddToCurrent, FName BoneName) |
| |
| void | SetSimulatePhysics (bool bSimulate) |
| |
| void | SyncComponentToRBPhysics () |
| |
| void | UnWeldFromParent () |
| |
| void | UpdatePhysicsToRBChannels () |
| |
| void | WakeAllRigidBodies () |
| |
| void | WeldTo (USceneComponent *InParent, FName InSocketName) |
| |
| bool | WeldToImplementation (USceneComponent *InParent, FName ParentSocketName, bool bWeldSimulatedChild) |
| |
| void | SetInternalOctreeMask (int InOctreeMask, bool bReregisterWithTree) |
| |
| float & | MinDrawDistanceField () |
| |
| float & | MassiveLODSizeOnScreenField () |
| |
| float & | LDMaxDrawDistanceField () |
| |
| float & | CachedMaxDrawDistanceField () |
| |
| TEnumAsByte< enum ESceneDepthPriorityGroup > & | DepthPriorityGroupField () |
| |
| TEnumAsByte< enum ESceneDepthPriorityGroup > & | ViewOwnerDepthPriorityGroupField () |
| |
| int & | CustomDepthStencilValueField () |
| |
| int & | ObjectLayerField () |
| |
| TEnumAsByte< enum EIndirectLightingCacheQuality > & | IndirectLightingCacheQualityField () |
| |
| bool & | bHasCachedStaticLightingField () |
| |
| bool & | bStaticLightingBuildEnqueuedField () |
| |
| int & | TranslucencySortPriorityField () |
| |
| int & | VisibilityIdField () |
| |
| float & | LastPhysxSleepTimeField () |
| |
| unsigned int & | GameThread_OverlapIncrementorField () |
| |
| unsigned int & | GameThread_OverlapIndexMaskField () |
| |
| int & | InternalOctreeMaskField () |
| |
| float & | LpvBiasMultiplierField () |
| |
| float & | OverrideStepHeightField () |
| |
| FBodyInstance & | BodyInstanceField () |
| |
| float & | LastCheckedAllCollideableDescendantsTimeField () |
| |
| float & | BoundsScaleField () |
| |
| long double & | LastSubmitTimeField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TEnumAsByte< enum ECanBeCharacterBase > & | CanCharacterStepUpOnField () |
| |
| TArray< TWeakObjectPtr< AActor > > & | MoveIgnoreActorsField () |
| |
| FComponentBeginOverlapSignature & | OnComponentBeginOverlapField () |
| |
| FComponentEndOverlapSignature & | OnComponentEndOverlapField () |
| |
| FComponentBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FComponentEndCursorOverSignature & | OnEndCursorOverField () |
| |
| FComponentOnClickedSignature & | OnClickedField () |
| |
| FComponentOnReleasedSignature & | OnReleasedField () |
| |
| FComponentOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FComponentOnInputTouchEndSignature & | OnInputTouchEndField () |
| |
| FComponentBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FComponentEndTouchOverSignature & | OnInputTouchLeaveField () |
| |
| unsigned int & | ProxyMeshIDField () |
| |
| bool & | bIsProxyMeshParentField () |
| |
| bool & | bHasActiveProxyMeshChildrenField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAbsoluteMaxDrawDisatance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIncludeBoundsRadiusInDrawDistances () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExcludeFromLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowBasedCharacters () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNoEncroachCheck_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableAllRigidBody_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceDynamicPhysics () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOverlapEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiBodyOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckAsyncSceneOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTraceComplexOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReturnMaterialOnMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseViewOwnerDepthPriorityGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowCullDistanceVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasMotionBlurVelocityMeshes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderCustomDepth () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderInMainPass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInForeground () |
| |
| BitFieldValue< bool, unsigned __int32 > | HiddenGame_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | DrawInGame_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivesDecals () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOwnerNoSee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyOwnerSee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTreatAsBackgroundForOcclusion () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAsOccluder () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSelectable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceMipStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasPerInstanceHitProxies () |
| |
| BitFieldValue< bool, unsigned __int32 > | CastShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAffectDynamicIndirectLighting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAffectDistanceFieldLighting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastDynamicShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastStaticShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastVolumetricTranslucentShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastFarShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastInsetShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCastShadowAsTwoSided () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLightAsIfStatic () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLightAttachmentsAsGroup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInternalOctree () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInternalOctreeOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegisteredInternalOctree () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialImpulse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialForce () |
| |
| BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseEditorCompositing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMovableUseDynamicDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCachedAllCollideableDescendantsRelative () |
| |
| bool | CanBeBaseForCharacter (APawn *Pawn) |
| |
| bool | AreSymmetricRotations (FQuat *A, FQuat *B, FVector *Scale3D) |
| |
| char | GetStaticDepthPriorityGroup () |
| |
| bool | HasValidSettingsForStaticLighting () |
| |
| void | GetLightAndShadowMapMemoryUsage (int *OutNum, int *OutMax) |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | FinishDestroy () |
| |
| void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
| |
| bool | IsEditorOnly () |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | OnRegister () |
| |
| void | OnUnregister () |
| |
| void | OnAttachmentChanged () |
| |
| void | CreatePhysicsState () |
| |
| void | OnUpdateTransform (bool bSkipPhysicsMove) |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostLoad () |
| |
| void | PostDuplicate (bool bDuplicateForPIE) |
| |
| bool | IsReadyForFinishDestroy () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | SetOwnerNoSee (bool bNewOwnerNoSee) |
| |
| void | SetOnlyOwnerSee (bool bNewOnlyOwnerSee) |
| |
| bool | ShouldComponentAddToScene () |
| |
| bool | ShouldCreatePhysicsState () |
| |
| bool | HasValidPhysicsState () |
| |
| bool | ShouldRenderSelected () |
| |
| void | SetCastShadow (bool NewCastShadow) |
| |
| void | SetCullDistance (float NewCullDistance) |
| |
| void | SetAbsoluteMaxDrawScale (bool bInValue) |
| |
| bool | IsWorldGeometry () |
| |
| ECollisionChannel | GetCollisionObjectType () |
| |
| void | InitSweepCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
| |
| bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotationQuat, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
| |
| void | DispatchBlockingHit (AActor *Owner, FHitResult *BlockingHit) |
| |
| bool | IsNavigationRelevant () |
| |
| FBox * | GetNavigationBounds (FBox *result) |
| |
| void | SetCanEverAffectNavigation (bool bRelevant) |
| |
| bool | LineTraceComponent (FHitResult *OutHit, FVector Start, FVector End, FCollisionQueryParams *Params) |
| |
| bool | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, FVector Pos, FQuat *Quat, FCollisionQueryParams *Params) |
| |
| bool | IsOverlappingActor (AActor *Other) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OutOverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| bool | AreAllCollideableDescendantsRelative (bool bAllowCachedValue) |
| |
| void | IgnoreActorWhenMoving (AActor *Actor, bool bShouldIgnore) |
| |
| TArray< TWeakObjectPtr< AActor > > * | GetMoveIgnoreActors () |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| void | DispatchOnClicked () |
| |
| void | DispatchOnReleased () |
| |
| void | DispatchOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | DispatchOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | SetRenderCustomDepth (bool bValue) |
| |
| void | SetCollisionResponseSet (FCollisionResponseSet *Col) |
| |
| void | SetCustomDepthStencilValue (int Value) |
| |
| bool | CanCharacterStepUp (APawn *Pawn) |
| |
| bool | CanEditSimulatePhysics () |
| |
| void | SetSimulatePhysics (bool bSimulate) |
| |
| void | AddImpulse (FVector Impulse, FName BoneName, bool bVelChange) |
| |
| void | AddImpulseAtLocation (FVector Impulse, FVector Location, FName BoneName) |
| |
| void | AddRadialImpulse (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
| |
| void | AddForce (FVector Force, FName BoneName) |
| |
| void | AddForceAtLocation (FVector Force, FVector Location, FName BoneName) |
| |
| void | AddRadialForce (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff) |
| |
| void | SetPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent, FName BoneName) |
| |
| FVector * | GetPhysicsLinearVelocity (FVector *result, FName BoneName) |
| |
| void | SetAllPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent) |
| |
| void | SetPhysicsAngularVelocity (FVector NewAngVel, bool bAddToCurrent, FName BoneName) |
| |
| FVector * | GetPhysicsAngularVelocity (FVector *result, FName BoneName) |
| |
| void | SetAllPhysicsAngularVelocity (FVector *NewAngVel, bool bAddToCurrent) |
| |
| void | SetAllPhysicsPosition (FVector NewPos) |
| |
| void | SetAllPhysicsRotation (FRotator NewRot) |
| |
| void | WakeRigidBody (FName BoneName) |
| |
| void | WakeAllRigidBodies () |
| |
| void | SetEnableGravity (bool bGravityEnabled) |
| |
| bool | IsGravityEnabled () |
| |
| void | SetLinearDamping (float InDamping) |
| |
| float | GetLinearDamping () |
| |
| void | SetAngularDamping (float InDamping) |
| |
| float | GetAngularDamping () |
| |
| float | GetMass () |
| |
| float | CalculateMass (FName __formal) |
| |
| void | PutRigidBodyToSleep (FName BoneName) |
| |
| void | PutAllRigidBodiesToSleep () |
| |
| bool | RigidBodyIsAwake (FName BoneName) |
| |
| bool | IsAnyRigidBodyAwake () |
| |
| void | SetNotifyRigidBodyCollision (bool bNewNotifyRigidBodyCollision) |
| |
| void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
| |
| void | SyncComponentToRBPhysics () |
| |
| void | GetWeldedBodies (TArray< FBodyInstance * > *OutWeldedBodies, TArray< FName > *OutLabels) |
| |
| void | WeldTo (USceneComponent *InParent, FName InSocketName) |
| |
| void | UnWeldFromParent () |
| |
| FBodyInstance * | GetBodyInstance (FName BoneName, bool bGetWelded) |
| |
| float | GetDistanceToCollision (FVector *Point, FVector *ClosestPointOnCollision) |
| |
| bool | IsSimulatingPhysics (FName BoneName) |
| |
| FVector * | GetComponentVelocity (FVector *result) |
| |
| void | SetCollisionObjectType (ECollisionChannel Channel) |
| |
| void | SetCollisionResponseToChannel (ECollisionChannel Channel, ECollisionResponse NewResponse) |
| |
| void | SetCollisionResponseToAllChannels (ECollisionResponse NewResponse) |
| |
| void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
| |
| void | SetCollisionProfileName (FName InCollisionProfileName) |
| |
| FName * | GetCollisionProfileName (FName *result) |
| |
| void | OnActorEnableCollisionChanged () |
| |
| void | OnComponentCollisionSettingsChanged () |
| |
| bool | K2_LineTraceComponent (FVector TraceStart, FVector TraceEnd, bool bTraceComplex, bool bShowTrace, FVector *HitLocation, FVector *HitNormal, FName *BoneName) |
| |
| ECollisionEnabled::Type | GetCollisionEnabled () |
| |
| ECollisionResponse | GetCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | UpdatePhysicsToRBChannels () |
| |
| void | SetInternalOctreeMask (int InOctreeMask, bool bReregisterWithTree) |
| |
| FTransform & | ComponentToWorldField () |
| |
| TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
| |
| FBoxSphereBounds & | BoundsField () |
| |
| USceneComponent * | AttachParentField () |
| |
| FName & | AttachSocketNameField () |
| |
| TArray< USceneComponent * > | AttachChildrenField () |
| |
| FVector & | RelativeLocationField () |
| |
| FRotator & | RelativeRotationField () |
| |
| TEnumAsByte< enum EDetailMode > & | DetailModeField () |
| |
| int & | AttachmentChangedIncrementerField () |
| |
| bool & | NetUpdateTransformField () |
| |
| USceneComponent * | NetOldAttachParentField () |
| |
| FName & | NetOldAttachSocketNameField () |
| |
| FVector & | RelativeScale3DField () |
| |
| FVector & | ComponentVelocityField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
| |
| FVector * | GetCustomLocation (FVector *result) |
| |
| void | OnChildAttached (USceneComponent *ChildComponent) |
| |
| void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | AddWorldOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddWorldRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | AppendDescendants (TArray< USceneComponent * > *Children) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
| |
| void | BeginDestroy () |
| |
| void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
| |
| FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
| |
| FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
| |
| bool | CanEverRender () |
| |
| void | DestroyComponent () |
| |
| void | DetachFromParent (bool bMaintainWorldPosition) |
| |
| unsigned __int64 | GetAttachParent () |
| |
| USceneComponent * | GetAttachmentRoot () |
| |
| AActor * | GetAttachmentRootActor () |
| |
| USceneComponent * | GetChildComponent (int ChildIndex) |
| |
| void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
| |
| FCollisionResponseContainer * | GetCollisionResponseToChannels () |
| |
| FVector * | GetComponentVelocity (FVector *result) |
| |
| FVector * | GetForwardVector (FVector *result) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| FVector * | GetMeshScaleMultiplier (FVector *result) |
| |
| int | GetNumChildrenComponents () |
| |
| void | GetParentComponents (TArray< USceneComponent * > *Parents) |
| |
| FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
| |
| FTransform * | GetRelativeTransform (FTransform *result) |
| |
| FVector * | GetRightVector (FVector *result) |
| |
| FVector * | GetSocketLocation (FVector *result, FName SocketName) |
| |
| FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
| |
| FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
| |
| FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
| |
| void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FQuat *OutRotation) |
| |
| void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
| |
| FVector * | GetUpVector (FVector *result) |
| |
| FVector * | GetWorldLocation (FVector *result) |
| |
| bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
| |
| bool | IsAnySimulatingPhysics () |
| |
| bool | IsAttachedTo (USceneComponent *TestComp) |
| |
| bool | IsDeferringMovementUpdates () |
| |
| bool | IsVisible () |
| |
| bool | IsVisibleInEditor () |
| |
| void | K2_AttachTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| FRotator * | K2_GetComponentRotation (FRotator *result) |
| |
| FVector * | K2_GetComponentScale (FVector *result) |
| |
| FTransform * | K2_GetComponentToWorld (FTransform *result) |
| |
| bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
| |
| void | OnRegister () |
| |
| void | OnRep_Transform () |
| |
| void | OnRep_Visibility (bool OldValue) |
| |
| void | PostInterpChange (UProperty *PropertyThatChanged) |
| |
| void | PostNetReceive () |
| |
| void | PreNetReceive () |
| |
| void | ResetRelativeTransform () |
| |
| void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
| |
| void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
| |
| void | SetMobility (EComponentMobility::Type NewMobility) |
| |
| void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | SetRelativeScale3D (FVector NewScale3D) |
| |
| void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
| |
| void | SetWorldLocation (FVector NewLocation, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldScale3D (FVector NewScale) |
| |
| void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
| |
| bool | ShouldComponentAddToScene () |
| |
| bool | ShouldRender () |
| |
| void | SnapTo (USceneComponent *Parent, FName InSocketName) |
| |
| void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
| |
| void | ToggleVisibility (bool bPropagateToChildren) |
| |
| void | UpdateBounds () |
| |
| void | UpdateChildTransforms () |
| |
| void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
| |
| void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
| |
| void | UpdateNavigationData () |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| FTransform & | ComponentToWorldField () |
| |
| TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
| |
| FBoxSphereBounds & | BoundsField () |
| |
| USceneComponent * | AttachParentField () |
| |
| FName & | AttachSocketNameField () |
| |
| TArray< USceneComponent * > | AttachChildrenField () |
| |
| FVector & | RelativeLocationField () |
| |
| FRotator & | RelativeRotationField () |
| |
| TEnumAsByte< enum EDetailMode > & | DetailModeField () |
| |
| int & | AttachmentChangedIncrementerField () |
| |
| bool & | NetUpdateTransformField () |
| |
| USceneComponent * | NetOldAttachParentField () |
| |
| FName & | NetOldAttachSocketNameField () |
| |
| FVector & | RelativeScale3DField () |
| |
| FVector & | ComponentVelocityField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
| |
| BitFieldValue< bool, unsigned __int32 > | bVisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreParentTransformUpdate () |
| |
| void | OnChildAttached (USceneComponent *ChildComponent) |
| |
| FVector * | GetCustomLocation (FVector *result) |
| |
| bool | IsCollisionEnabled () |
| |
| TArray< FName > * | GetAllSocketNames (TArray< FName > *result) |
| |
| FVector * | GetForwardVector (FVector *result) |
| |
| FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
| |
| void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
| |
| void | OnRegister () |
| |
| void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
| |
| void | PropagateTransformUpdate (bool bTransformChanged, bool bSkipPhysicsMove) |
| |
| void | DestroyComponent () |
| |
| FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
| |
| void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
| |
| void | UpdateBounds () |
| |
| void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| void | SetRelativeScale3D (FVector NewScale3D) |
| |
| void | ResetRelativeTransform () |
| |
| void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
| |
| FTransform * | GetRelativeTransform (FTransform *result) |
| |
| void | SetWorldLocation (FVector NewLocation, bool bSweep) |
| |
| void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldScale3D (FVector NewScale) |
| |
| void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
| |
| void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
| |
| FVector * | GetRightVector (FVector *result) |
| |
| FVector * | GetUpVector (FVector *result) |
| |
| USceneComponent * | GetAttachParent () |
| |
| void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
| |
| void | AppendDescendants (TArray< USceneComponent * > *Children) |
| |
| void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
| |
| void | DetachFromParent (bool bMaintainWorldPosition) |
| |
| FVector * | GetMeshScaleMultiplier (FVector *result) |
| |
| FTransform * | GetBaseToWorldTransform (FTransform *result) |
| |
| AActor * | GetAttachmentRootActor () |
| |
| void | UpdateChildTransforms () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostInterpChange (UProperty *PropertyThatChanged) |
| |
| FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
| |
| FVector * | GetSocketLocation (FVector *result, FName SocketName) |
| |
| FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
| |
| FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
| |
| FVector * | GetComponentVelocity (FVector *result) |
| |
| void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
| |
| FCollisionResponseContainer * | GetCollisionResponseToChannels () |
| |
| void | SetMobility (EComponentMobility::Type NewMobility) |
| |
| bool | IsAnySimulatingPhysics () |
| |
| void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
| |
| void | BeginDestroy () |
| |
| bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
| |
| bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
| |
| bool | IsVisibleInEditor () |
| |
| bool | ShouldRender () |
| |
| bool | CanEverRender () |
| |
| bool | IsVisible () |
| |
| void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
| |
| void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
| |
| FVector * | GetWorldLocation (FVector *result) |
| |
| TArray< FName > & | ComponentTagsField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| AActor * | CachedOwnerField () |
| |
| UWorld * | WorldField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
| |
| bool | AllowRegisterWithWorld (UWorld *InWorld) |
| |
| void | Activate (bool bReset) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | BPTickComponent (float DeltaTime) |
| |
| void | BeginDestroy () |
| |
| bool | ComponentHasTag (FName Tag) |
| |
| void | CreatePhysicsState () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | Deactivate () |
| |
| void | DestroyComponent () |
| |
| void | DestroyPhysicsState () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | DoDeferredRenderUpdates_Concurrent () |
| |
| void | ExecuteRegisterEvents () |
| |
| void | ExecuteUnregisterEvents () |
| |
| ULevel * | GetComponentLevel () |
| |
| bool | GetIsReplicated () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| AActor * | GetOwner () |
| |
| FString * | GetReadableName (FString *result) |
| |
| UWorld * | GetWorld () |
| |
| void | InitializeComponent () |
| |
| bool | IsComponentTickEnabled () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsNetSimulating () |
| |
| bool | IsOwnerSelected () |
| |
| bool | IsActive () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | MarkForNeededEndOfFrameRecreate () |
| |
| void | MarkForNeededEndOfFrameUpdate () |
| |
| void | MarkRenderDynamicDataDirty () |
| |
| void | MarkRenderStateDirty () |
| |
| void | MarkRenderTransformDirty () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | OnComponentCreated () |
| |
| void | OnComponentDestroyed () |
| |
| void | OnRegister () |
| |
| void | OnRep_IsActive () |
| |
| void | PostInitProperties () |
| |
| void | PostRename (UObject *OldOuter, FName OldName) |
| |
| void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
| |
| void | RecreateRenderState_Concurrent () |
| |
| void | RegisterComponent () |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterComponentWithWorld (UWorld *InWorld) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | ReregisterComponent () |
| |
| void | SendRenderDynamicData_Concurrent () |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | SetActive (bool bNewActive, bool bReset) |
| |
| void | SetComponentTickEnabled (bool bEnabled) |
| |
| void | SetComponentTickEnabledAsync (bool bEnabled) |
| |
| void | SetIsReplicated (bool ShouldReplicate) |
| |
| void | SetNetAddressable () |
| |
| bool | ShouldActivate () |
| |
| void | ToggleActive () |
| |
| void | UninitializeComponent () |
| |
| void | UnregisterComponent () |
| |
| void | FailedToRegisterWithWorld (UObject *Object) |
| |
| TArray< FName > & | ComponentTagsField () |
| |
| TArray< UAssetUserData * > | AssetUserDataField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| AActor * | CachedOwnerField () |
| |
| UWorld * | WorldField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
| |
| void | InvalidateLightingCache () |
| |
| bool | IsPhysicsStateCreated () |
| |
| void | PostInitProperties () |
| |
| void | PostRename (UObject *OldOuter, FName OldName) |
| |
| AActor * | GetOwner () |
| |
| UWorld * | GetWorld () |
| |
| bool | ComponentHasTag (FName Tag) |
| |
| FString * | GetReadableName (FString *result) |
| |
| void | BeginDestroy () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | OnRegister () |
| |
| void | InitializeComponent () |
| |
| void | UninitializeComponent () |
| |
| void | SetComponentTickEnabled (bool bEnabled) |
| |
| void | SetComponentTickEnabledAsync (bool bEnabled) |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterComponentWithWorld (UWorld *InWorld) |
| |
| void | RegisterComponent () |
| |
| void | UnregisterComponent () |
| |
| void | DestroyComponent () |
| |
| void | OnComponentCreated () |
| |
| void | OnComponentDestroyed () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | SendRenderDynamicData_Concurrent () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | CreatePhysicsState () |
| |
| void | DestroyPhysicsState () |
| |
| void | ExecuteRegisterEvents () |
| |
| void | ExecuteUnregisterEvents () |
| |
| void | ReregisterComponent () |
| |
| void | RecreateRenderState_Concurrent () |
| |
| void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | DoDeferredRenderUpdates_Concurrent () |
| |
| void | MarkRenderDynamicDataDirty () |
| |
| void | MarkForNeededEndOfFrameUpdate () |
| |
| void | MarkForNeededEndOfFrameRecreate () |
| |
| void | Activate (bool bReset) |
| |
| void | Deactivate () |
| |
| bool | ShouldActivate () |
| |
| void | SetActive (bool bNewActive, bool bReset) |
| |
| void | ToggleActive () |
| |
| bool | IsActive () |
| |
| void | AddAssetUserData (UAssetUserData *InUserData) |
| |
| UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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| void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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| void | SetNetAddressable () |
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| bool | IsNameStableForNetworking () |
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| bool | IsSupportedForNetworking () |
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| void | SetIsReplicated (bool ShouldReplicate) |
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| bool | GetIsReplicated () |
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| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
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| void | AddedAsPrimalItemAttachment () |
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| void | ExecuteUbergraph (int EntryPoint) |
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| bool | AreAllOuterObjectsValid () |
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| FName * | GetExporterName (FName *result) |
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| FString * | GetDetailedInfoInternal (FString *result) |
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| UObject * | GetArchetype () |
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| bool | IsBasedOnArchetype (UObject *const SomeObject) |
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| bool | IsInBlueprint () |
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| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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| void | BeginDestroy () |
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| void | FinishDestroy () |
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| FString * | GetDetailedInfo (FString *result) |
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| bool | ConditionalBeginDestroy () |
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| bool | ConditionalFinishDestroy () |
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| void | ConditionalPostLoad () |
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| bool | Modify (bool bAlwaysMarkDirty) |
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| bool | IsSelected () |
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| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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| bool | CheckDefaultSubobjectsInternal () |
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| bool | IsAsset () |
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| bool | IsSafeForRootSet () |
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| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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| void | ConditionalShutdownAfterError () |
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| bool | IsNameStableForNetworking () |
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| bool | IsFullNameStableForNetworking () |
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| bool | IsSupportedForNetworking () |
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| UFunction * | FindFunctionChecked (FName InName) |
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| void | ProcessEvent (UFunction *Function, void *Parms) |
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| | __declspec (dllexport) UProperty *FindProperty(FName name) |
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| int | GetLinkerUE4Version () |
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| int | GetLinkerLicenseeUE4Version () |
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| FString * | GetPathName (FString *result, UObject *StopOuter) |
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| void | GetPathName (UObject *StopOuter, FString *ResultString) |
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| FString * | GetFullName (FString *result, UObject *StopOuter) |
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| void | MarkPackageDirty () |
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| bool | IsIn (UObject *SomeOuter) |
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| bool | IsA (UClass *SomeBase) |
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| void * | GetInterfaceAddress (UClass *InterfaceClass) |
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| bool | IsDefaultSubobject () |
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| int | GetLinkerIndex () |
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| EObjectFlags & | ObjectFlagsField () |
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| int & | InternalIndexField () |
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| UClass * | ClassField () |
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| FName & | NameField () |
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| UObject * | OuterField () |
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| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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| bool | IsValidLowLevel () |
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| bool | IsValidLowLevelFast (bool bRecursive) |
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| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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