|
FVector & | InterpolatedRootLocationField () |
|
FRotator & | InterpolatedRootRotationField () |
|
FVector & | CurrentSkeletonUpDirField () |
|
TArray< float > & | OriginalBonesOffsetsField () |
|
float & | IkRootAdjustmentHeightCSField () |
|
float & | IkRootOffsetInterpSpeedField () |
|
float & | IkRootOffsetInterpSpeedUpField () |
|
float & | IkRootWorldOffsetInterpSpeedField () |
|
float & | IkRootWorldOffsetInterpSpeedUpField () |
|
float & | IkInterpSpeedField () |
|
float & | IkInterpSpeedUpField () |
|
float & | IkFabrikInterpSpeedField () |
|
float & | IkFeetAlignmentInterpSpeedField () |
|
float & | IkGroundPlaneInterpSpeedField () |
|
float & | MinHitNormalZForFeetAlignmentField () |
|
float & | FeetAlignmentLimitField () |
|
float & | LegLimitRatioFromCylinderHeightField () |
|
FRotator & | IkRootRotationOffsetField () |
|
FVector & | IkRootLocationOffsetField () |
|
float & | DinoIKDelayedTraceFreezeDurationMultiplierField () |
|
float & | DinoIKSlopeMatchingRootHeightOffsetField () |
|
float & | DinoIKAnimationLegZOffsetingMultiplierField () |
|
FVector & | TwoLegVirtualHitLocationWSField () |
|
FVector & | TwoLegVirtualHitLocationWSTargetField () |
|
FVector & | TwoLegVirtualHitLocationCSField () |
|
float & | DistanceFromGroundToStartIKField () |
|
float & | DistanceFromGroundToStartIKBiasField () |
|
int & | MaxIterationsField () |
|
float & | MatchSlopeRotationSpeedField () |
|
float & | RootPitchRotationLimitField () |
|
float & | RootRollRotationLimitField () |
|
float & | ForceUpdateValuesTimeLimitField () |
|
float & | RootOffsetField () |
|
FRotator & | RootRotationOffsetField () |
|
long double & | LastIkUpdateTimeField () |
|
int & | LastIKCalculationFrameField () |
|
long double & | ForceIkUpdateTimeField () |
|
long double & | IKFirstFrozenUpdatedTimeField () |
|
long double & | LastIKFrozenStartTimeField () |
|
float & | LastRootZField () |
|
FQuat & | CurrentGroundSlopeField () |
|
bool & | bMovedLastFrameField () |
|
bool & | bNeedsUpdateToCachedLegInfosField () |
|
bool & | bUsingFrozenIKField () |
|
long double & | TimeToStopUpdatingLegCachesField () |
|
FVector & | CachedTwoLegVirtualHitLocationWSField () |
|
FVector & | CachedTwoLegVirtualHitLocationCSField () |
|
FVector & | LastIKPositionField () |
|
float & | BoneModifiersLegLengthPercentageField () |
|
TArray< FTransform > & | LocalAtomsField () |
|
long double & | LastMeshGameplayRelevantTimeField () |
|
TArray< FTransform > & | CachedLocalAtomsField () |
|
TArray< FTransform > & | CachedSpaceBasesField () |
|
float & | GlobalAnimRateScaleField () |
|
float & | ComponentMassScaleField () |
|
float & | MinLinearDampingField () |
|
float & | MinAngularDampingField () |
|
float & | TeleportDistanceThresholdField () |
|
float & | TeleportRotationThresholdField () |
|
float & | ClothBlendWeightField () |
|
FVector & | RootBoneTranslationField () |
|
int & | NumNonZeroLODsField () |
|
TEnumAsByte< enum ECollisionEnabled::Type > & | PreSleepingKinematicsCollisionTypeField () |
|
FVector & | LineCheckBoundsScaleField () |
|
TArray< unsigned short > & | RequiredBonesField () |
|
int & | RootBodyIndexField () |
|
TArray< FBodyInstance * > & | BodiesField () |
|
TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & | MorphTargetCurvesField () |
|
float & | ForcedBlueprintBlendCurrentWeightField () |
|
float & | ForcedBlueprintBlendDurationField () |
|
TArray< FTransform > & | ForcedBlueprintBlendCachedBonesField () |
|
UAnimSequence * | SequenceToPlay_DEPRECATEDField () |
|
float & | DefaultPosition_DEPRECATEDField () |
|
float & | DefaultPlayRate_DEPRECATEDField () |
|
int & | TickingModulusField () |
|
int & | LowQualityTickingModulusField () |
|
int & | LastKinematicWorldUpdateFrameField () |
|
long double & | LastTickTimeField () |
|
long double & | PreventSoundCuesTimeField () |
|
long double & | DisableParallelAnimationsTimeField () |
|
bool & | IgnoreStaggeredUpdatesThisTickField () |
|
int & | StaggeredUIDField () |
|
void | Serialize (FArchive *Ar) |
|
void | OnRegister () |
|
void | OnUnregister () |
|
void | RemoveBasedPawns (USceneComponent *BasedOnComponent) |
|
bool | IsPlayingAnimationMontagesOnSlotName (FName SlotName) |
|
void | InitAnim (bool bForceReinit) |
|
void | InitializeAnimScriptInstance (bool bForceReinit) |
|
void | CreateRenderState_Concurrent () |
|
void | InitializeComponent () |
|
void | TickAnimation (float DeltaTime) |
|
bool | UpdateLODStatus () |
|
bool | ShouldUpdateTransform (bool bLODHasChanged) |
|
bool | ShouldTickPose () |
|
void | TickPose (float DeltaTime) |
|
void | RecalcRequiredBones (int LODIndex) |
|
void | UpdateSlaveComponent () |
|
void | UpdateBounds () |
|
FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
|
FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
|
FVector * | GetMeshScaleMultiplier (FVector *result) |
|
bool | AllocateTransformData () |
|
void | DeallocateTransformData () |
|
void | SetAnimInstanceClass (UClass *NewClass) |
|
void | UnHideBone (int BoneIndex) |
|
bool | IsAnySimulatingPhysics () |
|
float | GetOverrideWalkableZ (AActor *ForActor) |
|
void | SetMorphTarget (FName MorphTargetName, float Value) |
|
bool | IsPlayingMontage (UAnimMontage *Montage, float TimeFromEndToConsiderFinished) |
|
void | SetPosition (float InPos, bool bFireNotifies) |
|
FTransform * | ConvertLocalRootMotionToWorld (FTransform *result, FTransform *InTransform) |
|
float | CalculateMass (FName BoneName) |
|
bool | IsPlayingRootMotion () |
|
void | SetCollisionObjectType (ECollisionChannel Channel) |
|
void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
|
void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | SkippedTickPose () |
|
bool | HandleExistingParallelEvaluationTask (bool bBlockOnTask, bool bPerformPostAnimEvaluation) |
|
void | FlushMorphTargets () |
|
void | CreateBodySetup () |
|
bool | ContainsPhysicsTriMeshData (bool InUseAllTriData) |
|
bool | CanEditSimulatePhysics () |
|
void | SetSimulatePhysics (bool bSimulate) |
|
void | OnComponentCollisionSettingsChanged () |
|
void | AddRadialImpulse (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
|
void | AddRadialForce (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff) |
|
void | WakeAllRigidBodies () |
|
void | PutAllRigidBodiesToSleep () |
|
bool | IsAnyRigidBodyAwake () |
|
void | SetAllPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent) |
|
void | SetAllPhysicsAngularVelocity (FVector *NewAngVel, bool bAddToCurrent) |
|
void | SetAllPhysicsPosition (FVector NewPos) |
|
void | SetAllPhysicsRotation (FRotator NewRot) |
|
void | ApplyDeltaToAllPhysicsTransforms (FVector *DeltaLocation, FQuat *DeltaRotation) |
|
void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
|
void | TermArticulated () |
|
void | TermBodiesBelow (FName ParentBoneName) |
|
void | SetAllBodiesSimulatePhysics (bool bNewSimulate) |
|
void | SetAllBodiesSleepThreshold (float SleepThresh) |
|
void | SetAllBodiesBelowSimulatePhysics (FName *InBoneName, bool bNewSimulate) |
|
void | ResetAllBodiesSimulatePhysics () |
|
void | SetPhysicsBlendWeight (float PhysicsBlendWeight) |
|
void | SetAllBodiesPhysicsBlendWeight (float PhysicsBlendWeight, bool bSkipCustomPhysicsType) |
|
void | SetAllBodiesBelowPhysicsBlendWeight (FName *InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType) |
|
void | AccumulateAllBodiesBelowPhysicsBlendWeight (FName *InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType) |
|
void | OnUpdateTransform (bool bSkipPhysicsMove) |
|
void | CreatePhysicsState () |
|
void | DestroyPhysicsState () |
|
FBodyInstance * | GetBodyInstance (FName BoneName, bool __formal) |
|
void | GetWeldedBodies (TArray< FBodyInstance * > *OutWeldedBodies, TArray< FName > *OutLabels) |
|
void | UpdateHasValidBodies () |
|
void | UpdatePhysicsToRBChannels () |
|
FVector * | GetSkinnedVertexPosition (FVector *result, int VertexIndex) |
|
bool | LineTraceComponent (FHitResult *OutHit, FVector Start, FVector End, FCollisionQueryParams *Params) |
|
bool | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, FVector Pos, FQuat *Quat, FCollisionQueryParams *Params) |
|
float | GetMass () |
|
void | CompleteParallelAnimationEvaluation (bool bDoPostAnimEvaluation) |
|
void | ParallelAnimationEvaluation () |
|
void | UpdateKinematicBonesToPhysics (bool bTeleport, bool bNeedsSkinning, bool bForceUpdate, bool bAbsoluteForceUpdate, bool bOnlyDisableKinematicCollisions) |
|
void | UpdateRBJointMotors () |
|
TArray< FTransform > & | SpaceBasesField () |
|
TArray< int > & | MasterBoneMapField () |
|
int & | ForcedLodModelField () |
|
int & | MinLodModelField () |
|
int & | PredictedLODLevelField () |
|
int & | OldPredictedLODLevelField () |
|
float & | MaxDistanceFactorField () |
|
float & | ShadowedRecentlyRenderedBoundsScaleMultiplierField () |
|
float & | StreamingDistanceMultiplierField () |
|
FColor & | WireframeColorField () |
|
float & | ForceTickPoseWithinRangeSquaredField () |
|
TArray< unsigned char > & | BoneVisibilityStatesField () |
|
float & | ProgressiveDrawingFractionField () |
|
char & | CustomSortAlternateIndexModeField () |
|
FBoxSphereBounds & | CachedLocalBoundsField () |
|
bool & | bCachedLocalBoundsUpToDateField () |
|
bool & | bEnableUpdateRateOptimizationsField () |
|
bool & | bDisplayDebugUpdateRateOptimizationsField () |
|
float & | SkippedTickDeltaTimeField () |
|
bool & | bPoseTickedField () |
|
FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
|
void | Serialize (FArchive *Ar) |
|
void | OnRegister () |
|
void | OnUnregister () |
|
void | CreateRenderState_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
void | SendRenderDynamicData_Concurrent () |
|
void | InitLODInfos () |
|
bool | ShouldTickPose () |
|
bool | ShouldUpdateTransform (bool bLODHasChanged) |
|
void | TickUpdateRate () |
|
int | GetNumMaterials () |
|
bool | ShouldUpdateBoneVisibility () |
|
void | RebuildVisibilityArray () |
|
FBoxSphereBounds * | CalcMeshBound (FBoxSphereBounds *result, FVector *RootOffset, bool UsePhysicsAsset, FTransform *LocalToWorld) |
|
FTransform * | GetBoneTransform (FTransform *result, int BoneIdx) |
|
int | GetBoneIndex (FName BoneName) |
|
FName * | GetBoneName (FName *result, int BoneIndex) |
|
bool | AllocateTransformData () |
|
void | DeallocateTransformData () |
|
void | SetMasterPoseComponent (USkinnedMeshComponent *NewMasterBoneComponent) |
|
void | InvalidateCachedBounds () |
|
void | RefreshSlaveComponents () |
|
void | UpdateMasterBoneMap () |
|
TArray< FName > * | GetAllSocketNames (TArray< FName > *result) |
|
FTransform * | GetSocketTransform (FTransform *result, FName InSocketName, ERelativeTransformSpace TransformSpace) |
|
bool | DoesSocketExist (FName InSocketName) |
|
FQuat * | GetBoneQuaternion (FQuat *result, FName BoneName, int Space) |
|
FVector * | GetBoneLocation (FVector *result, FName BoneName, int Space) |
|
bool | HasAnySockets () |
|
void | UpdateOverlaps (TArray< FOverlapInfo > *PendingOverlaps, bool bDoNotifies, TArray< FOverlapInfo > *OverlapsAtEndLocation) |
|
void | TransformToBoneSpace (FName BoneName, FVector InPosition, FRotator InRotation, FVector *OutPosition, FRotator *OutRotation) |
|
void | TransformFromBoneSpace (FName BoneName, FVector InPosition, FRotator InRotation, FVector *OutPosition, FRotator *OutRotation) |
|
FName * | FindClosestBone (FName *result, FVector TestLocation, FVector *BoneLocation, float IgnoreScale) |
|
void | GetUsedMaterials (TArray< UMaterialInterface * > *OutMaterials) |
|
FVector * | GetSkinnedVertexPosition (FVector *result, int VertexIndex) |
|
void | ComputeSkinnedPositions (TArray< FVector > *OutPositions) |
|
FColor * | GetVertexColor (FColor *result, int VertexIndex) |
|
void | UnHideBone (int BoneIndex) |
|
bool | IsBoneHidden (int BoneIndex) |
|
bool | IsBoneHiddenByName (FName BoneName) |
|
void | UnHideBoneByName (FName BoneName) |
|
bool | UpdateLODStatus () |
|
void | AnimUpdateRateTick () |
|
void | AnimUpdateRateSetParams (const bool *bRecentlyRendered, const float *MaxDistanceFactor, const bool *bPlayingRootMotion) |
|
TArray< UMaterialInterface * > & | MaterialsField () |
|
TArray< UMaterialInterface * > & | DefaultMaterialsOverrideField () |
|
TSubclassOf< AActor > & | DamageFXActorToSpawnField () |
|
FieldArray< char, 8 > | MaterialsField () |
|
void | BeginDestroy () |
|
void | SetMaterial (int ElementIndex, UMaterialInterface *Material) |
|
void | GetUsedMaterials (TArray< UMaterialInterface * > *OutMaterials) |
|
void | PrestreamTextures (float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups) |
|
void | SetTextureForceResidentFlag (bool bForceMiplevelsToBeResident) |
|
float & | MinDrawDistanceField () |
|
float & | MassiveLODSizeOnScreenField () |
|
float & | LDMaxDrawDistanceField () |
|
float & | CachedMaxDrawDistanceField () |
|
TEnumAsByte< enum ESceneDepthPriorityGroup > & | DepthPriorityGroupField () |
|
TEnumAsByte< enum ESceneDepthPriorityGroup > & | ViewOwnerDepthPriorityGroupField () |
|
float & | InterpRootLocationSpeedField () |
|
float & | InterpRootRotationSpeedField () |
|
float & | InterpRootPhysThresholdField () |
|
FVector & | InterpolatedRootLocationField () |
|
FRotator & | InterpolatedRootRotationField () |
|
int & | CustomDepthStencilValueField () |
|
int & | ObjectLayerField () |
|
TEnumAsByte< enum EIndirectLightingCacheQuality > & | IndirectLightingCacheQualityField () |
|
FieldArray< char, 2 > | RBSyncModuloField () |
|
FieldArray< char, 2 > | RBSyncOffsetField () |
|
bool & | bHasCachedStaticLightingField () |
|
bool & | bStaticLightingBuildEnqueuedField () |
|
int & | TranslucencySortPriorityField () |
|
int & | VisibilityIdField () |
|
float & | LastPhysxSleepTimeField () |
|
unsigned int & | GameThread_OverlapIncrementorField () |
|
unsigned int & | GameThread_OverlapIndexMaskField () |
|
int & | InternalOctreeMaskField () |
|
float & | LpvBiasMultiplierField () |
|
float & | OverrideStepHeightField () |
|
FBodyInstance & | BodyInstanceField () |
|
float & | LastCheckedAllCollideableDescendantsTimeField () |
|
long double & | LastBasedPhysComponentOnTimeField () |
|
float & | BoundsScaleField () |
|
long double & | LastSubmitTimeField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TEnumAsByte< enum ECanBeCharacterBase > & | CanCharacterStepUpOnField () |
|
TArray< TWeakObjectPtr< AActor > > & | MoveIgnoreActorsField () |
|
FComponentBeginOverlapSignature & | OnComponentBeginOverlapField () |
|
FComponentEndOverlapSignature & | OnComponentEndOverlapField () |
|
FComponentBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FComponentEndCursorOverSignature & | OnEndCursorOverField () |
|
FComponentOnClickedSignature & | OnClickedField () |
|
FComponentOnReleasedSignature & | OnReleasedField () |
|
FComponentOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FComponentOnInputTouchEndSignature & | OnInputTouchEndField () |
|
FComponentBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FComponentEndTouchOverSignature & | OnInputTouchLeaveField () |
|
unsigned int & | ProxyMeshIDField () |
|
bool & | bIsProxyMeshParentField () |
|
bool & | bHasActiveProxyMeshChildrenField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAbsoluteMaxDrawDisatance () |
|
BitFieldValue< bool, unsigned __int32 > | bIncludeBoundsRadiusInDrawDistances () |
|
BitFieldValue< bool, unsigned __int32 > | bExcludeFromLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBasedCharacters () |
|
BitFieldValue< bool, unsigned __int32 > | bNoEncroachCheck_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bForceExcludeFromGlobalDistanceField () |
|
BitFieldValue< bool, unsigned __int32 > | bInterpolateRootPhys () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventBlockingProjectiles () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAbstractBasingComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableAllRigidBody_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDynamicPhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOverlapEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiBodyOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckAsyncSceneOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bTraceComplexOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bReturnMaterialOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bUseViewOwnerDepthPriorityGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCullDistanceVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bHasMotionBlurVelocityMeshes () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderCustomDepth () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInMainPass () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInForeground () |
|
BitFieldValue< bool, unsigned __int32 > | HiddenGame_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | DrawInGame_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bReceivesDecals () |
|
BitFieldValue< bool, unsigned __int32 > | bOwnerNoSee () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyOwnerSee () |
|
BitFieldValue< bool, unsigned __int32 > | bTreatAsBackgroundForOcclusion () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAsOccluder () |
|
BitFieldValue< bool, unsigned __int32 > | bSelectable () |
|
BitFieldValue< bool, unsigned __int32 > | bForceMipStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bHasPerInstanceHitProxies () |
|
BitFieldValue< bool, unsigned __int32 > | CastShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bAffectDynamicIndirectLighting () |
|
BitFieldValue< bool, unsigned __int32 > | bAffectDistanceFieldLighting () |
|
BitFieldValue< bool, unsigned __int32 > | bCastDynamicShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastStaticShadow () |
|
BitFieldValue< bool, unsigned __int32 > | IgnoreDuringPlanarReflectionPass () |
|
BitFieldValue< bool, unsigned __int32 > | bCastVolumetricTranslucentShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastFarShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastInsetShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastShadowAsTwoSided () |
|
BitFieldValue< bool, unsigned __int32 > | bLightAsIfStatic () |
|
BitFieldValue< bool, unsigned __int32 > | bLightAttachmentsAsGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInternalOctree () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInternalOctreeOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bRegisteredInternalOctree () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTimeSlicedRBSyncPhysx () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTimeSlicedRBSyncPhysx () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialForce () |
|
BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseEditorCompositing () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bMovableUseDynamicDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
|
BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bCachedAllCollideableDescendantsRelative () |
|
bool | AreSymmetricRotations (FQuat *A, FQuat *B, FVector *Scale3D) |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
char | GetStaticDepthPriorityGroup () |
|
bool | HasValidSettingsForStaticLighting () |
|
void | GetLightAndShadowMapMemoryUsage (int *NumInstances, float *BoundsSurfaceArea) |
|
bool | AreAllCollideableDescendantsRelative (bool bAllowCachedValue) |
|
void | BeginDestroy () |
|
bool | CanCharacterStepUp (APawn *Pawn) |
|
bool | CanEditSimulatePhysics () |
|
void | ClearMoveIgnoreActors () |
|
bool | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, FVector Pos, FQuat *Quat, FCollisionQueryParams *Params) |
|
void | CreatePhysicsState () |
|
void | CreateRenderState_Concurrent () |
|
void | DestroyPhysicsState () |
|
void | DestroyRenderState_Concurrent () |
|
void | DispatchBlockingHit (AActor *Owner, FHitResult *BlockingHit) |
|
void | DispatchOnClicked () |
|
void | DispatchOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | DispatchOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | DispatchOnReleased () |
|
void | EnsurePhysicsStateCreated () |
|
void | FinishDestroy () |
|
ECollisionChannel | GetCollisionObjectType () |
|
TArray< TWeakObjectPtr< AActor > > * | GetMoveIgnoreActors () |
|
FBox * | GetNavigationBounds (FBox *result) |
|
void | GetOverlappingActors (TArray< AActor * > *OutOverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
bool | HasStaticLighting () |
|
bool | HasValidPhysicsState () |
|
void | IgnoreActorWhenMoving (AActor *Actor, bool bShouldIgnore) |
|
void | InitSweepCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
|
void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
|
bool | IsEditorOnly () |
|
bool | IsIgnoringActorWhileMoving (AActor *ForActor) |
|
bool | IsNavigationRelevant () |
|
bool | IsOverlappingActor (AActor *Other) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsWorldGeometry () |
|
bool | LineTraceComponent (FHitResult *OutHit, FVector Start, FVector End, FCollisionQueryParams *Params) |
|
bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotationQuat, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnAttachmentChanged () |
|
void | OnRegister () |
|
void | OnUnregister () |
|
void | OnUpdateTransform (bool bSkipPhysicsMove) |
|
void | PostDuplicate (bool bDuplicateForPIE) |
|
void | PostLoad () |
|
bool | PrimitiveContainsPoint (FVector *Point) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | SendPhysicsTransform (bool bTeleport) |
|
void | SendRenderTransform_Concurrent () |
|
void | SetAbsoluteMaxDrawScale (bool bInValue) |
|
void | SetCanEverAffectNavigation (bool bRelevant) |
|
void | SetCastShadow (bool NewCastShadow) |
|
void | SetCullDistance (float NewCullDistance) |
|
void | SetCustomDepthStencilValue (int Value) |
|
void | SetDepthPriorityGroup (ESceneDepthPriorityGroup NewDepthPriorityGroup) |
|
void | SetOnlyOwnerSee (bool bNewOnlyOwnerSee) |
|
void | SetOwnerNoSee (bool bNewOwnerNoSee) |
|
void | SetRenderCustomDepth (bool bValue) |
|
void | SetTranslucentSortPriority (int NewTranslucentSortPriority) |
|
bool | ShouldComponentAddToScene () |
|
bool | ShouldCreatePhysicsState () |
|
bool | ShouldRenderSelected () |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
void | UpdateTimeSlicing () |
|
bool | WasRecentlyVisible () |
|
void | AddForce (FVector Force, FName BoneName, bool bAllowSubstepping) |
|
void | AddForceAtLocation (FVector Force, FVector Location, FName BoneName, bool bAllowSubstepping) |
|
void | AddImpulse (FVector Impulse, FName BoneName, bool bVelChange) |
|
void | AddImpulseAtLocation (FVector Impulse, FVector Location, FName BoneName) |
|
void | AddRadialForce (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff) |
|
void | AddRadialImpulse (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
|
void | AddTorque (FVector Torque, FName BoneName, bool bAllowSubstepping) |
|
float | CalculateMass (FName __formal) |
|
float | GetAngularDamping () |
|
FBodyInstance * | GetBodyInstance (FName BoneName, bool bGetWelded) |
|
FVector * | GetCenterOfMass (FVector *result, FName BoneName) |
|
ECollisionEnabled::Type | GetCollisionEnabled () |
|
FName * | GetCollisionProfileName (FName *result) |
|
ECollisionResponse | GetCollisionResponseToChannel (ECollisionChannel Channel) |
|
FCollisionResponseContainer * | GetCollisionResponseToChannels () |
|
FVector * | GetComponentVelocity (FVector *result) |
|
float | GetDistanceToCollision (FVector *Point, FVector *ClosestPointOnCollision) |
|
float | GetLinearDamping () |
|
float | GetMass () |
|
FVector * | GetPhysicsAngularVelocity (FVector *result, FName BoneName) |
|
FVector * | GetPhysicsLinearVelocity (FVector *result, FName BoneName) |
|
FVector * | GetPhysicsLinearVelocityAtPoint (FVector *result, FVector Point, FName BoneName) |
|
FWalkableSlopeOverride * | GetWalkableSlopeOverride () |
|
void | GetWeldedBodies (TArray< FBodyInstance * > *OutWeldedBodies, TArray< FName > *OutLabels) |
|
bool | IsAnyRigidBodyAwake () |
|
bool | IsGravityEnabled () |
|
bool | IsSimulatingPhysics (FName BoneName) |
|
bool | K2_LineTraceComponent (FVector TraceStart, FVector TraceEnd, bool bTraceComplex, bool bShowTrace, FVector *HitLocation, FVector *HitNormal, FName *BoneName) |
|
void | OnActorEnableCollisionChanged (bool bCheckRecreatePhysicsState) |
|
void | OnComponentCollisionSettingsChanged () |
|
void | PutAllRigidBodiesToSleep () |
|
void | PutRigidBodyToSleep (FName BoneName) |
|
bool | RigidBodyIsAwake (FName BoneName) |
|
void | SetAllPhysicsAngularVelocity (FVector *NewAngVel, bool bAddToCurrent) |
|
void | SetAllPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent) |
|
void | SetAllPhysicsPosition (FVector NewPos) |
|
void | SetAllPhysicsRotation (FRotator NewRot) |
|
void | SetAngularDamping (float InDamping) |
|
void | SetCenterOfMass (FVector CenterOfMassOffset, FName BoneName) |
|
void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
|
void | SetCollisionObjectType (ECollisionChannel Channel) |
|
void | SetCollisionProfileName (FName InCollisionProfileName) |
|
void | SetCollisionResponseToAllChannels (ECollisionResponse NewResponse) |
|
void | SetCollisionResponseToChannel (ECollisionChannel Channel, ECollisionResponse NewResponse) |
|
void | SetEnableGravity (bool bGravityEnabled) |
|
void | SetLinearDamping (float InDamping) |
|
void | SetNotifyRigidBodyCollision (bool bNewNotifyRigidBodyCollision) |
|
void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
|
void | SetPhysicsAngularVelocity (FVector NewAngVel, bool bAddToCurrent, FName BoneName) |
|
void | SetPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent, FName BoneName) |
|
void | SetPhysicsMaxAngularVelocity (float NewMaxAngVel, bool bAddToCurrent, FName BoneName) |
|
void | SetSimulatePhysics (bool bSimulate) |
|
void | SyncComponentToRBPhysics () |
|
void | UnWeldFromParent () |
|
void | UpdatePhysicsToRBChannels () |
|
void | WakeAllRigidBodies () |
|
void | WeldTo (USceneComponent *InParent, FName InSocketName) |
|
bool | WeldToImplementation (USceneComponent *InParent, FName ParentSocketName, bool bWeldSimulatedChild) |
|
void | SetInternalOctreeMask (int InOctreeMask, bool bReregisterWithTree) |
|
float & | MinDrawDistanceField () |
|
float & | MassiveLODSizeOnScreenField () |
|
float & | LDMaxDrawDistanceField () |
|
float & | CachedMaxDrawDistanceField () |
|
TEnumAsByte< enum ESceneDepthPriorityGroup > & | DepthPriorityGroupField () |
|
TEnumAsByte< enum ESceneDepthPriorityGroup > & | ViewOwnerDepthPriorityGroupField () |
|
int & | CustomDepthStencilValueField () |
|
int & | ObjectLayerField () |
|
TEnumAsByte< enum EIndirectLightingCacheQuality > & | IndirectLightingCacheQualityField () |
|
bool & | bHasCachedStaticLightingField () |
|
bool & | bStaticLightingBuildEnqueuedField () |
|
int & | TranslucencySortPriorityField () |
|
int & | VisibilityIdField () |
|
float & | LastPhysxSleepTimeField () |
|
unsigned int & | GameThread_OverlapIncrementorField () |
|
unsigned int & | GameThread_OverlapIndexMaskField () |
|
int & | InternalOctreeMaskField () |
|
float & | LpvBiasMultiplierField () |
|
float & | OverrideStepHeightField () |
|
FBodyInstance & | BodyInstanceField () |
|
float & | LastCheckedAllCollideableDescendantsTimeField () |
|
float & | BoundsScaleField () |
|
long double & | LastSubmitTimeField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TEnumAsByte< enum ECanBeCharacterBase > & | CanCharacterStepUpOnField () |
|
TArray< TWeakObjectPtr< AActor > > & | MoveIgnoreActorsField () |
|
FComponentBeginOverlapSignature & | OnComponentBeginOverlapField () |
|
FComponentEndOverlapSignature & | OnComponentEndOverlapField () |
|
FComponentBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FComponentEndCursorOverSignature & | OnEndCursorOverField () |
|
FComponentOnClickedSignature & | OnClickedField () |
|
FComponentOnReleasedSignature & | OnReleasedField () |
|
FComponentOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FComponentOnInputTouchEndSignature & | OnInputTouchEndField () |
|
FComponentBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FComponentEndTouchOverSignature & | OnInputTouchLeaveField () |
|
unsigned int & | ProxyMeshIDField () |
|
bool & | bIsProxyMeshParentField () |
|
bool & | bHasActiveProxyMeshChildrenField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAbsoluteMaxDrawDisatance () |
|
BitFieldValue< bool, unsigned __int32 > | bIncludeBoundsRadiusInDrawDistances () |
|
BitFieldValue< bool, unsigned __int32 > | bExcludeFromLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBasedCharacters () |
|
BitFieldValue< bool, unsigned __int32 > | bNoEncroachCheck_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableAllRigidBody_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDynamicPhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOverlapEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiBodyOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckAsyncSceneOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bTraceComplexOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bReturnMaterialOnMove () |
|
BitFieldValue< bool, unsigned __int32 > | bUseViewOwnerDepthPriorityGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCullDistanceVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bHasMotionBlurVelocityMeshes () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderCustomDepth () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderInMainPass () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInForeground () |
|
BitFieldValue< bool, unsigned __int32 > | HiddenGame_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | DrawInGame_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bReceivesDecals () |
|
BitFieldValue< bool, unsigned __int32 > | bOwnerNoSee () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyOwnerSee () |
|
BitFieldValue< bool, unsigned __int32 > | bTreatAsBackgroundForOcclusion () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAsOccluder () |
|
BitFieldValue< bool, unsigned __int32 > | bSelectable () |
|
BitFieldValue< bool, unsigned __int32 > | bForceMipStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bHasPerInstanceHitProxies () |
|
BitFieldValue< bool, unsigned __int32 > | CastShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bAffectDynamicIndirectLighting () |
|
BitFieldValue< bool, unsigned __int32 > | bAffectDistanceFieldLighting () |
|
BitFieldValue< bool, unsigned __int32 > | bCastDynamicShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastStaticShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastVolumetricTranslucentShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastFarShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastInsetShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bCastShadowAsTwoSided () |
|
BitFieldValue< bool, unsigned __int32 > | bLightAsIfStatic () |
|
BitFieldValue< bool, unsigned __int32 > | bLightAttachmentsAsGroup () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInternalOctree () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInternalOctreeOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bRegisteredInternalOctree () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreRadialForce () |
|
BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | AlwaysLoadOnServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseEditorCompositing () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bMovableUseDynamicDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bCanEverAffectNavigation () |
|
BitFieldValue< bool, unsigned __int32 > | bNavigationRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bCachedAllCollideableDescendantsRelative () |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
bool | AreSymmetricRotations (FQuat *A, FQuat *B, FVector *Scale3D) |
|
char | GetStaticDepthPriorityGroup () |
|
bool | HasValidSettingsForStaticLighting () |
|
void | GetLightAndShadowMapMemoryUsage (int *OutNum, int *OutMax) |
|
void | DestroyRenderState_Concurrent () |
|
void | FinishDestroy () |
|
void | InvalidateLightingCacheDetailed (bool bInvalidateBuildEnqueuedLighting, bool bTranslationOnly) |
|
bool | IsEditorOnly () |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | CreateRenderState_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | OnRegister () |
|
void | OnUnregister () |
|
void | OnAttachmentChanged () |
|
void | CreatePhysicsState () |
|
void | OnUpdateTransform (bool bSkipPhysicsMove) |
|
void | Serialize (FArchive *Ar) |
|
void | PostLoad () |
|
void | PostDuplicate (bool bDuplicateForPIE) |
|
bool | IsReadyForFinishDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | SetOwnerNoSee (bool bNewOwnerNoSee) |
|
void | SetOnlyOwnerSee (bool bNewOnlyOwnerSee) |
|
bool | ShouldComponentAddToScene () |
|
bool | ShouldCreatePhysicsState () |
|
bool | HasValidPhysicsState () |
|
bool | ShouldRenderSelected () |
|
void | SetCastShadow (bool NewCastShadow) |
|
void | SetCullDistance (float NewCullDistance) |
|
void | SetAbsoluteMaxDrawScale (bool bInValue) |
|
bool | IsWorldGeometry () |
|
ECollisionChannel | GetCollisionObjectType () |
|
void | InitSweepCollisionParams (FCollisionQueryParams *OutParams, FCollisionResponseParams *OutResponseParam) |
|
bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotationQuat, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
|
void | DispatchBlockingHit (AActor *Owner, FHitResult *BlockingHit) |
|
bool | IsNavigationRelevant () |
|
FBox * | GetNavigationBounds (FBox *result) |
|
void | SetCanEverAffectNavigation (bool bRelevant) |
|
bool | LineTraceComponent (FHitResult *OutHit, FVector Start, FVector End, FCollisionQueryParams *Params) |
|
bool | ComponentOverlapComponentImpl (UPrimitiveComponent *PrimComp, FVector Pos, FQuat *Quat, FCollisionQueryParams *Params) |
|
bool | IsOverlappingActor (AActor *Other) |
|
void | GetOverlappingActors (TArray< AActor * > *OutOverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
bool | AreAllCollideableDescendantsRelative (bool bAllowCachedValue) |
|
void | IgnoreActorWhenMoving (AActor *Actor, bool bShouldIgnore) |
|
TArray< TWeakObjectPtr< AActor > > * | GetMoveIgnoreActors () |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
void | DispatchOnClicked () |
|
void | DispatchOnReleased () |
|
void | DispatchOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | DispatchOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | SetRenderCustomDepth (bool bValue) |
|
void | SetCollisionResponseSet (FCollisionResponseSet *Col) |
|
void | SetCustomDepthStencilValue (int Value) |
|
bool | CanCharacterStepUp (APawn *Pawn) |
|
bool | CanEditSimulatePhysics () |
|
void | SetSimulatePhysics (bool bSimulate) |
|
void | AddImpulse (FVector Impulse, FName BoneName, bool bVelChange) |
|
void | AddImpulseAtLocation (FVector Impulse, FVector Location, FName BoneName) |
|
void | AddRadialImpulse (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) |
|
void | AddForce (FVector Force, FName BoneName) |
|
void | AddForceAtLocation (FVector Force, FVector Location, FName BoneName) |
|
void | AddRadialForce (FVector Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff) |
|
void | SetPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent, FName BoneName) |
|
FVector * | GetPhysicsLinearVelocity (FVector *result, FName BoneName) |
|
void | SetAllPhysicsLinearVelocity (FVector NewVel, bool bAddToCurrent) |
|
void | SetPhysicsAngularVelocity (FVector NewAngVel, bool bAddToCurrent, FName BoneName) |
|
FVector * | GetPhysicsAngularVelocity (FVector *result, FName BoneName) |
|
void | SetAllPhysicsAngularVelocity (FVector *NewAngVel, bool bAddToCurrent) |
|
void | SetAllPhysicsPosition (FVector NewPos) |
|
void | SetAllPhysicsRotation (FRotator NewRot) |
|
void | WakeRigidBody (FName BoneName) |
|
void | WakeAllRigidBodies () |
|
void | SetEnableGravity (bool bGravityEnabled) |
|
bool | IsGravityEnabled () |
|
void | SetLinearDamping (float InDamping) |
|
float | GetLinearDamping () |
|
void | SetAngularDamping (float InDamping) |
|
float | GetAngularDamping () |
|
float | GetMass () |
|
float | CalculateMass (FName __formal) |
|
void | PutRigidBodyToSleep (FName BoneName) |
|
void | PutAllRigidBodiesToSleep () |
|
bool | RigidBodyIsAwake (FName BoneName) |
|
bool | IsAnyRigidBodyAwake () |
|
void | SetNotifyRigidBodyCollision (bool bNewNotifyRigidBodyCollision) |
|
void | SetPhysMaterialOverride (UPhysicalMaterial *NewPhysMaterial) |
|
void | SyncComponentToRBPhysics () |
|
void | GetWeldedBodies (TArray< FBodyInstance * > *OutWeldedBodies, TArray< FName > *OutLabels) |
|
void | WeldTo (USceneComponent *InParent, FName InSocketName) |
|
void | UnWeldFromParent () |
|
FBodyInstance * | GetBodyInstance (FName BoneName, bool bGetWelded) |
|
float | GetDistanceToCollision (FVector *Point, FVector *ClosestPointOnCollision) |
|
bool | IsSimulatingPhysics (FName BoneName) |
|
FVector * | GetComponentVelocity (FVector *result) |
|
void | SetCollisionObjectType (ECollisionChannel Channel) |
|
void | SetCollisionResponseToChannel (ECollisionChannel Channel, ECollisionResponse NewResponse) |
|
void | SetCollisionResponseToAllChannels (ECollisionResponse NewResponse) |
|
void | SetCollisionEnabled (ECollisionEnabled::Type NewType) |
|
void | SetCollisionProfileName (FName InCollisionProfileName) |
|
FName * | GetCollisionProfileName (FName *result) |
|
void | OnActorEnableCollisionChanged () |
|
void | OnComponentCollisionSettingsChanged () |
|
bool | K2_LineTraceComponent (FVector TraceStart, FVector TraceEnd, bool bTraceComplex, bool bShowTrace, FVector *HitLocation, FVector *HitNormal, FName *BoneName) |
|
ECollisionEnabled::Type | GetCollisionEnabled () |
|
ECollisionResponse | GetCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | UpdatePhysicsToRBChannels () |
|
void | SetInternalOctreeMask (int InOctreeMask, bool bReregisterWithTree) |
|
FTransform & | ComponentToWorldField () |
|
TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
|
FBoxSphereBounds & | BoundsField () |
|
USceneComponent * | AttachParentField () |
|
FName & | AttachSocketNameField () |
|
TArray< USceneComponent * > | AttachChildrenField () |
|
FVector & | RelativeLocationField () |
|
FRotator & | RelativeRotationField () |
|
TEnumAsByte< enum EDetailMode > & | DetailModeField () |
|
int & | AttachmentChangedIncrementerField () |
|
bool & | NetUpdateTransformField () |
|
USceneComponent * | NetOldAttachParentField () |
|
FName & | NetOldAttachSocketNameField () |
|
FVector & | RelativeScale3DField () |
|
FVector & | ComponentVelocityField () |
|
BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
|
BitFieldValue< bool, unsigned __int32 > | bVisible () |
|
BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
|
BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
|
BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
|
BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
|
FVector * | GetCustomLocation (FVector *result) |
|
void | OnChildAttached (USceneComponent *ChildComponent) |
|
void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
|
void | AddWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
void | AppendDescendants (TArray< USceneComponent * > *Children) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
|
void | BeginDestroy () |
|
void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
|
FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
|
FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
|
bool | CanEverRender () |
|
void | DestroyComponent () |
|
void | DetachFromParent (bool bMaintainWorldPosition) |
|
unsigned __int64 | GetAttachParent () |
|
USceneComponent * | GetAttachmentRoot () |
|
AActor * | GetAttachmentRootActor () |
|
USceneComponent * | GetChildComponent (int ChildIndex) |
|
void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
|
FCollisionResponseContainer * | GetCollisionResponseToChannels () |
|
FVector * | GetComponentVelocity (FVector *result) |
|
FVector * | GetForwardVector (FVector *result) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
FVector * | GetMeshScaleMultiplier (FVector *result) |
|
int | GetNumChildrenComponents () |
|
void | GetParentComponents (TArray< USceneComponent * > *Parents) |
|
FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
|
FTransform * | GetRelativeTransform (FTransform *result) |
|
FVector * | GetRightVector (FVector *result) |
|
FVector * | GetSocketLocation (FVector *result, FName SocketName) |
|
FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
|
FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
|
FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FQuat *OutRotation) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
|
FVector * | GetUpVector (FVector *result) |
|
FVector * | GetWorldLocation (FVector *result) |
|
bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
|
bool | IsAnySimulatingPhysics () |
|
bool | IsAttachedTo (USceneComponent *TestComp) |
|
bool | IsDeferringMovementUpdates () |
|
bool | IsVisible () |
|
bool | IsVisibleInEditor () |
|
void | K2_AttachTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
FRotator * | K2_GetComponentRotation (FRotator *result) |
|
FVector * | K2_GetComponentScale (FVector *result) |
|
FTransform * | K2_GetComponentToWorld (FTransform *result) |
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bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
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void | OnRegister () |
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void | OnRep_Transform () |
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void | OnRep_Visibility (bool OldValue) |
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void | PostInterpChange (UProperty *PropertyThatChanged) |
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void | PostNetReceive () |
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void | PreNetReceive () |
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void | ResetRelativeTransform () |
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void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
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void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
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void | SetMobility (EComponentMobility::Type NewMobility) |
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void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
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void | SetRelativeScale3D (FVector NewScale3D) |
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void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
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void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
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void | SetWorldLocation (FVector NewLocation, bool bSweep) |
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void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
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void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
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void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
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void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
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void | SetWorldScale3D (FVector NewScale) |
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void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
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bool | ShouldComponentAddToScene () |
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bool | ShouldRender () |
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void | SnapTo (USceneComponent *Parent, FName InSocketName) |
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void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
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void | ToggleVisibility (bool bPropagateToChildren) |
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void | UpdateBounds () |
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void | UpdateChildTransforms () |
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void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
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void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
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void | UpdateNavigationData () |
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void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
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FTransform & | ComponentToWorldField () |
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TEnumAsByte< enum EComponentMobility::Type > & | MobilityField () |
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FBoxSphereBounds & | BoundsField () |
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USceneComponent * | AttachParentField () |
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FName & | AttachSocketNameField () |
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TArray< USceneComponent * > | AttachChildrenField () |
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FVector & | RelativeLocationField () |
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FRotator & | RelativeRotationField () |
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TEnumAsByte< enum EDetailMode > & | DetailModeField () |
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int & | AttachmentChangedIncrementerField () |
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bool & | NetUpdateTransformField () |
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USceneComponent * | NetOldAttachParentField () |
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FName & | NetOldAttachSocketNameField () |
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FVector & | RelativeScale3DField () |
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FVector & | ComponentVelocityField () |
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BitFieldValue< bool, unsigned __int32 > | bRequiresCustomLocation () |
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BitFieldValue< bool, unsigned __int32 > | bAbsoluteLocation () |
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BitFieldValue< bool, unsigned __int32 > | bAllowActorUpdateCallback () |
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BitFieldValue< bool, unsigned __int32 > | bAbsoluteTranslation_DEPRECATED () |
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BitFieldValue< bool, unsigned __int32 > | bAbsoluteRotation () |
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BitFieldValue< bool, unsigned __int32 > | bAbsoluteScale () |
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BitFieldValue< bool, unsigned __int32 > | bVisible () |
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BitFieldValue< bool, unsigned __int32 > | bHiddenInGame () |
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BitFieldValue< bool, unsigned __int32 > | bAttachedSoundsForceHighPriority () |
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BitFieldValue< bool, unsigned __int32 > | bShouldUpdatePhysicsVolume () |
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BitFieldValue< bool, unsigned __int32 > | bUpdateChildOverlaps () |
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BitFieldValue< bool, unsigned __int32 > | bBoundsChangeTriggersStreamingDataRebuild () |
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BitFieldValue< bool, unsigned __int32 > | bUseAttachParentBound () |
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BitFieldValue< bool, unsigned __int32 > | bWorldToComponentUpdated () |
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BitFieldValue< bool, unsigned __int32 > | bClientSyncAlwaysUpdatePhysicsCollision () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreParentTransformUpdate () |
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void | OnChildAttached (USceneComponent *ChildComponent) |
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FVector * | GetCustomLocation (FVector *result) |
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bool | IsCollisionEnabled () |
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TArray< FName > * | GetAllSocketNames (TArray< FName > *result) |
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FVector * | GetForwardVector (FVector *result) |
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FTransform * | CalcNewComponentToWorld (FTransform *result, FTransform *NewRelativeTransform, USceneComponent *Parent) |
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void | UpdateComponentToWorldWithParent (USceneComponent *Parent, bool bSkipPhysicsMove, FQuat *RelativeRotationQuat) |
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void | OnRegister () |
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void | UpdateComponentToWorld (bool bSkipPhysicsMove) |
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void | PropagateTransformUpdate (bool bTransformChanged, bool bSkipPhysicsMove) |
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void | DestroyComponent () |
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FBoxSphereBounds * | CalcBounds (FBoxSphereBounds *result, FTransform *LocalToWorld) |
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void | CalcBoundingCylinder (float *CylinderRadius, float *CylinderHalfHeight) |
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void | UpdateBounds () |
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void | SetRelativeLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
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void | AddLocalOffset (FVector DeltaLocation, bool bSweep) |
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void | AddLocalRotation (FRotator DeltaRotation, bool bSweep) |
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void | AddLocalTransform (FTransform *DeltaTransform, bool bSweep) |
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void | AddWorldTransform (FTransform *DeltaTransform, bool bSweep) |
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void | SetRelativeScale3D (FVector NewScale3D) |
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void | ResetRelativeTransform () |
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void | SetRelativeTransform (FTransform *NewTransform, bool bSweep) |
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FTransform * | GetRelativeTransform (FTransform *result) |
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void | SetWorldLocation (FVector NewLocation, bool bSweep) |
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void | SetWorldRotation (FQuat *NewRotation, bool bSweep) |
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void | SetWorldScale3D (FVector NewScale) |
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void | SetWorldTransform (FTransform *NewTransform, bool bSweep) |
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void | SetWorldLocationAndRotation (FVector NewLocation, FRotator NewRotation, bool bSweep) |
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void | SetWorldLocationAndRotation (FVector NewLocation, FQuat *NewRotation, bool bSweep) |
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void | SetWorldLocationAndRotationNoPhysics (FVector *NewLocation, FRotator *NewRotation) |
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void | SetAbsolute (bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) |
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FVector * | GetRightVector (FVector *result) |
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FVector * | GetUpVector (FVector *result) |
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USceneComponent * | GetAttachParent () |
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void | GetChildrenComponents (bool bIncludeAllDescendants, TArray< USceneComponent * > *Children) |
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void | AppendDescendants (TArray< USceneComponent * > *Children) |
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void | AttachTo (USceneComponent *Parent, FName InSocketName, EAttachLocation::Type AttachType, bool bWeldSimulatedBodies) |
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void | DetachFromParent (bool bMaintainWorldPosition) |
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FVector * | GetMeshScaleMultiplier (FVector *result) |
|
FTransform * | GetBaseToWorldTransform (FTransform *result) |
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AActor * | GetAttachmentRootActor () |
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void | UpdateChildTransforms () |
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void | Serialize (FArchive *Ar) |
|
void | PostInterpChange (UProperty *PropertyThatChanged) |
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FTransform * | GetSocketTransform (FTransform *result, FName SocketName, ERelativeTransformSpace TransformSpace) |
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FVector * | GetSocketLocation (FVector *result, FName SocketName) |
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FRotator * | GetSocketRotation (FRotator *result, FName SocketName) |
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FQuat * | GetSocketQuaternion (FQuat *result, FName SocketName) |
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FVector * | GetComponentVelocity (FVector *result) |
|
void | GetSocketWorldLocationAndRotation (FName InSocketName, FVector *OutLocation, FRotator *OutRotation) |
|
FCollisionResponseContainer * | GetCollisionResponseToChannels () |
|
void | SetMobility (EComponentMobility::Type NewMobility) |
|
bool | IsAnySimulatingPhysics () |
|
void | UpdatePhysicsVolume (bool bTriggerNotifiers) |
|
void | BeginDestroy () |
|
bool | InternalSetWorldLocationAndRotation (FVector NewLocation, FQuat *RotationQuat, bool bNoPhysics) |
|
bool | MoveComponentImpl (FVector *Delta, FQuat *NewRotation, bool bSweep, FHitResult *OutHit, EMoveComponentFlags MoveFlags, bool bUpdateOverlaps) |
|
bool | IsVisibleInEditor () |
|
bool | ShouldRender () |
|
bool | CanEverRender () |
|
bool | IsVisible () |
|
void | SetVisibility (bool bNewVisibility, bool bPropagateToChildren) |
|
void | SetHiddenInGame (bool NewHiddenGame, bool bPropagateToChildren) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
FBoxSphereBounds * | GetPlacementExtent (FBoxSphereBounds *result) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | StopSound (USoundBase *SoundToStop, float FadeOutTime) |
|
FVector * | GetWorldLocation (FVector *result) |
|
TArray< FName > & | ComponentTagsField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | Activate (bool bReset) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | BPTickComponent (float DeltaTime) |
|
void | BeginDestroy () |
|
bool | ComponentHasTag (FName Tag) |
|
void | CreatePhysicsState () |
|
void | CreateRenderState_Concurrent () |
|
void | Deactivate () |
|
void | DestroyComponent () |
|
void | DestroyPhysicsState () |
|
void | DestroyRenderState_Concurrent () |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | ExecuteRegisterEvents () |
|
void | ExecuteUnregisterEvents () |
|
ULevel * | GetComponentLevel () |
|
bool | GetIsReplicated () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
AActor * | GetOwner () |
|
FString * | GetReadableName (FString *result) |
|
UWorld * | GetWorld () |
|
void | InitializeComponent () |
|
bool | IsComponentTickEnabled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetSimulating () |
|
bool | IsOwnerSelected () |
|
bool | IsActive () |
|
bool | IsSupportedForNetworking () |
|
void | MarkForNeededEndOfFrameRecreate () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | MarkRenderDynamicDataDirty () |
|
void | MarkRenderStateDirty () |
|
void | MarkRenderTransformDirty () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnComponentCreated () |
|
void | OnComponentDestroyed () |
|
void | OnRegister () |
|
void | OnRep_IsActive () |
|
void | PostInitProperties () |
|
void | PostRename (UObject *OldOuter, FName OldName) |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | RecreateRenderState_Concurrent () |
|
void | RegisterComponent () |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterComponentWithWorld (UWorld *InWorld) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | ReregisterComponent () |
|
void | SendRenderDynamicData_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
void | SetIsReplicated (bool ShouldReplicate) |
|
void | SetNetAddressable () |
|
bool | ShouldActivate () |
|
void | ToggleActive () |
|
void | UninitializeComponent () |
|
void | UnregisterComponent () |
|
void | FailedToRegisterWithWorld (UObject *Object) |
|
TArray< FName > & | ComponentTagsField () |
|
TArray< UAssetUserData * > | AssetUserDataField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
void | InvalidateLightingCache () |
|
bool | IsPhysicsStateCreated () |
|
void | PostInitProperties () |
|
void | PostRename (UObject *OldOuter, FName OldName) |
|
AActor * | GetOwner () |
|
UWorld * | GetWorld () |
|
bool | ComponentHasTag (FName Tag) |
|
FString * | GetReadableName (FString *result) |
|
void | BeginDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnRegister () |
|
void | InitializeComponent () |
|
void | UninitializeComponent () |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterComponentWithWorld (UWorld *InWorld) |
|
void | RegisterComponent () |
|
void | UnregisterComponent () |
|
void | DestroyComponent () |
|
void | OnComponentCreated () |
|
void | OnComponentDestroyed () |
|
void | CreateRenderState_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | SendRenderDynamicData_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
void | CreatePhysicsState () |
|
void | DestroyPhysicsState () |
|
void | ExecuteRegisterEvents () |
|
void | ExecuteUnregisterEvents () |
|
void | ReregisterComponent () |
|
void | RecreateRenderState_Concurrent () |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | MarkRenderDynamicDataDirty () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | MarkForNeededEndOfFrameRecreate () |
|
void | Activate (bool bReset) |
|
void | Deactivate () |
|
bool | ShouldActivate () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | ToggleActive () |
|
bool | IsActive () |
|
void | AddAssetUserData (UAssetUserData *InUserData) |
|
UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | SetNetAddressable () |
|
bool | IsNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | SetIsReplicated (bool ShouldReplicate) |
|
bool | GetIsReplicated () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | AddedAsPrimalItemAttachment () |
|
void | ExecuteUbergraph (int EntryPoint) |
|
bool | AreAllOuterObjectsValid () |
|
FName * | GetExporterName (FName *result) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
UObject * | GetArchetype () |
|
bool | IsBasedOnArchetype (UObject *const SomeObject) |
|
bool | IsInBlueprint () |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
bool | IsSelected () |
|
void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | IsAsset () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
|
void | ConditionalShutdownAfterError () |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
UFunction * | FindFunctionChecked (FName InName) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
| __declspec (dllexport) UProperty *FindProperty(FName name) |
|
int | GetLinkerUE4Version () |
|
int | GetLinkerLicenseeUE4Version () |
|
FString * | GetPathName (FString *result, UObject *StopOuter) |
|
void | GetPathName (UObject *StopOuter, FString *ResultString) |
|
FString * | GetFullName (FString *result, UObject *StopOuter) |
|
void | MarkPackageDirty () |
|
bool | IsIn (UObject *SomeOuter) |
|
bool | IsA (UClass *SomeBase) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
int | GetLinkerIndex () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass * | ClassField () |
|
FName & | NameField () |
|
UObject * | OuterField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
void | Register (const wchar_t *PackageName, const wchar_t *InName) |
|