|
float & | DieIfLeftWaterAbsoluteMinimumWaterDestinationHeightMultiField () |
|
float & | DieIfLeftWaterAbsoluteMinimumWaterDestinationExtraHeightField () |
|
float & | DieIfLeftWaterWanderMinimumWaterHeightMultiplierField () |
|
float & | DieIfLeftWaterReachedRadiusDistanceCheckMultiplierField () |
|
float & | DieIfLeftWaterTargetUnsubmergedTimeoutField () |
|
float & | LandDinoMaxWaterTargetDepthCapsuleMultiplierField () |
|
float & | ExtraCorpseTargetingRangeField () |
|
float & | FleeFromAttackCoolDownTimeField () |
|
float & | FleeFromAttackTimeLimitField () |
|
float & | ForceFleeUnderHealthPercentageField () |
|
bool & | bFleeOnCriticalHealthField () |
|
float & | DieIfLeftWaterTargetingRequiresFreeDepthField () |
|
long double & | LastBlockadeCheckTimeField () |
|
long double & | LastMovingAroundBlockadeTimeField () |
|
float & | MovingAroundBlockadeDirectionField () |
|
FVector & | MovingAroundBlockadePointField () |
|
float & | LastBlockadeWidthField () |
|
FVector & | LastBlockadeHitNormalField () |
|
FVector & | LastBlockadeHitLocationField () |
|
FVector & | StartMovingAroundBlockadeLocationField () |
|
AActor * | LastMovingAroundBlockadeActorField () |
|
AActor * | TargetField () |
|
float & | AttackDestinationOffsetField () |
|
bool & | bUseOverlapTargetCheckField () |
|
bool & | bNotifyNeighborsWithoutDamageField () |
|
bool & | bUseBPShouldNotifyNeighborField () |
|
bool & | bRequireAbsoluteDamageForNeighborNotificationField () |
|
float & | AboveDeltaZAttackRangeField () |
|
float & | BelowDeltaZAttackRangeField () |
|
float & | WildAboveDeltaZTargetingRangeField () |
|
float & | WildBelowDeltaZTargetingRangeField () |
|
bool & | bWildUseDeltaZTargetingForFlyerPawnOrBigDinoField () |
|
bool & | bDontWanderField () |
|
bool & | bOnlyOverlapTargetCorpsesUnlessHasTargetField () |
|
float & | NaturalTargetingRangeField () |
|
float & | TamedTargetingRangeField () |
|
float & | TamedCorpseFoodTargetingRangeField () |
|
float & | WanderRandomDistanceAmountField () |
|
float & | FlyingWanderFixedDistanceAmountField () |
|
float & | FlyingWanderRandomDistanceAmountField () |
|
float & | MaxFlyingTargetDeltaZField () |
|
float & | WanderFlyingZScalerField () |
|
float & | WanderFlyingClampZHeightAboveGroundField () |
|
float & | WanderFlyingMinZHeightAboveGroundField () |
|
float & | WanderFixedDistanceAmountField () |
|
bool & | bUseAggroField () |
|
float & | MinAggroValueField () |
|
float & | AggroToAddUponRemovingTargetField () |
|
float & | AggroToAddUponAcquiringTargetField () |
|
float & | AggroFactorDecreaseSpeedField () |
|
float & | AggroFactorDecreaseGracePeriodField () |
|
float & | AggroFactorDamagePercentageMultiplierField () |
|
float & | AggroNotifyNeighborsMultiplierField () |
|
float & | AggroNotifyNeighborsRangeField () |
|
float & | AggroNotifyNeighborsRangeFalloffField () |
|
float & | TargetingDistanceReductionFactorLinearField () |
|
float & | TargetingDistanceReductionFactorExponentField () |
|
float & | BeyondTargetingRangeAggroAdditionField () |
|
float & | AggroFactorDesirabilityMultiplierField () |
|
float & | AttackRangeField () |
|
float & | OrbitTargetRangeMinField () |
|
float & | OrbitTargetSpreadField () |
|
float & | AttackIntervalField () |
|
float & | AttackRotationRangeDegreesField () |
|
float & | AttackRotationGroundSpeedMultiplierField () |
|
float & | RangeTargetWildDinosMultiplierField () |
|
FRotator & | AttackRotationRateField () |
|
bool & | bFocusOnTargetDuringAttackField () |
|
FVector & | FlyingMoveTowardsTargetOffsetField () |
|
FVector & | CombatFlyingMoveTowardsTargetOffsetField () |
|
FVector & | FlyingTargetFocalPositionOffsetField () |
|
float & | FlyingReachedDestinationThresholdOffsetField () |
|
float & | SeekingIntervalCheckToFlyField () |
|
float & | SeekingPercentChanceToFlyField () |
|
float & | SeekingIntervalCheckToLandField () |
|
float & | SeekingPercentChanceToLandField () |
|
float & | SwimmingReachedDestinationThresholdZOffsetField () |
|
float & | MinimumWanderGroundNormalZField () |
|
float & | FollowStoppingDistanceField () |
|
bool & | bUseOverlapTargetCheckTracesField () |
|
bool & | bUseAlternateMovePointField () |
|
bool & | bTotallyIgnoreWaterTargetsField () |
|
bool & | bWaterDinoAllowUnsubmergedTargetsField () |
|
bool & | bAICanTargetRaftsField () |
|
FVector & | LastCheckAttackRangePawnLocationField () |
|
FVector & | LastCheckAttackRangeClosestPointField () |
|
FVector & | LastCheckAttackRangeTargetLocationField () |
|
AActor * | LastCheckAttackRangeTargetField () |
|
TArray< float > & | TamedAITargetingRangeMultipliersField () |
|
float & | MateBoostAggroNotifyNeighborsMultiplierField () |
|
TArray< TSubclassOf< APrimalDinoCharacter > > & | AggroNotifyNeighborsClassesField () |
|
float & | MoveAroundBlockadeAdditionalWidthField () |
|
float & | MoveAroundObjectMaxVelocityField () |
|
float & | ForcedAggroTimeCounterField () |
|
float & | TamedMaxFollowDistanceField () |
|
float & | LandDinoMaxFlyerTargetDeltaZField () |
|
float & | NaturalMinDepthZField () |
|
float & | NaturalMaxDepthZField () |
|
float & | TargetsRequireMinimumDistanceFromShoreField () |
|
float & | WanderRequireMinimumDistanceFromShoreField () |
|
TWeakObjectPtr< AActor > & | ForcedAttackTargetField () |
|
int & | ForcedAttackEnemyTeamField () |
|
long double & | LastForcedAttackEnemyTeamTimeField () |
|
int & | LastCharacterTargetTeamField () |
|
float & | ForcedFleeDurationField () |
|
float & | MinAttackIntervalForFleeingField () |
|
float & | MinLocChangeIntervalForFleeingField () |
|
float & | PercentageTorporForFleeingField () |
|
float & | DamagedForceAggroIntervalField () |
|
long double & | ForceAggroUntilTimeField () |
|
long double & | LastExecutedAttackTimeField () |
|
long double & | LastForcedFleeTimeField () |
|
long double & | LastFleeLocCheckTimeField () |
|
FVector & | LastFleeLocCheckField () |
|
int & | NumAlliesToAttackField () |
|
float & | FindLandingPositionZOffsetField () |
|
float & | TamedFollowAcceptanceRadiusOffsetField () |
|
float & | TamedFollowAcceptanceHeightOffsetField () |
|
float & | AIFlightMaxLandingZDistanceField () |
|
long double & | ForcedMoveToUntilTimeField () |
|
long double & | LastHadAggroEntriesTimeField () |
|
TArray< TSubclassOf< AActor > > & | WildTargetingDesireMultiplierClassesField () |
|
TArray< float > & | WildTargetingDesireMultiplierValuesField () |
|
TArray< TSubclassOf< AActor > > & | TamedTargetingDesireMultiplierClassesField () |
|
TArray< float > & | TamedTargetingDesireMultiplierValuesField () |
|
float & | OceanAdditionalUseRadiusField () |
|
float & | Teleport_CheckInterval_MINField () |
|
float & | Teleport_CheckInterval_MAXField () |
|
float & | Teleport_CheckInterval_CurrentField () |
|
long double & | LastTeleportCheckTimeField () |
|
AActor * | CurrentMoveToActorField () |
|
AActor * | LastValidMoveToActorField () |
|
FVector & | DynamicTargetActor_RelLocationField () |
|
FVector & | DynamicTargetActor_RelLocation_RandOffsetField () |
|
int & | RaftMoveToMaxNumRetriesField () |
|
FVector & | LastConfirmedMoveLocationField () |
|
long double & | LastConfirmedMoveTimeField () |
|
float & | RequiredConfirmMoveDistanceField () |
|
float & | ForceAbortAfterUnconfirmedMoveTimeField () |
|
float & | AbortMoveCheckInterval_MINField () |
|
float & | AbortMoveCheckInterval_MAXField () |
|
float & | AbortMoveCheckInterval_CurrentField () |
|
long double & | LastAbortMoveCheckTimeField () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedAggro () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMoveAroundBlockade () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingUseMoveAroundBlockade () |
|
BitFieldValue< bool, unsigned __int32 > | bUseGeometryInsteadOfStationObjForFreeDepthTest () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyBPTargetSet () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetupFindTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bNotAllowedToFindTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowForceFleeToSameTargetingTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPUpdateBestTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetChanged () |
|
BitFieldValue< bool, unsigned __int32 > | bAttackForcesRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFlyingTargetOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseSwimmingTargetOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bRidingDinoTargetPlayer () |
|
BitFieldValue< bool, unsigned __int32 > | bRidingPlayerTargetDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreWaterOrAmphibiousTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTargetingDesire () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableForceFlee () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCombatMoveTowardsTargetOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideIgnoredByWildDino () |
|
BitFieldValue< bool, unsigned __int32 > | bCanUseAttackStateOnTargetChange () |
|
BitFieldValue< bool, unsigned __int32 > | bModifiedWanderRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayerOrTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargetingAllStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargetDinoRider () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerAllowWaterTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceTargetDinoRider () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysStartledWhenAggroedByNeighbor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayers () |
|
BitFieldValue< bool, unsigned __int32 > | bDinoAIForceOnlyTargetingShips () |
|
BitFieldValue< bool, unsigned __int32 > | bRestrictWanderingToSeamlessWorldGridExtents () |
|
BitFieldValue< bool, unsigned __int32 > | bEndForceFleeResetAggro () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceFleeing () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreDockedShips () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_TamedOverrideHorizontalLandingRange () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerWanderDefaultToOrigin () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTargetingDesireMultiWithTamedTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnRaftAbortMoveToChecks () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayerTargetRequiresController () |
|
void | AddToAggro (AActor *Attacker, float DamagePercent, bool bNotifyNeighbors, bool SetValue, bool bIsFromDamage, bool skipTeamCheck) |
|
bool | AllowToReachGoal (FVector *GoalLoc) |
|
void | ApplyWeaponRangeOverrides (AShooterWeapon *Weapon) |
|
void | AvoidOutOfWater () |
|
bool | CalculateAndSetWonderingAIState (bool *StateChanged) |
|
bool | CanLand () |
|
bool | CheckForForceAbortMove (FVector *GoalLoc) |
|
bool | CheckForTeleport (FVector TargetLocation) |
|
bool | CheckMoveAroundBlockadePoint (FVector moveToPoint) |
|
void | ClearAggroEntries () |
|
void | Destroyed () |
|
void | EndForceFleed_Implementation () |
|
AActor * | FindNewTarget (bool bDontSet) |
|
AActor * | FindTarget (bool bDontSet) |
|
void | FindTargets (int NumTargets, TArray< AActor * > *KnownTargets, TArray< AActor * > *FoundTargets, bool bDontSet) |
|
void | ForceLand () |
|
float | GetAcceptanceHeightOffset () |
|
float | GetAcceptanceRadiusOffset () |
|
float | GetAggroDesirability (AActor *InTarget) |
|
AActor * | GetAggroEntriesAttackerAtIndex (int Index) |
|
int | GetAggroEntriesCount () |
|
float | GetAggroNotifyNeighborsRange_Implementation () |
|
float | GetAttackInterval () |
|
float | GetAttackRange () |
|
float | GetAttackRotationGroundSpeedMultiplier () |
|
float | GetAttackRotationRangeDegrees () |
|
FRotator * | GetAttackRotationRate (FRotator *result) |
|
AActor * | GetCorpseFoodTarget () |
|
char | GetCurrentAttackIndex () |
|
FVector * | GetLandingLocation (FVector *result) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
float | GetMinAttackRange () |
|
FVector * | GetRandomBiasedDestination (FVector *result, FVector LocOverride, float MinDistanceAmount, float RandomDistanceAmount, bool bUseRandomNegativeXDir, bool bOrientRandOffsetByRotation, FRotator OrientRandOffsetByRotation, float GroundCheckSpreadOverride) |
|
FVector * | GetRandomWanderDestination (FVector *result, FVector LocOverride, float RandomOffsetMultiplier, bool bUseRandomNegativeXDir, bool bOrientRandOffsetByRotation, FRotator OrientRandOffsetByRotation) |
|
AActor * | GetTarget () |
|
float | GetTargetingDesire (AActor *InTarget) |
|
FVector * | GetWanderAroundActorDestination (FVector *result, APrimalDinoCharacter *dinoCharacter, FVector originalDestination) |
|
bool | HumanIsWithinAttackRangeAndCalculateBestAttack (AActor *Other, bool *bAttackChanged) |
|
bool | IsForceTargetDinoRider (AShooterCharacter *playerTarget) |
|
bool | IsLogicPaused () |
|
bool | IsPawnSwimmingTowardsOceanGoal () |
|
bool | IsWithinAttackRange (AActor *Other, bool bForceUseLastAttackIndex) |
|
bool | IsWithinAttackRangeAndCalculateBestAttack (AActor *Other, bool *bAttackChanged) |
|
FVector * | ModifyGoalLocation (FVector *result, FVector *GoalLoc) |
|
float | ModifyReachedGoalRadius () |
|
bool | MoveAroundBlockade (FVector PreBumpLocation, AActor *BlockadeActor, UPrimitiveComponent *OtherComp, float BlockadeWidth, FVector HitNormal, FVector HitLocation, bool SkipBlockingCheck) |
|
void | NotifyBump (FVector PreBumpLocation, AActor *Other, UPrimitiveComponent *OtherComp, FVector *HitNormal, FVector *HitLocation) |
|
void | NotifyTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
|
void | OnReachedMoveToActor () |
|
void | OnRep_CurrentMoveToActor () |
|
bool | OverrideHasReachedGoalWithUseHeight (FVector *GoalLoc, float UseRadius, float UseHeight, float ZDelta) |
|
void | PauseBrainComponent (FString reason) |
|
void | PlayStartledAnim () |
|
void | Possess (APawn *InPawn) |
|
void | RebootBrainComponent () |
|
void | RecoverMovement () |
|
void | ResetAccelerationFollowsRotation () |
|
void | ResetGroundSpeed () |
|
void | ResetRotationRate () |
|
void | ResetRotationUseAcceleration () |
|
void | RestartBrainComponent () |
|
void | ResumeBrainComponent (FString reason) |
|
void | SetAttackGroundSpeed () |
|
void | SetAttackRotationRate () |
|
void | SetTarget (AActor *InTarget, bool bDontAddAggro, bool bOverlapFoundTarget) |
|
void | SetUpMoveToTargetActor (FVector *NewMoveToLoc, FVector *RandOffset, AActor *ToActor) |
|
bool | ShouldAttackTarget (AActor *NewTarget, bool bPassedBasedOnRaft, AActor *MyBasedOnRaft) |
|
bool | ShouldForceFlee () |
|
bool | ShouldForceRunWhenAttacking () |
|
void | StopBrainComponent (FString reason) |
|
void | Unstasis () |
|
void | UpdateAggro () |
|
void | UpdateMoveToTargetActorRef (AActor *NewTargetActorRef) |
|
bool | UseLowQualityBehaviorTreeTick () |
|
bool | BPForceTargetDinoRider (AShooterCharacter *playerTarget) |
|
float | BPGetTargetingDesire (AActor *ForTarget, float ForTargetingDesireValue) |
|
void | BPNotifyTargetSet () |
|
void | BPOnFleeEvent () |
|
bool | BPOverrideIgnoredByWildDino (AActor *wildDinoToIgnore) |
|
void | BPSetupFindTarget () |
|
bool | BPShouldNotifyNeighbor (APrimalDinoCharacter *neighbor) |
|
AActor * | BPUpdateBestTarget (AActor *bestTarget, bool dontSetIn, bool *dontSetOut) |
|
FVector2D * | BP_TamedOverrideHorizontalLandingRange (FVector2D *result) |
|
bool | CalculateAndSetWonderingAIStateEvent (bool StateChanged) |
|
void | ChangedAITarget () |
|
void | EndForceFleed () |
|
float | GetAggroNotifyNeighborsRange () |
|
void | OnLosingTargetEvent () |
|
float & | DieIfLeftWaterWanderMinimumWaterHeightMultiplierField () |
|
float & | DieIfLeftWaterReachedRadiusDistanceCheckMultiplierField () |
|
float & | DieIfLeftWaterTargetUnsubmergedTimeoutField () |
|
float & | LandDinoMaxWaterTargetDepthCapsuleMultiplierField () |
|
float & | ExtraCorpseTargetingRangeField () |
|
float & | FleeFromAttackCoolDownTimeField () |
|
float & | FleeFromAttackTimeLimitField () |
|
float & | ForceFleeUnderHealthPercentageField () |
|
bool & | bFleeOnCriticalHealthField () |
|
float & | DieIfLeftWaterTargetingRequiresFreeDepthField () |
|
long double & | LastBlockadeCheckTimeField () |
|
long double & | LastMovingAroundBlockadeTimeField () |
|
float & | MovingAroundBlockadeDirectionField () |
|
FVector & | MovingAroundBlockadePointField () |
|
float & | LastBlockadeWidthField () |
|
FVector & | LastBlockadeHitNormalField () |
|
FVector & | LastBlockadeHitLocationField () |
|
FVector & | StartMovingAroundBlockadeLocationField () |
|
AActor * | LastMovingAroundBlockadeActorField () |
|
AActor * | ForceTargetActorField () |
|
AActor * | TargetField () |
|
float & | AttackDestinationOffsetField () |
|
bool & | bUseOverlapTargetCheckField () |
|
bool & | bNotifyNeighborsWithoutDamageField () |
|
bool & | bUseBPShouldNotifyNeighborField () |
|
bool & | bUseBPShouldNotifyAnyNeighborField () |
|
bool & | bRequireAbsoluteDamageForNeighborNotificationField () |
|
float & | AboveDeltaZAttackRangeField () |
|
float & | BelowDeltaZAttackRangeField () |
|
float & | WildAboveDeltaZTargetingRangeField () |
|
float & | WildBelowDeltaZTargetingRangeField () |
|
bool & | bWildUseDeltaZTargetingForFlyerPawnOrBigDinoField () |
|
bool & | bDontWanderField () |
|
bool & | bOnlyOverlapTargetCorpsesUnlessHasTargetField () |
|
float & | NaturalTargetingRangeField () |
|
float & | TamedTargetingRangeField () |
|
float & | TamedCorpseFoodTargetingRangeField () |
|
float & | WanderRandomDistanceAmountField () |
|
float & | FlyingWanderFixedDistanceAmountField () |
|
float & | FlyingWanderRandomDistanceAmountField () |
|
float & | MaxFlyingTargetDeltaZField () |
|
float & | WanderFlyingZScalerField () |
|
float & | WanderFlyingClampZHeightAboveGroundField () |
|
float & | WanderFlyingMinZHeightAboveGroundField () |
|
float & | WanderFixedDistanceAmountField () |
|
bool & | bUseAggroField () |
|
float & | MinAggroValueField () |
|
float & | AggroToAddUponRemovingTargetField () |
|
float & | AggroToAddUponAcquiringTargetField () |
|
float & | AggroFactorDecreaseSpeedField () |
|
float & | AggroFactorDecreaseGracePeriodField () |
|
float & | AggroFactorDamagePercentageMultiplierField () |
|
float & | AggroNotifyNeighborsMultiplierField () |
|
float & | AggroNotifyNeighborsRangeField () |
|
float & | AggroNotifyNeighborsRangeFalloffField () |
|
float & | TargetingDistanceReductionFactorLinearField () |
|
float & | TargetingDistanceReductionFactorExponentField () |
|
float & | BeyondTargetingRangeAggroAdditionField () |
|
float & | AggroFactorDesirabilityMultiplierField () |
|
float & | AttackRangeField () |
|
float & | AttackIntervalField () |
|
float & | AttackRotationRangeDegreesField () |
|
float & | AttackRotationGroundSpeedMultiplierField () |
|
float & | RangeTargetWildDinosMultiplierField () |
|
FRotator & | AttackRotationRateField () |
|
bool & | bFocusOnTargetDuringAttackField () |
|
FVector & | FlyingMoveTowardsTargetOffsetField () |
|
FVector & | CombatFlyingMoveTowardsTargetOffsetField () |
|
FVector & | FlyingTargetFocalPositionOffsetField () |
|
float & | FlyingReachedDestinationThresholdOffsetField () |
|
float & | SeekingIntervalCheckToFlyField () |
|
float & | SeekingPercentChanceToFlyField () |
|
float & | SeekingIntervalCheckToLandField () |
|
float & | SeekingPercentChanceToLandField () |
|
float & | MinimumWanderGroundNormalZField () |
|
float & | FollowStoppingDistanceField () |
|
bool & | bUseOverlapTargetCheckTracesField () |
|
bool & | bUseAlternateMovePointField () |
|
bool & | bTotallyIgnoreWaterTargetsField () |
|
bool & | bWaterDinoAllowUnsubmergedTargetsField () |
|
FVector & | LastCheckAttackRangePawnLocationField () |
|
FVector & | LastCheckAttackRangeClosestPointField () |
|
FVector & | LastCheckAttackRangeTargetLocationField () |
|
AActor * | LastCheckAttackRangeTargetField () |
|
bool & | HasAttackPriorityField () |
|
TArray< float > & | TamedAITargetingRangeMultipliersField () |
|
float & | MateBoostAggroNotifyNeighborsMultiplierField () |
|
TArray< TSubclassOf< APrimalDinoCharacter > > & | AggroNotifyNeighborsClassesField () |
|
float & | MoveAroundBlockadeAdditionalWidthField () |
|
float & | MoveAroundObjectMaxVelocityField () |
|
float & | ForcedAggroTimeCounterField () |
|
float & | TamedMaxFollowDistanceField () |
|
float & | BaseStructureTargetingDesireField () |
|
float & | LandDinoMaxFlyerTargetDeltaZField () |
|
float & | NaturalMaxDepthZField () |
|
TWeakObjectPtr< AActor > & | ForcedAttackTargetField () |
|
int & | ForcedAttackEnemyTeamField () |
|
long double & | LastForcedAttackEnemyTeamTimeField () |
|
int & | LastCharacterTargetTeamField () |
|
float & | ForcedFleeDurationField () |
|
float & | MinAttackIntervalForFleeingField () |
|
float & | MinLocChangeIntervalForFleeingField () |
|
float & | PercentageTorporForFleeingField () |
|
float & | DamagedForceAggroIntervalField () |
|
long double & | ForceAggroUntilTimeField () |
|
long double & | LastExecutedAttackTimeField () |
|
long double & | LastForcedFleeTimeField () |
|
long double & | LastFleeLocCheckTimeField () |
|
FVector & | LastFleeLocCheckField () |
|
int & | NumAlliesToAttackField () |
|
float & | FindLandingPositionZOffsetField () |
|
float & | TamedFollowAcceptanceRadiusOffsetField () |
|
float & | TamedFollowAcceptanceHeightOffsetField () |
|
float & | AIFlightMaxLandingZDistanceField () |
|
long double & | ForcedMoveToUntilTimeField () |
|
long double & | LastHadAggroEntriesTimeField () |
|
TArray< TSubclassOf< AActor > > & | WildTargetingDesireMultiplierClassesField () |
|
TArray< float > & | WildTargetingDesireMultiplierValuesField () |
|
TArray< TSubclassOf< AActor > > & | TamedTargetingDesireMultiplierClassesField () |
|
TArray< float > & | TamedTargetingDesireMultiplierValuesField () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedAggro () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreMoveAroundBlockade () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingUseMoveAroundBlockade () |
|
BitFieldValue< bool, unsigned __int32 > | bUseGeometryInsteadOfStationObjForFreeDepthTest () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyBPTargetSet () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPSetupFindTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bNotAllowedToFindTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowForceFleeToSameTargetingTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPUpdateBestTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetChanged () |
|
BitFieldValue< bool, unsigned __int32 > | bAttackForcesRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bUseFlyingTargetOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bRidingDinoTargetPlayer () |
|
BitFieldValue< bool, unsigned __int32 > | bRidingPlayerTargetDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreWaterOrAmphibiousTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTargetingDesire () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableForceFlee () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCombatMoveTowardsTargetOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideIgnoredByWildDino () |
|
BitFieldValue< bool, unsigned __int32 > | bCanUseAttackStateOnTargetChange () |
|
BitFieldValue< bool, unsigned __int32 > | bModifiedWanderRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayerOrTamed () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargetingAllStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargetDinoRider () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerAllowWaterTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceTargetDinoRider () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysStartledWhenAggroedByNeighbor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayers () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMissionDino () |
|
BitFieldValue< bool, unsigned __int32 > | bUseImprovedAggroFalloffBehavior () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_TamedOverrideHorizontalLandingRange () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyerWanderDefaultToOrigin () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckBuffTargetingDesireOverride () |
|
void | BeginPlay () |
|
void | ForceLand () |
|
FVector * | GetRandomWanderDestination (FVector *result, FVector LocOverride, float RandomOffsetMultiplier, bool bUseRandomNegativeXDir, bool bOrientRandOffsetByRotation, FRotator OrientRandOffsetByRotation) |
|
void | Unstasis () |
|
AActor * | GetCorpseFoodTarget () |
|
AActor * | FindTarget (bool bDontSet) |
|
float | GetTargetingDesire (AActor *InTarget) |
|
void | SetTarget (AActor *InTarget, bool bDontAddAggro, bool bOverlapFoundTarget) |
|
void | AddToAggro (AActor *Attacker, float DamagePercent, bool bNotifyNeighbors, bool SetValue, bool bIsFromDamage, bool skipTeamCheck) |
|
AActor * | FindNewTarget (bool bDontSet) |
|
AActor * | GetTarget () |
|
void | UpdateAggro () |
|
bool | IsWithinAttackRange (AActor *Other, bool bForceUseLastAttackIndex) |
|
float | GetAttackRange () |
|
float | GetMinAttackRange () |
|
float | GetAttackInterval () |
|
float | GetAttackRotationRangeDegrees () |
|
float | GetAttackRotationGroundSpeedMultiplier () |
|
FRotator * | GetAttackRotationRate (FRotator *result) |
|
FVector * | GetWanderAroundActorDestination (FVector *result, APrimalDinoCharacter *dinoCharacter, FVector originalDestination) |
|
char | GetCurrentAttackIndex () |
|
bool | IsWithinAttackRangeAndCalculateBestAttack (AActor *Other, bool *bAttackChanged) |
|
bool | CalculateAndSetWonderingAIState (bool *StateChanged) |
|
APrimalDinoCharacter * | GetControlledDino () |
|
float | GetAggroDesirability (AActor *InTarget) |
|
void | NotifyTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | CheckMoveAroundBlockadePoint (FVector moveToPoint) |
|
bool | MoveAroundBlockade (FVector PreBumpLocation, AActor *BlockadeActor, UPrimitiveComponent *OtherComp, float BlockadeWidth, FVector HitNormal, FVector HitLocation, bool SkipBlockingCheck) |
|
void | NotifyBump (FVector PreBumpLocation, AActor *Other, UPrimitiveComponent *OtherComp, FVector *HitNormal, FVector *HitLocation) |
|
void | RecoverMovement () |
|
void | PlayStartledAnim () |
|
void | Destroyed () |
|
bool | CanLand () |
|
FVector * | GetLandingLocation (FVector *result) |
|
void | SetAttackRotationRate () |
|
void | ResetRotationUseAcceleration () |
|
void | ResetAccelerationFollowsRotation () |
|
void | ResetRotationRate () |
|
void | SetAttackGroundSpeed () |
|
void | ResetGroundSpeed () |
|
void | AvoidOutOfWater () |
|
void | AvoidGenericToPoint (FVector TargetDestination) |
|
bool | UseLowQualityBehaviorTreeTick () |
|
void | Possess (APawn *InPawn) |
|
void | ClearAggroEntries () |
|
bool | ShouldForceFlee () |
|
int | GetAggroEntriesCount () |
|
AActor * | GetAggroEntriesAttackerAtIndex (int Index) |
|
bool | GetAggroEntry (int Index, AActor **OutAttacker, float *OutAggroFactor, long double *OutLastAggroHitTime) |
|
void | SetHasAttackPriority (bool Value) |
|
bool | ShouldForceRunWhenAttacking () |
|
APawn * | GetControllerPawn () |
|
float | GetAcceptanceHeightOffset () |
|
float | GetAcceptanceRadiusOffset () |
|
void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
|
void | StopBrainComponent (FString reason) |
|
void | RestartBrainComponent () |
|
void | PauseBrainComponent (FString reason) |
|
void | ResumeBrainComponent (FString reason) |
|
bool | IsLogicPaused () |
|
FString * | GetDebugInfoString (FString *result) |
|
float | GetAggroNotifyNeighborsRange_Implementation () |
|
bool | IsForceTargetDinoRider (AShooterCharacter *playerTarget) |
|
FVector2D * | BP_TamedOverrideHorizontalLandingRange (FVector2D *result) |
|
bool | BPForceTargetDinoRider (AShooterCharacter *playerTarget) |
|
float | BPGetTargetingDesire (AActor *ForTarget, float ForTargetingDesireValue) |
|
void | BPNotifyTargetSet () |
|
void | BPOnFleeEvent () |
|
bool | BPOverrideIgnoredByWildDino (AActor *wildDinoToIgnore) |
|
void | BPSetupFindTarget () |
|
bool | BPShouldNotifyAnyNeighbor (APrimalDinoCharacter *neighbor) |
|
bool | BPShouldNotifyNeighbor (APrimalDinoCharacter *neighbor) |
|
AActor * | BPUpdateBestTarget (AActor *bestTarget, bool dontSetIn, bool *dontSetOut) |
|
bool | CalculateAndSetWonderingAIStateEvent (bool StateChanged) |
|
void | ChangedAITarget () |
|
float | GetAggroNotifyNeighborsRange () |
|
void | OnLosingTargetEvent () |
|
FVector & | MoveTowardTargetOffsetField () |
|
FVector & | TargetFocalPositionOffsetField () |
|
float & | ReachedDestinationThresholdOffsetField () |
|
float & | MovementGoalHeightField () |
|
unsigned int & | RequestMoveIDField () |
|
TWeakObjectPtr< AActor > & | CurrentGoalField () |
|
FVector & | MoveSegmentDirectionField () |
|
int & | MoveSegmentStartIndexField () |
|
int & | MoveSegmentEndIndexField () |
|
float & | CurrentAcceptanceRadiusField () |
|
BitFieldValue< bool, unsigned __int32 > | bLOSflag () |
|
BitFieldValue< bool, unsigned __int32 > | bSkipExtraLOSChecks () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowStrafe () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPlayerState () |
|
BitFieldValue< bool, unsigned __int32 > | bUse3DGoalRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentStopOnOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bLastMoveReachedGoal () |
|
BitFieldValue< bool, unsigned __int32 > | bLastRequestedMoveToLocationWasPlayerCommand () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugPathing () |
|
UObject * | GetUObjectInterfaceAIPerceptionListenerInterface () |
|
void | AbortMove (FString *Reason, FAIRequestID RequestID, bool bResetVelocity, bool bSilent, char MessageFlags) |
|
void | ClearFocus (char InPriority) |
|
void | FollowPathSegment (float DeltaTime) |
|
FVector * | GetFocalPoint (FVector *result) |
|
AActor * | GetFocusActor () |
|
FVector * | GetImmediateMoveDestination (FVector *result) |
|
FVector * | GetMoveFocus (FVector *result) |
|
void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
bool | HasPartialPath () |
|
bool | HasReached (FVector *TestPoint, float InAcceptanceRadius, bool bExactSpot) |
|
bool | HasReached (AActor *TestGoal, float InAcceptanceRadius, bool bExactSpot) |
|
bool | HasReachedCurrentTarget (FVector *CurrentLocation) |
|
bool | HasReachedDestination (FVector *CurrentLocation) |
|
bool | HasReachedInternal (FVector *Goal, float GoalRadius, float GoalHalfHeight, FVector *AgentLocation, float RadiusThreshold, bool bUseAgentRadius) |
|
void | K2_ClearFocus () |
|
void | K2_SetFocalPoint (FVector FP, bool bOffsetFromBase) |
|
void | K2_SetFocus (AActor *NewFocus) |
|
bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
|
EPathFollowingRequestResult::Type | MoveToActor (AActor *Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass) |
|
EPathFollowingRequestResult::Type | MoveToLocation (FVector *Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass, bool WasPlayerCommand) |
|
void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
|
void | OnPathFinished (EPathFollowingResult::Type Result) |
|
void | Possess (APawn *InPawn) |
|
void | PostInitializeComponents () |
|
void | PostRegisterAllComponents () |
|
void | Reset () |
|
void | ResetMovement () |
|
void | SetFocalPoint (FVector FP, bool bOffsetFromBase, char InPriority) |
|
void | SetFocus (AActor *NewFocus, char InPriority) |
|
void | SetMoveSegment (int SegmentStartIndex) |
|
void | StopMovement () |
|
void | Tick (float DeltaTime) |
|
void | UnPossess () |
|
void | UpdateControlRotation (float DeltaTime, bool bUpdatePawn) |
|
void | UpdateMoveFocus () |
|
void | UpdatePathSegment () |
|
void | OnPossess (APawn *PossessedPawn) |
|
FVector & | MoveTowardTargetOffsetField () |
|
FVector & | TargetFocalPositionOffsetField () |
|
float & | ReachedDestinationThresholdOffsetField () |
|
float & | MovementGoalHeightField () |
|
unsigned int & | RequestMoveIDField () |
|
TWeakObjectPtr< AActor > & | CurrentGoalField () |
|
FVector & | MoveSegmentDirectionField () |
|
int & | MoveSegmentStartIndexField () |
|
int & | MoveSegmentEndIndexField () |
|
float & | CurrentAcceptanceRadiusField () |
|
BitFieldValue< bool, unsigned __int32 > | bLOSflag () |
|
BitFieldValue< bool, unsigned __int32 > | bSkipExtraLOSChecks () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowStrafe () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPlayerState () |
|
BitFieldValue< bool, unsigned __int32 > | bUse3DGoalRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInputAcceptanceRadius () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentStopOnOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bLastMoveReachedGoal () |
|
BitFieldValue< bool, unsigned __int32 > | bLastRequestedMoveToLocationWasPlayerCommand () |
|
UObject * | GetUObjectInterfaceAIPerceptionListenerInterface () |
|
UField * | StaticClass () |
|
void | Tick (float DeltaTime) |
|
void | PostInitializeComponents () |
|
void | PostRegisterAllComponents () |
|
void | Reset () |
|
void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
void | SetFocalPoint (FVector FP, bool bOffsetFromBase, char InPriority) |
|
FVector * | GetFocalPoint (FVector *result) |
|
AActor * | GetFocusActor () |
|
void | SetFocus (AActor *NewFocus, char InPriority) |
|
void | ClearFocus (char InPriority) |
|
bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
|
void | UpdateControlRotation (float DeltaTime, bool bUpdatePawn) |
|
void | Possess (APawn *InPawn) |
|
void | UnPossess () |
|
EPathFollowingRequestResult::Type | MoveToActor (AActor *Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass) |
|
EPathFollowingRequestResult::Type | MoveToLocation (FVector *Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass, bool WasPlayerCommand) |
|
bool | HasReached (FVector *TestPoint, float InAcceptanceRadius, bool bExactSpot) |
|
bool | HasReached (AActor *TestGoal, float InAcceptanceRadius, bool bExactSpot) |
|
bool | HasReachedDestination (FVector *CurrentLocation) |
|
bool | HasReachedCurrentTarget (FVector *CurrentLocation) |
|
bool | HasReachedInternal (FVector *Goal, float GoalRadius, float GoalHalfHeight, FVector *AgentLocation, float RadiusThreshold, bool bUseAgentRadius) |
|
void | AbortMove (FString *Reason, FAIRequestID RequestID, bool bResetVelocity, bool bSilent, char MessageFlags) |
|
void | UpdatePathSegment () |
|
void | FollowPathSegment (float DeltaTime) |
|
void | ResetMovement () |
|
void | OnPathFinished (EPathFollowingResult::Type Result) |
|
FVector * | GetMoveFocus (FVector *result) |
|
void | UpdateMoveFocus () |
|
void | SetMoveSegment (int SegmentStartIndex) |
|
void | StopMovement () |
|
void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
|
TWeakObjectPtr< APawn > & | OldPawnField () |
|
ACharacter * | CharacterField () |
|
APlayerState * | PlayerStateField () |
|
APawn * | PawnField () |
|
FRotator & | ControlRotationField () |
|
TWeakObjectPtr< AActor > & | StartSpotField () |
|
FName & | StateNameField () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
|
APawn * | K2_GetPawn (AActor *DamageCauser) |
|
void | AddPawnTickDependency (APawn *NewPawn) |
|
void | AttachToPawn (APawn *InPawn) |
|
void | ChangeState (FName NewState) |
|
void | CleanupPlayerState () |
|
void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
|
void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
|
void | Destroyed () |
|
void | DetachFromPawn () |
|
void | FailedToSpawnPawn () |
|
void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
FRotator * | GetControlRotation (FRotator *result) |
|
FRotator * | GetDesiredRotation (FRotator *result) |
|
FString * | GetHumanReadableName (FString *result) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
|
FVector * | GetNavAgentLocation (FVector *result) |
|
void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
FName * | GetStateName (FName *result) |
|
AActor * | GetViewTarget () |
|
void | InitPlayerState () |
|
void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
|
bool | IsInState (FName InStateName) |
|
bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
|
void | OnRep_Pawn () |
|
void | OnRep_PlayerState () |
|
void | PawnPendingDestroy (APawn *inPawn) |
|
void | Possess (APawn *InPawn) |
|
void | PostInitializeComponents () |
|
void | RemovePawnTickDependency (APawn *InOldPawn) |
|
void | Reset () |
|
void | SetControlRotation (FRotator *NewRotation) |
|
void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
|
void | SetPawn (APawn *InPawn) |
|
void | SetPawnFromRep (APawn *InPawn) |
|
bool | ShouldPostponePathUpdates () |
|
void | UnPossess () |
|
void | UpdateNavigationComponents () |
|
void | ClientSetRotation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
|
void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
|
TWeakObjectPtr< APawn > & | OldPawnField () |
|
ACharacter * | CharacterField () |
|
APlayerState * | PlayerStateField () |
|
APawn * | PawnField () |
|
FRotator & | ControlRotationField () |
|
TWeakObjectPtr< AActor > & | StartSpotField () |
|
FName & | StateNameField () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
|
bool | IsLocalController () |
|
void | FailedToSpawnPawn () |
|
void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
|
FRotator * | GetControlRotation (FRotator *result) |
|
void | SetControlRotation (FRotator *NewRotation) |
|
void | AttachToPawn (APawn *InPawn) |
|
void | DetachFromPawn () |
|
AActor * | GetViewTarget () |
|
void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
|
void | PostInitializeComponents () |
|
void | Possess (APawn *InPawn) |
|
void | PawnPendingDestroy (APawn *inPawn) |
|
void | Reset () |
|
void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
|
void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera) |
|
void | RemovePawnTickDependency (APawn *InOldPawn) |
|
void | AddPawnTickDependency (APawn *NewPawn) |
|
void | SetPawn (APawn *InPawn) |
|
void | OnRep_Pawn () |
|
void | OnRep_PlayerState () |
|
void | Destroyed () |
|
void | CleanupPlayerState () |
|
void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
|
void | InitPlayerState () |
|
FRotator * | GetDesiredRotation (FRotator *result) |
|
void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
FString * | GetHumanReadableName (FString *result) |
|
void | ChangeState (FName NewState) |
|
bool | IsInState (FName InStateName) |
|
FVector * | GetNavAgentLocation (FVector *result) |
|
void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
|
void | UpdateNavigationComponents () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | ClientSetRotation (FRotator NewRotation, bool bResetCamera) |
|
void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
|
void | DestroyInput (APlayerController *PlayerController) |
|
void | DestroyMeNextFrame () |
|
void | Destroyed () |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
void | DisableComponentsSimulatePhysics () |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | ExchangeNetRoles (bool bRemoteOwned) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalSeamlessTravelled () |
|
void | FinishAndRegisterComponent (UActorComponent *Component) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | FlushNetDormancy () |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | ForceNetRelevant () |
|
void | ForceReplicateNowWithChannel () |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
bool | GetActorEnableCollision () |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorRelativeScale3D (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
FVector * | GetActorScale3D (FVector *result) |
|
float | GetActorTimeDilation () |
|
FVector * | GetActorUpVector (FVector *result) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FString * | GetHumanReadableName (FString *result) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
APawn * | GetInstigator () |
|
AController * | GetInstigatorController () |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetInterpolatedVelocity (FVector *result) |
|
bool | GetIsMapActor () |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
float | GetLifeSpan () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
APlayerController * | GetOwnerController () |
|
ENetRole | GetRemoteRole () |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
FTransform * | GetTransform (FTransform *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UWorld * | GetWorld () |
|
AWorldSettings * | GetWorldSettings () |
|
bool | HasNetOwner () |
|
void | InitializeComponents () |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsInGameplayWorld () |
|
bool | IsInOrOwnedBy (UObject *SomeOuter) |
|
bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
|
bool | IsMatineeControlled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsNetStartupActor () |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsRootComponentMovable () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_DestroyComponent (UActorComponent *Component) |
|
FRotator * | K2_GetActorRotation (FRotator *result) |
|
USceneComponent * | K2_GetRootComponent () |
|
UWorld * | K2_GetWorld () |
|
bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
|
bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
|
void | OutsideWorldBounds () |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
void | MarkComponentsAsPendingKill () |
|
void | MarkComponentsRenderStateDirty () |
|
void | MatineeUpdated () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | OnRep_AttachmentReplication () |
|
void | OnRep_ReplicatedMovement () |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PostActorConstruction () |
|
void | PostInitProperties () |
|
void | PostInitializeComponents () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | PostNetInit () |
|
void | PostNetReceive () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | PreInitializeComponents () |
|
void | PreNetReceive () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | RegisterAllComponents () |
|
void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | ReregisterAllComponents () |
|
void | RerunConstructionScripts () |
|
void | ResetOwnedComponents () |
|
void | ResetPropertiesForConstruction () |
|
void | ResetSpatialComponent () |
|
void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
|
void | SetAutonomousProxy (bool bInAutonomousProxy) |
|
void | SetLifeSpan (float InLifespan) |
|
void | SetNetUpdateTime (long double NewUpdateTime) |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | SetOwner (AActor *NewOwner) |
|
void | SetReplicates (bool bInReplicates) |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
void | SetTickableWhenPaused (bool bTickableWhenPaused) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
|
void | Stasis () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | Tick (float DeltaSeconds) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | Unstasis () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GatherCurrentMovement () |
|
AActor * | GetOwner () |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
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void | BPChangedActorTeam () |
|
void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
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void | BPClientIsAboutToSeamlessTravel () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
|
float | BPOverrideServerMultiUseAcceptRange () |
|
void | BPPostInitializeComponents () |
|
void | BPPostLoadedFromSeamlessTravel () |
|
void | BPPreInitializeComponents () |
|
bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPrepareForSeamlessTravel () |
|
void | ClientSeamlessTravelled () |
|
void | DrawActorFloatingHUD (AHUD *ForHUD) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
FString * | GetAimedTutorialHintString (FString *result) |
|
FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
void | InitializedSeamlessGridInfo () |
|
bool | IsValidLockOnTarget (APawn *AttackerPawn) |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetSpawnedActor (AActor *SpawnedActor) |
|
float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
|
float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
|
void | PrepareClientMapActorForSeamlessTravel () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
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void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
|
void | RecieveMatineeUpdated () |
|
void | ServerPrepareForSeamlessTravel () |
|
void | ThrottledTick () |
|
void | UserConstructionScript () |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
bool & | bForceAllowNetMulticastField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
FVector & | DefaultActorLocationField () |
|
FGuid & | UniqueGuidIdField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
|
bool | IsLevelBoundsRelevant () |
|
bool | IsPendingKillPending () |
|
bool | IsOwnedBy (AActor *TestOwner) |
|
void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
|
FString * | GetHumanReadableName (FString *result) |
|
UGameInstance * | GetOwner () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
UWorld * | GetWorld () |
|
bool | IsInGameplayWorld () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
bool | IsReadyForFinishDestroy () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | Tick (float DeltaSeconds) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
float | GetApproachRadius () |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
bool | CheckStillInWorld () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasNetOwner () |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | OnRep_AttachmentReplication () |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
bool | ActorHasTag (FName Tag) |
|
bool | IsMatineeControlled () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
bool | IsRootComponentMovable () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
void | FlushNetDormancy () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
FTransform * | ActorToWorld (FTransform *result) |
|
FTransform * | GetTransform (FTransform *result) |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | Destroyed () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | OutsideWorldBounds () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
AController * | GetInstigatorController () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ForceNetRelevant () |
|
void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
|
FVector * | GetActorViewDirection (FVector *result) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | PreSave () |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | BeginPlay () |
|
void | MatineeUpdated () |
|
void | ForceReplicateNowWithChannel () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
FVector * | GetActorScale3D (FVector *result) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | HasAuthority () |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorUpVector (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
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void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
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AWorldSettings * | GetWorldSettings () |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
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void | UnregisterAllComponents (bool bDetachFromOtherParent) |
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void | RegisterAllComponents () |
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void | MarkComponentsAsPendingKill () |
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void | ReregisterAllComponents () |
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void | MarkComponentsRenderStateDirty () |
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void | InitializeComponents () |
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void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
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void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
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bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
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void | SetLifeSpan (float InLifespan) |
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float | GetLifeSpan () |
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void | PostInitializeComponents () |
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void | Stasis () |
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void | Unstasis () |
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void | PreInitializeComponents () |
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UWorld * | K2_GetWorld () |
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float | GetDistanceTo (AActor *OtherActor) |
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float | GetHorizontalDistanceTo (AActor *OtherActor) |
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float | GetVerticalDistanceTo (AActor *OtherActor) |
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float | GetDotProductTo (AActor *OtherActor) |
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float | GetHorizontalDotProductTo (AActor *OtherActor) |
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FTransform * | GetInterpolatedTransform (FTransform *result) |
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APlayerController * | GetOwnerController () |
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bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
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bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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bool | AllowSaving () |
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void | ChangeActorTeam (int NewTeam) |
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void | TargetingTeamChanged () |
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void | ForceDestroy () |
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bool | GetIsMapActor () |
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void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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bool | IsPrimalCharacterOrStructure () |
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void | SetTickFunctionEnabled (bool bEnableTick) |
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bool | IsOwnedOrControlledBy (AActor *TestOwner) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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bool | BPIsA (TSubclassOf< AActor > anActorClass) |
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void | MulticastProperty (FName PropertyName) |
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void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
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void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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float | GetNetStasisAndRangeMultiplier () |
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void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
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void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetDetachRootComponentFromAny_Implementation () |
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FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
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void | ResetPropertiesForConstruction () |
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void | DestroyConstructedComponents () |
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void | RerunConstructionScripts () |
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UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
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UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
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void | PreNetReceive () |
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void | PostNetReceive () |
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void | OnRep_ReplicatedMovement () |
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void | PostNetReceiveLocationAndRotation () |
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void | PostNetReceivePhysicState () |
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bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
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void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
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bool | IsNameStableForNetworking () |
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void | GetComponents (TArray< UActorComponent * > *OutComponents) |
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void | GatherCurrentMovement () |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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bool | AllowGrappling () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
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FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
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void | BPAttachedRootComponent () |
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void | BPChangedActorTeam () |
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bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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int | BPGetExtraSpecialBlueprintInt () |
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bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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float | GetUsablePriority () |
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void | K2_OnBecomeViewTarget (APlayerController *PC) |
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void | K2_OnEndViewTarget (APlayerController *PC) |
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void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
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void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
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void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
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void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
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void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | OnInventoryItemGrind () |
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void | PerformanceThrottledTick () |
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void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
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void | ReceiveActorBeginOverlap (AActor *OtherActor) |
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void | ReceiveActorEndCursorOver () |
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void | ReceiveActorEndOverlap (AActor *OtherActor) |
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void | ReceiveActorOnClicked () |
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void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnReleased () |
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void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveBeginPlay () |
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void | ReceiveDestroyed () |
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void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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