|
| float & | DieIfLeftWaterAbsoluteMinimumWaterDestinationHeightMultiField () |
| |
| float & | DieIfLeftWaterAbsoluteMinimumWaterDestinationExtraHeightField () |
| |
| float & | DieIfLeftWaterWanderMinimumWaterHeightMultiplierField () |
| |
| float & | DieIfLeftWaterReachedRadiusDistanceCheckMultiplierField () |
| |
| float & | DieIfLeftWaterTargetUnsubmergedTimeoutField () |
| |
| float & | LandDinoMaxWaterTargetDepthCapsuleMultiplierField () |
| |
| float & | ExtraCorpseTargetingRangeField () |
| |
| float & | FleeFromAttackCoolDownTimeField () |
| |
| float & | FleeFromAttackTimeLimitField () |
| |
| float & | ForceFleeUnderHealthPercentageField () |
| |
| bool & | bFleeOnCriticalHealthField () |
| |
| float & | DieIfLeftWaterTargetingRequiresFreeDepthField () |
| |
| long double & | LastBlockadeCheckTimeField () |
| |
| long double & | LastMovingAroundBlockadeTimeField () |
| |
| float & | MovingAroundBlockadeDirectionField () |
| |
| FVector & | MovingAroundBlockadePointField () |
| |
| float & | LastBlockadeWidthField () |
| |
| FVector & | LastBlockadeHitNormalField () |
| |
| FVector & | LastBlockadeHitLocationField () |
| |
| FVector & | StartMovingAroundBlockadeLocationField () |
| |
| AActor * | LastMovingAroundBlockadeActorField () |
| |
| AActor * | TargetField () |
| |
| float & | AttackDestinationOffsetField () |
| |
| bool & | bUseOverlapTargetCheckField () |
| |
| bool & | bNotifyNeighborsWithoutDamageField () |
| |
| bool & | bUseBPShouldNotifyNeighborField () |
| |
| bool & | bRequireAbsoluteDamageForNeighborNotificationField () |
| |
| float & | AboveDeltaZAttackRangeField () |
| |
| float & | BelowDeltaZAttackRangeField () |
| |
| float & | WildAboveDeltaZTargetingRangeField () |
| |
| float & | WildBelowDeltaZTargetingRangeField () |
| |
| bool & | bWildUseDeltaZTargetingForFlyerPawnOrBigDinoField () |
| |
| bool & | bDontWanderField () |
| |
| bool & | bOnlyOverlapTargetCorpsesUnlessHasTargetField () |
| |
| float & | NaturalTargetingRangeField () |
| |
| float & | TamedTargetingRangeField () |
| |
| float & | TamedCorpseFoodTargetingRangeField () |
| |
| float & | WanderRandomDistanceAmountField () |
| |
| float & | FlyingWanderFixedDistanceAmountField () |
| |
| float & | FlyingWanderRandomDistanceAmountField () |
| |
| float & | MaxFlyingTargetDeltaZField () |
| |
| float & | WanderFlyingZScalerField () |
| |
| float & | WanderFlyingClampZHeightAboveGroundField () |
| |
| float & | WanderFlyingMinZHeightAboveGroundField () |
| |
| float & | WanderFixedDistanceAmountField () |
| |
| bool & | bUseAggroField () |
| |
| float & | MinAggroValueField () |
| |
| float & | AggroToAddUponRemovingTargetField () |
| |
| float & | AggroToAddUponAcquiringTargetField () |
| |
| float & | AggroFactorDecreaseSpeedField () |
| |
| float & | AggroFactorDecreaseGracePeriodField () |
| |
| float & | AggroFactorDamagePercentageMultiplierField () |
| |
| float & | AggroNotifyNeighborsMultiplierField () |
| |
| float & | AggroNotifyNeighborsRangeField () |
| |
| float & | AggroNotifyNeighborsRangeFalloffField () |
| |
| float & | TargetingDistanceReductionFactorLinearField () |
| |
| float & | TargetingDistanceReductionFactorExponentField () |
| |
| float & | BeyondTargetingRangeAggroAdditionField () |
| |
| float & | AggroFactorDesirabilityMultiplierField () |
| |
| float & | AttackRangeField () |
| |
| float & | OrbitTargetRangeMinField () |
| |
| float & | OrbitTargetSpreadField () |
| |
| float & | AttackIntervalField () |
| |
| float & | AttackRotationRangeDegreesField () |
| |
| float & | AttackRotationGroundSpeedMultiplierField () |
| |
| float & | RangeTargetWildDinosMultiplierField () |
| |
| FRotator & | AttackRotationRateField () |
| |
| bool & | bFocusOnTargetDuringAttackField () |
| |
| FVector & | FlyingMoveTowardsTargetOffsetField () |
| |
| FVector & | CombatFlyingMoveTowardsTargetOffsetField () |
| |
| FVector & | FlyingTargetFocalPositionOffsetField () |
| |
| float & | FlyingReachedDestinationThresholdOffsetField () |
| |
| float & | SeekingIntervalCheckToFlyField () |
| |
| float & | SeekingPercentChanceToFlyField () |
| |
| float & | SeekingIntervalCheckToLandField () |
| |
| float & | SeekingPercentChanceToLandField () |
| |
| float & | SwimmingReachedDestinationThresholdZOffsetField () |
| |
| float & | MinimumWanderGroundNormalZField () |
| |
| float & | FollowStoppingDistanceField () |
| |
| bool & | bUseOverlapTargetCheckTracesField () |
| |
| bool & | bUseAlternateMovePointField () |
| |
| bool & | bTotallyIgnoreWaterTargetsField () |
| |
| bool & | bWaterDinoAllowUnsubmergedTargetsField () |
| |
| bool & | bAICanTargetRaftsField () |
| |
| FVector & | LastCheckAttackRangePawnLocationField () |
| |
| FVector & | LastCheckAttackRangeClosestPointField () |
| |
| FVector & | LastCheckAttackRangeTargetLocationField () |
| |
| AActor * | LastCheckAttackRangeTargetField () |
| |
| TArray< float > & | TamedAITargetingRangeMultipliersField () |
| |
| float & | MateBoostAggroNotifyNeighborsMultiplierField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter > > & | AggroNotifyNeighborsClassesField () |
| |
| float & | MoveAroundBlockadeAdditionalWidthField () |
| |
| float & | MoveAroundObjectMaxVelocityField () |
| |
| float & | ForcedAggroTimeCounterField () |
| |
| float & | TamedMaxFollowDistanceField () |
| |
| float & | LandDinoMaxFlyerTargetDeltaZField () |
| |
| float & | NaturalMinDepthZField () |
| |
| float & | NaturalMaxDepthZField () |
| |
| float & | TargetsRequireMinimumDistanceFromShoreField () |
| |
| float & | WanderRequireMinimumDistanceFromShoreField () |
| |
| TWeakObjectPtr< AActor > & | ForcedAttackTargetField () |
| |
| int & | ForcedAttackEnemyTeamField () |
| |
| long double & | LastForcedAttackEnemyTeamTimeField () |
| |
| int & | LastCharacterTargetTeamField () |
| |
| float & | ForcedFleeDurationField () |
| |
| float & | MinAttackIntervalForFleeingField () |
| |
| float & | MinLocChangeIntervalForFleeingField () |
| |
| float & | PercentageTorporForFleeingField () |
| |
| float & | DamagedForceAggroIntervalField () |
| |
| long double & | ForceAggroUntilTimeField () |
| |
| long double & | LastExecutedAttackTimeField () |
| |
| long double & | LastForcedFleeTimeField () |
| |
| long double & | LastFleeLocCheckTimeField () |
| |
| FVector & | LastFleeLocCheckField () |
| |
| int & | NumAlliesToAttackField () |
| |
| float & | FindLandingPositionZOffsetField () |
| |
| float & | TamedFollowAcceptanceRadiusOffsetField () |
| |
| float & | TamedFollowAcceptanceHeightOffsetField () |
| |
| float & | AIFlightMaxLandingZDistanceField () |
| |
| long double & | ForcedMoveToUntilTimeField () |
| |
| long double & | LastHadAggroEntriesTimeField () |
| |
| TArray< TSubclassOf< AActor > > & | WildTargetingDesireMultiplierClassesField () |
| |
| TArray< float > & | WildTargetingDesireMultiplierValuesField () |
| |
| TArray< TSubclassOf< AActor > > & | TamedTargetingDesireMultiplierClassesField () |
| |
| TArray< float > & | TamedTargetingDesireMultiplierValuesField () |
| |
| float & | OceanAdditionalUseRadiusField () |
| |
| float & | Teleport_CheckInterval_MINField () |
| |
| float & | Teleport_CheckInterval_MAXField () |
| |
| float & | Teleport_CheckInterval_CurrentField () |
| |
| long double & | LastTeleportCheckTimeField () |
| |
| AActor * | CurrentMoveToActorField () |
| |
| AActor * | LastValidMoveToActorField () |
| |
| FVector & | DynamicTargetActor_RelLocationField () |
| |
| FVector & | DynamicTargetActor_RelLocation_RandOffsetField () |
| |
| int & | RaftMoveToMaxNumRetriesField () |
| |
| FVector & | LastConfirmedMoveLocationField () |
| |
| long double & | LastConfirmedMoveTimeField () |
| |
| float & | RequiredConfirmMoveDistanceField () |
| |
| float & | ForceAbortAfterUnconfirmedMoveTimeField () |
| |
| float & | AbortMoveCheckInterval_MINField () |
| |
| float & | AbortMoveCheckInterval_MAXField () |
| |
| float & | AbortMoveCheckInterval_CurrentField () |
| |
| long double & | LastAbortMoveCheckTimeField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedAggro () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMoveAroundBlockade () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlyingUseMoveAroundBlockade () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseGeometryInsteadOfStationObjForFreeDepthTest () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifyBPTargetSet () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPSetupFindTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotAllowedToFindTargets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowForceFleeToSameTargetingTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPUpdateBestTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetChanged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttackForcesRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFlyingTargetOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseSwimmingTargetOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRidingDinoTargetPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRidingPlayerTargetDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreWaterOrAmphibiousTargets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPTargetingDesire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableForceFlee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCombatMoveTowardsTargetOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideIgnoredByWildDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanUseAttackStateOnTargetChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bModifiedWanderRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayerOrTamed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargetingAllStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargetDinoRider () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlyerAllowWaterTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceTargetDinoRider () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysStartledWhenAggroedByNeighbor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDinoAIForceOnlyTargetingShips () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRestrictWanderingToSeamlessWorldGridExtents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEndForceFleeResetAggro () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceFleeing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreDockedShips () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_TamedOverrideHorizontalLandingRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlyerWanderDefaultToOrigin () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTargetingDesireMultiWithTamedTargets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnRaftAbortMoveToChecks () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayerTargetRequiresController () |
| |
| void | AddToAggro (AActor *Attacker, float DamagePercent, bool bNotifyNeighbors, bool SetValue, bool bIsFromDamage, bool skipTeamCheck) |
| |
| bool | AllowToReachGoal (FVector *GoalLoc) |
| |
| void | ApplyWeaponRangeOverrides (AShooterWeapon *Weapon) |
| |
| void | AvoidOutOfWater () |
| |
| bool | CalculateAndSetWonderingAIState (bool *StateChanged) |
| |
| bool | CanLand () |
| |
| bool | CheckForForceAbortMove (FVector *GoalLoc) |
| |
| bool | CheckForTeleport (FVector TargetLocation) |
| |
| bool | CheckMoveAroundBlockadePoint (FVector moveToPoint) |
| |
| void | ClearAggroEntries () |
| |
| void | Destroyed () |
| |
| void | EndForceFleed_Implementation () |
| |
| AActor * | FindNewTarget (bool bDontSet) |
| |
| AActor * | FindTarget (bool bDontSet) |
| |
| void | FindTargets (int NumTargets, TArray< AActor * > *KnownTargets, TArray< AActor * > *FoundTargets, bool bDontSet) |
| |
| void | ForceLand () |
| |
| float | GetAcceptanceHeightOffset () |
| |
| float | GetAcceptanceRadiusOffset () |
| |
| float | GetAggroDesirability (AActor *InTarget) |
| |
| AActor * | GetAggroEntriesAttackerAtIndex (int Index) |
| |
| int | GetAggroEntriesCount () |
| |
| float | GetAggroNotifyNeighborsRange_Implementation () |
| |
| float | GetAttackInterval () |
| |
| float | GetAttackRange () |
| |
| float | GetAttackRotationGroundSpeedMultiplier () |
| |
| float | GetAttackRotationRangeDegrees () |
| |
| FRotator * | GetAttackRotationRate (FRotator *result) |
| |
| AActor * | GetCorpseFoodTarget () |
| |
| char | GetCurrentAttackIndex () |
| |
| FVector * | GetLandingLocation (FVector *result) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| float | GetMinAttackRange () |
| |
| FVector * | GetRandomBiasedDestination (FVector *result, FVector LocOverride, float MinDistanceAmount, float RandomDistanceAmount, bool bUseRandomNegativeXDir, bool bOrientRandOffsetByRotation, FRotator OrientRandOffsetByRotation, float GroundCheckSpreadOverride) |
| |
| FVector * | GetRandomWanderDestination (FVector *result, FVector LocOverride, float RandomOffsetMultiplier, bool bUseRandomNegativeXDir, bool bOrientRandOffsetByRotation, FRotator OrientRandOffsetByRotation) |
| |
| AActor * | GetTarget () |
| |
| float | GetTargetingDesire (AActor *InTarget) |
| |
| FVector * | GetWanderAroundActorDestination (FVector *result, APrimalDinoCharacter *dinoCharacter, FVector originalDestination) |
| |
| bool | HumanIsWithinAttackRangeAndCalculateBestAttack (AActor *Other, bool *bAttackChanged) |
| |
| bool | IsForceTargetDinoRider (AShooterCharacter *playerTarget) |
| |
| bool | IsLogicPaused () |
| |
| bool | IsPawnSwimmingTowardsOceanGoal () |
| |
| bool | IsWithinAttackRange (AActor *Other, bool bForceUseLastAttackIndex) |
| |
| bool | IsWithinAttackRangeAndCalculateBestAttack (AActor *Other, bool *bAttackChanged) |
| |
| FVector * | ModifyGoalLocation (FVector *result, FVector *GoalLoc) |
| |
| float | ModifyReachedGoalRadius () |
| |
| bool | MoveAroundBlockade (FVector PreBumpLocation, AActor *BlockadeActor, UPrimitiveComponent *OtherComp, float BlockadeWidth, FVector HitNormal, FVector HitLocation, bool SkipBlockingCheck) |
| |
| void | NotifyBump (FVector PreBumpLocation, AActor *Other, UPrimitiveComponent *OtherComp, FVector *HitNormal, FVector *HitLocation) |
| |
| void | NotifyTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
| |
| void | OnReachedMoveToActor () |
| |
| void | OnRep_CurrentMoveToActor () |
| |
| bool | OverrideHasReachedGoalWithUseHeight (FVector *GoalLoc, float UseRadius, float UseHeight, float ZDelta) |
| |
| void | PauseBrainComponent (FString reason) |
| |
| void | PlayStartledAnim () |
| |
| void | Possess (APawn *InPawn) |
| |
| void | RebootBrainComponent () |
| |
| void | RecoverMovement () |
| |
| void | ResetAccelerationFollowsRotation () |
| |
| void | ResetGroundSpeed () |
| |
| void | ResetRotationRate () |
| |
| void | ResetRotationUseAcceleration () |
| |
| void | RestartBrainComponent () |
| |
| void | ResumeBrainComponent (FString reason) |
| |
| void | SetAttackGroundSpeed () |
| |
| void | SetAttackRotationRate () |
| |
| void | SetTarget (AActor *InTarget, bool bDontAddAggro, bool bOverlapFoundTarget) |
| |
| void | SetUpMoveToTargetActor (FVector *NewMoveToLoc, FVector *RandOffset, AActor *ToActor) |
| |
| bool | ShouldAttackTarget (AActor *NewTarget, bool bPassedBasedOnRaft, AActor *MyBasedOnRaft) |
| |
| bool | ShouldForceFlee () |
| |
| bool | ShouldForceRunWhenAttacking () |
| |
| void | StopBrainComponent (FString reason) |
| |
| void | Unstasis () |
| |
| void | UpdateAggro () |
| |
| void | UpdateMoveToTargetActorRef (AActor *NewTargetActorRef) |
| |
| bool | UseLowQualityBehaviorTreeTick () |
| |
| bool | BPForceTargetDinoRider (AShooterCharacter *playerTarget) |
| |
| float | BPGetTargetingDesire (AActor *ForTarget, float ForTargetingDesireValue) |
| |
| void | BPNotifyTargetSet () |
| |
| void | BPOnFleeEvent () |
| |
| bool | BPOverrideIgnoredByWildDino (AActor *wildDinoToIgnore) |
| |
| void | BPSetupFindTarget () |
| |
| bool | BPShouldNotifyNeighbor (APrimalDinoCharacter *neighbor) |
| |
| AActor * | BPUpdateBestTarget (AActor *bestTarget, bool dontSetIn, bool *dontSetOut) |
| |
| FVector2D * | BP_TamedOverrideHorizontalLandingRange (FVector2D *result) |
| |
| bool | CalculateAndSetWonderingAIStateEvent (bool StateChanged) |
| |
| void | ChangedAITarget () |
| |
| void | EndForceFleed () |
| |
| float | GetAggroNotifyNeighborsRange () |
| |
| void | OnLosingTargetEvent () |
| |
| float & | DieIfLeftWaterWanderMinimumWaterHeightMultiplierField () |
| |
| float & | DieIfLeftWaterReachedRadiusDistanceCheckMultiplierField () |
| |
| float & | DieIfLeftWaterTargetUnsubmergedTimeoutField () |
| |
| float & | LandDinoMaxWaterTargetDepthCapsuleMultiplierField () |
| |
| float & | ExtraCorpseTargetingRangeField () |
| |
| float & | FleeFromAttackCoolDownTimeField () |
| |
| float & | FleeFromAttackTimeLimitField () |
| |
| float & | ForceFleeUnderHealthPercentageField () |
| |
| bool & | bFleeOnCriticalHealthField () |
| |
| float & | DieIfLeftWaterTargetingRequiresFreeDepthField () |
| |
| long double & | LastBlockadeCheckTimeField () |
| |
| long double & | LastMovingAroundBlockadeTimeField () |
| |
| float & | MovingAroundBlockadeDirectionField () |
| |
| FVector & | MovingAroundBlockadePointField () |
| |
| float & | LastBlockadeWidthField () |
| |
| FVector & | LastBlockadeHitNormalField () |
| |
| FVector & | LastBlockadeHitLocationField () |
| |
| FVector & | StartMovingAroundBlockadeLocationField () |
| |
| AActor * | LastMovingAroundBlockadeActorField () |
| |
| AActor * | ForceTargetActorField () |
| |
| AActor * | TargetField () |
| |
| float & | AttackDestinationOffsetField () |
| |
| bool & | bUseOverlapTargetCheckField () |
| |
| bool & | bNotifyNeighborsWithoutDamageField () |
| |
| bool & | bUseBPShouldNotifyNeighborField () |
| |
| bool & | bUseBPShouldNotifyAnyNeighborField () |
| |
| bool & | bRequireAbsoluteDamageForNeighborNotificationField () |
| |
| float & | AboveDeltaZAttackRangeField () |
| |
| float & | BelowDeltaZAttackRangeField () |
| |
| float & | WildAboveDeltaZTargetingRangeField () |
| |
| float & | WildBelowDeltaZTargetingRangeField () |
| |
| bool & | bWildUseDeltaZTargetingForFlyerPawnOrBigDinoField () |
| |
| bool & | bDontWanderField () |
| |
| bool & | bOnlyOverlapTargetCorpsesUnlessHasTargetField () |
| |
| float & | NaturalTargetingRangeField () |
| |
| float & | TamedTargetingRangeField () |
| |
| float & | TamedCorpseFoodTargetingRangeField () |
| |
| float & | WanderRandomDistanceAmountField () |
| |
| float & | FlyingWanderFixedDistanceAmountField () |
| |
| float & | FlyingWanderRandomDistanceAmountField () |
| |
| float & | MaxFlyingTargetDeltaZField () |
| |
| float & | WanderFlyingZScalerField () |
| |
| float & | WanderFlyingClampZHeightAboveGroundField () |
| |
| float & | WanderFlyingMinZHeightAboveGroundField () |
| |
| float & | WanderFixedDistanceAmountField () |
| |
| bool & | bUseAggroField () |
| |
| float & | MinAggroValueField () |
| |
| float & | AggroToAddUponRemovingTargetField () |
| |
| float & | AggroToAddUponAcquiringTargetField () |
| |
| float & | AggroFactorDecreaseSpeedField () |
| |
| float & | AggroFactorDecreaseGracePeriodField () |
| |
| float & | AggroFactorDamagePercentageMultiplierField () |
| |
| float & | AggroNotifyNeighborsMultiplierField () |
| |
| float & | AggroNotifyNeighborsRangeField () |
| |
| float & | AggroNotifyNeighborsRangeFalloffField () |
| |
| float & | TargetingDistanceReductionFactorLinearField () |
| |
| float & | TargetingDistanceReductionFactorExponentField () |
| |
| float & | BeyondTargetingRangeAggroAdditionField () |
| |
| float & | AggroFactorDesirabilityMultiplierField () |
| |
| float & | AttackRangeField () |
| |
| float & | AttackIntervalField () |
| |
| float & | AttackRotationRangeDegreesField () |
| |
| float & | AttackRotationGroundSpeedMultiplierField () |
| |
| float & | RangeTargetWildDinosMultiplierField () |
| |
| FRotator & | AttackRotationRateField () |
| |
| bool & | bFocusOnTargetDuringAttackField () |
| |
| FVector & | FlyingMoveTowardsTargetOffsetField () |
| |
| FVector & | CombatFlyingMoveTowardsTargetOffsetField () |
| |
| FVector & | FlyingTargetFocalPositionOffsetField () |
| |
| float & | FlyingReachedDestinationThresholdOffsetField () |
| |
| float & | SeekingIntervalCheckToFlyField () |
| |
| float & | SeekingPercentChanceToFlyField () |
| |
| float & | SeekingIntervalCheckToLandField () |
| |
| float & | SeekingPercentChanceToLandField () |
| |
| float & | MinimumWanderGroundNormalZField () |
| |
| float & | FollowStoppingDistanceField () |
| |
| bool & | bUseOverlapTargetCheckTracesField () |
| |
| bool & | bUseAlternateMovePointField () |
| |
| bool & | bTotallyIgnoreWaterTargetsField () |
| |
| bool & | bWaterDinoAllowUnsubmergedTargetsField () |
| |
| FVector & | LastCheckAttackRangePawnLocationField () |
| |
| FVector & | LastCheckAttackRangeClosestPointField () |
| |
| FVector & | LastCheckAttackRangeTargetLocationField () |
| |
| AActor * | LastCheckAttackRangeTargetField () |
| |
| bool & | HasAttackPriorityField () |
| |
| TArray< float > & | TamedAITargetingRangeMultipliersField () |
| |
| float & | MateBoostAggroNotifyNeighborsMultiplierField () |
| |
| TArray< TSubclassOf< APrimalDinoCharacter > > & | AggroNotifyNeighborsClassesField () |
| |
| float & | MoveAroundBlockadeAdditionalWidthField () |
| |
| float & | MoveAroundObjectMaxVelocityField () |
| |
| float & | ForcedAggroTimeCounterField () |
| |
| float & | TamedMaxFollowDistanceField () |
| |
| float & | BaseStructureTargetingDesireField () |
| |
| float & | LandDinoMaxFlyerTargetDeltaZField () |
| |
| float & | NaturalMaxDepthZField () |
| |
| TWeakObjectPtr< AActor > & | ForcedAttackTargetField () |
| |
| int & | ForcedAttackEnemyTeamField () |
| |
| long double & | LastForcedAttackEnemyTeamTimeField () |
| |
| int & | LastCharacterTargetTeamField () |
| |
| float & | ForcedFleeDurationField () |
| |
| float & | MinAttackIntervalForFleeingField () |
| |
| float & | MinLocChangeIntervalForFleeingField () |
| |
| float & | PercentageTorporForFleeingField () |
| |
| float & | DamagedForceAggroIntervalField () |
| |
| long double & | ForceAggroUntilTimeField () |
| |
| long double & | LastExecutedAttackTimeField () |
| |
| long double & | LastForcedFleeTimeField () |
| |
| long double & | LastFleeLocCheckTimeField () |
| |
| FVector & | LastFleeLocCheckField () |
| |
| int & | NumAlliesToAttackField () |
| |
| float & | FindLandingPositionZOffsetField () |
| |
| float & | TamedFollowAcceptanceRadiusOffsetField () |
| |
| float & | TamedFollowAcceptanceHeightOffsetField () |
| |
| float & | AIFlightMaxLandingZDistanceField () |
| |
| long double & | ForcedMoveToUntilTimeField () |
| |
| long double & | LastHadAggroEntriesTimeField () |
| |
| TArray< TSubclassOf< AActor > > & | WildTargetingDesireMultiplierClassesField () |
| |
| TArray< float > & | WildTargetingDesireMultiplierValuesField () |
| |
| TArray< TSubclassOf< AActor > > & | TamedTargetingDesireMultiplierClassesField () |
| |
| TArray< float > & | TamedTargetingDesireMultiplierValuesField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedAggro () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMoveAroundBlockade () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlyingUseMoveAroundBlockade () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseGeometryInsteadOfStationObjForFreeDepthTest () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifyBPTargetSet () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPSetupFindTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotAllowedToFindTargets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowForceFleeToSameTargetingTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPUpdateBestTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetChanged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttackForcesRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseFlyingTargetOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRidingDinoTargetPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRidingPlayerTargetDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreWaterOrAmphibiousTargets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPTargetingDesire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableForceFlee () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCombatMoveTowardsTargetOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideIgnoredByWildDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanUseAttackStateOnTargetChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bModifiedWanderRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayerOrTamed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargetingAllStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargetDinoRider () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlyerAllowWaterTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceTargetDinoRider () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysStartledWhenAggroedByNeighbor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceOnlyTargetingPlayers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMissionDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseImprovedAggroFalloffBehavior () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBP_TamedOverrideHorizontalLandingRange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFlyerWanderDefaultToOrigin () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckBuffTargetingDesireOverride () |
| |
| void | BeginPlay () |
| |
| void | ForceLand () |
| |
| FVector * | GetRandomWanderDestination (FVector *result, FVector LocOverride, float RandomOffsetMultiplier, bool bUseRandomNegativeXDir, bool bOrientRandOffsetByRotation, FRotator OrientRandOffsetByRotation) |
| |
| void | Unstasis () |
| |
| AActor * | GetCorpseFoodTarget () |
| |
| AActor * | FindTarget (bool bDontSet) |
| |
| float | GetTargetingDesire (AActor *InTarget) |
| |
| void | SetTarget (AActor *InTarget, bool bDontAddAggro, bool bOverlapFoundTarget) |
| |
| void | AddToAggro (AActor *Attacker, float DamagePercent, bool bNotifyNeighbors, bool SetValue, bool bIsFromDamage, bool skipTeamCheck) |
| |
| AActor * | FindNewTarget (bool bDontSet) |
| |
| AActor * | GetTarget () |
| |
| void | UpdateAggro () |
| |
| bool | IsWithinAttackRange (AActor *Other, bool bForceUseLastAttackIndex) |
| |
| float | GetAttackRange () |
| |
| float | GetMinAttackRange () |
| |
| float | GetAttackInterval () |
| |
| float | GetAttackRotationRangeDegrees () |
| |
| float | GetAttackRotationGroundSpeedMultiplier () |
| |
| FRotator * | GetAttackRotationRate (FRotator *result) |
| |
| FVector * | GetWanderAroundActorDestination (FVector *result, APrimalDinoCharacter *dinoCharacter, FVector originalDestination) |
| |
| char | GetCurrentAttackIndex () |
| |
| bool | IsWithinAttackRangeAndCalculateBestAttack (AActor *Other, bool *bAttackChanged) |
| |
| bool | CalculateAndSetWonderingAIState (bool *StateChanged) |
| |
| APrimalDinoCharacter * | GetControlledDino () |
| |
| float | GetAggroDesirability (AActor *InTarget) |
| |
| void | NotifyTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | CheckMoveAroundBlockadePoint (FVector moveToPoint) |
| |
| bool | MoveAroundBlockade (FVector PreBumpLocation, AActor *BlockadeActor, UPrimitiveComponent *OtherComp, float BlockadeWidth, FVector HitNormal, FVector HitLocation, bool SkipBlockingCheck) |
| |
| void | NotifyBump (FVector PreBumpLocation, AActor *Other, UPrimitiveComponent *OtherComp, FVector *HitNormal, FVector *HitLocation) |
| |
| void | RecoverMovement () |
| |
| void | PlayStartledAnim () |
| |
| void | Destroyed () |
| |
| bool | CanLand () |
| |
| FVector * | GetLandingLocation (FVector *result) |
| |
| void | SetAttackRotationRate () |
| |
| void | ResetRotationUseAcceleration () |
| |
| void | ResetAccelerationFollowsRotation () |
| |
| void | ResetRotationRate () |
| |
| void | SetAttackGroundSpeed () |
| |
| void | ResetGroundSpeed () |
| |
| void | AvoidOutOfWater () |
| |
| void | AvoidGenericToPoint (FVector TargetDestination) |
| |
| bool | UseLowQualityBehaviorTreeTick () |
| |
| void | Possess (APawn *InPawn) |
| |
| void | ClearAggroEntries () |
| |
| bool | ShouldForceFlee () |
| |
| int | GetAggroEntriesCount () |
| |
| AActor * | GetAggroEntriesAttackerAtIndex (int Index) |
| |
| bool | GetAggroEntry (int Index, AActor **OutAttacker, float *OutAggroFactor, long double *OutLastAggroHitTime) |
| |
| void | SetHasAttackPriority (bool Value) |
| |
| bool | ShouldForceRunWhenAttacking () |
| |
| APawn * | GetControllerPawn () |
| |
| float | GetAcceptanceHeightOffset () |
| |
| float | GetAcceptanceRadiusOffset () |
| |
| void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
| |
| void | StopBrainComponent (FString reason) |
| |
| void | RestartBrainComponent () |
| |
| void | PauseBrainComponent (FString reason) |
| |
| void | ResumeBrainComponent (FString reason) |
| |
| bool | IsLogicPaused () |
| |
| FString * | GetDebugInfoString (FString *result) |
| |
| float | GetAggroNotifyNeighborsRange_Implementation () |
| |
| bool | IsForceTargetDinoRider (AShooterCharacter *playerTarget) |
| |
| FVector2D * | BP_TamedOverrideHorizontalLandingRange (FVector2D *result) |
| |
| bool | BPForceTargetDinoRider (AShooterCharacter *playerTarget) |
| |
| float | BPGetTargetingDesire (AActor *ForTarget, float ForTargetingDesireValue) |
| |
| void | BPNotifyTargetSet () |
| |
| void | BPOnFleeEvent () |
| |
| bool | BPOverrideIgnoredByWildDino (AActor *wildDinoToIgnore) |
| |
| void | BPSetupFindTarget () |
| |
| bool | BPShouldNotifyAnyNeighbor (APrimalDinoCharacter *neighbor) |
| |
| bool | BPShouldNotifyNeighbor (APrimalDinoCharacter *neighbor) |
| |
| AActor * | BPUpdateBestTarget (AActor *bestTarget, bool dontSetIn, bool *dontSetOut) |
| |
| bool | CalculateAndSetWonderingAIStateEvent (bool StateChanged) |
| |
| void | ChangedAITarget () |
| |
| float | GetAggroNotifyNeighborsRange () |
| |
| void | OnLosingTargetEvent () |
| |
| FVector & | MoveTowardTargetOffsetField () |
| |
| FVector & | TargetFocalPositionOffsetField () |
| |
| float & | ReachedDestinationThresholdOffsetField () |
| |
| float & | MovementGoalHeightField () |
| |
| unsigned int & | RequestMoveIDField () |
| |
| TWeakObjectPtr< AActor > & | CurrentGoalField () |
| |
| FVector & | MoveSegmentDirectionField () |
| |
| int & | MoveSegmentStartIndexField () |
| |
| int & | MoveSegmentEndIndexField () |
| |
| float & | CurrentAcceptanceRadiusField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLOSflag () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkipExtraLOSChecks () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowStrafe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPlayerState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUse3DGoalRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCurrentStopOnOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastMoveReachedGoal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastRequestedMoveToLocationWasPlayerCommand () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDebugPathing () |
| |
| UObject * | GetUObjectInterfaceAIPerceptionListenerInterface () |
| |
| void | AbortMove (FString *Reason, FAIRequestID RequestID, bool bResetVelocity, bool bSilent, char MessageFlags) |
| |
| void | ClearFocus (char InPriority) |
| |
| void | FollowPathSegment (float DeltaTime) |
| |
| FVector * | GetFocalPoint (FVector *result) |
| |
| AActor * | GetFocusActor () |
| |
| FVector * | GetImmediateMoveDestination (FVector *result) |
| |
| FVector * | GetMoveFocus (FVector *result) |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| bool | HasPartialPath () |
| |
| bool | HasReached (FVector *TestPoint, float InAcceptanceRadius, bool bExactSpot) |
| |
| bool | HasReached (AActor *TestGoal, float InAcceptanceRadius, bool bExactSpot) |
| |
| bool | HasReachedCurrentTarget (FVector *CurrentLocation) |
| |
| bool | HasReachedDestination (FVector *CurrentLocation) |
| |
| bool | HasReachedInternal (FVector *Goal, float GoalRadius, float GoalHalfHeight, FVector *AgentLocation, float RadiusThreshold, bool bUseAgentRadius) |
| |
| void | K2_ClearFocus () |
| |
| void | K2_SetFocalPoint (FVector FP, bool bOffsetFromBase) |
| |
| void | K2_SetFocus (AActor *NewFocus) |
| |
| bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
| |
| EPathFollowingRequestResult::Type | MoveToActor (AActor *Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass) |
| |
| EPathFollowingRequestResult::Type | MoveToLocation (FVector *Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass, bool WasPlayerCommand) |
| |
| void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
| |
| void | OnPathFinished (EPathFollowingResult::Type Result) |
| |
| void | Possess (APawn *InPawn) |
| |
| void | PostInitializeComponents () |
| |
| void | PostRegisterAllComponents () |
| |
| void | Reset () |
| |
| void | ResetMovement () |
| |
| void | SetFocalPoint (FVector FP, bool bOffsetFromBase, char InPriority) |
| |
| void | SetFocus (AActor *NewFocus, char InPriority) |
| |
| void | SetMoveSegment (int SegmentStartIndex) |
| |
| void | StopMovement () |
| |
| void | Tick (float DeltaTime) |
| |
| void | UnPossess () |
| |
| void | UpdateControlRotation (float DeltaTime, bool bUpdatePawn) |
| |
| void | UpdateMoveFocus () |
| |
| void | UpdatePathSegment () |
| |
| void | OnPossess (APawn *PossessedPawn) |
| |
| FVector & | MoveTowardTargetOffsetField () |
| |
| FVector & | TargetFocalPositionOffsetField () |
| |
| float & | ReachedDestinationThresholdOffsetField () |
| |
| float & | MovementGoalHeightField () |
| |
| unsigned int & | RequestMoveIDField () |
| |
| TWeakObjectPtr< AActor > & | CurrentGoalField () |
| |
| FVector & | MoveSegmentDirectionField () |
| |
| int & | MoveSegmentStartIndexField () |
| |
| int & | MoveSegmentEndIndexField () |
| |
| float & | CurrentAcceptanceRadiusField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLOSflag () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkipExtraLOSChecks () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowStrafe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPlayerState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUse3DGoalRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInputAcceptanceRadius () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCurrentStopOnOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastMoveReachedGoal () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastRequestedMoveToLocationWasPlayerCommand () |
| |
| UObject * | GetUObjectInterfaceAIPerceptionListenerInterface () |
| |
| UField * | StaticClass () |
| |
| void | Tick (float DeltaTime) |
| |
| void | PostInitializeComponents () |
| |
| void | PostRegisterAllComponents () |
| |
| void | Reset () |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| void | SetFocalPoint (FVector FP, bool bOffsetFromBase, char InPriority) |
| |
| FVector * | GetFocalPoint (FVector *result) |
| |
| AActor * | GetFocusActor () |
| |
| void | SetFocus (AActor *NewFocus, char InPriority) |
| |
| void | ClearFocus (char InPriority) |
| |
| bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
| |
| void | UpdateControlRotation (float DeltaTime, bool bUpdatePawn) |
| |
| void | Possess (APawn *InPawn) |
| |
| void | UnPossess () |
| |
| EPathFollowingRequestResult::Type | MoveToActor (AActor *Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass) |
| |
| EPathFollowingRequestResult::Type | MoveToLocation (FVector *Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf< UNavigationQueryFilter > FilterClass, bool WasPlayerCommand) |
| |
| bool | HasReached (FVector *TestPoint, float InAcceptanceRadius, bool bExactSpot) |
| |
| bool | HasReached (AActor *TestGoal, float InAcceptanceRadius, bool bExactSpot) |
| |
| bool | HasReachedDestination (FVector *CurrentLocation) |
| |
| bool | HasReachedCurrentTarget (FVector *CurrentLocation) |
| |
| bool | HasReachedInternal (FVector *Goal, float GoalRadius, float GoalHalfHeight, FVector *AgentLocation, float RadiusThreshold, bool bUseAgentRadius) |
| |
| void | AbortMove (FString *Reason, FAIRequestID RequestID, bool bResetVelocity, bool bSilent, char MessageFlags) |
| |
| void | UpdatePathSegment () |
| |
| void | FollowPathSegment (float DeltaTime) |
| |
| void | ResetMovement () |
| |
| void | OnPathFinished (EPathFollowingResult::Type Result) |
| |
| FVector * | GetMoveFocus (FVector *result) |
| |
| void | UpdateMoveFocus () |
| |
| void | SetMoveSegment (int SegmentStartIndex) |
| |
| void | StopMovement () |
| |
| void | OnMoveCompleted (FAIRequestID RequestID, EPathFollowingResult::Type Result) |
| |
| TWeakObjectPtr< APawn > & | OldPawnField () |
| |
| ACharacter * | CharacterField () |
| |
| APlayerState * | PlayerStateField () |
| |
| APawn * | PawnField () |
| |
| FRotator & | ControlRotationField () |
| |
| TWeakObjectPtr< AActor > & | StartSpotField () |
| |
| FName & | StateNameField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
| |
| APawn * | K2_GetPawn (AActor *DamageCauser) |
| |
| void | AddPawnTickDependency (APawn *NewPawn) |
| |
| void | AttachToPawn (APawn *InPawn) |
| |
| void | ChangeState (FName NewState) |
| |
| void | CleanupPlayerState () |
| |
| void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
| |
| void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
| |
| void | Destroyed () |
| |
| void | DetachFromPawn () |
| |
| void | FailedToSpawnPawn () |
| |
| void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| FRotator * | GetControlRotation (FRotator *result) |
| |
| FRotator * | GetDesiredRotation (FRotator *result) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
| |
| FVector * | GetNavAgentLocation (FVector *result) |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| FName * | GetStateName (FName *result) |
| |
| AActor * | GetViewTarget () |
| |
| void | InitPlayerState () |
| |
| void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| bool | IsInState (FName InStateName) |
| |
| bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
| |
| void | OnRep_Pawn () |
| |
| void | OnRep_PlayerState () |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | Possess (APawn *InPawn) |
| |
| void | PostInitializeComponents () |
| |
| void | RemovePawnTickDependency (APawn *InOldPawn) |
| |
| void | Reset () |
| |
| void | SetControlRotation (FRotator *NewRotation) |
| |
| void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | SetPawnFromRep (APawn *InPawn) |
| |
| bool | ShouldPostponePathUpdates () |
| |
| void | UnPossess () |
| |
| void | UpdateNavigationComponents () |
| |
| void | ClientSetRotation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
| |
| void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| TWeakObjectPtr< APawn > & | OldPawnField () |
| |
| ACharacter * | CharacterField () |
| |
| APlayerState * | PlayerStateField () |
| |
| APawn * | PawnField () |
| |
| FRotator & | ControlRotationField () |
| |
| TWeakObjectPtr< AActor > & | StartSpotField () |
| |
| FName & | StateNameField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
| |
| bool | IsLocalController () |
| |
| void | FailedToSpawnPawn () |
| |
| void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
| |
| FRotator * | GetControlRotation (FRotator *result) |
| |
| void | SetControlRotation (FRotator *NewRotation) |
| |
| void | AttachToPawn (APawn *InPawn) |
| |
| void | DetachFromPawn () |
| |
| AActor * | GetViewTarget () |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
| |
| void | PostInitializeComponents () |
| |
| void | Possess (APawn *InPawn) |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | Reset () |
| |
| void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
| |
| void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera) |
| |
| void | RemovePawnTickDependency (APawn *InOldPawn) |
| |
| void | AddPawnTickDependency (APawn *NewPawn) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | OnRep_Pawn () |
| |
| void | OnRep_PlayerState () |
| |
| void | Destroyed () |
| |
| void | CleanupPlayerState () |
| |
| void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| void | InitPlayerState () |
| |
| FRotator * | GetDesiredRotation (FRotator *result) |
| |
| void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| void | ChangeState (FName NewState) |
| |
| bool | IsInState (FName InStateName) |
| |
| FVector * | GetNavAgentLocation (FVector *result) |
| |
| void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
| |
| void | UpdateNavigationComponents () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | ClientSetRotation (FRotator NewRotation, bool bResetCamera) |
| |
| void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| unsigned int & | UniqueActorIdField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| int & | CustomActorFlagsField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
| |
| bool | AllowSeamlessTravel () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| FVector * | GetTargetingLocation (FVector *result) |
| |
| bool | IsMarkedForSeamlessTravel () |
| |
| void | UnmarkAbortedForSeamlessTravel () |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | HasAuthority () |
| |
| bool | IsPendingKillPending () |
| |
| void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | AllowSaving () |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
| |
| bool | BPIsMarkedForSeamlessTravel () |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | BeginDestroy () |
| |
| void | BeginPlay () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | CheckActorComponents () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearCrossLevelReferences () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | ClientIsAboutToSeamlessTravel () |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
| |
| void | CreateChildActors () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| void | DestroyChildActors () |
| |
| void | DestroyConstructedComponents () |
| |
| void | DestroyInput (APlayerController *PlayerController) |
| |
| void | DestroyMeNextFrame () |
| |
| void | Destroyed () |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | ExchangeNetRoles (bool bRemoteOwned) |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | FinalSeamlessTravelled () |
| |
| void | FinishAndRegisterComponent (UActorComponent *Component) |
| |
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | FlushNetDormancy () |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | ForceNetRelevant () |
| |
| void | ForceReplicateNowWithChannel () |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
| |
| bool | GetActorEnableCollision () |
| |
| FVector * | GetActorForwardVector (FVector *result) |
| |
| FVector * | GetActorRelativeScale3D (FVector *result) |
| |
| FVector * | GetActorRightVector (FVector *result) |
| |
| FVector * | GetActorScale3D (FVector *result) |
| |
| float | GetActorTimeDilation () |
| |
| FVector * | GetActorUpVector (FVector *result) |
| |
| FString * | GetAimedTutorialHintString_Implementation (FString *result) |
| |
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| float | GetDistanceTo (AActor *OtherActor) |
| |
| float | GetDotProductTo (AActor *OtherActor) |
| |
| FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| float | GetHorizontalDistanceTo (AActor *OtherActor) |
| |
| float | GetHorizontalDotProductTo (AActor *OtherActor) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| float | GetInputAxisKeyValue (FKey InputAxisKey) |
| |
| float | GetInputAxisValue (FName InputAxisName) |
| |
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
| |
| APawn * | GetInstigator () |
| |
| AController * | GetInstigatorController () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result) |
| |
| FVector * | GetInterpolatedVelocity (FVector *result) |
| |
| bool | GetIsMapActor () |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| float | GetLifeSpan () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| APlayerController * | GetOwnerController () |
| |
| ENetRole | GetRemoteRole () |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
| |
| FTransform * | GetTransform (FTransform *result) |
| |
| FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
| |
| float | GetVerticalDistanceTo (AActor *OtherActor) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UWorld * | GetWorld () |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| bool | HasNetOwner () |
| |
| void | InitializeComponents () |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | IsInGameplayWorld () |
| |
| bool | IsInOrOwnedBy (UObject *SomeOuter) |
| |
| bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
| |
| bool | IsMatineeControlled () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| bool | IsNetStartupActor () |
| |
| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
| |
| bool | IsReadyForFinishDestroy () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRootComponentStatic () |
| |
| bool | IsRootComponentStationary () |
| |
| void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_DestroyComponent (UActorComponent *Component) |
| |
| FRotator * | K2_GetActorRotation (FRotator *result) |
| |
| USceneComponent * | K2_GetRootComponent () |
| |
| UWorld * | K2_GetWorld () |
| |
| bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
| |
| bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
| |
| void | OutsideWorldBounds () |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| void | MarkComponentsAsPendingKill () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | MatineeUpdated () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetDetachRootComponentFromAny_Implementation () |
| |
| void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
| |
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PostActorConstruction () |
| |
| void | PostInitProperties () |
| |
| void | PostInitializeComponents () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | PostNetInit () |
| |
| void | PostNetReceive () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | PreInitializeComponents () |
| |
| void | PreNetReceive () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllComponents () |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | ReregisterAllComponents () |
| |
| void | RerunConstructionScripts () |
| |
| void | ResetOwnedComponents () |
| |
| void | ResetPropertiesForConstruction () |
| |
| void | ResetSpatialComponent () |
| |
| void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
| |
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
| |
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
| |
| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
| |
| void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
| |
| bool | SetActorRotation (FQuat *NewRotation) |
| |
| bool | SetActorRotation (FRotator NewRotation) |
| |
| void | SetActorScale3D (FVector *NewScale3D) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetAutonomousProxy (bool bInAutonomousProxy) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| void | SetNetUpdateTime (long double NewUpdateTime) |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | SetTickFunctionEnabled (bool bEnableTick) |
| |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
| |
| void | Stasis () |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| void | Tick (float DeltaSeconds) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
| |
| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
| |
| void | Unstasis () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GatherCurrentMovement () |
| |
| AActor * | GetOwner () |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
| |
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| bool | AllowGrappling () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | BPChangedActorTeam () |
| |
| void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
| |
| void | BPClientIsAboutToSeamlessTravel () |
| |
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
| |
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
| |
| FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
| |
| float | BPOverrideServerMultiUseAcceptRange () |
| |
| void | BPPostInitializeComponents () |
| |
| void | BPPostLoadedFromSeamlessTravel () |
| |
| void | BPPreInitializeComponents () |
| |
| bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientPrepareForSeamlessTravel () |
| |
| void | ClientSeamlessTravelled () |
| |
| void | DrawActorFloatingHUD (AHUD *ForHUD) |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| FString * | GetAimedTutorialHintString (FString *result) |
| |
| FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| void | InitializedSeamlessGridInfo () |
| |
| bool | IsValidLockOnTarget (APawn *AttackerPawn) |
| |
| void | K2_OnBecomeViewTarget (APlayerController *PC) |
| |
| void | K2_OnEndViewTarget (APlayerController *PC) |
| |
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
| |
| void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetSpawnedActor (AActor *SpawnedActor) |
| |
| float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
| |
| float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
| |
| void | PrepareClientMapActorForSeamlessTravel () |
| |
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorEndOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorOnClicked () |
| |
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnReleased () |
| |
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
| |
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | RecieveMatineeUpdated () |
| |
| void | ServerPrepareForSeamlessTravel () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| bool & | bForceAllowNetMulticastField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| FGuid & | UniqueGuidIdField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | IsPendingKillPending () |
| |
| bool | IsOwnedBy (AActor *TestOwner) |
| |
| void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| UGameInstance * | GetOwner () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| UWorld * | GetWorld () |
| |
| bool | IsInGameplayWorld () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| bool | IsReadyForFinishDestroy () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| float | GetApproachRadius () |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| bool | CheckStillInWorld () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasNetOwner () |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| bool | IsMatineeControlled () |
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| bool | IsRootComponentStatic () |
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| bool | IsRootComponentStationary () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| void | FlushNetDormancy () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
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| FTransform * | ActorToWorld (FTransform *result) |
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| FTransform * | GetTransform (FTransform *result) |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | Destroyed () |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | OutsideWorldBounds () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| AController * | GetInstigatorController () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ForceNetRelevant () |
| |
| void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
| |
| FVector * | GetActorViewDirection (FVector *result) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | PreSave () |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | BeginPlay () |
| |
| void | MatineeUpdated () |
| |
| void | ForceReplicateNowWithChannel () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (FName InputAxisName) |
| |
| float | GetInputAxisKeyValue (FKey InputAxisKey) |
| |
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
| |
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
| |
| bool | SetActorRotation (FRotator NewRotation) |
| |
| bool | SetActorRotation (FQuat *NewRotation) |
| |
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetActorScale3D (FVector *NewScale3D) |
| |
| FVector * | GetActorScale3D (FVector *result) |
| |
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
| |
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
| |
| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | HasAuthority () |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| FVector * | GetActorForwardVector (FVector *result) |
| |
| FVector * | GetActorUpVector (FVector *result) |
| |
| FVector * | GetActorRightVector (FVector *result) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
| |
| void | RegisterAllComponents () |
| |
| void | MarkComponentsAsPendingKill () |
| |
| void | ReregisterAllComponents () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
| |
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PostInitializeComponents () |
| |
| void | Stasis () |
| |
| void | Unstasis () |
| |
| void | PreInitializeComponents () |
| |
| UWorld * | K2_GetWorld () |
| |
| float | GetDistanceTo (AActor *OtherActor) |
| |
| float | GetHorizontalDistanceTo (AActor *OtherActor) |
| |
| float | GetVerticalDistanceTo (AActor *OtherActor) |
| |
| float | GetDotProductTo (AActor *OtherActor) |
| |
| float | GetHorizontalDotProductTo (AActor *OtherActor) |
| |
| FTransform * | GetInterpolatedTransform (FTransform *result) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| bool | AllowSaving () |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| void | TargetingTeamChanged () |
| |
| void | ForceDestroy () |
| |
| bool | GetIsMapActor () |
| |
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| void | SetTickFunctionEnabled (bool bEnableTick) |
| |
| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
| |
| void | MulticastProperty (FName PropertyName) |
| |
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
| |
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| float | GetNetStasisAndRangeMultiplier () |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetDetachRootComponentFromAny_Implementation () |
| |
| FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
| |
| void | ResetPropertiesForConstruction () |
| |
| void | DestroyConstructedComponents () |
| |
| void | RerunConstructionScripts () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
| |
| void | GatherCurrentMovement () |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| bool | AllowGrappling () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
| |
| FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
| |
| void | BPAttachedRootComponent () |
| |
| void | BPChangedActorTeam () |
| |
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
| |
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| int | BPGetExtraSpecialBlueprintInt () |
| |
| bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
| |
| FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| void | K2_OnBecomeViewTarget (APlayerController *PC) |
| |
| void | K2_OnEndViewTarget (APlayerController *PC) |
| |
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
| |
| void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
| |
| void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
| |
| void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
| |
| void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
| |
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | OnInventoryItemGrind () |
| |
| void | PerformanceThrottledTick () |
| |
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorEndOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorOnClicked () |
| |
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnReleased () |
| |
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
| |
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | RecieveMatineeUpdated () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | IsAsset () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
| |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| |
| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass * | ClassField () |
| |
| FName & | NameField () |
| |
| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |