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Atlas.h
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1#pragma once
2
3#define _CRT_SECURE_NO_WARNINGS
4
5#ifndef ATLAS_GAME
6#define ATLAS_GAME
7#endif
8
9#include "../Base.h"
10
11#include "../UE/Math/Vector.h"
12#include "../UE/Math/Rotator.h"
13#include "../UE/NetSerialization.h"
14#include "../UE/Math/ColorList.h"
15#include "../UE/UE.h"
16#include "Enums.h"
17#include "Inventory.h"
18#include "Other.h"
19#include "Tribe.h"
20#include "Actor.h"
21#include "GameMode.h"
22#include "GameState.h"
24
25#include "../../IApiUtils.h"
26#include "../../ICommands.h"
27#include "IHooks.h"
28#include "Tools.h"
29
30static unsigned int GetBuildUniqueId() { return NativeCall<unsigned int>(nullptr, "Global.GetBuildUniqueId"); }
static unsigned int GetBuildUniqueId()
Definition Atlas.h:30
#define ARK_API
Definition Base.h:9
ApiUtils & operator=(ApiUtils &&)=delete
ApiUtils()=default
void SetCheatManager(UShooterCheatManager *cheatmanager)
Definition ApiUtils.cpp:44
void SetWorld(UWorld *uworld)
Definition ApiUtils.cpp:9
ApiUtils & operator=(const ApiUtils &)=delete
void SetShooterGameMode(AShooterGameMode *shooter_game_mode)
Definition ApiUtils.cpp:21
std::unordered_map< uint64, AShooterPlayerController * > steam_id_map_
Definition ApiUtils.h:38
UShooterCheatManager * GetCheatManager() const override
Returns a point to URCON CheatManager.
Definition ApiUtils.cpp:93
UWorld * u_world_
Definition ApiUtils.h:34
ApiUtils(ApiUtils &&)=delete
AShooterGameMode * shooter_game_mode_
Definition ApiUtils.h:35
AShooterGameMode * GetShooterGameMode() const override
Returns a pointer to AShooterGameMode.
Definition ApiUtils.cpp:26
void RemovePlayerController(AShooterPlayerController *player_controller)
Definition ApiUtils.cpp:62
UShooterCheatManager * cheatmanager_
Definition ApiUtils.h:37
void SetPlayerController(AShooterPlayerController *player_controller)
Definition ApiUtils.cpp:49
ServerStatus GetStatus() const override
Returns the current server status.
Definition ApiUtils.cpp:38
ServerStatus status_
Definition ApiUtils.h:36
AShooterPlayerController * FindPlayerFromSteamId_Internal(uint64 steam_id) const override
Definition ApiUtils.cpp:75
~ApiUtils() override=default
void SetStatus(ServerStatus status)
Definition ApiUtils.cpp:33
UWorld * GetWorld() const override
Returns a pointer to UWorld.
Definition ApiUtils.cpp:14
ApiUtils(const ApiUtils &)=delete
static FString GetSteamName(AController *player_controller)
Returns the steam name of player.
static FORCEINLINE FString GetItemBlueprint(UPrimalItem *item)
Returns blueprint from UPrimalItem.
static FVector GetPosition(APlayerController *player_controller)
Returns the position of a player.
uint64 GetSteamIDForPlayerID(int player_id) const
static FORCEINLINE FString GetClassBlueprint(UClass *the_class)
Returns blueprint path from any UClass.
void SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args)
Sends server message to all players. Using fmt::format.
virtual UShooterCheatManager * GetCheatManager() const =0
Returns a point to URCON CheatManager.
UPrimalGameData * GetGameData()
Returns pointer to Primal Game Data.
static bool IsRidingDino(AShooterPlayerController *player_controller)
Returns true if character is riding a dino, false otherwise.
AShooterGameState * GetGameState()
Get Shooter Game State.
virtual ~IApiUtils()=default
AShooterPlayerController * FindPlayerFromSteamName(const FString &steam_name) const
Finds player from the given steam name.
static UShooterCheatManager * GetCheatManagerByPC(AShooterPlayerController *SPC)
Get UShooterCheatManager* of player controller.
static uint64 GetPlayerID(AController *controller)
static bool IsPlayerDead(AShooterPlayerController *player)
Returns true if player is dead, false otherwise.
void SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)
Sends notification (on-screen message) to all players. Using fmt::format.
APrimalDinoCharacter * SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const
Spawns a dino near player or at specific coordinates.
TArray< AShooterPlayerController * > FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) const
Finds all matching players from the given character name.
static FORCEINLINE FString GetBlueprint(UObjectBase *object)
Returns blueprint path from any UObject.
static FString GetCharacterName(AShooterPlayerController *player_controller, bool include_first_name=true, bool include_last_name=true)
Returns the character name of player.
TArray< AActor * > GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType)
Gets all actors in radius at location.
void SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args)
Sends chat message to all players. Using fmt::format.
TArray< AActor * > GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores)
Gets all actors in radius at location, with ignore actors.
virtual AShooterGameMode * GetShooterGameMode() const =0
Returns a pointer to AShooterGameMode.
static uint64 GetSteamIdFromController(AController *controller)
Returns Steam ID from player controller.
virtual UWorld * GetWorld() const =0
Returns a pointer to UWorld.
static bool TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos)
Teleports player to the given position.
void SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)
Sends notification (on-screen message) to the specific player. Using fmt::format.
static uint64 GetPlayerID(APrimalCharacter *character)
virtual AShooterPlayerController * FindPlayerFromSteamId_Internal(uint64 steam_id) const =0
AShooterPlayerController * FindControllerFromCharacter(AShooterCharacter *character) const
Finds player controller from the given player character.
static APrimalDinoCharacter * GetRidingDino(AShooterPlayerController *player_controller)
Returns the dino the character is riding.
static FString GetIPAddress(AShooterPlayerController *player_controller)
Returns IP address of player.
AShooterPlayerController * FindPlayerFromSteamId(uint64 steam_id) const
Finds player from the given steam id.
virtual ServerStatus GetStatus() const =0
Returns the current server status.
void SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args)
Sends server message to the specific player. Using fmt::format.
static std::optional< FString > TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist)
Teleport one player to another.
static int GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name)
Counts a specific items quantity.
void SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args)
Sends chat message to the specific player. Using fmt::format.
FString Replace(const TCHAR *From, const TCHAR *To, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
Definition FString.h:2766
FORCEINLINE bool FindChar(TCHAR InChar, int32 &Index) const
Definition FString.h:1169
FORCEINLINE FString Mid(int32 Start, int32 Count=INT_MAX) const
Definition FString.h:1099
FORCEINLINE friend bool operator==(const FString &Lhs, const FString &Rhs)
Definition FString.h:994
FORCEINLINE bool FindLastChar(TCHAR InChar, int32 &Index) const
Definition FString.h:1181
FORCEINLINE FString(const CharType *Src, typename TEnableIf< TIsCharType< CharType >::Value >::Type *Dummy=nullptr)
Definition FString.h:98
FORCEINLINE friend FString operator+(const TCHAR *Lhs, FString &&Rhs)
Definition FString.h:687
bool StartsWith(const FString &InPrefix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
Definition FString.h:2143
FORCEINLINE bool Equals(const FString &Other, ESearchCase::Type SearchCase=ESearchCase::CaseSensitive) const
Definition FString.h:1221
bool EndsWith(const TCHAR *InSuffix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
Definition FString.h:2155
FORCEINLINE bool IsEmpty() const
Definition FString.h:241
FORCEINLINE int32 Len() const
Definition FString.h:1069
FORCEINLINE friend FString operator+(FString &&Lhs, const TCHAR *Rhs)
Definition FString.h:713
FORCEINLINE int32 Add(const ElementType &Item)
Definition TArray.h:1564
int32 Remove(const ElementType &Item)
Definition TArray.h:1709
FORCEINLINE ObjectType * Get() const
IApiUtils & GetApiUtils()
Definition ApiUtils.cpp:99
@ CaseSensitive
Definition FString.h:28
Definition json.hpp:4518
FVector & DefaultActorLocationField()
Definition Actor.h:920
int & TargetingTeamField()
Definition Actor.h:902
USceneComponent * RootComponentField()
Definition Actor.h:911
APlayerState * PlayerStateField()
Definition Actor.h:2062
UCheatManager * CheatManagerField()
Definition Actor.h:2133
FString * GetPlayerNetworkAddress(FString *result)
Definition Actor.h:2292
FUniqueNetIdRepl & UniqueIdField()
Definition Actor.h:1782
FString & PlayerNameField()
Definition Actor.h:1776
bool TeleportTo(FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
Definition Actor.h:4554
UPrimalInventoryComponent * MyInventoryComponentField()
Definition Actor.h:3798
bool IsDead()
Definition Actor.h:4360
void DoNeuter_Implementation()
Definition Actor.h:7051
static UClass * GetPrivateStaticClass()
Definition Actor.h:6963
void TameDino(AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID)
Definition Actor.h:7328
int & TamingTeamIDField()
Definition Actor.h:6194
FString & TamerStringField()
Definition Actor.h:6057
int & AbsoluteBaseLevelField()
Definition Actor.h:6324
UPrimalPlayerData * GetPlayerData()
Definition Actor.h:5166
APrimalDinoCharacter * GetRidingDino()
Definition Actor.h:5159
unsigned __int64 GetSteamIDForPlayerID(int playerDataID)
Definition GameMode.h:1620
void AddPlayerID(int playerDataID, unsigned __int64 netUniqueID)
Definition GameMode.h:1534
__int64 & LinkedPlayerIDField()
Definition Actor.h:2504
void SetPlayerPos(float X, float Y, float Z)
Definition Actor.h:3202
AActor * SpawnActor(FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay)
Definition Actor.h:3222
AShooterCharacter * GetPlayerCharacter()
Definition Actor.h:2916
FString * GetPlayerName(FString *result)
Definition Actor.h:1902
void SetTribeTamingDinoSettings(APrimalDinoCharacter *aDinoChar)
Definition Actor.h:1986
unsigned __int64 & PlayerDataIDField()
Definition Actor.h:5466
FORCEINLINE FRotator(float InPitch, float InYaw, float InRoll)
Definition Rotator.h:375
TSharedPtr< FUniqueNetId > UniqueNetId
Definition Actor.h:190
float X
Definition Vector.h:27
float Y
Definition Vector.h:30
bool IsZero() const
Definition Vector.h:1339
float Z
Definition Vector.h:33
FORCEINLINE CONSTEXPR FVector(float InX, float InY, float InZ)
Definition Vector.h:1067
static FORCEINLINE float Distance(const FVector &V1, const FVector &V2)
Definition Vector.h:741
T * Get(bool bEvenIfPendingKill=false)
Definition UE.h:172
FORCEINLINE T * operator->()
Definition UE.h:167
Definition UE.h:399
UObject * GetDefaultObject(bool bCreateIfNeeded)
Definition UE.h:415
UClass * ClassField()
Definition UE.h:277
FString * GetFullName(FString *result, UObject *StopOuter)
Definition UE.h:296
bool IsA(UClass *SomeBase)
Definition UE.h:299
UPrimalGameData * PrimalGameDataOverrideField()
Definition GameMode.h:878
UPrimalGameData * PrimalGameDataField()
Definition GameMode.h:877
FPrimalPlayerDataStruct * MyDataField()
Definition Actor.h:5507
FVector * GetWorldLocation(FVector *result)
Definition Actor.h:523
static TArray< AActor * > * ServerOctreeOverlapActors(TArray< AActor * > *result, UWorld *theWorld, FVector AtLoc, float Radius, EServerOctreeGroup::Type OctreeType, bool bForceActorLocationDistanceCheck)
Definition Other.h:410
TArray< TAutoWeakObjectPtr< APlayerController > > & PlayerControllerListField()
Definition GameMode.h:425
APlayerController * GetFirstPlayerController()
Definition GameMode.h:538
AGameState * GameStateField()
Definition GameMode.h:409