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ACustomGameMode Struct Reference

#include <GameMode.h>

+ Inheritance diagram for ACustomGameMode:
+ Collaboration diagram for ACustomGameMode:

Additional Inherited Members

- Public Member Functions inherited from AShooterGameMode
TMap< int, FSeamlessIslandInfo * > & AtlasIslandInfoField ()
 
int & LastRepopulationIndexToCheckField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
FStringBanFileNameField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & BannedMapField ()
 
long double & LastTimeCheckedForSaveBackupField ()
 
int & LastDayOfYearBackedUpField ()
 
long double & TimeLastStartedDoingRemoteBackupField ()
 
ATreasureMapManagerTreasureMapManagerField ()
 
AShipPathManager * ShipPathManagerField ()
 
unsigned int & MetricLoginRedirectsField ()
 
TArray< AShooterGameMode::SeamlessTravelLogEntry > & SeamlessTravelLogField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PlayersCorrectCurrentServersField ()
 
bool & InitialLogProcessingDoneField ()
 
FEvent * PendingSharedLogEntriesReadyField ()
 
int & PendingFetchOperationsField ()
 
TArray< TFunction< void __cdecl(void)> > & LogSentinelCallbacksActiveField ()
 
TArray< TFunction< void __cdecl(void)> > & LogSentinelCallbacksQueuedField ()
 
FStringPendingSharedLogEntries_Debug_CurrentEntryInfoField ()
 
long double & PendingSharedLogEntries_StartedProcessingTimeField ()
 
TMap< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, 0 > > & TravelDataCacheField ()
 
unsigned int & SharedLogReplayFailsField ()
 
URCONServerRCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
AOceanDinoManager * TheOceanDinoManagerField ()
 
AOceanVolume * TheOceanVolumeField ()
 
bool & bCheckedForOceanDinoManagerField ()
 
bool & bCheckedForOceanVolumeField ()
 
int & TerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersExclusiveListField ()
 
UDatabase_TribeDataManager * Database_TribeDataManagerRefField ()
 
UDatabase_TerritoryMap * Database_TerritoryMapRefField ()
 
UPubSub_TribeNotifications * PubSub_TribeNotificationsRefField ()
 
UPubSub_GeneralNotificationsPubSub_GeneralNotificationsRefField ()
 
UDatabase_SharedLog * Database_SharedLogRefField ()
 
unsigned __int64 & LastSharedLogLineProcessedField ()
 
UDatabase_TravelData * Database_TravelDataRefField ()
 
UDatabase_RemoteFileManager * Database_RemoteFileManagerRefField ()
 
UShooterCheatManagerGlobalCommandsCheatManagerField ()
 
void * GameBackupPipeReadField ()
 
void * GameBackupPipeWriteField ()
 
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & PendingTribeNotificationsField ()
 
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & PendingAllianceNotificationsField ()
 
bool & bFirstTickedField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
FStringLaunchOptionsField ()
 
TMap< unsigned __int64, FTribeData, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeData, 0 > > & TribesDataField ()
 
FQueuedThreadPool * FullPoolField ()
 
FStringPGMapNameField ()
 
FStringPGTerrainPropertiesStringField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PGTerrainPropertiesField ()
 
bool & bAutoCreateNewPlayerDataField ()
 
bool & bUseNewStructureFoundationSupportChecksField ()
 
bool & bDisableFogOfWarField ()
 
float & MaximumCraftingSkillBonusField ()
 
bool & bIsRestartingField ()
 
bool & bProximityVoiceChatField ()
 
bool & bProximityChatField ()
 
bool & bAutoRestoreBackupsField ()
 
float & DifficultyValueField ()
 
float & DifficultyValueMinField ()
 
float & DifficultyValueMaxField ()
 
float & ProximityRadiusField ()
 
float & ProximityRadiusUnconsiousScaleField ()
 
float & YellingRadiusField ()
 
TSubclassOf< UCheatManager > & CheatClassField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsCurrentlySavingWorldField ()
 
bool & bServerAllowArkDownloadField ()
 
bool & bServerAllowThirdPersonPlayerField ()
 
bool & bUseExclusiveListField ()
 
bool & bAlwaysNotifyPlayerLeftField ()
 
bool & bAlwaysNotifyPlayerJoinedField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bServerCrosshairField ()
 
bool & bEnableHealthbarsField ()
 
bool & bServerForceNoHUDField ()
 
bool & bMapPlayerLocationField ()
 
bool & bAllowFlyerCarryPvEField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
bool & bClampResourceHarvestDamageField ()
 
bool & bPreventStructurePaintingField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bAutoDestroyStructuresField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowDeprecatedStructuresField ()
 
bool & bPreventTribeAlliancesField ()
 
bool & bAllowHitMarkersField ()
 
bool & bOnlyAutoDestroyCoreStructuresField ()
 
bool & bPreventMateBoostField ()
 
bool & bTribeLogDestroyedEnemyStructuresField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bServerGameLogIncludeTribeLogsField ()
 
bool & bServerRCONOutputTribeLogsField ()
 
bool & bUseOptimizedHarvestingHealthField ()
 
bool & bClampItemSpoilingTimesField ()
 
bool & bClampItemStatsField ()
 
bool & bAutoDestroyDecayedDinosField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bAllowFlyingStaminaRecoveryField ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
bool & bPreventSpawnAnimationsField ()
 
bool & bIsLegacyServerField ()
 
bool & bIdlePlayerKickAllowedField ()
 
bool & bAllowStructureDecayInLandClaimField ()
 
bool & bOfficialAtlasServerPvPField ()
 
int & TheMaxStructuresInRangeField ()
 
int & MaxStructuresInSmallRadiusField ()
 
int & RCONPortField ()
 
float & DayCycleSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & StructurePreventResourceRadiusMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & ResourcesRespawnPeriodMultiplierField ()
 
float & MaxTamedDinosField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
float & AutoDestroyOldStructuresMultiplierField ()
 
float & RCONServerGameLogBufferField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
float & ServerAutoForceRespawnWildDinosIntervalField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
float & EnableAFKKickPlayerCountPercentField ()
 
float & KickIdlePlayersPeriodField ()
 
float & MateBoostEffectMultiplierField ()
 
float & AutoSavePeriodMinutesField ()
 
float & XPMultiplierField ()
 
float & TribeNameChangeCooldownField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
float & KillXPMultiplierField ()
 
float & HarvestXPMultiplierField ()
 
float & CraftXPMultiplierField ()
 
float & GenericXPMultiplierField ()
 
float & SpecialXPMultiplierField ()
 
float & ShipKillXPMultiplierField ()
 
float & SafeSpawnPointMaxDistanceFromShoreField ()
 
long double & LastSeamlessSocketTickTimeField ()
 
long double & SeamlessSocketTickIntervalField ()
 
TWeakObjectPtr< ASeamlessVolumeManager > & SeamlessVolumeManagerField ()
 
float & RandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long double & LastServerNotificationRecievedAtField ()
 
long double & LastExecSaveTimeField ()
 
long double & LastTimeSavedWorldField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData * > PlayerDatasField ()
 
int & NPCZoneManagerModField ()
 
bool & bPopulatingSpawnZonesField ()
 
bool & bRestartedAPlayerField ()
 
bool & bForceRespawnDinosField ()
 
bool & bFirstSaveWorldField ()
 
bool & bAllowRaidDinoFeedingField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
float & TamedDinoDamageMultiplierField ()
 
float & DinoDamageMultiplierField ()
 
float & PlayerDamageMultiplierField ()
 
float & StructureDamageMultiplierField ()
 
float & PlayerResistanceMultiplierField ()
 
float & DinoResistanceMultiplierField ()
 
float & TamedDinoResistanceMultiplierField ()
 
float & StructureResistanceMultiplierField ()
 
bool & bJoinInProgressGamesAsSpectatorField ()
 
float & TamingSpeedMultiplierField ()
 
float & HarvestAmountMultiplierField ()
 
float & HarvestHealthMultiplierField ()
 
float & PlayerCharacterWaterDrainMultiplierField ()
 
float & PlayerCharacterFoodDrainMultiplierField ()
 
float & DinoCharacterFoodDrainMultiplierField ()
 
float & RaidDinoCharacterFoodDrainMultiplierField ()
 
float & PlayerCharacterStaminaDrainMultiplierField ()
 
float & DinoCharacterStaminaDrainMultiplierField ()
 
float & PlayerCharacterHealthRecoveryMultiplierField ()
 
float & DinoCharacterHealthRecoveryMultiplierField ()
 
float & CarnivoreNaturalTargetingRangeMultiplierField ()
 
float & CarnivorePlayerAggroMultiplierField ()
 
float & HerbivoreNaturalTargetingRangeMultiplierField ()
 
float & HerbivorePlayerAggroMultiplierField ()
 
bool & AIForceTargetPlayersField ()
 
bool & AIForceOverlapCheckField ()
 
float & DinoCountMultiplierField ()
 
bool & bDisableSaveLoadField ()
 
bool & bDisableXPField ()
 
bool & bDisableDynamicMusicField ()
 
TArray< FPlayerDeathReason > & PlayerDeathReasonsField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< int > & OverridePlayerLevelEngramPointsField ()
 
TArray< int > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock > & EngramEntryAutoUnlocksField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
TArray< FDinoSpawnWeightMultiplier > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement > & NPCReplacementsField ()
 
float & PvPZoneStructureDamageMultiplierField ()
 
bool & bOnlyAllowSpecifiedEngramsField ()
 
int & OverrideMaxExperiencePointsPlayerField ()
 
int & OverrideMaxExperiencePointsDinoField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & MaxFallSpeedMultiplierField ()
 
bool & bAutoPvETimerField ()
 
bool & bAutoPvEUseSystemTimeField ()
 
bool & bUsingStructureDestructionTagField ()
 
FNameStructureDestructionTagField ()
 
float & AutoPvEStartTimeSecondsField ()
 
float & AutoPvEStopTimeSecondsField ()
 
int & TributeItemExpirationSecondsField ()
 
int & TributeDinoExpirationSecondsField ()
 
int & TributeCharacterExpirationSecondsField ()
 
bool & PreventDownloadSurvivorsField ()
 
bool & PreventDownloadItemsField ()
 
bool & PreventDownloadDinosField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadDinosField ()
 
int & MaxTributeItemsField ()
 
int & MaxTributeDinosField ()
 
int & MaxTributeCharactersField ()
 
bool & bIncreasePvPRespawnIntervalField ()
 
float & IncreasePvPRespawnIntervalCheckPeriodField ()
 
float & IncreasePvPRespawnIntervalMultiplierField ()
 
float & IncreasePvPRespawnIntervalBaseAmountField ()
 
float & ResourceNoReplenishRadiusStructuresField ()
 
float & ResourceNoReplenishRadiusPlayersField ()
 
float & CropGrowthSpeedMultiplierField ()
 
float & LayEggIntervalMultiplierField ()
 
float & PoopIntervalMultiplierField ()
 
float & CropDecaySpeedMultiplierField ()
 
bool & bAllowChatFromDeadNonAdminsField ()
 
bool & bAllowDisablingSpectatorField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
int & MaxPerTribePlatformSaddleStructureLimitField ()
 
int & MaxPlatformSaddleStructureLimitField ()
 
int & MaxDinoBaseLevelField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & MatingIntervalMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
float & BabyMatureSpeedMultiplierField ()
 
float & BabyFoodConsumptionSpeedMultiplierField ()
 
int & CurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoWildField ()
 
FieldArray< int, 8 > ItemStatClampsField ()
 
bool & bCustomGameModeAllowSpectatorJoinAfterMatchStartField ()
 
bool & bGameplayLogEnabledField ()
 
bool & bServerGameLogEnabledField ()
 
TSubclassOf< UPrimalItem > & BonusSupplyCrateItemClassField ()
 
float & BonusSupplyCrateItemGiveIntervalField ()
 
float & StructureDamageRepairCooldownField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bPassiveDefensesDamageRiderlessDinosField ()
 
long double & LastBonusSupplyCrateItemGiveTimeField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
bool & bTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > IDtoPlayerDatasField ()
 
TMap< int, TArray< FTribeEntity >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TArray< FTribeEntity >, 0 > > & PlayersEntitiesField ()
 
TMap< unsigned __int64, FDatabase_TribeWrapper, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FDatabase_TribeWrapper, 0 > > & PendingTribeLoadsField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & PendingAllianceLoadsField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & PendingAllianceDeletesField ()
 
TMap< unsigned __int64, FTribeAlliance, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeAlliance, 0 > > & AlliancesField ()
 
int & MaxTribeLogsField ()
 
TArray< FString > & CachedGameLogField ()
 
int & PersonalTamedDinosSaddleStructureCostField ()
 
bool & bDisableFriendlyFireField ()
 
bool & bAllowInactiveTribesField ()
 
bool & bForceMapPlayerLocationField ()
 
float & DinoHarvestingDamageMultiplierField ()
 
float & PlayerHarvestingDamageMultiplierField ()
 
float & DinoTurretDamageMultiplierField ()
 
bool & bDisableLootCratesField ()
 
float & ExtinctionEventTimeIntervalField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
unsigned int & NextExtinctionEventUTCField ()
 
bool & bForceAllowCaveFlyersField ()
 
bool & bDoExtinctionEventField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
bool & bShowFloatingDamageTextField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bDestroyUnconnectedWaterPipesField ()
 
bool & bAllowCrateSpawnsOnTopOfStructuresField ()
 
bool & bNotifyAdminCommandsInChatField ()
 
bool & bRandomSupplyCratePointsField ()
 
float & PreventOfflinePvPIntervalField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentMetricEventsURLField ()
 
FStringCurrentMetricCharacterLocationsURLField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigSupplyCrateItemsOverride > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
float & BabyImprintingStatScaleMultiplierField ()
 
float & BabyCuddleIntervalMultiplierField ()
 
float & BabyCuddleGracePeriodMultiplierField ()
 
float & BabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
float & HairGrowthSpeedMultiplierField ()
 
bool & bPreventDiseasesField ()
 
bool & bNonPermanentDiseasesField ()
 
int & SaveForceRespawnDinosVersionField ()
 
unsigned __int64 & ServerIDField ()
 
int & LoadForceRespawnDinosVersionField ()
 
bool & bIsLoadedServerField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
bool & bServerUseDinoListField ()
 
float & MaxAllowedRespawnIntervalField ()
 
float & TribeJoinIntervalField ()
 
bool & bUseDinoLevelUpAnimationsField ()
 
bool & bDisableDinoTamingField ()
 
bool & bDisableDinoRidingField ()
 
float & MinimumDinoReuploadIntervalField ()
 
int & SaveGameCustomVersionField ()
 
float & OverrideOfficialDifficultyField ()
 
FieldArray< float, 16 > PlayerBaseStatMultipliersField ()
 
int & NPCActiveCountTamedField ()
 
int & NPCActiveCountField ()
 
int & NPCCountField ()
 
float & MatingSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bForceUseInventoryAppendsField ()
 
float & SupplyCrateLootQualityMultiplierField ()
 
float & FishingLootQualityMultiplierField ()
 
float & CraftingSkillBonusMultiplierField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bAllowUnlimitedRespecsField ()
 
float & FuelConsumptionIntervalMultiplierField ()
 
int & DestroyTamesOverLevelClampField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bDisableDinoDecayClaimingField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bHardLimitTurretsInRangeField ()
 
bool & bAutoUnlockAllEngramsField ()
 
long double & ServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
float & BaseTemperatureMultiplierField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bForceAllowAscensionItemDownloadsField ()
 
bool & bShowCreativeModeField ()
 
float & GlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
float & SingleplayerSettingsCorpseLifespanMultiplierField ()
 
bool & bUseStaticCharacterAgeField ()
 
float & UseCorpseLifeSpanMultiplierField ()
 
bool & bUseBPPreSpawnedDinoField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & TamedDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoTorporDrainMultiplierField ()
 
float & PassiveTameIntervalMultiplierField ()
 
float & TamedDinoTorporDrainMultiplierField ()
 
float & DinoCreatureDamageMultiplierField ()
 
float & DinoCreatureResistanceMultiplierField ()
 
FieldArray< int, 3 > MaxTameUnitsField ()
 
int & MaxGlobalShipsField ()
 
bool & bDontUseClaimFlagsField ()
 
float & NoClaimFlagDecayPeriodMultiplierField ()
 
bool & bDisableWeatherFogField ()
 
int & PlayerDefaultNoDiscoveriesMaxLevelUpsField ()
 
bool & bClampHomeServerXPField ()
 
int & ClampHomeServerXPLevelField ()
 
TMap< int, FTameUnitCounts, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FTameUnitCounts, 0 > > & TeamTameUnitCountsField ()
 
FTameUnitCountsEmptyTameUnitsField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
bool & bHasCovertedToStoreField ()
 
bool & bAllowStoredDatasField ()
 
TArray< FSeamlessTravelPlayerData > & SeamlessTravelPlayersDataField ()
 
TArray< unsigned int > & PlayerDataIDsWaitingForTribeDataField ()
 
long double & LastUpdatedTribeOnlinePresenceField ()
 
bool & bHasLoadedSaveGameField ()
 
long double & StartedBeingOverSubscribedAtField ()
 
FTickCallbacks & TickCallbacksField ()
 
TMap< unsigned int, FGridCellServerInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FGridCellServerInfo, 0 > > & GridServersInfosField ()
 
USeamlessDataServer * SeamlessDataServerField ()
 
bool & bIsHomeServerField ()
 
bool & bNoDinoTamingField ()
 
bool & bNoAnchoringField ()
 
bool & bIsLawlessHomeServerField ()
 
bool & bHomeServerDontReplicateLoggedOutPlayersField ()
 
float & ShipDecayRateField ()
 
TArray< FPlayerFlagData > & PlayerFlagDatasField ()
 
TMap< unsigned int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, double, 0 > > & PendingTribesClaimFlagNotifsField ()
 
TArray< FTribeTravelCount > & TribesTravelCountField ()
 
TMap< unsigned int, FServerTribeAtMax, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FServerTribeAtMax, 0 > > & MapServerAtMaxField ()
 
int & NextTribeTravelResetTimeUTCField ()
 
float & LastTribeTravelResetTimeField ()
 
float & LastTribeTravelFailsafeCheckField ()
 
float & MaxTribeTravelResetIntervalField ()
 
unsigned int & MaxTribeTravelCountField ()
 
FRegionGeneralOverrides & RegionOverridesField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & SeenPlayerAndTribeIdsField ()
 
bool & bOutGoingTransfersEnabledField ()
 
TArray< FAttachedInstancedHarvestingElement *, FDefaultAllocator > & HiddenHarvestingComponentsField ()
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void AddPendingTribeToLoad (unsigned int TribeID)
 
void TickOverSubscription ()
 
void AddAndSaveTribeEntity (unsigned int TribeID, TArray< FTribeEntity > *Entities, FTribeEntity *TribeEntity)
 
void AddClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 TribeOrOwnerId)
 
unsigned __int64 AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment)
 
void AddPlayerID (int playerDataID, unsigned __int64 netUniqueID)
 
void AddTameUnits (int ToTeam, int AddUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking)
 
void AddToTribeLog (int TribeId, FString *NewLog)
 
bool AddTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
bool AddTribeEntity (AActor *Entity)
 
bool AddTribeShip (APrimalRaft *Ship)
 
void AddTribeTravelCount (unsigned int TribeId)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
bool AllowTaming (int ForTeam)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AsyncSetAndUpdateClaimFlagBytesForTribe (unsigned int TribeId, int PaintingId, int PaintingRevision, TArray< unsigned char > *CompressedBytes, TArray< short > *StructureColors)
 
void AtlasGlobalCommand (FString Command)
 
bool BanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void BeginPlay ()
 
void BeginUnloadingWorld ()
 
void ChangeClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 OLDTribeOrOwnerId, unsigned __int64 NEWTribeOrOwnerId)
 
bool ChangeTribeGovernment (unsigned int TribeID, FTribeGovernment *TribeGovernment)
 
bool ChangeTribeName (unsigned int TribeID, FString *NewTribeName)
 
void CheckForRepopulation ()
 
void CheckIsOfficialServer ()
 
void CheckTribeTravelFailsafe ()
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
void ClearSavesAndRestart ()
 
float ConvertTribeResetUTCToLastGameTime (int ResetUTC)
 
int CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
void CreateAlliance (unsigned __int64 TribeId, FString *AllianceName)
 
void DDoSDetected ()
 
void DeletePlayerData (FString *UniqueNetId)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
bool DemoteFromTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID)
 
void DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
FStringDoGameCommand (FString *result, FString *TheCommand)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void FinishTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
bool FinshProcessingEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
int ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
int ForceCreateTribe (FString *TribeName, int TeamOverride)
 
void ForceRotateTribeLog (unsigned __int64 TribeId)
 
unsigned int GeneratePlayerDataId (unsigned __int64 NetUniqueID)
 
FStringGenerateProfileFileName (FString *result, FString *UniqueId, FString *NetworkAddresss, FString *PlayerName)
 
unsigned int GenerateTribeId ()
 
void GenerateTribePNG (unsigned __int64 TribeId)
 
void GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes)
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result)
 
bool GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue)
 
bool GetBoolOptionIni (FString Section, FString OptionName)
 
TArray< unsigned char > * GetClaimFlagBytes (TArray< unsigned char > *result, int PaintingId)
 
bool GetClaimFlagBytes (int PaintingId, TArray< unsigned char > *ClaimFlagBytes)
 
FStringGetCurrentServerConnectionString (FString *result)
 
unsigned int GetCurrentServerId ()
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
float GetExtraDinoSpawnWeight (FName DinoNameTag)
 
float GetFloatOption (FString *Options, FString *ParseString, float CurrentValue)
 
float GetFloatOptionIni (FString Section, FString OptionName)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
int GetGlobalNumOfShipsForTribe (int TribeId)
 
float GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass)
 
int GetIntOptionIni (FString Section, FString OptionName)
 
bool GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal)
 
FStringGetMapName (FString *result)
 
int GetNumDeaths (FString *PlayerDataID)
 
int GetNumberOfLivePlayersOnTribe (FString *TribeName)
 
AOceanDinoManager * GetOceanDinoManager ()
 
AOceanVolume * GetOceanVolume ()
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData)
 
TArray< APrimalDinoCharacter * > * GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
UPrimalPlayerDataGetPlayerData (FString *PlayerDataID)
 
UPrimalPlayerDataGetPlayerData (unsigned int PlayerDataID)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
UPrimalPlayerDataGetPlayerDataForInternal (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
UPrimalPlayerDataGetPlayerDataForUniqueNetId (FString *UniqueNetId, FString *PlayerName)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
FNetworkGUIDGetSeamlessObjectOldGuidForPlayer (FNetworkGUID *result, FString *PlayerId, UObject *Object)
 
TArray< FTransform > * GetSeamlessSublevelsAdditionalTransforms (TArray< FTransform > *result)
 
TArray< FString > * GetSeamlessSublevelsNames (TArray< FString > *result)
 
TArray< unsigned int > * GetSeamlessSublevelsUniqueIds (TArray< unsigned int > *result)
 
bool GetServerSettingsFloat (FString *Keyvalue, float *OutFloat)
 
FStringGetSessionTimeString_Implementation (FString *result)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
FStringGetStringOption (FString *result, FString Section, FString OptionName)
 
int GetTameUnitCount (int ToTeam, ETameUnitType::Type TheTameUnitType)
 
FTameUnitCountsGetTameUnitCounts (FTameUnitCounts *result, int ForTeam)
 
FVectorGetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight)
 
int GetTribeClaimFlagPaintingIdAndRevision (unsigned int TribeId, int *PaintingRevision, TArray< short > *OutStructureColors)
 
FTribeDataGetTribeData (unsigned __int64 TribeID)
 
FTribeDataGetTribeDataBlueprint (FTribeData *result, int TribeID)
 
bool GetTribeEntityFromDBResultAndUpdateIfNeeded (unsigned __int64 TribeId, FDatabase_TribeEntities *DBResult, FTribeEntity *OutTribeEntity)
 
int GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID)
 
TArray< FString > * GetWhiteListedMap (TArray< FString > *result)
 
void GiveNewTreasureMapToCharacter (AShooterCharacter *ShooterChar, float Quality)
 
void HandleLeavingMap ()
 
void HandleMatchHasStarted ()
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool HasSeenPlayerOrTribeID (unsigned __int64 id)
 
void IncrementNumDeaths (FString *PlayerDataID)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
void InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue)
 
void InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue)
 
void InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue)
 
void InitOptionString (FString Commandline, FString Section, FString Option)
 
void InitOptions (FString Options)
 
void InitSeamlessDataServer ()
 
void InitSeamlessSocket ()
 
void InitSpawnPoints ()
 
void InitStartSpot (AActor *StartSpot, AController *NewPlayer)
 
void InitTameUnitCounts ()
 
void InitializeDatabaseRefs ()
 
bool IsAtTameUnitLimit (int ToTeam, ETameUnitType::Type TheTameUnitType, int TameLimitOffset, bool bIgnoreGlobalCheck)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
bool IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsTribeAtMax (unsigned int ServerId, unsigned __int64 TribeID)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void JoinAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, FString *AddTribeName, unsigned __int64 AllianceId, bool bAuthority)
 
void KickAllPlayersAndReload ()
 
bool KickPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void KickPlayerController (APlayerController *thePC, FString *KickMessage)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType)
 
void LeaveAlliance (unsigned __int64 AdminTribeId, unsigned __int64 RemoveTribeId, unsigned __int64 AllianceId, bool bAuthority)
 
void ListenServerClampPlayerLocations ()
 
void LoadBannedList ()
 
void LoadPendingTribesToLoad ()
 
UPrimalPlayerDataLoadPlayerData (FString *UniqueNetId, FString *PlayerName, FString *SavedNetworkAddress, bool IsLocalController, bool bIsLoadingBackup)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void LoadPlayerDataIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes)
 
void LoadPlayersJoinNoCheckList ()
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar)
 
void LoadTribeIds ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTributePlayerDatas (FString UniqueID)
 
bool LoadWorld ()
 
void Logout (AController *Exiting)
 
void MarkTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned __int64 TribeID, unsigned int NextResetUTC)
 
float ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit)
 
void MoveInChractersOutOfBounds ()
 
void NetUpdateTameUnits (int ToTeam, FTameUnitCounts *NewTameUnits)
 
void NotifyTribeMembersInSameServerOfTribeChange (unsigned int TribeID)
 
void OnAddPlayerToTribe (FDatabase_PlayerJoinedTribe *pAddPlayer)
 
void OnAllianceLoaded (bool bFullTribeAndAllianceLoad, bool bSuccess, unsigned __int64 AllianceId, FDatabase_AllianceWrapper *InResult)
 
void OnCompleteTribeLoadedFromCache (unsigned int TribeID)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnGridServerChanged (unsigned int ServerId, bool bAlive, FDatabase_ClusterInfo_Server *ServerInfo)
 
void OnReceivedAllianceNotifcation (FTribeAlliance *Alliance, TArray< FTribeNotification > *Notifications)
 
void OnReceivedTribeNotifcation (FTribeData *TribeData, TArray< FTribeNotification > *Notifications)
 
void OnRemovePlayerFromTribe (FDatabase_PlayerRemovedFromTribe *pRemovePlayer)
 
void OnTribeEntityJoinedServer (AActor *Entity)
 
void OnTribeEntityJoinedServerHelper (AActor *Entity, FTribeData *CachedTribeData)
 
void OnTribeEntityLeftServer (AActor *Entity, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
void OnTribeLoaded (bool bSuccess, unsigned __int64 TribeId, FDatabase_TribeWrapper *InResult)
 
void OnTribeSettingsChanged (unsigned int TribeID)
 
void PlayEnded ()
 
bool PlayerCanRestart (APlayerController *Player)
 
void PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (FString SteamID, FString *Title, FString *Message)
 
void PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message)
 
void PostAlarmNotificationTribe (int TribeID, FString Title, FString Message)
 
void PostLogFailEvent (unsigned __int64 FailedLogLine)
 
void PostLogin (APlayerController *NewPlayer)
 
void PreInitializeComponents ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId)
 
void PrintToGameplayLog (FString *InString)
 
void PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins)
 
void ProcessChat (bool bFromTribeNotification, FPubSub_TribeNotification_Chat *InChat)
 
bool ProcessCreateCheckpointEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_CreateShapshot *pCreateCheckpoint)
 
bool ProcessPlayerJoinedTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerJoinedTribe *pPlayerJoinedTribe)
 
bool ProcessPlayerRemovedFromTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerRemovedFromTribe *pPlayerRemovedFromTribe)
 
bool ProcessTravelEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_TravelEntry *Travel)
 
void ProcessTribeAndAllianceLoadResults (unsigned __int64 TribeId)
 
void PromoteToAdminAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, unsigned __int64 AllianceId, bool bAuthority)
 
bool PromoteToTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID, APlayerController *PromoterPC)
 
void RefreshLandBedsClaimFlagCheck ()
 
void RefreshTerrityoryUrls ()
 
void RemoveActorPlayerAwaitingSeamlessTravelController (FString *PlayerUniqueId)
 
void RemoveClaimFlag (APrimalStructureClaimFlag *Flag)
 
void RemoveInactivePlayersAndTribes ()
 
void RemovePlayerData (AShooterPlayerState *PlayerState, bool bDeleteStored, bool bDontClearTribe)
 
void RemovePlayerStructuresFromTribe (FString *PlayerName, bool bChangeDinos, bool bChangeStructures, unsigned int NewPlayerId)
 
void RemoveTameUnits (int ToTeam, int RemoveUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking)
 
void RemoveTribe (unsigned __int64 TribeID)
 
bool RemoveTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
bool RemoveTribeEntity (AActor *Entity)
 
void RequestFinishAndExitToMainMenu ()
 
void ResetTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned int NextResetUTC)
 
void ResetTribeEntityToAnotherServer (unsigned int TribeID, unsigned int EntityID, TArray< FTribeEntity > *TribeEntities, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
void ResetTribeTravelCounts ()
 
void RestartServer ()
 
void SaveBannedList ()
 
void SavePlayersJoinNoCheckList ()
 
void SaveWorld (ESaveWorldType::Type SaveType, bool bDoPartialSave)
 
void SendAllianceChat (unsigned __int64 AllianceID, FPubSub_TribeNotification_Chat *Chat)
 
void SendDatadogMetricEvent (FString *Title, FString *Message)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog, bool bSendToAllServers)
 
bool SendServerNotificationInternal (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog)
 
void SendServerNotificationTypeParam (int MessageType, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers, int MessageType1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1)
 
void SendTribeChat (unsigned int TribeID, FPubSub_TribeNotification_Chat *Chat)
 
void SetClaimFlagBytesForTribe (int PaintingId, TArray< unsigned char > *CompressedBytes)
 
void SetMessageOfTheDay (FString *Message)
 
void SetTimeOfDay (FString *timeString)
 
void SetTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
void SharedLogRollback (unsigned __int64 RollbackTarget)
 
void SharedLogTravelNotification (unsigned __int64 LogLine, TSharedPtr< TArray< unsigned char > > *TravelData)
 
void ShowMessageOfTheDay ()
 
void SingleplayerSetupValues ()
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void StartAddPlayerToTribe (unsigned int PlayerId, unsigned __int64 FromTribeId, unsigned __int64 ToTribeId, bool bMergeTribes, FString *PlayerRequesting)
 
void StartLoadingPlayerEntities (unsigned int PlayerDataID, unsigned int IgnoreBedId)
 
void StartLoadingTribeData (unsigned int TribeID)
 
void StartLoadingTribeIDForPlayerDataID (unsigned int PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData)
 
void StartRemovePlayerFromTribe (unsigned int PlayerId, unsigned __int64 TribeId, FString *PlayerRequesting)
 
bool StartSaveBackup ()
 
void StartSavingTribeData (unsigned int TribeID, bool bIncludeClaimData)
 
void StartSavingTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
void StartSavingTribeMember (unsigned int PlayerDataID)
 
void StartSubscribingToAllianceTopic (unsigned __int64 AllianceID)
 
void StartSubscribingToTribeTopic (unsigned int TribeID)
 
void StressTestTravelStartLoop (float IntervalSec)
 
void SyncToUTCTime ()
 
void Tick (float DeltaSeconds)
 
void TickPendingSharedLog ()
 
void TickPendingTribeFlagNotifs ()
 
void TickSaveBackup ()
 
void TickSeamlessSocket ()
 
void TickTribeCloudNotifications ()
 
void TransferTribalObjects (unsigned int FromTeam, unsigned int ToTeam, bool bDontIncludePlayers)
 
bool TransferTribeOwnershipTo (unsigned int TribeID, unsigned int PlayerDataID)
 
void TryUpdateTribesEntitiesServerAndLocation ()
 
bool UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void UnloadAllianceData (unsigned __int64 AllianceID)
 
void UnloadTribeData (unsigned int TribeID)
 
void UnloadTribeDataIfNoLongerNeeded (unsigned int TribeID, AController *Exiting)
 
void UpdateAlliancesTribes (FTribeAlliance *Alliance)
 
void UpdateClaimFlagPaintingsForTribe (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
void UpdateGridCellServer ()
 
void UpdateSaveBackupFiles ()
 
void UpdateTerritoryUrlsInPlayerState ()
 
void UpdateTribeData (FTribeData *NewTribeData)
 
bool UpdateTribeEntity (AActor *Entity)
 
bool UpdateTribeMemberPresence (unsigned int TribeID, AShooterPlayerState *PlayerState)
 
void UpdateTribeNameInAlliances (FTribeData *TribeData)
 
void UpdateTribeWars ()
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig, AShooterPlayerController *ForPC)
 
FStringValidateTribeName (FString *result, FString theTribeName)
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void OnLogout (AController *Exiting)
 
int & LastRepopulationIndexToCheckField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
TArray< TWeakObjectPtr< APrimalStructure > > & PendingStructureDestroysField ()
 
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AllowedAdminIPsField ()
 
FStringBanFileNameField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & BannedMapField ()
 
long double & LastTimeCheckedForSaveBackupField ()
 
int & LastDayOfYearBackedUpField ()
 
long double & TimeLastStartedDoingRemoteBackupField ()
 
bool & InitiatedArkTributeAvailabilityCheckField ()
 
URCONServerRCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
UShooterCheatManagerGlobalCommandsCheatManagerField ()
 
long double & LastUpdatedLoginLocksTimeField ()
 
long double & LastLoginLocksConnectedTimeField ()
 
FStringCheckGlobalEnablesURLField ()
 
int & TerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersExclusiveListField ()
 
void * GameBackupPipeReadField ()
 
void * GameBackupPipeWriteField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
bool & bGlobalDisableLoginLockCheckField ()
 
bool & bTempDisableLoginLockCheckField ()
 
FStringMyServerIdField ()
 
TArray< FString > & PendingLoginLockReleasesField ()
 
TMap< FString, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, double, 0 > > & ActiveProfilesSavingField ()
 
FStringLaunchOptionsField ()
 
TArray< FTribeData > & TribesDataField ()
 
FStringPGMapNameField ()
 
FStringPGTerrainPropertiesStringField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PGTerrainPropertiesField ()
 
bool & bAutoCreateNewPlayerDataField ()
 
bool & bIsRestartingField ()
 
bool & bProximityVoiceChatField ()
 
bool & bProximityChatField ()
 
bool & bAutoRestoreBackupsField ()
 
float & DifficultyValueField ()
 
float & DifficultyValueMinField ()
 
float & DifficultyValueMaxField ()
 
float & ProximityRadiusField ()
 
float & ProximityRadiusUnconsiousScaleField ()
 
float & YellingRadiusField ()
 
float & WhisperRadiusField ()
 
unsigned int & VivoxAttenuationModelField ()
 
float & VivoxMinDistanceField ()
 
float & VivoxRolloffField ()
 
TSubclassOf< UCheatManager > & CheatClassField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsConsoleUnOfficialPCServerField ()
 
bool & bServerAllowArkDownloadField ()
 
bool & bServerAllowThirdPersonPlayerField ()
 
bool & bUseExclusiveListField ()
 
bool & bAlwaysNotifyPlayerLeftField ()
 
bool & bAlwaysNotifyPlayerJoinedField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bServerCrosshairField ()
 
bool & bServerForceNoHUDField ()
 
bool & bMapPlayerLocationField ()
 
bool & bAllowFlyerCarryPvEField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
bool & bClampResourceHarvestDamageField ()
 
bool & bPreventStructurePaintingField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bAllowCaveBuildingPvPField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bAutoDestroyStructuresField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowDeprecatedStructuresField ()
 
bool & bPreventTribeAlliancesField ()
 
bool & bAllowHitMarkersField ()
 
bool & bOnlyAutoDestroyCoreStructuresField ()
 
bool & bPreventMateBoostField ()
 
bool & bTribeLogDestroyedEnemyStructuresField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bServerGameLogIncludeTribeLogsField ()
 
bool & bServerRCONOutputTribeLogsField ()
 
bool & bUseOptimizedHarvestingHealthField ()
 
bool & bClampItemSpoilingTimesField ()
 
bool & bClampItemStatsField ()
 
bool & bAutoDestroyDecayedDinosField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bAllowFlyingStaminaRecoveryField ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
bool & bPreventSpawnAnimationsField ()
 
bool & bIsLegacyServerField ()
 
bool & bIdlePlayerKickAllowedField ()
 
bool & bEnableVictoryCoreDupeCheckField ()
 
bool & bIgnoreLimitMaxStructuresInRangeTypeFlagField ()
 
bool & bEnableOfficialOnlyVersioningCodeField ()
 
bool & bEnableCryopodNerfField ()
 
int & TheMaxStructuresInRangeField ()
 
int & MaxStructuresInSmallRadiusField ()
 
bool & bEnableCryoSicknessPVEField ()
 
float & CryopodNerfDamageMultField ()
 
float & CryopodNerfDurationField ()
 
bool & bEnableMeshBitingProtectionField ()
 
float & CryopodNerfIncomingDamageMultPercentField ()
 
int & RCONPortField ()
 
float & DayCycleSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & StructurePreventResourceRadiusMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & ResourcesRespawnPeriodMultiplierField ()
 
float & MaxTamedDinosField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
float & AutoDestroyOldStructuresMultiplierField ()
 
float & RCONServerGameLogBufferField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
float & ServerAutoForceRespawnWildDinosIntervalField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
float & EnableAFKKickPlayerCountPercentField ()
 
float & KickIdlePlayersPeriodField ()
 
float & MateBoostEffectMultiplierField ()
 
float & AutoSavePeriodMinutesField ()
 
float & XPMultiplierField ()
 
FNameActiveEventField ()
 
float & TribeNameChangeCooldownField ()
 
float & PlatformSaddleBuildAreaBoundsMultiplierField ()
 
bool & bAlwaysAllowStructurePickupField ()
 
float & StructurePickupTimeAfterPlacementField ()
 
float & StructurePickupHoldDurationField ()
 
bool & bAllowIntegratedSPlusStructuresField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
float & KillXPMultiplierField ()
 
float & HarvestXPMultiplierField ()
 
float & CraftXPMultiplierField ()
 
float & GenericXPMultiplierField ()
 
float & SpecialXPMultiplierField ()
 
float & RandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long double & LastServerNotificationRecievedAtField ()
 
long double & LastExecSaveTimeField ()
 
long double & LastTimeSavedWorldField ()
 
FStringLastClaimedGameCodeField ()
 
TArray< FString > & ArkGameCodesField ()
 
bool & bIsCurrentlyRequestingKeyField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData * > PlayerDatasField ()
 
int & NPCZoneManagerModField ()
 
bool & bPopulatingSpawnZonesField ()
 
bool & bRestartedAPlayerField ()
 
bool & bForceRespawnDinosField ()
 
bool & bFirstSaveWorldField ()
 
bool & bAllowRaidDinoFeedingField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
float & TamedDinoDamageMultiplierField ()
 
float & DinoDamageMultiplierField ()
 
float & PlayerDamageMultiplierField ()
 
float & StructureDamageMultiplierField ()
 
float & PlayerResistanceMultiplierField ()
 
float & DinoResistanceMultiplierField ()
 
float & TamedDinoResistanceMultiplierField ()
 
float & StructureResistanceMultiplierField ()
 
bool & bJoinInProgressGamesAsSpectatorField ()
 
float & TamingSpeedMultiplierField ()
 
float & HarvestAmountMultiplierField ()
 
float & HarvestHealthMultiplierField ()
 
float & PlayerCharacterWaterDrainMultiplierField ()
 
float & PlayerCharacterFoodDrainMultiplierField ()
 
float & DinoCharacterFoodDrainMultiplierField ()
 
float & RaidDinoCharacterFoodDrainMultiplierField ()
 
float & PlayerCharacterStaminaDrainMultiplierField ()
 
float & DinoCharacterStaminaDrainMultiplierField ()
 
float & PlayerCharacterHealthRecoveryMultiplierField ()
 
float & DinoCharacterHealthRecoveryMultiplierField ()
 
float & CarnivoreNaturalTargetingRangeMultiplierField ()
 
float & CarnivorePlayerAggroMultiplierField ()
 
float & HerbivoreNaturalTargetingRangeMultiplierField ()
 
float & HerbivorePlayerAggroMultiplierField ()
 
bool & AIForceTargetPlayersField ()
 
bool & AIForceOverlapCheckField ()
 
float & DinoCountMultiplierField ()
 
bool & bDisableSaveLoadField ()
 
bool & bDisableXPField ()
 
bool & bDisableDynamicMusicField ()
 
TArray< FPlayerDeathReason > & PlayerDeathReasonsField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< int > & OverridePlayerLevelEngramPointsField ()
 
TArray< int > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock > & EngramEntryAutoUnlocksField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
TArray< FDinoSpawnWeightMultiplier > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement > & NPCReplacementsField ()
 
float & PvPZoneStructureDamageMultiplierField ()
 
bool & bOnlyAllowSpecifiedEngramsField ()
 
int & OverrideMaxExperiencePointsPlayerField ()
 
int & OverrideMaxExperiencePointsDinoField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & MaxFallSpeedMultiplierField ()
 
bool & bAutoPvETimerField ()
 
bool & bAutoPvEUseSystemTimeField ()
 
bool & bUsingStructureDestructionTagField ()
 
FNameStructureDestructionTagField ()
 
float & AutoPvEStartTimeSecondsField ()
 
float & AutoPvEStopTimeSecondsField ()
 
int & TributeItemExpirationSecondsField ()
 
int & TributeDinoExpirationSecondsField ()
 
int & TributeCharacterExpirationSecondsField ()
 
bool & PreventDownloadSurvivorsField ()
 
bool & PreventDownloadItemsField ()
 
bool & PreventDownloadDinosField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadDinosField ()
 
int & MaxTributeItemsField ()
 
int & MaxTributeDinosField ()
 
int & MaxTributeCharactersField ()
 
bool & bIncreasePvPRespawnIntervalField ()
 
float & IncreasePvPRespawnIntervalCheckPeriodField ()
 
float & IncreasePvPRespawnIntervalMultiplierField ()
 
float & IncreasePvPRespawnIntervalBaseAmountField ()
 
float & ResourceNoReplenishRadiusStructuresField ()
 
float & ResourceNoReplenishRadiusPlayersField ()
 
float & CropGrowthSpeedMultiplierField ()
 
float & LayEggIntervalMultiplierField ()
 
float & PoopIntervalMultiplierField ()
 
float & CropDecaySpeedMultiplierField ()
 
bool & bAllowChatFromDeadNonAdminsField ()
 
bool & bAllowDisablingSpectatorField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
bool & bAllowUnclaimDinosField ()
 
int & MaxPerTribePlatformSaddleStructureLimitField ()
 
int & MaxPlatformSaddleStructureLimitField ()
 
int & MaxDinoBaseLevelField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & TribeSlotReuseCooldownField ()
 
float & MatingIntervalMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
float & BabyMatureSpeedMultiplierField ()
 
float & BabyFoodConsumptionSpeedMultiplierField ()
 
int & CurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoWildField ()
 
FieldArray< int, 8 > ItemStatClampsField ()
 
bool & bCustomGameModeAllowSpectatorJoinAfterMatchStartField ()
 
bool & bGameplayLogEnabledField ()
 
bool & bServerGameLogEnabledField ()
 
TSubclassOf< UPrimalItem > & BonusSupplyCrateItemClassField ()
 
float & BonusSupplyCrateItemGiveIntervalField ()
 
float & StructureDamageRepairCooldownField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bPassiveDefensesDamageRiderlessDinosField ()
 
long double & LastBonusSupplyCrateItemGiveTimeField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
bool & bTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > IDtoPlayerDatasField ()
 
int & MaxTribeLogsField ()
 
int & MaxPersonalTamedDinosField ()
 
int & PersonalTamedDinosSaddleStructureCostField ()
 
TArray< FString > & CachedGameLogField ()
 
bool & bDisableFriendlyFireField ()
 
bool & bAllowInactiveTribesField ()
 
bool & bForceMapPlayerLocationField ()
 
float & DinoHarvestingDamageMultiplierField ()
 
float & PlayerHarvestingDamageMultiplierField ()
 
float & DinoTurretDamageMultiplierField ()
 
bool & bDisableLootCratesField ()
 
float & ExtinctionEventTimeIntervalField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
unsigned int & NextExtinctionEventUTCField ()
 
bool & bForceAllowCaveFlyersField ()
 
bool & bDoExtinctionEventField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bDestroyUnconnectedWaterPipesField ()
 
bool & bAllowCrateSpawnsOnTopOfStructuresField ()
 
bool & bNotifyAdminCommandsInChatField ()
 
bool & bRandomSupplyCratePointsField ()
 
bool & bOfficialDisableGenesisMissionsField ()
 
float & PreventOfflinePvPIntervalField ()
 
bool & bShowFloatingDamageTextField ()
 
bool & bAllowTekSuitPowersInGenesisField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentNotificationURLField ()
 
FStringCurrentAdminCommandTrackingAPIKeyField ()
 
FStringCurrentAdminCommandTrackingURLField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigMaxItemQuantityOverride > & ConfigOverrideItemMaxQuantityField ()
 
TArray< FConfigSupplyCrateItemsOverride > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
float & BabyImprintingStatScaleMultiplierField ()
 
float & BabyCuddleIntervalMultiplierField ()
 
float & BabyCuddleGracePeriodMultiplierField ()
 
float & BabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
float & HairGrowthSpeedMultiplierField ()
 
bool & bPreventDiseasesField ()
 
bool & bNonPermanentDiseasesField ()
 
UAllClustersInventoryAllClustersInventoryField ()
 
int & SaveForceRespawnDinosVersionField ()
 
unsigned __int64 & ServerIDField ()
 
int & LoadForceRespawnDinosVersionField ()
 
bool & bIsLoadedServerField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
bool & bServerUseDinoListField ()
 
float & MaxAllowedRespawnIntervalField ()
 
bool & bUseDinoLevelUpAnimationsField ()
 
bool & bDisableDinoTamingField ()
 
bool & bDisableDinoRidingField ()
 
float & MinimumDinoReuploadIntervalField ()
 
int & SaveGameCustomVersionField ()
 
float & OverrideOfficialDifficultyField ()
 
FieldArray< float, 12 > PlayerBaseStatMultipliersField ()
 
int & NPCActiveCountTamedField ()
 
int & NPCActiveCountField ()
 
int & NPCCountField ()
 
float & MatingSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableGenesisMissionsField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bForceUseInventoryAppendsField ()
 
float & SupplyCrateLootQualityMultiplierField ()
 
float & FishingLootQualityMultiplierField ()
 
float & ItemStackSizeMultiplierField ()
 
float & CraftingSkillBonusMultiplierField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bAllowUnlimitedRespecsField ()
 
float & FuelConsumptionIntervalMultiplierField ()
 
int & DestroyTamesOverLevelClampField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bDisableDinoDecayClaimingField ()
 
bool & bDisableNonTribePinAccessField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bHardLimitTurretsInRangeField ()
 
bool & bAutoUnlockAllEngramsField ()
 
long double & ServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
float & BaseTemperatureMultiplierField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bForceAllowAscensionItemDownloadsField ()
 
bool & bShowCreativeModeField ()
 
float & LimitNonPlayerDroppedItemsRangeField ()
 
int & LimitNonPlayerDroppedItemsCountField ()
 
float & GlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
float & SingleplayerSettingsCorpseLifespanMultiplierField ()
 
float & UseCorpseLifeSpanMultiplierField ()
 
float & TimePeriodToHideDisconnectedPlayersField ()
 
bool & bUseBPPreSpawnedDinoField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & TamedDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoTorporDrainMultiplierField ()
 
float & PassiveTameIntervalMultiplierField ()
 
float & TamedDinoTorporDrainMultiplierField ()
 
bool & bDisableWeatherFogField ()
 
float & MeshCheckingRayDistanceField ()
 
float & MeshCheckingSubdivisonsField ()
 
float & MeshCheckingPercentageToFailField ()
 
bool & bIgnoreStructuresPreventionVolumesField ()
 
bool & bGenesisUseStructuresPreventionVolumesField ()
 
bool & bServerEnableMeshCheckingField ()
 
FStringArkServerMetricsKeyField ()
 
FStringArkServerMetricsURLField ()
 
TArray< FString > & CachedArkMetricsPayloadsField ()
 
bool & bCollectArkMetricsField ()
 
bool & bLogChatMessagesField ()
 
int & ChatLogFlushIntervalSecondsField ()
 
int & ChatLogFileSplitIntervalSecondsField ()
 
int & ChatLogMaxAgeInDaysField ()
 
TArray< TSharedPtr< FJsonObject, 0 > > & ChatMessageBufferField ()
 
FStringCurrentChatLogFilenameField ()
 
FDateTimeLastChatLogFlushTimeField ()
 
FDateTimeLastChatLogFileCreateTimeField ()
 
bool & bDamageEventLoggingEnabledField ()
 
bool & bIsGenesisMapField ()
 
TArray< TSharedPtr< FJsonObject, 0 > > & DamageEventBufferField ()
 
FStringCurrentDamageEventLogFilenameField ()
 
TMap< FName, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, int, 0 > > & MissionTagToLeaderboardEntryField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
bool & bHasCovertedToStoreField ()
 
bool & bAllowStoredDatasField ()
 
FDataStore< unsigned int > & TribeDataStoreField ()
 
FDataStore< unsigned __int64 > & PlayerDataStoreField ()
 
AOceanDinoManager * TheOceanDinoManagerField ()
 
bool & bCheckedForOceanDinoManagerField ()
 
bool & bParseServerToJsonField ()
 
bool & bAllowFlyerSpeedLevelingField ()
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void CheckArkTributeAvailability ()
 
void ArkTributeAvailabilityRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void AddToPendingStructureDestroys (APrimalStructure *theStructure)
 
void IncrementPreLoginMetric ()
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue)
 
void InitOptionString (FString Commandline, FString Section, FString Option)
 
void InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue)
 
bool GetServerSettingsFloat (FString *Keyvalue, float *OutFloat)
 
void SingleplayerSetupValues ()
 
void InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue)
 
bool GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue)
 
float GetFloatOption (FString *Options, FString *ParseString, float CurrentValue)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
void InitOptions (FString Options)
 
bool GetBoolOptionIni (FString Section, FString OptionName, bool bDefaultValue)
 
float GetFloatOptionIni (FString Section, FString OptionName)
 
int GetIntOptionIni (FString Section, FString OptionName)
 
FStringGetStringOption (FString *result, FString Section, FString OptionName)
 
void SaveWorld (bool bForceWaitOnSaveToComplete)
 
void ClearSavesAndRestart ()
 
bool LoadWorld ()
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
bool ReadyToStartMatch ()
 
void HandleMatchHasStarted ()
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void HandleLeavingMap ()
 
void RequestFinishAndExitToMainMenu ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage)
 
bool ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection)
 
void PostLogin (APlayerController *NewPlayer)
 
void RemoveLoginLock (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result)
 
TArray< FString > * GetWhiteListedMap (TArray< FString > *result)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType)
 
float ModifyDamage (float Damage, AActor *DamagedActor, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanDealDamage (APlayerStart *SpawnPoint, AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool CheckJoinInProgress_Implementation (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
void IncrementNumDeaths (FString *PlayerDataID)
 
int GetNumDeaths (FString *PlayerDataID)
 
UPrimalPlayerDataGetPlayerData (FString *PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData)
 
void HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer)
 
void Logout (AController *Exiting)
 
FVectorGetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight)
 
void SetMessageOfTheDay (FString *Message)
 
void ShowMessageOfTheDay ()
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig)
 
FStringGenerateProfileFileName (FString *result, FUniqueNetIdRepl *UniqueId, FString *NetworkAddresss, FString *PlayerName)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData)
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
void CheckForRepopulation ()
 
void ForceRepopulateFoliageAtPoint (FVector AtPoint, float MaxRangeFromPoint, int MaxNumFoliages, TSubclassOf< APrimalEmitterSpawnable > RepopulatedEmitter, FVector *StructureDownTraceVector, FVector *StructureUpTraceVector, bool bDontCheckForOverlaps, int TriggeredByTeamID, bool bForce)
 
void TickLoginLocks ()
 
bool IsLoginLockDisabled ()
 
void CheckGlobalEnables ()
 
void HttpCheckGlobalEnablesComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void Tick (float DeltaSeconds)
 
bool StartSaveBackup ()
 
void SendDatadogMetricEvent (FString *Title, FString *Message)
 
void TickSaveBackup ()
 
float TimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType)
 
bool IsTimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType, float CheckTimeSince, bool bForceTrueAtZeroTime)
 
void ClearLastMissionDeactivatedTime (TSubclassOf< AMissionType > MissionType)
 
long double GetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType)
 
void SetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType, long double UtcTime)
 
unsigned __int64 AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment)
 
void RemoveTribe (unsigned __int64 TribeID)
 
void UpdateTribeData (FTribeData *NewTribeData)
 
void RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState)
 
int GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID)
 
FTribeDataGetTribeDataBlueprint (FTribeData *result, int TribeID)
 
FTribeDataGetTribeData (FTribeData *result, unsigned __int64 TribeID)
 
void ArkGlobalCommand (FString Command)
 
void InitializeDatabaseRefs ()
 
void BeginPlay ()
 
void Serialize (FArchive *Ar)
 
FLeaderboardEntryGetOrCreateLeaderboardEntry (FName MissionTag)
 
void GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard)
 
void RemovePlayerData (AShooterPlayerState *PlayerState)
 
void InitGameState ()
 
void PreInitializeComponents ()
 
void CheckIsOfficialServer ()
 
void BeginUnloadingWorld ()
 
void ApplyLiveTuningOverloads (TSharedPtr< FJsonObject, 0 > Overloads)
 
void ResetLiveTuningOverloads ()
 
bool DumpAssetProperties (FString *Asset, FString *OutFilename)
 
void GetServerNotification ()
 
void HttpServerNotificationRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void GetDynamicConfig ()
 
void HttpGetDynamicConfigComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HttpGetLiveTuningOverloadsComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (unsigned __int64 SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (FString SteamID, FString *Title, FString *Message)
 
void PostServerMetrics ()
 
void AddTrackedAdminCommand (APlayerController *Controller, FString *CommandType, FString *Command)
 
void PostAdminTrackedCommands ()
 
void AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
void DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
void SavePlayersJoinNoCheckList ()
 
void LoadPlayersJoinNoCheckList ()
 
bool IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
bool KickPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void KickPlayerController (APlayerController *thePC, FString *KickMessage)
 
bool BanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
bool UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void SaveBannedList ()
 
void LoadBannedList ()
 
FStringGetMapName (FString *result)
 
void UpdateSaveBackupFiles ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTribeIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes)
 
void LoadPlayerDataIds ()
 
void AddPlayerID (int playerDataID, unsigned __int64 netUniqueID)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
unsigned int GenerateTribeId ()
 
unsigned int GeneratePlayerDataId (unsigned __int64 NetUniqueID)
 
float ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit)
 
float GetExtraDinoSpawnWeight (FName DinoNameTag)
 
float GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass)
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
bool IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass)
 
bool IsEngramClassGiveToPlayer (TSubclassOf< UPrimalItem > ForItemClass)
 
void ListenServerClampPlayerLocations ()
 
FStringValidateTribeName (FString *result, FString theTribeName)
 
void AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void NotifyDamage (AActor *Victim, float DamageAmount, FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser)
 
void DamageEventLogFlush ()
 
void SetDamageEventLoggingEnabled (bool bEnabled)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
void SetTimeOfDay (FString *timeString)
 
void KickAllPlayersAndReload ()
 
void RestartServer ()
 
void SerializeForSaveFile (int SaveVersion, FArchive *InArchive)
 
bool PlayerCanRestart (APlayerController *Player)
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
void PrintToGameplayLog (FString *InString)
 
void PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins)
 
void LoadedFromSaveGame ()
 
void RemoveInactivePlayersAndTribes ()
 
void DDoSDetected ()
 
FStringGetSessionTimeString_Implementation (FString *result)
 
bool GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void UpdateTribeWars ()
 
void AddToTribeLog (int TribeId, FString *NewLog)
 
TArray< APrimalDinoCharacter * > * GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
int CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
int GetNumDinosOnTeam (int OnTeam)
 
bool AllowTaming (int ForTeam)
 
int ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
int ForceCreateTribe (FString *TribeName, int TeamOverride)
 
int GetNumberOfLivePlayersOnTribe (FString *TribeName)
 
void UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int > *OldMembersArray, bool bIsAdd)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message)
 
void PostAlarmNotificationTribe (int TribeID, FString Title, FString Message)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void SaveTributePlayerDatas (FString UniqueID)
 
void LoadTributePlayerDatas (FString UniqueID)
 
void DownloadTransferredPlayer (AShooterPlayerController *NewPlayer)
 
void CheckForDupedDinos ()
 
void ArkMetricsAppend (FString *Type, TSharedPtr< FJsonObject, 0 > Payload)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
void ReassertColorization ()
 
void SendAllCachedArkMetrics ()
 
void HttpSendAllCachedArkMetricsRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
FStringGetServerName (FString *result, bool bNumbersAndLettersOnly)
 
void ChatLogAppend (AShooterPlayerController *SenderController, FChatMessage *Msg)
 
void ChatLogFlush (bool bFinalize)
 
bool BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
bool BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
AOceanDinoManager * GetOceanDinoManager ()
 
void ReloadAdminIPs ()
 
void ChatLogFlushOnTick ()
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void OnLogout (AController *Exiting)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
- Public Member Functions inherited from AGameMode
FNameMatchStateField ()
 
FStringOptionsStringField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
int & NumSpectatorsField ()
 
int & NumPlayersField ()
 
int & NumBotsField ()
 
float & MinRespawnDelayField ()
 
AGameSessionGameSessionField ()
 
int & NumTravellingPlayersField ()
 
int & CurrentIDField ()
 
FStringDefaultPlayerNameField ()
 
TArray< APlayerStart * > PlayerStartsField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AGameState > & GameStateClassField ()
 
AGameStateGameStateField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
float & InactivePlayerStateLifeSpanField ()
 
TArray< APlayerStart * > UsedPlayerStartsField ()
 
BitFieldValue< bool, unsigned __int32 > bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPauseable ()
 
BitFieldValue< bool, unsigned __int32 > bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedStart ()
 
void AbortMatch ()
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
void AddPlayerStart (APlayerStart *NewPlayerStart)
 
bool AllowCheats (APlayerController *P)
 
bool AllowPausing (APlayerController *PC)
 
void Broadcast (AActor *Sender, FString *Msg, FName Type)
 
void ChangeName (AController *Other, FString *S, bool bNameChange)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
void ClearPause ()
 
void EndMatch ()
 
bool FindInactivePlayer (APlayerController *PC)
 
AActorFindPlayerStart (AController *Player, FString *IncomingName)
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
void GenericPlayerInitialization (AController *C)
 
FStringGetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
void GetKeyValue (FString *Pair, FString *Key, FString *Value)
 
FStringGetNetworkNumber (FString *result)
 
int GetNumPlayers ()
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList)
 
bool GrabOption (FString *Options, FString *Result)
 
void HandleMatchHasEnded ()
 
void HandleMatchHasStarted ()
 
void HandleMatchIsWaitingToStart ()
 
void HandleSeamlessTravelPlayer (AController **C)
 
bool HasMatchEnded ()
 
bool HasMatchStarted ()
 
bool HasOption (FString *Options, FString *InKey)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
bool IsMatchInProgress ()
 
APlayerControllerLogin (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage)
 
void Logout (AController *Exiting)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
FStringParseOption (FString *result, FString *Options, FString *InKey)
 
bool PlayerCanRestart (APlayerController *Player)
 
void PostLogin (APlayerController *NewPlayer)
 
void PostSeamlessTravel ()
 
void PreInitializeComponents ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId)
 
APlayerControllerProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute)
 
void ProcessServerTravel (FString *URL, bool bAbsolute)
 
bool ReadyToStartMatch ()
 
void RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
void RemovePlayerStart (APlayerStart *RemovedPlayerStart)
 
void Reset ()
 
void ResetLevel ()
 
void RestartGame ()
 
void RestartPlayer (AController *NewPlayer)
 
void ReturnToMainMenuHost ()
 
void SendPlayer (APlayerController *aPlayer, FString *FURL)
 
void SetBandwidthLimit (float AsyncIOBandwidthLimit)
 
void SetMatchState (FName NewState)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
bool ShouldSpawnAtStartSpot_Implementation (AController *Player)
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
APlayerControllerSpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation)
 
void StartMatch ()
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartPlay ()
 
void StartToLeaveMap ()
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
void Tick (float DeltaSeconds)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
AActorChoosePlayerStart (AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController)
 
void K2_PostLogin (APlayerController *NewPlayer)
 
bool ShouldSpawnAtStartSpot (AController *Player)
 
FNameMatchStateField ()
 
FStringOptionsStringField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
int & NumSpectatorsField ()
 
int & NumPlayersField ()
 
int & NumBotsField ()
 
float & MinRespawnDelayField ()
 
AGameSessionGameSessionField ()
 
int & NumTravellingPlayersField ()
 
int & CurrentIDField ()
 
FStringDefaultPlayerNameField ()
 
TArray< APlayerStart * > PlayerStartsField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AGameState > & GameStateClassField ()
 
AGameStateGameStateField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
UAntiDupeTransactionLog * AntiDupeTransactionLogField ()
 
float & InactivePlayerStateLifeSpanField ()
 
TArray< APlayerStart * > UsedPlayerStartsField ()
 
BitFieldValue< bool, unsigned __int32 > bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPauseable ()
 
BitFieldValue< bool, unsigned __int32 > bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedStart ()
 
FNameGetMatchState (FName *result)
 
FStringGetNetworkNumber (FString *result)
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void RestartGame ()
 
void ReturnToMainMenuHost ()
 
void PostLogin (APlayerController *NewPlayer)
 
bool ShouldStartInCinematicMode (bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void Logout (AController *Exiting)
 
void InitGameState ()
 
AActorFindPlayerStart (AController *Player, FString *IncomingName)
 
void PreInitializeComponents ()
 
void RestartPlayer (AController *NewPlayer)
 
void StartPlay ()
 
void HandleMatchIsWaitingToStart ()
 
bool ReadyToStartMatch ()
 
void StartMatch ()
 
void HandleMatchHasStarted ()
 
void EndMatch ()
 
void HandleMatchHasEnded ()
 
void StartToLeaveMap ()
 
void AbortMatch ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void SetMatchState (FName NewState)
 
void Tick (float DeltaSeconds)
 
void ResetLevel ()
 
void HandleSeamlessTravelPlayer (AController **C)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
void ProcessServerTravel (FString *URL, bool bAbsolute)
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList)
 
void SetBandwidthLimit (float AsyncIOBandwidthLimit)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
APlayerControllerLogin (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage)
 
void Reset ()
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
int GetNumPlayers ()
 
void ClearPause ()
 
bool GrabOption (FString *Options, FString *Result)
 
void GetKeyValue (FString *Pair, FString *Key, FString *Value)
 
FStringParseOption (FString *result, FString *Options, FString *InKey)
 
bool HasOption (FString *Options, FString *InKey)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
FStringGetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
APlayerControllerProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute)
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage)
 
void RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
APlayerControllerSpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
void GenericPlayerInitialization (AController *C)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void ChangeName (AController *Other, FString *S, bool bNameChange)
 
void SendPlayer (APlayerController *aPlayer, FString *FURL)
 
void Broadcast (AActor *Sender, FString *Msg, FName Type)
 
bool ShouldSpawnAtStartSpot_Implementation (AController *Player)
 
void AddPlayerStart (APlayerStart *NewPlayerStart)
 
void RemovePlayerStart (APlayerStart *RemovedPlayerStart)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool PlayerCanRestart (APlayerController *Player)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
bool AllowPausing (APlayerController *PC)
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
bool FindInactivePlayer (APlayerController *PC)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
void PostSeamlessTravel ()
 
AActorChoosePlayerStart (AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController)
 
void K2_PostLogin (APlayerController *NewPlayer)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void CreateChildActors ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DestroyChildActors ()
 
void DestroyConstructedComponents ()
 
void DestroyInput (APlayerController *PlayerController)
 
void DestroyMeNextFrame ()
 
void Destroyed ()
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
void DisableComponentsSimulatePhysics ()
 
void DisableInput (APlayerController *PlayerController)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void EnableInput (APlayerController *PlayerController)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void EndViewTarget (APlayerController *PC)
 
void ExchangeNetRoles (bool bRemoteOwned)
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalSeamlessTravelled ()
 
void FinishAndRegisterComponent (UActorComponent *Component)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void FlushNetDormancy ()
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void ForceNetRelevant ()
 
void ForceReplicateNowWithChannel ()
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
bool GetActorEnableCollision ()
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorRelativeScale3D (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
FVectorGetActorScale3D (FVector *result)
 
float GetActorTimeDilation ()
 
FVectorGetActorUpVector (FVector *result)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
float GetDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
FStringGetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FStringGetHumanReadableName (FString *result)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
float GetInputAxisValue (FName InputAxisName)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
APawnGetInstigator ()
 
AControllerGetInstigatorController ()
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetInterpolatedVelocity (FVector *result)
 
bool GetIsMapActor ()
 
long double GetLastRenderTime (bool ignoreShadow)
 
float GetLifeSpan ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
APlayerControllerGetOwnerController ()
 
ENetRole GetRemoteRole ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
FTransformGetTransform (FTransform *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UWorldGetWorld ()
 
AWorldSettingsGetWorldSettings ()
 
bool HasNetOwner ()
 
void InitializeComponents ()
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsInGameplayWorld ()
 
bool IsInOrOwnedBy (UObject *SomeOuter)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
bool IsMatineeControlled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsNetStartupActor ()
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool IsReadyForFinishDestroy ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsRootComponentMovable ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
void K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_DestroyComponent (UActorComponent *Component)
 
FRotatorK2_GetActorRotation (FRotator *result)
 
USceneComponentK2_GetRootComponent ()
 
UWorldK2_GetWorld ()
 
bool K2_SetActorLocation (FVector NewLocation, bool bSweep)
 
bool K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport)
 
void OutsideWorldBounds ()
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
void MarkComponentsAsPendingKill ()
 
void MarkComponentsRenderStateDirty ()
 
void MatineeUpdated ()
 
bool Modify (bool bAlwaysMarkDirty)
 
void Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
void Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void OnRep_AttachmentReplication ()
 
void OnRep_ReplicatedMovement ()
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PostActorConstruction ()
 
void PostInitProperties ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void PostNetInit ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PreInitializeComponents ()
 
void PreNetReceive ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void RegisterAllComponents ()
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void ReregisterAllComponents ()
 
void RerunConstructionScripts ()
 
void ResetOwnedComponents ()
 
void ResetPropertiesForConstruction ()
 
void ResetSpatialComponent ()
 
void RouteEndPlay (EEndPlayReason::Type EndPlayReason)
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState)
 
void SetActorHiddenInGame (bool bNewHidden)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorRotation (FRotator NewRotation)
 
void SetActorScale3D (FVector *NewScale3D)
 
void SetActorTickEnabled (bool bEnabled)
 
bool SetActorTransform (FTransform *NewTransform, bool bSweep)
 
void SetAutonomousProxy (bool bInAutonomousProxy)
 
void SetLifeSpan (float InLifespan)
 
void SetNetUpdateTime (long double NewUpdateTime)
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void SetOwner (AActor *NewOwner)
 
void SetReplicates (bool bInReplicates)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void SetTickFunctionEnabled (bool bEnableTick)
 
void SetTickableWhenPaused (bool bTickableWhenPaused)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void SnapRootComponentTo (AActor *InParentActor, FName InSocketName)
 
void Stasis ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void Tick (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void Unstasis ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GatherCurrentMovement ()
 
AActorGetOwner ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
void BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex)
 
void BPClientIsAboutToSeamlessTravel ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FStringBPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC)
 
float BPOverrideServerMultiUseAcceptRange ()
 
void BPPostInitializeComponents ()
 
void BPPostLoadedFromSeamlessTravel ()
 
void BPPreInitializeComponents ()
 
bool BPTryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel ()
 
void ClientSeamlessTravelled ()
 
void DrawActorFloatingHUD (AHUD *ForHUD)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
FStringGetAimedTutorialHintString (FString *result)
 
FStringGetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
void InitializedSeamlessGridInfo ()
 
bool IsValidLockOnTarget (APawn *AttackerPawn)
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetSpawnedActor (AActor *SpawnedActor)
 
float OffsetHUDFromBottomScreenY (AHUD *ForHUD)
 
float OffsetHUDFromCenterScreenY (AHUD *ForHUD)
 
void PrepareClientMapActorForSeamlessTravel ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ServerPrepareForSeamlessTravel ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
bool & bForceAllowNetMulticastField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
FVectorDefaultActorLocationField ()
 
FGuidUniqueGuidIdField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceBasedActorsOutOfFastTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRotationHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *RequestedBy)
 
bool IsLevelBoundsRelevant ()
 
bool IsPendingKillPending ()
 
bool IsOwnedBy (AActor *TestOwner)
 
void SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole)
 
FStringGetHumanReadableName (FString *result)
 
UGameInstanceGetOwner ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
UWorldGetWorld ()
 
bool IsInGameplayWorld ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void SetActorTickEnabled (bool bEnabled)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void Tick (float DeltaSeconds)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetApproachRadius ()
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool Modify (bool bAlwaysMarkDirty)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
bool CheckStillInWorld ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
long double GetLastRenderTime (bool ignoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasNetOwner ()
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void OnRep_AttachmentReplication ()
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
bool ActorHasTag (FName Tag)
 
bool IsMatineeControlled ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
bool IsRootComponentMovable ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
void FlushNetDormancy ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
FTransformActorToWorld (FTransform *result)
 
FTransformGetTransform (FTransform *result)
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void Destroyed ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void OutsideWorldBounds ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
AControllerGetInstigatorController ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ForceNetRelevant ()
 
void GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation)
 
FVectorGetActorViewDirection (FVector *result)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void PreSave ()
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void PostNetInit ()
 
void BeginPlay ()
 
void MatineeUpdated ()
 
void ForceReplicateNowWithChannel ()
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (FName InputAxisName)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorRotation (FRotator NewRotation)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorScale3D (FVector *NewScale3D)
 
FVectorGetActorScale3D (FVector *result)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool HasAuthority ()
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorUpVector (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
AWorldSettingsGetWorldSettings ()
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void RegisterAllComponents ()
 
void MarkComponentsAsPendingKill ()
 
void ReregisterAllComponents ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
bool ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PostInitializeComponents ()
 
void Stasis ()
 
void Unstasis ()
 
void PreInitializeComponents ()
 
UWorldK2_GetWorld ()
 
float GetDistanceTo (AActor *OtherActor)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FTransformGetInterpolatedTransform (FTransform *result)
 
APlayerControllerGetOwnerController ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
bool AllowSaving ()
 
void ChangeActorTeam (int NewTeam)
 
void TargetingTeamChanged ()
 
void ForceDestroy ()
 
bool GetIsMapActor ()
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
bool IsPrimalCharacterOrStructure ()
 
void SetTickFunctionEnabled (bool bEnableTick)
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
void MulticastProperty (FName PropertyName)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
float GetNetStasisAndRangeMultiplier ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
FVectorGetHUDWorldDrawLocation (FVector *result, FName *HUDTag)
 
void ResetPropertiesForConstruction ()
 
void DestroyConstructedComponents ()
 
void RerunConstructionScripts ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
bool IsNameStableForNetworking ()
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
void GatherCurrentMovement ()
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
FVectorBP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag)
 
FVectorBP_OverrideTargetingLocation (FVector *result, AActor *Attacker)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
int BPGetExtraSpecialBlueprintInt ()
 
bool BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FVectorBPOverrideUILocation (FVector *result, APlayerController *ForPC)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent)
 
void MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness)
 
void MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration)
 
void MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void OnInventoryItemGrind ()
 
void PerformanceThrottledTick ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 
- Static Public Member Functions inherited from AShooterGameMode
static AShooterGameMode SharedLogFetchPending ()
 
static bool AllowDamage (UWorld *ForWorld, int TargetingTeam1, int TargetingTeam2, bool bIgnoreDamageIfAllied)
 
static AShooterGameMode InitDiscoveryZones ()
 
static AShooterGameMode PeriodicMoveOutofBoundsActorsInCheck ()
 
static AShooterGameMode PostCharacterLocationMetrics ()
 
static AShooterGameMode PostServerMetrics ()
 
static AShooterGameMode ProcessActorPlayersAwaitingSeamlessTravelController ()
 
static AShooterGameMode SharedLogBackgroundCleanup ()
 
static AShooterGameMode SharedLogCreateSnapshot ()
 
static AShooterGameMode StressTestTravelTimer ()
 
static bool TriggerLevelCustomEvents (UWorld *InWorld, FString *EventName)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAShooterGameMode ()
 
static UClassStaticClass ()
 
static FStringGetLiveTuningOverloadsDirectory (FString *result, bool bEnsureDirectoryExists)
 
static bool IsSupportedLiveTuningProperty (UProperty *Property, bool bIgnoreLiveTuningFlag)
 
static bool AllowDamage (UWorld *ForWorld, int TargetingTeam1, int TargetingTeam2, bool bIgnoreDamageIfAllied)
 
static bool TriggerLevelCustomEvents (UWorld *InWorld, FString *EventName)
 
static void StaticRegisterNativesAShooterGameMode ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from AGameMode
static FStringStaticGetFullGameClassName (FString *result, FString *Str)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static UClassStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static FStringStaticGetFullGameClassName (FString *result, FString *Str)
 
static void StaticRegisterNativesAGameMode ()
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
static UClassStaticClass ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAActor ()
 
static UClassGetPrivateStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 1575 of file GameMode.h.


The documentation for this struct was generated from the following file: