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ACustomGameMode Struct Reference

#include <GameMode.h>

+ Inheritance diagram for ACustomGameMode:
+ Collaboration diagram for ACustomGameMode:

Additional Inherited Members

- Public Member Functions inherited from AShooterGameMode
TMap< int, FSeamlessIslandInfo * > & AtlasIslandInfoField ()
 
int & LastRepopulationIndexToCheckField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
FStringBanFileNameField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & BannedMapField ()
 
long double & LastTimeCheckedForSaveBackupField ()
 
int & LastDayOfYearBackedUpField ()
 
long double & TimeLastStartedDoingRemoteBackupField ()
 
ATreasureMapManagerTreasureMapManagerField ()
 
AShipPathManager * ShipPathManagerField ()
 
unsigned int & MetricLoginRedirectsField ()
 
TArray< AShooterGameMode::SeamlessTravelLogEntry > & SeamlessTravelLogField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PlayersCorrectCurrentServersField ()
 
bool & InitialLogProcessingDoneField ()
 
FEvent * PendingSharedLogEntriesReadyField ()
 
int & PendingFetchOperationsField ()
 
TArray< TFunction< void __cdecl(void)> > & LogSentinelCallbacksActiveField ()
 
TArray< TFunction< void __cdecl(void)> > & LogSentinelCallbacksQueuedField ()
 
FStringPendingSharedLogEntries_Debug_CurrentEntryInfoField ()
 
long double & PendingSharedLogEntries_StartedProcessingTimeField ()
 
TMap< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TSharedPtr< TArray< unsigned char >, 0 >, 0 > > & TravelDataCacheField ()
 
unsigned int & SharedLogReplayFailsField ()
 
URCONServerRCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
AOceanDinoManager * TheOceanDinoManagerField ()
 
AOceanVolume * TheOceanVolumeField ()
 
bool & bCheckedForOceanDinoManagerField ()
 
bool & bCheckedForOceanVolumeField ()
 
int & TerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersExclusiveListField ()
 
UDatabase_TribeDataManager * Database_TribeDataManagerRefField ()
 
UDatabase_TerritoryMap * Database_TerritoryMapRefField ()
 
UPubSub_TribeNotifications * PubSub_TribeNotificationsRefField ()
 
UPubSub_GeneralNotificationsPubSub_GeneralNotificationsRefField ()
 
UDatabase_SharedLog * Database_SharedLogRefField ()
 
unsigned __int64 & LastSharedLogLineProcessedField ()
 
UDatabase_TravelData * Database_TravelDataRefField ()
 
UDatabase_RemoteFileManager * Database_RemoteFileManagerRefField ()
 
UShooterCheatManagerGlobalCommandsCheatManagerField ()
 
void * GameBackupPipeReadField ()
 
void * GameBackupPipeWriteField ()
 
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & PendingTribeNotificationsField ()
 
TMap< unsigned __int64, TArray< FTribeNotification >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, TArray< FTribeNotification >, 0 > > & PendingAllianceNotificationsField ()
 
bool & bFirstTickedField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
FStringLaunchOptionsField ()
 
TMap< unsigned __int64, FTribeData, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeData, 0 > > & TribesDataField ()
 
FQueuedThreadPool * FullPoolField ()
 
FStringPGMapNameField ()
 
FStringPGTerrainPropertiesStringField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PGTerrainPropertiesField ()
 
bool & bAutoCreateNewPlayerDataField ()
 
bool & bUseNewStructureFoundationSupportChecksField ()
 
bool & bDisableFogOfWarField ()
 
float & MaximumCraftingSkillBonusField ()
 
bool & bIsRestartingField ()
 
bool & bProximityVoiceChatField ()
 
bool & bProximityChatField ()
 
bool & bAutoRestoreBackupsField ()
 
float & DifficultyValueField ()
 
float & DifficultyValueMinField ()
 
float & DifficultyValueMaxField ()
 
float & ProximityRadiusField ()
 
float & ProximityRadiusUnconsiousScaleField ()
 
float & YellingRadiusField ()
 
TSubclassOf< UCheatManager > & CheatClassField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsCurrentlySavingWorldField ()
 
bool & bServerAllowArkDownloadField ()
 
bool & bServerAllowThirdPersonPlayerField ()
 
bool & bUseExclusiveListField ()
 
bool & bAlwaysNotifyPlayerLeftField ()
 
bool & bAlwaysNotifyPlayerJoinedField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bServerCrosshairField ()
 
bool & bEnableHealthbarsField ()
 
bool & bServerForceNoHUDField ()
 
bool & bMapPlayerLocationField ()
 
bool & bAllowFlyerCarryPvEField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
bool & bClampResourceHarvestDamageField ()
 
bool & bPreventStructurePaintingField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bAutoDestroyStructuresField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowDeprecatedStructuresField ()
 
bool & bPreventTribeAlliancesField ()
 
bool & bAllowHitMarkersField ()
 
bool & bOnlyAutoDestroyCoreStructuresField ()
 
bool & bPreventMateBoostField ()
 
bool & bTribeLogDestroyedEnemyStructuresField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bServerGameLogIncludeTribeLogsField ()
 
bool & bServerRCONOutputTribeLogsField ()
 
bool & bUseOptimizedHarvestingHealthField ()
 
bool & bClampItemSpoilingTimesField ()
 
bool & bClampItemStatsField ()
 
bool & bAutoDestroyDecayedDinosField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bAllowFlyingStaminaRecoveryField ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
bool & bPreventSpawnAnimationsField ()
 
bool & bIsLegacyServerField ()
 
bool & bIdlePlayerKickAllowedField ()
 
bool & bAllowStructureDecayInLandClaimField ()
 
bool & bOfficialAtlasServerPvPField ()
 
int & TheMaxStructuresInRangeField ()
 
int & MaxStructuresInSmallRadiusField ()
 
int & RCONPortField ()
 
float & DayCycleSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & StructurePreventResourceRadiusMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & ResourcesRespawnPeriodMultiplierField ()
 
float & MaxTamedDinosField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
float & AutoDestroyOldStructuresMultiplierField ()
 
float & RCONServerGameLogBufferField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
float & ServerAutoForceRespawnWildDinosIntervalField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
float & EnableAFKKickPlayerCountPercentField ()
 
float & KickIdlePlayersPeriodField ()
 
float & MateBoostEffectMultiplierField ()
 
float & AutoSavePeriodMinutesField ()
 
float & XPMultiplierField ()
 
float & TribeNameChangeCooldownField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
float & KillXPMultiplierField ()
 
float & HarvestXPMultiplierField ()
 
float & CraftXPMultiplierField ()
 
float & GenericXPMultiplierField ()
 
float & SpecialXPMultiplierField ()
 
float & ShipKillXPMultiplierField ()
 
float & SafeSpawnPointMaxDistanceFromShoreField ()
 
long double & LastSeamlessSocketTickTimeField ()
 
long double & SeamlessSocketTickIntervalField ()
 
TWeakObjectPtr< ASeamlessVolumeManager > & SeamlessVolumeManagerField ()
 
float & RandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long double & LastServerNotificationRecievedAtField ()
 
long double & LastExecSaveTimeField ()
 
long double & LastTimeSavedWorldField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData * > PlayerDatasField ()
 
int & NPCZoneManagerModField ()
 
bool & bPopulatingSpawnZonesField ()
 
bool & bRestartedAPlayerField ()
 
bool & bForceRespawnDinosField ()
 
bool & bFirstSaveWorldField ()
 
bool & bAllowRaidDinoFeedingField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
float & TamedDinoDamageMultiplierField ()
 
float & DinoDamageMultiplierField ()
 
float & PlayerDamageMultiplierField ()
 
float & StructureDamageMultiplierField ()
 
float & PlayerResistanceMultiplierField ()
 
float & DinoResistanceMultiplierField ()
 
float & TamedDinoResistanceMultiplierField ()
 
float & StructureResistanceMultiplierField ()
 
bool & bJoinInProgressGamesAsSpectatorField ()
 
float & TamingSpeedMultiplierField ()
 
float & HarvestAmountMultiplierField ()
 
float & HarvestHealthMultiplierField ()
 
float & PlayerCharacterWaterDrainMultiplierField ()
 
float & PlayerCharacterFoodDrainMultiplierField ()
 
float & DinoCharacterFoodDrainMultiplierField ()
 
float & RaidDinoCharacterFoodDrainMultiplierField ()
 
float & PlayerCharacterStaminaDrainMultiplierField ()
 
float & DinoCharacterStaminaDrainMultiplierField ()
 
float & PlayerCharacterHealthRecoveryMultiplierField ()
 
float & DinoCharacterHealthRecoveryMultiplierField ()
 
float & CarnivoreNaturalTargetingRangeMultiplierField ()
 
float & CarnivorePlayerAggroMultiplierField ()
 
float & HerbivoreNaturalTargetingRangeMultiplierField ()
 
float & HerbivorePlayerAggroMultiplierField ()
 
bool & AIForceTargetPlayersField ()
 
bool & AIForceOverlapCheckField ()
 
float & DinoCountMultiplierField ()
 
bool & bDisableSaveLoadField ()
 
bool & bDisableXPField ()
 
bool & bDisableDynamicMusicField ()
 
TArray< FPlayerDeathReason > & PlayerDeathReasonsField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< int > & OverridePlayerLevelEngramPointsField ()
 
TArray< int > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock > & EngramEntryAutoUnlocksField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
TArray< FDinoSpawnWeightMultiplier > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement > & NPCReplacementsField ()
 
float & PvPZoneStructureDamageMultiplierField ()
 
bool & bOnlyAllowSpecifiedEngramsField ()
 
int & OverrideMaxExperiencePointsPlayerField ()
 
int & OverrideMaxExperiencePointsDinoField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & MaxFallSpeedMultiplierField ()
 
bool & bAutoPvETimerField ()
 
bool & bAutoPvEUseSystemTimeField ()
 
bool & bUsingStructureDestructionTagField ()
 
FNameStructureDestructionTagField ()
 
float & AutoPvEStartTimeSecondsField ()
 
float & AutoPvEStopTimeSecondsField ()
 
int & TributeItemExpirationSecondsField ()
 
int & TributeDinoExpirationSecondsField ()
 
int & TributeCharacterExpirationSecondsField ()
 
bool & PreventDownloadSurvivorsField ()
 
bool & PreventDownloadItemsField ()
 
bool & PreventDownloadDinosField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadDinosField ()
 
int & MaxTributeItemsField ()
 
int & MaxTributeDinosField ()
 
int & MaxTributeCharactersField ()
 
bool & bIncreasePvPRespawnIntervalField ()
 
float & IncreasePvPRespawnIntervalCheckPeriodField ()
 
float & IncreasePvPRespawnIntervalMultiplierField ()
 
float & IncreasePvPRespawnIntervalBaseAmountField ()
 
float & ResourceNoReplenishRadiusStructuresField ()
 
float & ResourceNoReplenishRadiusPlayersField ()
 
float & CropGrowthSpeedMultiplierField ()
 
float & LayEggIntervalMultiplierField ()
 
float & PoopIntervalMultiplierField ()
 
float & CropDecaySpeedMultiplierField ()
 
bool & bAllowChatFromDeadNonAdminsField ()
 
bool & bAllowDisablingSpectatorField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
int & MaxPerTribePlatformSaddleStructureLimitField ()
 
int & MaxPlatformSaddleStructureLimitField ()
 
int & MaxDinoBaseLevelField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & MatingIntervalMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
float & BabyMatureSpeedMultiplierField ()
 
float & BabyFoodConsumptionSpeedMultiplierField ()
 
int & CurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
FieldArray< float, 16 > PerLevelStatsMultiplier_DinoWildField ()
 
FieldArray< int, 8 > ItemStatClampsField ()
 
bool & bCustomGameModeAllowSpectatorJoinAfterMatchStartField ()
 
bool & bGameplayLogEnabledField ()
 
bool & bServerGameLogEnabledField ()
 
TSubclassOf< UPrimalItem > & BonusSupplyCrateItemClassField ()
 
float & BonusSupplyCrateItemGiveIntervalField ()
 
float & StructureDamageRepairCooldownField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bPassiveDefensesDamageRiderlessDinosField ()
 
long double & LastBonusSupplyCrateItemGiveTimeField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
bool & bTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > IDtoPlayerDatasField ()
 
TMap< int, TArray< FTribeEntity >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TArray< FTribeEntity >, 0 > > & PlayersEntitiesField ()
 
TMap< unsigned __int64, FDatabase_TribeWrapper, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FDatabase_TribeWrapper, 0 > > & PendingTribeLoadsField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & PendingAllianceLoadsField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & PendingAllianceDeletesField ()
 
TMap< unsigned __int64, FTribeAlliance, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, FTribeAlliance, 0 > > & AlliancesField ()
 
int & MaxTribeLogsField ()
 
TArray< FString > & CachedGameLogField ()
 
int & PersonalTamedDinosSaddleStructureCostField ()
 
bool & bDisableFriendlyFireField ()
 
bool & bAllowInactiveTribesField ()
 
bool & bForceMapPlayerLocationField ()
 
float & DinoHarvestingDamageMultiplierField ()
 
float & PlayerHarvestingDamageMultiplierField ()
 
float & DinoTurretDamageMultiplierField ()
 
bool & bDisableLootCratesField ()
 
float & ExtinctionEventTimeIntervalField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
unsigned int & NextExtinctionEventUTCField ()
 
bool & bForceAllowCaveFlyersField ()
 
bool & bDoExtinctionEventField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
bool & bShowFloatingDamageTextField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bDestroyUnconnectedWaterPipesField ()
 
bool & bAllowCrateSpawnsOnTopOfStructuresField ()
 
bool & bNotifyAdminCommandsInChatField ()
 
bool & bRandomSupplyCratePointsField ()
 
float & PreventOfflinePvPIntervalField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentMetricEventsURLField ()
 
FStringCurrentMetricCharacterLocationsURLField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigSupplyCrateItemsOverride > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
float & BabyImprintingStatScaleMultiplierField ()
 
float & BabyCuddleIntervalMultiplierField ()
 
float & BabyCuddleGracePeriodMultiplierField ()
 
float & BabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
float & HairGrowthSpeedMultiplierField ()
 
bool & bPreventDiseasesField ()
 
bool & bNonPermanentDiseasesField ()
 
int & SaveForceRespawnDinosVersionField ()
 
unsigned __int64 & ServerIDField ()
 
int & LoadForceRespawnDinosVersionField ()
 
bool & bIsLoadedServerField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
bool & bServerUseDinoListField ()
 
float & MaxAllowedRespawnIntervalField ()
 
float & TribeJoinIntervalField ()
 
bool & bUseDinoLevelUpAnimationsField ()
 
bool & bDisableDinoTamingField ()
 
bool & bDisableDinoRidingField ()
 
float & MinimumDinoReuploadIntervalField ()
 
int & SaveGameCustomVersionField ()
 
float & OverrideOfficialDifficultyField ()
 
FieldArray< float, 16 > PlayerBaseStatMultipliersField ()
 
int & NPCActiveCountTamedField ()
 
int & NPCActiveCountField ()
 
int & NPCCountField ()
 
float & MatingSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bForceUseInventoryAppendsField ()
 
float & SupplyCrateLootQualityMultiplierField ()
 
float & FishingLootQualityMultiplierField ()
 
float & CraftingSkillBonusMultiplierField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bAllowUnlimitedRespecsField ()
 
float & FuelConsumptionIntervalMultiplierField ()
 
int & DestroyTamesOverLevelClampField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bDisableDinoDecayClaimingField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bHardLimitTurretsInRangeField ()
 
bool & bAutoUnlockAllEngramsField ()
 
long double & ServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
float & BaseTemperatureMultiplierField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bForceAllowAscensionItemDownloadsField ()
 
bool & bShowCreativeModeField ()
 
float & GlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
float & SingleplayerSettingsCorpseLifespanMultiplierField ()
 
bool & bUseStaticCharacterAgeField ()
 
float & UseCorpseLifeSpanMultiplierField ()
 
bool & bUseBPPreSpawnedDinoField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & TamedDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoTorporDrainMultiplierField ()
 
float & PassiveTameIntervalMultiplierField ()
 
float & TamedDinoTorporDrainMultiplierField ()
 
float & DinoCreatureDamageMultiplierField ()
 
float & DinoCreatureResistanceMultiplierField ()
 
FieldArray< int, 3 > MaxTameUnitsField ()
 
int & MaxGlobalShipsField ()
 
bool & bDontUseClaimFlagsField ()
 
float & NoClaimFlagDecayPeriodMultiplierField ()
 
bool & bDisableWeatherFogField ()
 
int & PlayerDefaultNoDiscoveriesMaxLevelUpsField ()
 
bool & bClampHomeServerXPField ()
 
int & ClampHomeServerXPLevelField ()
 
TMap< int, FTameUnitCounts, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, FTameUnitCounts, 0 > > & TeamTameUnitCountsField ()
 
FTameUnitCountsEmptyTameUnitsField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
bool & bHasCovertedToStoreField ()
 
bool & bAllowStoredDatasField ()
 
TArray< FSeamlessTravelPlayerData > & SeamlessTravelPlayersDataField ()
 
TArray< unsigned int > & PlayerDataIDsWaitingForTribeDataField ()
 
long double & LastUpdatedTribeOnlinePresenceField ()
 
bool & bHasLoadedSaveGameField ()
 
long double & StartedBeingOverSubscribedAtField ()
 
FTickCallbacks & TickCallbacksField ()
 
TMap< unsigned int, FGridCellServerInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FGridCellServerInfo, 0 > > & GridServersInfosField ()
 
USeamlessDataServer * SeamlessDataServerField ()
 
bool & bIsHomeServerField ()
 
bool & bNoDinoTamingField ()
 
bool & bNoAnchoringField ()
 
bool & bIsLawlessHomeServerField ()
 
bool & bHomeServerDontReplicateLoggedOutPlayersField ()
 
float & ShipDecayRateField ()
 
TArray< FPlayerFlagData > & PlayerFlagDatasField ()
 
TMap< unsigned int, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, double, 0 > > & PendingTribesClaimFlagNotifsField ()
 
TArray< FTribeTravelCount > & TribesTravelCountField ()
 
TMap< unsigned int, FServerTribeAtMax, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, FServerTribeAtMax, 0 > > & MapServerAtMaxField ()
 
int & NextTribeTravelResetTimeUTCField ()
 
float & LastTribeTravelResetTimeField ()
 
float & LastTribeTravelFailsafeCheckField ()
 
float & MaxTribeTravelResetIntervalField ()
 
unsigned int & MaxTribeTravelCountField ()
 
FRegionGeneralOverrides & RegionOverridesField ()
 
TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & SeenPlayerAndTribeIdsField ()
 
bool & bOutGoingTransfersEnabledField ()
 
TArray< FAttachedInstancedHarvestingElement *, FDefaultAllocator > & HiddenHarvestingComponentsField ()
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void AddPendingTribeToLoad (unsigned int TribeID)
 
void TickOverSubscription ()
 
void AddAndSaveTribeEntity (unsigned int TribeID, TArray< FTribeEntity > *Entities, FTribeEntity *TribeEntity)
 
void AddClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 TribeOrOwnerId)
 
unsigned __int64 AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment)
 
void AddPlayerID (int playerDataID, unsigned __int64 netUniqueID)
 
void AddTameUnits (int ToTeam, int AddUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking)
 
void AddToTribeLog (int TribeId, FString *NewLog)
 
bool AddTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
bool AddTribeEntity (AActor *Entity)
 
bool AddTribeShip (APrimalRaft *Ship)
 
void AddTribeTravelCount (unsigned int TribeId)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
bool AllowTaming (int ForTeam)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AsyncSetAndUpdateClaimFlagBytesForTribe (unsigned int TribeId, int PaintingId, int PaintingRevision, TArray< unsigned char > *CompressedBytes, TArray< short > *StructureColors)
 
void AtlasGlobalCommand (FString Command)
 
bool BanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void BeginPlay ()
 
void BeginUnloadingWorld ()
 
void ChangeClaimFlag (APrimalStructureClaimFlag *Flag, unsigned __int64 OLDTribeOrOwnerId, unsigned __int64 NEWTribeOrOwnerId)
 
bool ChangeTribeGovernment (unsigned int TribeID, FTribeGovernment *TribeGovernment)
 
bool ChangeTribeName (unsigned int TribeID, FString *NewTribeName)
 
void CheckForRepopulation ()
 
void CheckIsOfficialServer ()
 
void CheckTribeTravelFailsafe ()
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
void ClearSavesAndRestart ()
 
float ConvertTribeResetUTCToLastGameTime (int ResetUTC)
 
int CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
void CreateAlliance (unsigned __int64 TribeId, FString *AllianceName)
 
void DDoSDetected ()
 
void DeletePlayerData (FString *UniqueNetId)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
bool DemoteFromTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID)
 
void DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
FStringDoGameCommand (FString *result, FString *TheCommand)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void FinishTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
bool FinshProcessingEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
int ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
int ForceCreateTribe (FString *TribeName, int TeamOverride)
 
void ForceRotateTribeLog (unsigned __int64 TribeId)
 
unsigned int GeneratePlayerDataId (unsigned __int64 NetUniqueID)
 
FStringGenerateProfileFileName (FString *result, FString *UniqueId, FString *NetworkAddresss, FString *PlayerName)
 
unsigned int GenerateTribeId ()
 
void GenerateTribePNG (unsigned __int64 TribeId)
 
void GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes)
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result)
 
bool GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue)
 
bool GetBoolOptionIni (FString Section, FString OptionName)
 
TArray< unsigned char > * GetClaimFlagBytes (TArray< unsigned char > *result, int PaintingId)
 
bool GetClaimFlagBytes (int PaintingId, TArray< unsigned char > *ClaimFlagBytes)
 
FStringGetCurrentServerConnectionString (FString *result)
 
unsigned int GetCurrentServerId ()
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
float GetExtraDinoSpawnWeight (FName DinoNameTag)
 
float GetFloatOption (FString *Options, FString *ParseString, float CurrentValue)
 
float GetFloatOptionIni (FString Section, FString OptionName)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
int GetGlobalNumOfShipsForTribe (int TribeId)
 
float GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass)
 
int GetIntOptionIni (FString Section, FString OptionName)
 
bool GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal)
 
FStringGetMapName (FString *result)
 
int GetNumDeaths (FString *PlayerDataID)
 
int GetNumberOfLivePlayersOnTribe (FString *TribeName)
 
AOceanDinoManager * GetOceanDinoManager ()
 
AOceanVolume * GetOceanVolume ()
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData)
 
TArray< APrimalDinoCharacter * > * GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
UPrimalPlayerDataGetPlayerData (FString *PlayerDataID)
 
UPrimalPlayerDataGetPlayerData (unsigned int PlayerDataID)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
UPrimalPlayerDataGetPlayerDataForInternal (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
UPrimalPlayerDataGetPlayerDataForUniqueNetId (FString *UniqueNetId, FString *PlayerName)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
FNetworkGUIDGetSeamlessObjectOldGuidForPlayer (FNetworkGUID *result, FString *PlayerId, UObject *Object)
 
TArray< FTransform > * GetSeamlessSublevelsAdditionalTransforms (TArray< FTransform > *result)
 
TArray< FString > * GetSeamlessSublevelsNames (TArray< FString > *result)
 
TArray< unsigned int > * GetSeamlessSublevelsUniqueIds (TArray< unsigned int > *result)
 
bool GetServerSettingsFloat (FString *Keyvalue, float *OutFloat)
 
FStringGetSessionTimeString_Implementation (FString *result)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
FStringGetStringOption (FString *result, FString Section, FString OptionName)
 
int GetTameUnitCount (int ToTeam, ETameUnitType::Type TheTameUnitType)
 
FTameUnitCountsGetTameUnitCounts (FTameUnitCounts *result, int ForTeam)
 
FVectorGetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight)
 
int GetTribeClaimFlagPaintingIdAndRevision (unsigned int TribeId, int *PaintingRevision, TArray< short > *OutStructureColors)
 
FTribeDataGetTribeData (unsigned __int64 TribeID)
 
FTribeDataGetTribeDataBlueprint (FTribeData *result, int TribeID)
 
bool GetTribeEntityFromDBResultAndUpdateIfNeeded (unsigned __int64 TribeId, FDatabase_TribeEntities *DBResult, FTribeEntity *OutTribeEntity)
 
int GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID)
 
TArray< FString > * GetWhiteListedMap (TArray< FString > *result)
 
void GiveNewTreasureMapToCharacter (AShooterCharacter *ShooterChar, float Quality)
 
void HandleLeavingMap ()
 
void HandleMatchHasStarted ()
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool HasSeenPlayerOrTribeID (unsigned __int64 id)
 
void IncrementNumDeaths (FString *PlayerDataID)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
void InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue)
 
void InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue)
 
void InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue)
 
void InitOptionString (FString Commandline, FString Section, FString Option)
 
void InitOptions (FString Options)
 
void InitSeamlessDataServer ()
 
void InitSeamlessSocket ()
 
void InitSpawnPoints ()
 
void InitStartSpot (AActor *StartSpot, AController *NewPlayer)
 
void InitTameUnitCounts ()
 
void InitializeDatabaseRefs ()
 
bool IsAtTameUnitLimit (int ToTeam, ETameUnitType::Type TheTameUnitType, int TameLimitOffset, bool bIgnoreGlobalCheck)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
bool IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsTribeAtMax (unsigned int ServerId, unsigned __int64 TribeID)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void JoinAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, FString *AddTribeName, unsigned __int64 AllianceId, bool bAuthority)
 
void KickAllPlayersAndReload ()
 
bool KickPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void KickPlayerController (APlayerController *thePC, FString *KickMessage)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType)
 
void LeaveAlliance (unsigned __int64 AdminTribeId, unsigned __int64 RemoveTribeId, unsigned __int64 AllianceId, bool bAuthority)
 
void ListenServerClampPlayerLocations ()
 
void LoadBannedList ()
 
void LoadPendingTribesToLoad ()
 
UPrimalPlayerDataLoadPlayerData (FString *UniqueNetId, FString *PlayerName, FString *SavedNetworkAddress, bool IsLocalController, bool bIsLoadingBackup)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void LoadPlayerDataIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes)
 
void LoadPlayersJoinNoCheckList ()
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar)
 
void LoadTribeIds ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTributePlayerDatas (FString UniqueID)
 
bool LoadWorld ()
 
void Logout (AController *Exiting)
 
void MarkTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned __int64 TribeID, unsigned int NextResetUTC)
 
float ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit)
 
void MoveInChractersOutOfBounds ()
 
void NetUpdateTameUnits (int ToTeam, FTameUnitCounts *NewTameUnits)
 
void NotifyTribeMembersInSameServerOfTribeChange (unsigned int TribeID)
 
void OnAddPlayerToTribe (FDatabase_PlayerJoinedTribe *pAddPlayer)
 
void OnAllianceLoaded (bool bFullTribeAndAllianceLoad, bool bSuccess, unsigned __int64 AllianceId, FDatabase_AllianceWrapper *InResult)
 
void OnCompleteTribeLoadedFromCache (unsigned int TribeID)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnGridServerChanged (unsigned int ServerId, bool bAlive, FDatabase_ClusterInfo_Server *ServerInfo)
 
void OnReceivedAllianceNotifcation (FTribeAlliance *Alliance, TArray< FTribeNotification > *Notifications)
 
void OnReceivedTribeNotifcation (FTribeData *TribeData, TArray< FTribeNotification > *Notifications)
 
void OnRemovePlayerFromTribe (FDatabase_PlayerRemovedFromTribe *pRemovePlayer)
 
void OnTribeEntityJoinedServer (AActor *Entity)
 
void OnTribeEntityJoinedServerHelper (AActor *Entity, FTribeData *CachedTribeData)
 
void OnTribeEntityLeftServer (AActor *Entity, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
void OnTribeLoaded (bool bSuccess, unsigned __int64 TribeId, FDatabase_TribeWrapper *InResult)
 
void OnTribeSettingsChanged (unsigned int TribeID)
 
void PlayEnded ()
 
bool PlayerCanRestart (APlayerController *Player)
 
void PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (FString SteamID, FString *Title, FString *Message)
 
void PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message)
 
void PostAlarmNotificationTribe (int TribeID, FString Title, FString Message)
 
void PostLogFailEvent (unsigned __int64 FailedLogLine)
 
void PostLogin (APlayerController *NewPlayer)
 
void PreInitializeComponents ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId)
 
void PrintToGameplayLog (FString *InString)
 
void PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins)
 
void ProcessChat (bool bFromTribeNotification, FPubSub_TribeNotification_Chat *InChat)
 
bool ProcessCreateCheckpointEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_CreateShapshot *pCreateCheckpoint)
 
bool ProcessPlayerJoinedTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerJoinedTribe *pPlayerJoinedTribe)
 
bool ProcessPlayerRemovedFromTribe (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_PlayerRemovedFromTribe *pPlayerRemovedFromTribe)
 
bool ProcessTravelEntry (TSharedPtr< FDatabase_LogEntryWrapper, 1 > Entry, FDatabase_TravelEntry *Travel)
 
void ProcessTribeAndAllianceLoadResults (unsigned __int64 TribeId)
 
void PromoteToAdminAlliance (unsigned __int64 AdminTribeId, unsigned __int64 AddTribeId, unsigned __int64 AllianceId, bool bAuthority)
 
bool PromoteToTribeAdmin (unsigned int TribeID, unsigned int PlayerDataID, APlayerController *PromoterPC)
 
void RefreshLandBedsClaimFlagCheck ()
 
void RefreshTerrityoryUrls ()
 
void RemoveActorPlayerAwaitingSeamlessTravelController (FString *PlayerUniqueId)
 
void RemoveClaimFlag (APrimalStructureClaimFlag *Flag)
 
void RemoveInactivePlayersAndTribes ()
 
void RemovePlayerData (AShooterPlayerState *PlayerState, bool bDeleteStored, bool bDontClearTribe)
 
void RemovePlayerStructuresFromTribe (FString *PlayerName, bool bChangeDinos, bool bChangeStructures, unsigned int NewPlayerId)
 
void RemoveTameUnits (int ToTeam, int RemoveUnits, ETameUnitType::Type TheTameUnitType, bool bIgnoreNetworking)
 
void RemoveTribe (unsigned __int64 TribeID)
 
bool RemoveTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
bool RemoveTribeEntity (AActor *Entity)
 
void RequestFinishAndExitToMainMenu ()
 
void ResetTribeEntitiesAtMaxForServer (unsigned int ServerId, unsigned int NextResetUTC)
 
void ResetTribeEntityToAnotherServer (unsigned int TribeID, unsigned int EntityID, TArray< FTribeEntity > *TribeEntities, unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
void ResetTribeTravelCounts ()
 
void RestartServer ()
 
void SaveBannedList ()
 
void SavePlayersJoinNoCheckList ()
 
void SaveWorld (ESaveWorldType::Type SaveType, bool bDoPartialSave)
 
void SendAllianceChat (unsigned __int64 AllianceID, FPubSub_TribeNotification_Chat *Chat)
 
void SendDatadogMetricEvent (FString *Title, FString *Message)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog, bool bSendToAllServers)
 
bool SendServerNotificationInternal (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard, bool bSaveToTribeLog)
 
void SendServerNotificationTypeParam (int MessageType, int ReceiverTeamId, int ReceiverPlayerID, bool bSendToAllServers, int MessageType1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1)
 
void SendTribeChat (unsigned int TribeID, FPubSub_TribeNotification_Chat *Chat)
 
void SetClaimFlagBytesForTribe (int PaintingId, TArray< unsigned char > *CompressedBytes)
 
void SetMessageOfTheDay (FString *Message)
 
void SetTimeOfDay (FString *timeString)
 
void SetTribeClaimFlagPainting (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
void SharedLogRollback (unsigned __int64 RollbackTarget)
 
void SharedLogTravelNotification (unsigned __int64 LogLine, TSharedPtr< TArray< unsigned char > > *TravelData)
 
void ShowMessageOfTheDay ()
 
void SingleplayerSetupValues ()
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void StartAddPlayerToTribe (unsigned int PlayerId, unsigned __int64 FromTribeId, unsigned __int64 ToTribeId, bool bMergeTribes, FString *PlayerRequesting)
 
void StartLoadingPlayerEntities (unsigned int PlayerDataID, unsigned int IgnoreBedId)
 
void StartLoadingTribeData (unsigned int TribeID)
 
void StartLoadingTribeIDForPlayerDataID (unsigned int PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData)
 
void StartRemovePlayerFromTribe (unsigned int PlayerId, unsigned __int64 TribeId, FString *PlayerRequesting)
 
bool StartSaveBackup ()
 
void StartSavingTribeData (unsigned int TribeID, bool bIncludeClaimData)
 
void StartSavingTribeEntity (unsigned int TribeID, FTribeEntity *TribeEntity)
 
void StartSavingTribeMember (unsigned int PlayerDataID)
 
void StartSubscribingToAllianceTopic (unsigned __int64 AllianceID)
 
void StartSubscribingToTribeTopic (unsigned int TribeID)
 
void StressTestTravelStartLoop (float IntervalSec)
 
void SyncToUTCTime ()
 
void Tick (float DeltaSeconds)
 
void TickPendingSharedLog ()
 
void TickPendingTribeFlagNotifs ()
 
void TickSaveBackup ()
 
void TickSeamlessSocket ()
 
void TickTribeCloudNotifications ()
 
void TransferTribalObjects (unsigned int FromTeam, unsigned int ToTeam, bool bDontIncludePlayers)
 
bool TransferTribeOwnershipTo (unsigned int TribeID, unsigned int PlayerDataID)
 
void TryUpdateTribesEntitiesServerAndLocation ()
 
bool UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void UnloadAllianceData (unsigned __int64 AllianceID)
 
void UnloadTribeData (unsigned int TribeID)
 
void UnloadTribeDataIfNoLongerNeeded (unsigned int TribeID, AController *Exiting)
 
void UpdateAlliancesTribes (FTribeAlliance *Alliance)
 
void UpdateClaimFlagPaintingsForTribe (unsigned int TribeId, int PaintingUniqueId, int PaintingRevision, TArray< short > *StructureColors)
 
void UpdateGridCellServer ()
 
void UpdateSaveBackupFiles ()
 
void UpdateTerritoryUrlsInPlayerState ()
 
void UpdateTribeData (FTribeData *NewTribeData)
 
bool UpdateTribeEntity (AActor *Entity)
 
bool UpdateTribeMemberPresence (unsigned int TribeID, AShooterPlayerState *PlayerState)
 
void UpdateTribeNameInAlliances (FTribeData *TribeData)
 
void UpdateTribeWars ()
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig, AShooterPlayerController *ForPC)
 
FStringValidateTribeName (FString *result, FString theTribeName)
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void OnLogout (AController *Exiting)
 
int & LastRepopulationIndexToCheckField ()
 
FStringAlarmNotificationKeyField ()
 
FStringAlarmNotificationURLField ()
 
TArray< TWeakObjectPtr< APrimalStructure > > & PendingStructureDestroysField ()
 
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & AllowedAdminIPsField ()
 
FStringBanFileNameField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & BannedMapField ()
 
long double & LastTimeCheckedForSaveBackupField ()
 
int & LastDayOfYearBackedUpField ()
 
long double & TimeLastStartedDoingRemoteBackupField ()
 
bool & InitiatedArkTributeAvailabilityCheckField ()
 
URCONServerRCONSocketField ()
 
FStringPlayersJoinNoCheckFilenameField ()
 
FStringPlayersExclusiveCheckFilenameField ()
 
UShooterCheatManagerGlobalCommandsCheatManagerField ()
 
long double & LastUpdatedLoginLocksTimeField ()
 
long double & LastLoginLocksConnectedTimeField ()
 
FStringCheckGlobalEnablesURLField ()
 
int & TerrainGeneratorVersionField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersJoinNoCheckField ()
 
TArray< FUniqueNetIdUInt64 > & PlayersExclusiveListField ()
 
void * GameBackupPipeReadField ()
 
void * GameBackupPipeWriteField ()
 
TSet< unsigned int, DefaultKeyFuncs< unsigned int, 0 >, FDefaultSetAllocator > & TribesIdsField ()
 
TMap< int, unsigned __int64, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, unsigned __int64, 0 > > & PlayersIdsField ()
 
TMap< unsigned __int64, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, int, 0 > > & SteamIdsField ()
 
bool & bGlobalDisableLoginLockCheckField ()
 
bool & bTempDisableLoginLockCheckField ()
 
FStringMyServerIdField ()
 
TArray< FString > & PendingLoginLockReleasesField ()
 
TMap< FString, double, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, double, 0 > > & ActiveProfilesSavingField ()
 
FStringLaunchOptionsField ()
 
TArray< FTribeData > & TribesDataField ()
 
FStringPGMapNameField ()
 
FStringPGTerrainPropertiesStringField ()
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > & PGTerrainPropertiesField ()
 
bool & bAutoCreateNewPlayerDataField ()
 
bool & bIsRestartingField ()
 
bool & bProximityVoiceChatField ()
 
bool & bProximityChatField ()
 
bool & bAutoRestoreBackupsField ()
 
float & DifficultyValueField ()
 
float & DifficultyValueMinField ()
 
float & DifficultyValueMaxField ()
 
float & ProximityRadiusField ()
 
float & ProximityRadiusUnconsiousScaleField ()
 
float & YellingRadiusField ()
 
float & WhisperRadiusField ()
 
unsigned int & VivoxAttenuationModelField ()
 
float & VivoxMinDistanceField ()
 
float & VivoxRolloffField ()
 
TSubclassOf< UCheatManager > & CheatClassField ()
 
bool & bIsOfficialServerField ()
 
bool & bIsConsoleUnOfficialPCServerField ()
 
bool & bServerAllowArkDownloadField ()
 
bool & bServerAllowThirdPersonPlayerField ()
 
bool & bUseExclusiveListField ()
 
bool & bAlwaysNotifyPlayerLeftField ()
 
bool & bAlwaysNotifyPlayerJoinedField ()
 
bool & bServerHardcoreField ()
 
bool & bServerPVEField ()
 
bool & bServerCrosshairField ()
 
bool & bServerForceNoHUDField ()
 
bool & bMapPlayerLocationField ()
 
bool & bAllowFlyerCarryPvEField ()
 
bool & bDisableStructureDecayPvEField ()
 
bool & bDisableDinoDecayPvEField ()
 
bool & bEnablePvPGammaField ()
 
bool & bDisablePvEGammaField ()
 
bool & bClampResourceHarvestDamageField ()
 
bool & bPreventStructurePaintingField ()
 
bool & bAllowCaveBuildingPvEField ()
 
bool & bAllowCaveBuildingPvPField ()
 
bool & bAdminLoggingField ()
 
bool & bPvPStructureDecayField ()
 
bool & bAutoDestroyStructuresField ()
 
bool & bForceAllStructureLockingField ()
 
bool & bAllowDeprecatedStructuresField ()
 
bool & bPreventTribeAlliancesField ()
 
bool & bAllowHitMarkersField ()
 
bool & bOnlyAutoDestroyCoreStructuresField ()
 
bool & bPreventMateBoostField ()
 
bool & bTribeLogDestroyedEnemyStructuresField ()
 
bool & bPvEAllowStructuresAtSupplyDropsField ()
 
bool & bServerGameLogIncludeTribeLogsField ()
 
bool & bServerRCONOutputTribeLogsField ()
 
bool & bUseOptimizedHarvestingHealthField ()
 
bool & bClampItemSpoilingTimesField ()
 
bool & bClampItemStatsField ()
 
bool & bAutoDestroyDecayedDinosField ()
 
bool & bAllowMultipleAttachedC4Field ()
 
bool & bAllowFlyingStaminaRecoveryField ()
 
bool & bCrossARKAllowForeignDinoDownloadsField ()
 
bool & bPreventSpawnAnimationsField ()
 
bool & bIsLegacyServerField ()
 
bool & bIdlePlayerKickAllowedField ()
 
bool & bEnableVictoryCoreDupeCheckField ()
 
bool & bIgnoreLimitMaxStructuresInRangeTypeFlagField ()
 
bool & bEnableOfficialOnlyVersioningCodeField ()
 
bool & bEnableCryopodNerfField ()
 
int & TheMaxStructuresInRangeField ()
 
int & MaxStructuresInSmallRadiusField ()
 
bool & bEnableCryoSicknessPVEField ()
 
float & CryopodNerfDamageMultField ()
 
float & CryopodNerfDurationField ()
 
bool & bEnableMeshBitingProtectionField ()
 
float & CryopodNerfIncomingDamageMultPercentField ()
 
int & RCONPortField ()
 
float & DayCycleSpeedScaleField ()
 
float & NightTimeSpeedScaleField ()
 
float & DayTimeSpeedScaleField ()
 
float & PvEStructureDecayPeriodMultiplierField ()
 
float & StructurePreventResourceRadiusMultiplierField ()
 
float & PvEDinoDecayPeriodMultiplierField ()
 
float & ResourcesRespawnPeriodMultiplierField ()
 
float & MaxTamedDinosField ()
 
float & ListenServerTetherDistanceMultiplierField ()
 
float & PerPlatformMaxStructuresMultiplierField ()
 
float & AutoDestroyOldStructuresMultiplierField ()
 
float & RCONServerGameLogBufferField ()
 
float & OxygenSwimSpeedStatMultiplierField ()
 
float & ServerAutoForceRespawnWildDinosIntervalField ()
 
float & RadiusStructuresInSmallRadiusField ()
 
float & EnableAFKKickPlayerCountPercentField ()
 
float & KickIdlePlayersPeriodField ()
 
float & MateBoostEffectMultiplierField ()
 
float & AutoSavePeriodMinutesField ()
 
float & XPMultiplierField ()
 
FNameActiveEventField ()
 
float & TribeNameChangeCooldownField ()
 
float & PlatformSaddleBuildAreaBoundsMultiplierField ()
 
bool & bAlwaysAllowStructurePickupField ()
 
float & StructurePickupTimeAfterPlacementField ()
 
float & StructurePickupHoldDurationField ()
 
bool & bAllowIntegratedSPlusStructuresField ()
 
bool & bAllowHideDamageSourceFromLogsField ()
 
float & KillXPMultiplierField ()
 
float & HarvestXPMultiplierField ()
 
float & CraftXPMultiplierField ()
 
float & GenericXPMultiplierField ()
 
float & SpecialXPMultiplierField ()
 
float & RandomAutoSaveSpreadField ()
 
FStringSteamAPIKeyField ()
 
FStringLastServerNotificationMessageField ()
 
long double & LastServerNotificationRecievedAtField ()
 
long double & LastExecSaveTimeField ()
 
long double & LastTimeSavedWorldField ()
 
FStringLastClaimedGameCodeField ()
 
TArray< FString > & ArkGameCodesField ()
 
bool & bIsCurrentlyRequestingKeyField ()
 
FStringSaveDirectoryNameField ()
 
TArray< UPrimalPlayerData * > PlayerDatasField ()
 
int & NPCZoneManagerModField ()
 
bool & bPopulatingSpawnZonesField ()
 
bool & bRestartedAPlayerField ()
 
bool & bForceRespawnDinosField ()
 
bool & bFirstSaveWorldField ()
 
bool & bAllowRaidDinoFeedingField ()
 
FDateTimeLastBackupTimeField ()
 
FDateTimeLastSaveWorldTimeField ()
 
float & TamedDinoDamageMultiplierField ()
 
float & DinoDamageMultiplierField ()
 
float & PlayerDamageMultiplierField ()
 
float & StructureDamageMultiplierField ()
 
float & PlayerResistanceMultiplierField ()
 
float & DinoResistanceMultiplierField ()
 
float & TamedDinoResistanceMultiplierField ()
 
float & StructureResistanceMultiplierField ()
 
bool & bJoinInProgressGamesAsSpectatorField ()
 
float & TamingSpeedMultiplierField ()
 
float & HarvestAmountMultiplierField ()
 
float & HarvestHealthMultiplierField ()
 
float & PlayerCharacterWaterDrainMultiplierField ()
 
float & PlayerCharacterFoodDrainMultiplierField ()
 
float & DinoCharacterFoodDrainMultiplierField ()
 
float & RaidDinoCharacterFoodDrainMultiplierField ()
 
float & PlayerCharacterStaminaDrainMultiplierField ()
 
float & DinoCharacterStaminaDrainMultiplierField ()
 
float & PlayerCharacterHealthRecoveryMultiplierField ()
 
float & DinoCharacterHealthRecoveryMultiplierField ()
 
float & CarnivoreNaturalTargetingRangeMultiplierField ()
 
float & CarnivorePlayerAggroMultiplierField ()
 
float & HerbivoreNaturalTargetingRangeMultiplierField ()
 
float & HerbivorePlayerAggroMultiplierField ()
 
bool & AIForceTargetPlayersField ()
 
bool & AIForceOverlapCheckField ()
 
float & DinoCountMultiplierField ()
 
bool & bDisableSaveLoadField ()
 
bool & bDisableXPField ()
 
bool & bDisableDynamicMusicField ()
 
TArray< FPlayerDeathReason > & PlayerDeathReasonsField ()
 
TArray< FLevelExperienceRamp > & LevelExperienceRampOverridesField ()
 
TArray< int > & OverridePlayerLevelEngramPointsField ()
 
TArray< int > & ExcludeItemIndicesField ()
 
TArray< FEngramEntryOverride > & OverrideEngramEntriesField ()
 
TArray< FEngramEntryOverride > & OverrideNamedEngramEntriesField ()
 
TArray< FEngramEntryAutoUnlock > & EngramEntryAutoUnlocksField ()
 
TArray< FString > & PreventDinoTameClassNamesField ()
 
TArray< FDinoSpawnWeightMultiplier > & DinoSpawnWeightMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassResistanceMultipliersField ()
 
TArray< FClassMultiplier > & DinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & TamedDinoClassDamageMultipliersField ()
 
TArray< FClassMultiplier > & HarvestResourceItemAmountClassMultipliersField ()
 
TArray< FClassNameReplacement > & NPCReplacementsField ()
 
float & PvPZoneStructureDamageMultiplierField ()
 
bool & bOnlyAllowSpecifiedEngramsField ()
 
int & OverrideMaxExperiencePointsPlayerField ()
 
int & OverrideMaxExperiencePointsDinoField ()
 
float & GlobalSpoilingTimeMultiplierField ()
 
float & GlobalItemDecompositionTimeMultiplierField ()
 
float & GlobalCorpseDecompositionTimeMultiplierField ()
 
float & MaxFallSpeedMultiplierField ()
 
bool & bAutoPvETimerField ()
 
bool & bAutoPvEUseSystemTimeField ()
 
bool & bUsingStructureDestructionTagField ()
 
FNameStructureDestructionTagField ()
 
float & AutoPvEStartTimeSecondsField ()
 
float & AutoPvEStopTimeSecondsField ()
 
int & TributeItemExpirationSecondsField ()
 
int & TributeDinoExpirationSecondsField ()
 
int & TributeCharacterExpirationSecondsField ()
 
bool & PreventDownloadSurvivorsField ()
 
bool & PreventDownloadItemsField ()
 
bool & PreventDownloadDinosField ()
 
bool & bPreventUploadSurvivorsField ()
 
bool & bPreventUploadItemsField ()
 
bool & bPreventUploadDinosField ()
 
int & MaxTributeItemsField ()
 
int & MaxTributeDinosField ()
 
int & MaxTributeCharactersField ()
 
bool & bIncreasePvPRespawnIntervalField ()
 
float & IncreasePvPRespawnIntervalCheckPeriodField ()
 
float & IncreasePvPRespawnIntervalMultiplierField ()
 
float & IncreasePvPRespawnIntervalBaseAmountField ()
 
float & ResourceNoReplenishRadiusStructuresField ()
 
float & ResourceNoReplenishRadiusPlayersField ()
 
float & CropGrowthSpeedMultiplierField ()
 
float & LayEggIntervalMultiplierField ()
 
float & PoopIntervalMultiplierField ()
 
float & CropDecaySpeedMultiplierField ()
 
bool & bAllowChatFromDeadNonAdminsField ()
 
bool & bAllowDisablingSpectatorField ()
 
bool & bPvEDisableFriendlyFireField ()
 
bool & bFlyerPlatformAllowUnalignedDinoBasingField ()
 
bool & bAllowUnclaimDinosField ()
 
int & MaxPerTribePlatformSaddleStructureLimitField ()
 
int & MaxPlatformSaddleStructureLimitField ()
 
int & MaxDinoBaseLevelField ()
 
int & MaxNumberOfPlayersInTribeField ()
 
float & TribeSlotReuseCooldownField ()
 
float & MatingIntervalMultiplierField ()
 
float & EggHatchSpeedMultiplierField ()
 
float & BabyMatureSpeedMultiplierField ()
 
float & BabyFoodConsumptionSpeedMultiplierField ()
 
int & CurrentPlatformSaddleStructuresField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_PlayerField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamedField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AddField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoTamed_AffinityField ()
 
FieldArray< float, 12 > PerLevelStatsMultiplier_DinoWildField ()
 
FieldArray< int, 8 > ItemStatClampsField ()
 
bool & bCustomGameModeAllowSpectatorJoinAfterMatchStartField ()
 
bool & bGameplayLogEnabledField ()
 
bool & bServerGameLogEnabledField ()
 
TSubclassOf< UPrimalItem > & BonusSupplyCrateItemClassField ()
 
float & BonusSupplyCrateItemGiveIntervalField ()
 
float & StructureDamageRepairCooldownField ()
 
float & CustomRecipeEffectivenessMultiplierField ()
 
float & CustomRecipeSkillMultiplierField ()
 
FStringBonusSupplyCrateItemStringField ()
 
bool & bPvEAllowTribeWarField ()
 
bool & bPvEAllowTribeWarCancelField ()
 
bool & bAllowCustomRecipesField ()
 
bool & bPassiveDefensesDamageRiderlessDinosField ()
 
long double & LastBonusSupplyCrateItemGiveTimeField ()
 
bool & bEnableDeathTeamSpectatorField ()
 
bool & bTribeStoreCharacterConfigurationField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & PvEActiveTribeWarsField ()
 
TMap< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, FDefaultSetAllocator, TDefaultMapKeyFuncs< int, TSet< int, DefaultKeyFuncs< int, 0 >, FDefaultSetAllocator >, 0 > > & TribeAlliesField ()
 
TMap< unsigned __int64, UPrimalPlayerData *, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned __int64, UPrimalPlayerData *, 0 > > IDtoPlayerDatasField ()
 
int & MaxTribeLogsField ()
 
int & MaxPersonalTamedDinosField ()
 
int & PersonalTamedDinosSaddleStructureCostField ()
 
TArray< FString > & CachedGameLogField ()
 
bool & bDisableFriendlyFireField ()
 
bool & bAllowInactiveTribesField ()
 
bool & bForceMapPlayerLocationField ()
 
float & DinoHarvestingDamageMultiplierField ()
 
float & PlayerHarvestingDamageMultiplierField ()
 
float & DinoTurretDamageMultiplierField ()
 
bool & bDisableLootCratesField ()
 
float & ExtinctionEventTimeIntervalField ()
 
bool & bEnableExtraStructurePreventionVolumesField ()
 
unsigned int & NextExtinctionEventUTCField ()
 
bool & bForceAllowCaveFlyersField ()
 
bool & bDoExtinctionEventField ()
 
bool & bPreventOfflinePvPField ()
 
bool & bPvPDinoDecayField ()
 
bool & bOverideStructurePlatformPreventionField ()
 
bool & bAllowAnyoneBabyImprintCuddleField ()
 
bool & bDisableImprintDinoBuffField ()
 
bool & bOnlyDecayUnsnappedCoreStructuresField ()
 
bool & bFastDecayUnsnappedCoreStructuresField ()
 
bool & bDestroyUnconnectedWaterPipesField ()
 
bool & bAllowCrateSpawnsOnTopOfStructuresField ()
 
bool & bNotifyAdminCommandsInChatField ()
 
bool & bRandomSupplyCratePointsField ()
 
bool & bOfficialDisableGenesisMissionsField ()
 
float & PreventOfflinePvPIntervalField ()
 
bool & bShowFloatingDamageTextField ()
 
bool & bAllowTekSuitPowersInGenesisField ()
 
FStringCurrentMerticsURLField ()
 
FStringCurrentNotificationURLField ()
 
FStringCurrentAdminCommandTrackingAPIKeyField ()
 
FStringCurrentAdminCommandTrackingURLField ()
 
TArray< FItemCraftingCostOverride > & OverrideItemCraftingCostsField ()
 
TArray< FConfigItemCraftingCostOverride > & ConfigOverrideItemCraftingCostsField ()
 
TArray< FConfigMaxItemQuantityOverride > & ConfigOverrideItemMaxQuantityField ()
 
TArray< FConfigSupplyCrateItemsOverride > & ConfigOverrideSupplyCrateItemsField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigOverrideNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigAddNPCSpawnEntriesContainerField ()
 
TArray< FConfigNPCSpawnEntriesContainer > & ConfigSubtractNPCSpawnEntriesContainerField ()
 
float & BabyImprintingStatScaleMultiplierField ()
 
float & BabyCuddleIntervalMultiplierField ()
 
float & BabyCuddleGracePeriodMultiplierField ()
 
float & BabyCuddleLoseImprintQualitySpeedMultiplierField ()
 
float & HairGrowthSpeedMultiplierField ()
 
bool & bPreventDiseasesField ()
 
bool & bNonPermanentDiseasesField ()
 
UAllClustersInventoryAllClustersInventoryField ()
 
int & SaveForceRespawnDinosVersionField ()
 
unsigned __int64 & ServerIDField ()
 
int & LoadForceRespawnDinosVersionField ()
 
bool & bIsLoadedServerField ()
 
TMap< FString, FTributePlayerTribeInfo, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FTributePlayerTribeInfo, 0 > > & TributePlayerTribeInfosField ()
 
TArray< int > & SupportedSpawnRegionsField ()
 
bool & bServerUseDinoListField ()
 
float & MaxAllowedRespawnIntervalField ()
 
bool & bUseDinoLevelUpAnimationsField ()
 
bool & bDisableDinoTamingField ()
 
bool & bDisableDinoRidingField ()
 
float & MinimumDinoReuploadIntervalField ()
 
int & SaveGameCustomVersionField ()
 
float & OverrideOfficialDifficultyField ()
 
FieldArray< float, 12 > PlayerBaseStatMultipliersField ()
 
int & NPCActiveCountTamedField ()
 
int & NPCActiveCountField ()
 
int & NPCCountField ()
 
float & MatingSpeedMultiplierField ()
 
float & FastDecayIntervalField ()
 
bool & bUseSingleplayerSettingsField ()
 
bool & bUseCorpseLocatorField ()
 
bool & bDisableGenesisMissionsField ()
 
bool & bDisableStructurePlacementCollisionField ()
 
bool & bForceUseInventoryAppendsField ()
 
float & SupplyCrateLootQualityMultiplierField ()
 
float & FishingLootQualityMultiplierField ()
 
float & ItemStackSizeMultiplierField ()
 
float & CraftingSkillBonusMultiplierField ()
 
bool & bAllowPlatformSaddleMultiFloorsField ()
 
bool & bAllowUnlimitedRespecsField ()
 
float & FuelConsumptionIntervalMultiplierField ()
 
int & DestroyTamesOverLevelClampField ()
 
int & MaxAlliancesPerTribeField ()
 
int & MaxTribesPerAllianceField ()
 
bool & bDisableDinoDecayClaimingField ()
 
bool & bDisableNonTribePinAccessField ()
 
bool & bUseTameLimitForStructuresOnlyField ()
 
bool & bLimitTurretsInRangeField ()
 
float & LimitTurretsRangeField ()
 
int & LimitTurretsNumField ()
 
bool & bHardLimitTurretsInRangeField ()
 
bool & bAutoUnlockAllEngramsField ()
 
long double & ServerLastForceRespawnWildDinosTimeField ()
 
FStringUseStructurePreventionVolumeTagStringField ()
 
float & BaseTemperatureMultiplierField ()
 
bool & bForceAllowAllStructuresField ()
 
bool & bForceAllowAscensionItemDownloadsField ()
 
bool & bShowCreativeModeField ()
 
float & LimitNonPlayerDroppedItemsRangeField ()
 
int & LimitNonPlayerDroppedItemsCountField ()
 
float & GlobalPoweredBatteryDurabilityDecreasePerSecondField ()
 
float & SingleplayerSettingsCorpseLifespanMultiplierField ()
 
float & UseCorpseLifeSpanMultiplierField ()
 
float & TimePeriodToHideDisconnectedPlayersField ()
 
bool & bUseBPPreSpawnedDinoField ()
 
float & PreventOfflinePvPConnectionInvincibleIntervalField ()
 
float & TamedDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoCharacterFoodDrainMultiplierField ()
 
float & WildDinoTorporDrainMultiplierField ()
 
float & PassiveTameIntervalMultiplierField ()
 
float & TamedDinoTorporDrainMultiplierField ()
 
bool & bDisableWeatherFogField ()
 
float & MeshCheckingRayDistanceField ()
 
float & MeshCheckingSubdivisonsField ()
 
float & MeshCheckingPercentageToFailField ()
 
bool & bIgnoreStructuresPreventionVolumesField ()
 
bool & bGenesisUseStructuresPreventionVolumesField ()
 
bool & bServerEnableMeshCheckingField ()
 
FStringArkServerMetricsKeyField ()
 
FStringArkServerMetricsURLField ()
 
TArray< FString > & CachedArkMetricsPayloadsField ()
 
bool & bCollectArkMetricsField ()
 
bool & bLogChatMessagesField ()
 
int & ChatLogFlushIntervalSecondsField ()
 
int & ChatLogFileSplitIntervalSecondsField ()
 
int & ChatLogMaxAgeInDaysField ()
 
TArray< TSharedPtr< FJsonObject, 0 > > & ChatMessageBufferField ()
 
FStringCurrentChatLogFilenameField ()
 
FDateTimeLastChatLogFlushTimeField ()
 
FDateTimeLastChatLogFileCreateTimeField ()
 
bool & bDamageEventLoggingEnabledField ()
 
bool & bIsGenesisMapField ()
 
TArray< TSharedPtr< FJsonObject, 0 > > & DamageEventBufferField ()
 
FStringCurrentDamageEventLogFilenameField ()
 
TMap< FName, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, int, 0 > > & MissionTagToLeaderboardEntryField ()
 
FNameUseStructurePreventionVolumeTagField ()
 
bool & bHasCovertedToStoreField ()
 
bool & bAllowStoredDatasField ()
 
FDataStore< unsigned int > & TribeDataStoreField ()
 
FDataStore< unsigned __int64 > & PlayerDataStoreField ()
 
AOceanDinoManager * TheOceanDinoManagerField ()
 
bool & bCheckedForOceanDinoManagerField ()
 
bool & bParseServerToJsonField ()
 
bool & bAllowFlyerSpeedLevelingField ()
 
bool AllowAddXP (UPrimalCharacterStatusComponent *forComp)
 
void CheckArkTributeAvailability ()
 
void ArkTributeAvailabilityRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void AddToPendingStructureDestroys (APrimalStructure *theStructure)
 
void IncrementPreLoginMetric ()
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitOptionBool (FString Commandline, FString Section, FString Option, bool bDefaultValue)
 
void InitOptionString (FString Commandline, FString Section, FString Option)
 
void InitOptionFloat (FString Commandline, FString Section, FString Option, float CurrentValue)
 
bool GetServerSettingsFloat (FString *Keyvalue, float *OutFloat)
 
void SingleplayerSetupValues ()
 
void InitOptionInteger (FString Commandline, FString Section, FString Option, int CurrentValue)
 
bool GetBoolOption (FString *Options, FString *ParseString, bool CurrentValue)
 
float GetFloatOption (FString *Options, FString *ParseString, float CurrentValue)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
void InitOptions (FString Options)
 
bool GetBoolOptionIni (FString Section, FString OptionName, bool bDefaultValue)
 
float GetFloatOptionIni (FString Section, FString OptionName)
 
int GetIntOptionIni (FString Section, FString OptionName)
 
FStringGetStringOption (FString *result, FString Section, FString OptionName)
 
void SaveWorld (bool bForceWaitOnSaveToComplete)
 
void ClearSavesAndRestart ()
 
bool LoadWorld ()
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
bool ReadyToStartMatch ()
 
void HandleMatchHasStarted ()
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void HandleLeavingMap ()
 
void RequestFinishAndExitToMainMenu ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage)
 
bool ExtraPreLoginChecksBeforeWelcomePlayer (UNetConnection *Connection)
 
void PostLogin (APlayerController *NewPlayer)
 
void RemoveLoginLock (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > * GetBannedMap (TMap< FString, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, FString, 0 > > *result)
 
TArray< FString > * GetWhiteListedMap (TArray< FString > *result)
 
void Killed (AController *Killer, AController *KilledPlayer, APawn *KilledPawn, UDamageType *DamageType)
 
float ModifyDamage (float Damage, AActor *DamagedActor, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanDealDamage (APlayerStart *SpawnPoint, AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool CheckJoinInProgress_Implementation (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool IsSpawnpointPreferred (APlayerStart *SpawnPoint, AController *Player)
 
bool IsFirstPlayerSpawn (APlayerController *NewPlayer)
 
void IncrementNumDeaths (FString *PlayerDataID)
 
int GetNumDeaths (FString *PlayerDataID)
 
UPrimalPlayerDataGetPlayerData (FString *PlayerDataID)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartNewShooterPlayer (APlayerController *NewPlayer, bool bForceCreateNewPlayerData, bool bIsFromLogin, FPrimalPlayerCharacterConfigStruct *charConfig, UPrimalPlayerData *ArkPlayerData)
 
void HandleTransferCharacterDialogResult (bool bAccept, AShooterPlayerController *NewPlayer)
 
void Logout (AController *Exiting)
 
FVectorGetTracedSpawnLocation (FVector *result, FVector *SpawnLoc, float CharHalfHeight)
 
void SetMessageOfTheDay (FString *Message)
 
void ShowMessageOfTheDay ()
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
FPrimalPlayerCharacterConfigStructValidateCharacterConfig (FPrimalPlayerCharacterConfigStruct *result, FPrimalPlayerCharacterConfigStruct *charConfig)
 
FStringGenerateProfileFileName (FString *result, FUniqueNetIdRepl *UniqueId, FString *NetworkAddresss, FString *PlayerName)
 
UPrimalPlayerDataLoadPlayerData (AShooterPlayerState *PlayerState, bool bIsLoadingBackup)
 
void DeletePlayerData (AShooterPlayerState *PlayerState)
 
bool GetOrLoadTribeData (int TribeID, FTribeData *LoadedTribeData)
 
bool LoadTribeData (int TribeID, FTribeData *LoadedTribeData, bool bIsLoadingBackup, bool bDontCheckDirtyTribeWar)
 
UPrimalPlayerDataGetPlayerDataFor (AShooterPlayerController *PC, bool *bCreatedNewPlayerData, bool bForceCreateNewPlayerData, FPrimalPlayerCharacterConfigStruct *charConfig, bool bAutoCreateNewData, bool bDontSaveNewData)
 
void CheckForRepopulation ()
 
void ForceRepopulateFoliageAtPoint (FVector AtPoint, float MaxRangeFromPoint, int MaxNumFoliages, TSubclassOf< APrimalEmitterSpawnable > RepopulatedEmitter, FVector *StructureDownTraceVector, FVector *StructureUpTraceVector, bool bDontCheckForOverlaps, int TriggeredByTeamID, bool bForce)
 
void TickLoginLocks ()
 
bool IsLoginLockDisabled ()
 
void CheckGlobalEnables ()
 
void HttpCheckGlobalEnablesComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void Tick (float DeltaSeconds)
 
bool StartSaveBackup ()
 
void SendDatadogMetricEvent (FString *Title, FString *Message)
 
void TickSaveBackup ()
 
float TimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType)
 
bool IsTimeSinceMissionDeactivated (TSubclassOf< AMissionType > MissionType, float CheckTimeSince, bool bForceTrueAtZeroTime)
 
void ClearLastMissionDeactivatedTime (TSubclassOf< AMissionType > MissionType)
 
long double GetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType)
 
void SetLastMissionDeactivatedUtcTime (TSubclassOf< AMissionType > MissionType, long double UtcTime)
 
unsigned __int64 AddNewTribe (AShooterPlayerState *PlayerOwner, FString *TribeName, FTribeGovernment *TribeGovernment)
 
void RemoveTribe (unsigned __int64 TribeID)
 
void UpdateTribeData (FTribeData *NewTribeData)
 
void RemovePlayerFromTribe (unsigned __int64 TribeID, unsigned __int64 PlayerDataID, bool bDontUpdatePlayerState)
 
int GetTribeIDOfPlayerID (unsigned __int64 PlayerDataID)
 
FTribeDataGetTribeDataBlueprint (FTribeData *result, int TribeID)
 
FTribeDataGetTribeData (FTribeData *result, unsigned __int64 TribeID)
 
void ArkGlobalCommand (FString Command)
 
void InitializeDatabaseRefs ()
 
void BeginPlay ()
 
void Serialize (FArchive *Ar)
 
FLeaderboardEntryGetOrCreateLeaderboardEntry (FName MissionTag)
 
void GetActorSaveGameTypes (TArray< TSubclassOf< AActor > > *saveGameTypes)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
void SendServerDirectMessage (FString *PlayerSteamID, FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID, FString *PlayerName)
 
void SendServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold, int ReceiverTeamId, int ReceiverPlayerID)
 
void SendServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int ReceiverTeamId, int ReceiverPlayerID, bool bDoBillboard)
 
void RemovePlayerData (AShooterPlayerState *PlayerState)
 
void InitGameState ()
 
void PreInitializeComponents ()
 
void CheckIsOfficialServer ()
 
void BeginUnloadingWorld ()
 
void ApplyLiveTuningOverloads (TSharedPtr< FJsonObject, 0 > Overloads)
 
void ResetLiveTuningOverloads ()
 
bool DumpAssetProperties (FString *Asset, FString *OutFilename)
 
void GetServerNotification ()
 
void HttpServerNotificationRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void GetDynamicConfig ()
 
void HttpGetDynamicConfigComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void HttpGetLiveTuningOverloadsComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
void PostAlarmNotification (FUniqueNetId *SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (unsigned __int64 SteamID, FString *Title, FString *Message)
 
void PostAlarmNotification (FString SteamID, FString *Title, FString *Message)
 
void PostServerMetrics ()
 
void AddTrackedAdminCommand (APlayerController *Controller, FString *CommandType, FString *Command)
 
void PostAdminTrackedCommands ()
 
void AllowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
void DisallowPlayerToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
void SavePlayersJoinNoCheckList ()
 
void LoadPlayersJoinNoCheckList ()
 
bool IsPlayerAllowedToJoinNoCheck (FUniqueNetIdUInt64 *PlayerId)
 
bool IsPlayerControllerAllowedToJoinNoCheck (AShooterPlayerController *ForPlayer)
 
bool IsPlayerControllerAllowedToExclusiveJoin (AShooterPlayerController *ForPlayer)
 
bool KickPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void KickPlayerController (APlayerController *thePC, FString *KickMessage)
 
bool BanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
bool UnbanPlayer (FString PlayerSteamName, FString PlayerSteamID)
 
void SaveBannedList ()
 
void LoadBannedList ()
 
FStringGetMapName (FString *result)
 
void UpdateSaveBackupFiles ()
 
void LoadTribeIds_Process (unsigned int theTribeID)
 
void LoadTribeIds ()
 
void LoadPlayerIds_Process (unsigned __int64 InPlayerID, TArray< unsigned char > *ReadBytes)
 
void LoadPlayerDataIds ()
 
void AddPlayerID (int playerDataID, unsigned __int64 netUniqueID)
 
unsigned __int64 GetSteamIDForPlayerID (int playerDataID)
 
int GetPlayerIDForSteamID (unsigned __int64 steamID)
 
unsigned int GenerateTribeId ()
 
unsigned int GeneratePlayerDataId (unsigned __int64 NetUniqueID)
 
float ModifyNPCSpawnLimits (FName DinoNameTag, float CurrentLimit)
 
float GetExtraDinoSpawnWeight (FName DinoNameTag)
 
float GetHarvestResourceItemAmountMultiplier (TSubclassOf< UPrimalItem > HarvestItemClass)
 
float GetDinoDamageMultiplier (APrimalDinoCharacter *ForDino)
 
float GetDinoResistanceMultiplier (APrimalDinoCharacter *ForDino)
 
bool IsEngramClassHidden (TSubclassOf< UPrimalItem > ForItemClass)
 
bool IsEngramClassGiveToPlayer (TSubclassOf< UPrimalItem > ForItemClass)
 
void ListenServerClampPlayerLocations ()
 
FStringValidateTribeName (FString *result, FString theTribeName)
 
void AdjustDamage (AActor *Victim, float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void NotifyDamage (AActor *Victim, float DamageAmount, FDamageEvent *Event, AController *EventInstigator, AActor *DamageCauser)
 
void DamageEventLogFlush ()
 
void SetDamageEventLoggingEnabled (bool bEnabled)
 
bool AllowRenameTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
void SetTimeOfDay (FString *timeString)
 
void KickAllPlayersAndReload ()
 
void RestartServer ()
 
void SerializeForSaveFile (int SaveVersion, FArchive *InArchive)
 
bool PlayerCanRestart (APlayerController *Player)
 
bool HandleNewPlayer_Implementation (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
bool IsPlayerAllowedToCheat (AShooterPlayerController *ForPlayer)
 
void PrintToGameplayLog (FString *InString)
 
void PrintToServerGameLog (FString *InString, bool bSendChatToAllAdmins)
 
void LoadedFromSaveGame ()
 
void RemoveInactivePlayersAndTribes ()
 
void DDoSDetected ()
 
FStringGetSessionTimeString_Implementation (FString *result)
 
bool GetLaunchOptionFloat (FString *LaunchOptionKey, float *ReturnVal)
 
bool IsTribeWar (int TribeID1, int TribeID2)
 
void UpdateTribeWars ()
 
void AddToTribeLog (int TribeId, FString *NewLog)
 
TArray< APrimalDinoCharacter * > * GetOverlappingDinoCharactersOfTeamAndClass (TArray< APrimalDinoCharacter * > *result, FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
int CountOverlappingDinoCharactersOfTeamAndClass (FVector *AtLocation, float OverlapRange, TSubclassOf< APrimalDinoCharacter > DinoClass, int DinoTeam, bool bExactClassMatch, bool bIgnoreClass)
 
void IncrementNumDinos (int ForTeam, int ByAmount)
 
int GetNumDinosOnTeam (int OnTeam)
 
bool AllowTaming (int ForTeam)
 
int ForceAddPlayerToTribe (AShooterPlayerState *ForPlayerState, FString *TribeName)
 
int ForceCreateTribe (FString *TribeName, int TeamOverride)
 
int GetNumberOfLivePlayersOnTribe (FString *TribeName)
 
void UpdateTribeAllianceData (FTribeAlliance *TribeAllianceData, TArray< unsigned int > *OldMembersArray, bool bIsAdd)
 
bool AreTribesAllied (int TribeID1, int TribeID2)
 
void AddTribeWar (int MyTribeID, int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime, bool bForceApprove)
 
void PostAlarmNotificationPlayerID (int PlayerID, FString *Title, FString *Message)
 
void PostAlarmNotificationTribe (int TribeID, FString Title, FString Message)
 
void SpawnedPawnFor (AController *PC, APawn *SpawnedPawn)
 
void SaveTributePlayerDatas (FString UniqueID)
 
void LoadTributePlayerDatas (FString UniqueID)
 
void DownloadTransferredPlayer (AShooterPlayerController *NewPlayer)
 
void CheckForDupedDinos ()
 
void ArkMetricsAppend (FString *Type, TSharedPtr< FJsonObject, 0 > Payload)
 
void FlushPrimalStats (AShooterPlayerController *ForPC)
 
void ReassertColorization ()
 
void SendAllCachedArkMetrics ()
 
void HttpSendAllCachedArkMetricsRequestComplete (TSharedPtr< IHttpRequest, 0 > HttpRequest, TSharedPtr< IHttpResponse, 1 > HttpResponse, bool bSucceeded)
 
FStringGetServerName (FString *result, bool bNumbersAndLettersOnly)
 
void ChatLogAppend (AShooterPlayerController *SenderController, FChatMessage *Msg)
 
void ChatLogFlush (bool bFinalize)
 
bool BPIsSpawnpointAllowed_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
bool BPIsSpawnpointPreferred_Implementation (APlayerStart *SpawnPoint, AController *Player)
 
AOceanDinoManager * GetOceanDinoManager ()
 
void ReloadAdminIPs ()
 
void ChatLogFlushOnTick ()
 
void BPPreSpawnedDino (APrimalDinoCharacter *theDino)
 
bool CheckJoinInProgress (bool bIsFromLogin, APlayerController *NewPlayer)
 
bool HandleNewPlayer (AShooterPlayerController *NewPlayer, UPrimalPlayerData *PlayerData, AShooterCharacter *PlayerCharacter, bool bIsFromLogin)
 
void OnLogout (AController *Exiting)
 
FStringGetSaveDirectoryName (FString *result, ESaveType::Type SaveType)
 
- Public Member Functions inherited from AGameMode
FNameMatchStateField ()
 
FStringOptionsStringField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
int & NumSpectatorsField ()
 
int & NumPlayersField ()
 
int & NumBotsField ()
 
float & MinRespawnDelayField ()
 
AGameSessionGameSessionField ()
 
int & NumTravellingPlayersField ()
 
int & CurrentIDField ()
 
FStringDefaultPlayerNameField ()
 
TArray< APlayerStart * > PlayerStartsField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AGameState > & GameStateClassField ()
 
AGameStateGameStateField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
float & InactivePlayerStateLifeSpanField ()
 
TArray< APlayerStart * > UsedPlayerStartsField ()
 
BitFieldValue< bool, unsigned __int32 > bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPauseable ()
 
BitFieldValue< bool, unsigned __int32 > bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedStart ()
 
void AbortMatch ()
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
void AddPlayerStart (APlayerStart *NewPlayerStart)
 
bool AllowCheats (APlayerController *P)
 
bool AllowPausing (APlayerController *PC)
 
void Broadcast (AActor *Sender, FString *Msg, FName Type)
 
void ChangeName (AController *Other, FString *S, bool bNameChange)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
void ClearPause ()
 
void EndMatch ()
 
bool FindInactivePlayer (APlayerController *PC)
 
AActorFindPlayerStart (AController *Player, FString *IncomingName)
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
void GenericPlayerInitialization (AController *C)
 
FStringGetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
void GetKeyValue (FString *Pair, FString *Key, FString *Value)
 
FStringGetNetworkNumber (FString *result)
 
int GetNumPlayers ()
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList)
 
bool GrabOption (FString *Options, FString *Result)
 
void HandleMatchHasEnded ()
 
void HandleMatchHasStarted ()
 
void HandleMatchIsWaitingToStart ()
 
void HandleSeamlessTravelPlayer (AController **C)
 
bool HasMatchEnded ()
 
bool HasMatchStarted ()
 
bool HasOption (FString *Options, FString *InKey)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void InitGameState ()
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
bool IsMatchInProgress ()
 
APlayerControllerLogin (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage)
 
void Logout (AController *Exiting)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
FStringParseOption (FString *result, FString *Options, FString *InKey)
 
bool PlayerCanRestart (APlayerController *Player)
 
void PostLogin (APlayerController *NewPlayer)
 
void PostSeamlessTravel ()
 
void PreInitializeComponents ()
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage, unsigned int *NewHomeServerId)
 
APlayerControllerProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute)
 
void ProcessServerTravel (FString *URL, bool bAbsolute)
 
bool ReadyToStartMatch ()
 
void RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
void RemovePlayerStart (APlayerStart *RemovedPlayerStart)
 
void Reset ()
 
void ResetLevel ()
 
void RestartGame ()
 
void RestartPlayer (AController *NewPlayer)
 
void ReturnToMainMenuHost ()
 
void SendPlayer (APlayerController *aPlayer, FString *FURL)
 
void SetBandwidthLimit (float AsyncIOBandwidthLimit)
 
void SetMatchState (FName NewState)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
bool ShouldSpawnAtStartSpot_Implementation (AController *Player)
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
APlayerControllerSpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation)
 
void StartMatch ()
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void StartPlay ()
 
void StartToLeaveMap ()
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
void Tick (float DeltaSeconds)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
AActorChoosePlayerStart (AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController)
 
void K2_PostLogin (APlayerController *NewPlayer)
 
bool ShouldSpawnAtStartSpot (AController *Player)
 
FNameMatchStateField ()
 
FStringOptionsStringField ()
 
TSubclassOf< APawn > & DefaultPawnClassField ()
 
TSubclassOf< AHUD > & HUDClassField ()
 
int & NumSpectatorsField ()
 
int & NumPlayersField ()
 
int & NumBotsField ()
 
float & MinRespawnDelayField ()
 
AGameSessionGameSessionField ()
 
int & NumTravellingPlayersField ()
 
int & CurrentIDField ()
 
FStringDefaultPlayerNameField ()
 
TArray< APlayerStart * > PlayerStartsField ()
 
TSubclassOf< APlayerController > & PlayerControllerClassField ()
 
TSubclassOf< ASpectatorPawn > & SpectatorClassField ()
 
TSubclassOf< APlayerState > & PlayerStateClassField ()
 
TSubclassOf< AGameState > & GameStateClassField ()
 
AGameStateGameStateField ()
 
TArray< APlayerState * > InactivePlayerArrayField ()
 
UAntiDupeTransactionLog * AntiDupeTransactionLogField ()
 
float & InactivePlayerStateLifeSpanField ()
 
TArray< APlayerStart * > UsedPlayerStartsField ()
 
BitFieldValue< bool, unsigned __int32 > bUseSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPauseable ()
 
BitFieldValue< bool, unsigned __int32 > bStartPlayersAsSpectators ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedStart ()
 
FNameGetMatchState (FName *result)
 
FStringGetNetworkNumber (FString *result)
 
void SwapPlayerControllers (APlayerController *OldPC, APlayerController *NewPC)
 
void ForceClearUnpauseDelegates (AActor *PauseActor)
 
void InitGame (FString *MapName, FString *Options, FString *ErrorMessage)
 
void RestartGame ()
 
void ReturnToMainMenuHost ()
 
void PostLogin (APlayerController *NewPlayer)
 
bool ShouldStartInCinematicMode (bool *OutHidePlayer, bool *OutHideHUD, bool *OutDisableMovement, bool *OutDisableTurning)
 
void SetPlayerDefaults (APawn *PlayerPawn)
 
void Logout (AController *Exiting)
 
void InitGameState ()
 
AActorFindPlayerStart (AController *Player, FString *IncomingName)
 
void PreInitializeComponents ()
 
void RestartPlayer (AController *NewPlayer)
 
void StartPlay ()
 
void HandleMatchIsWaitingToStart ()
 
bool ReadyToStartMatch ()
 
void StartMatch ()
 
void HandleMatchHasStarted ()
 
void EndMatch ()
 
void HandleMatchHasEnded ()
 
void StartToLeaveMap ()
 
void AbortMatch ()
 
bool HasMatchStarted ()
 
bool IsMatchInProgress ()
 
bool HasMatchEnded ()
 
void SetMatchState (FName NewState)
 
void Tick (float DeltaSeconds)
 
void ResetLevel ()
 
void HandleSeamlessTravelPlayer (AController **C)
 
void SetSeamlessTravelViewTarget (APlayerController *PC)
 
void ProcessServerTravel (FString *URL, bool bAbsolute)
 
void GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList)
 
void SetBandwidthLimit (float AsyncIOBandwidthLimit)
 
FStringInitNewPlayer (FString *result, APlayerController *NewPlayerController, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *Options, FString *Portal)
 
bool MustSpectate (APlayerController *NewPlayerController)
 
APlayerControllerLogin (UPlayer *NewPlayer, FString *Portal, FString *Options, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *ErrorMessage)
 
void Reset ()
 
void RemovePlayerControllerFromPlayerCount (APlayerController *PC)
 
int GetNumPlayers ()
 
void ClearPause ()
 
bool GrabOption (FString *Options, FString *Result)
 
void GetKeyValue (FString *Pair, FString *Key, FString *Value)
 
FStringParseOption (FString *result, FString *Options, FString *InKey)
 
bool HasOption (FString *Options, FString *InKey)
 
int GetIntOption (FString *Options, FString *ParseString, int CurrentValue)
 
FStringGetDefaultGameClassPath (FString *result, FString *MapName, FString *Options, FString *Portal)
 
TSubclassOf< AGameSession > * GetGameSessionClass (TSubclassOf< AGameSession > *result)
 
APlayerControllerProcessClientTravel (FString *FURL, FGuid NextMapGuid, bool bSeamless, bool bAbsolute)
 
void PreLogin (FString *Options, FString *Address, TSharedPtr< FUniqueNetId, 0 > *UniqueId, FString *authToken, FString *ErrorMessage)
 
void RemoveConnectedPlayer (TSharedPtr< FUniqueNetId, 0 > *UniqueNetId)
 
APlayerControllerSpawnPlayerController (FVector *SpawnLocation, FRotator *SpawnRotation)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController_Implementation (TSubclassOf< UObject > *result, AController *InController)
 
APawnSpawnDefaultPawnFor (AController *NewPlayer, AActor *StartSpot)
 
void GenericPlayerInitialization (AController *C)
 
void StartNewPlayer (APlayerController *NewPlayer)
 
void ChangeName (AController *Other, FString *S, bool bNameChange)
 
void SendPlayer (APlayerController *aPlayer, FString *FURL)
 
void Broadcast (AActor *Sender, FString *Msg, FName Type)
 
bool ShouldSpawnAtStartSpot_Implementation (AController *Player)
 
void AddPlayerStart (APlayerStart *NewPlayerStart)
 
void RemovePlayerStart (APlayerStart *RemovedPlayerStart)
 
AActorChoosePlayerStart_Implementation (AController *Player)
 
bool PlayerCanRestart (APlayerController *Player)
 
void UpdateGameplayMuteList (APlayerController *aPlayer)
 
bool AllowPausing (APlayerController *PC)
 
void AddInactivePlayer (APlayerState *PlayerState, APlayerController *PC)
 
bool FindInactivePlayer (APlayerController *PC)
 
void OverridePlayerState (APlayerController *PC, APlayerState *OldPlayerState)
 
void PostSeamlessTravel ()
 
AActorChoosePlayerStart (AController *Player)
 
TSubclassOf< UObject > * GetDefaultPawnClassForController (TSubclassOf< UObject > *result, AController *InController)
 
void K2_PostLogin (APlayerController *NewPlayer)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)