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APrimalModularShip Struct Reference

#include <PrimalStructure.h>

+ Inheritance diagram for APrimalModularShip:
+ Collaboration diagram for APrimalModularShip:

Public Member Functions

int & MaxSunkLeakingCompsToDestroyField ()
 
float & MaxLeakingTimeBeforeSinkingField ()
 
float & RefreshLeakingShipSinkIntervalField ()
 
float & LastRefreshLeakingShipSinkTimeField ()
 
float & StartLeakingTimeField ()
 
float & SinkPercentageField ()
 
- Public Member Functions inherited from APrimalRaft
UTexture2DIconField ()
 
UTexture2DOrderFreeFireIconField ()
 
UTexture2DOrderStandDownIconField ()
 
UTexture2DOrderAttackMyTargetIconField ()
 
UTexture2DOrderManualFireIconField ()
 
UTexture2DOrderRedAlertIconField ()
 
UTexture2DOrderUnRedAlertIconField ()
 
TSubobjectPtr< UAudioComponent > & MovingSoundComponentField ()
 
USoundBase * MovingSoundCueField ()
 
float & OverrideSaddleStructureMaxFoundationSupport2DBuildDistanceField ()
 
float & WetDockOceanZOffsetField ()
 
FVectorClientRaftInterpLocField ()
 
FRotatorClientRaftInterpRotField ()
 
TEnumAsByte< enum EShipSize::Type > & ShipSizeClassField ()
 
TWeakObjectPtr< AShooterCharacter > & DriverField ()
 
FVectorVelocityFromPrevServerField ()
 
TWeakObjectPtr< AShooterPlayerController > & LocalCaptainControllerField ()
 
APrimalStructureSeating_DriverSeatAttachedDriverSeatField ()
 
TArray< APrimalStructureSeating_DriverSeat * > AttachedCaptiansOrderSeatsField ()
 
TArray< APrimalStructure * > AttachedSailsField ()
 
TArray< APrimalStructure * > AttachedMiscCriticalStructuresField ()
 
float & SailUnits_MaxField ()
 
float & MaxWeightMultiplierField ()
 
int & CollisionImpactWeightClassField ()
 
float & SailingVelocity_MaxAllowedField ()
 
float & ShipBowOffsetField ()
 
float & ThrottleCheckIntervalField ()
 
long double & LastThrottleCheckStartTimeField ()
 
float & BaseMovementWeightField ()
 
float & Sails_MaxThrottleForceField ()
 
float & Sails_ThrottleForceWindMult_MinField ()
 
float & Sails_ThrottleForceWindMult_MaxField ()
 
float & Sails_MaxMovementWeightField ()
 
float & Sails_AdditionalMaxVelocityField ()
 
FVectorSails_ThrottleForceLocationField ()
 
FVectorThrottleForceLocation_OffsetField ()
 
float & Sails_SteeringForce_AtVelocityMaxField ()
 
float & MaxSailRotationField ()
 
float & RotateSailsSpeedMultiplierField ()
 
float & CurrentSailRotationField ()
 
float & ReplicatedSailRotationField ()
 
float & Sails_AvgSailRotationSpeedField ()
 
float & CaptainSkillSailRotationMultiplierField ()
 
float & CaptainSkillSailOpenMultiplierField ()
 
float & RudderSteeringRateField ()
 
float & RudderAutoBackAngleField ()
 
float & RudderSteerForceField ()
 
float & FixedThrottleRateField ()
 
float & SteeringForce_MaxAllowedField ()
 
float & SteeringForce_MinAllowedField ()
 
float & RudderAngleThresholdField ()
 
FVectorRudderCenterField ()
 
float & MinMovingSoundSpeedField ()
 
float & DefaultLinearDampingField ()
 
float & DefaultAngularDampingField ()
 
float & RaftCharacterBasingAbsoluteMaxDirZField ()
 
float & CurrentAngularDampingField ()
 
float & CurrentLinearDampingField ()
 
int & RowingSeatCount_MaxField ()
 
TArray< APrimalStructure * > AttachedRowingSeatsField ()
 
float & RowingSeatImpulseMultiplierField ()
 
float & RowingImpulse_MaxField ()
 
float & RowingSeats_RowingIntervalField ()
 
float & RowingSeats_RowingInputField ()
 
long double & LastRowTimeField ()
 
float & ShipMaximumAdditionalBedsStatusValueField ()
 
float & ShipAdditionalBedsCrewPaymentIntervalMinField ()
 
float & ShipAdditionalBedsCrewPaymentIntervalMaxField ()
 
TEnumAsByte< enum EShipType::Type > & ShipTypeField ()
 
long double & NetworkCreationTimeField ()
 
APrimalStructureShipHullMyShipHullField ()
 
APrimalStructureMyShipDockField ()
 
APrimalBuffMySunkenShipBuffField ()
 
TSubclassOf< APrimalStructureShipHull > & ShipHullClassField ()
 
int & NumberOfBedsField ()
 
int & NumberOfCrewField ()
 
int & AdditionalNumberOfBedsField ()
 
int & AdditionalNumberOfCrewField ()
 
char & CurrentBedCountField ()
 
long double & DiedAtTimeField ()
 
float & TimeSinceLastFadeOutField ()
 
bool & bUnstasisNoWaterField ()
 
int & NoWaterTriesField ()
 
int & LastFrameDisabledForcedVelocityDirectionField ()
 
long double & LastTakeDamageFromEnemyTimeField ()
 
long double & LastCauseDamageToEnemyRaftTimeField ()
 
float & ThrottleInputField ()
 
float & ThrottleRatio_TargetField ()
 
float & ReplicatedThrottleRatio_TargetField ()
 
float & SteeringInputField ()
 
float & RudderAngleField ()
 
float & SailTurningInputField ()
 
USceneComponentRudderSteeringComponentField ()
 
TSubclassOf< UDamageType > & CollisionImpactDamageTypeField ()
 
float & CollisionImpactAbsoluteMinImpulseField ()
 
float & CollisionImpactMinImpulseField ()
 
float & CollisionImpactMaxImpulseField ()
 
float & CollisionImpactMinDamageAmountField ()
 
float & CollisionImpactMaxDamageAmountField ()
 
float & CollisionImpactMinDamageRadiusField ()
 
float & CollisionImpactMaxDamageRadiusField ()
 
float & CollisionImpactMinIntervalField ()
 
long double & LastCollisionImpactTimeField ()
 
bool & bIsInDrydockField ()
 
bool & bIsInWetDockField ()
 
bool & bBeganPlayField ()
 
bool & bUsingLongRangeStasisField ()
 
USphereComponentLongRangeStasisComponentField ()
 
TSubclassOf< UPrimalItem > & OpenWaterSpoilingItemClassField ()
 
float & LastDistanceToShoreField ()
 
float & LastOpenWaterSpoilingMultField ()
 
FVectorPreviousLinearVelocityField ()
 
FVectorPreviousAngularVelocityField ()
 
float & MinOpenWaterSpoilingMultField ()
 
float & MaxOpenWaterSpoilingMultField ()
 
float & MinOpenWaterDebuffDistanceField ()
 
float & MaxOpenWaterDebuffDistanceField ()
 
float & BaseClaimTimeField ()
 
float & BaseUnclaimTimeField ()
 
float & ExtraClaimTimePerLevelField ()
 
float & ClaimTimeMultiplierField ()
 
float & PercentOfWeightForMinSinkingSpeedField ()
 
float & PercentOfWeightForMaxSinkingSpeedField ()
 
float & ShipHullSinkMovementForceMultiplierField ()
 
FVectorLastPositionField ()
 
bool & bWasAnchoredOrDryDockedField ()
 
FVector2DSailHUDIconYMinMaxField ()
 
APrimalStructureItemContainerMyRepairBoxField ()
 
APrimalStructureClaimFlag * CurrentClaimFlagField ()
 
float & MaximumSwimOntoBaseTraceDistanceField ()
 
float & AutoAnchorDryDockReleasedGracePeriodField ()
 
int & NumBasedCharactersField ()
 
long double & LastReleasedFromDryDockTimeField ()
 
float & ThrottleForceMultiplierField ()
 
bool & bIncrementedAnchoredShipsField ()
 
bool & bIncrementedUnanchoredShipsField ()
 
float & MinMaxThrottleRatioToBeachField ()
 
float & MinAllowedGroundDistField ()
 
float & GroundDistToStopShipField ()
 
float & GlobalSailForceMultiplierField ()
 
float & GlobalSteeringForceMultiplierField ()
 
float & ShipBeachedStartTimeField ()
 
bool & bPreventsDinosWithStructureSupportingSaddlesField ()
 
float & ExternalForceMultiplierField ()
 
int & LastMarkedFrameCountField ()
 
long double & LastFrameMarkedTimeField ()
 
long double & LastSentSailRotationToServerTimeField ()
 
float & LastSentSailRotationToServerValueField ()
 
long double & LastSentThrottleTargetToServerTimeField ()
 
float & LastSentThrottleTargetToServerValueField ()
 
float & LastSentSteeringInputToServerValueField ()
 
float & Teleport_AllowedAboveTopDeckDistField ()
 
float & Teleport_AllowedBelowTopDeckDistField ()
 
long double & LastWantsForcedMovementTimeField ()
 
int & ForcedMovementDirectionField ()
 
TArray< FOrderingGroupInfo > & StationGroupsField ()
 
TArray< unsigned char > & StationGroupsCurrentActiveOrderField ()
 
TArray< FVector > & CurrentManualFireLocationsField ()
 
float & FrontGroupMinYCoordinateField ()
 
float & BackGroupMaxYCoordinateField ()
 
float & MaxTimeToShootAtLocationField ()
 
float & ShipWeightMovementForcePowerField ()
 
unsigned int & ServerStationGroupsUpdateIndexField ()
 
unsigned int & LocalStationGroupsUpdateIndexField ()
 
FVectorCaptainsOrdersCameraOriginTargetingOffsetField ()
 
FVectorCapOrdersAdditionTPVOffsetField ()
 
FieldArray< int, 3 > CaptainExtraActionsStatesField ()
 
float & AutoPilot_AllowSnapToHeadingBelowAngularVelocityField ()
 
float & AutoPilot_TargetHeadingErrorRange_SlowField ()
 
float & AutoPilot_TargetHeadingErrorRange_StopField ()
 
float & AutoPilot_TargetHeadingErrorRange_ResumeField ()
 
float & AutoPilot_AngularVelocityMaxInterpSpeedField ()
 
float & AutoPilot_ForceMinAngularVelocity_MINField ()
 
float & AutoPilot_ForceMinAngularVelocity_MAXField ()
 
float & ScaleFloatingHUDMaxDistanceField ()
 
float & DrawFloatingHUDMaxDistanceAllyField ()
 
float & DrawFloatingHUDMaxDistanceEnemyField ()
 
AActorLastDamageCauserField ()
 
long double & ClientStartedInterpolationAtTimeField ()
 
FNameVesselDynamicsCollisionProfileNameField ()
 
float & OvercrewedIsOverweightMinSinkingPercentField ()
 
float & CollideOntoEnemyRaftDamageImpulseMultiplierField ()
 
float & FixedBackwardsThrottleForceField ()
 
float & MaxBackwardsVelocityField ()
 
float & ClientUnanchoringAllowSlowInterpolationPeriodField ()
 
float & ClientUnanchoringLocationInterpSpeedField ()
 
float & ClientUnanchoringRotationInterpSpeedField ()
 
float & ClientUnanchoringInterpSpeedFastField ()
 
float & ShipStructureHealthMultiplierField ()
 
float & UnRedAlertTeleWaitTimeField ()
 
int & NumOfLieutenantSeatsAllowedField ()
 
FStringKilledNotificationStringField ()
 
BitFieldValue< bool, unsigned __int32 > bUseForcestoApply ()
 
BitFieldValue< bool, unsigned __int32 > bIsNPCShip ()
 
BitFieldValue< bool, unsigned __int32 > bClientIsInterpolatingRaft ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSimulatePhysics ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyUseBPSimulatePhysics ()
 
BitFieldValue< bool, unsigned __int32 > bIsSmallRaft ()
 
BitFieldValue< bool, unsigned __int32 > bDebugSteering ()
 
BitFieldValue< bool, unsigned __int32 > bDebugSailing ()
 
BitFieldValue< bool, unsigned __int32 > bDebugRowing ()
 
BitFieldValue< bool, unsigned __int32 > bDebugRowing_ForceAllSeatsRowSync ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDriverSeats ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSails ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRowingSeats ()
 
BitFieldValue< bool, unsigned __int32 > bAutoFullyBuildInShipYard ()
 
BitFieldValue< bool, unsigned __int32 > bReleaseImmediatelyFromShipyard ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReturnToShipyard ()
 
BitFieldValue< bool, unsigned __int32 > bCanMoveWithoutRider ()
 
BitFieldValue< bool, unsigned __int32 > bSailsAffectThrottleLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_AdjustRowingImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bIsCheckingThrottle ()
 
BitFieldValue< bool, unsigned __int32 > bTickRowing ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToActiveArray ()
 
BitFieldValue< bool, unsigned __int32 > bTickRefreshStationGroupOrders ()
 
BitFieldValue< bool, unsigned __int32 > bUsingAutoStationGrouping ()
 
BitFieldValue< bool, unsigned __int32 > bUsesStationGrouping ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateCurrentSailRotation ()
 
BitFieldValue< bool, unsigned __int32 > bAllowShipForcedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bClientSideSailingForces ()
 
BitFieldValue< bool, unsigned __int32 > bDeadTicked ()
 
BitFieldValue< bool, unsigned __int32 > bAnchoredSetToOceanHeight ()
 
BitFieldValue< bool, unsigned __int32 > bUseRaftBPTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetThrottle ()
 
BitFieldValue< bool, unsigned __int32 > bHealthPercentageUseHullHealth ()
 
BitFieldValue< bool, unsigned __int32 > bSmallRaftPushAwayPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoPilot ()
 
bool IsLargeRaft ()
 
void ActivateAllHighlights (bool bRequestFromCaptain, int LTSeatIndex, char IconsToActivate)
 
void ActivateGroup (int GroupIndex, bool bIsForCaptain, bool bNewValue, int LtIndex)
 
void AddForceToBeApplied (FVector Location, FVector Force, FName ForceName)
 
void AddForceToBeAppliedAtCenterOfGravity (FVector Force, FName ForceName)
 
void AddForceToBeAppliedAtCustomSocket (FVector Force, FName ForceName, FName SocketName)
 
void AddForceToShipAtLocation (FVector Force, FVector Location, bool bIgnoreBeachedThrottleForceMultiplier)
 
void AddImpulseToShipAtLocation (FVector Impulse, FVector Location)
 
void AddTorqueToBeApplied (FVector Force, FName ForceName)
 
bool AllowAutoPilot_Tick ()
 
void ApplyGlobalDamageToShip (float DamageAmount, bool bIsPercent, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > DamageType)
 
bool AreAllMannedSailsClosing ()
 
bool AreAllMannedSailsOpening ()
 
void AttachToOtherShip (APrimalRaft *OtherShip, TEnumAsByte< enum EAttachLocation::Type > AttachType, bool bAttachAtWorldTransform, FVector AttachAtWorldLoc, FRotator AttachAtWorldRot)
 
bool BaseIgnoreWaveLocking (APrimalCharacter *BasedChar)
 
void BeginPlay ()
 
FVectorCalculateManualFireCannonCenterLocation (FVector *result, TArray< int > *GroupsIndex, FVector TargetLocation)
 
void CalculateSailRotation ()
 
void CalculateSteeringVelocity ()
 
void CalculateThrottleForce ()
 
int CanAddCriticalShipStructure (APrimalStructure *NewStructure)
 
bool CanDoPhysicsRotationAccelerationFollowsRotationDirectMove ()
 
bool CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures)
 
void ChangeActorTeam (int NewTeam)
 
void ChangeGroupName (int GroupIndex, FString NewName)
 
void CheckForChangeThrottle ()
 
void CheckStructurePlacementOnMe_Implementation (int *AllowReturnValue, APrimalStructure *PlacingStructure, AShooterPlayerController *PC, FVector *AtLocation, FRotator *AtRotation, FPlacementData *PlacementData)
 
void ClearStationGroup (int GroupIndex, bool bNotifyChange)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel_Implementation ()
 
void Destroyed ()
 
void DetachFromShip (bool bDetachAtWorldTransform, FVector DetachAtWorldLoc, FRotator DetachAtWorldRot)
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DoImpactDamageToShipStructures (FVector AtLocation, float AtRange, float AtDamage, AActor *DamageCauser)
 
bool DoesShipHaveBasedPawns (bool bRequireActivePawns)
 
void DrawDinoFloatingHUD (AShooterHUD *HUD, bool bDrawDinoOrderIcon)
 
bool EndOrderForGroup (ECaptainOrder::Type CaptainOrder, int GroupIndex, int StationsToFire, AActor *OrderTarget, FVector TargetLocation, bool bUpdateGroupInfos)
 
void EndOrderForGroups (ECaptainOrder::Type CaptainOrder, TArray< int > *GroupsIndex, TArray< int > *StationsToFire, AActor *OrderTarget, FVector TargetLocation)
 
void ExecuteCaptainOrderForGroup (ECaptainOrder::Type OrderIndex, int GroupIndex, int ForceOnGroup, bool bUpdateGroupInfos)
 
void ExecuteCaptainOrderForGroups (ECaptainOrder::Type OrderIndex, TArray< int > *GroupsIndex)
 
void FinalSeamlessTravelled ()
 
void FinalizeCaptainOrderForGroup (ECaptainOrder::Type OrderIndex, int GroupIndex, int StationsToFire, AActor *OrderTarget, FVector OrderLocation, int ForceOnGroup, bool bUpdateGroupInfos)
 
void FinalizeCaptainOrderForGroups (ECaptainOrder::Type OrderIndex, TArray< int > *GroupsIndex, TArray< int > *StationsToFire, AActor *OrderTarget, FVector OrderLocation)
 
void FirstTicked ()
 
bool ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass)
 
void ForceClearAllBasingCharacters (bool bForceSetFalling)
 
void ForceClearBasingCharacter (APrimalCharacter *theChar, bool bForceSetFalling)
 
void ForceMoveShip ()
 
void ForceUpdateBasedPawnsMovements ()
 
FVector2DGetAutoPilotHeading (FVector2D *result)
 
float GetAverageMannedSailOpenRatio ()
 
void GetBasedCrewCounts (int *OutPlayers, int *OutCrew)
 
FStringGetCaptainOrderCommand (FString *result, ECaptainOrder::Type CaptainOrder, bool bFromCaptain)
 
float GetCrewPaymentIntervalMultiplier ()
 
int GetCurrentBasedCrewCount (bool bOnlyCountNPCs)
 
UTexture2DGetCurrentCaptainOrderIcon (ECaptainOrder::Type CurrentCaptainOrder)
 
FVectorGetCurrentManualFireLocationForSeat (FVector *result, APrimalStructureSeating *seatToCheck)
 
int GetCurrentSinkReason ()
 
FStringGetDescriptiveName (FString *result)
 
APrimalStructureSeating_DriverSeatGetDominantSeatForGroup (int GroupIndex)
 
AShooterCharacterGetDriver ()
 
FStringGetEntryDescription (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
float GetGroundDistanceFromHullBottom (bool *OutMovingAway)
 
float GetHealthPercentage ()
 
FVectorGetInterpolatedVelocity (FVector *result)
 
long double GetLastRowTime ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
APrimalStructureSeatingGetLocalCaptainsSeat ()
 
APrimalStructureGetMainDriverSeat ()
 
int GetMannedSailsCount ()
 
float GetMaxFloatingHUDRange ()
 
float GetMaxMovementWeight ()
 
float GetThrottleForce ()
 
FVectorGetParticleSystemClampingVelocity (FVector *result)
 
FStringGetRaftDescriptiveName (FString *result)
 
float GetRotationRateWithAcceleration11 (float CurrentRotation, float TargetRotation, float RotationSpeed, float DeltaTime, float CurrentDesiredRotationRate, float DesiredRotationRate)
 
float GetRowingInterval ()
 
float GetRudderAngle ()
 
float GetSaddleStructureMaximumFoundationSupport2DBuildDistance (APrimalStructure *theStructure)
 
void GetSailThrottleForce (APrimalStructureSail *ForSail, float *OutThrottleForceMultiplier, float *OutSteeringForceMultiplier)
 
float GetSailUnitPercentage ()
 
TMap< TSubclassOf< UPrimalItem >, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< TSubclassOf< UPrimalItem >, int, 0 > > * GetShipAmmoTotals (TMap< TSubclassOf< UPrimalItem >, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< TSubclassOf< UPrimalItem >, int, 0 > > *result, TArray< TSubclassOf< UPrimalItem > > ammoTypes)
 
TArray< APawn * > * GetShipBasedPawns (TArray< APawn * > *result, USceneComponent *OnComponent, bool bOnlyActivePawns)
 
FVectorGetShipForwardVector (FVector *result)
 
float GetShipMovementForceMult ()
 
FVectorGetShipRightVector (FVector *result)
 
FRotatorGetShipRotation (FRotator *result, float YawOffset)
 
float GetShipRowingInput ()
 
int GetShipRowingSeatCount ()
 
int GetShipSailCount ()
 
TEnumAsByte< enum EShipSize::Type > * GetShipSizeClass (TEnumAsByte< enum EShipSize::Type > *result)
 
float GetShipTargetThrottleRatio ()
 
FVectorGetShipVelocity (FVector *result)
 
FVectorGetShipVelocityAtLocation (FVector *result, FVector AtLocation)
 
float GetShipWeightPercentage ()
 
float GetShipWeightSinkingPercentage ()
 
float GetSinkTargetPitch ()
 
float GetSpoilingTimeMultiplier (UPrimalItem *anItem)
 
FStringGetStationGroupName (FString *result, int groupIndex)
 
float GetSteeringForce ()
 
float GetTimeToResetRudderAngle (float WithInput)
 
float GetTotalClaimTime ()
 
float GetTotalSailUnits ()
 
float GetTotalUnclaimTime ()
 
bool HasOpenSails ()
 
bool HasOpenUnMannedSails ()
 
void InitializeStationGroups ()
 
bool IsAnchored ()
 
bool IsAutoPilotActive ()
 
bool IsCheatWind ()
 
bool IsDocked ()
 
bool IsDryDocked ()
 
bool IsPointInsideThisRaft (FVector *TestPoint)
 
bool IsShipCheckingForRowing ()
 
bool IsUpdatingComponentTransforms (USceneComponent *InSceneComponent)
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
void Multi_OnShipRow_Implementation ()
 
void NetClientInterpolateTo_Implementation (FVector NewLocation, FRotator NewRotation)
 
void NetForceSyncTransform_Implementation (FVector NewLocation, FRotator NewRotation)
 
void NetSetGroupsStructuresCaptainOrder_Implementation (ECaptainOrder::Type CaptainOrder, int GroupIndex)
 
void NetUpdateDinoNameStrings_Implementation (FString *NewTamerString, FString *NewTamedName)
 
void OnActivateGroupHighlight (int GroupIndex, bool bActivate, char IconsToActivate)
 
void OnAddCriticalShipStructure (APrimalStructure *NewStructure)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnRemoveCriticalShipStructure (APrimalStructure *OldStructure)
 
void OnRep_IsInDrydock ()
 
void OnRep_IsInWetDock ()
 
void OnSaddleStructuresUpdated (APrimalStructure *SaddleStructure, bool bWasRemoved)
 
void OnShipRowingStart ()
 
void OnShipRowingStop ()
 
void OnStructurePlacedOnShip (APrimalStructure *NewStructure)
 
void OnStructureRemovedFromShip (APrimalStructure *OldStructure)
 
void OnUpdatedStationGroupInfos ()
 
UPrimitiveComponentOverrideBasedProjectileBoundsComponent (UPrimitiveComponent *BasedOnComponent)
 
int OverrideBasedProjectileOutOfBounds (UPrimitiveComponent *ProjectileUpdatedComponent)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PostInitializeComponents ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, unsigned int ExtraID1, unsigned int ExtraID2)
 
bool RaftStructurePreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void RefreshLongRangeStasis ()
 
void RemoveForceToBeApplied (FName ForceName)
 
void RemoveTameUnitCost ()
 
void RemoveTorqueToBeApplied (FName ForceName)
 
void ResetSailingInputs ()
 
void ServerPrepareForSeamlessTravel_Implementation ()
 
void SetAimLocation (FVector AimLocation)
 
void SetAutoStationGrouping (bool NewValue)
 
void SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame)
 
void SetCurrentManualFireLocationForSeat (APrimalStructureSeating *seatToCheck, FVector *location)
 
void SetDeath (bool bForceRagdoll)
 
bool SetOrderForGroup (ECaptainOrder::Type CaptainOrder, int GroupIndex, bool bUpdateGroupInfos)
 
void SetOrderForGroups (ECaptainOrder::Type CaptainOrder, TArray< int > *GroupsIndex)
 
void SetShipDriver (AShooterCharacter *NewDriver)
 
void SetShipReleasedState (bool bIsReleased, APlayerController *ForPC)
 
void SetShipWetDockReleasedState (bool bIsReleased)
 
void SetSteeringInput (float Val)
 
void SetThrottleInput (float Val)
 
void SetThrottleRatio (float NewRatio, bool bForceSetNow)
 
void SetTurningSailsInput (float Val)
 
void ShipRow ()
 
void SimulatePhysics (float DeltaSeconds)
 
void Stasis ()
 
void StopActivateAllHighlights ()
 
void SyncRowingVarsToNPCs ()
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
void TempDisableForcedVelocityDirection ()
 
void Tick (float DeltaSeconds)
 
void TickCriticalShipStructures (float DeltaSeconds)
 
void TickRowing ()
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UnPossessed ()
 
void UnseatAllNPCs (bool bIfCannotUse)
 
void Unstasis ()
 
void UpdateCaptainSkillSailMultipliers ()
 
void UpdatePhysicsBase ()
 
void UpdateRaftRelevant ()
 
void UpdateRowingVars ()
 
void UpdateSailingVars ()
 
void UpdateShouldTickRowing ()
 
void UpdateTameUnitCost ()
 
void UpdateTickEnabledForGroup (ECaptainOrder::Type CaptainOrder, int GroupIndex)
 
void UpdatedBasedPawns ()
 
void VesselDynamicsOnHit (AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, FHitResult *Hit)
 
bool WantsLongRangeStasis ()
 
bool WantsVesselPhysics ()
 
bool BPAllowMovementSound ()
 
void BPSetAimLocation (FVector AimLocation)
 
bool BPSetThrottleInput (float Val)
 
void BPSimulatePhysics (float DeltaTime)
 
void BPTick (float DeltaSeconds)
 
void BPVesselDynamicsOnHit (AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector NormalImpulse, FHitResult *Hit)
 
void BP_AdjustRowImpulse (int FromRowingSeatIndex, int TotalNumActiveRowers, int CurrentActiveRowerNum, FVector *Location, FVector *Impulse)
 
void BP_OnShipRow ()
 
void Multi_OnShipRow ()
 
void NetClientInterpolateTo (FVector NewLocation, FRotator NewRotation)
 
void NetSetGroupsStructuresCaptainOrder (ECaptainOrder::Type CaptainOrder, int GroupIndex)
 
- Public Member Functions inherited from APrimalDinoCharacter
FWeightedObjectListDeathInventoryTemplatesField ()
 
TWeakObjectPtr< AActor > & ForcedMasterTargetField ()
 
FNameMountCharacterSocketNameField ()
 
TWeakObjectPtr< APrimalCharacter > & MountCharacterField ()
 
ECollisionChannelMeshOriginalCollisionChannelField ()
 
float & ColorizationIntensityField ()
 
FVectorRidingAttackExtraVelocityField ()
 
UAnimMontage * StartChargeAnimationField ()
 
TArray< UAnimMontage * > AttackAnimationsField ()
 
TArray< float > & AttackAnimationWeightsField ()
 
TArray< float > & AttackAnimationsTimeFromEndToConsiderFinishedField ()
 
TArray< UMaterialInterface * > FemaleMaterialOverridesField ()
 
float & PaintConsumptionMultiplierField ()
 
float & ChargingBlockedStopTimeThresholdField ()
 
TArray< FName > & MeleeSwingSocketsField ()
 
int & MeleeDamageAmountField ()
 
float & MeleeDamageImpulseField ()
 
float & MeleeSwingRadiusField ()
 
TArray< FDinoAttackInfo > & AttackInfosField ()
 
char & CurrentAttackIndexField ()
 
char & LastAttackIndexField ()
 
TSubclassOf< UDamageType > & MeleeDamageTypeField ()
 
TSubclassOf< UDamageType > & StepActorDamageTypeOverrideField ()
 
float & AttackOffsetField ()
 
float & FleeHealthPercentageField ()
 
float & BreakFleeHealthPercentageField ()
 
FStringTamerStringField ()
 
FStringTamedNameField ()
 
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FVectorRiderFPVCameraOffsetField ()
 
FVectorLandingLocationField ()
 
long double & StartLandingTimeField ()
 
long double & LastAxisStartPressTimeField ()
 
long double & LastMoveForwardTimeField ()
 
float & LandingTraceMaxDistanceField ()
 
float & FlyingWanderFixedDistanceAmountField ()
 
float & FlyingWanderRandomDistanceAmountField ()
 
float & AcceptableLandingRadiusField ()
 
float & MaxLandingTimeField ()
 
FieldArray< float, 2 > GenderSpeedMultipliersField ()
 
float & ChargeSpeedMultiplierField ()
 
UAnimMontage * ChargingAnimField ()
 
float & ChargingStaminaPerSecondDrainField ()
 
float & ChargingStopDotTresholdField ()
 
FVectorLastChargeLocationField ()
 
long double & LastStartChargingTimeField ()
 
TWeakObjectPtr< AShooterCharacter > & RiderField ()
 
TWeakObjectPtr< AShooterCharacter > & PreviousRiderField ()
 
TSubclassOf< UPrimalItem > & SaddleItemClassField ()
 
TArray< FSaddlePassengerSeatDefinition > & NoSaddlePassengerSeatsField ()
 
TWeakObjectPtr< APrimalCharacter > & CarriedCharacterField ()
 
TWeakObjectPtr< APrimalCharacter > & PreviousCarriedCharacterField ()
 
UAnimMontage * DinoWithPassengerAnimField ()
 
UAnimMontage * DinoWithDinoPassengerAnimField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PassengerPerSeatField ()
 
TArray< APrimalCharacter * > SavedPassengerPerSeatField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PrevPassengerPerSeatField ()
 
long double & LastClientCameraRotationServerUpdateField ()
 
int & LastPlayedAttackAnimationField ()
 
char & AttackIndexOfPlayedAnimationField ()
 
TArray< FDinoBaseLevelWeightEntry > & DinoBaseLevelWeightEntriesField ()
 
float & OriginalCapsuleHalfHeightField ()
 
TArray< FVector > & LastSocketPositionsField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocatorMeleeSwingHurtListField ()
 
long double & EndAttackTargetTimeField ()
 
FVectorRidingFirstPersonViewLocationOffsetField ()
 
float & BabyChanceOfTwinsField ()
 
float & BabyGestationSpeedField ()
 
float & ExtraBabyGestationSpeedMultiplierField ()
 
long double & LastEggBoostedTimeField ()
 
float & WildPercentageChanceOfBabyField ()
 
float & WildBabyAgeWeightField ()
 
float & BabyGestationProgressField ()
 
float & LastBabyAgeField ()
 
float & LastBabyGestationProgressField ()
 
float & BabyChanceOfTripletsField ()
 
float & BabyAgeField ()
 
float & MaxPercentOfCapsulHeightAllowedForIKField ()
 
float & SlopeBiasForMaxCapsulePercentField ()
 
float & AutoFadeOutAfterTameTimeField ()
 
float & FlyingForceRotationRateModifierField ()
 
TArray< FName > & HideBoneNamesField ()
 
FStringHideBonesStringField ()
 
FVectorWaterSurfaceExtraJumpVectorField ()
 
FVectorFlyerTakeOffAdditionalVelocityField ()
 
float & OpenDoorDelayField ()
 
float & TamedWanderHarvestIntervalField ()
 
float & TamedWanderHarvestSearchRangeField ()
 
float & TamedWanderHarvestCollectRadiusField ()
 
FVectorTamedWanderHarvestCollectOffsetField ()
 
float & RootLocSwimOffsetField ()
 
float & PlayAnimBelowHealthPercentField ()
 
float & LeavePlayAnimBelowHealthPercentField ()
 
float & PlatformSaddleMaxStructureBuildDistance2DField ()
 
UAnimMontage * PlayAnimBelowHealthField ()
 
USoundBase * LowHealthExitSoundField ()
 
USoundBase * LowHealthEnterSoundField ()
 
TSubclassOf< UPrimalDinoSettings > & LowHealthDinoSettingsField ()
 
float & SwimOffsetInterpSpeedField ()
 
float & CurrentRootLocSwimOffsetField ()
 
float & AIRangeMultiplierField ()
 
FieldArray< char, 6 > PreventColorizationRegionsField ()
 
FieldArray< char, 6 > ColorSetIndicesField ()
 
FieldArray< float, 6 > ColorSetIntensityMultipliersField ()
 
float & MeleeAttackStaminaCostField ()
 
UAnimMontage * WakingTameAnimationField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< AActor > & TamedFollowTargetField ()
 
float & PercentChanceFemaleField ()
 
TArray< TSubclassOf< UPrimalItem > > & DeathGiveItemClassesField ()
 
TArray< float > & DeathGiveItemChanceToBeBlueprintField ()
 
float & DeathGiveItemQualityMinField ()
 
float & DeathGiveItemQualityMaxField ()
 
float & DeathGiveItemRangeField ()
 
FStringDeathGiveAchievementField ()
 
USoundBase * OverrideAreaMusicField ()
 
FVectorUnboardLocationOffsetField ()
 
float & LastTimeWhileHeadingToGoalField ()
 
float & RidingNetUpdateFequencyField ()
 
float & RiderMaxSpeedModifierField ()
 
float & RiderExtraMaxSpeedModifierField ()
 
float & RiderMaxRunSpeedModifierField ()
 
float & RiderRotationRateModifierField ()
 
float & SwimmingRotationRateModifierField ()
 
float & chargingRotationRateModifierField ()
 
UAnimMontage * EnterFlightAnimField ()
 
UAnimMontage * ExitFlightAnimField ()
 
UAnimMontage * SleepConsumeFoodAnimField ()
 
UAnimMontage * WakingConsumeFoodAnimField ()
 
UAnimMontage * FallAsleepAnimField ()
 
UAnimMontage * TamedUnsleepAnimField ()
 
UAnimMontage * WildUnsleepAnimField ()
 
UAnimMontage * OpenDoorAnimField ()
 
float & ControlFacePitchInterpSpeedField ()
 
float & TamedWalkableFloorZField ()
 
float & CurrentMovementAnimRateField ()
 
int & MinPlayerLevelForWakingTameField ()
 
float & ForceNextAttackIndexField ()
 
TSubclassOf< UPrimalInventoryComponent > & TamedInventoryComponentTemplateField ()
 
float & DeathInventoryChanceToUseField ()
 
float & WakingTameFeedIntervalField ()
 
long double & LastWakingTameFedTimeField ()
 
float & DeathInventoryQualityPerLevelMultiplierField ()
 
float & RequiredTameAffinityField ()
 
float & RequiredTameAffinityPerBaseLevelField ()
 
char & TamedAITargetingRangeField ()
 
FNamePassengerBoneNameOverrideField ()
 
float & CurrentTameAffinityField ()
 
float & TameIneffectivenessModifierField ()
 
float & TameIneffectivenessByAffinityField ()
 
int & LastFrameUseLowQualityAnimationTickField ()
 
int & MaxSaddleStructuresHeightField ()
 
int & SaddlePivotOffsetField ()
 
int & MaxSaddleStructuresNumField ()
 
float & OverTameLimitDamagePercentPerIntervalField ()
 
float & OverTameLimitDamageIntervalField ()
 
long double & LastOverTameLimitDamageTimeField ()
 
TSubclassOf< UPrimalDinoSettings > & DinoSettingsClassField ()
 
float & TamingFoodConsumeIntervalField ()
 
float & DediForceAttackAnimTimeField ()
 
float & DediForceStartAttackAfterAnimTimeField ()
 
float & WakingTameFoodIncreaseMultiplierField ()
 
int & TamingTeamIDField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & TamingLastFoodConsumptionTimeField ()
 
unsigned int & DinoID1Field ()
 
unsigned int & DinoID2Field ()
 
FRotatorPreviousAimRotField ()
 
int & TamedAggressionLevelField ()
 
float & TamingIneffectivenessModifierIncreaseByDamagePercentField ()
 
int & NPCSpawnerExtraLevelOffsetField ()
 
float & NPCSpawnerLevelMultiplierField ()
 
TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & LinkedSupplyCrateField ()
 
float & UntamedPoopTimeMinIntervalField ()
 
float & UntamedPoopTimeMaxIntervalField ()
 
float & MeleeHarvestDamageMultiplierField ()
 
float & AllowRidingMaxDistanceField ()
 
float & UntamedPoopTimeCacheField ()
 
TSubclassOf< UPrimalItem > & BaseEggClassField ()
 
TArray< TSubclassOf< UPrimalItem > > & EggItemsToSpawnField ()
 
TArray< float > & EggWeightsToSpawnField ()
 
TArray< TSubclassOf< UPrimalItem > > & FertilizedEggItemsToSpawnField ()
 
TArray< float > & FertilizedEggWeightsToSpawnField ()
 
float & EggChanceToSpawnUnstasisField ()
 
float & EggIntervalBetweenUnstasisChancesField ()
 
float & EggRangeMaximumNumberFromSameDinoTypeField ()
 
int & EggMaximumNumberFromSameDinoTypeField ()
 
float & EggRangeMaximumNumberField ()
 
int & EggMaximumNumberField ()
 
float & UntamedWalkingSpeedModifierField ()
 
float & TamedWalkingSpeedModifierField ()
 
float & UntamedRunningSpeedModifierField ()
 
float & TamedRunningSpeedModifierField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsMaleField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsFemaleField ()
 
UAnimSequence * RiderAnimOverrideField ()
 
UAnimSequence * TurningRightRiderAnimOverrideField ()
 
UAnimSequence * TurningLeftRiderAnimOverrideField ()
 
UAnimSequence * LatchedRiderAnimOverrideField ()
 
UAnimSequence * RiderMoveAnimOverrideField ()
 
float & RidingAnimSpeedFactorField ()
 
UAnimMontage * StartRidingAnimOverrideField ()
 
UAnimMontage * StopRidingAnimOverrideField ()
 
FNameTargetingTeamNameOverrideField ()
 
float & ExtraTamedSpeedMultiplierField ()
 
float & ExtraUnTamedSpeedMultiplierField ()
 
long double & LastEggSpawnChanceTimeField ()
 
FNameOriginalNPCVolumeNameField ()
 
float & OutsideOriginalNPCVolumeStasisDestroyIntervalField ()
 
float & StasisedDestroyIntervalField ()
 
FVectorFirstSpawnLocationField ()
 
float & TamedAllowNamingTimeField ()
 
float & MovementSpeedScalingRotationRatePowerField ()
 
float & AttackNoStaminaTorpidityMultiplierField ()
 
float & DecayDestructionPeriodField ()
 
long double & TamedAtTimeField ()
 
long double & LastInAllyRangeTimeField ()
 
int & LastInAllyRangeTimeSerializedField ()
 
TArray< APrimalStructure * > LatchedOnStructuresField ()
 
UPrimalDinoSettingsMyDinoSettingsCDOField ()
 
int & OriginalTargetingTeamField ()
 
float & PreviousRootYawSpeedField ()
 
long double & LastTimeFallingField ()
 
float & FloatingHUDTextScaleField ()
 
float & FloatingHUDTextScaleMinField ()
 
float & TamedCorpseLifespanField ()
 
float & MateBoostDamageReceiveMultiplierField ()
 
float & MateBoostDamageGiveMultiplierField ()
 
float & MateBoostRangeField ()
 
FNameDinoNameTagField ()
 
AShooterPlayerControllerAttackMyTargetForPlayerControllerField ()
 
float & RidingAttackExtraVelocityDelayField ()
 
float & StepDamageRadialDamageIntervalField ()
 
float & StepDamageRadialDamageExtraRadiusField ()
 
float & StepDamageRadialDamageAmountGeneralField ()
 
float & StepDamageRadialDamageAmountHarvestableField ()
 
long double & LastRadialStepDamageTimeField ()
 
TSubclassOf< UDamageType > & StepHarvestableDamageTypeField ()
 
float & StepDamageFootDamageIntervalField ()
 
float & StepDamageFootDamageRadiusField ()
 
float & StepDamageFootDamageAmountField ()
 
TArray< FName > & StepDamageFootDamageSocketsField ()
 
float & DurationBeforeMovingStuckPawnField ()
 
FVectorLastCheckedLocationField ()
 
long double & LastValidNotStuckTimeField ()
 
UAnimMontage * StartledAnimationRightDefaultField ()
 
UAnimMontage * StartledAnimationLeftField ()
 
TArray< UAnimMontage * > StartledAnimationsField ()
 
UAnimMontage * FlyingStartledAnimationField ()
 
float & RandomPlayStartledAnimIntervalMinField ()
 
float & RandomPlayStartledAnimIntervalMaxField ()
 
float & StartledAnimationCooldownField ()
 
float & DefaultActivateAttackRangeOffsetField ()
 
float & CorpseTargetingMultiplierField ()
 
long double & LastFootStepDamageTimeField ()
 
long double & LastStartledTimeField ()
 
float & CorpseLifespanNonRelevantField ()
 
float & MinStaminaForRiderField ()
 
float & LoseStaminaWithRiderRateField ()
 
float & FollowingRunDistanceField ()
 
float & MaxDinoKillerTransferWeightPercentField ()
 
float & NPCZoneVolumeCountWeightField ()
 
float & NPCLerpToMaxRandomBaseLevelField ()
 
FVectorFloatingHUDTextWorldOffsetField ()
 
long double & LastAttackedTargetTimeField ()
 
long double & LastForcedLandingCheckTimeField ()
 
long double & LastAllyTargetLookTimeField ()
 
long double & LastAttackedTimeField ()
 
long double & LastPlayerDinoOverlapRelevantTimeField ()
 
FRotatorDinoAimRotationOffsetField ()
 
long double & LastDinoAllyLookInterpTimeField ()
 
FVectorLastRiderOverlappedPositionField ()
 
TWeakObjectPtr< APrimalCharacter > & AutoDragByPawnField ()
 
long double & NextRidingFlyerUndergroundCheckField ()
 
long double & LastSetRiderTimeField ()
 
TSubclassOf< UPrimalItem > & RepairRequirementsItemField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & RepairPercentPerIntervalField ()
 
FVectorRiderCheckTraceOffsetField ()
 
FVectorRiderEjectionImpulseField ()
 
float & WakingTameAffinityDecreaseFoodPercentageField ()
 
float & WakingTameAllowFeedingFoodPercentageField ()
 
float & WakingTameFoodAffinityMultiplierField ()
 
float & CheckForWildAmbientHarvestingIntervalMinField ()
 
float & CheckForWildAmbientHarvestingIntervalMaxField ()
 
float & WildAmbientHarvestingTimerField ()
 
UAnimMontage * WildAmbientHarvestingAnimationField ()
 
TArray< UAnimMontage * > WildAmbientHarvestingAnimationsField ()
 
float & WildAmbientHarvestingRadiusField ()
 
int & FlyerNumUnderGroundFailField ()
 
int & AbsoluteBaseLevelField ()
 
TSubclassOf< UDamageType > & TamedHarvestDamageTypeField ()
 
FDinoSaddleStructSaddleStructField ()
 
TArray< APrimalCharacter * > DraggedRagdollsField ()
 
FVectorLastOverrodeRandomWanderLocationField ()
 
float & ChargeBumpDamageField ()
 
TSubclassOf< UDamageType > & ChargeBumpDamageTypeField ()
 
float & ChargeBumpImpulseField ()
 
float & MinChargeIntervalField ()
 
float & PlayerMountedLaunchFowardSpeedField ()
 
float & PlayerMountedLaunchUpSpeedField ()
 
float & AttackOnLaunchMaximumTargetDistanceField ()
 
float & KeepFlightRemainingTimeField ()
 
UAnimMontage * MountCharacterAnimationField ()
 
UAnimMontage * UnmountCharacterAnimationField ()
 
UAnimMontage * EndChargingAnimationField ()
 
float & FlyingRunSpeedModifierField ()
 
float & ChargingAnimDelayField ()
 
FNameRiderSocketNameField ()
 
float & ChargingActivationRequiresStaminaField ()
 
float & ChargingActivationConsumesStaminaField ()
 
float & FlyerHardBreakingOverrideField ()
 
float & BabyScaleField ()
 
float & BabySpeedMultiplierField ()
 
float & BabyPitchMultiplierField ()
 
float & BabyVolumeMultiplierField ()
 
float & BabyWrongTemperatureHealthPercentDecreaseField ()
 
TWeakObjectPtr< AActor > & WanderAroundActorField ()
 
float & WanderAroundActorMaxDistanceField ()
 
long double & ChargingStartBlockedTimeField ()
 
long double & LastChargeEndTimeField ()
 
TArray< APrimalStructure * > SaddledStructuresField ()
 
long double & LastTamedFlyerNearbyAllyCheckTimeField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & MatingRequiresBiomeTagsSetField ()
 
long double & LastUpdatedBabyAgeAtTimeField ()
 
long double & LastUpdatedGestationAtTimeField ()
 
long double & LastUpdatedMatingAtTimeField ()
 
float & BabyAgeSpeedField ()
 
float & ExtraBabyAgeSpeedMultiplierField ()
 
float & XPEarnMultiplierField ()
 
TArray< FName > & MatingRequiresBiomeTagsField ()
 
float & FemaleMatingRangeAdditionField ()
 
float & FemaleMatingTimeField ()
 
FNameSaddledRiderSocketNameField ()
 
long double & NextAllowedMatingTimeField ()
 
float & MatingProgressField ()
 
long double & LastMatingNotificationTimeField ()
 
long double & LastMatingWrongTemperatureNotificationTimeField ()
 
APrimalDinoCharacterMatingWithDinoField ()
 
UAnimMontage * MatingAnimationMaleField ()
 
long double & LastAmbientHarvestingAttackTimeField ()
 
long double & PreviousAmbientTemperatureTimeField ()
 
float & HypoThermalInsulationField ()
 
float & HyperThermalInsulationField ()
 
float & CachedAmbientTemperatureField ()
 
float & GlobalSpawnEntryWeightMultiplierField ()
 
FieldArray< char, 16 > GestationEggNumberOfLevelUpPointsAppliedField ()
 
float & GestationEggTamedIneffectivenessModifierField ()
 
FieldArray< char, 6 > GestationEggColorSetIndicesField ()
 
float & NewFemaleMinTimeBetweenMatingField ()
 
float & NewFemaleMaxTimeBetweenMatingField ()
 
TArray< TSubclassOf< APrimalBuff > > & DefaultTamedBuffsField ()
 
FVectorInterpolatedVelocityField ()
 
FVectorOldInterpolatedLocationField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & InsulationRangeField ()
 
float & GangOverlapRangeField ()
 
float & GangDamageResistanceField ()
 
float & GangDamageField ()
 
int & MaxGangCountField ()
 
int & GangCountField ()
 
USoundBase * StingerKilledMineField ()
 
USoundBase * StingerKilledTheirsField ()
 
long double & LastGangCheckTimeField ()
 
FVectorLastGangCheckPositionField ()
 
int & PreviousTargetingTeamField ()
 
int & LastRiderExitFrameCounterField ()
 
float & WildRandomScaleField ()
 
float & HeldJumpSlowFallingGravityZScaleField ()
 
UAnimMontage * SlowFallingAnimField ()
 
float & SlowFallingStaminaCostPerSecondField ()
 
float & NoRiderRotationModifierField ()
 
FNameRiderFPVCameraUseSocketNameField ()
 
FNameRiderLatchedFPVCameraUseSocketNameField ()
 
FNamePassengerFPVCameraRootSocketField ()
 
TArray< FName > & FPVRiderBoneNamesToHideField ()
 
float & ExtraRunningSpeedModifierField ()
 
float & ScaleExtraRunningSpeedModifierMinField ()
 
float & ScaleExtraRunningSpeedModifierMaxField ()
 
float & ScaleExtraRunningSpeedModifierSpeedField ()
 
float & LastHigherScaleExtraRunningSpeedValueField ()
 
long double & LastHigherScaleExtraRunningSpeedTimeField ()
 
float & RiderMovementSpeedScalingRotationRatePowerMultiplierField ()
 
int & LoadDestroyWildDinosUnderVersionField ()
 
int & SaveDestroyWildDinosUnderVersionField ()
 
float & AllowWaterSurfaceExtraJumpStaminaCostField ()
 
USoundBase * PlayKillLocalSoundField ()
 
TWeakObjectPtr< AActor > & RiderAttackTargetField ()
 
FVectorRiderAttackLocationField ()
 
char & TribeGroupPetOrderingRankField ()
 
char & TribeGroupPetRidingRankField ()
 
char & FollowStoppingDistanceField ()
 
FStringImprinterNameField ()
 
unsigned __int64 & ImprinterPlayerDataIDField ()
 
float & BabyMinCuddleIntervalField ()
 
float & BabyMaxCuddleIntervalField ()
 
float & BabyCuddleGracePeriodField ()
 
float & BabyCuddleLoseImpringQualityPerSecondField ()
 
float & BabyCuddleWalkDistanceField ()
 
FVectorBabyCuddleWalkStartingLocationField ()
 
long double & BabyNextCuddleTimeField ()
 
TEnumAsByte< enum EBabyCuddleType::Type > & BabyCuddleTypeField ()
 
TSubclassOf< UPrimalItem > & BabyCuddleFoodField ()
 
UAnimMontage * BabyCuddledAnimationField ()
 
TArray< TSubclassOf< UPrimalItem > > & MyBabyCuddleFoodTypesField ()
 
float & RiderMaxImprintingQualityDamageReductionField ()
 
float & RiderMaxImprintingQualityDamageMultiplierField ()
 
float & BabyImprintingQualityTotalMaturationTimeField ()
 
float & WakingTameMaxDistanceField ()
 
FStringTutorialHintStringField ()
 
float & TimeBetweenTamedWakingEatAnimationsField ()
 
long double & LastEatAnimationTimeField ()
 
float & StepDamageFootDamageRunningMultiplierField ()
 
float & maxRangeForWeaponTriggeredTooltipField ()
 
float & StepRadialDamageOffsetField ()
 
float & ForcePawnBigPushingForTimeField ()
 
float & RemainingXPPerHitField ()
 
TSubclassOf< APrimalBuff > & AlphaDinoBuffField ()
 
float & AlphaXPMultiplierMinLevelField ()
 
float & AlphaXPMultiplierMaxLevelField ()
 
float & AlphaHarvestComponentHealthMultiplierMinLevelField ()
 
float & AlphaHarvestComponentHealthMultiplierMaxLevelField ()
 
float & AlphaLeveledDamageMultiplierField ()
 
float & WildLeveledDamageMultiplierField ()
 
float & TamedLeveledDamageMultiplierField ()
 
float & AlphaResistanceMultiplierField ()
 
float & AlphaPercentageChanceField ()
 
float & AlphaLevelMinField ()
 
float & AlphaLevelMaxField ()
 
int & ReplicateHighlightTagTeamField ()
 
float & EnemyDrawFloatingHUDLimitDistanceField ()
 
float & AIDinoForceActiveUntasisingRangeField ()
 
float & WildRunningRotationRateModifierField ()
 
float & TamedRunningRotationRateModifierField ()
 
float & TamedSwimmingRotationRateModifierField ()
 
float & WildSwimmingRotationRateModifierField ()
 
float & RiderFlyingRotationRateModifierField ()
 
float & NoRiderFlyingRotationRateModifierField ()
 
float & AICombatRotationRateModifierField ()
 
float & WalkingRotationRateModifierField ()
 
float & SetAttackTargetTraceDistanceField ()
 
float & SetAttackTargetTraceWidthField ()
 
float & WanderRadiusMultiplierField ()
 
long double & RepeatPrimaryAttackLastSendTimeField ()
 
long double & NextTamedDinoCharacterStatusTickTimeField ()
 
long double & LastTamedDinoCharacterStatusTickTimeField ()
 
UAnimMontage * PlayerMountedCarryAnimationField ()
 
float & HealthBarOffsetYField ()
 
float & LimitRiderYawOnLatchedRangeField ()
 
float & LatchingDistanceLimitField ()
 
float & LatchingInitialYawField ()
 
float & LatchingInitialPitchField ()
 
float & LatchingInterpolatedPitchField ()
 
float & LatchedFirstPersonViewAngleField ()
 
float & LatchingCameraInterpolationSpeedField ()
 
float & TargetLatchingInitialYawField ()
 
float & CurrentStrafeMagnitudeField ()
 
float & GainStaminaWhenLatchedRateField ()
 
int & LastFrameMoveRightField ()
 
int & LastFrameMoveLeftField ()
 
FRotatorLastRiderMountedWeaponRotationField ()
 
long double & LastRiderMountedWeaponRotationSentTimeField ()
 
int & DeathGivesDossierIndexField ()
 
float & DeathGivesDossierDelayField ()
 
FNameSaddleRiderMovementTraceThruSocketNameField ()
 
float & SwimmingRunSpeedModifierField ()
 
float & RidingSwimmingRunSpeedModifierField ()
 
long double & DinoDownloadedAtTimeField ()
 
FStringUploadedFromServerNameField ()
 
FStringLatestUploadedFromServerNameField ()
 
FStringPreviousUploadedFromServerNameField ()
 
FStringTamedOnServerNameField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsMaleField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsMaleField ()
 
int & MaxAllowedRandomMutationsField ()
 
int & RandomMutationRollsField ()
 
float & RandomMutationChanceField ()
 
float & RandomMutationGivePointsField ()
 
int & RandomMutationsMaleField ()
 
int & RandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsMaleField ()
 
FNameWakingTameDistanceSocketNameField ()
 
int & WakingTameConsumeEntireStackMaxQuantityField ()
 
float & AttackPlayerDesirabilityMultiplierField ()
 
long double & LastAutoHealingItemUseField ()
 
long double & LastStartedCarryingCharacterTimeField ()
 
float & FlyerAttachedExplosiveSpeedMultiplierField ()
 
TArray< FDinoExtraDefaultItemList > & DinoExtraDefaultInventoryItemsField ()
 
TArray< TSubclassOf< UPrimalEngramEntry > > & DeathGiveEngramClassesField ()
 
float & SinglePlayerOutgoingDamageModifierField ()
 
float & SinglePlayerIncomingDamageModifierField ()
 
int & LastTickDelayFrameCountField ()
 
long double & NextTickDelayAllowTimeField ()
 
long double & IgnoreZeroVelocityNoPreFrameTickingTillField ()
 
float & TickStatusTimeAccumulationField ()
 
long double & LastServerTamedTickField ()
 
int & LastTempDampenMovementInputAccelerationFrameField ()
 
UAnimMontage * DinoLevelUpAnimationOverrideField ()
 
TArray< TSubclassOf< AActor > > & DamageVictimClassesIgnoreBlockingGeomtryTraceField ()
 
long double & LastVacuumSpaceCheckTimeField ()
 
long double & LastGrappledTimeField ()
 
float & CloneBaseElementCostField ()
 
float & CloneElementCostPerLevelField ()
 
FNameNonDedicatedFreezeWildDinoPhysicsIfLevelUnloadedField ()
 
TArray< FName > & NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField ()
 
FVectorUnboardLocationTraceOffsetField ()
 
FNameAttackLineOfSightMeshSocketNameField ()
 
float & AttackForceWalkDistanceMultiplierField ()
 
float & AttackForceWalkRotationRateMultiplierField ()
 
int & OverrideDinoTameSoundIndexField ()
 
USoundBase * SwimSoundField ()
 
float & SwimSoundIntervalPerHundredSpeedField ()
 
float & SwimSoundTimeCacheField ()
 
TSubclassOf< AController > & TamedAIControllerOverrideField ()
 
int & PersonalTamedDinoCostField ()
 
long double & UploadEarliestValidTimeField ()
 
TArray< FSaddlePassengerSeatDefinition > & SaddlePassengerSeatOverridesField ()
 
UAnimSequence * OverrideSaddleDinoRiderAnimationOverrideField ()
 
UAnimSequence * OverrideSaddleDinoRiderMoveAnimationOverrideField ()
 
float & StasisAutoDestroyIntervalField ()
 
float & CarryCameraYawOffsetField ()
 
float & ExtraDamageMultiplierField ()
 
float & ExtraTamedBaseHealthMultiplierField ()
 
float & AttackRangeOffsetField ()
 
char & CurrentPassengerSeatIndexField ()
 
float & ExtraUntamedNetworkAndStasisRangeMultiplierField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & AbsoluteVehicleBasedCharactersField ()
 
TArray< TWeakObjectPtr< UPrimitiveComponent > > & AbsoluteVehicleBasedCharactersBasesField ()
 
long double & LastTimeSwimSuffocatingField ()
 
float & NPC_UsableStructureCheck_RadiusField ()
 
ANPCZoneManagerDirectLinkedNPCZoneManagerField ()
 
float & DirectLinkedNPCZoneManagerSpawnWeightField ()
 
float & TheMaxHealthPercentageForBolaField ()
 
float & WildDinoBolaTrapTimeOverrideField ()
 
float & TamedDinoBolaTrapTimeOverrideField ()
 
float & WildDinoBolaEscapeSetHealthToMinPercentField ()
 
float & MinTemperatureToBreedField ()
 
float & MaxTemperatureToBreedField ()
 
float & TemperatureToBreedInsulationMultiplierField ()
 
float & WakingTameAffinityDecreaseGracePeriodField ()
 
float & ShipImpactDamageMultiplierField ()
 
float & ShipImpactImpulseMultiplierField ()
 
TSubclassOf< APrimalStructure > & DinoFeedingContainerClassField ()
 
UTexture2DReplicatedTeamHighlightTagTextureField ()
 
FItemNetIDDeathIncrementClipAmmoItemIDField ()
 
TWeakObjectPtr< UPrimalInventoryComponent > & DeathIncrementClipAmmoInventoryField ()
 
TArray< ADroppedItem * > DroppedItemsOnMeField ()
 
FStringDemolishStringOverrideField ()
 
float & WildPostSeamlessTravelStasisAutoDestroyIntervalMinField ()
 
float & WildPostSeamlessTravelStasisAutoDestroyIntervalMaxField ()
 
FVectorNPCSpawnLocOffsetField ()
 
TSubclassOf< APrimalBuff > & RiderBuffField ()
 
float & Teleport_OnRaft_AllowedWithinRangeField ()
 
float & Teleport_OffRaft_AllowedWithinRangeField ()
 
float & Teleport_BetweenRafts_AllowedWithinRangeField ()
 
float & Teleport_OffRaft_MaxDistField ()
 
float & ExtraStasisComponentCollisionPlayerRelevantRangeField ()
 
FStringForceUnlockDiscoveryZoneNameField ()
 
long double & ForceClearMoveIgnoreActorsTimeField ()
 
TSubclassOf< APrimalBuff > & MountedBuffField ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLocationBasedAttack ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestAllowUsableHarvestingAsWell ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoResetAffinityOnUnsleep ()
 
BitFieldValue< bool, unsigned __int32 > bKeepInventoryForWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bForceReachedDestination ()
 
BitFieldValue< bool, unsigned __int32 > bHadLinkedSupplyCrate ()
 
BitFieldValue< bool, unsigned __int32 > bRemovingStructuresOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bResetUseAccelerationForRequestedMove ()
 
BitFieldValue< bool, unsigned __int32 > bHiddenForLocalPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bRunCheckCarriedTrace ()
 
BitFieldValue< bool, unsigned __int32 > CanElevate ()
 
BitFieldValue< bool, unsigned __int32 > bIsElevating ()
 
BitFieldValue< bool, unsigned __int32 > bIsBraking ()
 
BitFieldValue< bool, unsigned __int32 > MovingForward ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderCorpseHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyStructurePlacedNearby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTargetCorpse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceFlee ()
 
BitFieldValue< bool, unsigned __int32 > bReceivedDinoAncestors ()
 
BitFieldValue< bool, unsigned __int32 > bForceWanderOverrideNPCZoneManager ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateDino ()
 
BitFieldValue< bool, unsigned __int32 > bForceFoodItemAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowFlyingWithExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseDediAttackTiming ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bWakingTameConsumeEntireStack ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryCharacterWithoutRider ()
 
BitFieldValue< bool, unsigned __int32 > bWildDinoPreventWeight ()
 
BitFieldValue< bool, unsigned __int32 > bRetainCarriedCharacterOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnTamedProcessOrder ()
 
BitFieldValue< bool, unsigned __int32 > bIsMythicalCreature ()
 
BitFieldValue< bool, unsigned __int32 > bIsLanding ()
 
BitFieldValue< bool, unsigned __int32 > bCanCharge ()
 
BitFieldValue< bool, unsigned __int32 > bCancelInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bChargeDamageStructures ()
 
BitFieldValue< bool, unsigned __int32 > bReplicatePitchWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlying ()
 
BitFieldValue< bool, unsigned __int32 > bIsWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRiding ()
 
BitFieldValue< bool, unsigned __int32 > bForceAutoTame ()
 
BitFieldValue< bool, unsigned __int32 > bRiderJumpTogglesFlight ()
 
BitFieldValue< bool, unsigned __int32 > bHasRider ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryFlyerDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLanding ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceNoPitch ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameable ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysSetTamingTeamOnItemAdd ()
 
BitFieldValue< bool, unsigned __int32 > bDinoLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bCheatForceTameRide ()
 
BitFieldValue< bool, unsigned __int32 > bIsFemale ()
 
BitFieldValue< bool, unsigned __int32 > bRiderUseDirectionalAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTamed ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoredByWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoreWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bCanMountOnHumans ()
 
BitFieldValue< bool, unsigned __int32 > bIKIgnoreSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAttackTargetWhenLaunched ()
 
BitFieldValue< bool, unsigned __int32 > bCanOpenLockedDoors ()
 
BitFieldValue< bool, unsigned __int32 > bUseColorization ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByStrutures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingCorpses ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontRequireSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsFishingOnSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeOrdered ()
 
BitFieldValue< bool, unsigned __int32 > bOverridePlatformStructureLimit ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeAttackHarvetUsableComponents ()
 
BitFieldValue< bool, unsigned __int32 > bPlatformSaddleIgnoreRotDotCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseInteprolatedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarnivore ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInWater ()
 
BitFieldValue< bool, unsigned __int32 > bUsesGender ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestNonUsableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedWandering ()
 
BitFieldValue< bool, unsigned __int32 > bCollectVictimItems ()
 
BitFieldValue< bool, unsigned __int32 > bServerInitializedDino ()
 
BitFieldValue< bool, unsigned __int32 > bNPCSpawnerOverrideLevel ()
 
BitFieldValue< bool, unsigned __int32 > bHasMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > NPCSpawnerAddLevelOffsetBeforeMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bTamingHasFood ()
 
BitFieldValue< bool, unsigned __int32 > bDontWander ()
 
BitFieldValue< bool, unsigned __int32 > bAnimIsMoving ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBasingWhenUntamed ()
 
BitFieldValue< bool, unsigned __int32 > bChargingRequiresWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseRootLocSwimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseLowQualityAnimationTick ()
 
BitFieldValue< bool, unsigned __int32 > bDisplaySummonedNotification ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayKilledNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetAttackWeight ()
 
BitFieldValue< bool, unsigned __int32 > bServerForceUpdateDinoGameplayMeshNearPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeapons ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDeathAutoGrab ()
 
BitFieldValue< bool, unsigned __int32 > bSupportWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoUnstasisDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bDebugBaby ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysUpdateAimOffsetInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > WildAmbientHarvestingAnimationServerTickPose ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSleepingTame ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvest ()
 
BitFieldValue< bool, unsigned __int32 > bSimulatedNetLandCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bRefreshedColorization ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsDud ()
 
BitFieldValue< bool, unsigned __int32 > bWasChargingBlocked ()
 
BitFieldValue< bool, unsigned __int32 > bWasRidingFalling ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedForReplicatedBasing ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasTamed ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerPreventRiderAutoFly ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFlyerLandedRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerFlyingRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerCapsuleExpansion ()
 
BitFieldValue< bool, unsigned __int32 > bIncludeCarryWeightOfBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerfectTame ()
 
BitFieldValue< bool, unsigned __int32 > bCanHaveBaby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBabyGestation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUnalignedDinoBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideLevelMusicIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bBonesHidden ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedAttachement ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontAutoLandOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bIsBaby ()
 
BitFieldValue< bool, unsigned __int32 > bWasBaby ()
 
BitFieldValue< bool, unsigned __int32 > bCanUnclaimTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildDinoEquipment ()
 
BitFieldValue< bool, unsigned __int32 > bUseTamedVisibleComponents ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseGang ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEggBoosted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPassengerSeats ()
 
BitFieldValue< bool, unsigned __int32 > bScaleInsulationByMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryOnlyAllowCraftingWhenWandering ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildRandomScale ()
 
BitFieldValue< bool, unsigned __int32 > bHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bIsHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingSlowFallingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bWildProduceEggDynamically ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWakingTameFeeding ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisablingTaming ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowRidingInCaves ()
 
BitFieldValue< bool, unsigned __int32 > bScaleExtraRunningSpeedModifier ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByAllStationaryObjects ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChargingModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRepIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOrderAllowed ()
 
BitFieldValue< bool, unsigned __int32 > bPassengerDinosUsePassengerAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPassengerAnimOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreServerTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > LastPlayedAttackAnimationWasAlt ()
 
BitFieldValue< bool, unsigned __int32 > bApplyRootBoneTranslationsWhenPainting ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotMirrorPaintUVs ()
 
BitFieldValue< bool, unsigned __int32 > bWaitingForFirstIKTraceOrBasedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyDoStepDamageWhenRunning ()
 
BitFieldValue< bool, unsigned __int32 > bShouldNotifyClientWhenLanded ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlatformSaddleMultiFloors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlayerMountedCarryingDinoAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRotationRateModifier ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageFoliageOnly ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUntamedRun ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTogglingPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWaterSurfaceExtraJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseVelocityForRequestedMoveIfStuck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageWithoutRunning ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNonFoliageFeetSocketsOnly ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontBeBlockedByPawnMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUseExtendedUnstasisCheck ()
 
BitFieldValue< bool, unsigned __int32 > bTickedStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDinoAutoConsumeInventoryFood ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoCharacterStatusComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bIsRaidDino ()
 
BitFieldValue< bool, unsigned __int32 > bWildIgnoredByAutoTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowTargetingNeutralStructures ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bForceWildDeathInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bIsManualFoodEat ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayAttackingMusic ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreRagdollHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIsVehicle ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bTakingOff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMating ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowBackwardsFlight ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowStrafing ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingLiveUnriddenDinos ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedForceCreateInventory ()
 
BitFieldValue< bool, unsigned __int32 > bLocalForceNearbySkelMeshUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDisableEnemyTargetingMaxDeltaZ ()
 
BitFieldValue< bool, unsigned __int32 > bIsBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIAllowSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIToggleSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bLocalPrimaryAttackPressed ()
 
BitFieldValue< bool, unsigned __int32 > bRepeatPrimaryAttack ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUploading ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHibernation ()
 
BitFieldValue< bool, unsigned __int32 > bRiderMovementLocked ()
 
BitFieldValue< bool, unsigned __int32 > bTameTimerSet ()
 
BitFieldValue< bool, unsigned __int32 > bNeutered ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllWhistles ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoHarvestAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingWeightsArray ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestDamage ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoPostBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bDrawHealthBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseShoulderMountedLaunch ()
 
BitFieldValue< bool, unsigned __int32 > bDidSetupTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIncrementedNumDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPvECarry ()
 
BitFieldValue< bool, unsigned __int32 > bUnderwaterMating ()
 
BitFieldValue< bool, unsigned __int32 > bBabyPreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontGainImpulseOnSubmerged ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanAutodrag ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanDragCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDraggingWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bSingleplayerFreezePhysicsWhenNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsSingleplayer ()
 
BitFieldValue< bool, unsigned __int32 > bIsCloneDino ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedAnimLerp ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWanderingUnderWater ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowFollowTamedTarget ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageSameTeamAndClass ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bIsInTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldCancelDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseLocalSpaceDesiredRotationWithRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDesiredRotationIsLocalSpace ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLandingClearRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_RotationRate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_MaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnStartLandingNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsClearingRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttackForceWalkDistanceMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerFrameTicking ()
 
BitFieldValue< bool, unsigned __int32 > bHadStaticBase ()
 
BitFieldValue< bool, unsigned __int32 > bNoKillXP ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllyLook ()
 
BitFieldValue< bool, unsigned __int32 > bBabyInitiallyUnclaimed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bLastAnyLegOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressWakingTameMessage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerLanding ()
 
BitFieldValue< bool, unsigned __int32 > bHasDied ()
 
BitFieldValue< bool, unsigned __int32 > bHasPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bDisableCollisionWithDinosWhenFlying ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWildTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bIsTrapTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestroyOnRapidDeath ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallingBumpCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyingDino ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowClaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintExtraBabyScale ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNeuter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetDragSocketDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverythingIncludingSameTeamInPVE ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePhysicalFootSurfaceTrace ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPassiveFlee ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTargetConscious ()
 
BitFieldValue< bool, unsigned __int32 > bIsShip ()
 
BitFieldValue< bool, unsigned __int32 > bIsOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsUniqueGlobalOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > bSaddleStructuresPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOceanManagerDinoStasisPreventReUse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventForcedOffsetFromOceanSurface ()
 
BitFieldValue< bool, unsigned __int32 > bDinoPreventsUnclaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseCreationTimeDestroyInterval ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTameNameChange ()
 
BitFieldValue< bool, unsigned __int32 > bRequireWakingTameMinItemQuanityToFeed ()
 
BitFieldValue< bool, unsigned __int32 > bUnclaimResetToOriginalTeam ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToStructureDinosArray ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBolaSleepingAnimations ()
 
BitFieldValue< bool, unsigned __int32 > bForceRefreshBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHighlightTagTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > bStaticGender ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHealthbarIfUntamedIsTargetingTamed ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToStasisAutoDestroyArray ()
 
BitFieldValue< bool, unsigned __int32 > bDinoSimpleDescriptiveName ()
 
BitFieldValue< bool, unsigned __int32 > bGiveXPPerHit ()
 
BitFieldValue< bool, unsigned __int32 > bDidAllowTickingTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bMoveToLocationDontRun ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFloor ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFalling ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowTameRenameOnce ()
 
BitFieldValue< bool, unsigned __int32 > bWasTameRenamed ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventDinoSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawFloatingHUDLimitDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyMateBoostChanged ()
 
BitFieldValue< bool, unsigned __int32 > bForceUniqueControllerAttackInputs ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAIAttackSelection ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysForcedAggro ()
 
BitFieldValue< bool, unsigned __int32 > bForceAIUseOverlapTargetCheck ()
 
BitFieldValue< bool, unsigned __int32 > bWildTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bCanSkipProjectileSpawnWallCheck ()
 
BitFieldValue< bool, unsigned __int32 > bAllowedToBeAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bIsAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRandomMutationColor ()
 
BitFieldValue< bool, unsigned __int32 > bEquippedItemsForceUseFirstPlayerAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bDrawBlueprintFloatingHUDWhenRidden ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMountStateChanged ()
 
BitFieldValue< bool, unsigned __int32 > bHandleUseButtonPressBP ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowBackwardsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBackwardsWalking ()
 
BitFieldValue< bool, unsigned __int32 > bSupplyPlayerMountedCarryAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowMountedCarryRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanLatch ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatched ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatchedDownward ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatching ()
 
BitFieldValue< bool, unsigned __int32 > bRotateToFaceLatchingObject ()
 
BitFieldValue< bool, unsigned __int32 > bLimitRiderYawOnLatched ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMountedWeaponry ()
 
BitFieldValue< bool, unsigned __int32 > bKeepAffinityOnDamageRecievedWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFedWakingTameEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderDrawCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUDWithoutRecentlyRendered ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bCanTargetVehicles ()
 
BitFieldValue< bool, unsigned __int32 > bRidingRequiresTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDeathNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseCustomHealthBarColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnUpdateMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptMoveInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowCarryCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnEndCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnStartCharging ()
 
bool AllowPushOthers ()
 
float GetXPMultiplier ()
 
bool IsVehicle ()
 
void AddBasedPawn (AActor *anPawn)
 
void AddDinoReferenceInLatchingStructure (APrimalStructure *Structure)
 
void AddFlyerTakeOffImpulse ()
 
bool AddPassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos)
 
void AddStructure (APrimalStructure *Structure, FVector RelLoc, FRotator RelRot, FName BoneName)
 
bool AddToMeleeSwingHurtList (AActor *AnActor)
 
void AddedImprintingQuality_Implementation (float Amount)
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
int AllowBolaBuffBy_Implementation (TSubclassOf< APrimalBuff > BuffClass, AActor *DamageCauser)
 
bool AllowCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
bool AllowExtendedCraftingFunctionality ()
 
bool AllowFallDamage ()
 
bool AllowHurtAnimation ()
 
bool AllowIKFreeze ()
 
bool AllowMountedWeaponry (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry)
 
bool AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
bool AllowNewEggAtLocation (FVector *AtLocation)
 
bool AllowPenetrationCheck (AActor *OtherActor)
 
bool AllowSeamlessTravel ()
 
bool AllowTickPhysics ()
 
bool AllowWakingTame_Implementation (APlayerController *ForPC)
 
bool AllowZoneAutoKill ()
 
void ApplyBoneModifiers (bool bForce)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void ApplyGestationBoneModifiers ()
 
void ApplyRidingAttackExtraVelocity ()
 
bool AreSpawnerSublevelsLoaded ()
 
void AutoDrag ()
 
void AutoTame ()
 
AShooterCharacterBPConsumeInventoryFoodItem (UPrimalItem *foodItem, bool bConsumeEntireStack)
 
bool BPIsTamed ()
 
void BPNotifyNameEditText (AShooterPlayerController *ForPC)
 
void BeginPlay ()
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType_Implementation (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
void BrakeDinoBP (float Val)
 
void CalcCapsuleHalfHeight ()
 
bool CanAttack (int AttackIndex)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
bool CanCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool CanDragCharacter (APrimalCharacter *Character)
 
bool CanFly ()
 
bool CanMount (APrimalCharacter *aCharacter)
 
bool CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures)
 
bool CanReceiveMoveToCommands (AShooterCharacter *FromPlayer)
 
bool CanRide (AShooterCharacter *byPawn, char *bOutHasSaddle, char *bOutCanRideOtherThanSaddle, bool bDontCheckDistance)
 
bool CanTakePassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos)
 
bool CanTame (AShooterPlayerController *ForPC, bool bIgnoreMaxTamedDinos, bool bAbsoluteForceTame)
 
bool CanTarget (ITargetableInterface *Victim)
 
bool CarryCharacter (APrimalCharacter *character, bool byPassCanCarryCheck)
 
void ChangeActorTeam (int NewTeam)
 
void CheckAndHandleBasedPlayersBeingPushedThroughWalls ()
 
void CheckForTamedFoodConsumption ()
 
void CheckForWildAmbientHarvesting ()
 
bool CheckLocalPassengers ()
 
void ClearAllSaddleStructures ()
 
void ClearCarriedCharacter (bool fromCarriedCharacter, bool bCancelAnyCarryBuffs)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void ClearCharacterAIMovement ()
 
void ClearMountCharacter (bool bFromMountCharacter)
 
void ClearPassengers ()
 
void ClearRider (bool FromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection)
 
void ClearRidingDinoAsPassenger (bool bFromDino)
 
void ClientInterruptLanding_Implementation ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientShouldNotifyLanded_Implementation ()
 
void ClientStartLanding_Implementation (FVector loc)
 
AShooterCharacterConsumeInventoryFoodItem (UPrimalItem *foodItem, float *AffinityIncrease, bool bDontDecrementItem, float *FoodIncrease, float FoodAmountMultiplier, bool bConsumeEntireStack, int FoodItemQuantity)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
ADroppedItemCreateCloneFertilizedEgg (FVector AtLoc, FRotator AtRot, TSubclassOf< ADroppedItem > DroppedItemTemplateOverride)
 
void CycleAttackWeightsForAttackAtIndex (int attackIndex)
 
void DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse)
 
void DeathHarvestingFadeOut_Implementation ()
 
void DestroyController ()
 
void Destroyed ()
 
void DidLand ()
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DinoKillerTransferItemsToInventory (UPrimalInventoryComponent *FromInventory)
 
bool DisableHarvesting ()
 
bool DoAttack (int AttackIndex, bool bSetCurrentAttack)
 
void DoMate (APrimalDinoCharacter *WithMate)
 
void DoNeuter_Implementation ()
 
bool DoesDinoHaveBasedPawns (bool bRequireActivePawns)
 
void DrawDinoFloatingHUD (AShooterHUD *HUD, bool bDrawDinoOrderIcon)
 
void DrawFloatingHUD (AShooterHUD *HUD)
 
void DrawHUD (AShooterHUD *HUD)
 
void ElevateDinoBP (float Val)
 
void EmitPoop ()
 
void EndCharging (bool bForce)
 
void FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController)
 
void FedWakingTameDino_Implementation ()
 
void FinalLoadedFromSaveGame ()
 
AShooterCharacterFindFirstFoodItemPlayerCharacter ()
 
void FinishedLanding ()
 
void FireMultipleProjectiles_Implementation (TArray< FVector > *Locations, TArray< FVector > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
void FireProjectileLocal (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void FireProjectile_Implementation (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
bool ForceAllowAccelerationRotationWhenFalling ()
 
bool ForceAllowBackwardsMovement ()
 
void ForceClearRider ()
 
void ForceRefreshTransform ()
 
void ForceUpdateColorSets_Implementation (int ColorRegion, int ColorSet)
 
float GetAIFollowStoppingDistanceMultiplier ()
 
float GetAIFollowStoppingDistanceOffset ()
 
float GetAffinityIncreaseForFoodItem (UPrimalItem *foodItem)
 
FRotatorGetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FRotatorGetAimOffsetsForTarget (FRotator *result, AActor *AimTarget, float DeltaTime, bool bOverrideYawLimits, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset, FName SocketOverrideName)
 
FRotatorGetAimOffsetsTransform (FRotator *result, float DeltaTime, FTransform *RootRotOffsetTransform, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
APrimalStructureExplosiveGetAttachedExplosive ()
 
float GetAttachedSoundPitchMultiplier ()
 
float GetAttachedSoundVolumeMultiplier ()
 
float GetAttackRangeOffset ()
 
void GetAttackTargets (AActor **attackActor, FVector *attackLoc)
 
TSubclassOf< UPrimalItem > * GetBabyCuddleFood (TSubclassOf< UPrimalItem > *result)
 
float GetBaseDragWeight ()
 
float GetBaseTargetingDesire (ITargetableInterface *Attacker)
 
UPrimalItemGetBestInventoryFoodItem (float *FoodIncrease, bool bLookForAffinity, bool bFoodItemRequiresLivePlayerCharacter, UPrimalItem **foundFoodItem, bool bLookForWorstFood)
 
float GetCarryingSocketYaw (bool RefreshBones)
 
float GetCorpseLifespan ()
 
float GetCorpseTargetingMultiplier ()
 
TArray< FName > * GetCurrentBiomeTags (TArray< FName > *result)
 
FStringGetDescriptiveName (FString *result)
 
TArray< APawn * > * GetDinoBasedPawns (TArray< APawn * > *result, USceneComponent *OnComponent, bool bOnlyActivePawns)
 
FLinearColorGetDinoColor (FLinearColor *result, int ColorRegionIndex)
 
long double GetDinoDeathTime ()
 
FStringGetDinoDescriptiveName (FString *result)
 
UAnimMontage * GetDinoLevelUpAnimation ()
 
TArray< AActor * > * GetDinoPlatformCollisionIgnoreActors (TArray< AActor * > *result)
 
USoundBase * GetDinoTameSound_Implementation ()
 
FVectorGetDinoVelocity (FVector *result)
 
FStringGetEntryDescription (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
int GetExtraFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
TSubclassOf< UPrimalItem > * GetFirstAffinityFoodItemClass (TSubclassOf< UPrimalItem > *result)
 
FVectorGetFloatingHUDLocation (FVector *result)
 
int GetFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
long double GetForceClaimTime ()
 
bool GetForceTickPose ()
 
float GetGestationTimeRemaining ()
 
float GetGravityZScale ()
 
float GetHealthPercentage ()
 
FVectorGetInterpolatedLocation (FVector *result)
 
FVectorGetLandingLocation (FVector *result)
 
float GetLeveledDamageMultiplier ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetMaxFloatingHUDRange ()
 
float GetMaxSpeedModifier ()
 
float GetMyCurrentAmbientTemperature ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
int GetNumPassengerSeats (bool bOnlyManualPassengerSeats)
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
int GetOriginalTargetingTeam ()
 
AActorGetOtherActorToIgnore ()
 
APrimalCharacterGetPassengerPerSeat (int SeatIndex)
 
FSaddlePassengerSeatDefinitionGetPassengerSeatDefinition (char SeatIndex)
 
TArray< APrimalCharacter * > * GetPassengers (TArray< APrimalCharacter * > *result)
 
void GetPassengersAndSeatIndexes (TArray< APrimalCharacter * > *Passengers, TArray< int > *Indexes)
 
int GetRandomBaseLevel ()
 
int GetRequiredWakingTameFoodItemQuanity (UPrimalItem *FoodItem)
 
void GetRidingCarryingIgnoreList (TArray< AActor * > *IgnoreList)
 
float GetRotationRateModifier ()
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
float GetSaddleStructureMaximumFoundationSupport2DBuildDistance (APrimalStructure *theStructure)
 
int GetSeatIndexForPassenger (APrimalCharacter *PassengerChar)
 
FStringGetShortName (FString *result)
 
FVectorGetSocketLocationTemp (FVector *result, FName SocketName)
 
float GetSpeedModifier ()
 
int GetTamedDinoCountCost ()
 
AActorGetTamedFollowTarget ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
AActorGetTargetingPlayer ()
 
TArray< AActor * > * GetTracingIgnoreActors ()
 
FStringGetTutorialHintString_Implementation (FString *result)
 
char GetWiegthedAttack (float distance, float attackRangeOffset, AActor *OtherTarget)
 
void GiveDeathDossier ()
 
void HandleUnstasised (bool bWasFromHibernation)
 
bool HasReachedDestination (FVector *Goal)
 
void ImprintOnPlayerTarget (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit)
 
void IncrementImprintingQuality ()
 
void IncrementNumTamedDinos ()
 
void InitDownloadedTamedDino (AShooterPlayerController *TamerController, int AltTeam)
 
bool InitializeForReplicatedBasing ()
 
void InterruptLanding ()
 
int IsActorTickAllowed ()
 
bool IsAttacking ()
 
bool IsCurrentAttackStopsMovement ()
 
bool IsCurrentlyPlayingAttackAnimation ()
 
bool IsDamageOccludedByStructures (AActor *DamageCauser)
 
bool IsFemale ()
 
bool IsFleeing ()
 
bool IsImprintPlayer (AShooterCharacter *ForChar)
 
bool IsInMatingBiome ()
 
bool IsNearFeed (AShooterPlayerState *ForPlayer)
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
bool IsShip ()
 
bool IsTaming ()
 
bool IsUpdatingComponentTransforms (USceneComponent *InSceneComponent)
 
bool IsUsingBolaSleepingAnimations ()
 
bool IsValidForStatusUpdate ()
 
int IsWithinBreedingTemperature ()
 
void KeepFlight (float ForDuration)
 
void KeepFlightTimer ()
 
void LinkedSupplyCrateDestroyed (APrimalStructureItemContainer_SupplyCrate *aCrate)
 
void LowerDinoBP (float Val)
 
void ModifyDesiredRotation (FRotator *InDesiredRotation)
 
bool ModifyInputAcceleration (FVector *InputAcceleration)
 
void MoveBlockedBy (FHitResult *Impact)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
bool NPC_FindNearbyUsableStructures (TArray< AActor * > *FoundStructures)
 
APrimalStructureNPC_GetClosestUsableStructure ()
 
void NetUpdateDinoNameStrings_Implementation (FString *NewTamerString, FString *NewTamedName)
 
void NetUpdateDinoOwnerData_Implementation (FString *NewOwningPlayerName, int NewOwningPlayerID)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
void NotifyBumpedStructure (AActor *BumpedStructure)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void OffBrake ()
 
void OnBrake ()
 
void OnClientReceivedTransformAfterPairingNetGUID (FVector *Loc, FRotator *Rot)
 
void OnControllerInitiatedAttack (int AttackIndex)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnElevateDino (float Val)
 
void OnLowerDino (float Val)
 
void OnNPCStartedAttack_Implementation (int AttackIndex, int AnimationIndex, bool bIsAltAnim, AActor *MyTarget)
 
void OnPressCrouch ()
 
void OnPressDrag ()
 
void OnPressProne ()
 
void OnPressReload ()
 
void OnPrimalCharacterSleeped ()
 
void OnPrimalCharacterUnsleeped ()
 
void OnRep_CarriedCharacter ()
 
void OnRep_PassengerPerSeat ()
 
void OnRep_Rider ()
 
void OnRep_Saddle ()
 
void OnRep_bBonesHidden ()
 
void OnRep_bIsCharging ()
 
void OnRep_bIsFlying ()
 
void OnSaddleStructuresUpdated (APrimalStructure *SaddleStructure, bool bWasRemoved)
 
void OnStartFire (bool bFromGamepadRight, int weaponAttackIndex, bool bDoLeftSide, bool bOverrideCurrentAttack)
 
void OnStartJump ()
 
void OnStartTargeting (bool bFromGamepadLeft)
 
void OnStopFire (bool bFromGamepadRight, int weaponAttackIndex)
 
void OnStopTargeting (bool bFromGamepadLeft)
 
bool OverrideForcePreventExitingWater ()
 
void OverrideRandomWanderLocation_Implementation (FVector *originalDestination, FVector *inVec)
 
void PlayAttackAnimationOfAnimationArray (int AnimationIndex, TArray< UAnimMontage * > attackAnimations)
 
void PlayChargingAnim ()
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHardEndChargingShake_Implementation ()
 
void PlayWeightedAttackAnimation ()
 
bool PlayedAnimationHasAttack ()
 
void Poop (bool bForcePoop)
 
void PostInitializeComponents ()
 
void PostNetInit ()
 
void PostNetReceiveLocationAndRotation ()
 
void PrepareForSaving ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, unsigned int ExtraID1, unsigned int ExtraID2)
 
FRotatorProcessRootRotAndLoc (FRotator *result, float DeltaTime, FVector *RootLocOffset, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, float CurrentAimBlending, FRotator *TargetAimRot, float *RootRot)
 
void ReceiveAnyDamage_Implementation (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void RefreshBabyScaling ()
 
void RefreshColorization ()
 
void RegisterAllComponents ()
 
void RemoveBasedPawn (AActor *anPawn)
 
void RemoveDinoReferenceFromLatchingStructure ()
 
void RemoveFromMeleeSwingHurtList (AActor *AnActor)
 
bool RemoveInventoryAllowViewing (APlayerController *ForPC)
 
void RemovePassenger (APrimalCharacter *Character, bool bFromCharacter, bool bFromPlayerController)
 
void RemoveSaddleAttachment (FItemNetID Id)
 
void RemoveStructure (APrimalStructure *Structure)
 
void RepairCheckTimer ()
 
void ResetCurrentAttackIndex ()
 
void ResetTakingOff ()
 
void Restart ()
 
bool SaddleDinoHasAnyDemolishableStructures ()
 
void SaddledStructureDestroyed (APrimalStructure *theStructure)
 
void ServerCallAggressive_Implementation ()
 
void ServerCallAttackTarget_Implementation (AActor *TheTarget)
 
void ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollow_Implementation ()
 
void ServerCallMoveTo_Implementation (FVector MoveToLoc, AActor *TargetActor)
 
void ServerCallNeutral_Implementation ()
 
void ServerCallPassive_Implementation ()
 
void ServerCallSetAggressive_Implementation ()
 
void ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallStay_Implementation ()
 
void ServerClearRider_Implementation (int OverrideUnboardDirection)
 
void ServerFinishedLanding_Implementation ()
 
void ServerGiveDefaultWeapon_Implementation (bool bOnlyGiveDefaultWeapon)
 
void ServerInterruptLanding_Implementation ()
 
void ServerRequestAttack_Implementation (int attackIndex)
 
void ServerRequestBraking_Implementation (bool bWantsToBrake)
 
void ServerRequestToggleFlight_Implementation ()
 
void ServerRequestWaterSurfaceJump_Implementation ()
 
void ServerSetRiderMountedWeaponRotation_Implementation (FRotator InVal)
 
void ServerSleepingTick ()
 
void ServerTamedTick ()
 
void ServerToClientsPlayAttackAnimation_Implementation (char AttackinfoIndex, char AnimationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
void ServerToggleCharging_Implementation ()
 
void ServerUpdateAttackTargets_Implementation (AActor *AttackTarget, FVector AttackLocation)
 
void ServerUpdateBabyAge (float overrideAgePercent)
 
void ServerUpdateGestation ()
 
void SetAlwaysForcedAggro (bool bEnable)
 
void SetAnimWeightsForAttackAtIndex (int attackIndex, TArray< float > newWeights)
 
void SetBabyAge (float TheAge)
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame)
 
void SetCurrentAttackIndex (char index)
 
void SetCurrentWeapon (AShooterWeapon *NewWeapon, AShooterWeapon *LastWeapon)
 
void SetDynamicMusic (USoundBase *newMusic)
 
void SetFlight (bool bFly, bool bCancelForceLand)
 
void SetForcedAggro (ITargetableInterface *Targetable, float AggroAmount, float ForcedAggroTime)
 
void SetImprintPlayer (AShooterCharacter *ForChar)
 
void SetLastAttackTimeForAttack (int AttackIndex, long double NewTime)
 
void SetLastMovementDesiredRotation (FRotator *InRotation)
 
void SetMountCharacter (APrimalCharacter *aCharacter)
 
void SetMovementAccelerationVector (FVector fVector)
 
void SetNewStasisAutoDestroyInterval (float NewInterval)
 
void SetPreventSaving (bool fPreventSaving)
 
void SetRider (AShooterCharacter *aRider)
 
void SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, FSaddlePassengerSeatDefinition *SeatDefinition)
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset)
 
void SetStasisComponentRadius (float StasisOverrideRadius)
 
bool SetTurretMode_Implementation (bool enabled)
 
void SetupColorization ()
 
void SetupTamed (bool bWasJustTamed)
 
bool ShouldAttackOfPlayedAnimationStopMovement ()
 
bool ShouldDealDamage (AActor *TestActor)
 
bool ShouldDisableControllerDesiredRotation ()
 
bool ShouldForceFlee ()
 
bool ShouldIgnoreHitResult (UWorld *InWorld, FHitResult *TestHit, FVector *MovementDirDenormalized)
 
bool ShouldIgnoreMoveCombiningOverlap ()
 
bool ShouldReplicateRotPitch ()
 
bool ShouldStillAllowRequestedMoveAcceleration ()
 
bool SkipDuringPartialWorldSave ()
 
void SpawnDefaultController ()
 
void SpawnEgg ()
 
void SpawnNewAIController (TSubclassOf< AController > NewAIController)
 
bool SpecialActorWantsPerFrameTicking ()
 
void StartCharging (bool bForce)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void StartLanding (FVector OverrideLandingLocation)
 
void StartRepair ()
 
void StartSurfaceCameraForPassenger (AShooterCharacter *Passenger, float yaw, float pitch, float roll, bool bInvertTurnInput)
 
void StartSurfaceCameraForPassengers (float yaw, float pitch, float roll)
 
void Stasis ()
 
void StealDino (AShooterPlayerController *ForPC, int TargetingTeamOverride)
 
void StopActiveState (bool bShouldResetAttackIndex)
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void TameDino (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID)
 
void TamedDinoUnstasisConsumeFood (long double ForceTimeSinceStasis)
 
bool TamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget)
 
void TargetingTeamChanged ()
 
void TempDampenInputAcceleration ()
 
void Tick (float DeltaSeconds)
 
void TickBasedCharacters (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UnPossessed ()
 
void UnclaimDino (bool bDestroyAI)
 
void Unstasis ()
 
void UpdateAttackTargets ()
 
void UpdateBabyCuddling_Implementation (long double NewBabyNextCuddleTime, char NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
void UpdateCarriedLocationAndRotation (float DeltaSeconds)
 
void UpdateGang ()
 
void UpdateIK ()
 
void UpdateImprintingDetails_Implementation (FString *NewImprinterName, unsigned __int64 NewImprinterPlayerDataID)
 
void UpdateImprintingQuality_Implementation (float NewImprintingQuality)
 
void UpdateMateBoost ()
 
void UpdateMating ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void UpdateTribeGroupRanks_Implementation (char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank)
 
void UpdateWakingTame (float DeltaTime)
 
bool UseLowQualityAnimationTick ()
 
bool UseLowQualityBehaviorTreeTick ()
 
bool UseLowQualityMovementTick ()
 
bool FlyingUseHighQualityCollision ()