13#if !defined(SPDLOG_FMT_EXTERNAL)
15#ifndef FMT_HEADER_ONLY
16#define FMT_HEADER_ONLY
19#define FMT_USE_WINDOWS_H 0
21#include "bundled/format.h"
22#if defined(SPDLOG_FMT_PRINTF)
23#include "bundled/printf.h"
28#include <fmt/format.h>
29#if defined(SPDLOG_FMT_PRINTF)
30#include <fmt/printf.h>
static unsigned int GetBuildUniqueId()
ARK_API LPVOID GetDataAddress(const std::string &name)
ARK_API BitField GetBitField(LPVOID base, const std::string &name)
ARK_API BitField GetBitField(const void *base, const std::string &name)
ARK_API DWORD64 GetAddress(const void *base, const std::string &name)
ARK_API LPVOID GetAddress(const std::string &name)
FPlatformTypes::CHAR16 UCS2CHAR
A 16-bit character containing a UCS2 (Unicode, 16-bit, fixed-width) code unit, used for compatibility...
FWindowsPlatformTypes FPlatformTypes
#define PLATFORM_LITTLE_ENDIAN
FPlatformTypes::CHAR8 UTF8CHAR
An 8-bit character containing a UTF8 (Unicode, 8-bit, variable-width) code unit.
FPlatformTypes::CHAR16 UTF16CHAR
A 16-bit character containing a UTF16 (Unicode, 16-bit, variable-width) code unit.
FPlatformTypes::CHAR32 UTF32CHAR
A 32-bit character containing a UTF32 (Unicode, 32-bit, fixed-width) code unit.
TCString< TCHAR > FCString
int32 FindMatchingClosingParenthesis(const FString &TargetString, const int32 StartSearch)
int32 HexToBytes(const FString &HexString, uint8 *OutBytes)
const TCHAR * GetData(const FString &String)
const uint8 TCharToNibble(const TCHAR Char)
const bool CheckTCharIsHex(const TCHAR Char)
FORCEINLINE uint32 GetTypeHash(const FString &Thing)
TCHAR * GetData(FString &String)
SIZE_T GetNum(const FString &String)
void ByteToHex(uint8 In, FString &Result)
static const uint32 MaxSupportedEscapeChars
FString BytesToHex(const uint8 *In, int32 Count)
int32 StringToBytes(const FString &String, uint8 *OutBytes, int32 MaxBufferSize)
static const TCHAR * CharToEscapeSeqMap[][2]
TCHAR NibbleToTChar(uint8 Num)
FString BytesToString(const uint8 *In, int32 Count)
ARK_API std::vector< spdlog::sink_ptr > &APIENTRY GetLogSinks()
FORCEINLINE TEnableIf< TIsTriviallyCopyAssignable< ElementType >::Value >::Type CopyAssignItems(ElementType *Dest, const ElementType *Source, int32 Count)
#define THRESH_VECTOR_NORMALIZED
#define THRESH_NORMALS_ARE_PARALLEL
#define THRESH_POINTS_ARE_SAME
#define THRESH_POINT_ON_PLANE
#define THRESH_NORMALS_ARE_ORTHOGONAL
#define KINDA_SMALL_NUMBER
#define ARRAY_COUNT(array)
FORCEINLINE TRemoveReference< T >::Type && MoveTemp(T &&Obj)
#define Expose_TNameOf(type)
FORCEINLINE float ComputeSquaredDistanceFromBoxToPoint(const FVector &Mins, const FVector &Maxs, const FVector &Point)
FORCEINLINE FVector ClampVector(const FVector &V, const FVector &Min, const FVector &Max)
FORCEINLINE FVector operator*(float Scale, const FVector &V)
ApiUtils & operator=(ApiUtils &&)=delete
void SetCheatManager(UShooterCheatManager *cheatmanager)
void SetWorld(UWorld *uworld)
ApiUtils & operator=(const ApiUtils &)=delete
void SetShooterGameMode(AShooterGameMode *shooter_game_mode)
std::unordered_map< uint64, AShooterPlayerController * > steam_id_map_
UShooterCheatManager * GetCheatManager() const override
Returns a point to URCON CheatManager.
ApiUtils(ApiUtils &&)=delete
AShooterGameMode * shooter_game_mode_
AShooterGameMode * GetShooterGameMode() const override
Returns a pointer to AShooterGameMode.
void RemovePlayerController(AShooterPlayerController *player_controller)
UShooterCheatManager * cheatmanager_
void SetPlayerController(AShooterPlayerController *player_controller)
ServerStatus GetStatus() const override
Returns the current server status.
AShooterPlayerController * FindPlayerFromSteamId_Internal(uint64 steam_id) const override
~ApiUtils() override=default
void SetStatus(ServerStatus status)
UWorld * GetWorld() const override
Returns a pointer to UWorld.
ApiUtils(const ApiUtils &)=delete
static FString GetSteamName(AController *player_controller)
Returns the steam name of player.
static FORCEINLINE FString GetItemBlueprint(UPrimalItem *item)
Returns blueprint from UPrimalItem.
static FVector GetPosition(APlayerController *player_controller)
Returns the position of a player.
uint64 GetSteamIDForPlayerID(int player_id) const
static FORCEINLINE FString GetClassBlueprint(UClass *the_class)
Returns blueprint path from any UClass.
void SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args)
Sends server message to all players. Using fmt::format.
virtual UShooterCheatManager * GetCheatManager() const =0
Returns a point to URCON CheatManager.
UPrimalGameData * GetGameData()
Returns pointer to Primal Game Data.
static bool IsRidingDino(AShooterPlayerController *player_controller)
Returns true if character is riding a dino, false otherwise.
AShooterGameState * GetGameState()
Get Shooter Game State.
virtual ~IApiUtils()=default
AShooterPlayerController * FindPlayerFromSteamName(const FString &steam_name) const
Finds player from the given steam name.
static UShooterCheatManager * GetCheatManagerByPC(AShooterPlayerController *SPC)
Get UShooterCheatManager* of player controller.
static uint64 GetPlayerID(AController *controller)
static bool IsPlayerDead(AShooterPlayerController *player)
Returns true if player is dead, false otherwise.
void SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)
Sends notification (on-screen message) to all players. Using fmt::format.
APrimalDinoCharacter * SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const
Spawns a dino near player or at specific coordinates.
TArray< AShooterPlayerController * > FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) const
Finds all matching players from the given character name.
static FORCEINLINE FString GetBlueprint(UObjectBase *object)
Returns blueprint path from any UObject.
static FString GetCharacterName(AShooterPlayerController *player_controller, bool include_first_name=true, bool include_last_name=true)
Returns the character name of player.
TArray< AActor * > GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType)
Gets all actors in radius at location.
void SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args)
Sends chat message to all players. Using fmt::format.
TArray< AActor * > GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores)
Gets all actors in radius at location, with ignore actors.
virtual AShooterGameMode * GetShooterGameMode() const =0
Returns a pointer to AShooterGameMode.
static uint64 GetSteamIdFromController(AController *controller)
Returns Steam ID from player controller.
virtual UWorld * GetWorld() const =0
Returns a pointer to UWorld.
static bool TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos)
Teleports player to the given position.
void SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)
Sends notification (on-screen message) to the specific player. Using fmt::format.
static uint64 GetPlayerID(APrimalCharacter *character)
virtual AShooterPlayerController * FindPlayerFromSteamId_Internal(uint64 steam_id) const =0
AShooterPlayerController * FindControllerFromCharacter(AShooterCharacter *character) const
Finds player controller from the given player character.
static APrimalDinoCharacter * GetRidingDino(AShooterPlayerController *player_controller)
Returns the dino the character is riding.
static FString GetIPAddress(AShooterPlayerController *player_controller)
Returns IP address of player.
AShooterPlayerController * FindPlayerFromSteamId(uint64 steam_id) const
Finds player from the given steam id.
virtual ServerStatus GetStatus() const =0
Returns the current server status.
void SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args)
Sends server message to the specific player. Using fmt::format.
static std::optional< FString > TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist)
Teleport one player to another.
static int GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name)
Counts a specific items quantity.
void SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args)
Sends chat message to the specific player. Using fmt::format.
FORCEINLINE const DataType & GetCharArray() const
FORCEINLINE friend bool operator<=(const FString &Lhs, const CharType *Rhs)
FORCEINLINE void RemoveAt(int32 Index, int32 Count=1, bool bAllowShrinking=true)
FORCEINLINE friend FString operator+(FString &&Lhs, FString &&Rhs)
FORCEINLINE FString & Append(const FString &Text)
FORCEINLINE uint32 GetAllocatedSize() const
FString TrimStart() const &
int32 Find(const TCHAR *SubStr, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase, ESearchDir::Type SearchDir=ESearchDir::FromStart, int32 StartPosition=INDEX_NONE) const
FORCEINLINE friend FString operator/(const FString &Lhs, const FString &Rhs)
FORCEINLINE FString(const std::string &str)
int32 ParseIntoArray(TArray< FString > &OutArray, const TCHAR **DelimArray, int32 NumDelims, bool InCullEmpty=true) const
FORCEINLINE friend FString operator+(const FString &Lhs, const TCHAR *Rhs)
FORCEINLINE friend bool operator!=(const FString &Lhs, const CharType *Rhs)
FORCEINLINE int32 Find(const FString &SubStr, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase, ESearchDir::Type SearchDir=ESearchDir::FromStart, int32 StartPosition=INDEX_NONE) const
FORCEINLINE friend DataType::RangedForIteratorType end(FString &Str)
FORCEINLINE friend FString operator+(FString &&Lhs, const FString &Rhs)
FString(FString &&)=default
FORCEINLINE FString & operator=(const TCHAR *Other)
FORCEINLINE friend bool operator<(const CharType *Lhs, const FString &Rhs)
FString TrimEnd() const &
FString Replace(const TCHAR *From, const TCHAR *To, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
FORCEINLINE FString LeftChop(int32 Count) const
FORCEINLINE bool FindChar(TCHAR InChar, int32 &Index) const
FORCEINLINE friend bool operator!=(const FString &Lhs, const FString &Rhs)
int32 ReplaceInline(const TCHAR *SearchText, const TCHAR *ReplacementText, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase)
FORCEINLINE FString Mid(int32 Start, int32 Count=INT_MAX) const
FORCEINLINE FString(FString &&Other, int32 ExtraSlack)
static FORCEINLINE FString ConcatFStrings(typename TIdentity< LhsType >::Type Lhs, typename TIdentity< RhsType >::Type Rhs)
static FString Chr(TCHAR Ch)
FORCEINLINE friend DataType::RangedForIteratorType begin(FString &Str)
FORCEINLINE friend FString operator+(const FString &Lhs, FString &&Rhs)
FORCEINLINE DataType & GetCharArray()
FORCEINLINE friend bool operator==(const FString &Lhs, const CharType *Rhs)
static FORCEINLINE FString FromInt(int32 Num)
FORCEINLINE FString & operator+=(const FString &Str)
FString & Append(const TCHAR *Text, int32 Count)
FORCEINLINE FString & operator/=(const FString &Str)
FORCEINLINE friend FString operator+(const FString &Lhs, const FString &Rhs)
FORCEINLINE int32 Compare(const FString &Other, ESearchCase::Type SearchCase=ESearchCase::CaseSensitive) const
FORCEINLINE friend bool operator<=(const CharType *Lhs, const FString &Rhs)
FORCEINLINE friend bool operator==(const FString &Lhs, const FString &Rhs)
FString TrimStartAndEnd() &&
FORCEINLINE friend FString operator+(const TCHAR *Lhs, const FString &Rhs)
FORCEINLINE TIterator CreateIterator()
FORCEINLINE void Reserve(const uint32 CharacterCount)
FString ReplaceQuotesWithEscapedQuotes() const
FString & operator=(FString &&)=default
static int32 CullArray(TArray< FString > *InArray)
bool MatchesWildcard(const FString &Wildcard, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
FString ConvertTabsToSpaces(const int32 InSpacesPerTab)
bool StartsWith(const TCHAR *InSuffix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
FORCEINLINE friend bool operator!=(const CharType *Lhs, const FString &Rhs)
static FORCEINLINE FString ConcatTCHARsToFString(const TCHAR *Lhs, typename TIdentity< RhsType >::Type Rhs)
FORCEINLINE FString Left(int32 Count) const
static bool ToHexBlob(const FString &Source, uint8 *DestBuffer, const uint32 DestSize)
int32 ParseIntoArrayLines(TArray< FString > &OutArray, bool InCullEmpty=true) const
FORCEINLINE bool FindLastChar(TCHAR InChar, int32 &Index) const
std::string ToString() const
Convert FString to std::string.
FString TrimQuotes(bool *bQuotesRemoved=nullptr) const
FORCEINLINE FString & operator+=(const TCHAR *Str)
void AppendInt(int32 InNum)
FORCEINLINE const TCHAR * operator*() const
FORCEINLINE friend FString operator/(FString &&Lhs, const TCHAR *Rhs)
FORCEINLINE friend FString operator/(FString &&Lhs, const FString &Rhs)
FString RightPad(int32 ChCount) const
FORCEINLINE friend TEnableIf< TIsCharType< CharType >::Value, FString >::Type operator+(const FString &Lhs, CharType Rhs)
FORCEINLINE friend DataType::RangedForConstIteratorType end(const FString &Str)
void PathAppend(const TCHAR *Str, int32 StrLength)
FORCEINLINE bool Contains(const FString &SubStr, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase, ESearchDir::Type SearchDir=ESearchDir::FromStart) const
FORCEINLINE FString(const CharType *Src, typename TEnableIf< TIsCharType< CharType >::Value >::Type *Dummy=nullptr)
FORCEINLINE FString RightChop(int32 Count) const
bool EndsWith(const FString &InSuffix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
static FString ChrN(int32 NumCharacters, TCHAR Char)
static FORCEINLINE FString ConcatFStringToTCHARs(typename TIdentity< LhsType >::Type Lhs, const TCHAR *Rhs)
FORCEINLINE friend FString operator+(const TCHAR *Lhs, FString &&Rhs)
FORCEINLINE TConstIterator CreateConstIterator() const
bool StartsWith(const FString &InPrefix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
FString ToUpper() const &
FString(const FString &)=default
static FString FormatAsNumber(int32 InNumber)
FORCEINLINE bool Equals(const FString &Other, ESearchCase::Type SearchCase=ESearchCase::CaseSensitive) const
FORCEINLINE bool IsValidIndex(int32 Index) const
FORCEINLINE friend FString operator/(const FString &Lhs, const TCHAR *Rhs)
void TrimStartAndEndInline()
int32 ParseIntoArray(TArray< FString > &OutArray, const TCHAR *pchDelim, bool InCullEmpty=true) const
bool EndsWith(const TCHAR *InSuffix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase) const
FORCEINLINE FString(int32 InCount, const TCHAR *InSrc)
FORCEINLINE friend DataType::RangedForConstIteratorType begin(const FString &Str)
FORCEINLINE friend bool operator>(const FString &Lhs, const CharType *Rhs)
FString ReplaceCharWithEscapedChar(const TArray< TCHAR > *Chars=nullptr) const
static bool ToBlob(const FString &Source, uint8 *DestBuffer, const uint32 DestSize)
FORCEINLINE TCHAR & operator[](int32 Index)
FORCEINLINE void InsertAt(int32 Index, TCHAR Character)
FORCEINLINE friend bool operator>=(const CharType *Lhs, const FString &Rhs)
FORCEINLINE friend FString operator/(const TCHAR *Lhs, const FString &Rhs)
FORCEINLINE void AppendChars(const TCHAR *Array, int32 Count)
FORCEINLINE friend TEnableIf< TIsCharType< CharType >::Value, FString >::Type operator+(FString &&Lhs, CharType Rhs)
FORCEINLINE void Shrink()
FORCEINLINE friend bool operator>(const CharType *Lhs, const FString &Rhs)
FORCEINLINE bool IsEmpty() const
FORCEINLINE FString Right(int32 Count) const
FORCEINLINE void InsertAt(int32 Index, const FString &Characters)
FORCEINLINE bool Contains(const TCHAR *SubStr, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase, ESearchDir::Type SearchDir=ESearchDir::FromStart) const
FORCEINLINE friend bool operator>(const FString &Lhs, const FString &Rhs)
FORCEINLINE friend bool operator==(const CharType *Lhs, const FString &Rhs)
FORCEINLINE friend bool operator<(const FString &Lhs, const CharType *Rhs)
static FString Join(const TArray< T, Allocator > &Array, const TCHAR *Separator)
bool RemoveFromEnd(const FString &InSuffix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase)
FORCEINLINE TEnableIf< TIsCharType< CharType >::Value, FString & >::Type operator+=(CharType InChar)
FORCEINLINE const TCHAR & operator[](int32 Index) const
FORCEINLINE friend bool operator<(const FString &Lhs, const FString &Rhs)
FORCEINLINE friend bool operator>=(const FString &Lhs, const FString &Rhs)
FString ToLower() const &
int32 ParseIntoArrayWS(TArray< FString > &OutArray, const TCHAR *pchExtraDelim=nullptr, bool InCullEmpty=true) const
bool Split(const FString &InS, FString *LeftS, FString *RightS, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase, ESearchDir::Type SearchDir=ESearchDir::FromStart) const
static FString Format(const T *format, Args &&... args)
Formats text using fmt::format.
FString LeftPad(int32 ChCount) const
FORCEINLINE int32 FindLastCharByPredicate(Predicate Pred) const
FORCEINLINE void Reset(int32 NewReservedSize=0)
FORCEINLINE void Empty(int32 Slack=0)
FORCEINLINE int32 Len() const
FORCEINLINE int32 FindLastCharByPredicate(Predicate Pred, int32 Count) const
void TrimToNullTerminator()
bool RemoveFromStart(const FString &InPrefix, ESearchCase::Type SearchCase=ESearchCase::IgnoreCase)
FORCEINLINE FString & AppendChar(const TCHAR InChar)
FORCEINLINE friend bool operator>=(const FString &Lhs, const CharType *Rhs)
FORCEINLINE friend bool operator<=(const FString &Lhs, const FString &Rhs)
FORCEINLINE void CheckInvariants() const
FORCEINLINE friend FString operator+(FString &&Lhs, const TCHAR *Rhs)
FString ReplaceEscapedCharWithChar(const TArray< TCHAR > *Chars=nullptr) const
FORCEINLINE FString(const FString &Other, int32 ExtraSlack)
FORCEINLINE FString & operator/=(const TCHAR *Str)
FString & operator=(const FString &)=default
FString TrimStartAndEnd() const &
std::shared_ptr< spdlog::logger > logger_
Log & operator=(Log &&)=delete
static std::shared_ptr< spdlog::logger > & GetLog()
Log & operator=(const Log &)=delete
FORCEINLINE int32 Num() const
FORCEINLINE int32 Add(const ElementType &Item)
void Reset(int32 NewSize=0)
int32 Remove(const ElementType &Item)
void Empty(int32 Slack=0)
FORCEINLINE ElementType * GetData() const
FORCEINLINE ObjectType * Get() const
const char * what() const SPDLOG_NOEXCEPT override
#define SPDLOG_LEVEL_NAMES
IApiUtils & GetApiUtils()
void FromString(float &OutValue, const TCHAR *Buffer)
void FromString(int8 &OutValue, const TCHAR *Buffer)
void FromString(uint8 &OutValue, const TCHAR *Buffer)
void FromString(uint32 &OutValue, const TCHAR *Buffer)
TEnableIf< TIsCharType< CharType >::Value, FString >::Type ToString(const CharType *Ptr)
void FromString(int32 &OutValue, const TCHAR *Buffer)
void FromString(uint64 &OutValue, const TCHAR *Buffer)
FString ToSanitizedString(const T &Value)
void FromString(FString &OutValue, const TCHAR *Buffer)
void FromString(double &OutValue, const TCHAR *Buffer)
void FromString(uint16 &OutValue, const TCHAR *Buffer)
static TEnableIf< TIsArithmetic< T >::Value, bool >::Type TryParseString(T &OutValue, const TCHAR *Buffer)
void FromString(int16 &OutValue, const TCHAR *Buffer)
FString ToString(bool Value)
FORCEINLINE FString ToString(FString &&Str)
FORCEINLINE FString ToString(const FString &Str)
void FromString(int64 &OutValue, const TCHAR *Buffer)
bool MatchesWildcardRecursive(const TCHAR *Target, int32 TargetLength, const TCHAR *Wildcard, int32 WildcardLength)
std::string errno_str(int err_num)
const char * to_short_str(spdlog::level::level_enum l)
const char * to_str(spdlog::level::level_enum l)
static const char * short_level_names[]
void set_formatter(formatter_ptr f)
std::shared_ptr< logger > stdout_logger_st(const std::string &logger_name)
std::shared_ptr< logger > create_async(const std::string &logger_name, const sink_ptr &sink, size_t queue_size, const async_overflow_policy overflow_policy=async_overflow_policy::block_retry, const std::function< void()> &worker_warmup_cb=nullptr, const std::chrono::milliseconds &flush_interval_ms=std::chrono::milliseconds::zero(), const std::function< void()> &worker_teardown_cb=nullptr)
void register_logger(std::shared_ptr< logger > logger)
std::shared_ptr< logger > rotating_logger_st(const std::string &logger_name, const filename_t &filename, size_t max_file_size, size_t max_files)
std::shared_ptr< logger > rotating_logger_mt(const std::string &logger_name, const filename_t &filename, size_t max_file_size, size_t max_files)
void set_error_handler(log_err_handler)
std::shared_ptr< logger > create_async(const std::string &logger_name, sinks_init_list sinks, size_t queue_size, const async_overflow_policy overflow_policy=async_overflow_policy::block_retry, const std::function< void()> &worker_warmup_cb=nullptr, const std::chrono::milliseconds &flush_interval_ms=std::chrono::milliseconds::zero(), const std::function< void()> &worker_teardown_cb=nullptr)
std::shared_ptr< logger > stdout_color_mt(const std::string &logger_name)
std::shared_ptr< logger > get(const std::string &name)
std::shared_ptr< logger > create(const std::string &logger_name, sinks_init_list sinks)
std::shared_ptr< logger > create_async(const std::string &logger_name, const It &sinks_begin, const It &sinks_end, size_t queue_size, const async_overflow_policy overflow_policy=async_overflow_policy::block_retry, const std::function< void()> &worker_warmup_cb=nullptr, const std::chrono::milliseconds &flush_interval_ms=std::chrono::milliseconds::zero(), const std::function< void()> &worker_teardown_cb=nullptr)
void apply_all(std::function< void(std::shared_ptr< logger >)> fun)
std::shared_ptr< logger > create(const std::string &logger_name, const It &sinks_begin, const It &sinks_end)
std::shared_ptr< logger > daily_logger_mt(const std::string &logger_name, const filename_t &filename, int hour=0, int minute=0)
std::shared_ptr< logger > stdout_logger_mt(const std::string &logger_name)
std::shared_ptr< logger > stdout_color_st(const std::string &logger_name)
std::shared_ptr< logger > daily_logger_st(const std::string &logger_name, const filename_t &filename, int hour=0, int minute=0)
std::shared_ptr< logger > stderr_color_st(const std::string &logger_name)
std::shared_ptr< logger > basic_logger_mt(const std::string &logger_name, const filename_t &filename, bool truncate=false)
void set_level(level::level_enum log_level)
void set_async_mode(size_t queue_size, const async_overflow_policy overflow_policy=async_overflow_policy::block_retry, const std::function< void()> &worker_warmup_cb=nullptr, const std::chrono::milliseconds &flush_interval_ms=std::chrono::milliseconds::zero(), const std::function< void()> &worker_teardown_cb=nullptr)
std::shared_ptr< logger > stderr_logger_mt(const std::string &logger_name)
std::shared_ptr< spdlog::logger > create(const std::string &logger_name, Args...)
std::shared_ptr< logger > create(const std::string &logger_name, const sink_ptr &sink)
std::shared_ptr< logger > stderr_logger_st(const std::string &logger_name)
void set_pattern(const std::string &format_string)
std::shared_ptr< logger > stderr_color_mt(const std::string &logger_name)
void drop(const std::string &name)
std::shared_ptr< logger > basic_logger_st(const std::string &logger_name, const filename_t &filename, bool truncate=false)
FVector & DefaultActorLocationField()
int & TargetingTeamField()
USceneComponent * RootComponentField()
APlayerState * PlayerStateField()
UCheatManager * CheatManagerField()
FString * GetPlayerNetworkAddress(FString *result)
FUniqueNetIdRepl & UniqueIdField()
FString & PlayerNameField()
bool TeleportTo(FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
UPrimalInventoryComponent * MyInventoryComponentField()
void DoNeuter_Implementation()
static UClass * GetPrivateStaticClass()
void TameDino(AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID)
int & TamingTeamIDField()
FString & TamerStringField()
int & AbsoluteBaseLevelField()
UPrimalPlayerData * GetPlayerData()
APrimalDinoCharacter * GetRidingDino()
unsigned __int64 GetSteamIDForPlayerID(int playerDataID)
void AddPlayerID(int playerDataID, unsigned __int64 netUniqueID)
__int64 & LinkedPlayerIDField()
void SetPlayerPos(float X, float Y, float Z)
AActor * SpawnActor(FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay)
AShooterCharacter * GetPlayerCharacter()
FString * GetPlayerName(FString *result)
void SetTribeTamingDinoSettings(APrimalDinoCharacter *aDinoChar)
static uint32 MemCrc32(const void *Data, int32 Lenght)
FIntVector(FVector InVector)
static float UnwindRadians(float A)
static T InterpCircularOut(const T &A, const T &B, float Alpha)
static T InterpEaseInOut(const T &A, const T &B, float Alpha, float Exp)
static T InterpExpoInOut(const T &A, const T &B, float Alpha)
static FORCEINLINE double RoundToNegativeInfinity(double F)
static FORCEINLINE int32 RandRange(int32 Min, int32 Max)
static T BiLerp(const T &P00, const T &P10, const T &P01, const T &P11, const U &FracX, const U &FracY)
static T LerpStable(const T &A, const T &B, double Alpha)
static FORCEINLINE float RandRange(float InMin, float InMax)
static float UnwindDegrees(float A)
static FORCEINLINE float FastAsin(float Value)
static FORCEINLINE float RoundToNegativeInfinity(float F)
static float FindDeltaAngleRadians(float A1, float A2)
static U CubicCRSplineInterp(const U &P0, const U &P1, const U &P2, const U &P3, const float T0, const float T1, const float T2, const float T3, const float T)
static T InterpCircularInOut(const T &A, const T &B, float Alpha)
static float SmoothStep(float A, float B, float X)
static FORCEINLINE T Clamp(const T X, const T Min, const T Max)
static FORCEINLINE float RoundFromZero(float F)
static T CubicInterpSecondDerivative(const T &P0, const T &T0, const T &P1, const T &T1, const U &A)
static int32 LeastCommonMultiplier(int32 a, int32 b)
static FORCEINLINE T Square(const T A)
static T Lerp(const T &A, const T &B, const U &Alpha)
static FORCEINLINE T Max3(const T A, const T B, const T C)
static T InterpEaseOut(const T &A, const T &B, float Alpha, float Exp)
static FORCEINLINE T DivideAndRoundDown(T Dividend, T Divisor)
static FORCEINLINE float RoundToZero(float F)
static FORCEINLINE int32 RandHelper(int32 A)
static int32 GreatestCommonDivisor(int32 a, int32 b)
static T InterpSinOut(const T &A, const T &B, float Alpha)
static T InterpEaseIn(const T &A, const T &B, float Alpha, float Exp)
static FORCEINLINE float RoundToPositiveInfinity(float F)
static FORCEINLINE void PolarToCartesian(const float Rad, const float Ang, float &OutX, float &OutY)
static FORCEINLINE float FRandRange(float InMin, float InMax)
static float FindDeltaAngleDegrees(float A1, float A2)
static FORCEINLINE bool IsPowerOfTwo(T Value)
static FORCEINLINE auto RadiansToDegrees(T const &RadVal) -> decltype(RadVal *(180.f/PI))
static T InterpCircularIn(const T &A, const T &B, float Alpha)
static T InterpStep(const T &A, const T &B, float Alpha, int32 Steps)
static FORCEINLINE T DivideAndRoundUp(T Dividend, T Divisor)
static T InterpExpoOut(const T &A, const T &B, float Alpha)
static T CubicInterpDerivative(const T &P0, const T &T0, const T &P1, const T &T1, const U &A)
static T CubicInterp(const T &P0, const T &T0, const T &P1, const T &T1, const U &A)
static FORCEINLINE double RoundToPositiveInfinity(double F)
static FORCEINLINE void SinCos(float *ScalarSin, float *ScalarCos, float Value)
static FORCEINLINE T Min3(const T A, const T B, const T C)
static FORCEINLINE auto DegreesToRadians(T const &DegVal) -> decltype(DegVal *(PI/180.f))
static T LerpStable(const T &A, const T &B, float Alpha)
static T InterpExpoIn(const T &A, const T &B, float Alpha)
static FORCEINLINE double RoundToZero(double F)
static T InterpSinIn(const T &A, const T &B, float Alpha)
static FORCEINLINE double RoundFromZero(double F)
static T InterpSinInOut(const T &A, const T &B, float Alpha)
static FORCEINLINE bool RandBool()
unsigned __int64 & PlayerDataIDField()
FORCEINLINE FRotator(float InPitch, float InYaw, float InRoll)
TSharedPtr< FUniqueNetId > UniqueNetId
FORCEINLINE FVector operator+(float Bias) const
FORCEINLINE FVector operator*=(float Scale)
bool operator!=(const FVector &V) const
static float Triple(const FVector &X, const FVector &Y, const FVector &Z)
static bool Orthogonal(const FVector &Normal1, const FVector &Normal2, float OrthogonalCosineThreshold=THRESH_NORMALS_ARE_ORTHOGONAL)
static bool Parallel(const FVector &Normal1, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL)
FORCEINLINE FVector operator-(const FVector &V) const
FORCEINLINE FVector operator-=(const FVector &V)
FVector GetSafeNormal(float Tolerance=SMALL_NUMBER) const
static FVector VectorPlaneProject(const FVector &V, const FVector &PlaneNormal)
FVector operator/=(const FVector &V)
static bool PointsAreSame(const FVector &P, const FVector &Q)
FORCEINLINE FVector(float InF)
FORCEINLINE FVector operator+=(const FVector &V)
FORCEINLINE FVector operator-() const
FORCEINLINE FVector operator^(const FVector &V) const
bool IsUniform(float Tolerance=KINDA_SMALL_NUMBER) const
FORCEINLINE FVector operator-(float Bias) const
FRotator ToOrientationRotator() const
FVector(const FLinearColor &InColor)
FVector MirrorByVector(const FVector &MirrorNormal) const
FVector Reciprocal() const
static FORCEINLINE float DistSquaredXY(const FVector &V1, const FVector &V2)
static bool PointsAreNear(const FVector &Point1, const FVector &Point2, float Dist)
bool InitFromString(const FString &InSourceString)
static FORCEINLINE float DotProduct(const FVector &A, const FVector &B)
FVector ComponentMax(const FVector &Other) const
void ToDirectionAndLength(FVector &OutDir, float &OutLength) const
FORCEINLINE float operator|(const FVector &V) const
FRotator Rotation() const
FORCEINLINE FVector GetUnsafeNormal() const
FVector GetClampedToMaxSize(float MaxSize) const
FORCEINLINE FVector operator*(const FVector &V) const
void FindBestAxisVectors(FVector &Axis1, FVector &Axis2) const
FVector(FIntVector InVector)
static const FVector ZeroVector
float SizeSquared2D() const
FVector GetSafeNormal2D(float Tolerance=SMALL_NUMBER) const
float & Component(int32 Index)
static FORCEINLINE float BoxPushOut(const FVector &Normal, const FVector &Size)
FVector operator/(float Scale) const
static FVector RadiansToDegrees(const FVector &RadVector)
FVector2D UnitCartesianToSpherical() const
static float PointPlaneDist(const FVector &Point, const FVector &PlaneBase, const FVector &PlaneNormal)
FVector BoundToCube(float Radius) const
static FORCEINLINE float DistSquared(const FVector &V1, const FVector &V2)
FORCEINLINE FVector GetSignVector() const
FORCEINLINE FVector operator/(const FVector &V) const
static FORCEINLINE float Dist2D(const FVector &V1, const FVector &V2)
FVector ComponentMin(const FVector &Other) const
float & operator[](int32 Index)
static FORCEINLINE float Dist(const FVector &V1, const FVector &V2)
FVector GridSnap(const float &GridSz) const
static bool Coincident(const FVector &Normal1, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL)
FVector Projection() const
static bool Coplanar(const FVector &Base1, const FVector &Normal1, const FVector &Base2, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL)
FORCEINLINE FVector ProjectOnTo(const FVector &A) const
static FVector PointPlaneProject(const FVector &Point, const FVector &PlaneBase, const FVector &PlaneNormal)
bool IsNormalized() const
FORCEINLINE FVector ProjectOnToNormal(const FVector &Normal) const
static FVector PointPlaneProject(const FVector &Point, const FVector &A, const FVector &B, const FVector &C)
bool Equals(const FVector &V, float Tolerance=KINDA_SMALL_NUMBER) const
FQuat ToOrientationQuat() const
bool operator==(const FVector &V) const
FVector GetClampedToSize2D(float Min, float Max) const
float SizeSquared() const
float operator[](int32 Index) const
FVector GetClampedToSize(float Min, float Max) const
static FORCEINLINE float DistSquared2D(const FVector &V1, const FVector &V2)
FVector operator/=(float V)
static FORCEINLINE FVector CrossProduct(const FVector &A, const FVector &B)
FVector operator*=(const FVector &V)
void Set(float InX, float InY, float InZ)
FORCEINLINE FVector operator+(const FVector &V) const
FORCEINLINE FVector operator*(float Scale) const
static FVector DegreesToRadians(const FVector &DegVector)
FORCEINLINE CONSTEXPR FVector(float InX, float InY, float InZ)
FORCEINLINE float CosineAngle2D(FVector B) const
bool AllComponentsEqual(float Tolerance=KINDA_SMALL_NUMBER) const
FVector GetClampedToMaxSize2D(float MaxSize) const
static FORCEINLINE float DistXY(const FVector &V1, const FVector &V2)
static void CreateOrthonormalBasis(FVector &XAxis, FVector &YAxis, FVector &ZAxis)
FORCEINLINE bool IsUnit(float LengthSquaredTolerance=KINDA_SMALL_NUMBER) const
FVector RotateAngleAxis(const float AngleDeg, const FVector &Axis) const
float HeadingAngle() const
static float EvaluateBezier(const FVector *ControlPoints, int32 NumPoints, TArray< FVector > &OutPoints)
float Component(int32 Index) const
FORCEINLINE FVector(const FVector2D V, float InZ)
bool IsNearlyZero(float Tolerance=KINDA_SMALL_NUMBER) const
FORCEINLINE FVector(EForceInit)
static FORCEINLINE float Distance(const FVector &V1, const FVector &V2)
bool Normalize(float Tolerance=SMALL_NUMBER)
static FORCEINLINE uint64 Strtoui64(const CharType *Start, CharType **End, int32 Base)
static CharType * Stristr(CharType *Str, const CharType *Find)
static FORCEINLINE CharType * Strstr(CharType *String, const CharType *Find)
static FORCEINLINE const CharType * Strstr(const CharType *String, const CharType *Find)
static FORCEINLINE double Atod(const CharType *String)
static FORCEINLINE int32 Stricmp(const CharType *String1, const CharType *String2)
static FORCEINLINE int32 Strnicmp(const CharType *String1, const CharType *String2, SIZE_T Count)
static FORCEINLINE float Atof(const CharType *String)
static FORCEINLINE int32 Strlen(const CharType *String)
static FORCEINLINE int32 Atoi(const CharType *String)
static FORCEINLINE int32 Strncmp(const CharType *String1, const CharType *String2, SIZE_T Count)
static FORCEINLINE int32 Strtoi(const CharType *Start, CharType **End, int32 Base)
static const CharType * Stristr(const CharType *Str, const CharType *Find)
static FORCEINLINE int64 Atoi64(const CharType *String)
static FORCEINLINE int32 Strcmp(const CharType *String1, const CharType *String2)
static CharType ToLower(CharType Char)
static bool IsWhitespace(CharType Char)
static CharType ToUpper(CharType Char)
static void FromString(T &Value, const TCHAR *Buffer)
static FString ToSanitizedString(const T &Value)
static FString ToString(const T &Value)
T * Get(bool bEvenIfPendingKill=false)
FORCEINLINE T * operator->()
UObject * GetDefaultObject(bool bCreateIfNeeded)
static FORCEINLINE bool Compare(TCHAR Lhs, TCHAR Rhs)
static FORCEINLINE bool Compare(TCHAR Lhs, TCHAR Rhs)
FString * GetFullName(FString *result, UObject *StopOuter)
bool IsA(UClass *SomeBase)
UPrimalGameData * PrimalGameDataOverrideField()
UPrimalGameData * PrimalGameDataField()
FPrimalPlayerDataStruct * MyDataField()
FVector * GetWorldLocation(FVector *result)
static TArray< AActor * > * ServerOctreeOverlapActors(TArray< AActor * > *result, UWorld *theWorld, FVector AtLoc, float Radius, EServerOctreeGroup::Type OctreeType, bool bForceActorLocationDistanceCheck)
TArray< TAutoWeakObjectPtr< APlayerController > > & PlayerControllerListField()
APlayerController * GetFirstPlayerController()
AGameState * GameStateField()
int load(std::memory_order) const
null_atomic_int()=default